{fx
	{sound "human/hit/"}
	{particleview drops
		{generator
			{totalparticles 5}
			{particlesinblock 5}
			{emissionarea
				{radius 0.5 0.5}
				{alpha0 0}
				{alpha1 90}
			}
			{particleinit
				{speed 1 1}
				{lifetime 1}
			}
			{timetolive 0.02}
			{axisz}
		}
		{mover
			{damping 0.9}
			{gravity
				{value 0.12}
			}
			{collisions
				{terrain}
				{restitution 0.01}
			}
			{nodependonwind}
		}
		{visualizer
			{stage initial 
				{sprite "$/particle/bloodspot02"
					{visibility 1
						{linear
							{min 0.7}
							{max 0}
						}
					}
					{scale 1
						{linear
							{min 0.1}
							{max 0.2 0.1}
						}
					}
					{timer
						{mode play }
						{duration -1}
					}
					{preturn 90 90}
				}
				{sprite "$/particle/bloodspot03"
					{visibility 1
						{linear
							{min 0.7}
							{max 0}
						}
					}
					{scale 1
						{linear
							{min 0.03 0.01}
							{max 0.135 0.065}
						}
					}
					{timer
						{mode play }
						{duration -1}
					}
					{preturn 90 90}
				}
			}
			{#+ stage collided 
				{sprite "$/particle/bloodspot02"
					{visibility 1
						{linear
							{min 0.7}
							{max 0}
						}
					}
					{scale 0.2 0.1}
					{timer
						{mode play }
						{duration 5}
					}
					{preturn 90 90}
				}
				{sprite "$/particle/bloodspot03"
					{visibility 1
						{linear
							{min 0.7}
							{max 0}
						}
					}
					{scale 0.15 0.05}
					{timer
						{mode play }
						{duration 5}
					}
					{preturn 90 90}
				}
				{flags killparticle ground }
			}
		}
		{notifyowner}
	}
	{particleview splash
		{generator
			{totalparticles 3}
			{particlesinblock 3}
			{emissionarea
				{radius 0}
				{alpha0 0}
				{alpha1 0}
			}
			{particleinit
				{speed 0}
				{lifetime 0.4}
			}
			{timetolive 0.02}
			{axisz}
		}
		{mover
			{damping 0.9}
			{gravity
				{value 0.01}
			}
			{nodependonwind}
		}
		{visualizer
			{stage initial 
				{sprite "$/particle/bloodsplash01"
					{visibility 1
						{linear
							{min 1}
							{max 0}
						}
					}
					{scale 1
						{npower
							{min 0.15 0.05}
							{max 0.35 0.15}
							{pow 0.2}
						}
					}
					{timer
						{mode play }
						{duration -1}
					}
					{preturn 185 65}
				}
			}
		}
		{notifyowner}
	}
}