{fx
	{#+ lightview
		{type point}
		{animator
			{scale 1
				{linear
					{min 1}
					{max 0.5}
				}
			}
			{visibility 1
				{linear
					{min 1}
					{max 0}
				}
			}
			{highlight 0xffa0a0a0}
			{timer
				{duration 0.06 0.02}
			}
		}
		{attenuation0 0.5}
		{radius 40}
		{effectonground}
	}
	{#+ spriteview muz1
		{sprite "$/flash/flashssp2"
			{light 1
				{linear
					{min 1}
					{max 0}
				}
			}
			{scalex 0.3 0.1}
			{scaley 0.4 0.1}
			{timer
				{duration 0.08}
				{mode play }
			}
		}
		{orientation normalXY}
		{autovisible}
	}
	{#+ spriteview muz2
		{sprite "$/flash/flashssp2"
			{light 1
				{linear
					{min 1}
					{max 0}
				}
			}
			{scalex 0.3 0.1}
			{scaley 0.4 0.1}
			{timer
				{duration 0.08}
				{mode play }
			}
		}
		{orientation normalXZ}
		{autovisible}
	}
	{#+ spriteview muz3
		{sprite "$/flash/flashssp4"
			{light 1
				{linear
					{min 1}
					{max 0}
				}
			}
			{timer
				{duration 0.08}
				{mode play }
			}
			{scale 0.15}
			{preturn 90 90}
			{shiftz 0.7}
		}
		{orientation normalYZ}
		{autovisible}
	}
	{#+ spriteview halo1
		{sprite "$/flash/halo02"
			{timer
				{mode play }
				{duration 0.1}
			}
			{light 1
				{linear
					{min 0.2}
					{max 0}
				}
			}
			{scale 0.4}
		}
		{notifyowner}
		{halo}
		{autovisible}
		{offset 0.5 0.5 0.5}
		{nightonly}
	}
	{#+ spriteview halo2
		{sprite "$/flash/halo02"
			{timer
				{mode play }
				{duration 0.1}
			}
			{light 1
				{linear
					{min 0.3}
					{max 0}
				}
			}
			{scale 0.8}
		}
		{notifyowner}
		{halo}
		{autovisible}
		{offset 0.5 0.5 0.5}
	}
}