<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Units>
		<Row>
			<Class>UNITCLASS_ARCHER</Class>
			<Type>UNIT_AXE_THROWER</Type>
			<PrereqTech>TECH_ARCHERY</PrereqTech>
			<RangedCombat>7</RangedCombat>
			<Cost>40</Cost>
			<FaithCost>80</FaithCost>
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
			<Moves>2</Moves>
			<Range>2</Range>
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
			<Description>TXT_KEY_UNIT_AXE_THROWER</Description>
			<Civilopedia>TXT_KEY_CIV5_AXE_THROWER_TEXT</Civilopedia>
			<Strategy>TXT_KEY_UNIT_AXE_THROWER_STRATEGY</Strategy>
			<Help>TXT_KEY_UNIT_AXE_THROWER_HELP</Help>
			<MilitarySupport>true</MilitarySupport>
			<MilitaryProduction>true</MilitaryProduction>
			<Pillage>true</Pillage>
			<ObsoleteTech>TECH_CONSTRUCTION</ObsoleteTech>
			<GoodyHutUpgradeUnitClass>UNITCLASS_COMPOSITE_BOWMAN</GoodyHutUpgradeUnitClass>
			<AdvancedStartCost>15</AdvancedStartCost>
			<XPValueAttack>3</XPValueAttack>
			<XPValueDefense>3</XPValueDefense>
			<UnitArtInfo>ART_DEF_UNIT_HAND_AXE_BARBARIAN</UnitArtInfo>
			<UnitFlagAtlas>CIV_ALPHA_ATLAS_AXE_THROWER</UnitFlagAtlas>
			<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
			<PortraitIndex>27</PortraitIndex>
		</Row>
	</Units>

	<Unit_AITypes>
		<Row>
			<UnitType>UNIT_AXE_THROWER</UnitType>
			<UnitAIType>UNITAI_ATTACK</UnitAIType>
		</Row>
		<Row>
			<UnitType>UNIT_AXE_THROWER</UnitType>
			<UnitAIType>UNITAI_DEFENSE</UnitAIType>
		</Row>
		<Row>
			<UnitType>UNIT_AXE_THROWER</UnitType>
			<UnitAIType>UNITAI_EXPLORE</UnitAIType>
		</Row>
	</Unit_AITypes>
	<!-- Unit_Buildings -->
	<!-- Unit_BuildingClassRequireds -->
	<!-- Unit_ProductionModifierBuildings -->
	<!-- Unit_Builds -->
	<Unit_ClassUpgrades>
		<Row>
			<UnitType>UNIT_AXE_THROWER</UnitType>
			<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
		</Row>
	</Unit_ClassUpgrades>
	<Unit_FreePromotions>
		<Row>
			<UnitType>UNIT_AXE_THROWER</UnitType>
			<PromotionType>PROMOTION_MOHAWK</PromotionType>
		</Row>
	</Unit_FreePromotions>
	<Unit_Flavors>
		<Row>
			<UnitType>UNIT_AXE_THROWER</UnitType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>24</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_AXE_THROWER</UnitType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>16</Flavor>
		</Row>
	</Unit_Flavors>
	<!-- Unit_GreatPersons -->
	<!-- Unit_ResourceQuantityRequirements -->
	<!-- Unit_UniqueNames -->
	<!-- Unit_YieldFromKills -->
	<!-- Unit_NotAITypes -->
	<!-- Unit_ProductionTraits -->
	<!-- Unit_TechTypes -->
	<!-- UnitPromotions_CivilianUnitType -->
	<UnitGameplay2DScripts>
		<Row>
			<UnitType>UNIT_AXE_THROWER</UnitType>
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound>
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound>
		</Row>
	</UnitGameplay2DScripts>
	<Language_en_US>
		<Row Tag="TXT_KEY_UNIT_AXE_THROWER">
			<Text>Axe Thrower</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_AXE_THROWER_HELP">
			<Text>The Axe Thrower is stronger and faster in jungle and forest. Use it to ambush enemies or execute hit and run attacks.</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_AXE_THROWER_STRATEGY">
			<Text>The Axe-Thrower has regenerative Troll-blood, which heals it when it slays an enemy. It gains a combat bonus in Forest.</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_HELP_AXE_THROWER">
			<Text>The Axe-Thrower has regenerative Troll-blood, which heals it when it slays an enemy. It gains a combat bonus in Forest.</Text>
		</Row>
		<Row Tag="TXT_KEY_CIV5_AXE_THROWER_TEXT">
			<Text>Troll's are experts in throwing weapons, and the Axe-Throwers of the Darkspear tribe are no exception. With exceptional accuracy and a bloodlust for combat, these Troll skirmishers move quickly and hit hard. Their Troll blood gives them extremely quick healing abilities.</Text>
		</Row>
	</Language_en_US>
</GameData>