# selector effect
ambient_object = {
	name = "isb_rag_marker_bunny_object"
	entity = "isb_rag_marker_bunny_entity"
	selectable = no
	show_name = yes	
}

# wormhole out effect
ambient_object = {
	name = "isb_rag_charge_bunny_object"
	entity = "isb_rag_charge_bunny_entity"
	selectable = no
	show_name = no	
}

# No effect
ambient_object = {
	name = "isb_rag_fire_marker_bunny_object"
	entity = "isb_rag_fire_marker_bunny_entity"
	selectable = no
	show_name = no
}