if GetLocale() ~= "itIT" then return end

-- Translate the strings here
CSC_DEFENSE                 = DEFENSE;
CSC_WEAPON_SKILLS_HEADER    = "Abilità con le armi";
CSC_WEAPON_AXE1H_TXT        = "Asce";
CSC_WEAPON_AXE2H_TXT        = "Asce a due mani";
CSC_WEAPON_MACE1H_TXT       = "Mazze";
CSC_WEAPON_MACE2H_TXT       = "Mazze a due mani";
CSC_WEAPON_POLEARM_TXT      = "Armi ad asta";
CSC_WEAPON_SWORD1H_TXT      = "Spade";
CSC_WEAPON_SWORD2H_TXT      = "Spade a due mani";
CSC_WEAPON_STAFF_TXT        = "Bastoni";
CSC_WEAPON_UNARMED_TXT      = "Tirapugni";
CSC_WEAPON_DAGGER_TXT       = "Pugnali";
CSC_WEAPON_BOW_TXT          = "Bows";
CSC_WEAPON_CROSSBOW_TXT     = "Crossbows";
CSC_WEAPON_GUN_TXT          = "Guns";
CSC_HIT_BIZNICKS_TXT        = HIT;

CSC_SPELL_HIT_TOOLTIP_TXT       = "Spell Hit chance from gear: %d%%";
CSC_SPELL_HIT_TOOLTIP_2_TXT     = "Spell Hit chance (Gear and Talents): %d%%";
CSC_SPELL_HIT_SUBTOOLTIP_TXT    = "Spell Hit chance (Gear + Talents):";
CSC_ARCANE_SPELL_HIT_TXT        = "Arcane Spell Hit";
CSC_FIRE_SPELL_HIT_TXT          = "Fire Spell Hit";
CSC_FROST_SPELL_HIT_TXT         = "Frost Spell Hit";
CSC_DESTRUCTION_SPELL_HIT_TXT   = "Destruction Spell Hit";
CSC_AFFLICTION_SPELL_HIT_TXT    = "Affliction Spell Hit";

CSC_LIGHTNING_TXT = "Lightning";