<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>

	<ThingDef Name="BuildingNaturalBase" Abstract="True">
		<category>Building</category>
		<selectable>true</selectable>
		<drawerType>MapMeshOnly</drawerType>
		<filthLeaving>RockRubble</filthLeaving>
	</ThingDef>


	<ThingDef Name="RockBase" ParentName="BuildingNaturalBase" Abstract="True" >
		<thingClass>Mineable</thingClass>
		<graphicData>
			<texPath>Things/Building/Linked/Rock_Atlas</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<linkType>CornerFiller</linkType>
			<linkFlags>
				<li>Rock</li>
				<li>MapEdge</li>
			</linkFlags>
		</graphicData>
		<altitudeLayer>BuildingTall</altitudeLayer>
		<passability>Impassable</passability>
		<castEdgeShadows>true</castEdgeShadows>
		<fillPercent>1</fillPercent>
		<coversFloor>true</coversFloor>
		<neverMultiSelect>true</neverMultiSelect>
		<rotatable>false</rotatable>
		<saveCompressible>true</saveCompressible>
		<holdsRoof>true</holdsRoof>
		<staticSunShadowHeight>1.0</staticSunShadowHeight>
		<blockLight>true</blockLight>
		<mineable>true</mineable>
		<statBases>
			<Flammability>0</Flammability>
		</statBases>
		<building>
			<isInert>true</isInert>
			<isNaturalRock>true</isNaturalRock>
			<soundMined>CollapseRock</soundMined>
			<canBuildNonEdificesUnder>false</canBuildNonEdificesUnder>
			<deconstructible>false</deconstructible>
		</building>
	</ThingDef>


	<ThingDef ParentName="RockBase">
		<defName>MineableTitanium</defName>
		<label>compacted titanium</label>
		<graphicData>
			<texPath>Things/Building/Linked/RockFlecked_Atlas</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shaderType>CutoutComplex</shaderType>
			<color>(89,83,68)</color>
			<colorTwo>(240,240,240)</colorTwo>
		</graphicData>
		<statBases>
			<MaxHitPoints>12000</MaxHitPoints>
		</statBases>
		<description>Elemental titanium</description>
		<building>
			<isResourceRock>true</isResourceRock>
			<mineableThing>Titanium</mineableThing>
			<mineableYield>12</mineableYield>
			<mineableScatterCommonality>0.02</mineableScatterCommonality>
			<mineableScatterBlotchSizeRange>
				<min>10</min>
				<max>50</max>
			</mineableScatterBlotchSizeRange>
		</building>
	</ThingDef>

</ThingDefs>