<?xml version="1.0" encoding="utf-8" ?>
<ThingDefs>

	<ThingDef Name="ApparelBase" Abstract="True">
		<thingClass>Apparel</thingClass>
		<category>Item</category>
		<selectable>True</selectable>
		<pathCost>10</pathCost>
		<useHitPoints>True</useHitPoints>
		<graphicData>
			<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
		</graphicData>
		<drawGUIOverlay>true</drawGUIOverlay>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<Flammability>1.0</Flammability>
			<DeteriorationRate>1</DeteriorationRate>
			<SellPriceFactor>0.5</SellPriceFactor>
		</statBases>
		<altitudeLayer>Item</altitudeLayer>
		<alwaysHaulable>True</alwaysHaulable>
		<tickerType>Never</tickerType>
		<thingCategories>
			<li>Apparel</li>
		</thingCategories>
		<comps>
			<li>
				<compClass>CompForbiddable</compClass>
			</li>
			<li>
				<compClass>CompColorable</compClass>
			</li>
			<li>
				<compClass>CompQuality</compClass>
			</li>
		</comps>
	</ThingDef>

	<!-- ============= Stuff-less apparel =================-->

	<ThingDef ParentName="ApparelBase">
		<defName>Apparel_OCCombatVest</defName>
		<label>Orion Combat vest</label>
		<description>A standard issue Orion Corporation combat vest. Equiped with more advanced alloys then your usual vest.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/VestPlate/VestPlate</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MaxHitPoints>200</MaxHitPoints>
			<MarketValue>800</MarketValue>
			<ArmorRating_Blunt>0.40</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.80</ArmorRating_Sharp>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.02</MoveSpeed>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
			</bodyPartGroups>
			<worngraphicPath>Things/Pawn/Humanlike/Apparel/VestPlate/VestPlate</worngraphicPath>
			<layers>
				<li>Middle</li>
			</layers>
			<commonality>1</commonality>
			<tags>
				<li>OCArmor</li>
			</tags>
		</apparel>
		<colorGenerator Class="ColorGenerator_Options">
			<options>
				<li>
					<weight>6</weight>
					<only>RGBA(0.6,0.6,1,1)</only>
				</li>
			</options>
		</colorGenerator>
	</ThingDef>

	<ThingDef ParentName="ApparelBase">
		<defName>Apparel_OCHelmet</defName>
		<label>Orion Corporation helmet</label> 
		<description>A standard issue Orion Corporation helmet. Other then the characteristic Orion blue, it is made of more advanced materials then the standard helmet.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/MilitaryHelmet/MilitaryHelmet</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MaxHitPoints>400</MaxHitPoints>
			<MarketValue>700</MarketValue>
			<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.35</ArmorRating_Sharp>
		</statBases>
		<equippedStatOffsets>
			<MoveSpeed>-0.02</MoveSpeed>
			<PsychicSensitivity>-0.45</PsychicSensitivity>
		</equippedStatOffsets>
		<apparel>
			<bodyPartGroups>
				<li>UpperHead</li>
			</bodyPartGroups>
			<worngraphicPath>Things/Pawn/Humanlike/Apparel/MilitaryHelmet/MilitaryHelmet</worngraphicPath>
			<layers>
				<li>Overhead</li>
			</layers>
			<commonality>1</commonality>
			<tags>
				<li>OCArmor</li>
			</tags>
		</apparel>
		<colorGenerator Class="ColorGenerator_Options">
			<options>
				<li>
					<weight>6</weight>
					<only>RGBA(0.6,0.6,1,1)</only>
				</li>
			</options>
		</colorGenerator>
	</ThingDef>

	<ThingDef ParentName="ApparelBase">
		<defName>Apparel_OCPants</defName>
		<label>Orion Unfiorm pants</label>
		<description>A set of Orion pants.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/Various/Pants_OnMap</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>800</MarketValue>
			<ArmorRating_Blunt>0.09</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.09</ArmorRating_Sharp>
			<Insulation_Cold>-10</Insulation_Cold>
		</statBases>
		<apparel>
			<bodyPartGroups>
				<li>Legs</li>
			</bodyPartGroups>
			<layers>
				<li>OnSkin</li>
			</layers>
			<commonality>1</commonality>
			<tags>
				<li>OCFatigues</li>
			</tags>
		</apparel>
		<colorGenerator Class="ColorGenerator_Options">
			<options>
				<li>
					<weight>6</weight>
					<only>RGBA(0.65,0.65,0.65,1)</only>
				</li>
			</options>
		</colorGenerator>
	</ThingDef>

	<ThingDef ParentName="ApparelBase">
		<defName>Apparel_OCShirt</defName>
		<label>Orion Uniform Shirt</label>
		<description>A basic Orion shirt.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<statBases>
			<MarketValue>800</MarketValue>
			<ArmorRating_Blunt>0.03</ArmorRating_Blunt>
			<ArmorRating_Sharp>0.03</ArmorRating_Sharp>
			<Insulation_Cold>-10</Insulation_Cold>
		</statBases>
		<apparel>
			<bodyPartGroups>
				<li>Torso</li>
			</bodyPartGroups>
			<worngraphicPath>Things/Pawn/Humanlike/Apparel/ShirtBasic/ShirtBasic</worngraphicPath>
			<layers>
				<li>OnSkin</li>
			</layers>
			<commonality>1</commonality>
			<tags>
				<li>OCFatigues</li>
			</tags>
		</apparel>
		<colorGenerator Class="ColorGenerator_Options">
			<options>
				<li>
					<weight>6</weight>
					<only>RGBA(0.3,0.3,0.3,1)</only>
				</li>
			</options>
		</colorGenerator>
	</ThingDef>

</ThingDefs>