# This = owner of fleet 1
# From = owner of fleet 2
# FromFrom = fleet 1
# FromFromFrom = fleet 2
on_entering_battle = {
	events = {
		isbs_blink.6
	}
}

# A fleet has entered a system
# Scope = Fleet
# From = System
#on_entering_system_fleet = {
#	events = {
#		isb.4
#	}
#}