# Icons set here are the ones show in the actual slot. The reason is so that we can support different icons for different sizes. 


#############
# UTILITIES #
#############
# Neutronium Armor
utility_component_template = {
	key = "SMALL_ARMOR1"
	size = small
	icon = "GFX_ship_part_dragon_armor"
	icon_frame = 1
	power = 0
	cost = 15
	armor_value = 20
	
	prerequisites = { "tech_New_tech" }
	component_set = "ARMOR1"
	should_ai_use = no

}

utility_component_template = {
	key = "MEDIUM_ARMOR1"
	size = medium
	icon = "GFX_ship_part_dragon_armor"
	icon_frame = 1
	power = 0
	cost = 30
	armor_value = 40
	
	prerequisites = { "tech_New_tech" }
	component_set = "ARMOR1"
	should_ai_use = no

}

utility_component_template = {
	key = "LARGE_ARMOR1"
	size = large
	icon = "GFX_ship_part_dragon_armor"
	icon_frame = 1
	power = 0
	cost = 60
	armor_value = 80
	
	prerequisites = { "tech_New_tech" }
	component_set = "ARMOR1"
	should_ai_use = no

}


utility_component_template = {
key = "Heaven_Armory_SMALL"
size = aux
icon = "GFX_ship_part_crystal_armor_2"
icon_frame = 1
power = 0
cost = 10

modifier = {
ship_hitpoints_add = 300
ship_hitpoints_mult = 0.10
}

component_set = "Heaven_Armory"
prerequisites = { "tech_New_tech"  }
should_ai_use = no

}


utility_component_template = {
key = "Heaven_Armory_MEDIUM"
size = medium
icon = "GFX_ship_part_crystal_armor_2"
icon_frame = 1
power = 0
cost = 20

modifier = {
ship_hitpoints_add = 600
ship_hitpoints_mult = 0.25
}

component_set = "Heaven_Armory"
prerequisites = { "tech_New_tech"  }
should_ai_use = no

}


utility_component_template = {
key = "Heaven_Armory_LARGE"
size = large
icon = "GFX_ship_part_crystal_armor_2"
icon_frame = 1
power = 0
cost = 30

modifier = {
ship_hitpoints_add = 1200
ship_hitpoints_mult = 0.50
}

component_set = "Heaven_Armory"
prerequisites = { "tech_New_tech"  }
should_ai_use = no

}