{fx
	{#+ particleview pieces
		{generator
			{totalparticles 10}
			{emissionarea
				{radius 0.1 0.1}
				{alpha0 0}
				{alpha1 180}
			}
			{particleinit
				{speed 1.5 1.5}
				{lifetime 3.6 1.2}
			}
			{particlesinblock 10}
			{timetolive 1}
			{axisz}
		}
		{mover
			{damping 0.9}
			{gravity
				{value 0.05}
			}
			{collisions
				{terrain}
				{restitution 0.05}
			}
			{nodependonwind}
		}
		{visualizer
			{stage initial 
				{sprite "$/particle/cow_2"
					{turn 1
						{linear
							{min 600}
							{max 0}
						}
					}
					{timer
						{mode play }
						{duration -1}
					}
					{scale 0.15 0.05}
					{preturn 90 90}
				}
				{sprite "$/particle/grenade"
					{turn 1
						{linear
							{min 0}
							{max 360 60}
						}
					}
					{timer
						{mode play }
						{duration -1}
					}
					{scale 0.27 0.1}
					{preturn 90 90}
				}
			}
			{stage collided dying 
				{sprite "$/particle/cow_2"
					{visibility 1
						{linear
							{min 1}
							{max 0}
						}
					}
					{timer
						{mode play }
						{duration 2.4 0.6}
					}
					{scale 0.15 0.05}
					{preturn 90 60}
				}
				{sprite "$/particle/grenade"
					{visibility 1
						{linear
							{min 1}
							{max 0}
						}
					}
					{timer
						{mode play }
						{duration 2.4 0.6}
					}
					{scale 0.27 0.1}
					{preturn 90 60}
				}
				{flags killparticle ground }
			}
		}
		{notifyowner}
	}
	{#+ particleview blood
		{generator
			{particlesinblock 5}
			{totalparticles 5}
			{emissionarea
				{radius 0.5 0.5}
				{alpha0 0}
				{alpha1 180}
			}
			{particleinit
				{speed 1 1}
				{lifetime 1.4 0.2}
			}
			{timetolive 0.1}
			{axisz}
		}
		{mover
			{damping 0.88}
			{gravity
				{value 0.03}
			}
			{collisions
				{terrain}
				{restitution 0.1}
			}
			{nodependonwind}
		}
		{visualizer
			{stage 
				{sprite "$/particle/bloodspot02"
					{visibility 1
						{linear
							{min 1}
							{max 0}
						}
					}
					{scale 1
						{linear
							{min 0.065 0.015}
							{max 0.135 0.015}
						}
					}
					{turn 1
						{linear
							{min 10 20}
							{max 90 30}
						}
					}
					{timer
						{mode play }
						{duration -1}
					}
				}
			}
		}
	}
}