ship_section_template = {
	key = "AVATAR_SECTION"
	ship_size = avatar
	fits_on_slot = mid
	entity = "avatar_section_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
}

# Explosion
ship_section_template = {
	key = "exploding_bunny_avatar_section"
	ship_size = exploding_bunny_avatar
	fits_on_slot = mid
	entity = "exploding_bunny_avatar_entity"
	icon = "GFX_ship_part_core_mid"
	
	small_utility_slots = 1
}

ship_section_template = {
	key = "AVATAR_CONSTRUCTOR_SECTION"
	ship_size = avatar_constructor
	fits_on_slot = mid	
	entity = "avatar_constructor_section_entity"
	icon = "GFX_ship_part_core_mid"
	
	cost = 25000
	
	small_utility_slots = 3
}

ship_section_template = {
	key = "AVATAR_FRAME_SECTION"
	ship_size = avatar_frame
	fits_on_slot = mid	
	entity = "avatar_frame_section_entity"
	icon = "GFX_ship_part_core_mid"
	
	cost = 22500
}