<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<!-- Added body parts -->

	<HediffDef Name="addedPartPropsBase" Abstract="True">
		<hediffClass>Hediff_AddedPart</hediffClass>
		<naturallyHealed>false</naturallyHealed>
		<defaultLabelColor>(0.5, 0.5, 0.9)</defaultLabelColor>
		<isBad>false</isBad>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTHeart</defName>
		<label>Cybernetic heart</label>
		<spawnThingOnRemoved>GTHeart</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>BloodPumping</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTLung</defName>
		<label>Cybernetic lung</label>
		<spawnThingOnRemoved>GTLung</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>Breathing</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTKidney</defName>
		<label>Cybernetic kidney</label>
		<spawnThingOnRemoved>GTKidney</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>BloodFiltration</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTLiver</defName>
		<label>Cybernetic liver</label>
		<spawnThingOnRemoved>GTLiver</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>BloodFiltration</capacity>
						<offset>1</offset>
					</li>
					<li>
						<capacity>Metabolism</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTStomach</defName>
		<label>Cybernetic stomach</label>
		<spawnThingOnRemoved>GTStomach</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>Eating</capacity>
						<offset>1</offset>
					</li>
					<li>
						<capacity>Metabolism</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTDentures</defName>
		<label>Advanced bionic dentures</label>
		<spawnThingOnRemoved>GTDentures</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>Eating</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTArm</defName>
		<label>Advanced bionic arm</label>
		<spawnThingOnRemoved>GTArm</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>Manipulation</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
		<comps>
			<li>
				<compClass>HediffComp_VerbGiver</compClass>
				<verbs>
					<li>
						<verbClass>Verb_MeleeAttack</verbClass>
						<defaultCooldownTicks>100</defaultCooldownTicks>
						<meleeDamageBaseAmount>20</meleeDamageBaseAmount>
						<meleeDamageDef>Blunt</meleeDamageDef>
					</li>
				</verbs>
			</li>
		</comps>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTHand</defName>
		<label>Advanced bionic hand</label>
		<spawnThingOnRemoved>GTHand</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>Manipulation</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
		<comps>
			<li>
				<compClass>HediffComp_VerbGiver</compClass>
				<verbs>
					<li>
						<verbClass>Verb_MeleeAttack</verbClass>
						<defaultCooldownTicks>100</defaultCooldownTicks>
						<meleeDamageBaseAmount>12</meleeDamageBaseAmount>
						<meleeDamageDef>Blunt</meleeDamageDef>
					</li>
				</verbs>
			</li>
		</comps>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTLeg</defName>
		<label>Advanced bionic leg</label>
		<spawnThingOnRemoved>GTLeg</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTFoot</defName>
		<label>Advanced bionic foot</label>
		<spawnThingOnRemoved>GTFoot</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTEye</defName>
		<label>Advanced bionic eye</label>
		<spawnThingOnRemoved>GTEye</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2.0</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>Sight</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

	<HediffDef ParentName="addedPartPropsBase">
		<defName>GTEar</defName>
		<label>Advanced bionic ear</label>
		<spawnThingOnRemoved>GTEar</spawnThingOnRemoved>
		<addedPartProps>
			<isBionic>true</isBionic>
			<isSolid>true</isSolid>
			<partEfficiency>2.0</partEfficiency>
		</addedPartProps>
		<stages>
			<li>
				<capMods>
					<li>
						<capacity>Hearing</capacity>
						<offset>1</offset>
					</li>
				</capMods>
			</li>
		</stages>
	</HediffDef>

</Defs>