ship_section_template = {
	key = "EREBUS_SECTION"
	ship_size = erebus
	fits_on_slot = mid
	entity = "erebus_section_entity"
	icon = "GFX_ship_part_core_mid"
	
	#weapon_preferences = { weapon_role_long_range weapon_role_long_range }

	component_slot = {
		name = "EXTRA_LARGE_GUN_01"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "large_gun_01"
	}

	component_slot = {
		name = "EXTRA_LARGE_GUN_02"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "large_gun_02"
	}

	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}

	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}

	component_slot = {
		name = "LARGE_GUN_05"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_05"
	}

	component_slot = {
		name = "LARGE_GUN_06"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_06"
	}
	
	large_utility_slots = 6
	aux_utility_slots = 3

	cost = 20000
}


ship_section_template = {
	key = "EREBUS_DRONE_SECTION"
	ship_size = erebus_drone
	fits_on_slot = mid
	entity = "erebus_drone_section_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "root"
	}

	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "root"
	}

	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "root"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "root"
	}

	small_utility_slots = 0
	medium_utility_slots = 0
	large_utility_slots = 0

	cost = 0
}