{game_entity
	(include "/properties/building.inc")
	{props "concrete"}
	{obstacleid "unbreakable"}
	("armor_heavy" args 1.0)
	{Extension "dot_cor_tower.mdl"}
	{placer
		{place "1" {attach  snipe_cover} 		{linkbone "attach1"}}
	}
	{Boarder
		{door "emit" {queue 0}}
		{node "node_ladder_bottom"}
		{node "node_ladder_top"}

		{anm "ladder_bind"
			{forward	{begin	"stand_climb_stairs"}}
			{reverse	{end	"stand_climb_stairs" -1}}
		}
		{anm "ladder"
			{forward	{speed 1.2} {loop "stand_upstairs"}}
			{reverse	{speed 1.2} {loop "stand_upstairs" -1}}
		}

		{link "emit" 				"node_ladder_bottom"{anm "ladder_bind"} {forward putoff} {reverse puton}}
		{link "node_ladder_bottom" 	"node_ladder_top" 	{anm "ladder"}}
		{link "node_ladder_top" 	"1" 				{forward puton} 	{reverse putoff}}
	}

	{Volume "body10"
		{Tags  "body"}
		{Thickness 100}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body1"
		{Tags  "body"}
		{Thickness 100}
		{able {visible 1}}
	}
	{Volume "body2"
		{Tags  "body"}
		{Thickness 100}
		{able {visible 1}}
	}
	{Volume "body3"
		{Tags  "body"}
		{Thickness 100}
		{able {visible 1}}
	}
	{Volume "body4"
		{Tags  "body"}
		{Thickness 100}
		{able {visible 1}}
	}
	{Volume "body5"
		{Tags  "body"}
		{Thickness 100}
		{able {visible 1}}
	}
	{Volume "body6"
		{Tags  "body"}
		{Thickness 100}
		{able {visible 1}}
	}
	{Volume "body7"
		{Tags  "body"}
		{Thickness 100}
		{able {visible 1}}
	}
	{Volume "body8"
		{Tags  "body"}
		{Thickness 100}
		{able {visible 1}}
	}
	{Volume "body9"
		{Tags  "attach" "1"}
		{Thickness 100}
		{able clear {visible 0}{touch 1}{obstacle 0}}
	}
}
