#
# ModelIDs 
# peds:				0-129 (special characters 99-109)
# vehicles:			400-799
# car components 		800-805
# ped components 		806-807
# wheels: 			810-820
# gifts and misc weapons:	821-829
# weapons:			830-869
# cutscene heads/objs: 		870-874
#
# f(sscanf(pLine, "%23s %47s %23s %d %f", &name[0], &txdName[0], &animFileName[0], &numLods, &lodDist) != 5)


###############################################################################
weap
###############################################################################

# Melee




# handguns




# shotguns



# sub-machineguns
# machineguns


# rifles

w_sr_m24_aa_h,		w_sr_m24_aa_h,		dlc4_w_sr_m24_aa_h,	1,	100,	0

# sniper
w_ar_ia2_aa_h,		w_ar_ia2_aa_h,		dlc4_w_ar_ia2_aa_h,	1,	100,	0
# heavy
# thrown



# Bullets
# Shells

# Magazines


w_sr_m24_clip_aa_h,	w_sr_m24_clip_aa_h,	null,	1,	100,	0
w_ar_ia2_clip_aa_h, w_ar_ia2_clip_aa_h, null,   1,  100,    0



#scope
#misc


end

2dfx
end

txdp
# Magazines

w_sr_m24_clip_aa_h,		w_sr_m24_aa_h
w_ar_ia2_clip_aa_h,		w_ar_ia2_aa_h

end
