GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1103]
    Renderer: ATI Radeon HD 3800 Series 
    Vendor:   ATI
    VRAM:     506 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=1
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Begin MonoManager ReloadAssembly
Platform assembly: D:\Dropbox\Public\SCP\SCP087_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Dropbox\Public\SCP\SCP087_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Dropbox\Public\SCP\SCP087_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Dropbox\Public\SCP\SCP087_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dropbox\Public\SCP\SCP087_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Dropbox\Public\SCP\SCP087_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Dropbox\Public\SCP\SCP087_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Dropbox\Public\SCP\SCP087_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dropbox\Public\SCP\SCP087_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Dropbox\Public\SCP\SCP087_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.086 seconds
Platform assembly: D:\Dropbox\Public\SCP\SCP087_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Dropbox\Public\SCP\SCP087_Data\Managed\UnityScript.Lang.dll (this message is harmless)
3
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Misc/Player.cpp Line: 1574)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
6
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 39)

