{fx
	{#+ particleview stream
		{generator
			{totalparticles 20}
			{particlesinblock 20}
			{emissionarea
				{radius 0}
				{alpha0 0}
				{alpha1 3.5 1.5}
			}
			{particleinit
				{speed 0.5 2.5}
				{lifetime 0.8 0.4}
			}
			{timetolive 0.1}
		}
		{mover
			{gravity
				{value 0.01}
			}
			{damping 0.81}
			{collisions
				{terrain}
				{restitution 0.4}
			}
			{nodependonwind}
		}
		{visualizer
			{stage 
				{sprite "$/particle/bloodspot03"
					{scale 1
						{linear
							{min 0.0075 0.0025}
							{max 0.04 0.01}
						}
					}
					{visibility 1
						{linear
							{min 1}
							{max 0}
						}
					}
					{turn 1
						{linear
							{min 0}
							{max 0 100}
						}
					}
					{timer
						{mode play }
						{duration -1}
					}
					{preturn 90 90}
				}
			}
		}
		{notifyowner}
	}
	{particleview splash
		{generator
			{totalparticles 4}
			{particlesinblock 4}
			{emissionarea
				{radius 0}
				{alpha0 0}
				{alpha1 7.5 2.5}
			}
			{particleinit
				{speed 1 4}
				{lifetime 0.8 0.4}
			}
			{timetolive 0.1}
		}
		{## mover
			{gravity
				{value 0.01}
			}
			{damping 0.81}
			{## collisions
				{terrain}
				{restitution 0.4}
			}
			{nodependonwind}
		}
		{visualizer
			{stage 
				{sprite "$/particle/bloodsplash01"
					{scale 1
						{## linear
							{min 0.075 0.025}
							{max 0.15 0.05}
						}
						{npower
							{min 0.015 -0.015}
							{max 0.15 0.05}
							{pow 0.3}
						}
					}
					{visibility 1
						{linear
							{min 1}
							{max 0}
						}
					}
					{timer
						{mode play }
						{duration -1}
					}
					{preturn 90}
				}
				{flags trace }
			}
		}
		{notifyowner}
	}
}