<?xml version="1.0" encoding="utf-8" ?>
<Buildings>


	<ThingDef Name="BuildingBase" Abstract="True">
		<category>Building</category>
		<soundImpactDefault>BulletImpactMetal</soundImpactDefault>
		<selectable>true</selectable>
		<drawerType>MapMeshAndRealTime</drawerType>
		<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
		<repairEffect>Repair</repairEffect>
	</ThingDef>


	<ThingDef ParentName="BuildingBase">
		<defName>ImpactionCharge</defName>
		<label>Impaction charge</label>
		<thingClass>Building_BlastingCharge</thingClass>
		<graphicData>
			<texPath>Things/Building/Terraforming/ImpactionCharge</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<drawSize>(1,1)</drawSize>
		</graphicData>
		<altitudeLayer>Waist</altitudeLayer>
		<passability>PassThroughOnly</passability>
		<statBases>
			<MaxHitPoints>50</MaxHitPoints>
			<WorkToMake>800</WorkToMake>
			<Flammability>1.0</Flammability>
		</statBases>
		<tickerType>Normal</tickerType>
		<description>Detonates on command. Creates a directed blast of plasma, which impacts right into the bedrock. Used for asteroid mining and acessing underground resources.</description>
		<comps>
			<li>
				<compClass>CompExplosive</compClass>
				<explosiveRadius>3.9</explosiveRadius>
				<explosiveDamageType>Bomb</explosiveDamageType>
			</li>
			<li>
				<compClass>CompGlower</compClass>
				<glowRadius>8</glowRadius>
				<glowColor>(255,255,0,0)</glowColor>
			</li>
		</comps>
		<size>(1,1)</size>
		<costList>
			<Titanium>35</Titanium>
			<MagneticCoil>4</MagneticCoil>
			<Uranium>1</Uranium>
		</costList>
		<killedLeavings>
			<SteamGeyser>1</SteamGeyser>
		</killedLeavings>
		<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
		<designationCategory>Security</designationCategory>
		<researchPrerequisite>ElectroPlasmatics</researchPrerequisite>
	</ThingDef>


</Buildings>