<Frame name="BF_Inventory_Fram_SelectTitle" parent="IntegerPack" >
	<Attrib click="true"/>
	<Position self="FAT_LeftBottom" rel="FAT_LeftBottom" width="180" height="22" offsetX="20" offsetY="-20"/>
	<Textures r="1.f" g="1.f" b="1.f" a="1.0f">
		<TexInfo texture="interface.XYNewSystem" left="586" top="280" right="780" bottom="302"/>
		<TexInfo texture="interface.XYNewSystem" left="586" top="280" right="780" bottom="302"/>
		<TexInfo texture="interface.XYNewSystem" left="586" top="280" right="780" bottom="302"/>
	</Textures>
	<Frames>
		<Frame name="BF_Inventory_Fram_SGS_SST_Desc" inherit="Font0">
	    	<Position width="194" height="22"/>
		    <Text anchor="TAT_Left" r="1.0" g="1.0" b="1.0" rb="1.0" gb="1.0" bb="1.0" offsetX="10" text="" />
		</Frame>
	</Frames>
	<Script>
		<FE_OnLMClick>
			BF_Inventory.SelectBtn()
		</FE_OnLMClick>
	</Script>
</Frame>	
<Frame name="BF_Inventory_Fram_SelectList" parent="FRAME_ROOT" >
		<Attrib hide="true"/>
		<Position width="180" height="85" offsetX="20" offsetY="383"/>
		<Textures r="1.f" g="1.f" b="1.f" a="1.0f">
			<TexInfo texture="interface.XYNewSystem" left="585" top="163" right="784" bottom="215"/>
		</Textures>
		<Frames>
			<Frame name="BF_Inventory_Fram_zhuanghao1" inherit="ListItemTextTemplate">
				<Attrib click="true"/>
				<Tags tag0="IK_None"/>
				<Position width="168" height="20" offsetX="10" offsetY="2"/>
				<Textures r="1.f" g="1.f" b="1.0f" a="1.f">
					<TexInfo texture="interface.XYNewSystem" left="0" top="0" right="1" bottom="1"/>
					<TexInfo texture="interface.XYNewSystem" left="595" top="241" right="763" bottom="261"/>
				</Textures>
				<Text anchor="TAT_Left" offsetX="3" text="111" />
				<Script>
					<FE_OnLMDown>
						BF_Inventory.SelectAccount(FRAME_THIS)
					</FE_OnLMDown>
				</Script>
			</Frame>
			<Frame name="BF_Inventory_Fram_zhuanghao2" inherit="ListItemTextTemplate">
					<Attrib click="true"/>
					<Tags tag0="IK_Ctrl"/>
					<Position width="168" height="20" offsetX="10" offsetY="22"/>
					<Textures r="1.f" g="1.f" b="1.0f" a="1.f">
						<TexInfo texture="interface.XYNewSystem" left="0" top="0" right="1" bottom="1"/>
						<TexInfo texture="interface.XYNewSystem" left="595" top="241" right="763" bottom="261"/>
					</Textures>
					<Text anchor="TAT_Left" offsetX="3" text="222" />
					<Script>
						<FE_OnLMDown>
							BF_Inventory.SelectAccount(FRAME_THIS)
						</FE_OnLMDown>
					</Script>
				</Frame>
			<Frame name="BF_Inventory_Fram_zhuanghao3" inherit="ListItemTextTemplate">	
					<Attrib click="true"/>
					<Tags tag0="IK_Shift"/>
					<Position width="168" height="20" offsetX="10" offsetY="42"/>
					<Textures r="1.f" g="1.f" b="1.0f" a="1.f">
						<TexInfo texture="interface.XYNewSystem" left="0" top="0" right="1" bottom="1"/>
						<TexInfo texture="interface.XYNewSystem" left="595" top="241" right="763" bottom="261"/>
					</Textures>
					<Text anchor="TAT_Left" offsetX="3" text="333" />
					<Script>
						<FE_OnLMDown>
							BF_Inventory.SelectAccount(FRAME_THIS)
						</FE_OnLMDown>
					</Script>	
				</Frame>
			<Frame name="BF_Inventory_Fram_zhuanghao4" inherit="ListItemTextTemplate">	
				<Attrib click="true"/>
				<Tags tag0="IK_Alt"/>
				<Position width="168" height="20" offsetX="10" offsetY="62"/>
				<Textures r="1.f" g="1.f" b="1.0f" a="1.f">
					<TexInfo texture="interface.XYNewSystem" left="0" top="0" right="1" bottom="1"/>
					<TexInfo texture="interface.XYNewSystem" left="595" top="241" right="763" bottom="261"/>
				</Textures>
				<Text anchor="TAT_Left" offsetX="3" text="444" />
				<Script>
					<FE_OnLMDown>
						BF_Inventory.SelectAccount(FRAME_THIS)
					</FE_OnLMDown>
				</Script>	
			</Frame>
				<Frame name="BF_Inventory_Fram_zhuanghao5" inherit="ListItemTextTemplate">	
				<Attrib click="true"/>
				<Tags tag0="IK_Alt"/>
				<Position width="168" height="20" offsetX="10" offsetY="82"/>
				<Textures r="1.f" g="1.f" b="1.0f" a="1.f">
					<TexInfo texture="interface.XYNewSystem" left="0" top="0" right="1" bottom="1"/>
					<TexInfo texture="interface.XYNewSystem" left="595" top="241" right="763" bottom="261"/>
				</Textures>
				<Text anchor="TAT_Left" offsetX="3" text="555" />
				<Script>
					<FE_OnLMDown>
						BF_Inventory.SelectAccount(FRAME_THIS)
					</FE_OnLMDown>
				</Script>	
			</Frame>
			<Frame name="BF_Inventory_Fram_SGS_SS_BG" inherit="PopComponent_BG">
					<Attrib hide="true"/>
			</Frame>
		</Frames>
		<Script>
			<FE_OnCursorEnter>
				BF_Inventory.OnSelectListFrameEnter(FRAME_THIS)
			</FE_OnCursorEnter>
			<FE_OnCursorLeave>
				BF_Inventory.OnSelectListFrameLeave(FRAME_THIS)
			</FE_OnCursorLeave>
		</Script>
</Frame>
			


<Frame name = "BF_Inventory_Fram"  parent = "FRAME_ROOT">
	<Attrib hide="false" click="false" alphaMode="CAM_Translucent"/>
	<Frames>
	</Frames>
    <Script file="InterFace\Inventory\Inventory.l">
		<FE_OnLoad>
			BF_Inventory.OnLoad(FRAME_THIS);
		</FE_OnLoad>
		<FE_OnTick>
			BF_Inventory.OnTick(FRAME_THIS);
		</FE_OnTick>
		<FE_OnGameEvent>
			BF_Inventory.OnGameEvent(FRAME_THIS, FRAME_PARAM, FRAME_ARG0, FRAME_ARG1,FRAME_ARG2,FRAME_ARG3,FRAME_ARG4)
		</FE_OnGameEvent>
	</Script>
</Frame>
