


strike_craft_component_template = {
	key = "FIGHTERS"
	size = LARGE
	entity = "fallen_empire_01_fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -60
	cost = 60
	
	count = 100
	regeneration_per_day = 0.005
	launch_time = 0.25
	
	damage = { min = 28 max = 34 }
	cooldown = 2
	range = 100
	accuracy = 1.0
        tracking = 0.80
	
	health = 100
	armor = 50
	shield = 100
	evasion = 0.80

	speed = 4.2
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_3"
	icon_frame = 1
	component_set = "FIGHTERS"
	prerequisites = { "tech_New_tech" }
	tags = { weapon_type_strike_craft }
	should_ai_use = no

}



strike_craft_component_template = {
	key = "BOMBERS"
	size = LARGE
	entity = "bomber_entity"
	power = -60
	cost = 60
		
	count = 100
	regeneration_per_day = 0.005
	launch_time = 0.25
	
	damage = { min = 80 max = 110 }
	cooldown = 5
	range = 100
	accuracy = 1.0
	
	health = 1300
	armor = 10
	shield = 1000
	
	speed = 3.5
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0.5
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "scout_laser_1"
	
	icon = "GFX_ship_part_strike_craft_bomber_3"
	icon_frame = 1
	component_set = "BOMBERS"
	prerequisites = { "tech_New_tech" }
	tags = { weapon_type_strike_craft }
	should_ai_use = no

}



strike_craft_component_template = {
	key = "AMOEBA"
	size = LARGE
	entity = "space_amoeba_small_entity"
	power = -50
	cost = 50
		
	count = 100
	regeneration_per_day = 0.005
	launch_time = 0.25
	
	damage = { min = 30 max = 50 }
	cooldown = 5
	range = 100
	accuracy = 1.0
	
	health = 130
	armor = 10
	shield = 100
        evasion = 0.80
	
	speed = 4.0
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0.5
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "small_space_amoeba_weapon"
	
	icon = "GFX_ship_part_amoeba_strike_craft_1"
	icon_frame = 1
	component_set = "AMOEBA"
	prerequisites = { "tech_New_tech" }
	tags = { weapon_type_strike_craft }
	should_ai_use = no

}