{game_entity
	(include "/properties/building.inc")
	{props "cornered" "concrete" "parts" "construction" "wall" "no_destroyed_stamp"}
	{Extension "dot_desert3.mdl"}
	{ObstacleId "building"}
	("armor_heavy" args 2.0)
	{mass 5000}

	{Placer
		{place "mgun"
			{entity "mg34_dot2"}
			{Linkbone "attach1"}
			{obstacle disable}
		}
	}

	{Volume "body00"
		{Tags  "body"}
		{Thickness 150}
		{able {visible 1}}
	}
	{Volume "body01"
		{Tags  "body"}
		{Thickness 150}
		{able {visible 1}}
	}
	{Volume "body02"
		{Tags  "body"}
		{Thickness 150}
		{able {visible 1}}
	}
	{Volume "body03"
		{Tags  "body"}
		{Thickness 150}
		{able {visible 1}}
	}
	{Volume "body04"
		{Tags  "body"}
		{Thickness 150}
		{able {visible 1}}
	}
	{Volume "body05"
		{Tags  "body"}
		{Thickness 150}
		{able {visible 1}}
	}
	{Volume "body06"
		{Tags  "body"}
		{Thickness 150}
		{able {visible 1}}
	}
	{Volume "body07"
		{Tags  "body"}
		{Thickness 150}
		{able {visible 1}}
	}
	{Volume "body08"
		{Tags  "body"}
		{Thickness 150}
		{able {visible 0}{obstacle 0}}
	}
	{Extender "land_patch"
	}
}
