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System Requirements:
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StardewValley 1.07
Stardew Modding API (SMAPI) v0.40.0 or above (download here http://community.playstarbound.com/threads/stardew-modding-api-0-40-0.108375/)
SMAPI Serializer Utility (download here http://community.playstarbound.com/threads/serializer-replacing-utility-standalone-mod.113632/)

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Installation:
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!!!WARNING!!!
The serializer utility will break saves once a mod depending on them is uninstalled. Back up your save files before using.

1. ***BACKUP SAVE FILES*** Seriously, this is something you should do by default even without using mods.

2. Ensure all dependies have been installed (see requirements section).

3. If you have used previous versions of the mod, delete any of the files that you had previously installed (Any instances of FarmExpansionSMAPI.dll or FarmExtension.xnb, etc.).

4. Copy the "FarmExpansionSMAPI" folder to your %appdata%\StardewValley\Mods directory, or copy it to your Game\Mods directory (default C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods).

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How to Use:
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A path has appeared in the south western part of your farm that leads to your new farm extension. Robin and Marnie will allow you to construct buildings and add animals (respectively) to this new area. A config file will be generated in the mod folder after first run; inside you'll find options for "addCrows" which if set to true will allow crows to spawn on your farm expansion and eat crops, and "addHouse" which modifies the expansion to add a cottage on the north eastern hill. Please note that the interior of the cottage has not yet been added.

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Version History:
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v1.0: Initial Release.
v1.01: Corrected tons of mismatched tile issues on the Farm Extension.
v1.1: A path has been added to the south western side of your farm. Rain now waters crops. Trees/Grass grow properly. Tilled soil without crops disappears over time. Debris generation corrected.
v1.2: You can now plant trees on the farm extension.
v1.3: Warp points adjusted slightly so you can enter the farm extension with your horse again (oops). Massive rewrite on the dynamic tile modifying code to further increase compatibility with other mods.
v2.0: The farm expansion finally supports buildings and animals! Robin and Marnie's menus now allow you to choose which farm to construct/demolish buildings or add animals to. Graphical improvements have been made to the default animal shop menu as CA really dropped the ball on this one. Robin now constructs all buildings in a single day, allows you to construct as many as you'd like in a single day, and also will continue to sell you goods provided she isn't currently upgrading your house. Upgrading the Farm House still takes 3 days. Config file added which allows for enabling/disabling crows on the expansion, and also allows you to modify the expansion slightly to add a cottage on the north eastern hill (cottage interior will be added at a later date).
v2.01: Resource clumps (giant rocks and stumps on the farm) are now correctly loaded from the save file.