#############
#	COST	#
#############
@cost_L1 = 200

@cost_L2 = 400

@cost_L3 = 800

@cost_L4 = 1600

@cost_L5 = 3200

# Robotic crew
utility_component_template = {
	key = "C_LARGE_CREW_1"
	size = large
	icon = "GFX_C_ship_part_crew_1"
	icon_frame = 1
	power = 0
	cost = @cost_L1
	modifier = {
		ship_shield_hp_mult = 0.05
		ship_speed_mult = 0.05
		ship_evasion_mult = 0.05
	}
	ship_modifier = {
		ship_weapon_damage = 0.1
	}
	
	prerequisites = { "tech_c_robot_crew" }
	component_set = "C_CREW_1"
}

# Droid crew
utility_component_template = {
	key = "C_LARGE_CREW_2"
	size = large
	icon = "GFX_C_ship_part_crew_2"
	icon_frame = 1
	power = 0
	cost = @cost_L2
	modifier = {
		ship_shield_hp_mult = 0.1
		ship_speed_mult = 0.1
		ship_evasion_mult = 0.1
	}
	ship_modifier = {
		ship_weapon_damage = 0.2
	}
	
	prerequisites = { "tech_c_droid_crew" }
	component_set = "C_CREW_2"
}

# Synth crew
utility_component_template = {
	key = "C_LARGE_CREW_3"
	size = large
	icon = "GFX_C_ship_part_crew_3"
	icon_frame = 1
	power = 0
	cost = @cost_L3
	modifier = {
		ship_shield_hp_mult = 0.2
		ship_speed_mult = 0.2
		ship_evasion_mult = 0.2
	}
	ship_modifier = {
		ship_weapon_damage = 0.3
	}
	
	prerequisites = { "tech_c_synth_crew" }
	component_set = "C_CREW_3"
}

# PSI crew
# 1
utility_component_template = {
	key = "C_LARGE_CREW_4"
	size = large
	icon = "GFX_C_ship_part_crew_4"
	icon_frame = 1
	power = 0
	cost = @cost_L3
	modifier = {
		ship_shield_hp_mult = 0.05
		ship_evasion_mult = 0.05
	}
	ship_modifier = {
		ship_weapon_damage = 0.1
		ship_sensor_range_mult = 0.33
	}
	
	prerequisites = { "tech_c_psionic_crew_1" }
	component_set = "C_CREW_4"
}
# 2
utility_component_template = {
	key = "C_LARGE_CREW_5"
	size = large
	icon = "GFX_C_ship_part_crew_5"
	icon_frame = 1
	power = 0
	cost = @cost_L3
	modifier = {
		ship_shield_hp_mult = 0.1
		ship_evasion_mult = 0.1
	}
	ship_modifier = {
		ship_weapon_damage = 0.2
		ship_sensor_range_mult = 0.66
	}
	
	prerequisites = { "tech_c_psionic_crew_2" }
	component_set = "C_CREW_5"
}
# 3
utility_component_template = {
	key = "C_LARGE_CREW_6"
	size = large
	icon = "GFX_C_ship_part_crew_6"
	icon_frame = 1
	power = 0
	cost = @cost_L3
	modifier = {
		ship_shield_hp_mult = 0.2
		ship_evasion_mult = 0.2
	}
	ship_modifier = {
		ship_weapon_damage = 0.3
		ship_sensor_range_mult = 1.0
	}
	
	prerequisites = { "tech_c_psionic_crew_3" }
	component_set = "C_CREW_6"
}

# Clone crew
# 1
utility_component_template = {
	key = "C_LARGE_CREW_7"
	size = large
	icon = "GFX_C_ship_part_crew_7"
	icon_frame = 1
	power = 0
	cost = @cost_L3
	modifier = {
		ship_shield_hp_mult = 0.05
		ship_evasion_mult = 0.05
		ship_upkeep_mult = -0.03
	}
	ship_modifier = {
		ship_weapon_damage = 0.1
	}
	
	prerequisites = { "tech_c_clone_crew_1" }
	component_set = "C_CREW_7"
}
# 2
utility_component_template = {
	key = "C_LARGE_CREW_8"
	size = large
	icon = "GFX_C_ship_part_crew_8"
	icon_frame = 1
	power = 0
	cost = @cost_L3
	modifier = {
		ship_shield_hp_mult = 0.1
		ship_evasion_mult = 0.1
		ship_upkeep_mult = -0.06
	}
	ship_modifier = {
		ship_weapon_damage = 0.2
	}
	
	prerequisites = { "tech_c_clone_crew_2" }
	component_set = "C_CREW_8"
}
# 3
utility_component_template = {
	key = "C_LARGE_CREW_9"
	size = large
	icon = "GFX_C_ship_part_crew_9"
	icon_frame = 1
	power = 0
	cost = @cost_L3
	modifier = {
		ship_shield_hp_mult = 0.2
		ship_evasion_mult = 0.2
		ship_upkeep_mult = -0.09
	}
	ship_modifier = {
		ship_weapon_damage = 0.3
	}
	
	prerequisites = { "tech_c_clone_crew_3" }
	component_set = "C_CREW_9"
}