{fx
	{#+ lightview
		{type point}
		{animator
			{scale 1
				{linear
					{min 1}
					{max 0.5}
				}
			}
			{visibility 1
				{linear
					{min 1}
					{max 0.1}
				}
			}
			{highlight 0xffedb0}
			{timer
				{duration 0.33 0.1}
			}
		}
		{attenuation0 0.15}
		{attenuation1 0.9}
		{radius 300}
		{effectonground}
	}
	{#+ spriteview muz1
		{sprite "$/flash/flashssp1"
			{light 1
				{linear
					{min 1}
					{max 0}
				}
			}
			{scalex 1
				{linear
					{min 0.15}
					{max 2.5}
				}
			}
			{scaley 1
				{linear
					{min 0.15}
					{max 2}
				}
			}
			{timer
				{duration 0.07}
				{mode play pingpong }
			}
		}
		{orientation normalXY}
		{autovisible}
	}
	{#+ spriteview muz2
		{sprite "$/flash/flashssp1"
			{light 1
				{linear
					{min 1}
					{max 0}
				}
			}
			{scalex 1
				{linear
					{min 0.15}
					{max 2.5}
				}
			}
			{scaley 1
				{linear
					{min 0.15}
					{max 2}
				}
			}
			{timer
				{duration 0.07}
				{mode play pingpong }
			}
		}
		{orientation normalXZ}
		{autovisible}
	}
	{#+ spriteview fire
		{sprite "$/explosion/exp02"
			{preturn 90}
			{light 1
				{linear
					{min 1}
					{max 0}
				}
			}
			{scalex 1
				{linear
					{min 0.1}
					{max 0.7}
				}
			}
			{scaley 1
				{linear
					{min 0.1}
					{max 0.4}
				}
			}
			{timer
				{duration 0.5}
				{mode play }
			}
		}
		{orientation trace}
		{notifyowner}
		{autovisible}
	}
	{#+ spriteview halo
		{sprite "$/flash/halo01"
			{timer
				{mode play }
				{duration 0.1}
			}
			{light 1
				{linear
					{min 0.5}
					{max 0}
				}
			}
			{scale 1.5}
		}
		{notifyowner}
		{halo}
		{autovisible}
	}
}