Version 1.2.0.3.1 Changes---------------------------------------------------------------------------------------------


	Fixed random crashing when in a snow biome in multiplayer
	Fixed a problem with painted tiles not being painted in multiplayer
	Fixed a problem that defeating plantera would force serverside characters


Version 1.2.0.3 Changes---------------------------------------------------------------------------------------------


New Additions:

	87 new banners were added as drops from monsters
	Glass Furniture- Now craftable with glass
	Hive Furniture- Now craftable with crisp honey
	Steampunk Furniture- Now craftable with cogs
	Pirates will now randomly drop fancy gold furniture
	You can now craft more furniture out of wood with a sawmill (barstools, banquet tables, etc..)
	Lihzahrd Walls are now obtainable 
	You can now craft living wood walls
	Added new friendly critters: Blue Jay, Cardinal, Squirrel, and Mouse
	Whoopee Cushion now has a higher drop rate
	You can now tinker a whoopee cushion with a cloud in a bottle


Bug Fixes and Changes:

	Dungeon guardian now does 1000 damage
	Chlorophyte Drill and Pickaxe can now mine Chlorophyte
	The Rod of Discord now properly drops
	The Uzi now has the correct drop rate
	Easy mode jungle enemies now have a small chance of spawning in hardmode jungle
	Moss hornets can now drop Bezoars
	You can no longer duplicate items with the merchant
	Snow particles will no longer spawn on backwalls
	Fixed a bug that would cause monsters to despawn on servers but not clients
	You can no longer duplicate items through reforge
	The Mummy Shirt now correctly shows the players hand
	The graphic for Pirate Pants has been fixed
	The Party Girl will now sell the Bubble Wand
	The Mushroom Spear can now be reforged
	The Heat Ray now uses mana
	The Leaf Blower now uses mana
	Marshmallows no longer duplicate (for real this time)
	The Frost Breastplate now correctly gives bonus based off the tooltip
	You can no longer sell money
	Orichalcum axe now requires an orichalcum anvil to craft
	Fixed an exploit that would crash servers and clients
	You can now attack the Clothier with the Clothier Voodoo doll equipped
	Purification powder now works on crimson ice
	Holy water now works on crimson
	Eclipses are no longer persistent between worlds
	Fixed switch duplication bug
	Fixed a bug that would cause tiles to be painted on multiplayer when they shouldn’t be
	Reduced the number of particles some items/spells create
	Slightly improved performance when a large number of particles are on screen
	Fixed a bug that would cause coins to disappear instead of converting into the next highest currency
	Lucky coin no longer drops coins from statue spawned monsters
	Bunny cannon will return to you when broken
	NPCs that require Plantera to be defeated to sell things now do so correctly in multiplayer
	King and Queen statues will correctly summon the new NPCs
	Typing before the password screen when hosting will no longer cause those keys to be the password
	Holding coins when dying will now correctly drop those as well
	Flame thrower now does ranged damage instead of magic
	Blue and Green Wrenches show the number of wire available
	You can now reforge the Book of Skulls
	Fixed several typos
	Fixed a bug that caused the music box to record instantly
	Green solution will now turn Mushroom Biomes back into Jungle
	Traps no longer trigger Spectre Armor (Sorry Hero)
	You can no longer create a slope or half tile under a Lihzahrd Altar 
	People playing on small screens should no longer auto equip an item from a chest or pick it up
	Rocket Launcher will now drop off of the Skeleton Commando
	Goldfish will no longer drop pirate maps near the ocean
	The Eater’s Bone will now properly drop


Balance Changes:

	The defense of Spectre Armor has been slightly lowered
	The defense of Turtle Armor has been lowered
	The attack speed, damage, knockback, and life return of Vampire Knives has been lowered slightly
	Dungeon Spirit spawn chance has been lowered
	Increased the reach of Wrenches and Wire Cutters
	Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any Mechanical Boss
	Slightly increased the chance for an eclipse to happen, but they will now only happen after killing a Mechanical Boss
	Hardmode Dungeon Monsters will now only spawn after Plantera has been defeated
	Coins will now auto stack when close to eachother
	Shadowbeam Staff does less damage each time it hits something
	Spectre Armor does less healing each time the same projectile deals damage
	Piranha gun now does slightly more damage
	Pyramids are slightly more common


Version 1.2.0.2 Changes---------------------------------------------------------------------------------------------


	The game will no longer look for the square root of zero.
	Projectiles and harpoon should no longer cause out of memory exception
	The guide will no longer say you need a hammer to break life crystals
	The guide will no longer say you need 10 fallen stars to make a mana crystal
	Dungeon platform item icons will now display the right color
	Clay pot dupe no longer works
	Snipers will now drop sniper rifles
	Opening doors will no longer cause a room to be unsuitable
	Hardmode summon items will no longer drop from monsters that have been spawned from statues
	Chests, crystal hearts, and statues should no longer spawn on ice
	Crafting recipe for sticky glowsticks has been fixed
	Pumping honey will no longer turn honey into water
	Fixed trashing coin dupe
	Shadow orb and fairy bell no longer show a duration
	If you place a bed somewhere that would cause you to not spawn without breaking through blocks you will now get a message when trying to set your spawn point letting you know the bed is not in a suitable position.
	Fixed a bug with cooking marshmallows with your mouse
	Blackout debuff can no longer be removed by right clicking it
	Slightly reduced how much memory the map requires on large worlds
	You can no longer use actuators to deactivate temple blocks before killing Plantera
	The flare gun will no longer light up when you are out of torches
	You can now craft battle potions with vertebrea
	Lihzahrd altar should now spawn and use power cells properly
	Minimum particle display has been increased for certain conditions
	Switch duplication no longer works
	Notes from the magical harp now count as magic and should trigger the spectre set bonus
	Bombs will no longer blow up chlorophyte
	You can no longer break into Lihzahrd temple with chlorophyte drill
	Sun Stone and Moon Stone now only increase melee damage by 10% instead of 20%
	Blue flares have been added to the game and can be purchased by the merchant if you have a flare gun


Version 1.2.0.1 Changes---------------------------------------------------------------------------------------------


Bug Fixes:

	Configuration settings will be set to default to fix problems with loading incorrect configurations from previous versions
	Fixed a bug that was causing some players to crash on startup with the message: System.OutOfMemoryException: Insufficient memory to continue the execution of the program.


Version 1.2 Changes---------------------------------------------------------------------------------------------


Bug Fixes:

	You can no longer craft items or money by placing items in the trash.
	You can no longer sell your gold to NPC's
	Music box/chest duping no longer works
	Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
	Equipping items to the social slot in German no longer crashes the game
	The game will no longer create a random password during multiplayer world generation
	You can now reforge in all languages
	Active blocks will no longer become inactive with a chest on them
	Fixed a bug that would cause a suitable house to be unsuitable
	Fixed a lot of bugs that were not listed


Mechanics and Gameplay:

	Enemies now have a health bar
	There is now a map, mini map, and overlay that only shows tiles the brightest they have ever been
	The map can be toggled using tab, m, or through the map icons
	“M” has been remapped for the map feature
	“J” is now the default button for mana use
	There is now an extended crafting menu that will show everything you can craft
	Some items now stack to 999
	Character slots have been increased to 1,000
	World slots have been increased to 1,000
	The starting female cloths have been modified
	There are several new hairstyles
	Character creation has been remodeled
	Chest sizes have been doubled
	Your inventory space has been increased by 10
	You no longer need to jump to ascend single blocks
	The hammer is now used for creating slopes, halftiles, and breaking walls only
	The axe is now only used for chopping down trees and giant mushrooms
	Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
	You can now paint any solid tile or item
	Dye slots have been added
	You will now start with 20 mana
	You can now craft early game magic robes and staves
	Bricks, wood, stone and glass all now blend together
	Mana Crystals only require 5 fallen stars to craft, down from 10
	If water touches a halftile it will create a waterfall
	Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
	Your world has a chance to have a replacement for the Corruption
	Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
	Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
	There is a new hardmode jungle temple
	There are now beehives that can be found in the jungle
	There are now several new backgrounds and tree variations your world has a chance to generate
	Water will now change color based on the biome you are in and depth underground
	Ropes are now found early game and can be used to craft rope coils for traversing the world
	Chains can now be placed and used as a rope mechanism
	Mushroom grass/seeds can now grow and spread above ground
	There are now 3 colors for wires
	Actuators can be used to make any solid tile active and inactive
	There is 1 new liquid type that can be found in the Jungle
	There are several new fountains that will change the color of water when they are place nearby
	Pearlstone bricks no longer spread hallow
	Rain and blizzards have been added
	There is a new snow biome with unique treasures and items for normal and hardmode
	Enemies no longer trigger underground pressure plates
	There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
	Clowns will no longer blow up tiles
	There are several new buffs and debuffs
	There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
	There are 2 new hardmode events
	Werewolf form has been buffed and can take place every night
	Broken armor debuff only lasts 2 minutes, down from 5
	You now use a pickaxe to remove armor from a mannequin
	Players no longer take double damage in pvp
	Items of the same type will now stack when next to each other
	When using a gravitation potion your world will invert rather than your character
	You can no longer become invincible when touching fire blocks
	Increased speed at which you can buy stacks of things


Graphical Changes:

	The sun is now brighter
	Midnight is now darker
	The sky has a smooth gradient
	There are several items that have had graphical upgrades such as gems, colored torches, minishark, muramasa, aqua scepter,
	starfury, ect..
	There are now stalagmites, icecicles, moss, plants, rocks, and other "piles" added to enhance the environment
	There are several new mini caves that can be found with unique backgrounds
	Each biome will now have chests and pots with unique graphics
	The dungeon now has 3 unique textures/colors and furniture
	Hell houses have been remodeled
	Floating islands have been remodeled
	Each biome will now have unique textures and wood types:
	Corruption: Ebonwood
	Jungle: Rich Mahogany
	Crimson: Shadewood
	Hallow: Pearlwood
	Each brick now has its own unique texture
	Each brick wall now has its own unique texture
	Torches are now animated and can be placed on walls
	Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations
	There are several new tombstones
	All objects in the game that sparkle will now sparkle with a corresponding color


Recipes/Items:

	In total there are over 1,000 new items
	There are 10 new ores
	There are 4 new wood types
	There are 31 new brick types
	You can now imbue melee weapons
	There are several new arrow and bullet types
	There are several new crafting stations
	There are several new wands used for crafting new bricks and brick walls
	You can now craft bricks, walls, and furniture out of several new materials:
	Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
	You can now craft Jester Arrows
	There are 12 new wing types
	There are several new vanity sets
	There are a lot of new rare drops added to enemies
	You can now craft stained glass
	There is an item in hardmode that allows you to change biomes
	There is an item in hardmode that allows you to increase your max health
	There are 29 new tinker combinations
	Several new items have been added to the game that are used for crafting dyes
	Starfury now acts as a melee weapon and has had its damaged increased
	Aqua Scepter has been redesigned and does slightly more damage for less mana
	Water bolt has been redesigned and does slightly more damage
	Vilethorn does more damage and uses less mana
	Magic Daggers have been buffed
	All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
	Items that were called dyes previously for crafting have been changed to thread
	Chests now have larger loot tables
	You can now make picks instead of drills and axes instead of chainsaws in late game tiers
	Increased the drop rate of souls
	There are over 50 paintings that can be collected randomly throughout the world
	Jungle armor no longer requires gems
	The amount of meteorite required for crafting has been decreased
	Meteorite armor has more defense and does more damage
	Silt and slush can be extracted into useful materials, items, and money
	Each boss has a rare chance to drop a placeable boss trophy
	Hooks can now be crafted out of gems
	Depth meter is no longer craftable
	Stars can now be crafted with bottles to make a new light source
	Floating island chests no longer require a key
	Gems and bars can be placed
	Items made from hellstone now require less hellstone


NPCS:

	There are 8 new friendly npcs
	There are 4 new bosses
	There are over 100 new enemies
	Friendly npcs will sell different items depending on certain conditions such as time of day or biome they are living in
	Hardmode bosses have a chance to spawn on their own to help players progress through the game
	Current hardmode bosses now do slightly less damage and have had their health decreased
	There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
	There are over 15 new pets that can be found in chests and dropped rarely off enemies
	Early hardmode enemies now do less damage and have less health/defense.
	Skeletron can now be summoned and has a small loot table


Music:

	There are 15 new tracks for the game, 3 of which are from the console version of the game
	Day theme 2 will loop into day theme 1 to add variation above ground
	Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now
	Ice biome has an above and below ground track


Performance/Miscellaneous:

	The game now only loads assets when needed, reducing the amount of RAM used
	Optimized tile data to reduce RAM usage
	There game will now ask you if you want to use UPnP to automatically port-forward when hosting multiplayer


Version 1.1.2 Changes---------------------------------------------------------------------------------------------


    Terraria has been translated to German, Italian, French, and Spanish.
    When first run, Terraria will ask which language to use.  This can be changed in the options menu.
    Terraria now has support for accented letters and multiple keyboard layouts.
    Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)
    Fixed a bug that would allow you to create items using the crafting guide.
    Fixed several multiplayer security issues.
    Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.


Version 1.1.1 Changes---------------------------------------------------------------------------------------------


Bug Fixes / Performance

    Reduced the amount of RAM needed to run Terraria.
    Added an option to turn backgrounds off.
    Improved the automatic game quality adjuster.
    Lighting update won’t skip as much on lower quality levels.
    Items dropped on death for hardcore and mediumcore characters will retain their conditions.
    Space Gun now has a value.
    Water Bolt can now have conditions.
    Diving Helmet now works correctly.
    Walls now correctly show behind Glass Blocks.
    You can now untie bound NPC’s with Autopause enabled.
    Mediumcore and hardcore players will drop their cursor item on death.
    Coins held on the cursor will correctly be dropped on death.
    Dryad’s Corruption and Hallow status numbers are correct.
    Wyverns are less common and will be less likely to spawn near the ground.
    Mana Flower's price has been increased.
    Fixed the shadow glitch of trippy lighting.
    Music Boxes no longer dupe when placed on platforms.
    Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
    Cursed Torch item now emits light in water.
    Harpoon can now be reforged.
    Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.
    Keybindings will no longer sometimes be set to "None" automatically.
    Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.
    Crystal Shards now give off light in retro and white color mode.
    Hallowed Armor only has graphical effects with the helmet.
    Players now have hair under their hats.
    Statues no longer turn into Armor Statues when they are smashed from the top.
    Clowns only throw bombs when their target is alive.


Items

    Added Candy Cane Blocks & Walls.
    Added Green Candy Cane Blocks & Walls.
    Added Snow Blocks.
    Added Snow Bricks & Walls.
    Added Red, Green, and Blue Lights.
    Added Presents that are dropped by monsters during the holiday season.
    Added Snow Globe.
    Added Santa’s Outfit.


NPC’s

    Added Snowman Gangsta.
    Added Mister Stabby.
    Added Snow Balla.
    Added Santa Claus.


World

    Snow biomes will always be created during world gen during the holiday season.  There is a 1 in 3 chance for snow biomes to be created during world gen during the rest of the year.


Version 1.1 Changes---------------------------------------------------------------------------------------------


NPC’s

    There are thirty-six new monsters!
    The underworld has a new master, the Wall of Flesh.  Defeating him will unlock new challenges for your world.
    There are three harder versions of the older bosses.
    There are now three new friendly NPC’s that can be rescued after specific conditions are met.
    The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
    Made several small changes to allow for better underground cities.
        New NPCs will spawn in their homes underground, instead of on the surface.
        Worms will no longer spawn when near a friendly NPC.
        Underground towns will now reduce, and eventually stop, enemy spawning.


Items

    Added thirty-nine statues that are scattered around the world.  Some of them do special things when activated with mechanics!
    Star Cannon : Shoots faster.
    Sandgun : Sand shot from it does more damage, and it shoots faster.
    Blowpipe : Now listed as ranged.
    Goblins no longer drop rocket boots during an invasion.  Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
    Boomerang type weapons are listed as melee.
    Added four new armor sets.  Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
    There are twenty-one new accessories.
    Weapons and accessories can now have random conditions that modify their stats.  These conditions can be changed for a price by visiting a new NPC.
    The crafting requirements for Molten and Jungle gear have been reduced.
    Some accessories can now be combined at a Tinkerer’s Workshop.
    Colored Torches can now be crafted out of Gems and Torches.
    Added Mannequins that are crafted out of wood.  Place armor on them for decoration/storage.
    Added the Wrench to place wires.
    Added Wire Cutters to remove wires.
    Added Pressure Plates, Switches, and Timers to activate devices.
    Added Music Boxes that record and play in-game music.
    Added Pumps to transport liquids.
    Added loads of other new items and weapons waiting to be found!
    Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?


Lighting / Display

    Terraria now has smooth, colored lighting!  You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7.
    Made several lighting and display optimizations to increase game performance.
    Added automatic graphic quality adjustment based on the game’s frame rate.  This setting can be toggled in the Options Menu.


Multiplayer

    Fixed a problem with item syncing for newly connected players.
    Fixed a bug that caused graphical issues for player’s using automatic weapons.
    Added a limit to how often the server can broadcast NPC update packets.  This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
    Reduced the amount of data needed to transmit tiles down to 25%.
    The server now only broadcasts tile data to the players who need it.
    The server now withholds some NPC, player, and projectile packets based on player distance from them.
    Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.


World

    Above ground tunnels may now be created during world gen.
    Smashing Demon Altars with a special item will cause new ore to appear around the world.
    Defeating the hell boss will now increase the difficulty of the world.  Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
    Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
    There is a new biome, The Hallow, that will be created when the hell boss is defeated.
    Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
    Added several small features to world gen.
    Tweaked the way and amount of Underground Mushroom biome spawn.
    Demon Torches now appear in shelters generated in the underworld.
    Underground cabins may randomly spawn around chests.
    Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
    When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
    There are now three types of traps that are generated underground.  Watch your step!
    Cacti no longer damage players.


Game Interface

    Items being held by the mouse will now be used by left clicking.  This allows the player to place objects without putting them on the hotbar.  Right clicking will now drop the item.
    Placing objects on grass will now destroy the grass.
    The crafting menu now scales to fit the size of the screen.
    When the inventory is open, the number of the selected item in the hotbar will appear in green.
    There is a new NPC housing interface that can be used to assign living areas to NPC’s.  This interface will also tell you if a room is missing any requirements.


Misc

    There is a new music track for The Hallow biome.
    Underground Corruption has its own music track.
    Underground Hallow has its own music track.
    There are two new boss music tracks.
    Greatly reduced world save file sizes.
    Decreased tile frame detection time by 15%.
    Your trash can is now emptied when you die.
    Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over.  This defaults to Left Shift.
    All players will now leave behind tombstones when killed.
    There is now a random option in the player creation menu.
    Female players now have separate armor graphics.
    Added a new mechanical system!  Holding a mechanical item will display the wire grid to create interesting new devices.
    There are new overworld backgrounds for each biome!


Bug Fixes

    Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
    Fixed a bug that wouldn’t allow players to craft from the ammo slot.
    Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
    Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
    Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
    Wooden Platforms no longer attach to non-solid objects.
    Placing and removing items during the placing animation will no longer destroy the item when it is collected.
    Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
    The FPS display (F10) shows the correct number.
    Fixed a bug that swapped the lighting of players pants and head armor.
    Fixed a problem that would cause water to settle in strange positions.
    Fixed a problem that caused objects with transparency to appear darker than they should.



Version 1.0.6.1 Changes-----------------------------------------------------------------------------------------

    Fixed a bug that would cause chests to contain stacks of empty items.
    The crafting list now correctly updates after using the container loot buttons.
    The direction bathtubs face when placed is now correctly sent to the server.  This prevents bathtub duplication issues.
    Smashing Obsidian Walls no longer gives Obsidian Ore.
    Walls that are automatically placed to fill small gaps are now correctly taken from the player’s inventory.
    Fixed a bug that causes Green Slimes to get stuck in the ground and start sinking.
    Player ghosts no longer move when typing.
    Fixed a bug that would cause mana to sometimes not regenerate when the player has 0 mana.
    Slimes no longer chase the player in water when they are not in aggressive mode.
    Lesser Restoration Potions and Restoration Potions now only heal for 50/100 life and 50/100 mana.
    Lesser Mana Potions and Mana Potions now only restore 50/100 mana.
    Changed the way the value of stacked items is rounded to fix selling/buyback inconsistencies.
    Some items can now be placed in lava, this includes clay pots and fire blossom seeds.
    Fixed a bug that would cause shadow orbs to me smashed during world generation.  This was causing meteors to start spawning before the player is at the appropriate gear level.
    Generated dirt walls now correctly blend with player placed dirt walls. Player placed dirt walls now have new graphics to differ from generated walls.
    Boomerangs now reset correctly when you use your magic mirror if they are still flying.
    Mediumcore characters now correctly drop ammo on death.
    “Misc” has been reworded to say “Shoes” on the shoes color settings screen.
    Added the Sawmill which replaces the Workbench for “advanced” wood crafting.  The Workbench is now designated for “basic” wood crafting.


Version 1.0.6 Changes-----------------------------------------------------------------------------------------

NPCs

    New Enemy : Spike Ball (An Immortal Enemy.)
    New Enemy : Blazing Wheel (An Immortal Enemy.)
    New Enemy : Dungeon Slime (Contains Golden Keys)
    New Enemy : Goblin Scout
    Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds.
    EoW is no longer “defeated” when he flees.
    Cursed Skulls now now have a chance to apply the Cursed debuff.
    Npcs that are far from home and try to turn to return home will no longer twitch left and right when stuck.
    Bats, Harpy and Demon AI has been improved to prevent wall hugging.
    Slimes when in water will now turn around when they have no where to go.
    Man Eaters and Snatchers now have less HP, and are drawn above tiles rather than behind.
    Lava Slimes no longer spawn lava when killed.
    Meteor Heads now move much slower but do a lot more damage.
    Bone Serpents now have a new death sound, and their hit-box has been fixed.
    Hornets are correctly now unable to enter water.
    Vultures should no longer ‘float’ if the sand they are perched on falls from beneath them.
    NPC’s furniture requirements have changed to work with new items.NPCs now requires one “comfort object” (Chair, Throne, Bench, Bed, Toilet) and one “flat surface furniture” (Table, Dresser, Workbench, Tub, Bookcase) for a room to be complete before they will make it their home.


Items

    New Item : Shadow Key
    New Item : Golden Key
    New Item : Shadow Chest (These require the Shadow Key)
    New Item : Obsidian Background Walls
    New item : Mud Background Walls
    New Item : Jungle Spore (Replaces Jungle roses former crafting uses.)
    New Item : Tattered Cloth
    New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
    New Item : Piano
    New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
    New Item : Bench
    New item : Dresser
    New Item : Bathtub
    New Item : Red Banner
    New Item : Green Banner
    New Item : Blue Banner
    New Item : Yellow Banner
    New Item : Lamp Post
    New Item : Tiki Torch
    New Item : Barrel
    New Item : Chinese Lantern
    New Item : Cooking Pot
    New Item : Safe (A separate private storage from the Piggy Bank.)
    New Item : Skull Lantern
    New Item : Trash Can
    New Item : Candelabra
    New Item : Pink Jar
    New Item : Mug
    New Item : Beer Keg
    New Item : Beer
    New Item : Bookcase
    New Item : Throne
    New Item : Bowl
    New Item : Bowl of Soup
    New Item : Toilet
    New Item : Grandfather Clock
    New Item : Statue
    Wooden Tables, Doors and Workbenches now have improved looking graphics.
    Jungle Rose is now a rarer drop and no longer used to craft.
    Bottled water can no longer be crafted by standing near lava.
    Suspicious Looking Eyes will now sometimes be found in chests.
    Several Magic items have been rebalanced.
    Fire of Flower now does more damage, and costs more mana.
    Flamelash, Sunfury, and Flower of Fire are no longer dropped, they are now found in shadow chests in the underworld.
    Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration.
    Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire and also know its remaining duration.
    Magic missile is now quicker and is ‘launched’ when you release the mouse button, rather than disappearing.
    Flamelash is ‘launched’ when you release the mouse button, rather than disappearing.
    Meteor Armor and Molten Armors no longer glow.
    Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.
    Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes ‘solid’ colliding with the next wall it hits.
    Glow sticks price reduced. And are now a bit brighter.
    Coins now leave a sparkle trail while moving.
    Night Owl Potion now works correctly.
    Two of the same type of accessories may no longer be equipped at once.
    Armors are now more ‘Class Type’ specific and their stats have been set accordingly.
        Meteor Armor - Buffs Magic Damage and Set Bonus : Space Gun 0 Mana Cost.
        Molten Armor - Set Bonus : Melee Damage
        Shadow Armor - Buffs Melee Attack Speed and Set Bonus : Movement Speed.
        Necro Armor - Buffs ranged damage and Set Bonus : Reduces Ammo Consumption.
        Jungle Armor - Buffs Max Mana, Magic Crit Chance and Set Bonus : Reduced Mana Usage
    Potions now offer less HP on use, and their cool-down is now a minute.
    Placing background walls is more simple, as 1 block holes are automatically filled in.
    ALL placed background walls are now considered ‘house walls’. (Yes even Dirt and Dungeon walls.)
    The Mini-shark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use.
    Flintlock Pistols and Muskets are now a bit stronger.
    Flails now have a different mechanic. You can ‘spin’ them by pressing left and right fast over and over after they have been thrown while holding down the mouse button.
    Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them.
    Fish Bowl’s recipe has been changed to require Bottled Water, rather than just an empty Bottle.
    Ash and Mud no longer fall due to gravity.


Server and Clients

    The IP screen now shows the seven most previous IP’s you’ve joined, to allow you to quick connect to your favorite or commonly played servers.
    Improved Server Syncing


Game Interface

    There is now an option to disable pickup text.
    When creating a character, there is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender.
    When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
    New Hot-key for grappling hooks. (Defaults to E)
    Hot-bar Slots now show their Hot-key number.
    The Mana Bar is now Blue, and text for gaining health is now green.
    Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple.
    Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.
    Some tool-tips now have more specific details about item uses.
    Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.
    Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.
    There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.
    When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.
    When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.
    It is no longer possible to drop items through the spaces between boxes in the inventory
    Some Tools now give you an idea in their tool-tip of what they can mine. Example -  “Can mine Meteorite”.
    There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.
    Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.
    There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.
    Hotkeys can now be used to change selected item when the inventory is open.
    Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.
    You can now quickly clear and cancel your chat message by hitting escape.
    ‘Misc’ in Character Creation color selection, has been renamed “Shoes”.


Misc

    New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy
    New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.
    New Music : Corruption.
    Added 19 new hairstyles.

    There are now 3 difficulty modes that are set when creating a character.
        Softcore - Drop coins on death, keep max hp and mana values.
        Mediumcore - Drop all items on death, keep max hp and mana values.
        Hardcore - Drops all Items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.

    Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your hp regen speed slightly.
    Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.

    Hellstone no longer produces light and is more rare.
    Hellstone now spawns lava when it is mined, but only in the underworld.
    Cacti no longer cause knock-back making running through a desert less of a hassle.
    Cacti no longer destroy blocks as they grow.
    Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.
    Optimized “Finding Tile Frames”, so worlds should load faster
    There are new sounds for the following actions/events
        Talking to an NPC
        Mana Becoming Full (also shows a purple sparkle on player)
        Using Water Bolt, Flamelash, and Flower of Fire
        Starting to Drown.

    Melee speed increase items are now calculated correctly.
    Thorns are now destroyed after you touch them and receive damage.
    Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.
    Added a bunch of new randomized game subtitle captions.


World Gen

    More Gems spawn in the jungle.
    Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all obsidian, and they can now get really tall.
    Underground Jungles now have a Mud Background
    Dungeons should no longer spawn in the ocean.
    Deserts now spawn slightly further away from spawn.
    Dungeons now spawn with more spikes and less lighting.
    Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.
    Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.


Version 1.0.5 Changes-----------------------------------------------------------------------------------------

NPCs

    * New Enemy - Lava slime, this enemy leaves behind lava on death
    * New Enemy - Hellbat
    * New Enemy - Demon
    * New Enemy - Jellyfish (Two variations, Pink and Blue)
    * New Enemy - Shark
    * New Enemy - Vulture
    * New Enemy - Crab
    * New Enemy - Antlion
    * Changed the way worm enemies spawn.
    * Bats, Hornets, and Eyeballs no longer enter water.
    * Slimes now float in water.
    * Only one giant slime will appear at a time.
    * The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
    * NPC shops now sell some items on certain nights, or after certain events.
    * Devourers should no longer gain random other enemies as its head.
    * The Nurse now charges the correct amount for healing.
    * Bats now have a death sound effect.
    * Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
    * Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
    * Enemy coin drops have been adjusted.
    * Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
    * Eater of Souls’ and Hornet AI has been improved.
    * Enemies now take up different amount of *slots* depending on AI style and strength.  This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
    * Fish are no longer upside-down when out of water.
    * Green slimes have been weekend so that start players can deal with them more easily.
    * Slimes and Flying enemies no longer make a splash sound when hitting water.
    * Items of “Blue Rarity” or higher no longer burn up in lava.
    * Burning Skull has been renamed to Cursed Skull, and given different AI.
    * Enemy caster’s have had their rate of fire slowed down.
    * Meteor heads have less health, do more damage, and move slower.
    * There are now slight size variations to the Eater of Souls and the Angry Bones.
    * Skeletron has less defense and health.


Items

    * New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
    * New Item : Hellfire Arrow.
    * New Item : Sandgun.
    * New Item : Guide Voodoo Doll.
    * New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”.
    * New Vanity Items : Doctors Shirt and Pants.
    * New Item : Diving Helmet.
    * New Item : Night’s Edge
    * New Item : Dark Lance
    * New Item : Demon Scythe
    * New Item : Trident
    * New Item : Coral
    * New Item : Cactus
    * New Item : Spear
    * New Item : Glowstick
    * New Item : Sticky Glowstick
    * New Item : Throwing Knife
    * New Item : Poison Knife
    * New Item : Silver Bullet
    * New Item : Wooden Boomerang
    * New Item : Blowpipe
    * New Item : Seed (Ammo for Blowpipe)
    * New Item : Obsidian Skin Potion
    * New Item : Regeneration Potion
    * New Item : Swiftness Potion
    * New Item : Gills Potion
    * New Item : Defense Potion
    * New Item : Mana Regeneration Potion
    * New Item : Magic Power Potion
    * New Item : Featherfall potion
    * New Item : Spelunker Potion
    * New Item : Invisibility Potion
    * New Item : Shine Potion
    * New Item : Night Owl Potion
    * New Item : Battle Potion
    * New Item : Thorns Potion
    * New Item : Archery Potion
    * New Item : Water Walking Potion
    * New Item : Hunter Potion
    * New Item : Gravitation Potion
    * New Item : Daybloom
    * New Item : Daybloom Seeds
    * New Item : Moonglow
    * New Item : Moonglow Seeds
    * New Item : Blinkroot
    * New Item : Blinkroot Seeds
    * New Item : Deathweed
    * New Item : Deathweed Seeds
    * New Item : Waterleaf
    * New Item : Waterleaf Seeds
    * New Item : Fireblossom
    * New Item : Fireblossom Seeds
    * New Item : Shark Fin
    * New Item : Feather
    * New Item : Gold Chest
    * New Item : Bottled Water
    * New Item : Tombstone
    * New Item : Illegal Gun Parts
    * New Item : Antlion Mandable
    * The Silver Short swords recipe has been corrected, it is now craftable.
    * Torches and candles no longer work when wet.
    * Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
    * Rocket boots no longer require mana.  They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
    * The explosion animation for bombs is now correctly displayed in multiplayer.
    * There is now a message pop-up when the player receives an item.
    * Filled Buckets may no longer be emptied into solid ground.
    * Pots in the underworld now have a chance to drop hellfire arrows.
    * Handgun and Phoenix Blaster have been reduced in size.
    * Lowered the knockback of Muramasa.
    * Reduced the damage of the Blue Moon.
    * Flintlock Pistol and Musket have increased damage.
    * Only normal trees drop acorns.
    * Falling sand clumps are no longer carried by magic missiles/flamelash.
    * Jungle armor is no longer a drop.  It is a craftable set.
    * Magic Mirror now requires mana to be used.
    * Harpoon and Maces now correctly show the player’s arm animation.
    * The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
    * Space Gun does more damage, but only penetrates 2 enemies.


Server

    * Spam detection is less aggressive.
    * Increase multiplayer security.
    * Fixed a bug that could crash the server when the max amount of clients are connected.
    * Added an option to enable additional cheat protection for servers.
    * Servers now hibernate when no players are connected.
    * Blood Moons now stop correctly if time is changed to day by the server.


Misc

    * Corrected some spelling and grammar mistakes.
    * Lighting code has been optimized to increase performance.
    * Mud and ash now have a chance to fall like sand when struck.
    * World update rate has been reduced slightly.
    * Water now evaporates when it reaches the underworld.
    * Slowed the rate of plant growth.
    * Hardcore is now an option when creating a new player.  Hardcore players are gone for good after dying.
    * The Jungle now has its own music track.
    * Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly.
    * Pot graphic was brightened to make it more visible.
    * Plants growing out of a clay pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots.
    * Gems, ore, and gold chests now have a sparkle effect.
    * Giant glowing mushrooms will now grow back over time.
    * The player now starts out with a copper shortsword.
    * Dungeon bricks and walls have had their brightness reduced.


Game Interface

    * Upon death, A more specific death message will appear for other players, so they know how you died.
    * The crafting and armor interface text will fade out when an item tooltip is in front of it.
    * The Hot Bar now shows the name of the selected item.
    * PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
    * Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
    * Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
    * Defense totals are now shown in your inventory.


World Gen

    * Tweaked the way sand is created during world gen. (Requires new world.)
    * Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
    * Cactus now grow on sand.
    * Coral now grows in the ocean.
    * Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful.  (Requires new world.)
    * Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
    * Gold chests will now spawn in some parts of the world. (Requires new world.)
    * Corrupt chasms have less of a chance to spawn on jungles.  They also now have a cave connecting most of the chasms. (Requires new world.
    * Traces of demonite are created during world gen. (Requires new world.
    * Surface jungles have been enlarged, and will override deserts. (Requires new world.


Version 1.0.4 Changes-----------------------------------------------------------------------------------------

Items

    * Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
    * New Vanity Items - Tuxedo Shirt and Pants
    * New Vanity Items - Plumber Outfit and Hat
    * New Vanity Items - Hero Outfit and Hat
    * New Vanity Item - Bunny Hood
    * New Vanity Item - Fish Bowl
    * New Vanity Item - Top Hat
    * New Vanity Items - Archaeologist's Outfit and Hat
    * New Vanity Item - Ninja Outfit.
    * New Vanity Item - Red Hat.
    * New Vanity Item - Summer Hat
    * New Vanity Item - Robe
    * New Vanity Item - Robot Hat
    * New Vanity Item - Gold Crown
    * New Item - Leather
    * New Item - Green Dye
    * New Item - Black Dye
    * You can now wear the Jungle Rose in your hair
    * The Water Candle’s enemy spawn rate increase effect now works correctly when held
    * Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
    * Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
    * The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
    * Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
    * Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
    * Gem, Mushroom and Bottle sell values have been reduced.
    * Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
    * Angel Statues are now more rare of a find.


NPCs

    * New NPC - Bunny
    * New NPC - Goldfish (Is also an Item)
    * New Enemy - Corrupt Bunny
    * New Enemy - Corrupt Goldfish
    * New Enemy - Piranha
    * New Enemy - Harpy
    * New Random Mini- Boss - King Slime
    * New Enemy - Bat
    * New Enemy - Jungle Bat
    * New Enemy - Jungle Slime
    * New Enemy - Snatcher
    * New Rare Enemy - Dr. Bones
    * New Rare Enemy - The Groom
    * New NPC - A Clothier will now move into your town when the conditions are met.
    * Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
    * Enemy spawn rates have been adjusted to account for the increased spawn distance.
    * Enemy projectiles no longer drop hearts or stars when killed by the player.
    * The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
    * Hornets no longer appear as if they are about to flip over while flying.
    * The Dead Miner is now a bit stronger.
    * Tim’s spawn chance has been reduced.


Player

    * Players now have 1 second of invulnerability after they spawn.
    * The eat/drink animation now plays correctly.


World-Gen

    * Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
    * Chasms are now less frequent to appear, but always have an orb.
    * Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
    * Jungle plants now grow underwater.


Multiplayer

    * Increased client side security.
    * Selecting summon items will no longer cause monsters to summon.
    * Players with a name over 20 characters will now get booted from the server.
    * Added some minor anti-grief protection.
    * Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
    * Added the -host command line parameter to the client.


Server

    * Improved server timing, which should help reduce lag.
    * Added several new command line and config options. These are listed in serverconfig.txt
    * Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
    * Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.


Misc.

    * Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
    * Added an option that will pause the game while talking to an NPC or opening your inventory in single player.  It defaults to off.
    * Added an option to automatically save the world every 10 minutes.  Defaults to on.
    * Added a prompt to load a world backup if the current world is corrupt.
    * Added a check to determine if a world file was loaded successfully.
    * Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
    * Backing out of the port selection screen now plays the correct sound.
    * Setting options now correctly align with the center of the screen in all resolutions.
    * The settings menu has been reorganized.  All video related options have their own menu
    * The “Tink” sound now has a more dull sound.
    * The Re-Logic splash screen, now scales correctly in other resolutions.


Version 1.0.3 Changes-----------------------------------------------------------------------------------------

Player

    * Players can no longer repeatedly double jump after touching the top of the world.


Items

    * NEW ITEM - Black Lens.
    * NEW ITEM - Sunglasses.
    * NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
    * NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!
    * Fixed a bug that prevented Underground Jungle Seeds from spawning.
    * Using the Cloud in a Bottle will now correctly reset fall distance.
    * Set bonuses that provide more defense, now correctly match their tool-tip.
    * All armor inventory icons have been improved.
    * All player armor graphics have been improved.
    * Iron, gold, meteor, and bone helmets have been changed graphically.
    * Molten armor’s overall defense has been reduced.
    * Meteor armor’s set bonus now reduces Space Gun mana cost to 0.
    * Several magic items have had their damage increased.


NPCs

    * Added two new rare enemies that can both be found underground.
    * The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
    * All Skeleton graphics have been changed.
    * The Guide now has hit and death effects.
    * The Guide can now be killed by hostile NPCs.


World

    * Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.


Server / Multiplayer

    * Created a console server with no video card requirement. Type help in the console for a full list of server commands.
    * Increased client side multi-player security, this should help in the battle against broken character files.
    * There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
    * Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
    * Clients are now able to connect to ports other than 7777.
    * Slimes are synced better on multiplayer games.
    * Accessories now correctly sync between players.
    * Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
    * Added -join <ip>, -port <port>, and -pass <password> command line parameters to the client to enable auto-join of servers.


Misc.

    * The game window is now re-sizable while in windowed mode.
    * Full-screen resolution can now be changed in the options menu.
    * Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
    * Fixed several bugs that would crash the game during world generation.



Version 1.0.2 Changes-----------------------------------------------------------------------------------------

Controls

    * Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.


Items

    * NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.
    * Sand Duping bug fixed.
    * Placing a bed far from the spawn no longer causes a player who has set their spawn there to crash on join.
    * Mining stone and other hard ores make a 'tink' noise now.
    * Hellstone and Obsidian now require at least a Demonite pick to gather.
    * Sand no longer spawns within a certain distance of the spawn location, This should remove the chance of spawning in a desert with no wood to use.
    * Hellstone now correctly takes as long to dig as meteor does.
    * The clay pot item now has the correct size.


Performance

    * Frame-skip is now correctly ON by default for new players.
    * Increased Client Side Multiplayer stability. Should resolve many crash causes.
    * Corrected a bug where players would intermittently not take falling damage.
    * The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted.
    * Fixed a bug that disabled some error handling. Overall game stability should be improved.


GUI

    * The version number of the game now shows on the title screen.
    * Typing numbers in chat no longer changes your selected item in your hotbar.


Server

    * Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active.
    * Typing "localhost" instead of your own local IP address will connect to your own same-PC server.
    * The games default port is no longer ELEET (31337) it is now 7777.
    * Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect.



Version 1.0.1 Changes-----------------------------------------------------------------------------------------

Items

    * Cobwebs now prevent falling damage correctly.
    * Certain 'Dev only' items were removed, as they were for testing only.
    * The dark outlines on player and armor sprites have been blended better.
    * Torches now work correctly when being placed on wooden platforms.
    * Spawning no longer destroys chests that are placed on ground that is removed due to spawn point clearing.
    * Sand directly under a chest no longer falls due to gravity.


NPCs

    * Guide now explains the use of a hammer and its interactions with walls and placed objects.


Crash Fixes

    * Leaving the settings menu via the back button should longer crash.


Performance

    * Added a toggle for Frame skip, which can correct some slowdown issues on higher end computers.
    * Optimized Single Player and Multiplayer.
    * Players who haven't cheated will no longer be flagged as a cheater.


Controls

    * The Inventory button is now re-mappable. 