sound =
{
	name = "BEAMC_fire_S"
	file = "weapons/beamlight.wav"
	always_load = no
}
sound =
{
	name = "BEAMC_fire_M"
	file = "weapons/beammedium.wav"
	always_load = no
}
sound =
{
	name = "BEAMC_fire_L"
	file = "weapons/beamlarge.wav"
	always_load = no
}
sound =
{
	name = "BEAMC_hit_01"
	file = "weapons/plasma_hit_01.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_fire_S"
	file = "weapons/beamlightd.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_fire_M"
	file = "weapons/beammediumd.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_fire_L"
	file = "weapons/beamlarged.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_hit_01"
	file = "weapons/distance_plasma_hit_01.wav"
	always_load = no
}
######BEAMC2
sound =
{
	name = "BEAMC_fire_S2"
	file = "weapons/beamlight2.wav"
	always_load = no
}
sound =
{
	name = "BEAMC_fire_M2"
	file = "weapons/beammedium2.wav"
	always_load = no
}
sound =
{
	name = "BEAMC_fire_L2"
	file = "weapons/beamlarge2.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_fire_S2"
	file = "weapons/beamlightd2.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_fire_M2"
	file = "weapons/beammediumd2.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_fire_L2"
	file = "weapons/beamlarged2.wav"
	always_load = no
}
######BEAMC3
sound =
{
	name = "BEAMC_fire_S3"
	file = "weapons/beamlight3.wav"
	always_load = no
}
sound =
{
	name = "BEAMC_fire_M3"
	file = "weapons/beammedium3.wav"
	always_load = no
}
sound =
{
	name = "BEAMC_fire_L3"
	file = "weapons/beamlarge3.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_fire_S3"
	file = "weapons/beamlightd3.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_fire_M3"
	file = "weapons/beammediumd3.wav"
	always_load = no
}
sound =
{
	name = "distance_BEAMC_fire_L3"
	file = "weapons/beamlarged3.wav"
	always_load = no
}
######MPC
sound = 
{
	name = "MPC1_fire_01"
	file = "weapons/MPC1_fire_01.wav"
}
sound = 
{
	name = "MPC1_hit_01"
	file = "weapons/MPC1_hit_01.wav"
}
sound = 
{
	name = "distance_MPC1_fire_01"
	file = "weapons/distance_MPC1_fire_01.wav"
}
sound = 
{
	name = "distance_MPC1_hit_01"
	file = "weapons/distance_MPC1_hit_01.wav"
}