{fx
	{constrain ground}
	{#+ lightview
		{type spot}
		{animator
			{highlight 0xffcccccc}
		}
		{attenuation0 0.06}
		{attenuation1 1.2}
		{falloff 5}
		{theta 20}
		{phi 60}
		{radius 1800}
		{priority 10}
		{effectonground}
		{ground}
		{layer grounddynamic}
	}
	{#+ spriteview
		{sprite "$/trace8"
			{light 1
				{peak
					{min 0.2}
					{max 0.3}
				}
			}
			{timer
				{mode play loop }
				{duration 3}
			}
			{scalex 15.75}
			{scaley 0.04}
			{visibility 1
				{linear
					{min 1}
					{max 0}
				}
			}
		}
		{orientation trace}
	}
}