# !! --------------------------------------------------------- !! 
# Collision Setup - Do not move from the top of .dat
# !! --------------------------------------------------------- !!

NEW_COLLISION_SETUP 1

# ---------------------------------------------------------------


#
# Load IDEs first, then the models and after that the IPLs

IMGLIST common:/DATA/DEFAULT_IMAGES_MP.TXT
IMGLIST DLCcem:/common/data/levels/v_cemet/images.txt
IMG platform:/DATA/CDIMAGES/PATHS.IMG
IMGLIST common:/data/mppedlist.dat
IMGLIST common:/data/mpvehlist.dat


# Network Level Data
#-----------------
NETWORKLEVELDATA DLCcem:/common/data/levels/v_cemet/networkleveldata.xml
NETWORKLEVELDATA DLCcem:/common/data/levels/v_cemet/sev_pesdata.xml 

SCRIPT platform:/LEVELS/v_marina/ script.img script_final.img
IMG PLATFORM:/ANIM/EXPRESSIONS.IMG

# StreamPed Assets
#-----------------
STREAMPEDLIST common:/data/streamped_list.dat

# Persistent Ped Data
#------------------
PERSISTENTPEDS common:/data/persistentpeds.dat 

#Water 
#-----

WATER DLCcem:/common/data/levels/v_cemet/water.dat

# Props files
# -----------

IDE platform:/LEVELS/GENERIC/PED_PROPS.IDE
IDE platform:/LEVELS/GENERIC/PROCOBJ.IDE
IDE platform:/LEVELS/GENERIC/ICONS.IDE
IDE platform:/levels/p_mp_pckups/p_mp_pckups.ide
IDE platform:/levels/p_mp_pckups/p_silhouette.ide

# TimeCycle
# ---------

WEATHER DLCcem:/common/data/levels/v_cemet/weather.dat
TIMECYCLE DLCcem:/platform/levels/v_cemet/timecycle/timecycle.xml
#TIMECYCLEDEF platform:/DATA/TIMECYCLE/TIMECYCLE_DEFAULT.XML

#Minimap
#-----

MINIMAP DLCcem:/platform/levels/v_cemet/minimaps

# Procedural
# ----------

PROCOBJ common:/DATA/MATERIALS/PROCEDURAL.DAT

# Cloud file
# ---------------------------------------------------------------
CLOUDS DLCcem:/common/data/levels/v_cemet/Clouds.xml

# ---------------------------------------------------------------
# Map Prop files
# ---------------------------------------------------------------

IDE DLCcem:/platform/levels/v_cemet/props/mp_p_1stcem.ide
IDE DLCcem:/platform/levels/v_cemet/props/mp_p_doors.ide
IDE DLCcem:/platform/levels/v_cemet/props/mp_p_funhmei.ide
IDE DLCcem:/platform/levels/v_cemet/props/mp_p_rotgdn.ide
IDE DLCcem:/platform/levels/v_cemet/props/mp_p_script.ide
IDE DLCcem:/platform/levels/v_cemet/props/mp_p_snip01.ide
IDE DLCcem:/platform/levels/v_cemet/props/mp_p_sniper.ide
IDE DLCcem:/platform/levels/v_cemet/props/mp_p_veg.ide
IDE DLCcem:/platform/levels/v_cemet/props/mp_p_veg2.ide
IDE DLCcem:/platform/levels/v_cemet/props/mp_p_mauzne.ide


# ---------------------------------------------------------------
# Map files
# ---------------------------------------------------------------


IDE DLCcem:/platform/levels/v_cemet/v_bg_nw.ide
IDE DLCcem:/platform/levels/v_cemet/v_mauzne.ide
IDE DLCcem:/platform/levels/v_cemet/v_rotgdn.ide
IDE DLCcem:/platform/levels/v_cemet/v_sniper.ide
IDE DLCcem:/platform/levels/v_cemet/v_mauapr.ide

# ---------------------------------------------------------------
# Map Interior files
# ---------------------------------------------------------------
IDE DLCcem:/platform/levels/v_cemet/interiors/v_mauzneint.ide


# -----------------
# Scene information
# -----------------

IPL DLCcem:/common/data/levels/v_cemet/MAPAREA.IPL
IPL DLCcem:/common/data/levels/v_cemet/occl.ipl
ZONEBIND DLCcem:/common/data/levels/v_cemet/zonebind.dat
#PEDGRP DLCcem:/common/data/levels/v_cemet/pedgrp.dat
#POPSCHED DLCcem:/common/data/levels/v_cemet/popcycle.dat


IPL DLCcem:/platform/levels/v_cemet/v_bg_nw.ipl
IPL DLCcem:/platform/levels/v_cemet/v_mauzne.ipl
IPL DLCcem:/platform/levels/v_cemet/v_rotgdn.ipl
IPL DLCcem:/platform/levels/v_cemet/v_sniper.ipl
IPL DLCcem:/platform/levels/v_cemet/v_mauapr.ipl


# Spatial Cover Data
# --------------------
SPATIALDATA DLCcem:/common/data/levels/v_cemet/SpatialData.xml



# Shorelines
# ----------
#SHORELINES DLCcem:/common/data/levels/v_cemet/shorelines.DAT

# Streamhelpers
#------------------

STREAM_HELPERS DLCcem:/common/data/levels/v_cemet/streamhelpers.dat 

# Shadows
# -----------------
SHADOWS DLCcem:/common/data/levels/v_cemet/cascade_shadows.dat

# ----------------------------------------------------
# Particle Effects
# ----------------------------------------------------
PTFX platform:/data/effects/v_cemet_core.ipfl

# Effects
#-----------
EXPLOSIONFX common:/data/effects/explosionFx_MP.dat
FIREFX common:/data/effects/fireFx_MP.dat
