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	Mike's Sprite Editor

	Copyright 2017-2021
		Mike "UGuardian" Ward
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**** Preamble ****

	Thank you for downloading Mike's Sprite Editor.

	Most of the documentation for this program can be found on
	its homepage, https://mikese.sourceforge.io , so this
	file will only include the basics needed to get you started.



**** Installation ****

	* If you've downloaded the source code, you will need to
		first compile the program before you can use it.
		To do this, you will first need to have the
		Free Pascal Compiler installed on your system.

		The Free Pascal Compiler is available for free at
		http://www.freepascal.org

		Once this is installed and set up properly, unzip the
		source code's archive into a temporary location and
		run the COMPILE.BAT file. This batch file contains
		just a few instructions, including the command to
		compile MikeSE from its source code.

		When this script has finished running, you will have
		a file named mikese.exe in the source code's first
		directory (ie, the same directory where you found compile.bat).

	* If you've downloaded the binary release or compiled the
		source code as described above, all you need to do
		to install Mike's Sprite Editor is place the file
		named MIKESE.EXE (or MIKESE_CON.EXE) somewhere you
		find useful.

		Simply run MIKESE.EXE to run Mike's Sprite Edtior.

	Happy drawing!



**** License Information ****

	Mike's Sprite Editor is free software: you can redistribute
	it and/or modify it under the terms of the GNU General
	Public License as published by the Free Software Foundation, 
	either version 3 of the License, or (at your option)
	any later version.

	Mike's Sprite Editor is distributed in the hope that it
	will be useful, but WITHOUT ANY WARRANTY; without even the
	implied warranty of MERCHANTABILITY or FITNESS FOR A
	PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Mike's Sprite Editor.
	
	If not, see http://www.gnu.org/licenses/
