# All global modifiers are here.  They are applied from certain game-features.
#
# Effects are fully scriptable here.

# The names can NOT be removed or changed since the code references them

#ai_ship_upkeep = {
#	ship_upkeep_mult = -0.10
#	max_minerals = 16000
#	shipsize_titan_build_cost_mult = -0.5
#	shipsize_leviathan_build_cost_mult = -0.5
#}

test_mode = {
	tile_resource_minerals_mult = 2000.0
	tile_resource_energy_mult = 2000.0
	tile_resource_physics_research_mult = 5000.0
	tile_resource_society_research_mult = 5000.0
	tile_resource_engineering_research_mult = 5000.0
	navy_size_mult = 100.0
}


fallen_ship_upkeep = {
	ship_upkeep_mult = -0.3
	navy_size_mult = 2.0
}

mod_avatar_raider = {
	ship_ftl_warp_range_mult = 1.0
	#ship_interstellar_speed_mult = 0.2
	ship_winddown_mult = -0.8
	#ship_weapon_damage = 2
	ship_hitpoints_mult = 1.0
}

#avatar_frame_inactive = {
#	ship_upkeep_mult = -0.50
#}

mod_avatar_frame_active = {
	ship_upkeep_mult = 5.5
}

mod_normal_ed = {
	ship_weapon_damage = -0.1
	ship_hitpoints_mult = -0.1
	ship_shield_hp_mult = -0.1
}

mod_normal_swarm = {
	ship_weapon_damage = -0.2
	ship_fire_rate_mult = -0.25
	ship_hitpoints_mult = -0.25
}

doomsday_weapon_06 = {
	pop_happiness = -0.10
	#pop_ethic_shift = 0.20
	icon = "gfx/interface/icons/planet_modifiers/pm_unknown.dds"
	icon_frame = 3
}

mod_guardian_buff_50 = {
	ship_hitpoints_mult = 1.5
	ship_shield_hp_mult = 1.5

	ship_weapon_damage = 1.5
	ship_fire_rate_mult = 0.5

	SHIP_AUTO_REPAIR_ADD = 0.05
}

mod_guardian_buff_100 = {
	ship_hitpoints_mult = 1.5
	ship_shield_hp_mult = 1.5
	ship_fire_rate_mult = 0.25

	ship_weapon_damage = 2.0
}

mod_guardian_buff_150 = {
	ship_hitpoints_mult = 3.0
	ship_shield_hp_mult = 3.0

	ship_weapon_damage = 2.0
}

mod_guardian_buff_200 = {
	ship_hitpoints_mult = 4.0
	ship_shield_hp_mult = 4.0

	ship_weapon_damage = 3.0
	ship_fire_rate_mult = 0.5
}

mod_guardian_buff_50_easy = {
	ship_hitpoints_mult = 0.75
	ship_shield_hp_mult = 0.75

	ship_weapon_damage = 0.75
	ship_fire_rate_mult = 0.25

	SHIP_AUTO_REPAIR_ADD = 0.025
}

mod_guardian_buff_100_easy = {
	ship_hitpoints_mult = 0.75
	ship_shield_hp_mult = 0.75
	ship_fire_rate_mult = 0.125

	ship_weapon_damage = 1.0
}

mod_guardian_buff_150_easy = {
	ship_hitpoints_mult = 1.5
	ship_shield_hp_mult = 1.5

	ship_weapon_damage = 1.0
}

mod_guardian_buff_200_easy = {
	ship_hitpoints_mult = 2.0
	ship_shield_hp_mult = 2.0

	ship_weapon_damage = 1.5
	ship_fire_rate_mult = 0.25
}

ai_ship_upkeep = {
	ship_upkeep_mult = -0.20
	max_minerals = 25000
	max_energy = 5000
	country_resource_influence_add = 1.0

	shipsize_titan_build_cost_mult = -0.5
	shipsize_leviathan_build_cost_mult = -0.5
	shipsize_erebus_build_cost_mult = -0.6
	spaceport_module_cost_mult = -0.9
}

mod_awakened_easy = {	
	ship_weapon_damage = -0.5
	ship_fire_rate_mult = -0.3

	ship_armor_mult = -0.3
	SHIP_EVASION_MULT = -0.3

	ship_hitpoints_mult = -0.5
	SHIP_SHIELD_HP_MULT = -0.5

	SHIP_ACCURACY_ADD = -30
	SHIP_WEAPON_RANGE_MULT = -0.2
}

mod_awakened_hard = {
	ship_weapon_damage = 0.5
	ship_fire_rate_mult = 0.35

	ship_armor_mult = 0.25

	ship_hitpoints_mult = 0.25
	SHIP_SHIELD_HP_MULT = 0.25

	SHIP_ACCURACY_ADD = 15
	ship_tracking_add = 15

	SHIP_AUTO_REPAIR_ADD = 0.05
	ship_combat_speed_mult = 0.15
	
	SHIP_WEAPON_RANGE_MULT = 0.2
}

mod_fallen_easy = {
	ship_weapon_damage = -0.5
	ship_fire_rate_mult = -0.3

	ship_armor_mult = -0.3
	SHIP_EVASION_MULT = -0.3

	ship_hitpoints_mult = -0.5
	SHIP_SHIELD_HP_MULT = -0.5

	SHIP_ACCURACY_ADD = -30
	SHIP_WEAPON_RANGE_MULT = -0.2
}

mod_fallen_hard = {
	ship_weapon_damage = 0.5
	ship_fire_rate_mult = 0.35

	ship_armor_mult = 0.25

	ship_hitpoints_mult = 0.25
	SHIP_SHIELD_HP_MULT = 0.25

	SHIP_ACCURACY_ADD = 15
	ship_tracking_add = 15

	SHIP_AUTO_REPAIR_ADD = 0.05
	ship_combat_speed_mult = 0.15
	
	SHIP_WEAPON_RANGE_MULT = 0.2
}