fallen_empire_1 = {
	graphical_culture = "fallen_empire_02"
	initializer = "fallen_1_1"
	
	create_country_effect = {
		create_species = {
			name = random
			class = Neo_Fallen
			portrait = random
			traits = random
		}
		create_country = {
			name = random
			type = fallen_empire
			ignore_initial_colony_error = yes
			government = stagnated_ascendancy
			species = last_created
			flag = random
			effect = {
				set_country_flag = fallen_empire_1		
			}
		}
	}
}
fallen_empire_2 = {
	graphical_culture = "fallen_empire_01"
	initializer = "fallen_2"
	
	create_country_effect = {
		create_species = {
			name = random
			class = Neo_Fallen
			portrait = random
			traits = random
		}
		create_country = {
			name = random
			type = fallen_empire
			ignore_initial_colony_error = yes
			government = stagnated_ascendancy
			species = last_created
			flag = random
			effect = {
				set_country_flag = fallen_empire_2
			}
		}
	}
}

fallen_empire_3 = {
	graphical_culture = "fallen_empire_03"
	initializer = "fallen_3"
	
	create_country_effect = {
		create_species = {
			name = random
			class = Neo_Fallen
			portrait = random
			traits = random
		}
		create_country = {
			name = random
			type = fallen_empire
			ignore_initial_colony_error = yes
			government = stagnated_ascendancy
			species = last_created
			flag = random
			effect = {
				set_country_flag = fallen_empire_3
			}
		}
	}
}

fallen_empire_4 = {
	graphical_culture = "fallen_empire_03"
	initializer = "fallen_1_1"
	
	create_country_effect = {
		create_species = {
			name = random
			class = Neo_Fallen
			portrait = random
			traits = random
		}
		create_country = {
			name = random
			type = fallen_empire
			ignore_initial_colony_error = yes
			government = stagnated_ascendancy
			species = last_created
			flag = random
			effect = {
				set_country_flag = fallen_empire_4
			}
		}
	}
}