Initialize engine version: 5.4.3p3 (3592d3a1f914)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R7 200 Series (ID=0x6610)
    Vendor:   ATI
    VRAM:     2029 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\MonitorComponents.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\MonitorComponents.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\AxaConvUnity.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\AxaConvUnity.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\ES2.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\ProBuilderCore-Unity4.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\ProBuilderCore-Unity4.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\ProBuilderMeshOps-Unity4.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\ProBuilderMeshOps-Unity4.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\ProCore.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\ProCore.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\SALSA.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\SALSA.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\uScriptRuntime.dll (this message is harmless)
Loading D:\sources\syberia3_steam\Syberia3_Data\Managed\uScriptRuntime.dll into Unity Child Domain
- Completed reload, in  0.874 seconds
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on GameScore
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on InitLevelManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on SceneProperties
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on uScript_Level
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'XboxOneManager') is missing!
 
(Filename:  Line: 1656)

UnloadTime: 6.684617 ms
Non platform assembly: data-0000000011A600E0 (this message is harmless)
Fallback handler could not load library D:/sources/syberia3_steam/Syberia3_Data/Mono/data-0000000011A600E0.dll
Non platform assembly: data-000000001A122010 (this message is harmless)
Fallback handler could not load library D:/sources/syberia3_steam/Syberia3_Data/Mono/data-000000001A122010.dll
Non platform assembly: data-0000000002DC4040 (this message is harmless)
Fallback handler could not load library D:/sources/syberia3_steam/Syberia3_Data/Mono/data-0000000002DC4040.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
[AssetBundleManager] Loading Asset Bundle Manifest: Windows
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to open archive file: D:/sources/syberia3_steam/Syberia3_Data/StreamingAssets/AssetBundles/Windows
 
(Filename:  Line: 483)

WwiseUnity: Initialize sound engine ...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WwiseUnity: Sound engine initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 386)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object '_Real_MainCamera') is missing!
 
(Filename:  Line: 1656)

[CameraManager] Awake - Can't find a 2D GUI Camera (GameObject UI Root (2D))
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[CameraManager] Awake - Can't find a 3D GUI Camera (GameObject UI Root (3D))
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[CameraManager] Awake - Can't find a Main Character (GameObject "Kate")
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3960.
Total: 7.569376 ms (FindLiveObjects: 0.115225 ms CreateObjectMapping: 0.098874 ms MarkObjects: 7.337136 ms  DeleteObjects: 0.016351 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3960.
Total: 7.347100 ms (FindLiveObjects: 0.110115 ms CreateObjectMapping: 0.087121 ms MarkObjects: 7.145519 ms  DeleteObjects: 0.003832 ms)

Windows is not a valid asset bundle.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 2 worker threads for Enlighten.
  Thread -> id: f98 -> priority: 1 
  Thread -> id: 1c18 -> priority: 1 
[VideoManager] Video SplashScreen Finished
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object '_Real_MainCamera') is missing!
 
(Filename:  Line: 1656)

Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\Boo.Lang.dll (this message is harmless)
[CameraBehaviour_SynchroMainCamera] MainCamera not set
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CutsceneManager:hideCutsceneObjects() - cannot find mainCharacter with tag "Player"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[CameraBehaviour_SynchroMainCamera] MainCamera not set
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: D:\sources\syberia3_steam\Syberia3_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object '_Real_MainCamera') is missing!
 
(Filename:  Line: 1656)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.918149 ms
[ZoneBackupHandler] LoadData - SC_EtageMalades_EnigmeBrochure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtagePersonnel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_Cour
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtageMalades_Puzzle_CleDeSortie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 498)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 498)

[ZoneBackupHandler] LoadData - SC_EtagePersonnel_Puzzle_PassageSecret
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_CourDeau_Souterrain
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtageMalades
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtageMalades_Puzzle_OuvrePorte
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

INIT PROGRESS STEP StoryManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

INIT PROGRESS STEP StoryManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No startup transition defined in ZoneManager, expected one from load
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[CameraManager] SetCurrentCamera(String) - whether  doesn't exist or it does not have a KoaCamera script attached
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

==== Starting event PuzzlePorte.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

==== Starting event PuzzleCle.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

==== Starting event PuzzleBrochure.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

==== Starting event DropCle.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

==== Starting event PuzzleArmure.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

==== Starting event DebutPuzzlePorte.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

==== Starting event PushPorte.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

==== Starting event PickCouteau.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

==== Starting event G_Step_Rideau_Ouvert.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

startedEvent len =9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

===== START STORY StoryManager==========
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Chunk Monde01_Hospital_Zone_EtageMalades_Sector_ChambreKateKurk
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Chunk Monde01_Hospital_Zone_EtageMalades_Sector_Balcon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Chunk Monde01_Hospital_Zone_EtageMalades_Sector_ZoneDeTests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Chunk Monde01_Hospital_Zone_EtageMalades_Sector_Patio
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading Chunk Monde01_Hospital_Zone_EtageMalades
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 11551.
Total: 15.418001 ms (FindLiveObjects: 0.414147 ms CreateObjectMapping: 0.485684 ms MarkObjects: 14.071829 ms  DeleteObjects: 0.446084 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11551.
Total: 14.294871 ms (FindLiveObjects: 0.410060 ms CreateObjectMapping: 0.352830 ms MarkObjects: 13.520995 ms  DeleteObjects: 0.010475 ms)

The referenced script on this Behaviour (Game Object 'template_camera_patio Optim') is missing!
 
(Filename:  Line: 1656)

Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 511)

INIT PROGRESS STEP StoryManager_EtageMalades
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

INIT PROGRESS STEP StoryManager_EtageMalades
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1101)

Invalid Layer Index '-1'
 
(Filename:  Line: 697)

IKSolverLookAt spine setup is invalid. Can't initiate solver.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

===== START STORY StoryManager_EtageMalades==========
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Zones/SC_EtageMalades/Monde01_Hospital_Zone_EtageMalades/Monde01_Hospital_Zone_EtageMalades_Chunk/CM_Hopital_EtageDesMalades/CM_Navigation/CM_Patio/CM_ZoneDeTestsFond/CMCol_CM_ZoneDeTests"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Zones/SC_EtageMalades/Monde01_Hospital_Zone_EtageMalades/Monde01_Hospital_Zone_EtageMalades_Chunk/CM_Hopital_EtageDesMalades/CM_Navigation/CM_Patio/CM_ZoneDeTests/CMCol_CM_ZoneDeTestsFond"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Zones/SC_EtageMalades/Monde01_Hospital_Zone_EtageMalades/Monde01_Hospital_Zone_EtageMalades_Chunk/Actions_Hopital_EtageDesMalades/Selector/Sel_SortieBalcon"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Zones/SC_EtageMalades/Monde01_Hospital_Zone_EtageMalades/Monde01_Hospital_Zone_EtageMalades_Chunk/Actions_Hopital_EtageDesMalades/Selector/Sel_EntreeChambre"
 
(Filename:  Line: 0)

[SoundAnimationController] None or too much animations playing for the current animator state. Could not choose a sound !
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[SoundAnimationController] None or too much animations playing for the current animator state. Could not choose a sound !
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 36910.
Total: 26.746134 ms (FindLiveObjects: 1.623122 ms CreateObjectMapping: 0.801980 ms MarkObjects: 24.232632 ms  DeleteObjects: 0.087377 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Usecript received : CM_Patio_Turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[SSR] Camera's rendering path changed to Deferred Shading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[SaveManager] Global loading started - 21 BackupHandlers
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtageMalades_EnigmeBrochure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtagePersonnel
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_Cour
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtageMalades_Puzzle_CleDeSortie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtagePersonnel_Puzzle_PassageSecret
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_CourDeau_Souterrain
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtageMalades
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[InteractionBaseAction] LoadData - INTERACTION KILLED AutomaticDialog_Malades_DNIM01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[InteractionBaseAction] LoadData - INTERACTION KILLED InterAction_VetementsKate
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[InteractionBaseAction] LoadData - INTERACTION KILLED InterDialog_Mangoling_DD01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[InteractionBaseAction] LoadData - INTERACTION KILLED InterDialog_Mangoling_DSP01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[InteractionBaseAction] LoadData - INTERACTION KILLED InterWheelAction_PickCouteau
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneBackupHandler] LoadData - SC_EtageMalades_Puzzle_OuvrePorte
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

INIT PROGRESS STEP StoryManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

INIT PROGRESS STEP StoryManager_EtageMalades
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

===== ZONE LOADED STORY StoryManager_EtageMalades==========
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

======== SYNC STORY StoryManager_EtageMalades ==========
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next event PuzzleCle already solved.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next event Start already solved.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next event DebutPuzzlePorte already solved.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next event CTR_OL_05_Finished already solved.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next event DSP01_Finished already solved.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Next event CTR_OL_08_Finished already started.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

startedEvent len =4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ZoneManager] OnGUI - OnZoneStart 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 35845.
Total: 26.168472 ms (FindLiveObjects: 1.403912 ms CreateObjectMapping: 0.532950 ms MarkObjects: 23.874180 ms  DeleteObjects: 0.356918 ms)

The referenced script on this Behaviour (Game Object 'ShaderModificationInterpolation') is missing!
 
(Filename:  Line: 1656)

The referenced script on this Behaviour (Game Object 'ShaderModificationInterpolation') is missing!
 
(Filename:  Line: 1656)

[SoundAnimationController] None or too much animations playing for the current animator state. Could not choose a sound !
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[SoundAnimationController] None or too much animations playing for the current animator state. Could not choose a sound !
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[SoundAnimationController] None or too much animations playing for the current animator state. Could not choose a sound !
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

