<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Units>
		<Row>
			<Class>UNITCLASS_WARRIOR</Class>
			<Type>UNIT_GHOUL</Type>
			<Combat>8</Combat>
			<Cost>40</Cost>
			<FaithCost>80</FaithCost>
			<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
			<Moves>2</Moves>
			<CombatClass>UNITCOMBAT_MELEE</CombatClass>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
			<Description>TXT_KEY_UNIT_GHOUL</Description>
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_GHOUL_TEXT</Civilopedia>
			<Strategy>TXT_KEY_UNIT_GHOUL_STRATEGY</Strategy>
			<Help>TXT_KEY_UNIT_HELP_GHOUL</Help>
			<MilitarySupport>true</MilitarySupport>
			<MilitaryProduction>true</MilitaryProduction>
			<Pillage>true</Pillage>
			<GoodyHutUpgradeUnitClass>UNITCLASS_SPEARMAN</GoodyHutUpgradeUnitClass>
			<AdvancedStartCost>10</AdvancedStartCost>
			<XPValueAttack>3</XPValueAttack>
			<XPValueDefense>3</XPValueDefense>
			<Conscription>1</Conscription>
			<UnitArtInfo>ART_DEF_UNIT__WARRIOR</UnitArtInfo>
			<IconAtlas>CIV_COLOR_ATLAS_LEGENDS_2</IconAtlas>
			<PortraitIndex>4</PortraitIndex>
			<UnitFlagAtlas>CIV_ALPHA_ATLAS_GHOUL</UnitFlagAtlas>
		</Row>
	</Units>

	<Unit_AITypes>
		<Row>
			<UnitType>UNIT_GHOUL</UnitType>
			<UnitAIType>UNITAI_DEFENSE</UnitAIType>
		</Row>
	</Unit_AITypes>
	<!-- Unit_Buildings -->
	<!-- Unit_BuildingClassRequireds -->
	<!-- Unit_ProductionModifierBuildings -->
	<!-- Unit_Builds -->
	<Unit_ClassUpgrades>
		<!--<Row>
			<UnitType>UNIT_GHOUL</UnitType>
			<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
		</Row>
		-->
	</Unit_ClassUpgrades>
	<Unit_FreePromotions>
		<!--<Row>
			<UnitType>UNIT_GHOUL</UnitType>
			<PromotionType>PROMOTION_RAISE_DEAD</PromotionType>
		</Row>
		-->
	</Unit_FreePromotions>
	<Unit_Flavors>
		<Row>
			<UnitType>UNIT_GHOUL</UnitType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>24</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_GHOUL</UnitType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>16</Flavor>
		</Row>
	</Unit_Flavors>
	<!-- Unit_GreatPersons -->
	<!-- Unit_ResourceQuantityRequirements -->
	<!-- Unit_UniqueNames -->
	<!-- Unit_YieldFromKills -->
	<!-- Unit_NotAITypes -->
	<!-- Unit_ProductionTraits -->
	<!-- Unit_TechTypes -->
	<!-- UnitPromotions_CivilianUnitType -->
	<Language_en_US>
		<Row Tag="TXT_KEY_UNIT_GHOUL">
			<Text>Ghoul</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_HELP_GHOUL">
			<Text>The Ghoul is an offensive unit used to convert enemy troops to the Scourge.</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_GHOUL_STRATEGY">
			<Text>The Ghoul is relatively weak, but can convert units. Try to get the finishing blow on opponent units to convert them.</Text>
		</Row>
		<Row Tag="TXT_KEY_CIV5_ANTIQUITY_GHOUL_TEXT">
			<Text>Ghouls are the basic warriors of the Undead Scourge.[NEWLINE][NEWLINE] These lumbering, rotting corpses were once Zombies that have made the final transition into true 'undeath'. [NEWLINE][NEWLINE]Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can regenerate their wounds by eating the flesh of fallen warriors.</Text>
		</Row>
	</Language_en_US>
</GameData>