{fx
	{#+ spriteview
		{sprite "$/particle/gear01"
			{timer
				{mode play loop }
				{duration 1}
			}
			{scale 1
				{peak
					{min 0.18}
					{max 0.2}
				}
			}
			{turn 1
				{linear
					{min 0}
					{max 90}
				}
			}
		}
		{offset 0 0 20}
		{halo}
		{autovisible}
	}
}