<?xml version="1.0" encoding="utf-8"?>
<DefPackage-SoundDef>
	<SoundDef>
		<sustain>False</sustain>
		<eventNames />
		<maxVoices>4</maxVoices>
		<maxSimultaneous>1</maxSimultaneous>
		<priorityMode>PrioritizeNewest</priorityMode>
		<slot></slot>
		<sustainStartSound></sustainStartSound>
		<sustainStopSound></sustainStopSound>
		<subSounds>
		<li>
			<name>UnnamedSubSoundDef</name>
			<onCamera>False</onCamera>
			<grains>
				<li Class="AudioGrain_Clip">
					<clipPath>Weapons/EM</clipPath>
				</li>
			</grains>
			<volumeRange>
				<min>15</min>
				<max>25</max>
			</volumeRange>
			<pitchRange>
				<min>0.8304348</min>
				<max>1.105978</max>
			</pitchRange>
			<distRange>
				<min>25</min>
				<max>70</max>
			</distRange>
			<repeatMode>NeverLastHalf</repeatMode>
			<paramMappings />
			<filters />
			<sustainLoop>True</sustainLoop>
			<sustainLoopDurationRange>
				<min>9999</min>
				<max>9999</max>
			</sustainLoopDurationRange>
			<sustainInterval>0</sustainInterval>
			<sustainAttack>0</sustainAttack>
			<sustainSkipFirstAttack>True</sustainSkipFirstAttack>
			<sustainRelease>0</sustainRelease>
		</li>
		</subSounds>
		<defName>EM</defName>
	</SoundDef>
</DefPackage-SoundDef>