<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<ThingDef Name="ApparelShieldBase" Abstract="True">
		<thingClass>Apparel</thingClass>
		<category>Item</category>
		<selectable>True</selectable>
		<pathCost>10</pathCost>
		<useHitPoints>True</useHitPoints>
		<graphicData>
			<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
		</graphicData>
		<drawGUIOverlay>true</drawGUIOverlay>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<Flammability>1.0</Flammability>
			<DeteriorationRate>1</DeteriorationRate>
			<SellPriceFactor>0.5</SellPriceFactor>
		</statBases>
		<altitudeLayer>Item</altitudeLayer>
		<alwaysHaulable>True</alwaysHaulable>
		<tickerType>Never</tickerType>
		<thingCategories>
			<li>Apparel</li>
		</thingCategories>
		<comps>
			<li>
				<compClass>CompForbiddable</compClass>
			</li>
			<li>
				<compClass>CompColorable</compClass>
			</li>
			<li>
				<compClass>CompQuality</compClass>
			</li>
		</comps>
	</ThingDef>

	<ThingDef ParentName="ApparelShieldBase">
		<thingClass>PersonalShield</thingClass>
		<defName>Apparel_HC1Shield</defName>
		<label>HC-1 shield</label>
		<description>A high capacity energy shield device. The top teir class of personal shields, the mark 1 increases energy capacity by a factor of ten, but recycles the shield slower. </description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/PersonalShield/PersonalShield</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<tickerType>Normal</tickerType>
		<statBases>
			<MarketValue>2400</MarketValue>
			<PersonalShieldRechargeRate>0.4</PersonalShieldRechargeRate>
			<PersonalShieldEnergyMax>10</PersonalShieldEnergyMax>
		</statBases>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
			</bodyPartGroups>
			<layers>
				<li>Accessory</li>
			</layers>
			<commonality>1</commonality>
			<tags>
				<li>GTShield</li>
			</tags>
		</apparel>
		<colorGenerator Class="ColorGenerator_Options">
			<options>
				<li>
					<weight>10</weight>
					<only>RGBA(0.8,0.8,0.8,1)</only>
				</li>
			</options>
		</colorGenerator>
	</ThingDef>

	<ThingDef ParentName="ApparelShieldBase">
		<thingClass>PersonalShield</thingClass>
		<defName>Apparel_OCShield</defName>
		<label>Orion Corp defense shield</label>
		<description>An Orion corp patented personal defense shield. Standard capacity, but recycles the shield much faster then all of the competitors.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/PersonalShield/PersonalShield</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<tickerType>Normal</tickerType>
		<statBases>
			<MarketValue>2100</MarketValue>
			<PersonalShieldRechargeRate>1</PersonalShieldRechargeRate>
			<PersonalShieldEnergyMax>1</PersonalShieldEnergyMax>
		</statBases>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
			</bodyPartGroups>
			<layers>
				<li>Accessory</li>
			</layers>
			<commonality>1</commonality>
			<tags>
				<li>OCShield</li>
			</tags>
		</apparel>
		<colorGenerator Class="ColorGenerator_Options">
			<options>
				<li>
					<weight>10</weight>
					<only>RGBA(0.6,0.6,1,1)</only>
				</li>
			</options>
		</colorGenerator>
	</ThingDef>




</Defs>