ambient_object = {
	name = "exploding_bunny_object"
	entity = "exploding_bunny_entity"
	selectable = yes
	show_name = yes	
}

ambient_object = {
	name = "exploding_bunny_avatar_object"
	entity = "exploding_bunny_avatar_entity"
	selectable = yes
	show_name = yes	
}
