{game_entity
	{Extension "dot_cannon_ruin_x.mdl"}
	{Volume "body0"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body10"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body11"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body12"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body1"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body2"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body3"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body4"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body5"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body6"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 0}{obstacle 0}}
	}
	{Volume "body7"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "body8"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}{obstacle 0}}
	}
	{Volume "body9"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece0"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece10"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece11"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece12"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece1"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece2"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece3"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece4"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece5"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece6"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece7"
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece8"
		{Tags  "body"}
		{Thickness 50}
		{able {visible 1}}
	}
	{Volume "piece9"
		{Thickness 50}
		{able {visible 1}}
	}
	{Extender "land_patch"
	}
}
