{game_entity
	(include "/properties/building.inc")
	{props "concrete"}
	{obstacleid "unbreakable"}
	{Extension "dot_can_flak.mdl"}
	("armor_heavy" args 1.0)

	{Volume "body10"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{holed}}
	}
	{Volume "body11"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body12"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body13"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body14"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body15"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body16"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body17"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body18"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}}
	}
	{Volume "body19"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body1"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body20"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body21"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}}
	}
	{Volume "body22"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body23"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body24"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body25"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body26"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body27"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body28"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body29"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{obstacle 1}}
	}
	{Volume "body2"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body31"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body3"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body4"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body5"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body6"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body7"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body8"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body9"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "hole1"
		{able clear {hole}}
	}
	{Volume "roof1"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "roof2"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "roof3"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "roof4"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "roof5"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Extender "land_patch"
	}
}
