<?xml version="1.0" encoding="utf-8" ?>
<PawnKindDefs>

	<PawnKindDef>
		<defName>OCSoldier</defName>
		<label>Orion Corp Soldier</label>
		<race>Human</race>
		<combatPower>50</combatPower>
		<defaultFactionType>OrionCo</defaultFactionType>
		<baseRecruitDifficulty>80</baseRecruitDifficulty>
		<backstoryCategory>Civil</backstoryCategory>
		<backstoryCryptosleepCommonality>0.4</backstoryCryptosleepCommonality>
		<maxGenerationAge>50</maxGenerationAge>
		<invFoodCount>0</invFoodCount>
		<itemQuality>Superior</itemQuality>
		<gearHealthRange>
			<min>0.4</min>
			<max>1.5</max>
		</gearHealthRange>
		<apparelTags>
			<li>OCFatigues</li>
			<li>OCArmor</li>
		</apparelTags>
		<apparelMoney>
			<min>4000</min>
			<max>4000</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>0.8</apparelAllowHeadwearChance>
		<weaponMoney>
			<min>800</min>
			<max>1200</max>
		</weaponMoney>
		<weaponTags>
			<li>OCDefense</li>
		</weaponTags>
		<techHediffsMoney>
			<min>4500</min>
			<max>4500</max>
		</techHediffsMoney>
		<techHediffsTags>
			<li>OCBodyParts</li>
		</techHediffsTags>
		<techHediffsChance>0.9</techHediffsChance>
		<inventoryOptions>
			<skipChance>0.4</skipChance>
			<subOptionsChooseOne>
				<li>
					<thingDef>Bandage</thingDef>
					<countRange>
						<min>1</min>
						<max>4</max>
					</countRange>
				</li>
			</subOptionsChooseOne>
		</inventoryOptions>
	</PawnKindDef>
	
	<PawnKindDef>
		<defName>OCHeavy</defName>
		<label>Orion Corp Demolitionist</label>
		<race>Human</race>
		<combatPower>80</combatPower>
		<defaultFactionType>OrionCo</defaultFactionType>
		<baseRecruitDifficulty>80</baseRecruitDifficulty>
		<backstoryCategory>Civil</backstoryCategory>
		<backstoryCryptosleepCommonality>0.4</backstoryCryptosleepCommonality>
		<maxGenerationAge>50</maxGenerationAge>
		<invFoodCount>0</invFoodCount>
		<itemQuality>Superior</itemQuality>
		<gearHealthRange>
			<min>0.4</min>
			<max>1.5</max>
		</gearHealthRange>
		<apparelTags>
			<li>OCFatigues</li>
			<li>OCArmor</li>
		</apparelTags>
		<apparelMoney>
			<min>4000</min>
			<max>4000</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>0.8</apparelAllowHeadwearChance>
		<weaponMoney>
			<min>900</min>
			<max>900</max>
		</weaponMoney>
		<weaponTags>
			<li>OCHeavy</li>
		</weaponTags>
		<techHediffsMoney>
			<min>4500</min>
			<max>4500</max>
		</techHediffsMoney>
		<techHediffsTags>
			<li>OCBodyParts</li>
		</techHediffsTags>
		<techHediffsChance>0.9</techHediffsChance>
		<inventoryOptions>
			<skipChance>0.4</skipChance>
			<subOptionsChooseOne>
				<li>
					<thingDef>Bandage</thingDef>
					<countRange>
						<min>1</min>
						<max>4</max>
					</countRange>
				</li>
			</subOptionsChooseOne>
		</inventoryOptions>
	</PawnKindDef>
	
	<PawnKindDef>
		<defName>OCPeaceKeeper</defName>
		<label>Orion Corp Peace Keeper</label>
		<race>Human</race>
		<combatPower>50</combatPower>
		<defaultFactionType>OrionCo</defaultFactionType>
		<baseRecruitDifficulty>80</baseRecruitDifficulty>
		<backstoryCategory>Civil</backstoryCategory>
		<backstoryCryptosleepCommonality>0.4</backstoryCryptosleepCommonality>
		<maxGenerationAge>50</maxGenerationAge>
		<invFoodCount>0</invFoodCount>
		<itemQuality>Superior</itemQuality>
		<gearHealthRange>
			<min>0.4</min>
			<max>1.5</max>
		</gearHealthRange>
		<apparelTags>
			<li>OCShield</li>
			<li>OCFatigues</li>
			<li>OCArmor</li>
		</apparelTags>
		<apparelMoney>
			<min>6100</min>
			<max>6100</max>
		</apparelMoney>
		<apparelAllowHeadwearChance>0.8</apparelAllowHeadwearChance>
		<weaponMoney>
			<min>4000</min>
			<max>4000</max>
		</weaponMoney>
		<weaponTags>
			<li>OCMelee</li>
		</weaponTags>
		<techHediffsMoney>
			<min>4500</min>
			<max>4500</max>
		</techHediffsMoney>
		<techHediffsTags>
			<li>OCBodyParts</li>
		</techHediffsTags>
		<techHediffsChance>0.9</techHediffsChance>
		<inventoryOptions>
			<skipChance>0.4</skipChance>
			<subOptionsChooseOne>
				<li>
					<thingDef>Bandage</thingDef>
					<countRange>
						<min>1</min>
						<max>4</max>
					</countRange>
				</li>
			</subOptionsChooseOne>
		</inventoryOptions>
	</PawnKindDef>

</PawnKindDefs>