set_property application_settings.sprite_x_offset = -0.5;
set_property application_settings.sprite_y_offset = 0.5;
set_property application_settings.wait_vbl = false;
set_property application_settings.non_idle_delay_time = 1;

set_property drawing_settings.show_grid = false;
rem set_property drawing_settings.grid_spacing = 6.0;
rem set_property drawing_settings.grid_snap_tolerence = 6.0;
rem set_property drawing_settings.angle_snap_tolerence = 90.0;

set_property startup_settings.SSAO_enable = false;
set_property startup_settings.DOF_enable = false;
set_property startup_settings.volumetric_effect_enable = true;
set_property startup_settings.distortion_enable = false;
set_property startup_settings.HDR_enable = false;
set_property startup_settings.x_resolution = 1600;
set_property startup_settings.y_resolution = 1200;
set_property startup_settings.sky_quality = high;
set_property startup_settings.unit_quality = high;
set_property startup_settings.ship_quality = high;
set_property startup_settings.shadows_quality = high;
set_property startup_settings.trees_quality = high;
set_property startup_settings.grass_quality = high;
set_property startup_settings.water_quality = high;
set_property startup_settings.effects_quality = high;
set_property startup_settings.terrain_quality = low;
set_property startup_settings.texture_quality = high;
set_property startup_settings.shader_model = ESHADER_MODEL_30;
set_property startup_settings.windowed = true;

set_property Scene.Post Processing.saturation_r = 1.0f;
set_property Scene.Post Processing.saturation_g = 1.0f;
set_property Scene.Post Processing.saturation_b = 1.0f;
set_property Scene.fog.fog_clear_distance = 1000.0;

add_camera_preset 0, 0, -10, 0, 0, 0;

add_module vegetation_painting_view;
add_module blendmap_view;
add_module building_view;
add_module sky_view;
add_module hardoutline_view;
add_module deployment_zone_view;
add_module terrain_decal_view;
add_module efline_editor_view;
add_module capture_point_view;
add_module zone_editor_view;
add_module effects_view;
add_module ai_hint_view;
