{fx
	{spriteview
		{sprite "$/explosion/fire_sled"
			{visibility 1
				{peak
					{min 0}
					{max 1}
				}
			}
			{timer
				{duration 6}
				{mode play }
			}
			{scale 1
				{linear
					{min 1}
					{max 1.3}
				}
			}
			{preturn 90 90}
		}
		{ground}
		{layer grounddynamic}
		{notifyowner}
	}
}