<setup>
	<name>Paid DLC4</name>
	<id>4</id>
	<device>dlc4</device>
	<enabled/>
	<actiontree/>
	<contentID>99</contentID>
  <compatibility>19</compatibility>
	
	<extraMetadata version="2">
		<extraDatFiles>
			<!--<datFileCnf name="WEAPONS.DAT" id="WeaponsDLC4" groupType="WEAPON" updates="Weapons" /> 
			<datFileCnf name="PICKUPS.DAT" id="PickupsDLC4" groupType="PICKUP" updates="Pickups" /> -->
		</extraDatFiles>
		<extraLoadoutItems>
		  <Category displayName="LSC_PISTOLS">
        		<Item displayName="LSW_M24" unlock_semantic="UL_WEAPON_RIFLE_M24" pickupName="PICKUP_WEAPON_SNIPER_M24" DLCiconName="dlc4_textures/weap_m24" qualityWeight="4" weight="6.0" type="WEAPON" offsetSlotBot="20.0" displayDamage="9.5" displayFireRate="0" displayAccuracy="10" displayAmmo="2" displayRange="9.5">
          		  <Attachment displayName="LSA_GAS_BLOCK" slot="INTERNAL" attachment="WEAPON_ATTACHMENT_GAS_BLOCK" description="BLOCK_DES" weight="-2.0" />
          		  <Attachment displayName="LSA_GAS_SYSTEMS" slot="INTERNAL" attachment="WEAPON_ATTACHMENT_GAS_SYSTEMS" description="SYSTEMS_DES" displayDamage="0.5" displayRange="-0.5" weight="1.0" />
			  <Attachment displayName="LSA_SUPPRESSOR" slot="BARREL" attachment="WEAPON_ATTACHMENT_SUPPRESSOR" description="SUP_DES" displayRange="-1.0" weight="1.0" />
          		  <Attachment displayName="LSA_BARREL_UPGRADES" slot="BARREL" attachment="WEAPON_ATTACHMENT_BARREL_UPGRADES" description="BARREL_DES" displayRange="0.5" weight="1.0" />
			  <Attachment displayName="LSA_EXTMAG" slot="UNDERSLUNG" attachment="WEAPON_ATTACHMENT_HIGH_CAPACITY_CLIP" description="EXTMAG_DES" displayAmmo="2" weight="1.0" />
          		  <Attachment displayName="LSA_MAG_GUIDE" slot="UNDERSLUNG" attachment="WEAPON_ATTACHMENT_MAG_GUIDE" description="GUIDE_DES" weight="1.0" />
          		  <Attachment displayName="LSA_GOLD" slot="TINT" attachment="WEAPON_ATTACHMENT_GOLD" description="GOLD_DESC" weight="0.0" />
          		  <Attachment displayName="LSA_CHROME" slot="TINT" attachment="WEAPON_ATTACHMENT_CHROME" description="CHROME_DESC" weight="0.0" />
        		</Item>
        		<Item displayName="LSW_IA2" unlock_semantic="UL_WEAPON_RIFLE_IA2" pickupName="PICKUP_WEAPON_RIFLE_IA2" DLCiconName="dlc4_textures/weap_imbel_ia2" qualityWeight="4" weight="6.0" type="WEAPON" offsetSlotBot="20.0" displayDamage="4" displayFireRate="6.5" displayAccuracy="5" displayAmmo="6" displayRange="5">
			  <Attachment displayName="LSA_COMPENSATOR" slot="BARREL" attachment="WEAPON_ATTACHMENT_COMPENSATOR" description="COMP_DES" displayAccuracy="0.5" weight="1.0" />       
          		  <Attachment displayName="LSA_BARREL_UPGRADES" slot="BARREL" attachment="WEAPON_ATTACHMENT_BARREL_UPGRADES" description="BARREL_DES" displayRange="0.5" weight="1.0" />
			  <Attachment displayName="LSA_SNIPESCOPE" slot="RAIL" attachment="WEAPON_ATTACHMENT_SNIPER_SCOPE" description="SCOPE_DES" displayAccuracy="1.0" displayRange="0.5" weight="1.0" />
          		  <Attachment displayName="LSA_GAS_BLOCK" slot="INTERNAL" attachment="WEAPON_ATTACHMENT_GAS_BLOCK" description="BLOCK_DES" weight="-2.0" />
          		  <Attachment displayName="LSA_GAS_SYSTEMS" slot="INTERNAL" attachment="WEAPON_ATTACHMENT_GAS_SYSTEMS" description="SYSTEMS_DES" displayDamage="0.5" displayRange="-0.5" weight="1.0" />
			  <Attachment displayName="LSA_LASER_SIGHT" slot="UNDERSLUNG" attachment="WEAPON_ATTACHMENT_LASER_SIGHT" description="LASSGHT_DES" displayAccuracy="0.5" weight="1.0" />
			  <Attachment displayName="LSA_EXTMAG" slot="UNDERSLUNG" attachment="WEAPON_ATTACHMENT_HIGH_CAPACITY_CLIP" description="EXTMAG_DES" displayAmmo="2" weight="1.0" />
          		  <Attachment displayName="LSA_MAG_GUIDE" slot="UNDERSLUNG" attachment="WEAPON_ATTACHMENT_MAG_GUIDE" description="GUIDE_DES" weight="1.0" />
          		  <Attachment displayName="LSA_GOLD" slot="TINT" attachment="WEAPON_ATTACHMENT_GOLD" description="GOLD_DESC" weight="0.0" />
          		  <Attachment displayName="LSA_CHROME" slot="TINT" attachment="WEAPON_ATTACHMENT_CHROME" description="CHROME_DESC" weight="0.0" />
        		</Item>
	          </Category>
		  <Category displayName="LSC_ITEMS">
			<Item displayName="LSI_INTIMIDATION" unlock_semantic="UL_MP_SPECIAL_INTIMIDATION" pickupName="PICKUP_MP_SPECIAL_INTIMIDATION" DLCiconName="dlc4_textures/loadout_intimidation" specialItem="MP_SPECIAL_INTIMIDATION" infoText="LSII_INTIMIDATION" slot="SLOT_HELMET" weight="2.0" type="MP_ITEM" />
			<Item displayName="LSI_BOMB_SUIT" unlock_semantic="UL_ARMOUR_BOMB_SUIT" pickupName="PICKUP_ARMOUR_BOMB_SUIT" DLCiconName="dlc4_textures/loadout_bombsuit" specialItem="MP_SPECIAL_BOMB_SUIT" infoText="LSII_BOMB_SUIT" slot="SLOT_BODY_ARMOUR" weight="10.0" type="MP_ITEM" />
			<Item displayName="LSI_HELMET_HEAVY" unlock_semantic="UL_ARMOUR_HELMET_HEAVY" pickupName="PICKUP_ARMOUR_HELMET_HEAVY" specialItem="MP_SPECIAL_HELMET_HEAVY" DLCiconName="dlc4_textures/loadout_upgradedhelmet" infoText="LSII_HELMET_HEAVY" slot="SLOT_HELMET" type="MP_ITEM" weight="5.0" />
	          </Category>
		</extraLoadoutItems>
	</extraMetadata>

	<audio prefix="DLC_4" root="dlc4:/platform/audio/sfx/" >
		<speech>dlc4:/platform/audio/config/DLC_4_SPEECH.DAT</speech>
		<game>dlc4:/platform/audio/config/DLC_4_GAME.DAT</game>
		<sounds>dlc4:/platform/audio/config/DLC_4_SOUNDS.DAT</sounds>
		<!--<staticbank>DLC_4\DLC_4_WEAPONS</staticbank>-->
	</audio>

	<text>
		<addtext file="dlc4_american.gxt" lang="0"/>
		<addtext file="dlc4_french.gxt" lang="1"/>
		<addtext file="dlc4_german.gxt" lang="2"/>
		<addtext file="dlc4_italian.gxt" lang="3"/>
		<addtext file="dlc4_spanish.gxt" lang="4"/>
		<addtext file="dlc4_japanese.gxt" lang="5"/>
		<addtext file="dlc4_russian.gxt" lang="6"/>
		<addtext file="dlc4_brazilian.gxt" lang="7"/>
		<addtext file="dlc4_polish.gxt" lang="8"/>
		<addtext file="dlc4_korean.gxt" lang="9"/>
	</text>
	
	<ide-files>
		<ide>dlc4_weapons.ide</ide> <!-- for weapons -->
	</ide-files>
	
	<model-files>
		<model>platform/models/cdimages/dlc_weapons4.rpf</model>
		<model>platform/anim/clip_dlc4.rpf</model>
	</model-files>
	
	<anim-ammendments>
		<!--<ammend source="w_ar_ia2_aa_h" dest="w_ar_fal_aa_h" />
		<ammend source="w_sr_m24_aa_h" dest="w_sr_m82_aa_h" />-->
	</anim-ammendments>
	
	<globalTextures>
		<texture dic="dlc4_textures" file="dlc4:/platform/textures/dlc4_textures.rpf" />		
		<mapping hash="WEAPON_SNIPER_M24" source="dlc4_textures/weap_m24_white" />
		<mapping hash="WEAPON_RIFLE_IA2" source="dlc4_textures/weap_imbel_ia2_white" />
		<mapping hash="WEAP_M24" source="dlc4_textures/weap_m24_white" />
		<mapping hash="WEAP_IMBEL_IA2" source="dlc4_textures/weap_imbel_ia2_white" />
		<mapping hash="map_strip_fullmap" source="dlc4_textures/map_strip_fullmap" />
		<mapping hash="map_stadium_dm_fullmap" source="dlc4_textures/map_stadium_dm_fullmap" />
		<mapping hash="map_club_fullmap" source="dlc4_textures/map_club_fullmap" />
		<mapping hash="attach_gold" source="dlc4_textures/attach_gold" />
		<mapping hash="attach_chrome" source="dlc4_textures/attach_chrome" />
	</globalTextures>

	<meshmaps>meshmaps.txt</meshmaps>

	<avatar>
		<streampedConfig>streamped_meta.xml</streampedConfig>
		<streampedList>streamped_list.txt</streampedList>
		<streampedIDE>peds.ide</streampedIDE>
		<streampedComponents>DLCComponents.xml</streampedComponents>
		<avatarScreen>AvatarScreen.xml</avatarScreen>
	</avatar>
</setup>

