;SDL

{boarder
	{anm "passenger"
		{forward	{begin	"board_rubber_boat"} {end "seat_passenger"}}
		{reverse 	{end	"board_rubber_boat" -1}}
	}
}


(define "crew_human"
	{placer
		{place "%place" {group "crew"} {linkbone "%bone"} {turnoff {sensor} {shadow}}}
	}
	{boarder
		{door "%door"}
		{link "%door" "%place" {anm "%animation"} {forward putoff}{reverse puton}}
	}
)

("crew_human" place(driver)	bone(driver)	 door(emit3)	animation(passenger))
("crew_human" place(seat1)	bone(passenger1) door(emit1)	animation(passenger))
("crew_human" place(seat2)	bone(passenger2) door(emit2)	animation(passenger))
