#This feature did not get fully implemented for 1.2 so scoping is still very primitive
# scopes that the triggers and the effect will get will have the player's country set in both THIS and FROM
# In the future this will be expanded on so that the value in THIS is context sensetive

# Hack until buttons work properly
rag_eb_create_marker = {
	potential = {
		exists = THIS
		has_country_flag = flag_rag_button
		NOT = { has_country_flag = flag_rag_mode }
		NOT = { has_country_flag = flag_blink_mode }
	}
	allow = {
		NOT = { has_country_flag = flag_rag_firing }
	}

	effect = {
		
		
	}
}

rag_eb_fire_cancel = {
	potential = {
		exists = THIS
		has_country_flag = flag_rag_mode
	}
	allow = {
		NOT = { has_country_flag = flag_rag_mode_delay }
	}

	effect = {
		
	}
}

rag_eb_marker_right = {
	potential = {
		exists = THIS
		has_country_flag = flag_rag_mode
	}
	allow = {
		NOT = { has_country_flag = flag_rag_mode_delay }
	}

	effect = {
		
	}
}

rag_eb_marker_left = {
	potential = {
		exists = THIS
		has_country_flag = flag_rag_mode
	}
	allow = {
		NOT = { has_country_flag = flag_rag_mode_delay }
	}

	effect = {
		
	}
}

rag_eb_marker_forw = {
	potential = {
		exists = THIS
		has_country_flag = flag_rag_mode
	}
	allow = {
		NOT = { has_country_flag = flag_rag_mode_delay }
	}

	effect = {
		
	}
}

rag_eb_marker_back = {
	potential = {
		exists = THIS
		has_country_flag = flag_rag_mode
	}
	allow = {
		NOT = { has_country_flag = flag_rag_mode_delay }
	}

	effect = {
		
	}
}

rag_eb_fire = {
	potential = {
		exists = THIS
		has_country_flag = flag_rag_mode
	}
	allow = {
		NOT = { has_country_flag = flag_rag_mode_delay }
		NOT = { has_country_flag = flag_rag_firing }
	}

	effect = {
		
	}
}