#BOW

ship_section_template = {
	key = "LEVIATHAN_BOW"
	ship_size = leviathan
	fits_on_slot = bow
	entity = "leviathan_bow_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Small guns
	#weapon_preferences = { weapon_role_anti_shield }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = spiritual_seekers
				has_ai_personality = hive_mind
			}
		}
	}
	
	component_slot = {
		name = "EXTRA_LARGE_GUN_01"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	#component_slot = {
	#	name = "LARGE_GUN_02"
	#	slot_size = large
	#	slot_type = weapon
	#	locatorname = "large_gun_02"
	#}
	
	large_utility_slots = 5
	aux_utility_slots = 2
	
	cost = 8000
}

#MID

ship_section_template = {
	key = "LEVIATHAN_MID"
	ship_size = leviathan
	fits_on_slot = mid
	entity = "leviathan_mid_entity"
	icon = "GFX_ship_part_core_mid"
	
	# Missiles & Strike Craft
	#weapon_preferences = { weapon_role_long_range }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = migrating_flock
			}
		}
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}	
			
	large_utility_slots = 5
	aux_utility_slots = 2
	
	cost = 8000
}

#STERN

ship_section_template = {
	key = "LEVIATHAN_STERN"
	ship_size = leviathan
	fits_on_slot = stern
	entity = "leviathan_stern_entity"
	icon = "GFX_ship_part_core_stern"	
	
	#weapon_preferences = { weapon_role_long_range }
	ai_weight = {
		factor = 1
		modifier = {
			factor = 100.0
			has_ai_personality = migrating_flock
		}		
	}
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}	
	
	large_utility_slots = 5
	aux_utility_slots = 2
	
	cost = 8000
}

# Explosion
ship_section_template = {
	key = "exploding_bunny_section"
	ship_size = exploding_bunny
	fits_on_slot = mid
	entity = "exploding_bunny_entity"
	icon = "GFX_ship_part_core_mid"
	
	small_utility_slots = 1
}