{fx
	{fire}
	{lightview
		{type point}
		{animator
			{## scale 1
				{linear
					{min 1}
					{max 0.5}
				}
			}
			{visibility 1
				{linear
					{min 1}
					{max 0}
				}
			}
			{highlight 0xffffffff}
			{timer
				{duration 0.2 0.1}
			}
		}
		{attenuation0 0.08}
		{attenuation1 1}
		{radius 130}
		{effectonground}
		{offset 0 0 20}
	}
	{#+ spriteview halo
		{sprite "$/flash/flash_g02"
			{timer
				{mode play }
				{duration 0.12}
			}
			{light 1
				{linear
					{min 0.7}
					{max 0}
				}
			}
			{scale 1}
			{preturn 90 90}
		}
		{notifyowner}
		{halo}
		{autovisible}
	}
	{#+ spriteview flash
		{delay 0.05}
		{sprite "$/flash/flashssp"
			{timer
				{mode play }
				{duration 0.12}
			}
			{light 1
				{linear
					{min 1}
					{max 0}
				}
			}
			{scalex 1
				{linear
					{min 1}
					{max 3.2}
				}
			}
			{scaley 1.5}
		}
		{halo}
		{orientation trace}
		{notifyowner}
		{autovisible}
	}
	{#+ particleview sparks1
		{generator
			{emissionarea
				{radius 1 1}
				{alpha0 2.5 2.5}
				{#+ alpha1 20 10}
			}
			{particleinit
				{speed 8 4}
				{lifetime 0.6 0.2}
			}
			{timetolive 0.01}
			{totalparticles 20}
			{particlesinblock 20}
		}
		{mover
			{damping 0.95}
			{gravity
				{value 0.25}
			}
			{collisions
				{terrain}
				{restitution 0.3}
			}
		}
		{visualizer
			{stage 
				{flags trace }
				{sprite "$/particle/metal_drops2"
					{timer
						{mode play }
						{duration 0.5}
					}
					{scalex 1
						{linear
							{min 2.6}
							{max 0.12}
						}
					}
					{scaley 0.12}
				}
				{sprite "$/particle/metal_drops3"
					{timer
						{mode play }
						{duration 0.5}
					}
					{scalex 1
						{linear
							{min 2.6}
							{max 0.12}
						}
					}
					{scaley 0.12}
				}
			}
		}
	}
	{#+ particleview sparks2
		{generator
			{emissionarea
				{radius 3 3}
				{alpha0 37.5 7.5}
				{alpha1 52.5 7.5}
			}
			{particleinit
				{speed 3.5 2.5}
				{lifetime 0.55 0.15}
			}
			{timetolive 0.01}
			{totalparticles 100}
			{particlesinblock 100}
		}
		{mover
			{damping 0.985}
			{gravity
				{value 0.25}
			}
			{collisions
				{terrain}
				{objects}
				{restitution 0.3}
			}
		}
		{visualizer
			{stage 
				{flags trace }
				{sprite "$/particle/metal_drops1"
					{timer
						{mode play }
						{duration 0.4}
					}
					{scalex 1
						{linear
							{min 2.6}
							{max 0.15}
						}
					}
					{scaley 0.15}
				}
				{sprite "$/particle/metal_drops2"
					{timer
						{mode play }
						{duration 0.3}
					}
					{scalex 1
						{linear
							{min 2.7}
							{max 0.15}
						}
					}
					{scaley 0.15}
				}
			}
		}
	}
	
	
}