;SDL
game_entity
	{extender "stuff"}
	
	{volume "body"
		{able clear {visible} {bullet} {select} {contact_ground} {touch} {contact} {blast}}
	}
	{volume "select"
		{able clear {select}}
		{density 0}
	}

	{obstacleID "stuff"}
	{collider "stuff"}
	{props "steel" "stuff" "collectable"}
	{simulation {able 1} {disableLinked 1}}
	{constrain ground}

	{lodclass "stuff_small"}
