<Frame name="SkillCDTEXTTemplate" >
	<Attrib click="true"/>
	<Position  width="32" height = "32" offsetX="5" offsetY="0"/>
	<Text anchor="TAT_Center"  font="6" height="30" r="0.98" g="0.98" b="0.1" rb="0.98" gb="0.98" bb="0.1" a="1" sWeight = "2"/>
	<Textures r="1.f" g="1.f" b="1.f" a="1.f">
		<TexInfo texture="interface.XYNewIntegerPack" left="134" top="31" right="166" bottom="63"/>
	</Textures>
	<Script>      	
		<FE_OnTick>
			BF_CooldownCount.CDTextOnTick(FRAME_THIS)
		</FE_OnTick>	
		<FE_OnLMClick>
		    BF_CooldownCount.OnLMClick(FRAME_THIS)
		</FE_OnLMClick>
		<FE_OnRMClick>
		    BF_CooldownCount.OnRMClick(FRAME_THIS)
		</FE_OnRMClick>
		<FE_OnLMDown>
			GNS.State.mouseDown = true
		</FE_OnLMDown>
		<FE_OnLMUp>
			GNS.State.mouseDown = false
		</FE_OnLMUp>		
		<FE_OnMHLMUp>
		    BF_CooldownCount.OnMHLMUp(FRAME_THIS,FRAME_PARAM)
		</FE_OnMHLMUp>		
		<FE_OnCursorEnter>
		    BF_CooldownCount.OnCursorEnter(FRAME_THIS)	
		</FE_OnCursorEnter>		
		<FE_OnCursorLeave>
		    BF_CooldownCount.OnCursorLeave(FRAME_THIS)	
		</FE_OnCursorLeave>    
	</Script>
</Frame>

<Frame name="PlayerSkillBarCDFramBase" >
    <Attrib click="false" alphaMode="CAM_Translucent"/>
	<Position width="373" height="32"/>
	<Frames>
		<Frame name="SkillCDTEXT0" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT1" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT2" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT3" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT4" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT5" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT6" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT7" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT8" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT9" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT10" inherit="SkillCDTEXTTemplate"/>
		<Frame name="SkillCDTEXT11" inherit="SkillCDTEXTTemplate"/>
	</Frames>
	<Script>
		<FE_OnLoad>
			 
		</FE_OnLoad>
		<FE_OnGameEvent>
			 
		</FE_OnGameEvent>
	</Script>
</Frame>

<Frame name="PlayerSkillBarCDFram0" inherit = "PlayerSkillBarCDFramBase" parent="PlayerSkillBarTemplate">
    <Position self="FAT_Top" rel="FAT_Top"  offsetX="0" offsetY="0"/>
	<Script>
	    <FE_OnLoad>
			BF_CooldownCount.OnFrameLoad(FRAME_THIS) 
		</FE_OnLoad>
	</Script>
</Frame>

<Frame name="PlayerSkillBarCDFram1" inherit = "PlayerSkillBarCDFramBase" parent="PlayerSkillBarTemplate1">
    <Position self="FAT_Top" rel="FAT_Top"  offsetX="0" offsetY="0"/>
	<Script>
	    <FE_OnLoad>
			BF_CooldownCount.OnFrameLoad(FRAME_THIS) 
		</FE_OnLoad>
	</Script>
</Frame>

<Frame name="PlayerSkillBarCDFram2" inherit = "PlayerSkillBarCDFramBase" parent="PlayerSkillBarTemplate2">
    <Position self="FAT_Top" rel="FAT_Top"  offsetX="0" offsetY="0"/>
	<Script>
	    <FE_OnLoad>
			BF_CooldownCount.OnFrameLoad(FRAME_THIS) 
		</FE_OnLoad>
	</Script>
</Frame>

<Frame name="PlayerSkillBarCDFram3" inherit = "PlayerSkillBarCDFramBase" parent="PlayerSkillBarTemplate3">
    <Position self="FAT_Top" rel="FAT_Top"  offsetX="0" offsetY="0"/>
	<Script>
	    <FE_OnLoad>
			BF_CooldownCount.OnFrameLoad(FRAME_THIS) 
		</FE_OnLoad>
	</Script>
</Frame>

<Frame name = "BF_CooldownCount_FRAME"  parent = "FRAME_ROOT">
    <Script file="InterFace\CooldownCount\CooldownCount.l">
	     <FE_OnLoad>		    
		 </FE_OnLoad>
	</Script>
</Frame>
