# Triggers when the game starts
on_game_start = {
	events = {
		isb.1
	}
}
on_monthly_pulse = {
	events = {
		isb.11
	}
}

# A planet is being bombarded
# This = planet under bombardment
# From = bombarding empire
on_monthly_orbital_bombardment = {
	events = {
		titan_doomsday.1
	}
}

# This = owner of fleet
# From = disbanded fleet
on_fleet_disbanded = {
	events = {
		titan_doomsday.101
		avatar_doomsday.101
	}
}

# No scope, like on_game_start
on_yearly_pulse = {
	events = {
		# Doomsday weapons yearly check
		titan_doomsday.801		
	}
}

# No scope, like on_game_start
on_bi_yearly_pulse = {
	events = {
		# Crisis bi yearly check
		isb.2
	}
}

# No scope, like on_game_start
on_decade_pulse = {
	events = {
		isb.4
	}
}

# This = owner of fleet 1
# From = owner of fleet 2
# FromFrom = fleet 1
# FromFromFrom = fleet 2
on_entering_battle = {
	events = {
		isb_erebus.1
	}
}

# This = owner of fleet 1
# From = owner of fleet 2
# FromFrom = fleet 1
# FromFromFrom = fleet 2
#on_entering_battle = {
#	events = {
#		isb.6
#	}
#}

# A fleet has entered a system
# Scope = Fleet
# From = System
#on_entering_system_fleet = {
#	events = {
#		isb.4
#	}
#}