<Frame name="BF_MarkHelp_FramItem_Template">
	<Attrib click="false"/>
	<Position width="55" height="55"/>
	<Textures r="1.0" g="1.0" b="1.0" a="1.0">
		<TexInfo texture="interface.XYLoot" left="0" top="41" right="219" bottom="337"/>
	</Textures>
	<Frames>
	    <Frame name = "BF_MarkHelp_FramItem_Template_Info" >
		    <Position  width="100" height = "30" offsetX="0" offsetY="-3"/>
			<Text anchor="TAT_Center"  font="1" height="16" r="0.98" g="0.98" b="0.1" rb="0.98" gb="0.98" bb="0.1" a="1" sWeight = "2"/>
		</Frame>
	</Frames>
	<Script>
		<FE_OnLoad>
			 
		</FE_OnLoad>
		<FE_OnTick>
			 
		</FE_OnTick>
		<FE_OnTimer>
		</FE_OnTimer>
	</Script>
</Frame>

<Frame name = "BF_MarkHelp_Fram"  parent = "FRAME_ROOT">
	<Attrib hide="false" click="false" alphaMode="CAM_Translucent"/>
	<Position width="1024" height="768"/>
	<Frames>
		<Frame name="BF_MarkHelp_FramItem0" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem1" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem2" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem3" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem4" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem5" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem6" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem7" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem8" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem9" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem10" inherit="BF_MarkHelp_FramItem_Template"/>
		<Frame name="BF_MarkHelp_FramItem11" inherit="BF_MarkHelp_FramItem_Template"/>
	</Frames>
    <Script file="InterFace\MarkHelp\MarkHelp.l">
		<FE_OnLoad>
			BF_MarkHelp.OnLoad(FRAME_THIS);
		</FE_OnLoad>
		<FE_OnTick>
			BF_MarkHelp.OnTick(FRAME_THIS);
		</FE_OnTick>
		<FE_OnGameEvent>
			BF_MarkHelp.OnGameEvent(FRAME_THIS, FRAME_PARAM, FRAME_ARG0, FRAME_ARG1,FRAME_ARG2,FRAME_ARG3,FRAME_ARG4)
		</FE_OnGameEvent>
	</Script>
</Frame>

<Frame name = "BF_MarkHelp_TargetFram"  parent = "FRAME_ROOT">
	<Attrib hide="false" click="false" alphaMode="CAM_Translucent"/>
	<Position width="30" height="30"/>
	<Textures r="1.0" g="1.0" b="1.0" a="1.0">
		<TexInfo texture="interface.XYLoot" left="0" top="41" right="219" bottom="337"/>
	</Textures>
    <Script>
		<FE_OnLoad>
		</FE_OnLoad>
		<FE_OnTick>
			 
		</FE_OnTick>
		<FE_OnGameEvent>
			
		</FE_OnGameEvent>
	</Script>
</Frame>