trait_ruler_godemperor = {
	cost = 10
	modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds"
	immortal_leaders = yes
	leader_potential_add = {
	}

	modifier = {
		country_resource_influence_add = 5
                all_technology_research_speed = 0.5
                country_starbase_capacity_add = 30
                country_command_limit_add = 100
                country_naval_cap_add = 500
		starbase_defense_platform_capacity_add = 10
                starbase_upgrade_cost_mult = -0.9
		starbase_upgrade_speed_mult = 3
                starbase_building_build_cost_mult = -0.9
		starbase_module_build_cost_mult = -0.9
                shipclass_starbase_damage_mult = 1.0
                shipclass_starbase_hull_mult = 1.0
		shipclass_military_station_damage_mult = 1.0
		shipclass_military_station_hull_mult = 1.0
                starbase_shipyard_build_cost_mult = -0.25
		starbase_shipyard_build_speed_mult = 0.5
                ship_building_time_mult = -1.0
                ship_armor_mult = 0.3
                ship_shield_mult = 0.3
                ship_shield_add = 1000
                ship_armor_add = 1000
                ship_hull_regen_add_perc = 1.0
		ship_armor_regen_add_perc = 1.0
                ship_shield_regen_add_perc = 2.0
                country_starbase_influence_cost_mult = -0.5
		country_claim_influence_cost_mult = -0.5
                shipsize_military_station_large_upkeep_mult = -1.0
                tradition_cost_num_colonies_mult = -1.0
		country_subject_acceptance_add = 200
                edict_cost = -1.0
                planet_unrest_add = -1000
		building_time_mult = -1.0
                planet_clear_blocker_time_mult = -1.0
	}
	leader_trait = yes
	leader_class = { ruler }
	initial = no
	randomized = no
}

trait_ruler_godemperor1 = {
	cost = 10
	modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds"
	immortal_leaders = yes
	leader_potential_add = {
	}

	modifier = {
		country_resource_influence_add = 10
		ship_anomaly_fail_risk = -1.0
                num_tech_alternatives_add = 5
                all_technology_research_speed = 0.5
                tile_resource_engineering_research_mult = 0.5
		tile_resource_physics_research_mult = 0.5
		tile_resource_society_research_mult = 0.5
		ship_upkeep_mult = -0.75
		planet_building_upkeep_mult = -0.75
                pop_consumer_goods_mult = -0.75
		terraform_speed_mult = 30
                terraform_time_mult = -1.0
                terraforming_cost_mult = -1.0
		planet_clear_blocker_cost_mult = -0.75
                planet_clear_blocker_time_mult = -1.0
		shipsize_mining_station_build_cost_mult = -1.0
                shipsize_research_station_build_cost_mult = -1.0
		planet_colony_development_speed_mult = 10.0
		planet_building_cost_mult = -0.75
		edict_length_mult = 10
                edict_cost = -0.6
		leader_skill_levels = 5
		country_leader_cap = 100
		colony_start_num_pops_add = 5
		pop_growth_speed = 3
		pop_happiness = 0.3
		planet_unrest_add = -1000
		building_time_mult = -1.0
                megastructure_build_speed_mult = 30
                mod_megastructure_build_cost_mult = -0.4
                mod_megastructure_production_mult = 1.0
                mod_megastructure_upkeep_mult = -1.0
                subject_tribute_mult = 0.50
                pop_ethics_shift_speed_mult = 5
                max_energy = 300000
                max_minerals = 500000
                max_influence = 4000
	}
	leader_trait = yes
	leader_class = { ruler }
	initial = no
	randomized = no
}


trait_ruler_godemperor2 = {
	cost = 10
	modification = no
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds"
	immortal_leaders = yes
	leader_potential_add = {
	}

	modifier = {
                country_resource_unity_mult = 1.0
                country_starbase_capacity_add = 30
                country_command_limit_add = 100
                country_naval_cap_add = 500
		starbase_defense_platform_capacity_add = 10
                starbase_upgrade_cost_mult = -0.9
		starbase_upgrade_speed_mult = 10
                starbase_building_build_cost_mult = -0.9
		starbase_module_build_cost_mult = -0.9
                shipclass_starbase_damage_mult = 10.0
                shipclass_starbase_hull_mult = 10.0
		shipclass_military_station_damage_mult = 10.0
		shipclass_military_station_build_cost_mult = -0.9
		shipclass_military_station_hull_mult = 10.0
                starbase_shipyard_build_cost_mult = -0.75
		starbase_shipyard_build_speed_mult = 5.0
                ship_building_time_mult = -1.0
                ship_armor_mult = 1.0
                ship_shield_mult = 1.0
                ship_hull_regen_add_perc = 3.0
		ship_armor_regen_add_perc = 3.0
                ship_shield_regen_add_perc = 5.0
                ship_weapon_range_mult = 1.0
                country_starbase_influence_cost_mult = -0.9
		country_claim_influence_cost_mult = -0.9
		spaceport_ship_build_cost_mult = -0.5
                planet_army_build_speed_mult = 10.00 
                ship_accuracy_mult = 3.0
                species_leader_exp_gain = 2.0
                shipsize_military_station_large_upkeep_mult = -1.0
                tradition_cost_num_colonies_mult = -1.0
		country_subject_acceptance_add = 150
		subject_tribute_mult = 0.4
                ship_sensor_range_add = 5
                leader_age = 300
	}
	leader_trait = yes
	leader_class = { ruler }
	initial = no
	randomized = no
}
