##############################################################
###	PORTRAITS SETTINGS
###
### Which portraits are used is set in 
### common\species_classes\00_species_classes.txt
###
###	This file configures how portraits and planet backgrounds are built.
###	Default position orientation is lower left.
##############################################################

##############################################################
### Settings for character portrait



##############################################################
### Settings for room




##############################################################
### Settings for planet background



##############################################################
### Portraits
###
### Ex:
### mam1 = {
###		spriteType = "GFX_portrait_mam1"
###		#OR
###		texturefile = "gfx/interface/mammalien_massive_01.dds"
###		#OR
###		entity = "portrait_mammalian_06_entity"
###	}

portraits = {

	TB0000 	= {	texturefile = "gfx/models/TB/TB0000.png"  }
        TB1001 	= {	texturefile = "gfx/models/TB/TB1001.png"  }
        TB1002 	= {	texturefile = "gfx/models/TB/TB1002.png"  }
        TB1003 	= {	texturefile = "gfx/models/TB/TB1003.png"  }
        TB1004 	= {	texturefile = "gfx/models/TB/TB1004.png"  }
        TB1005 	= {	texturefile = "gfx/models/TB/TB1005.png"  }
        TB1006 	= {	texturefile = "gfx/models/TB/TB1006.png"  }
        TB1007 	= {	texturefile = "gfx/models/TB/TB1007.png"  }
        TB1008 	= {	texturefile = "gfx/models/TB/TB1008.png"  }
        TB1009 	= {	texturefile = "gfx/models/TB/TB1009.png"  }
        TB1010 	= {	texturefile = "gfx/models/TB/TB1010.png"  }
        TB1011 	= {	texturefile = "gfx/models/TB/TB1011.png"  }
        TB1012 	= {	texturefile = "gfx/models/TB/TB1012.png"  }
        TB1013 	= {	texturefile = "gfx/models/TB/TB1013.png"  }
        TB1014 	= {	texturefile = "gfx/models/TB/TB1014.png"  }
        TB1015 	= {	texturefile = "gfx/models/TB/TB1015.png"  }

}

portrait_groups = {

	TB = {
		default = TB0001
		game_setup = {
			add = { portraits = { TB0000 TB0001 TB0002 }   }
		}		
	
		species = { 
			add = { portraits = { TB0000 }   }
		}		
		
		pop = { 
			add = { portraits = { TB0000 TB1001 TB1002 TB1003 TB1004 TB1005 TB1006 TB1007 TB1008 TB1009 TB1010 TB1011 TB1012 TB1013 TB1014 TB1015 }   }
		}
		
		leader = {
			add = { portraits = { TB0000 TB0001 TB0002 }   }
		}
			
		ruler = {
			add = { portraits = { TB0000 TB0001 TB0002  }   }
		}
	}				
}