<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Units>
		<Row>
			<Class>UNITCLASS_CHARIOT_ARCHER</Class>
			<Type>UNIT_SENTINEL</Type>
			<PrereqTech>TECH_THE_WHEEL</PrereqTech>
			<RangedCombat>12</RangedCombat>
			<Combat>4</Combat>
			<Cost>56</Cost>
			<Moves>4</Moves>
			<Range>2</Range>
			<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
			<Description>TXT_KEY_UNIT_SENTINEL</Description>
			<Civilopedia>TXT_KEY_CIV5_SENTINEL_TEXT</Civilopedia>
			<Strategy>TXT_KEY_UNIT_SENTINEL_STRATEGY</Strategy>
			<Help>TXT_KEY_UNIT_HELP_SENTINEL</Help>
			<MilitarySupport>true</MilitarySupport>
			<MilitaryProduction>true</MilitaryProduction>
			<Pillage>true</Pillage>
			<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech>
			<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass>
			<AdvancedStartCost>15</AdvancedStartCost>
			<XPValueAttack>3</XPValueAttack>
			<XPValueDefense>3</XPValueDefense>
			<UnitArtInfo>ART_DEF_UNIT_U_HUNS_HORSE_ARCHER</UnitArtInfo>
			<UnitFlagAtlas>CIV_ALPHA_ATLAS_SENTINEL</UnitFlagAtlas>
			<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
			<PortraitIndex>19</PortraitIndex>
			<MoveRate>QUADRUPED</MoveRate>
		</Row>

	</Units>

	<Unit_AITypes>
		<Row>
			<UnitType>UNIT_SENTINEL</UnitType>
			<UnitAIType>UNITAI_ATTACK</UnitAIType>
		</Row>
		<Row>
			<UnitType>UNIT_SENTINEL</UnitType>
			<UnitAIType>UNITAI_DEFENSE</UnitAIType>
		</Row>
		<Row>
			<UnitType>UNIT_SENTINEL</UnitType>
			<UnitAIType>UNITAI_EXPLORE</UnitAIType>
		</Row>
	</Unit_AITypes>
	<!-- Unit_Buildings -->
	<!-- Unit_BuildingClassRequireds -->
	<!-- Unit_ProductionModifierBuildings -->
	<!-- Unit_Builds -->
	<Unit_ClassUpgrades>
		<Row>
			<UnitType>UNIT_SENTINEL</UnitType>
			<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
		</Row>
	</Unit_ClassUpgrades>
	<Unit_FreePromotions>
		<Row>
			<UnitType>UNIT_SENTINEL</UnitType>
			<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
		</Row>
	</Unit_FreePromotions>
	<Unit_Flavors>
		<Row>
			<UnitType>UNIT_SENTINEL</UnitType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>24</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_SENTINEL</UnitType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>16</Flavor>
		</Row>
	</Unit_Flavors>
	<!-- Unit_GreatPersons -->
	<Unit_ResourceQuantityRequirements>
		<Row>
			<UnitType>UNIT_SENTINEL</UnitType>
			<ResourceType>RESOURCE_HORSE</ResourceType>
		</Row>
	</Unit_ResourceQuantityRequirements>
	<!-- Unit_UniqueNames -->
	<!-- Unit_YieldFromKills -->
	<!-- Unit_NotAITypes -->
	<!-- Unit_ProductionTraits -->
	<!-- Unit_TechTypes -->
	<!-- UnitPromotions_CivilianUnitType -->
	<UnitGameplay2DScripts>
		<Row>
			<UnitType>UNIT_SENTINEL</UnitType>
			<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound>
			<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound>
		</Row>
	</UnitGameplay2DScripts>
	<Language_en_US>
		<Row Tag="TXT_KEY_UNIT_SENTINEL">
			<Text>Sentinel</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_SENTINEL_STRATEGY">
			<Text>The Sentinel is very quick in fast terrain and in forests, so use it to persue or ambush enemies.</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_HELP_SENTINEL">
			<Text>Sentinel's are mounted ranged units, who excel at interception and harassment.</Text>
		</Row>
		<Row Tag="TXT_KEY_CIV5_SENTINEL_TEXT">
			<Text>The Sentinels are the Night Elves first line of defense and offense. Often riding great Nightsabers into battle and wielding their iconic three-point glaives, the Sentinels are feared amongst all other races as efficient, loyal, and deadly shock troops.</Text>
		</Row>
	</Language_en_US>
</GameData>