# ## Autocannons 3
weapon_component_template = {
	type = instant
	
	key = "SMALL_AUTOCANNON3"
	size = small
	entity = "small_kinetic_gun_entity"
	damage = { min = 20.0 max = 28.0 }
	windup = { min = 2.0 max = 15.0 }
	total_fire_time = 15
	range = 25
	accuracy = 1
        tracking = 0.80

	armor_penetration = 0.10

	icon = "GFX_ship_part_autocannon_3"
	icon_frame = 1
	power = -15
	cost = 15
	prerequisites = { "tech_New_tech" }
	component_set = "AUTOCANNON3"
	projectile_gfx = "stormfire_auto_cannons_s"
	tags = { weapon_type_kinetic }
	should_ai_use = no

}

weapon_component_template = {
	type = instant
	
	key = "MEDIUM_AUTOCANNON3"
	size = medium
	entity = "medium_kinetic_gun_entity"
	damage = { min = 25.0 max = 69.0 }
	windup = { min = 2.0 max = 15.0 }
	total_fire_time = 10
	range = 25
	accuracy = 1
        tracking = 0.80

	armor_penetration = 0.30

	icon = "GFX_ship_part_autocannon_3"
	icon_frame = 1
	power = -30
	cost = 30
	prerequisites = { "tech_New_tech" }
	component_set = "AUTOCANNON3"
	projectile_gfx = "stormfire_auto_cannons_m"
	tags = { weapon_type_kinetic }
	should_ai_use = no

}

weapon_component_template = {
	type = instant
	
	key = "LARGE_AUTOCANNON3"
	size = large
	entity = "large_kinetic_gun_entity"
	damage = { min = 32.0 max = 94.0 }
	windup = { min = 2.0 max = 15.5 }
	total_fire_time = 8
	range = 25
	accuracy = 1
        tracking = 0.80

	armor_penetration = 0.50
	
	icon = "GFX_ship_part_autocannon_3"
	icon_frame = 1
	power = -60
	cost = 60
	prerequisites = { "tech_New_tech" }
	component_set = "AUTOCANNON3"
	projectile_gfx = "stormfire_auto_cannons_l"
	tags = { weapon_type_kinetic }
	should_ai_use = no

}

# ## LARGE_MASS_ACCELERATOR2
weapon_component_template = {
	key = "LARGE_MASS_ACCELERATOR2"
	size = extra_large
	entity = "invisible_turret_entity"
	damage = { min = 321.0 max = 650.0 }
	windup = { min = 2.0 max = 25.0 }
	total_fire_time = 65
	range = 140
	accuracy = 1
	type = instant

	shield_damage = 1.5
	armor_penetration = 0.70

	icon = "GFX_ship_part_mass_accelerator_2"
	icon_frame = 1
	power = -140
	cost = 140
	prerequisites = { "tech_New_tech" }
	component_set = "LARGE_MASS_ACCELERATOR2"
	projectile_gfx = "adv_kinetic_artillery"
	tags = { weapon_type_kinetic }
	should_ai_use = no

}
