{game_entity
	(include "/properties/building.inc")
	{props "concrete"}
	{obstacleid "unbreakable"}
	{Extension "dot_trench_wall02.mdl"}
	{Volume "wall2"
		{able {obstacle 1}}
	}
	{Extender "land_patch"
		{TerrainType "road" "bridge"}	
	}
}
