<en>
<string id="1"><![CDATA[[SpaceNavCamera]: Found 3DConnexion Device.]]></string>
<string id="88"><![CDATA[[SpaceNavCamera]: No enabled IKSPCamera components in ]]></string>
<string id="197"><![CDATA[.]]></string>
<string id="200"><![CDATA[[TrackIR]: TrackIR is unavailable, cannot initialize!]]></string>
<string id="307"><![CDATA[[TrackIR]: TrackIR client is null, cannot initialize!]]></string>
<string id="414"><![CDATA[[TrackIR]: Client Unavailable! Cannot update!]]></string>
<string id="505"><![CDATA[activeFlight]]></string>
<string id="530"><![CDATA[activeIVA]]></string>
<string id="549"><![CDATA[activeEVA]]></string>
<string id="568"><![CDATA[activeMap]]></string>
<string id="587"><![CDATA[activeKSC]]></string>
<string id="606"><![CDATA[activeTrackingStation]]></string>
<string id="649"><![CDATA[activeEditors]]></string>
<string id="676"><![CDATA[LinX]]></string>
<string id="685"><![CDATA[LinY]]></string>
<string id="694"><![CDATA[LinZ]]></string>
<string id="703"><![CDATA[Pitch]]></string>
<string id="714"><![CDATA[Yaw]]></string>
<string id="721"><![CDATA[Roll]]></string>
<string id="730"><![CDATA[upperClamp]]></string>
<string id="751"><![CDATA[lowerClamp]]></string>
<string id="772"><![CDATA[factor]]></string>
<string id="785"><![CDATA[TRACKIR]]></string>
<string id="800"><![CDATA[Missing WheelCollider]]></string>
<string id="843"><![CDATA[
]]></string>
<string id="846"><![CDATA[Stability Assist]]></string>
<string id="879"><![CDATA[Prograde/Retrograde Hold]]></string>
<string id="928"><![CDATA[Radial, Normal Attitude Hold]]></string>
<string id="985"><![CDATA[Maneuver Hold
Target Tracking]]></string>
<string id="1044"><![CDATA[Increase Resource Converter Efficiency]]></string>
<string id="1121"><![CDATA[Increase Drill Efficiency]]></string>
<string id="1172"><![CDATA[Engine power ]]></string>
<string id="1199"><![CDATA[F2]]></string>
<string id="1204"><![CDATA[%]]></string>
<string id="1207"><![CDATA[Run Experiments from EVA]]></string>
<string id="1256"><![CDATA[Fuel usage ]]></string>
<string id="1279"><![CDATA[Full Vessel Control Without CommNet Access]]></string>
<string id="1364"><![CDATA[G-Force Tolerance Increase: {0}x]]></string>
<string id="1429"><![CDATA[Heat production ]]></string>
<string id="1462"><![CDATA[Maximum throttle ]]></string>
<string id="1497"><![CDATA[Part Science Return: ]]></string>
<string id="1540"><![CDATA[Provides repair skills:]]></string>
<string id="1587"><![CDATA[Repack Parachutes]]></string>
<string id="1622"><![CDATA[Repair Landing Legs]]></string>
<string id="1661"><![CDATA[Repair Wheels]]></string>
<string id="1688"><![CDATA[Reset Experiments]]></string>
<string id="1723"><![CDATA[Vessel Science Return: ]]></string>
<string id="1770"><![CDATA[name]]></string>
<string id="1779"><![CDATA[ExperienceTraitConfig: name cannot be null]]></string>
<string id="1864"><![CDATA[title]]></string>
<string id="1875"><![CDATA[desc]]></string>
<string id="1884"><![CDATA[description]]></string>
<string id="1907"><![CDATA[icon]]></string>
<string id="1916"><![CDATA[EFFECT]]></string>
<string id="1929"><![CDATA[EXPERIENCE_TRAIT]]></string>
<string id="1962"><![CDATA[ExperienceSystemConfig: Experience trait ']]></string>
<string id="2047"><![CDATA[' already exists]]></string>
<string id="2080"><![CDATA[modifiers]]></string>
<string id="2099"><![CDATA[ExperienceTrait: Config cannot be null]]></string>
<string id="2176"><![CDATA[ExperienceTrait: Cannot add effect ']]></string>
<string id="2249"><![CDATA[' as it does not exist.]]></string>
<string id="2296"><![CDATA[<b>]]></string>
<string id="2303"><![CDATA[</>

]]></string>
<string id="2314"><![CDATA[Experience (]]></string>
<string id="2339"><![CDATA[): ]]></string>
<string id="2346"><![CDATA[Failed to locate protocrewMember, or Animator Component! unable to start expression AI]]></string>
<string id="2520"><![CDATA[null]]></string>
<string id="2529"><![CDATA[Idle (Grounded)]]></string>
<string id="2560"><![CDATA[Ladder (Idle)]]></string>
<string id="2587"><![CDATA[Idle (Floating)]]></string>
<string id="2618"><![CDATA[Swim (Idle)]]></string>
<string id="2641"><![CDATA[Ragdoll]]></string>
<string id="2656"><![CDATA[Recover]]></string>
<string id="2671"><![CDATA[Fall]]></string>
<string id="2680"><![CDATA[Stumble]]></string>
<string id="2695"><![CDATA[Expression]]></string>
<string id="2716"><![CDATA[Variance]]></string>
<string id="2733"><![CDATA[SecondaryVariance]]></string>
<string id="2768"><![CDATA[hasHelmet]]></string>
<string id="2787"><![CDATA[isIdle]]></string>
<string id="2800"><![CDATA[IdleFloatController]]></string>
<string id="2839"><![CDATA[ Kerman]]></string>
<string id="2854"><![CDATA[Adam]]></string>
<string id="2863"><![CDATA[Al]]></string>
<string id="2868"><![CDATA[Alan]]></string>
<string id="2877"><![CDATA[Archibald]]></string>
<string id="2896"><![CDATA[Benjamin]]></string>
<string id="2913"><![CDATA[Brian]]></string>
<string id="2924"><![CDATA[Buzz]]></string>
<string id="2933"><![CDATA[Carson]]></string>
<string id="2946"><![CDATA[Chad]]></string>
<string id="2955"><![CDATA[Charlie]]></string>
<string id="2970"><![CDATA[Chris]]></string>
<string id="2981"><![CDATA[Chrisnic]]></string>
<string id="2998"><![CDATA[Cristiano]]></string>
<string id="3017"><![CDATA[Chuck]]></string>
<string id="3028"><![CDATA[Dean]]></string>
<string id="3037"><![CDATA[Ed]]></string>
<string id="3042"><![CDATA[Edan]]></string>
<string id="3051"><![CDATA[Edlu]]></string>
<string id="3060"><![CDATA[Elliot]]></string>
<string id="3073"><![CDATA[Elon]]></string>
<string id="3082"><![CDATA[Fabien]]></string>
<string id="3095"><![CDATA[Felipe]]></string>
<string id="3108"><![CDATA[Felix]]></string>
<string id="3119"><![CDATA[Frank]]></string>
<string id="3130"><![CDATA[Franklin]]></string>
<string id="3147"><![CDATA[Gus]]></string>
<string id="3154"><![CDATA[Hans]]></string>
<string id="3163"><![CDATA[Hermes]]></string>
<string id="3176"><![CDATA[Jack]]></string>
<string id="3185"><![CDATA[James]]></string>
<string id="3196"><![CDATA[Jan]]></string>
<string id="3203"><![CDATA[Jaysef]]></string>
<string id="3216"><![CDATA[Jim]]></string>
<string id="3223"><![CDATA[Joe]]></string>
<string id="3230"><![CDATA[Johan]]></string>
<string id="3241"><![CDATA[Kasper]]></string>
<string id="3254"><![CDATA[Kevin]]></string>
<string id="3265"><![CDATA[Kirk]]></string>
<string id="3274"><![CDATA[Kurt]]></string>
<string id="3283"><![CDATA[Lars]]></string>
<string id="3292"><![CDATA[Lashel]]></string>
<string id="3305"><![CDATA[Lefty]]></string>
<string id="3316"><![CDATA[Lem]]></string>
<string id="3323"><![CDATA[Luke]]></string>
<string id="3332"><![CDATA[Mac]]></string>
<string id="3339"><![CDATA[Malcolm]]></string>
<string id="3354"><![CDATA[Maldom]]></string>
<string id="3367"><![CDATA[Matt]]></string>
<string id="3376"><![CDATA[Mike]]></string>
<string id="3385"><![CDATA[Mind]]></string>
<string id="3394"><![CDATA[Minidou]]></string>
<string id="3409"><![CDATA[Nathan]]></string>
<string id="3422"><![CDATA[Nathanael]]></string>
<string id="3441"><![CDATA[Pepe]]></string>
<string id="3450"><![CDATA[Peter]]></string>
<string id="3461"><![CDATA[Phil]]></string>
<string id="3470"><![CDATA[Pomeroy]]></string>
<string id="3485"><![CDATA[Randall]]></string>
<string id="3500"><![CDATA[Ruben]]></string>
<string id="3511"><![CDATA[Scott]]></string>
<string id="3522"><![CDATA[Sean]]></string>
<string id="3531"><![CDATA[Sebastien]]></string>
<string id="3550"><![CDATA[Sido]]></string>
<string id="3559"><![CDATA[Spaghetti]]></string>
<string id="3578"><![CDATA[Steve]]></string>
<string id="3589"><![CDATA[Tim]]></string>
<string id="3596"><![CDATA[Tom]]></string>
<string id="3603"><![CDATA[Ted]]></string>
<string id="3610"><![CDATA[Vasya]]></string>
<string id="3621"><![CDATA[Will]]></string>
<string id="3630"><![CDATA[Ziggy]]></string>
<string id="3641"><![CDATA[Ad]]></string>
<string id="3646"><![CDATA[Ald]]></string>
<string id="3653"><![CDATA[An]]></string>
<string id="3658"><![CDATA[Bar]]></string>
<string id="3665"><![CDATA[Bart]]></string>
<string id="3674"><![CDATA[Bil]]></string>
<string id="3681"><![CDATA[Billy-Bob]]></string>
<string id="3700"><![CDATA[Bob]]></string>
<string id="3707"><![CDATA[Bur]]></string>
<string id="3714"><![CDATA[Cal]]></string>
<string id="3721"><![CDATA[Cam]]></string>
<string id="3728"><![CDATA[Cor]]></string>
<string id="3735"><![CDATA[Dan]]></string>
<string id="3742"><![CDATA[Der]]></string>
<string id="3749"><![CDATA[Des]]></string>
<string id="3756"><![CDATA[Dil]]></string>
<string id="3763"><![CDATA[Do]]></string>
<string id="3768"><![CDATA[Don]]></string>
<string id="3775"><![CDATA[Dood]]></string>
<string id="3784"><![CDATA[Du]]></string>
<string id="3789"><![CDATA[Dud]]></string>
<string id="3796"><![CDATA[Dun]]></string>
<string id="3803"><![CDATA[El]]></string>
<string id="3808"><![CDATA[En]]></string>
<string id="3813"><![CDATA[Er]]></string>
<string id="3818"><![CDATA[Fer]]></string>
<string id="3825"><![CDATA[Fred]]></string>
<string id="3834"><![CDATA[Fro]]></string>
<string id="3841"><![CDATA[Gene]]></string>
<string id="3850"><![CDATA[Geof]]></string>
<string id="3859"><![CDATA[Ger]]></string>
<string id="3866"><![CDATA[Gil]]></string>
<string id="3873"><![CDATA[Greg]]></string>
<string id="3882"><![CDATA[Had]]></string>
<string id="3889"><![CDATA[Hal]]></string>
<string id="3896"><![CDATA[Han]]></string>
<string id="3903"><![CDATA[Har]]></string>
<string id="3910"><![CDATA[Hen]]></string>
<string id="3917"><![CDATA[Her]]></string>
<string id="3924"><![CDATA[Hud]]></string>
<string id="3931"><![CDATA[Jed]]></string>
<string id="3938"><![CDATA[Jen]]></string>
<string id="3945"><![CDATA[Jer]]></string>
<string id="3952"><![CDATA[John]]></string>
<string id="3961"><![CDATA[Jeb]]></string>
<string id="3968"><![CDATA[Jon]]></string>
<string id="3975"><![CDATA[Jor]]></string>
<string id="3982"><![CDATA[Kel]]></string>
<string id="3989"><![CDATA[Ken]]></string>
<string id="3996"><![CDATA[Ker]]></string>
<string id="4003"><![CDATA[Kir]]></string>
<string id="4010"><![CDATA[Lan]]></string>
<string id="4017"><![CDATA[Len]]></string>
<string id="4024"><![CDATA[Lo]]></string>
<string id="4029"><![CDATA[Lod]]></string>
<string id="4036"><![CDATA[Lu]]></string>
<string id="4041"><![CDATA[Lud]]></string>
<string id="4048"><![CDATA[Mal]]></string>
<string id="4055"><![CDATA[Mat]]></string>
<string id="4062"><![CDATA[Mel]]></string>
<string id="4069"><![CDATA[Mer]]></string>
<string id="4076"><![CDATA[Mil]]></string>
<string id="4083"><![CDATA[Mit]]></string>
<string id="4090"><![CDATA[Mun]]></string>
<string id="4097"><![CDATA[Ned]]></string>
<string id="4104"><![CDATA[Neil]]></string>
<string id="4113"><![CDATA[Nel]]></string>
<string id="4120"><![CDATA[New]]></string>
<string id="4127"><![CDATA[Ob]]></string>
<string id="4132"><![CDATA[Or]]></string>
<string id="4137"><![CDATA[Pat]]></string>
<string id="4144"><![CDATA[Pod]]></string>
<string id="4151"><![CDATA[Ray]]></string>
<string id="4158"><![CDATA[Rib]]></string>
<string id="4165"><![CDATA[Rich]]></string>
<string id="4174"><![CDATA[Ro]]></string>
<string id="4179"><![CDATA[Rod]]></string>
<string id="4186"><![CDATA[Ron]]></string>
<string id="4193"><![CDATA[Sam]]></string>
<string id="4200"><![CDATA[See]]></string>
<string id="4207"><![CDATA[Shel]]></string>
<string id="4216"><![CDATA[Shep]]></string>
<string id="4225"><![CDATA[Sher]]></string>
<string id="4234"><![CDATA[Sid]]></string>
<string id="4241"><![CDATA[Sig]]></string>
<string id="4248"><![CDATA[Son]]></string>
<string id="4255"><![CDATA[Tan]]></string>
<string id="4262"><![CDATA[Theo]]></string>
<string id="4271"><![CDATA[Thom]]></string>
<string id="4280"><![CDATA[Thomp]]></string>
<string id="4291"><![CDATA[Wehr]]></string>
<string id="4300"><![CDATA[Wil]]></string>
<string id="4307"><![CDATA[ald]]></string>
<string id="4314"><![CDATA[bal]]></string>
<string id="4321"><![CDATA[bald]]></string>
<string id="4330"><![CDATA[bart]]></string>
<string id="4339"><![CDATA[bas]]></string>
<string id="4346"><![CDATA[berry]]></string>
<string id="4357"><![CDATA[bert]]></string>
<string id="4366"><![CDATA[bin]]></string>
<string id="4373"><![CDATA[ble]]></string>
<string id="4380"><![CDATA[bles]]></string>
<string id="4389"><![CDATA[bo]]></string>
<string id="4394"><![CDATA[bree]]></string>
<string id="4403"><![CDATA[brett]]></string>
<string id="4414"><![CDATA[bro]]></string>
<string id="4421"><![CDATA[bur]]></string>
<string id="4428"><![CDATA[burry]]></string>
<string id="4439"><![CDATA[bus]]></string>
<string id="4446"><![CDATA[by]]></string>
<string id="4451"><![CDATA[cal]]></string>
<string id="4458"><![CDATA[can]]></string>
<string id="4465"><![CDATA[cas]]></string>
<string id="4472"><![CDATA[cott]]></string>
<string id="4481"><![CDATA[dan]]></string>
<string id="4488"><![CDATA[dard]]></string>
<string id="4497"><![CDATA[das]]></string>
<string id="4504"><![CDATA[den]]></string>
<string id="4511"><![CDATA[din]]></string>
<string id="4518"><![CDATA[do]]></string>
<string id="4523"><![CDATA[dock]]></string>
<string id="4532"><![CDATA[don]]></string>
<string id="4539"><![CDATA[dorf]]></string>
<string id="4548"><![CDATA[dos]]></string>
<string id="4555"><![CDATA[dous]]></string>
<string id="4564"><![CDATA[dred]]></string>
<string id="4573"><![CDATA[drin]]></string>
<string id="4582"><![CDATA[dun]]></string>
<string id="4589"><![CDATA[ely]]></string>
<string id="4596"><![CDATA[emone]]></string>
<string id="4607"><![CDATA[emy]]></string>
<string id="4614"><![CDATA[eny]]></string>
<string id="4621"><![CDATA[fal]]></string>
<string id="4628"><![CDATA[fel]]></string>
<string id="4635"><![CDATA[fen]]></string>
<string id="4642"><![CDATA[field]]></string>
<string id="4653"><![CDATA[ford]]></string>
<string id="4662"><![CDATA[fred]]></string>
<string id="4671"><![CDATA[frey]]></string>
<string id="4680"><![CDATA[frid]]></string>
<string id="4689"><![CDATA[frod]]></string>
<string id="4698"><![CDATA[fry]]></string>
<string id="4705"><![CDATA[furt]]></string>
<string id="4714"><![CDATA[gan]]></string>
<string id="4721"><![CDATA[gar]]></string>
<string id="4728"><![CDATA[gard]]></string>
<string id="4737"><![CDATA[gas]]></string>
<string id="4744"><![CDATA[gee]]></string>
<string id="4751"><![CDATA[gel]]></string>
<string id="4758"><![CDATA[ger]]></string>
<string id="4765"><![CDATA[gun]]></string>
<string id="4772"><![CDATA[hat]]></string>
<string id="4779"><![CDATA[ing]]></string>
<string id="4786"><![CDATA[ke]]></string>
<string id="4791"><![CDATA[kin]]></string>
<string id="4798"><![CDATA[lan]]></string>
<string id="4805"><![CDATA[las]]></string>
<string id="4812"><![CDATA[ler]]></string>
<string id="4819"><![CDATA[ley]]></string>
<string id="4826"><![CDATA[lie]]></string>
<string id="4833"><![CDATA[lin]]></string>
<string id="4840"><![CDATA[lo]]></string>
<string id="4845"><![CDATA[lock]]></string>
<string id="4854"><![CDATA[long]]></string>
<string id="4863"><![CDATA[lorf]]></string>
<string id="4872"><![CDATA[ly]]></string>
<string id="4877"><![CDATA[mal]]></string>
<string id="4884"><![CDATA[man]]></string>
<string id="4891"><![CDATA[min]]></string>
<string id="4898"><![CDATA[ming]]></string>
<string id="4907"><![CDATA[mon]]></string>
<string id="4914"><![CDATA[more]]></string>
<string id="4923"><![CDATA[mund]]></string>
<string id="4932"><![CDATA[my]]></string>
<string id="4937"><![CDATA[nand]]></string>
<string id="4946"><![CDATA[nard]]></string>
<string id="4955"><![CDATA[ner]]></string>
<string id="4962"><![CDATA[ney]]></string>
<string id="4969"><![CDATA[nie]]></string>
<string id="4976"><![CDATA[ny]]></string>
<string id="4981"><![CDATA[oly]]></string>
<string id="4988"><![CDATA[ory]]></string>
<string id="4995"><![CDATA[pond]]></string>
<string id="5004"><![CDATA[pont]]></string>
<string id="5013"><![CDATA[rey]]></string>
<string id="5020"><![CDATA[rick]]></string>
<string id="5029"><![CDATA[rie]]></string>
<string id="5036"><![CDATA[righ]]></string>
<string id="5045"><![CDATA[rim]]></string>
<string id="5052"><![CDATA[rod]]></string>
<string id="5059"><![CDATA[ry]]></string>
<string id="5064"><![CDATA[sby]]></string>
<string id="5071"><![CDATA[sel]]></string>
<string id="5078"><![CDATA[sen]]></string>
<string id="5085"><![CDATA[sey]]></string>
<string id="5092"><![CDATA[ski]]></string>
<string id="5099"><![CDATA[son]]></string>
<string id="5106"><![CDATA[sted]]></string>
<string id="5115"><![CDATA[ster]]></string>
<string id="5124"><![CDATA[sy]]></string>
<string id="5129"><![CDATA[ton]]></string>
<string id="5136"><![CDATA[top]]></string>
<string id="5143"><![CDATA[trey]]></string>
<string id="5152"><![CDATA[uki]]></string>
<string id="5159"><![CDATA[ul]]></string>
<string id="5164"><![CDATA[us]]></string>
<string id="5169"><![CDATA[van]]></string>
<string id="5176"><![CDATA[vey]]></string>
<string id="5183"><![CDATA[vin]]></string>
<string id="5190"><![CDATA[vis]]></string>
<string id="5197"><![CDATA[well]]></string>
<string id="5206"><![CDATA[wig]]></string>
<string id="5213"><![CDATA[win]]></string>
<string id="5220"><![CDATA[wise]]></string>
<string id="5229"><![CDATA[zer]]></string>
<string id="5236"><![CDATA[zon]]></string>
<string id="5243"><![CDATA[zor]]></string>
<string id="5250"><![CDATA[Alice]]></string>
<string id="5261"><![CDATA[Allison]]></string>
<string id="5276"><![CDATA[Barbara]]></string>
<string id="5291"><![CDATA[Bonnie]]></string>
<string id="5304"><![CDATA[Brooke]]></string>
<string id="5317"><![CDATA[Carol]]></string>
<string id="5328"><![CDATA[Ceri]]></string>
<string id="5337"><![CDATA[Dotty]]></string>
<string id="5348"><![CDATA[Dottie]]></string>
<string id="5361"><![CDATA[Eileen]]></string>
<string id="5374"><![CDATA[Ellen]]></string>
<string id="5385"><![CDATA[Gia]]></string>
<string id="5392"><![CDATA[Heidi]]></string>
<string id="5403"><![CDATA[Jane]]></string>
<string id="5412"><![CDATA[Jeaneane]]></string>
<string id="5429"><![CDATA[Jean]]></string>
<string id="5438"><![CDATA[Jeanette]]></string>
<string id="5455"><![CDATA[Joan]]></string>
<string id="5464"><![CDATA[Judith]]></string>
<string id="5477"><![CDATA[Karen]]></string>
<string id="5488"><![CDATA[Kazu]]></string>
<string id="5497"><![CDATA[Keema]]></string>
<string id="5508"><![CDATA[Leah]]></string>
<string id="5517"><![CDATA[Leia]]></string>
<string id="5526"><![CDATA[Lisa]]></string>
<string id="5535"><![CDATA[Lola]]></string>
<string id="5544"><![CDATA[Liz]]></string>
<string id="5551"><![CDATA[Maya]]></string>
<string id="5560"><![CDATA[Meg]]></string>
<string id="5567"><![CDATA[Mila]]></string>
<string id="5576"><![CDATA[Mae]]></string>
<string id="5583"><![CDATA[Maegan]]></string>
<string id="5596"><![CDATA[Margaret]]></string>
<string id="5613"><![CDATA[Mito]]></string>
<string id="5622"><![CDATA[Nancy]]></string>
<string id="5633"><![CDATA[Nina]]></string>
<string id="5642"><![CDATA[Marsha]]></string>
<string id="5655"><![CDATA[Megan]]></string>
<string id="5666"><![CDATA[Nicole]]></string>
<string id="5679"><![CDATA[Olivia]]></string>
<string id="5692"><![CDATA[Peggy]]></string>
<string id="5703"><![CDATA[Piper]]></string>
<string id="5714"><![CDATA[Phoebe]]></string>
<string id="5727"><![CDATA[Sally]]></string>
<string id="5738"><![CDATA[Samantha]]></string>
<string id="5755"><![CDATA[Sara]]></string>
<string id="5764"><![CDATA[Sarah]]></string>
<string id="5775"><![CDATA[Serena]]></string>
<string id="5788"><![CDATA[Shannon]]></string>
<string id="5803"><![CDATA[Summer]]></string>
<string id="5816"><![CDATA[Svetlana]]></string>
<string id="5833"><![CDATA[Stephanie]]></string>
<string id="5852"><![CDATA[Tamara]]></string>
<string id="5865"><![CDATA[Tati]]></string>
<string id="5874"><![CDATA[Tatiana]]></string>
<string id="5889"><![CDATA[Aga]]></string>
<string id="5896"><![CDATA[Ar]]></string>
<string id="5901"><![CDATA[As]]></string>
<string id="5906"><![CDATA[Bea]]></string>
<string id="5913"><![CDATA[Ber]]></string>
<string id="5920"><![CDATA[Car]]></string>
<string id="5927"><![CDATA[Cat]]></string>
<string id="5934"><![CDATA[Cer]]></string>
<string id="5941"><![CDATA[Clau]]></string>
<string id="5950"><![CDATA[Cris]]></string>
<string id="5959"><![CDATA[Da]]></string>
<string id="5964"><![CDATA[Daph]]></string>
<string id="5973"><![CDATA[De]]></string>
<string id="5978"><![CDATA[Deb]]></string>
<string id="5985"><![CDATA[Di]]></string>
<string id="5990"><![CDATA[Eil]]></string>
<string id="5997"><![CDATA[Eli]]></string>
<string id="6004"><![CDATA[Eri]]></string>
<string id="6011"><![CDATA[Fran]]></string>
<string id="6020"><![CDATA[Gra]]></string>
<string id="6027"><![CDATA[Gem]]></string>
<string id="6034"><![CDATA[Gi]]></string>
<string id="6039"><![CDATA[Gle]]></string>
<string id="6046"><![CDATA[Gwen]]></string>
<string id="6055"><![CDATA[Hai]]></string>
<string id="6062"><![CDATA[Hay]]></string>
<string id="6069"><![CDATA[Hel]]></string>
<string id="6076"><![CDATA[Hil]]></string>
<string id="6083"><![CDATA[Isa]]></string>
<string id="6090"><![CDATA[Ir]]></string>
<string id="6095"><![CDATA[Ja]]></string>
<string id="6100"><![CDATA[Jes]]></string>
<string id="6107"><![CDATA[Jo]]></string>
<string id="6112"><![CDATA[Jul]]></string>
<string id="6119"><![CDATA[Ka]]></string>
<string id="6124"><![CDATA[Kar]]></string>
<string id="6131"><![CDATA[Kat]]></string>
<string id="6138"><![CDATA[Kath]]></string>
<string id="6147"><![CDATA[Kim]]></string>
<string id="6154"><![CDATA[La]]></string>
<string id="6159"><![CDATA[Lager]]></string>
<string id="6170"><![CDATA[Le]]></string>
<string id="6175"><![CDATA[Lea]]></string>
<string id="6182"><![CDATA[Lee]]></string>
<string id="6189"><![CDATA[Lin]]></string>
<string id="6196"><![CDATA[Lis]]></string>
<string id="6203"><![CDATA[Ma]]></string>
<string id="6208"><![CDATA[Mad]]></string>
<string id="6215"><![CDATA[Mag]]></string>
<string id="6222"><![CDATA[Mar]]></string>
<string id="6229"><![CDATA[Mau]]></string>
<string id="6236"><![CDATA[Max]]></string>
<string id="6243"><![CDATA[Mi]]></string>
<string id="6248"><![CDATA[Mir]]></string>
<string id="6255"><![CDATA[Mo]]></string>
<string id="6260"><![CDATA[Na]]></string>
<string id="6265"><![CDATA[Nata]]></string>
<string id="6274"><![CDATA[Ne]]></string>
<string id="6279"><![CDATA[Pa]]></string>
<string id="6284"><![CDATA[Pho]]></string>
<string id="6291"><![CDATA[Ra]]></string>
<string id="6296"><![CDATA[Ros]]></string>
<string id="6303"><![CDATA[San]]></string>
<string id="6310"><![CDATA[Si]]></string>
<string id="6315"><![CDATA[Sie]]></string>
<string id="6322"><![CDATA[Sta]]></string>
<string id="6329"><![CDATA[Stel]]></string>
<string id="6338"><![CDATA[Su]]></string>
<string id="6343"><![CDATA[Tam]]></string>
<string id="6350"><![CDATA[Te]]></string>
<string id="6355"><![CDATA[Ti]]></string>
<string id="6360"><![CDATA[Tra]]></string>
<string id="6367"><![CDATA[Tri]]></string>
<string id="6374"><![CDATA[Ur]]></string>
<string id="6379"><![CDATA[Val]]></string>
<string id="6386"><![CDATA[Ver]]></string>
<string id="6393"><![CDATA[Vir]]></string>
<string id="6400"><![CDATA[Wen]]></string>
<string id="6407"><![CDATA[Zel]]></string>
<string id="6414"><![CDATA[alla]]></string>
<string id="6423"><![CDATA[anda]]></string>
<string id="6432"><![CDATA[anna]]></string>
<string id="6441"><![CDATA[anne]]></string>
<string id="6450"><![CDATA[ayne]]></string>
<string id="6459"><![CDATA[be]]></string>
<string id="6464"><![CDATA[bel]]></string>
<string id="6471"><![CDATA[belle]]></string>
<string id="6482"><![CDATA[bella]]></string>
<string id="6493"><![CDATA[bie]]></string>
<string id="6500"><![CDATA[beth]]></string>
<string id="6509"><![CDATA[berta]]></string>
<string id="6520"><![CDATA[ca]]></string>
<string id="6525"><![CDATA[cee]]></string>
<string id="6532"><![CDATA[chel]]></string>
<string id="6541"><![CDATA[chell]]></string>
<string id="6552"><![CDATA[chelle]]></string>
<string id="6565"><![CDATA[cia]]></string>
<string id="6572"><![CDATA[cie]]></string>
<string id="6579"><![CDATA[cine]]></string>
<string id="6588"><![CDATA[cella]]></string>
<string id="6599"><![CDATA[cy]]></string>
<string id="6604"><![CDATA[da]]></string>
<string id="6609"><![CDATA[dra]]></string>
<string id="6616"><![CDATA[di]]></string>
<string id="6621"><![CDATA[dia]]></string>
<string id="6628"><![CDATA[die]]></string>
<string id="6635"><![CDATA[dine]]></string>
<string id="6644"><![CDATA[drien]]></string>
<string id="6655"><![CDATA[dolin]]></string>
<string id="6666"><![CDATA[edith]]></string>
<string id="6677"><![CDATA[elyn]]></string>
<string id="6686"><![CDATA[ella]]></string>
<string id="6695"><![CDATA[elle]]></string>
<string id="6704"><![CDATA[emma]]></string>
<string id="6713"><![CDATA[ena]]></string>
<string id="6720"><![CDATA[ene]]></string>
<string id="6727"><![CDATA[enna]]></string>
<string id="6736"><![CDATA[et]]></string>
<string id="6741"><![CDATA[ette]]></string>
<string id="6750"><![CDATA[gela]]></string>
<string id="6759"><![CDATA[gie]]></string>
<string id="6766"><![CDATA[grid]]></string>
<string id="6775"><![CDATA[gy]]></string>
<string id="6780"><![CDATA[i]]></string>
<string id="6783"><![CDATA[ice]]></string>
<string id="6790"><![CDATA[icca]]></string>
<string id="6799"><![CDATA[ie]]></string>
<string id="6804"><![CDATA[iel]]></string>
<string id="6811"><![CDATA[iella]]></string>
<string id="6822"><![CDATA[igh]]></string>
<string id="6829"><![CDATA[ina]]></string>
<string id="6836"><![CDATA[isa]]></string>
<string id="6843"><![CDATA[issa]]></string>
<string id="6852"><![CDATA[ise]]></string>
<string id="6859"><![CDATA[jorie]]></string>
<string id="6870"><![CDATA[la]]></string>
<string id="6875"><![CDATA[lee]]></string>
<string id="6882"><![CDATA[lenna]]></string>
<string id="6893"><![CDATA[liana]]></string>
<string id="6904"><![CDATA[lina]]></string>
<string id="6913"><![CDATA[line]]></string>
<string id="6922"><![CDATA[linne]]></string>
<string id="6933"><![CDATA[lian]]></string>
<string id="6942"><![CDATA[llian]]></string>
<string id="6953"><![CDATA[lotte]]></string>
<string id="6964"><![CDATA[lyn]]></string>
<string id="6971"><![CDATA[ma]]></string>
<string id="6976"><![CDATA[mie]]></string>
<string id="6983"><![CDATA[na]]></string>
<string id="6988"><![CDATA[ne]]></string>
<string id="6993"><![CDATA[nica]]></string>
<string id="7002"><![CDATA[nne]]></string>
<string id="7009"><![CDATA[phe]]></string>
<string id="7016"><![CDATA[phie]]></string>
<string id="7025"><![CDATA[phia]]></string>
<string id="7034"><![CDATA[ra]]></string>
<string id="7039"><![CDATA[re]]></string>
<string id="7044"><![CDATA[ree]]></string>
<string id="7051"><![CDATA[rina]]></string>
<string id="7060"><![CDATA[rine]]></string>
<string id="7069"><![CDATA[ris]]></string>
<string id="7076"><![CDATA[rys]]></string>
<string id="7083"><![CDATA[sa]]></string>
<string id="7088"><![CDATA[san]]></string>
<string id="7095"><![CDATA[sei]]></string>
<string id="7102"><![CDATA[selle]]></string>
<string id="7113"><![CDATA[sie]]></string>
<string id="7120"><![CDATA[ta]]></string>
<string id="7125"><![CDATA[te]]></string>
<string id="7130"><![CDATA[tha]]></string>
<string id="7137"><![CDATA[this]]></string>
<string id="7146"><![CDATA[thy]]></string>
<string id="7153"><![CDATA[ti]]></string>
<string id="7158"><![CDATA[tina]]></string>
<string id="7167"><![CDATA[tine]]></string>
<string id="7176"><![CDATA[trice]]></string>
<string id="7187"><![CDATA[trid]]></string>
<string id="7196"><![CDATA[tris]]></string>
<string id="7205"><![CDATA[trix]]></string>
<string id="7214"><![CDATA[trude]]></string>
<string id="7225"><![CDATA[ty]]></string>
<string id="7230"><![CDATA[ula]]></string>
<string id="7237"><![CDATA[una]]></string>
<string id="7244"><![CDATA[vie]]></string>
<string id="7251"><![CDATA[vy]]></string>
<string id="7256"><![CDATA[xie]]></string>
<string id="7263"><![CDATA[xy]]></string>
<string id="7268"><![CDATA[y]]></string>
<string id="7271"><![CDATA[ya]]></string>
<string id="7276"><![CDATA[yin]]></string>
<string id="7283"><![CDATA[zie]]></string>
<string id="7290"><![CDATA[zy]]></string>
<string id="7295"><![CDATA[Dildo]]></string>
<string id="7306"><![CDATA[Kerbal]]></string>
<string id="7319"><![CDATA[Kerman]]></string>
<string id="7332"><![CDATA[eee]]></string>
<string id="7339"><![CDATA[rrr]]></string>
<string id="7346"><![CDATA[Orgee]]></string>
<string id="7357"><![CDATA[Dada]]></string>
<string id="7366"><![CDATA[Megma]]></string>
<string id="7377"><![CDATA[Anus]]></string>
<string id="7386"><![CDATA[Sambo]]></string>
<string id="7397"><![CDATA[aaa]]></string>
<string id="7404"><![CDATA[aae]]></string>
<string id="7411"><![CDATA[aai]]></string>
<string id="7418"><![CDATA[aay]]></string>
<string id="7425"><![CDATA[aie]]></string>
<string id="7432"><![CDATA[aea]]></string>
<string id="7439"><![CDATA[eae]]></string>
<string id="7446"><![CDATA[eai]]></string>
<string id="7453"><![CDATA[eei]]></string>
<string id="7460"><![CDATA[eea]]></string>
<string id="7467"><![CDATA[eey]]></string>
<string id="7474"><![CDATA[aee]]></string>
<string id="7481"><![CDATA[eaa]]></string>
<string id="7488"><![CDATA[iee]]></string>
<string id="7495"><![CDATA[iie]]></string>
<string id="7502"><![CDATA[eay]]></string>
<string id="7509"><![CDATA[aey]]></string>
<string id="7516"><![CDATA[aan]]></string>
<string id="7523"><![CDATA[uae]]></string>
<string id="7530"><![CDATA[uie]]></string>
<string id="7537"><![CDATA[uea]]></string>
<string id="7544"><![CDATA[uan]]></string>
<string id="7551"><![CDATA[uay]]></string>
<string id="7558"><![CDATA[lll]]></string>
<string id="7565"><![CDATA[nnn]]></string>
<string id="7572"><![CDATA[mmm]]></string>
<string id="7579"><![CDATA[Jebediah Kerman]]></string>
<string id="7610"><![CDATA[Bill Kerman]]></string>
<string id="7633"><![CDATA[Bob Kerman]]></string>
<string id="7654"><![CDATA[Valentina Kerman]]></string>
<string id="7687"><![CDATA[KERBAL]]></string>
<string id="7700"><![CDATA[[Protocrewmember]: Instance of crewmember ]]></string>
<string id="7785"><![CDATA[ in part ]]></string>
<string id="7804"><![CDATA[ on ]]></string>
<string id="7813"><![CDATA[ did not match instance of ]]></string>
<string id="7868"><![CDATA[ on crew roster. (Stored index: ]]></string>
<string id="7933"><![CDATA[)]]></string>
<string id="7936"><![CDATA[[ProtoCrewMember Warning]: Crewmember ]]></string>
<string id="8013"><![CDATA[ found assigned but no vessels reference him. ]]></string>
<string id="8106"><![CDATA[ set as missing.]]></string>
<string id="8139"><![CDATA[ found inside a part but status is set as missing. Vessel must have failed to save earlier. Restoring assigned status.]]></string>
<string id="8377"><![CDATA[[Crew Assignment]: Part ]]></string>
<string id="8426"><![CDATA[ holds ]]></string>
<string id="8441"><![CDATA[ crew, but only ]]></string>
<string id="8474"><![CDATA[ are available.]]></string>
<string id="8505"><![CDATA[<color=]]></string>
<string id="8520"><![CDATA[>[Auto Crew Assignment]: ]]></string>
<string id="8571"><![CDATA[ just became an intrepid astronaut. (Recruiting Cost: ]]></string>
<string id="8680"><![CDATA[N2]]></string>
<string id="8685"><![CDATA[)</color>]]></string>
<string id="8704"><![CDATA[ just became an intrepid astronaut.</color>]]></string>
<string id="8791"><![CDATA[<color=orange><b>Cannot hire any more Kerbals. Not Enough Funds!</b></color>]]></string>
<string id="8945"><![CDATA[<color=orange><b>Cannot hire any more Kerbals. Astronaut Complex Capacity Reached!</b></color>]]></string>
<string id="9135"><![CDATA[ are available. Auto-hiring is disabled or not allowed at this point.]]></string>
<string id="9275"><![CDATA[<color=orange><b>]]></string>
<string id="9310"><![CDATA[/]]></string>
<string id="9313"><![CDATA[ Kerbals assigned to ]]></string>
<string id="9356"><![CDATA[. All Kerbals are assigned.</b></color>]]></string>
<string id="9435"><![CDATA[[Applicants List Error]: Cannot Hire ]]></string>
<string id="9510"><![CDATA[, is not an applicant]]></string>
<string id="9553"><![CDATA[[Applicants List Error]: Cannot sack ]]></string>
<string id="9628"><![CDATA[, is not part of the available crew]]></string>
<string id="9699"><![CDATA[[Applicants List Error]: Cannot give up ]]></string>
<string id="9780"><![CDATA[ for dead, is not MIA]]></string>
<string id="9823"><![CDATA[[Applicants List Error]: Cannot remove ]]></string>
<string id="9902"><![CDATA[, is not dead]]></string>
<string id="9929"><![CDATA[[ExperienceSystem]: Found ]]></string>
<string id="9982"><![CDATA[ trait types]]></string>
<string id="10007"><![CDATA[ effect types]]></string>
<string id="10034"><![CDATA[ ]]></string>
<string id="10037"><![CDATA[ = ]]></string>
<string id="10044"><![CDATA[F0]]></string>
<string id="10049"><![CDATA[Training]]></string>
<string id="10066"><![CDATA[Train at]]></string>
<string id="10083"><![CDATA[PlantFlag]]></string>
<string id="10102"><![CDATA[Plant flag on]]></string>
<string id="10129"><![CDATA[Land]]></string>
<string id="10138"><![CDATA[Land on]]></string>
<string id="10153"><![CDATA[Flight]]></string>
<string id="10166"><![CDATA[Flight at]]></string>
<string id="10185"><![CDATA[Suborbit]]></string>
<string id="10202"><![CDATA[Sub-orbit of]]></string>
<string id="10227"><![CDATA[Flyby]]></string>
<string id="10238"><![CDATA[Fly-by]]></string>
<string id="10251"><![CDATA[Escape]]></string>
<string id="10264"><![CDATA[Escape from]]></string>
<string id="10287"><![CDATA[Orbit]]></string>
<string id="10298"><![CDATA[Orbit around]]></string>
<string id="10323"><![CDATA[Die]]></string>
<string id="10330"><![CDATA[CREW]]></string>
<string id="10339"><![CDATA[APPLICANTS]]></string>
<string id="10360"><![CDATA[RECRUIT]]></string>
<string id="10375"><![CDATA[Pilot]]></string>
<string id="10386"><![CDATA[Engineer]]></string>
<string id="10403"><![CDATA[Scientist]]></string>
<string id="10422"><![CDATA[Tourist]]></string>
<string id="10437"><![CDATA[Detonator]]></string>
<string id="10456"><![CDATA[Particles/Additive]]></string>
<string id="10493"><![CDATA[FireballA-Default]]></string>
<string id="10528"><![CDATA[Detonator/Textures/Fireball]]></string>
<string id="10583"><![CDATA[_TintColor]]></string>
<string id="10604"><![CDATA[FireballB-Default]]></string>
<string id="10639"><![CDATA[Particles/Alpha Blended]]></string>
<string id="10686"><![CDATA[SmokeA-Default]]></string>
<string id="10715"><![CDATA[Detonator/Textures/Smoke]]></string>
<string id="10764"><![CDATA[SmokeB-Default]]></string>
<string id="10793"><![CDATA[Sparks-Default]]></string>
<string id="10822"><![CDATA[Detonator/Textures/GlowDot]]></string>
<string id="10875"><![CDATA[Shockwave-Default]]></string>
<string id="10910"><![CDATA[Detonator/Textures/Shockwave]]></string>
<string id="10967"><![CDATA[Glow-Default]]></string>
<string id="10992"><![CDATA[Detonator/Textures/Glow]]></string>
<string id="11039"><![CDATA[HeatDistort]]></string>
<string id="11062"><![CDATA[Heatwave-Default]]></string>
<string id="11095"><![CDATA[Detonator/Textures/Heatwave]]></string>
<string id="11150"><![CDATA[_BumpMap]]></string>
<string id="11167"><![CDATA[UNUSED]]></string>
<string id="11180"><![CDATA[CloudRing]]></string>
<string id="11199"><![CDATA[FireballA]]></string>
<string id="11218"><![CDATA[FireballB]]></string>
<string id="11237"><![CDATA[FireShadow]]></string>
<string id="11258"><![CDATA[OnDetonatorForceHit]]></string>
<string id="11297"><![CDATA[(Clone)]]></string>
<string id="11312"><![CDATA[Glow]]></string>
<string id="11321"><![CDATA[_BumpAmt]]></string>
<string id="11338"><![CDATA[Light]]></string>
<string id="11349"><![CDATA[Shockwave]]></string>
<string id="11368"><![CDATA[SmokeA]]></string>
<string id="11381"><![CDATA[SmokeB]]></string>
<string id="11394"><![CDATA[Sparks]]></string>
<string id="11407"><![CDATA[Hidden/Highlighted/Opaque]]></string>
<string id="11458"><![CDATA[Hidden/Highlighted/Transparent]]></string>
<string id="11519"><![CDATA[HighlightingSystem : Multiple Highlighter components on a single GameObject is not allowed! Highlighter has been disabled on a GameObject with name ']]></string>
<string id="11819"><![CDATA['.]]></string>
<string id="11824"><![CDATA[_MainTex]]></string>
<string id="11841"><![CDATA[_Outline]]></string>
<string id="11858"><![CDATA[_Cutoff]]></string>
<string id="11873"><![CDATA[_Intensity]]></string>
<string id="11894"><![CDATA[_ZTest]]></string>
<string id="11907"><![CDATA[_StencilRef]]></string>
<string id="11930"><![CDATA[_Cull]]></string>
<string id="11941"><![CDATA[_HighlightingBlur1]]></string>
<string id="11978"><![CDATA[_HighlightingBlur2]]></string>
<string id="12015"><![CDATA[_HighlightingBuffer]]></string>
<string id="12054"><![CDATA[_HighlightingBlurred]]></string>
<string id="12095"><![CDATA[_HighlightingBlurOffset]]></string>
<string id="12142"><![CDATA[_HighlightingZWrite]]></string>
<string id="12181"><![CDATA[_HighlightingOffsetFactor]]></string>
<string id="12232"><![CDATA[_HighlightingOffsetUnits]]></string>
<string id="12281"><![CDATA[_HighlightingBufferTexelSize]]></string>
<string id="12338"><![CDATA[RenderType]]></string>
<string id="12359"><![CDATA[Opaque]]></string>
<string id="12372"><![CDATA[Transparent]]></string>
<string id="12395"><![CDATA[TransparentCutout]]></string>
<string id="12430"><![CDATA[HighlightingSystem : Prevented attempt to set incorrect downsample factor value.]]></string>
<string id="12592"><![CDATA[HighlightingSystem : Framebuffer depth data is available back again and will be used to occlude highlighting. Highlighting occluders disabled.]]></string>
<string id="12878"><![CDATA[HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.]]></string>
<string id="13150"><![CDATA[direct3d]]></string>
<string id="13167"><![CDATA[directx]]></string>
<string id="13182"><![CDATA[direct3d 11]]></string>
<string id="13205"><![CDATA[directx 11]]></string>
<string id="13226"><![CDATA[HighlightingSystem : UpdateHighlightingBuffer() : Failed to create highlightingBuffer RenderTexture!]]></string>
<string id="13428"><![CDATA[HighlightingSystem : Only single instance of the HighlightingRenderer component is allowed on a single Gameobject! {0} has been disabled on GameObject with name '{1}'.]]></string>
<string id="13764"><![CDATA[HighlightingSystem : Image effects is not supported on this platform!]]></string>
<string id="13904"><![CDATA[HighlightingSystem : RenderTextures is not supported on this platform!]]></string>
<string id="14046"><![CDATA[HighlightingSystem : RenderTextureFormat.ARGB32 is not supported on this platform!]]></string>
<string id="14212"><![CDATA[HighlightingSystem : Stencil buffer is not supported on this platform!]]></string>
<string id="14354"><![CDATA[HighlightingSystem : HighlightingOpaque shader is not supported on this platform!]]></string>
<string id="14518"><![CDATA[HighlightingSystem : HighlightingTransparent shader is not supported on this platform!]]></string>
<string id="14692"><![CDATA[HighlightingSystem : Shader ']]></string>
<string id="14751"><![CDATA[' is not supported on this platform!]]></string>
<string id="14824"><![CDATA[HighlightingSystem : Edge Highlighting requires AA to work!]]></string>
<string id="14943"><![CDATA[HighlightingSystem]]></string>
<string id="14980"><![CDATA[Hidden/Highlighted/Blur]]></string>
<string id="15027"><![CDATA[Hidden/Highlighted/Cut]]></string>
<string id="15072"><![CDATA[Hidden/Highlighted/Composite]]></string>
<string id="15129"><![CDATA[!]]></string>
<string id="15132"><![CDATA[Fonts/ARIAL]]></string>
<string id="15155"><![CDATA[@]]></string>
<string id="15158"><![CDATA[Arial ]]></string>
<string id="15171"><![CDATA[ pts - Lorem ipsum dolor sit...]]></string>
<string id="15234"><![CDATA[Camera Target]]></string>
<string id="15261"><![CDATA[Mouse ScrollWheel]]></string>
<string id="15296"><![CDATA[Mouse Y]]></string>
<string id="15311"><![CDATA[Mouse X]]></string>
<string id="15326"><![CDATA[ floating text]]></string>
<string id="15355"><![CDATA[The <#0050FF>count is: </color>{0:2}]]></string>
<string id="15428"><![CDATA[Fonts & Materials/IMPACT SDF]]></string>
<string id="15485"><![CDATA[Fonts & Materials/IMPACT SDF - Drop Shadow]]></string>
<string id="15570"><![CDATA[A <#0080ff>simple</color> line of text.]]></string>
<string id="15649"><![CDATA[The count is <#0080ff>{0}</color>]]></string>
<string id="15716"><![CDATA[Frame Counter]]></string>
<string id="15743"><![CDATA[Fonts & Materials/ARIAL SDF]]></string>
<string id="15798"><![CDATA[Fonts & Materials/ARIAL SDF Overlay]]></string>
<string id="15869"><![CDATA[<color=yellow>]]></string>
<string id="15898"><![CDATA[<color=red>]]></string>
<string id="15921"><![CDATA[<color=green>]]></string>
<string id="15948"><![CDATA[{0:2}</color> FPS 
{1:2} <#8080ff>MS]]></string>
<string id="16021"><![CDATA[Link ID: "]]></string>
<string id="16042"><![CDATA["   Link Text: "]]></string>
<string id="16075"><![CDATA["]]></string>
<string id="16078"><![CDATA[id_01]]></string>
<string id="16089"><![CDATA[id_02]]></string>
<string id="16100"><![CDATA[OnPointerEnter()]]></string>
<string id="16133"><![CDATA[OnPointerExit()]]></string>
<string id="16164"><![CDATA[You have selected link <#ffff00> ID 01]]></string>
<string id="16241"><![CDATA[You have selected link <#ffff00> ID 02]]></string>
<string id="16318"><![CDATA[Camera Control - <#ffff00>Shift + RMB
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<string id="16468"><![CDATA[Example <sprite=2> of using <sprite=7> <#ffa000>Graphics Inline</color> <sprite=5> with Text in <smallcaps>TextMesh</smallcaps><sup><#40a0ff>Pro</color></sup><sprite=0> and Unity 4.6 & 5.x <sprite=1>]]></string>
<string id="16868"><![CDATA[Example <sprite=2> of using <sprite=7> <#ffa000>Graphics Inline</color> <sprite=5> with Text in <smallcaps>TextMesh</smallcaps><sup><#40a0ff>Pro</color></sup><sprite=0> and Unity 4.6 & 5.x <sprite=2>]]></string>
<string id="17268"><![CDATA[InlineGraphicManager component is now Obsolete and has been removed from []]></string>
<string id="17418"><![CDATA[] along with its InlineGraphic child.]]></string>
<string id="17493"><![CDATA[Sprite Assets/Default Sprite Asset]]></string>
<string id="17562"><![CDATA[Inline Graphic]]></string>
<string id="17591"><![CDATA[No Sprite Asset is assigned.]]></string>
<string id="17648"><![CDATA[Sprite index exceeds the number of sprites in this Sprite Asset.]]></string>
<string id="17778"><![CDATA[Coroutine container not configured... did you forget to call Init?]]></string>
<string id="17912"><![CDATA[Scrollbar]]></string>
<string id="17931"><![CDATA[Sliding Area]]></string>
<string id="17956"><![CDATA[Handle]]></string>
<string id="17969"><![CDATA[TextMeshPro - InputField]]></string>
<string id="18018"><![CDATA[Text Area]]></string>
<string id="18037"><![CDATA[Placeholder]]></string>
<string id="18060"><![CDATA[Text]]></string>
<string id="18069"><![CDATA[Enter text...]]></string>
<string id="18096"><![CDATA[Dropdown]]></string>
<string id="18113"><![CDATA[Label]]></string>
<string id="18124"><![CDATA[Arrow]]></string>
<string id="18135"><![CDATA[Template]]></string>
<string id="18152"><![CDATA[Viewport]]></string>
<string id="18169"><![CDATA[Content]]></string>
<string id="18184"><![CDATA[Item]]></string>
<string id="18193"><![CDATA[Item Background]]></string>
<string id="18224"><![CDATA[Item Checkmark]]></string>
<string id="18253"><![CDATA[Item Label]]></string>
<string id="18274"><![CDATA[Option A]]></string>
<string id="18291"><![CDATA[Option B]]></string>
<string id="18308"><![CDATA[Option C]]></string>
<string id="18325"><![CDATA[The dropdown template is not assigned. The template needs to be assigned and must have a child GameObject with a Toggle component serving as the item.]]></string>
<string id="18627"><![CDATA[The dropdown template is not valid. The template must have a child GameObject with a Toggle component serving as the item.]]></string>
<string id="18873"><![CDATA[The dropdown template is not valid. The child GameObject with a Toggle component (the item) must have a RectTransform on its parent.]]></string>
<string id="19139"><![CDATA[The dropdown template is not valid. The Item Text must be on the item GameObject or children of it.]]></string>
<string id="19339"><![CDATA[The dropdown template is not valid. The Item Image must be on the item GameObject or children of it.]]></string>
<string id="19541"><![CDATA[Dropdown List]]></string>
<string id="19568"><![CDATA[Blocker]]></string>
<string id="19583"><![CDATA[Item ]]></string>
<string id="19594"><![CDATA[: ]]></string>
<string id="19599"><![CDATA[Kerning Key for []]></string>
<string id="19634"><![CDATA[] and []]></string>
<string id="19649"><![CDATA[] already exists.]]></string>
<string id="19684"><![CDATA[SelectAll]]></string>
<string id="19703"><![CDATA[​]]></string>
<string id="19706"><![CDATA[ Input Caret]]></string>
<string id="19731"><![CDATA[']]></string>
<string id="19734"><![CDATA[!#$%&'*+-/=?^_`{|}~]]></string>
<string id="19773"><![CDATA[Selected Shader does not support Stencil Masking. Please select the Distance Field or Mobile Distance Field Shader.]]></string>
<string id="20005"><![CDATA[No Masking Material exists for ]]></string>
<string id="20068"><![CDATA[Removed (1) reference to ]]></string>
<string id="20119"><![CDATA[. There are ]]></string>
<string id="20144"><![CDATA[ references left.]]></string>
<string id="20179"><![CDATA[Removed last reference to ]]></string>
<string id="20232"><![CDATA[ with ID ]]></string>
<string id="20251"><![CDATA[Material List has already been cleared.]]></string>
<string id="20330"><![CDATA[Internal error. Trying to destroy object that is already released to pool.]]></string>
<string id="20480"><![CDATA[TMP Settings]]></string>
<string id="20505"><![CDATA[TextMeshPro/Sprite]]></string>
<string id="20542"><![CDATA[Style Sheets/TMP Default Style Sheet]]></string>
<string id="20615"><![CDATA[TMP SubMesh []]></string>
<string id="20642"><![CDATA[]]]></string>
<string id="20645"><![CDATA[ (Instance)]]></string>
<string id="20668"><![CDATA[TMP UI SubObject []]></string>
<string id="20705"><![CDATA[Can't Generate Mesh! No Font Asset has been assigned to Object ID: ]]></string>
<string id="20841"><![CDATA[Unable to add underline since the Font Asset doesn't contain the underline character.]]></string>
<string id="21013"><![CDATA[Action ID: []]></string>
<string id="21038"><![CDATA[] First character index: ]]></string>
<string id="21089"><![CDATA[] Last character index: ]]></string>
<string id="21138"><![CDATA[-------------------------------- !-#$%&-()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[-]^_`abcdefghijklmnopqrstuvwxyz{|}~-]]></string>
<string id="21396"><![CDATA[-------------------------------- !-#$%&-()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[-]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~-]]></string>
<string id="21654"><![CDATA[Perform update of MeshRenderer objects.]]></string>
<string id="21733"><![CDATA[Min (]]></string>
<string id="21744"><![CDATA[f2]]></string>
<string id="21749"><![CDATA[, ]]></string>
<string id="21754"><![CDATA[)   Max (]]></string>
<string id="21773"><![CDATA[Converting Vertex Colors from Color32 to Color.]]></string>
<string id="21868"><![CDATA[Please assign a Font Asset to this ]]></string>
<string id="21939"><![CDATA[ gameobject.]]></string>
<string id="21964"><![CDATA[The ARIAL SDF Font Asset was not found. There is no Font Asset assigned to ]]></string>
<string id="22116"><![CDATA[Dictionary is Null!]]></string>
<string id="22155"><![CDATA[_CullMode]]></string>
<string id="22174"><![CDATA[ Instance]]></string>
<string id="22193"><![CDATA[Character with ASCII value of ]]></string>
<string id="22254"><![CDATA[ was not found in the Font Asset Glyph Table.]]></string>
<string id="22345"><![CDATA[ was not found in the Font Asset Glyph Table. It was replaced by a space.]]></string>
<string id="22493"><![CDATA[Unable to use Ellipsis character since it wasn't found in the current Font Asset []]></string>
<string id="22659"><![CDATA[]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.]]></string>
<string id="22943"><![CDATA[ERROR: Cannot Match both Vertical & Horizontal.]]></string>
<string id="23038"><![CDATA[lineLength set called.]]></string>
<string id="23083"><![CDATA[_FaceTex]]></string>
<string id="23100"><![CDATA[_FaceColor]]></string>
<string id="23121"><![CDATA[_FaceDilate]]></string>
<string id="23144"><![CDATA[_FaceShininess]]></string>
<string id="23173"><![CDATA[_UnderlayColor]]></string>
<string id="23202"><![CDATA[_UnderlayOffsetX]]></string>
<string id="23235"><![CDATA[_UnderlayOffsetY]]></string>
<string id="23268"><![CDATA[_UnderlayDilate]]></string>
<string id="23299"><![CDATA[_UnderlaySoftness]]></string>
<string id="23334"><![CDATA[_WeightNormal]]></string>
<string id="23361"><![CDATA[_WeightBold]]></string>
<string id="23384"><![CDATA[_OutlineTex]]></string>
<string id="23407"><![CDATA[_OutlineWidth]]></string>
<string id="23434"><![CDATA[_OutlineSoftness]]></string>
<string id="23467"><![CDATA[_OutlineColor]]></string>
<string id="23494"><![CDATA[_GradientScale]]></string>
<string id="23523"><![CDATA[_ScaleX]]></string>
<string id="23538"><![CDATA[_ScaleY]]></string>
<string id="23553"><![CDATA[_PerspectiveFilter]]></string>
<string id="23590"><![CDATA[_TextureWidth]]></string>
<string id="23617"><![CDATA[_TextureHeight]]></string>
<string id="23646"><![CDATA[_Bevel]]></string>
<string id="23659"><![CDATA[_LightAngle]]></string>
<string id="23682"><![CDATA[_Cube]]></string>
<string id="23693"><![CDATA[_EnvMatrix]]></string>
<string id="23714"><![CDATA[_EnvMatrixRotation]]></string>
<string id="23751"><![CDATA[_GlowColor]]></string>
<string id="23772"><![CDATA[_GlowOffset]]></string>
<string id="23795"><![CDATA[_GlowPower]]></string>
<string id="23816"><![CDATA[_GlowOuter]]></string>
<string id="23837"><![CDATA[_MaskCoord]]></string>
<string id="23858"><![CDATA[_ClipRect]]></string>
<string id="23877"><![CDATA[_UseClipRect]]></string>
<string id="23902"><![CDATA[_MaskSoftnessX]]></string>
<string id="23931"><![CDATA[_MaskSoftnessY]]></string>
<string id="23960"><![CDATA[_VertexOffsetX]]></string>
<string id="23989"><![CDATA[_VertexOffsetY]]></string>
<string id="24018"><![CDATA[_Stencil]]></string>
<string id="24035"><![CDATA[_StencilOp]]></string>
<string id="24056"><![CDATA[_StencilComp]]></string>
<string id="24081"><![CDATA[_StencilReadMask]]></string>
<string id="24114"><![CDATA[_StencilWriteMask]]></string>
<string id="24149"><![CDATA[_ShaderFlags]]></string>
<string id="24174"><![CDATA[_ScaleRatioA]]></string>
<string id="24199"><![CDATA[_ScaleRatioB]]></string>
<string id="24224"><![CDATA[_ScaleRatioC]]></string>
<string id="24249"><![CDATA[BEVEL_ON]]></string>
<string id="24266"><![CDATA[GLOW_ON]]></string>
<string id="24281"><![CDATA[UNDERLAY_ON]]></string>
<string id="24304"><![CDATA[RATIOS_OFF]]></string>
<string id="24325"><![CDATA[MASK_SOFT]]></string>
<string id="24344"><![CDATA[MASK_HARD]]></string>
<string id="24363"><![CDATA[MASK_TEX]]></string>
<string id="24380"><![CDATA[OUTLINE_ON]]></string>
<string id="24401"><![CDATA[unity_GUIZTestMode]]></string>
<string id="24438"><![CDATA[The Font Atlas Texture of the Font Asset ]]></string>
<string id="24521"><![CDATA[ assigned to ]]></string>
<string id="24548"><![CDATA[ is missing.]]></string>
<string id="24573"><![CDATA[Converting from using anchor and lineLength properties to Text Container.]]></string>
<string id="24721"><![CDATA[Capacity too small (]]></string>
<string id="24762"><![CDATA[). Buffer contains ]]></string>
<string id="24801"><![CDATA[ items.]]></string>
<string id="24816"><![CDATA[Index out of range]]></string>
<string id="24853"><![CDATA[This operation would cause buffer overflow]]></string>
<string id="24938"><![CDATA[Buffer is empty]]></string>
<string id="24969"><![CDATA[Offset overflow]]></string>
<string id="25000"><![CDATA[Count too large]]></string>
<string id="25031"><![CDATA[Capacity must be non-negative]]></string>
<string id="25090"><![CDATA[#]]></string>
<string id="25093"><![CDATA[The type must be serializable.]]></string>
<string id="25154"><![CDATA[source]]></string>
<string id="25167"><![CDATA[red]]></string>
<string id="25174"><![CDATA[green]]></string>
<string id="25185"><![CDATA[blue]]></string>
<string id="25194"><![CDATA[white]]></string>
<string id="25205"><![CDATA[black]]></string>
<string id="25216"><![CDATA[yellow]]></string>
<string id="25229"><![CDATA[cyan]]></string>
<string id="25238"><![CDATA[magenta]]></string>
<string id="25253"><![CDATA[gray]]></string>
<string id="25262"><![CDATA[grey]]></string>
<string id="25271"><![CDATA[clear]]></string>
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<string id="28822"><![CDATA[#ccff90]]></string>
<string id="28837"><![CDATA[#b2ff59]]></string>
<string id="28852"><![CDATA[#64dd17]]></string>
<string id="28867"><![CDATA[#f4ff81]]></string>
<string id="28882"><![CDATA[#eeff41]]></string>
<string id="28897"><![CDATA[#aeea00]]></string>
<string id="28912"><![CDATA[#ffff8d]]></string>
<string id="28927"><![CDATA[#ffff00]]></string>
<string id="28942"><![CDATA[#ffd600]]></string>
<string id="28957"><![CDATA[#ffe57f]]></string>
<string id="28972"><![CDATA[#ffd740]]></string>
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<string id="29002"><![CDATA[#ffd180]]></string>
<string id="29017"><![CDATA[#ffab40]]></string>
<string id="29032"><![CDATA[#ff6d00]]></string>
<string id="29047"><![CDATA[#ff9e80]]></string>
<string id="29062"><![CDATA[#ff6e40]]></string>
<string id="29077"><![CDATA[#dd2c00]]></string>
<string id="29092"><![CDATA[GUICanvas is deprecated. Use TextureCanvas instead, unless you need specific functions of GUICanvas]]></string>
<string id="29292"><![CDATA[TRUE]]></string>
<string id="29301"><![CDATA[FALSE]]></string>
<string id="29312"><![CDATA[&#x]]></string>
<string id="29319"><![CDATA[;]]></string>
<string id="29322"><![CDATA[0123456789+-.eE]]></string>
<string id="29353"><![CDATA[ 	

]]></string>
<string id="29362"><![CDATA[{]]></string>
<string id="29365"><![CDATA[:]]></string>
<string id="29368"><![CDATA[}]]></string>
<string id="29371"><![CDATA[[]]></string>
<string id="29374"><![CDATA[true]]></string>
<string id="29383"><![CDATA[false]]></string>
<string id="29394"><![CDATA[\"]]></string>
<string id="29399"><![CDATA[\\]]></string>
<string id="29404"><![CDATA[\b]]></string>
<string id="29409"><![CDATA[\f]]></string>
<string id="29414"><![CDATA[\n]]></string>
<string id="29419"><![CDATA[\r]]></string>
<string id="29424"><![CDATA[\t]]></string>
<string id="29429"><![CDATA[\u]]></string>
<string id="29434"><![CDATA[none]]></string>
<string id="29443"><![CDATA[SendMessageSync error: ]]></string>
<string id="29490"><![CDATA[Thread started]]></string>
<string id="29519"><![CDATA[Thread ended: ]]></string>
<string id="29548"><![CDATA[Thread aborted]]></string>
<string id="29577"><![CDATA[Exception inside thread: ]]></string>
<string id="29628"><![CDATA[-]]></string>
<string id="29631"><![CDATA[Initializing | ]]></string>
<string id="29662"><![CDATA[Failed: {0}@{1} | ]]></string>
<string id="29699"><![CDATA[Ok.]]></string>
<string id="29706"><![CDATA[Aborted.]]></string>
<string id="29723"><![CDATA[Missing WheelCollider for wheelsState[]]></string>
<string id="29800"><![CDATA[Missing tire friction data for wheel[]]></string>
<string id="29875"><![CDATA[Invalid wheel properties (radius and/or mass) for wheel[]]></string>
<string id="29988"><![CDATA[Block chain initialization failed. Ensure all blocks are properly connected.
]]></string>
<string id="30144"><![CDATA[: This component requires a VehicleBase-derived component. Disabled.]]></string>
<string id="30282"><![CDATA[Invalid driven axle. Configure Driveline > Axle to a valid axle value.]]></string>
<string id="30424"><![CDATA[Invalid driven axles. Configure Driveline > First and Second axles to valid values.]]></string>
<string id="30592"><![CDATA[Invalid axle!]]></string>
<string id="30619"><![CDATA[VPCruiseControl is experimental and requires a VPStandardInput component.]]></string>
<string id="30767"><![CDATA[: No axles configured or suspension spring is not properly configured at the vehicle. Component disabled.]]></string>
<string id="30979"><![CDATA[: frictionMultiplers count doesn't match the vehicle's axle count. Component disabled.]]></string>
<string id="31153"><![CDATA[0]]></string>
<string id="31156"><![CDATA[0.00]]></string>
<string id="31165"><![CDATA[unnamed]]></string>
<string id="31180"><![CDATA[Essentials]]></string>
<string id="31201"><![CDATA[Throttle]]></string>
<string id="31218"><![CDATA[0 %]]></string>
<string id="31225"><![CDATA[Brake]]></string>
<string id="31236"><![CDATA[Clutch]]></string>
<string id="31249"><![CDATA[Steering]]></string>
<string id="31266"><![CDATA[RPM]]></string>
<string id="31273"><![CDATA[0.0 rpm]]></string>
<string id="31288"><![CDATA[Gear]]></string>
<string id="31297"><![CDATA[Speed]]></string>
<string id="31308"><![CDATA[0.0 km/h]]></string>
<string id="31325"><![CDATA[Accelerations]]></string>
<string id="31352"><![CDATA[Longitudinal G]]></string>
<string id="31381"><![CDATA[0.00 G]]></string>
<string id="31394"><![CDATA[Lateral G]]></string>
<string id="31413"><![CDATA[Engine Performance]]></string>
<string id="31450"><![CDATA[Load]]></string>
<string id="31459"><![CDATA[Fuel]]></string>
<string id="31468"><![CDATA[0.0 g/kWh]]></string>
<string id="31487"><![CDATA[Power]]></string>
<string id="31498"><![CDATA[0.0  kW]]></string>
<string id="31513"><![CDATA[Torque]]></string>
<string id="31526"><![CDATA[0.0  Nm]]></string>
<string id="31541"><![CDATA[Wheelspin]]></string>
<string id="31560"><![CDATA[Suspension Travel]]></string>
<string id="31595"><![CDATA[0 mm]]></string>
<string id="31604"><![CDATA[Wheel Load]]></string>
<string id="31625"><![CDATA[0.0 Kg]]></string>
<string id="31638"><![CDATA[_red]]></string>
<string id="31647"><![CDATA[_green]]></string>
<string id="31660"><![CDATA[_blue]]></string>
<string id="31671"><![CDATA[_gray]]></string>
<string id="31682"><![CDATA[Self-Illumin/Diffuse]]></string>
<string id="31723"><![CDATA[PRG{0}: {1}]]></string>
<string id="31746"><![CDATA[empty]]></string>
<string id="31757"><![CDATA[FRM{0,7}]]></string>
<string id="31774"><![CDATA[Telemetry]]></string>
<string id="31793"><![CDATA[R]]></string>
<string id="31796"><![CDATA[N]]></string>
<string id="31799"><![CDATA[[M]P R N D L ]]></string>
<string id="31826"><![CDATA[ M[P]R N D L ]]></string>
<string id="31853"><![CDATA[ M P[R]N D L ]]></string>
<string id="31880"><![CDATA[ M P R[N]D L ]]></string>
<string id="31907"><![CDATA[ M P R N[D]L ]]></string>
<string id="31934"><![CDATA[ M P R N D[L]]]></string>
<string id="31961"><![CDATA[ M P R N D L ]]></string>
<string id="31988"><![CDATA[{0,-12}{1,4:0.}{12}|{2,5:0.0} |{3,5:0.00} |{4,6:0.} | Td:{5,6:0.} Tb:{6,6:0.} Tr:{7,6:0.} | Fx:{8,6:0.} Fy:{9,6:0.} | Sx:{10,5:0.00} Sy:{11,5:0.00} Sc:{13,5:0.00}
]]></string>
<string id="32316"><![CDATA[?]]></string>
<string id="32319"><![CDATA[·]]></string>
<string id="32322"><![CDATA[{0,-12}{1,4:0.} |{2,5:0.0} |{3,5:0.00} |{4,6:0.} | Td:{5,6:0.} Tb:{6,6:0.} Tr:{7,6:0.} |    {8,6:0.}    {9,6:0.} |    {10,5:0.00}    {11,5:0.00}
]]></string>
<string id="32614"><![CDATA[m]]></string>
<string id="32617"><![CDATA[Kg]]></string>
<string id="32622"><![CDATA[ N]]></string>
<string id="32627"><![CDATA[{0}
{1,8}    Spin |Steer | Susp | Load  |  Torque (drive/brake/react)   |  Force (lat/long)   |  Slip (lat/long/comb)
             rpm |   °  |   {2}  |  {3}   |    Nm                         |   N                 |   m/s
]]></string>
<string id="33073"><![CDATA[                       ∑ {0,6:0.} ({1,0:0.} Kg) - Displacement: {3,0:0.0} - True Load: {4,0:0.0} ({5,0:0.0} Kg)
]]></string>
<string id="33299"><![CDATA[
Speed (long/lat/abs)     {0,6:0.00} {1,6:0.00} {2,6:0.00}  m/s    {3,5:0.0} km/h {4,5:0.0} mph
Acceleration             {5,6:0.00} {6,6:0.00}  m/s²           {7,4:0.0} G
Angular velocity Y       {8,6:0.00}  rads/s
]]></string>
<string id="33731"><![CDATA[
Engine (load/torque/pwr) {0}{1,7:0.0} Nm{2,7:0.0} kW   {3}
]]></string>
<string id="33852"><![CDATA[  n/a ]]></string>
<string id="33865"><![CDATA[{0,5:0.0}%]]></string>
<string id="33886"><![CDATA[[--OFF--] - Move key to Drive position (K)]]></string>
<string id="33971"><![CDATA[[STALLED] - Press clutch (hold Shift) and hold ignition key (K)]]></string>
<string id="34098"><![CDATA[[--ok---]]]></string>
<string id="34117"><![CDATA[Clutch (lock/torque)     {0}{1,7:0.0} Nm
]]></string>
<string id="34200"><![CDATA[Retarder torque               {0,6:0.0} Nm
]]></string>
<string id="34287"><![CDATA[Fuel consumption         {0,5:0.0} g/s  {1} l/100km
]]></string>
<string id="34392"><![CDATA[{0,5:0.0}]]></string>
<string id="34411"><![CDATA[  -.-]]></string>
<string id="34422"><![CDATA[{0,6:0.} rpm  {1}  {2}]]></string>
<string id="34467"><![CDATA[  RET]]></string>
<string id="34478"><![CDATA[  ABS]]></string>
<string id="34489"><![CDATA[One shot audio]]></string>
<string id="34518"><![CDATA[VPDirectInput: ]]></string>
<string id="34549"><![CDATA[VPDirectInput: Device not found or unavailable. Falling back to VPStandardInput if present...]]></string>
<string id="34737"><![CDATA[VPDirectInput: Device not found or unavailable]]></string>
<string id="34830"><![CDATA[Horizontal]]></string>
<string id="34851"><![CDATA[Vertical]]></string>
<string id="34868"><![CDATA[Jump]]></string>
<string id="34877"><![CDATA[Fire1]]></string>
<string id="34888"><![CDATA[Fire2]]></string>
<string id="34899"><![CDATA[Fire3]]></string>
<string id="34910"><![CDATA[Some VPWheelCollider references are missing at the Axles property.
All axles should have a reference to the corresponding left-right VPWheelCollider objects.]]></string>
<string id="35226"><![CDATA[: A Wheel transform is required]]></string>
<string id="35289"><![CDATA[: Couldn't calculate radius. There are no meshes in the Wheel transform or its children]]></string>
<string id="35465"><![CDATA[: The Wheel mesh might not be correct. The calculated radius is different along z and y axis.]]></string>
<string id="35653"><![CDATA[_v4CameraPos]]></string>
<string id="35678"><![CDATA[_OffsetTransform]]></string>
<string id="35711"><![CDATA[_v4LightDir]]></string>
<string id="35734"><![CDATA[_cInvWaveLength]]></string>
<string id="35765"><![CDATA[_fCameraHeight]]></string>
<string id="35794"><![CDATA[_fCameraHeight2]]></string>
<string id="35825"><![CDATA[_fKrESun]]></string>
<string id="35842"><![CDATA[_fExposure]]></string>
<string id="35863"><![CDATA[_fCamHeightUnderwater]]></string>
<string id="35906"><![CDATA[_lightDot]]></string>
<string id="35925"><![CDATA[_fOuterRadius]]></string>
<string id="35952"><![CDATA[_fOuterRadius2]]></string>
<string id="35981"><![CDATA[_fInnerRadius]]></string>
<string id="36008"><![CDATA[_fInnerRadius2]]></string>
<string id="36037"><![CDATA[_fKmESun]]></string>
<string id="36054"><![CDATA[_fKr4PI]]></string>
<string id="36069"><![CDATA[_fKm4PI]]></string>
<string id="36084"><![CDATA[_fScale]]></string>
<string id="36099"><![CDATA[_fScaleDepth]]></string>
<string id="36124"><![CDATA[_fScaleOverScaleDepth]]></string>
<string id="36167"><![CDATA[_Samples]]></string>
<string id="36184"><![CDATA[_G]]></string>
<string id="36189"><![CDATA[_G2]]></string>
<string id="36196"><![CDATA[_underwaterOpacityAltBase]]></string>
<string id="36247"><![CDATA[_underwaterOpacityAltMult]]></string>
<string id="36298"><![CDATA[_underwaterColorStart]]></string>
<string id="36341"><![CDATA[_underwaterColorEnd]]></string>
<string id="36380"><![CDATA[Scaled Scenery]]></string>
<string id="36409"><![CDATA[_dayNightBlend]]></string>
<string id="36438"><![CDATA[_Color2]]></string>
<string id="36453"><![CDATA[_spaceBlend]]></string>
<string id="36476"><![CDATA[DragCube: Config string does not have correct number of values]]></string>
<string id="36601"><![CDATA[DragCube: Cannot load, area value ]]></string>
<string id="36670"><![CDATA[' cannot be parsed]]></string>
<string id="36707"><![CDATA[DragCube: Cannot load, drag value ]]></string>
<string id="36776"><![CDATA[DragCube: Cannot load, depth value ]]></string>
<string id="36847"><![CDATA[DragCube: Cannot load, bounds x value ']]></string>
<string id="36926"><![CDATA[DragCube: Cannot load, bounds y value ']]></string>
<string id="37005"><![CDATA[DragCube: Cannot load, bounds z value ']]></string>
<string id="37084"><![CDATA[DragCube: Cannot load, bounds size x value ']]></string>
<string id="37173"><![CDATA[DragCube: Cannot load, bounds size y value ']]></string>
<string id="37262"><![CDATA[DragCube: Cannot load, bounds size z value ']]></string>
<string id="37351"><![CDATA[G4]]></string>
<string id="37356"><![CDATA[,]]></string>
<string id="37359"><![CDATA[DRAG_CUBE]]></string>
<string id="37378"><![CDATA[procedural]]></string>
<string id="37399"><![CDATA[cube]]></string>
<string id="37408"><![CDATA[DragTextures]]></string>
<string id="37433"><![CDATA[AeroCamera]]></string>
<string id="37454"><![CDATA[ Drag Rendering Clone]]></string>
<string id="37497"><![CDATA[Drag_Hidden]]></string>
<string id="37520"><![CDATA[Aerodynamics/DragRender]]></string>
<string id="37567"><![CDATA[Alpha]]></string>
<string id="37578"><![CDATA[DragCubeSystem: Rendering procedural drag for ]]></string>
<string id="37671"><![CDATA[Rendering drag cubes for  texture ]]></string>
<string id="37740"><![CDATA[DragTex]]></string>
<string id="37755"><![CDATA[D2]]></string>
<string id="37760"><![CDATA[_]]></string>
<string id="37763"><![CDATA[.png]]></string>
<string id="37772"><![CDATA[DragCubeSystem: Can't find database config for ]]></string>
<string id="37867"><![CDATA[DragRender]]></string>
<string id="37888"><![CDATA[Default]]></string>
<string id="37903"><![CDATA[_TemperatureColor]]></string>
<string id="37938"><![CDATA[\]]></string>
<string id="37941"><![CDATA[BodyLift]]></string>
<string id="37958"><![CDATA[kerbalEVA]]></string>
<string id="37977"><![CDATA[PhysicsGlobals: Loading database]]></string>
<string id="38042"><![CDATA[aeroFXStartThermalFX]]></string>
<string id="38083"><![CDATA[aeroFXFullThermalFX]]></string>
<string id="38122"><![CDATA[aeroFXVelocityExponent]]></string>
<string id="38167"><![CDATA[aeroFXDensityExponent1]]></string>
<string id="38212"><![CDATA[aeroFXDensityScalar1]]></string>
<string id="38253"><![CDATA[aeroFXDensityExponent2]]></string>
<string id="38298"><![CDATA[aeroFXDensityScalar2]]></string>
<string id="38339"><![CDATA[aeroFXMachFXFadeStart]]></string>
<string id="38382"><![CDATA[aeroFXMachFXFadeEnd]]></string>
<string id="38421"><![CDATA[aeroFXDensityFadeStart]]></string>
<string id="38466"><![CDATA[blackBodyRadiationMin]]></string>
<string id="38509"><![CDATA[blackBodyRadiationMax]]></string>
<string id="38552"><![CDATA[blackBodyRadiationAlphaMult]]></string>
<string id="38607"><![CDATA[temperatureGaugeThreshold]]></string>
<string id="38658"><![CDATA[temperatureGaugeHighlightThreshold]]></string>
<string id="38727"><![CDATA[thermalIntegrationMinStep]]></string>
<string id="38778"><![CDATA[thermalIntegrationMaxTimeOnePass]]></string>
<string id="38843"><![CDATA[thermalIntegrationAlwaysRK2]]></string>
<string id="38898"><![CDATA[occlusionMinStep]]></string>
<string id="38931"><![CDATA[thermalIntegrationHighMaxPasses]]></string>
<string id="38994"><![CDATA[thermalIntegrationHighMinPasses]]></string>
<string id="39057"><![CDATA[thermalConvergenceFactor]]></string>
<string id="39106"><![CDATA[standardSpecificHeatCapacity]]></string>
<string id="39163"><![CDATA[internalHeatProductionFactor]]></string>
<string id="39220"><![CDATA[spaceTemperature]]></string>
<string id="39253"><![CDATA[solarLuminosityAtHome]]></string>
<string id="39296"><![CDATA[solarInsolationAtHome]]></string>
<string id="39339"><![CDATA[radiationFactor]]></string>
<string id="39370"><![CDATA[convectionFactorSplashed]]></string>
<string id="39419"><![CDATA[fullConvectionAreaMin]]></string>
<string id="39462"><![CDATA[fullToCrossSectionLerpStart]]></string>
<string id="39517"><![CDATA[fullToCrossSectionLerpEnd]]></string>
<string id="39568"><![CDATA[newtonianTemperatureFactor]]></string>
<string id="39621"><![CDATA[newtonianConvectionFactorBase]]></string>
<string id="39680"><![CDATA[newtonianConvectionFactorTotal]]></string>
<string id="39741"><![CDATA[newtonianDensityExponent]]></string>
<string id="39790"><![CDATA[newtonianVelocityExponent]]></string>
<string id="39841"><![CDATA[newtonianMachTempLerpStartMach]]></string>
<string id="39902"><![CDATA[newtonianMachTempLerpEndMach]]></string>
<string id="39959"><![CDATA[newtonianMachTempLerpExponent]]></string>
<string id="40018"><![CDATA[machConvectionFactor]]></string>
<string id="40059"><![CDATA[machConvectionDensityExponent]]></string>
<string id="40118"><![CDATA[machConvectionVelocityExponent]]></string>
<string id="40179"><![CDATA[machTemperatureScalar]]></string>
<string id="40222"><![CDATA[machTemperatureVelocityExponent]]></string>
<string id="40285"><![CDATA[turbulentConvectionStart]]></string>
<string id="40334"><![CDATA[turbulentConvectionEnd]]></string>
<string id="40379"><![CDATA[turbulentConvectionMult]]></string>
<string id="40426"><![CDATA[conductionFactor]]></string>
<string id="40459"><![CDATA[skinSkinConductionFactor]]></string>
<string id="40508"><![CDATA[skinInternalConductionFactor]]></string>
<string id="40565"><![CDATA[shieldedConductionFactor]]></string>
<string id="40614"><![CDATA[thermalMaxIntegrationWarp]]></string>
<string id="40665"><![CDATA[analyticLerpRateSkin]]></string>
<string id="40706"><![CDATA[analyticLerpRateInternal]]></string>
<string id="40755"><![CDATA[analyticConvectionSensitivityBase]]></string>
<string id="40822"><![CDATA[analyticConvectionSensitivityFinal]]></string>
<string id="40891"><![CDATA[buoyancyScalar]]></string>
<string id="40920"><![CDATA[buoyancyUseCoBOffset]]></string>
<string id="40961"><![CDATA[buoyancyApplyForceOnDie]]></string>
<string id="41008"><![CDATA[buoyancyForceOffsetLerp]]></string>
<string id="41055"><![CDATA[buoyancyWaterDragScalar]]></string>
<string id="41102"><![CDATA[buoyancyWaterDragScalarEnd]]></string>
<string id="41155"><![CDATA[buoyancyWaterDragScalarLerp]]></string>
<string id="41210"><![CDATA[buoyancyWaterDragScalarLerpDotMultBase]]></string>
<string id="41287"><![CDATA[buoyancyWaterLiftScalarEnd]]></string>
<string id="41340"><![CDATA[buoyancyWaterDragMinVel]]></string>
<string id="41387"><![CDATA[buoyancyWaterDragMinVelMult]]></string>
<string id="41442"><![CDATA[buoyancyWaterDragMinVelMultCOBOff]]></string>
<string id="41509"><![CDATA[buoyancyWaterDragPartVelGreaterVesselMult]]></string>
<string id="41592"><![CDATA[buoyancyWaterDragTimer]]></string>
<string id="41637"><![CDATA[buoyancyWaterDragMultMinForMinDot]]></string>
<string id="41704"><![CDATA[buoyancyWaterAngularDragScalar]]></string>
<string id="41765"><![CDATA[buoyancyAngularDragMinControlSqrMag]]></string>
<string id="41836"><![CDATA[buoyancyWaterAngularDragSlow]]></string>
<string id="41893"><![CDATA[buoyancyWaterDragSlow]]></string>
<string id="41936"><![CDATA[buoyancyWaterDragExtraRBDragAboveDot]]></string>
<string id="42009"><![CDATA[buoyancyScaleAboveDepth]]></string>
<string id="42056"><![CDATA[buoyancyDefaultVolume]]></string>
<string id="42099"><![CDATA[buoyancyMinCrashMult]]></string>
<string id="42140"><![CDATA[buoyancyCrashToleranceMult]]></string>
<string id="42193"><![CDATA[buoyancyRange]]></string>
<string id="42220"><![CDATA[buoyancyKerbals]]></string>
<string id="42251"><![CDATA[buoyancyKerbalsRagdoll]]></string>
<string id="42296"><![CDATA[cameraDepthToUnlock]]></string>
<string id="42335"><![CDATA[jointBreakForceFactor]]></string>
<string id="42378"><![CDATA[jointBreakTorqueFactor]]></string>
<string id="42423"><![CDATA[rigidJointBreakForceFactor]]></string>
<string id="42476"><![CDATA[rigidJointBreakTorqueFactor]]></string>
<string id="42531"><![CDATA[maxAngularVelocity]]></string>
<string id="42568"><![CDATA[buildingImpactDamageMaxVelocityMult]]></string>
<string id="42639"><![CDATA[buildingImpactDamageUseMomentum]]></string>
<string id="42702"><![CDATA[buildingEasingInvulnerableTime]]></string>
<string id="42763"><![CDATA[orbitDriftFramesToWait]]></string>
<string id="42808"><![CDATA[orbitDriftSqrThreshold]]></string>
<string id="42853"><![CDATA[orbitDriftAltThreshold]]></string>
<string id="42898"><![CDATA[autoStrutTechRequired]]></string>
<string id="42941"><![CDATA[showRigidJointTweakable]]></string>
<string id="42988"><![CDATA[stagingCooldownTimer]]></string>
<string id="43029"><![CDATA[dragMultiplier]]></string>
<string id="43058"><![CDATA[dragCubeMultiplier]]></string>
<string id="43095"><![CDATA[angularDragMultiplier]]></string>
<string id="43138"><![CDATA[liftMultiplier]]></string>
<string id="43167"><![CDATA[liftDragMultiplier]]></string>
<string id="43204"><![CDATA[bodyLiftMultiplier]]></string>
<string id="43241"><![CDATA[DRAG_TIP]]></string>
<string id="43258"><![CDATA[DRAG_SURFACE]]></string>
<string id="43283"><![CDATA[DRAG_TAIL]]></string>
<string id="43302"><![CDATA[DRAG_MULTIPLIER]]></string>
<string id="43333"><![CDATA[DRAG_CD]]></string>
<string id="43348"><![CDATA[DRAG_CD_POWER]]></string>
<string id="43375"><![CDATA[DRAG_PSEUDOREYNOLDS]]></string>
<string id="43414"><![CDATA[LIFTING_SURFACE_CURVES]]></string>
<string id="43459"><![CDATA[kerbalEVADragCubeString]]></string>
<string id="43506"><![CDATA[kerbalCrewMass]]></string>
<string id="43535"><![CDATA[kerbalGOffset]]></string>
<string id="43562"><![CDATA[kerbalGPower]]></string>
<string id="43587"><![CDATA[kerbalGDecayPower]]></string>
<string id="43622"><![CDATA[kerbalGBraveMult]]></string>
<string id="43655"><![CDATA[kerbalGBadMult]]></string>
<string id="43684"><![CDATA[kerbalGClamp]]></string>
<string id="43709"><![CDATA[kerbalGThresholdWarn]]></string>
<string id="43750"><![CDATA[kerbalGThresholdLOC]]></string>
<string id="43789"><![CDATA[kerbalGLOCTimeMult]]></string>
<string id="43826"><![CDATA[kerbalGLOCMaxTimeIncrement]]></string>
<string id="43879"><![CDATA[kerbalGLOCBaseTime]]></string>
<string id="43916"><![CDATA[kerbalGClampGExperienced]]></string>
<string id="43965"><![CDATA[commNetQTimesVelForBlackoutMin]]></string>
<string id="44026"><![CDATA[commNetQTimesVelForBlackoutMax]]></string>
<string id="44087"><![CDATA[commNetTempForBlackout]]></string>
<string id="44132"><![CDATA[commNetDensityForBlackout]]></string>
<string id="44183"><![CDATA[commNetDotForBlackoutMin]]></string>
<string id="44232"><![CDATA[commNetDotForBlackoutMax]]></string>
<string id="44281"><![CDATA[commNetBlackoutThreshold]]></string>
<string id="44330"><![CDATA[VesselRanges]]></string>
<string id="44355"><![CDATA[thermalDataDisplay]]></string>
<string id="44392"><![CDATA[thermalColorsDebug]]></string>
<string id="44429"><![CDATA[celestialBodyTargetingMode]]></string>
<string id="44482"><![CDATA[[PhysicsGlobals]: Failed to parse ]]></string>
<string id="44551"><![CDATA[ as VesselTargetModes enum, exception ]]></string>
<string id="44628"><![CDATA[PhysicsGlobals: Saving database]]></string>
<string id="44691"><![CDATA[PHYSICS_DATABASE]]></string>
<string id="44724"><![CDATA[Speed in mach when aeroFX starts changing from white to orange]]></string>
<string id="44849"><![CDATA[Speed in mach when aeroFX is fully orange]]></string>
<string id="44932"><![CDATA[Exponent to velocity used when calculating aeroFX strength]]></string>
<string id="45049"><![CDATA[The density term used for calculating aeroFX strength is (s1 * density^e1 + s2 * density^e2), this is s1]]></string>
<string id="45259"><![CDATA[This is e1]]></string>
<string id="45280"><![CDATA[This is s2]]></string>
<string id="45301"><![CDATA[This is e2]]></string>
<string id="45322"><![CDATA[Density at which condensation FX (white) starts to fade out; plasma FX never does]]></string>
<string id="45486"><![CDATA[Density at which condensation FX (white) has fully faded out]]></string>
<string id="45607"><![CDATA[Density at which aeroFX starts fading out faster--should be near the edge of the atmosphere. This creates a smooth transition rather than insta-on at high speeds.]]></string>
<string id="45933"><![CDATA[Temperature at which a part's thermal radiation becomes visibile]]></string>
<string id="46063"><![CDATA[Temperature at which the black body radiation gradient ends]]></string>
<string id="46182"><![CDATA[Multiplier to the opacity of the black body radiation glow]]></string>
<string id="46299"><![CDATA[When skin temp / max skin temp greater than this, gauges become visible]]></string>
<string id="46443"><![CDATA[When skin temp / max skin temp greater than this, edge highlighting becomes visible]]></string>
<string id="46611"><![CDATA[Minimum elapsed time before a thermal integration pass is run.]]></string>
<string id="46736"><![CDATA[Maximum time in seconds for which no more than one RK2 pass is run no matter the num-passes formula result.]]></string>
<string id="46952"><![CDATA[Do we always use RK2 even at 1x warp? Else we use RK1 at 1x warp.]]></string>
<string id="47084"><![CDATA[Minimum elapsed time before an occlusion update pass is run.]]></string>
<string id="47205"><![CDATA[Maximum number of thermal integration passes (Heun/RK2) when not analytic]]></string>
<string id="47353"><![CDATA[Minimum number of thermal integration passes (Heun/RK2) when not analytic]]></string>
<string id="47501"><![CDATA[Convergence factor to make Euler integration converge for the thermo systems]]></string>
<string id="47655"><![CDATA[Standard mass specific heat capacity for parts, in kJ / tonne-K]]></string>
<string id="47782"><![CDATA[Multiplier to engine heat production]]></string>
<string id="47855"><![CDATA[Temperature of the cosmic background radiation]]></string>
<string id="47948"><![CDATA[Solar flux in W/m^2 at the orbital altitude of the homeworld]]></string>
<string id="48069"><![CDATA[Portion of solar flux lost when transitting through an atmosphere ending at the homeworld's sea level density, with the sun assumed at zenith and the observer on the equator]]></string>
<string id="48417"><![CDATA[Multiplier to radiative influx and outflux]]></string>
<string id="48502"><![CDATA[Newtonian convection factor to use when splashed]]></string>
<string id="48599"><![CDATA[The minimum value of the interpolation between cross sectional area and full wetted area for convection]]></string>
<string id="48807"><![CDATA[At this mach number, convection area starts interpolating between the full wetted area and the cross-sectional area]]></string>
<string id="49039"><![CDATA[By this mach number, the interpolation will have progressed to the minimum weight for full area specified above]]></string>
<string id="49263"><![CDATA[Multiplier to speed in m/s used when calculating low-mach shock temperature]]></string>
<string id="49415"><![CDATA[The base convection factor for computing the low-mach convective coefficient, before forced convection bonus is applied]]></string>
<string id="49655"><![CDATA[The total multiplier for computing the low-mach convective coefficient]]></string>
<string id="49797"><![CDATA[The exponent to density used when calculating the low-mach convective coefficient]]></string>
<string id="49961"><![CDATA[The exponent to velocity used when calculating the low-mach convective coefficient]]></string>
<string id="50127"><![CDATA[The mach number at which to begin lerping between thew low-mach shock temperature and convective coefficient and the high-mach ones]]></string>
<string id="50391"><![CDATA[The mach number by which only high-mach shock temperature and convective coefficient are used]]></string>
<string id="50579"><![CDATA[The exponent to the lerp value, powers >1 imply slow start fast finish, <1 implies fast start slow finish]]></string>
<string id="50791"><![CDATA[The scalar for computing the high-mach convective coefficient]]></string>
<string id="50914"><![CDATA[The density exponent used for the high mach convective coefficient]]></string>
<string id="51048"><![CDATA[The velocity exponent used for the high mach convective coefficient]]></string>
<string id="51184"><![CDATA[The scalar used when computing the high-mach shock temperature (= this * (speed in m/s)^exponent)]]></string>
<string id="51380"><![CDATA[The exponent to speed (in m/s) used when calculating the high-mach shock temperature]]></string>
<string id="51550"><![CDATA[The pseudo-Reynolds number (calculated as velocity * density), multiplied by the part's drag coefficient in that facing (Cd) at which to begin lerping between 1.0 and the turbulent convection multiplier below (used as a multiplier to convective coefficient)]]></string>
<string id="52066"><![CDATA[The pseudo-Reynolds number multiplied by Cd at which the multiplier becomes fully turbulentConvectionMult]]></string>
<string id="52278"><![CDATA[The multiplier to the convective coefficient when in turbulent flow]]></string>
<string id="52414"><![CDATA[Multiplier to all conduction]]></string>
<string id="52471"><![CDATA[Multiplier to skin-skin conduction, whether on the same part (exposed<->unexposed skin) or between parts' skins]]></string>
<string id="52695"><![CDATA[Multiplier to skin<->internal conduction]]></string>
<string id="52776"><![CDATA[Multiplier to conduction when this part's shielded status does not match the connected part's]]></string>
<string id="52964"><![CDATA[Maximum warp at which to use thermo integration rather than analytic thermo]]></string>
<string id="53116"><![CDATA[Lerp rate between existing and goal temperature for skin temperature]]></string>
<string id="53254"><![CDATA[Lerp rate between existing and goal temperature for internal temperature]]></string>
<string id="53400"><![CDATA[Convection under analytic is handled as a lerp between analytic temp and ambient temp. The lerp = 1 / ((base + (area / thermal mass)) * final * the convective coefficient [see low-mach convection above]]]></string>
<string id="53806"><![CDATA[See above]]></string>
<string id="53825"><![CDATA[Scalar to buoyancy force]]></string>
<string id="53874"><![CDATA[Do we offset the place where the buoyant force is applied based on current lowest point of part?]]></string>
<string id="54068"><![CDATA[Do we, when we die, apply that frame's buoyant force to our parent part or failing that its children? Otherwise parts that die on splashdown do not slow the rest of the vessel]]></string>
<string id="54420"><![CDATA[The lerp factor between last frame's offset and this one]]></string>
<string id="54533"><![CDATA[Initial drag scalar for floating parts. The scalar is this when a part first splashes down, then slowly lerps to the End value. When the part is < buoyancyWaterDragMinVel, or no part on the vessel is splashed down, it lerps back to this value]]></string>
<string id="55019"><![CDATA[The final scalar for drag for floating parts, see above]]></string>
<string id="55130"><![CDATA[The rate at which the drag scalar lerps between the two values, see above]]></string>
<string id="55278"><![CDATA[The base compoent when computing the lerp multiplier based on verticality of velocity]]></string>
<string id="55450"><![CDATA[buoyancyWaterDragScalarLerpDotMult]]></string>
<string id="55519"><![CDATA[The multiplier to the verticality dot which is subtracted from the base to compute the multiplier to lerp rate]]></string>
<string id="55741"><![CDATA[Lift lerps like drag, but between 0 (when first splashed or velocity low) and this value]]></string>
<string id="55919"><![CDATA[The minimum velocity for drag to be enhanced (see Slow below), and multiplied by the below value for the lerping above.]]></string>
<string id="56159"><![CDATA[The multiplier for minimum velocity for drag to be lerping down, below this it lerps up again (and vice versa for lift)]]></string>
<string id="56399"><![CDATA[The multiplier for minimum velocity for CoB lerping]]></string>
<string id="56502"><![CDATA[The multiplier to vessel velocity when checking part velocity > this, to enable jumpiness damping]]></string>
<string id="56698"><![CDATA[The time in seconds for which 'early' splashdown drag/lift is observed (i.e. stays high for high dot, starts low for low dot)]]></string>
<string id="56950"><![CDATA[The minimum multiplier to maximum drag to clamp things to during the early splashdown (the remainder is lerped by dot)]]></string>
<string id="57188"><![CDATA[Scalar to angular drag for splashed parts]]></string>
<string id="57271"><![CDATA[Minimum square-magnitude of control actuation to disable extra damping angular drag]]></string>
<string id="57439"><![CDATA[Unity angular drag when part velocity < MinVel]]></string>
<string id="57532"><![CDATA[Unity drag addition when part velocity < MinVel]]></string>
<string id="57627"><![CDATA[Extra RB drag is applied (dot - this), when dot is above this value]]></string>
<string id="57763"><![CDATA[An easing factor. Force of buoyancy ramps between 0 and its full value as the maximum depth below sea level of the part goes from 0 to this depth]]></string>
<string id="58055"><![CDATA[Default volume used when part has neither dragcube nor colliders]]></string>
<string id="58185"><![CDATA[The downwards component of velocity is used, not the whole velocity, when seeing if a part is destoryed when splashing down. However, that component will be clamped to no lower a portion of total velocity than this value]]></string>
<string id="58627"><![CDATA[Multiplier to crash tolerance used when checking if a part is destroyed on splashdown]]></string>
<string id="58799"><![CDATA[If altitude of a part is greater than this above sea level, no expensive buoyancy checks are run]]></string>
<string id="58993"><![CDATA[Buoyancy multiplier for kerbals]]></string>
<string id="59056"><![CDATA[Buoyancy multiplier for kerbals when ragdolling]]></string>
<string id="59151"><![CDATA[Meters below sea level before camera rotation unlocks]]></string>
<string id="59258"><![CDATA[Joint break force factor]]></string>
<string id="59307"><![CDATA[Joint break torque factor]]></string>
<string id="59358"><![CDATA[Max angular velocity of objects in radians / sec]]></string>
<string id="59455"><![CDATA[Max velocity multiplier (impact vs whole part and vs whole vessel velocity) for an impact velocity. Note will be sqrt of this when Use Momentum is true.]]></string>
<string id="59761"><![CDATA[By default impact damage uses kinetic energy. Set to true to use momentum (prior-to-1.1.1 behavior)]]></string>
<string id="59961"><![CDATA[Seconds buildings stay invulnerable for when the active vessel goes off rails, to protect against physics jerks]]></string>
<string id="60185"><![CDATA[Number of frames to wait once drift error threshold is met before drift compensation turns on]]></string>
<string id="60373"><![CDATA[Square of the magnitude of the position error vector to use as threshold for drift compensation. If the error in position between the current position and the calculated rails position is < this, then drift compensation will be engaged.]]></string>
<string id="60847"><![CDATA[Orbit radius threshold for drift compensation. If the orbital radius is less than this, then drift compensation will be engaged.]]></string>
<string id="61105"><![CDATA[The technology required before autostruts become available (if they are on).]]></string>
<string id="61259"><![CDATA[Is the rigid joint tweakable displayed. Never, Editor or Always]]></string>
<string id="61386"><![CDATA[The time in seconds after staging during which one cannot stage again.]]></string>
<string id="61528"><![CDATA[The drag cube kerbals use]]></string>
<string id="61579"><![CDATA[The mass of a kerbal when in a part (pod, lander can, etc). Independent of Kerbal EVA mass, not used on EVA.]]></string>
<string id="61797"><![CDATA[The offset to the G increment for kerbals]]></string>
<string id="61880"><![CDATA[The exponent applied to the current G force]]></string>
<string id="61967"><![CDATA[The further exponent applied to the increment when it is negative]]></string>
<string id="62099"><![CDATA[G forces above this are clamped to this for kerbal Gs]]></string>
<string id="62206"><![CDATA[The multiplier to thresholds based on kerbal courage]]></string>
<string id="62311"><![CDATA[The multiplier to thresholds based on kerbal badS]]></string>
<string id="62410"><![CDATA[The threshold beyond which a warning is shown]]></string>
<string id="62501"><![CDATA[The threshold beyond which the kerbal loses consciousness]]></string>
<string id="62616"><![CDATA[The base time in seconds a kerbal loses consciousness]]></string>
<string id="62723"><![CDATA[Multiplier to the current G experienced increment applied to unconscious time]]></string>
<string id="62879"><![CDATA[Maximum time per second a kerbal's unconscious time can be incremented]]></string>
<string id="63021"><![CDATA[If true, g experienced will be clamped to the LOC threshold and time unconscious will build up. If false, it will not be clamped and time uncouncsious will be just how long the kerbal is above the warn threshold, so long-sustained high Gs will last longer]]></string>
<string id="63533"><![CDATA[Minimum dynamic pressure * velocity for comms to start blacking out from plasma (if that option is enabled)]]></string>
<string id="63749"><![CDATA[Maximum dynamic pressure * velocity for comms to start blacking out from plasma (if that option is enabled)]]></string>
<string id="63965"><![CDATA[Minimum shock temperature for comms to start blacking out from plasma (if that option is enabled)]]></string>
<string id="64161"><![CDATA[Minimum density for comms to start blacking out from plasma (if that option is enabled)]]></string>
<string id="64337"><![CDATA[Minimum dot between velocity and link direction for comms to start blacking out from plasma (if that option is enabled)]]></string>
<string id="64577"><![CDATA[Dot between velocity and link direction for full blackout multiplier]]></string>
<string id="64715"><![CDATA[Threshold blackout value below which comms are entirely blacked out (if that option is enabled). Value calculated as 1 - inverse lerp of QTimesVel * inverse lerp of dot]]></string>
<string id="65053"><![CDATA[Global multiplier to drag]]></string>
<string id="65104"><![CDATA[Multiplier to drag from dragcubes]]></string>
<string id="65171"><![CDATA[global multiplier to angular drag]]></string>
<string id="65238"><![CDATA[Multiplier to lift from lifting/control surfaces]]></string>
<string id="65335"><![CDATA[Multiplier to drag from lifting/control surfaces]]></string>
<string id="65432"><![CDATA[Multiplier to lift from non-lifting/control-surface parts]]></string>
<string id="65547"><![CDATA[Multiplier to dragcube drag when the face points towards the velocity vector, x value is mach, y value is multiplier]]></string>
<string id="65781"><![CDATA[Multiplier to dragcube drag when the face points orthogonal to the velocity vector, x value is mach, y value is multiplier]]></string>
<string id="66027"><![CDATA[Multiplier to dragcube drag when the face points away from the velocity vector, x value is mach, y value is multiplier]]></string>
<string id="66265"><![CDATA[Overall multiplier to drag based on mach]]></string>
<string id="66346"><![CDATA[The final Cd of a given facing is the drag cube Cd evalauted on this curve]]></string>
<string id="66496"><![CDATA[The final Cd of a given facing is then raised to this power, indexed by mach number]]></string>
<string id="66664"><![CDATA[Converts a pseudo-Reynolds number (density * velocity) into a multiplier to drag coefficient]]></string>
<string id="66850"><![CDATA[The lifting surface curvesets available for use]]></string>
<string id="66945"><![CDATA[LIFTING_SURFACE]]></string>
<string id="66976"><![CDATA[lift]]></string>
<string id="66985"><![CDATA[key]]></string>
<string id="66992"><![CDATA[0 0 0 1.965926]]></string>
<string id="67021"><![CDATA[0.258819 0.5114774 1.990092 1.905806]]></string>
<string id="67094"><![CDATA[0.5 0.9026583 0.7074468 -0.7074468]]></string>
<string id="67163"><![CDATA[0.7071068 0.5926583 -2.087948 -1.990095]]></string>
<string id="67242"><![CDATA[1 0 -2.014386 -2.014386]]></string>
<string id="67289"><![CDATA[liftMach]]></string>
<string id="67306"><![CDATA[0 1 0 0]]></string>
<string id="67321"><![CDATA[0.3 0.5 -1.671345 -0.8273422]]></string>
<string id="67378"><![CDATA[1 0.125 -0.0005291355 -0.02625772]]></string>
<string id="67445"><![CDATA[5 0.0625 0 0]]></string>
<string id="67470"><![CDATA[25 0.05 0 0]]></string>
<string id="67493"><![CDATA[drag]]></string>
<string id="67502"><![CDATA[0 0.01 0 0]]></string>
<string id="67523"><![CDATA[0.3420201 0.06 0.1750731 0.1750731]]></string>
<string id="67592"><![CDATA[0.5 0.24 2.60928 2.60928]]></string>
<string id="67641"><![CDATA[0.7071068 1.7 3.349777 3.349777]]></string>
<string id="67704"><![CDATA[1 2.4 1.387938 0]]></string>
<string id="67737"><![CDATA[dragMach]]></string>
<string id="67754"><![CDATA[0 0.35 0 -0.8463008]]></string>
<string id="67793"><![CDATA[0.15 0.125 0 0]]></string>
<string id="67822"><![CDATA[0.9 0.275 0.541598 0.541598]]></string>
<string id="67877"><![CDATA[1.1 0.75 0 0]]></string>
<string id="67902"><![CDATA[1.4 0.4 -0.3626955 -0.3626955]]></string>
<string id="67961"><![CDATA[1.6 0.35 -0.1545923 -0.1545923]]></string>
<string id="68022"><![CDATA[2 0.3 -0.09013031 -0.09013031]]></string>
<string id="68081"><![CDATA[5 0.22 0 0]]></string>
<string id="68102"><![CDATA[25 0.3 0.0006807274 0]]></string>
<string id="68145"><![CDATA[0 0 0 1.975376]]></string>
<string id="68174"><![CDATA[0.309017 0.5877852 1.565065 1.565065]]></string>
<string id="68247"><![CDATA[0.5877852 0.9510565 0.735902 0.735902]]></string>
<string id="68322"><![CDATA[0.7071068 1 0 0]]></string>
<string id="68353"><![CDATA[0.8910065 0.809017 -2.70827 -2.70827]]></string>
<string id="68426"><![CDATA[1 0 -11.06124 0]]></string>
<string id="68457"><![CDATA[0.3 0.167 0 0]]></string>
<string id="68484"><![CDATA[0.8 0.167 0 -0.3904104]]></string>
<string id="68529"><![CDATA[0 0 0 0]]></string>
<string id="68544"><![CDATA[CapsuleBottom]]></string>
<string id="68571"><![CDATA[0.3 0.0625 0 0]]></string>
<string id="68600"><![CDATA[SpeedBrake]]></string>
<string id="68621"><![CDATA[Physics.cfg]]></string>
<string id="68644"><![CDATA[Default, 0.663,0.78,0.4, 0.663,0.78,0.4, 0.5,0.7,0.4, 0.5,0.78,0.7, 0.7,0.9,0.4, 0.7,0.9,0.4, 0,0,0 0.8,1.1,0.8]]></string>
<string id="68868"><![CDATA[generalConstruction]]></string>
<string id="68907"><![CDATA[Converts Sin(AoA) into a lift coefficient (Cl) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lift multiplier]]></string>
<string id="69221"><![CDATA[Converts mach number into a multiplier to Cl]]></string>
<string id="69310"><![CDATA[Converts Sin(AoA) into a drag coefficient (Cd) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lifting surface drag multiplier]]></string>
<string id="69656"><![CDATA[Converts mach number into a multiplier to Cd]]></string>
<string id="69745"><![CDATA[prelaunch]]></string>
<string id="69764"><![CDATA[landed]]></string>
<string id="69777"><![CDATA[splashed]]></string>
<string id="69794"><![CDATA[flying]]></string>
<string id="69807"><![CDATA[orbit]]></string>
<string id="69818"><![CDATA[subOrbital]]></string>
<string id="69839"><![CDATA[escaping]]></string>
<string id="69856"><![CDATA[load]]></string>
<string id="69865"><![CDATA[unload]]></string>
<string id="69878"><![CDATA[pack]]></string>
<string id="69887"><![CDATA[unpack]]></string>
<string id="69900"><![CDATA[Already Clear!]]></string>
<string id="69929"><![CDATA[Already generated!]]></string>
<string id="69966"><![CDATA[Invalid Solid: ]]></string>
<string id="69997"><![CDATA[ defined, but at least 4 are required.]]></string>
<string id="70074"><![CDATA[ is not a valid index. Chunks always have 3 neighbours, at indices 0, 1 and 2.]]></string>
<string id="70232"><![CDATA[Visual]]></string>
<string id="70245"><![CDATA[Collider]]></string>
<string id="70262"><![CDATA[ColliderConvex]]></string>
<string id="70291"><![CDATA[Untagged]]></string>
<string id="70308"><![CDATA[AsteroidCreate: ]]></string>
<string id="70341"><![CDATA[F3]]></string>
<string id="70346"><![CDATA[Asteroid]]></string>
<string id="70363"><![CDATA[_emissiveColor]]></string>
<string id="70392"><![CDATA[Cannot find PA at URL ']]></string>
<string id="70439"><![CDATA[SphereBaseSO (level ]]></string>
<string id="70480"><![CDATA[ verts, ]]></string>
<string id="70497"><![CDATA[ tris) : Creation time = ]]></string>
<string id="70548"><![CDATA[F4]]></string>
<string id="70553"><![CDATA[s]]></string>
<string id="70556"><![CDATA[MB]]></string>
<string id="70561"><![CDATA[F1]]></string>
<string id="70566"><![CDATA[kB]]></string>
<string id="70571"><![CDATA[B]]></string>
<string id="70574"><![CDATA[Thump]]></string>
<string id="70585"><![CDATA[Overheat]]></string>
<string id="70602"><![CDATA[StageThump]]></string>
<string id="70623"><![CDATA[JointBreakThump]]></string>
<string id="70654"><![CDATA[Splashdown]]></string>
<string id="70675"><![CDATA[Explosion]]></string>
<string id="70694"><![CDATA[CameraMouseLook]]></string>
<string id="70725"><![CDATA[_LocalCameraPos]]></string>
<string id="70756"><![CDATA[_LocalCameraDir]]></string>
<string id="70787"><![CDATA[_UnderwaterFogColor]]></string>
<string id="70826"><![CDATA[_UnderwaterMinAlphaFogDistance]]></string>
<string id="70887"><![CDATA[_UnderwaterMaxAlbedoFog]]></string>
<string id="70934"><![CDATA[_UnderwaterMaxAlphaFog]]></string>
<string id="70979"><![CDATA[_UnderwaterAlbedoDistanceScalar]]></string>
<string id="71042"><![CDATA[_UnderwaterAlphaDistanceScalar]]></string>
<string id="71103"><![CDATA[Tooltip_CrewHatch]]></string>
<string id="71138"><![CDATA[[CrewHatchController]: Attempting to create another instance of singleton]]></string>
<string id="71286"><![CDATA[[CrewHatchController]: An instance of this component already exists!]]></string>
<string id="71424"><![CDATA[Airlock]]></string>
<string id="71439"><![CDATA[Crew Transfer Host]]></string>
<string id="71476"><![CDATA[Crew]]></string>
<string id="71485"><![CDATA[<color=orange>This part is full.</color>]]></string>
<string id="71566"><![CDATA[<color=#b4d455>]]></string>
<string id="71597"><![CDATA[ moved to ]]></string>
<string id="71618"><![CDATA[</color>]]></string>
<string id="71635"><![CDATA[main camera pivot]]></string>
<string id="71670"><![CDATA[kerbalEVAfemale]]></string>
<string id="71701"><![CDATA[kerbalEVA (]]></string>
<string id="71724"><![CDATA[[FlightEVA]: Tried to bail out ]]></string>
<string id="71787"><![CDATA[ from part ]]></string>
<string id="71810"><![CDATA[ but part doesn't contain that kerbal!]]></string>
<string id="71887"><![CDATA[Can't exit. Module has no hatch.]]></string>
<string id="71952"><![CDATA[All hatches are obstructed, can't exit.]]></string>
<string id="72031"><![CDATA[Hatch is obstructed, can't exit.]]></string>
<string id="72096"><![CDATA[isCfg]]></string>
<string id="72107"><![CDATA[[KerbalEVA]: Loaded, added rigidbody]]></string>
<string id="72180"><![CDATA[state]]></string>
<string id="72191"><![CDATA[step]]></string>
<string id="72200"><![CDATA[packExt]]></string>
<string id="72215"><![CDATA[lightOn]]></string>
<string id="72230"><![CDATA[flags]]></string>
<string id="72241"><![CDATA[vInfo]]></string>
<string id="72252"><![CDATA[ModuleTripLogger]]></string>
<string id="72285"><![CDATA[Plant Flag []]></string>
<string id="72310"><![CDATA[FlagDeployLock_]]></string>
<string id="72341"><![CDATA[OnDeboardSeat]]></string>
<string id="72368"><![CDATA[MakeReference]]></string>
<string id="72395"><![CDATA[RenameVessel]]></string>
<string id="72420"><![CDATA[Walk (Arcade)]]></string>
<string id="72447"><![CDATA[Walk (FPS)]]></string>
<string id="72468"><![CDATA[Turn to Heading]]></string>
<string id="72499"><![CDATA[Run (Arcade)]]></string>
<string id="72524"><![CDATA[Run (FPS)]]></string>
<string id="72543"><![CDATA[Low G Bound (Grounded - Arcade)]]></string>
<string id="72606"><![CDATA[Low G Bound (Grounded - FPS)]]></string>
<string id="72663"><![CDATA[Low G Bound (floating)]]></string>
<string id="72708"><![CDATA[Jumping]]></string>
<string id="72723"><![CDATA[Landing]]></string>
<string id="72738"><![CDATA[Swim (fwd)]]></string>
<string id="72759"><![CDATA[Ladder (Acquire)]]></string>
<string id="72792"><![CDATA[Ladder (Lean)]]></string>
<string id="72819"><![CDATA[Ladder (Climb)]]></string>
<string id="72848"><![CDATA[Ladder (Descend)]]></string>
<string id="72881"><![CDATA[Ladder (Pushoff)]]></string>
<string id="72914"><![CDATA[Clamber (P1)]]></string>
<string id="72939"><![CDATA[Clamber (P2)]]></string>
<string id="72964"><![CDATA[Clamber (P3)]]></string>
<string id="72989"><![CDATA[Flag-plant Terrain Acquire]]></string>
<string id="73042"><![CDATA[Planting Flag]]></string>
<string id="73069"><![CDATA[Seated (Command)]]></string>
<string id="73102"><![CDATA[Grappled]]></string>
<string id="73119"><![CDATA[Hdg Acquire Start]]></string>
<string id="73154"><![CDATA[Hdg Acquire Complete]]></string>
<string id="73195"><![CDATA[Move (Arcade)]]></string>
<string id="73222"><![CDATA[Move (FPS)]]></string>
<string id="73243"><![CDATA[Move Low G (Arcade)]]></string>
<string id="73282"><![CDATA[Move Low G (FPS)]]></string>
<string id="73315"><![CDATA[Low G bound]]></string>
<string id="73338"><![CDATA[Low G bound land]]></string>
<string id="73371"><![CDATA[Low G Bound Fall]]></string>
<string id="73404"><![CDATA[Start Run]]></string>
<string id="73423"><![CDATA[End Run]]></string>
<string id="73438"><![CDATA[Stop]]></string>
<string id="73447"><![CDATA[Jump Start]]></string>
<string id="73468"><![CDATA[Jump Launch]]></string>
<string id="73491"><![CDATA[Landed]]></string>
<string id="73504"><![CDATA[Recover Start]]></string>
<string id="73531"><![CDATA[Recover End]]></string>
<string id="73554"><![CDATA[Pack Toggle]]></string>
<string id="73577"><![CDATA[Feet Wet]]></string>
<string id="73594"><![CDATA[Feet Dry]]></string>
<string id="73611"><![CDATA[Swim Forward]]></string>
<string id="73636"><![CDATA[Swim Stop]]></string>
<string id="73655"><![CDATA[Ladder Grab Start]]></string>
<string id="73690"><![CDATA[Ladder Grab Complete]]></string>
<string id="73731"><![CDATA[Ladder Climb]]></string>
<string id="73756"><![CDATA[Ladder Descend]]></string>
<string id="73785"><![CDATA[Ladder Stop]]></string>
<string id="73808"><![CDATA[Ladder Let Go]]></string>
<string id="73835"><![CDATA[Ladder End]]></string>
<string id="73856"><![CDATA[Ladder Lean (Start)]]></string>
<string id="73895"><![CDATA[Ladder Lean (End)]]></string>
<string id="73930"><![CDATA[Ladder Push Off Start]]></string>
<string id="73973"><![CDATA[Ladder Push Off Complete]]></string>
<string id="74022"><![CDATA[Clamber Grab Start]]></string>
<string id="74059"><![CDATA[Clamber Reach P1]]></string>
<string id="74092"><![CDATA[Clamber Reach P2]]></string>
<string id="74125"><![CDATA[Clamber Reach P3]]></string>
<string id="74158"><![CDATA[Boarding Part]]></string>
<string id="74185"><![CDATA[Flag Plant Started]]></string>
<string id="74222"><![CDATA[Flag Plant Heading Acquired]]></string>
<string id="74277"><![CDATA[Flag Plant Complete]]></string>
<string id="74316"><![CDATA[Seat Board]]></string>
<string id="74337"><![CDATA[Seat Deboard]]></string>
<string id="74362"><![CDATA[Seat Eject]]></string>
<string id="74383"><![CDATA[Grapple]]></string>
<string id="74398"><![CDATA[Grapple Release]]></string>
<string id="74429"><![CDATA[Kerbal ]]></string>
<string id="74444"><![CDATA[ was marked as debris, fixed.]]></string>
<string id="74503"><![CDATA[Pitch+]]></string>
<string id="74516"><![CDATA[Pitch-]]></string>
<string id="74529"><![CDATA[Yaw+]]></string>
<string id="74538"><![CDATA[Yaw-]]></string>
<string id="74547"><![CDATA[Roll+]]></string>
<string id="74558"><![CDATA[Roll-]]></string>
<string id="74569"><![CDATA[X+]]></string>
<string id="74574"><![CDATA[X-]]></string>
<string id="74579"><![CDATA[Y+]]></string>
<string id="74584"><![CDATA[Y-]]></string>
<string id="74589"><![CDATA[Z+]]></string>
<string id="74594"><![CDATA[Z-]]></string>
<string id="74599"><![CDATA[Ladder]]></string>
<string id="74612"><![CDATA[]: Let go]]></string>
<string id="74631"><![CDATA[Cannot board a modules in this scenario.]]></string>
<string id="74712"><![CDATA[Cannot board a full module.]]></string>
<string id="74767"><![CDATA[Experiments you have collected cannot be stored on this ]]></string>
<string id="74880"><![CDATA[. Are you sure you want to continue?]]></string>
<string id="74953"><![CDATA[Cannot store Experiments]]></string>
<string id="75002"><![CDATA[Board Anyway
(Dump Experiments)]]></string>
<string id="75065"><![CDATA[Cancel]]></string>
<string id="75078"><![CDATA[[KerbalEVA Error]: No referenceTransform reference defined!]]></string>
<string id="75197"><![CDATA[Cannot board a seat while not standing still]]></string>
<string id="75286"><![CDATA[]: Grab]]></string>
<string id="75301"><![CDATA[]: Climb Out]]></string>
<string id="75326"><![CDATA[]: Climb]]></string>
<string id="75343"><![CDATA[]: Board]]></string>
<string id="75360"><![CDATA[EVA Propellant]]></string>
<string id="75389"><![CDATA[jp_]]></string>
<string id="75396"><![CDATA[[KEVA Animation Error]: Animation state ]]></string>
<string id="75477"><![CDATA[ not found in animation component]]></string>
<string id="75544"><![CDATA[RepeatEmote]]></string>
<string id="75567"><![CDATA[[Ragdoll Error]: Ragdoll Part Collision Handler's EVA reference is null]]></string>
<string id="75711"><![CDATA[ : ]]></string>
<string id="75718"><![CDATA[ (]]></string>
<string id="75723"><![CDATA[CommNet Options]]></string>
<string id="75754"><![CDATA[Advanced]]></string>
<string id="75771"><![CDATA[      ]]></string>
<string id="75784"><![CDATA[ Links=]]></string>
<string id="75799"><![CDATA[Home ]]></string>
<string id="75810"><![CDATA[Control ]]></string>
<string id="75827"><![CDATA[MultiHop ]]></string>
<string id="75846"><![CDATA[[CommNetScenario]: Instance already exists!]]></string>
<string id="75933"><![CDATA[Telemetry/TelemetryTexture]]></string>
<string id="75986"><![CDATA[Telemetry/TelemetryMaterial]]></string>
<string id="76041"><![CDATA[CommNet Visualization set to ]]></string>
<string id="76100"><![CDATA[CommNetUIVectorLine]]></string>
<string id="76139"><![CDATA[CommNet: ]]></string>
<string id="76158"><![CDATA[Flight Debugger]]></string>
<string id="76189"><![CDATA[State:]]></string>
<string id="76202"><![CDATA[Signal:]]></string>
<string id="76217"><![CDATA[First Hop:]]></string>
<string id="76238"><![CDATA[Total Hops:]]></string>
<string id="76261"><![CDATA[Control Point:]]></string>
<string id="76290"><![CDATA[%</color>]]></string>
<string id="76309"><![CDATA[orange]]></string>
<string id="76322"><![CDATA[>]]></string>
<string id="76325"><![CDATA[Min. Pilots on Vessel: ]]></string>
<string id="76372"><![CDATA[
Multihop Capable]]></string>
<string id="76407"><![CDATA[
Single Hop Only]]></string>
<string id="76440"><![CDATA[canRelay]]></string>
<string id="76457"><![CDATA[status]]></string>
<string id="76470"><![CDATA[Nominal]]></string>
<string id="76485"><![CDATA[Relay enabled for all antennas.
]]></string>
<string id="76550"><![CDATA[False]]></string>
<string id="76561"><![CDATA[Link: ]]></string>
<string id="76574"><![CDATA[ -to- ]]></string>
<string id="76587"><![CDATA[Net: ]]></string>
<string id="76598"><![CDATA[ nodes. ]]></string>
<string id="76615"><![CDATA[ links. ]]></string>
<string id="76632"><![CDATA[ occluders.]]></string>
<string id="76655"><![CDATA[Node: ]]></string>
<string id="76668"><![CDATA[Signal Strength: {0:0%}]]></string>
<string id="76715"><![CDATA[
Situational Modifier: ]]></string>
<string id="76762"><![CDATA[Not Connected]]></string>
<string id="76789"><![CDATA[No Signal]]></string>
<string id="76808"><![CDATA[No Signal (in plasma)]]></string>
<string id="76851"><![CDATA[No Signal (no control)]]></string>
<string id="76896"><![CDATA[=============== Scene Transition to ]]></string>
<string id="76969"><![CDATA[ ==================]]></string>
<string id="77008"><![CDATA[CameraKeyFrame #]]></string>
<string id="77041"><![CDATA[Attach rules are 8 ints, either ones or zeros, separated by commas!]]></string>
<string id="77177"><![CDATA[1]]></string>
<string id="77180"><![CDATA[SnapshotCamera]]></string>
<string id="77209"><![CDATA[[Thumbnail]: Error writing thumbnail with path ]]></string>
<string id="77304"><![CDATA[. Message: ]]></string>
<string id="77327"><![CDATA[[Thumbnail]: Error creating directory ]]></string>
<string id="77404"><![CDATA[OnSnapshotCapture]]></string>
<string id="77439"><![CDATA[Reset All]]></string>
<string id="77458"><![CDATA[Reset]]></string>
<string id="77469"><![CDATA[[Editor Driver]: Game does not seem to be loaded.]]></string>
<string id="77568"><![CDATA[VABscenery]]></string>
<string id="77589"><![CDATA[SPHscenery]]></string>
<string id="77610"><![CDATA[EditorDriver_GameParameters]]></string>
<string id="77665"><![CDATA[EditorDriver_AppFocus]]></string>
<string id="77708"><![CDATA[FlagPole]]></string>
<string id="77725"><![CDATA[LaunchPad]]></string>
<string id="77744"><![CDATA[Runway]]></string>
<string id="77757"><![CDATA[VAB]]></string>
<string id="77764"><![CDATA[VehicleAssemblyBuilding]]></string>
<string id="77811"><![CDATA[SPH]]></string>
<string id="77818"><![CDATA[SpaceplaneHangar]]></string>
<string id="77851"><![CDATA[TrackingStation]]></string>
<string id="77882"><![CDATA[MissionControl]]></string>
<string id="77911"><![CDATA[RnD]]></string>
<string id="77918"><![CDATA[ResearchAndDevelopment]]></string>
<string id="77963"><![CDATA[Administration]]></string>
<string id="77992"><![CDATA[pSystemFacility]]></string>
<string id="78023"><![CDATA[ is not a valid Space Center Facility name!]]></string>
<string id="78110"><![CDATA[FlagPole is not an actual Space Center Facility!]]></string>
<string id="78207"><![CDATA[model]]></string>
<string id="78218"><![CDATA[Editor_outOfPartMode]]></string>
<string id="78259"><![CDATA[EditorLogic_rootPartMode]]></string>
<string id="78308"><![CDATA[[Crew Manifest]: Cannot resume cached manifest. The crew in it isn't available. Reverting to default.]]></string>
<string id="78512"><![CDATA[[EditorDriver]: No file found at ]]></string>
<string id="78579"><![CDATA[Untitled Space Craft]]></string>
<string id="78620"><![CDATA[[EditorLogic Error]: Flag Browser button is set, but GameDatabase has no instance!]]></string>
<string id="78786"><![CDATA[[EditorLogic Error]: Flag Browser button is set, but HighLogic has no currentGame!]]></string>
<string id="78952"><![CDATA[EditorLogic_flagDialog]]></string>
<string id="78997"><![CDATA[SymmetryMode]]></string>
<string id="79022"><![CDATA[SnapMode]]></string>
<string id="79039"><![CDATA[Radial Symmetry around Vessel]]></string>
<string id="79098"><![CDATA[Radial Symmetry around Parent Part]]></string>
<string id="79167"><![CDATA[Symmetry: ]]></string>
<string id="79188"><![CDATA[st_podSelect]]></string>
<string id="79213"><![CDATA[st_idle]]></string>
<string id="79228"><![CDATA[st_place]]></string>
<string id="79245"><![CDATA[st_offset_select]]></string>
<string id="79278"><![CDATA[st_offset_tweak]]></string>
<string id="79309"><![CDATA[st_rotate_select]]></string>
<string id="79342"><![CDATA[st_rotate_tweak]]></string>
<string id="79373"><![CDATA[st_root_unselected]]></string>
<string id="79410"><![CDATA[st_root_select]]></string>
<string id="79439"><![CDATA[on_podSelect]]></string>
<string id="79464"><![CDATA[on_podDeleted]]></string>
<string id="79491"><![CDATA[on_partCreated]]></string>
<string id="79520"><![CDATA[on_partPicked]]></string>
<string id="79547"><![CDATA[on_partCopied]]></string>
<string id="79574"><![CDATA[on_partReveal]]></string>
<string id="79601"><![CDATA[on_partDropped]]></string>
<string id="79630"><![CDATA[on_partAttached]]></string>
<string id="79661"><![CDATA[on_partDeleted]]></string>
<string id="79690"><![CDATA[on_partLost]]></string>
<string id="79713"><![CDATA[on_goToModeOffset]]></string>
<string id="79748"><![CDATA[on_offsetSelect]]></string>
<string id="79779"><![CDATA[on_offsetDeselect]]></string>
<string id="79814"><![CDATA[on_offsetReset]]></string>
<string id="79843"><![CDATA[on_goToModeRotate]]></string>
<string id="79878"><![CDATA[on_rotateSelect]]></string>
<string id="79909"><![CDATA[on_rotateDeselect]]></string>
<string id="79944"><![CDATA[on_rotateReset]]></string>
<string id="79973"><![CDATA[on_goToModeRoot]]></string>
<string id="80004"><![CDATA[on_rootPickSet]]></string>
<string id="80033"><![CDATA[on_rootDeselect]]></string>
<string id="80064"><![CDATA[on_rootSelect]]></string>
<string id="80091"><![CDATA[on_rootSelectFail]]></string>
<string id="80126"><![CDATA[on_goToModePlace]]></string>
<string id="80159"><![CDATA[on_undoRedo]]></string>
<string id="80182"><![CDATA[on_newShip]]></string>
<string id="80203"><![CDATA[on_shipLoaded]]></string>
<string id="80230"><![CDATA[Clearing undo states from #]]></string>
<string id="80285"><![CDATA[ forward (]]></string>
<string id="80306"><![CDATA[ entries)]]></string>
<string id="80325"><![CDATA[construct]]></string>
<string id="80344"><![CDATA[[EditorLogic]: The Construct you are attempting to load is null!]]></string>
<string id="80474"><![CDATA[deleting ]]></string>
<string id="80493"><![CDATA[symmetryPart ]]></string>
<string id="80520"><![CDATA[part ]]></string>
<string id="80531"><![CDATA[ and all children]]></string>
<string id="80566"><![CDATA[delete what ]]></string>
<string id="80591"><![CDATA[symmetryPart]]></string>
<string id="80616"><![CDATA[part]]></string>
<string id="80625"><![CDATA[Symmetry counterpart found missing on ]]></string>
<string id="80702"><![CDATA[NoAttach]]></string>
<string id="80719"><![CDATA[ added to ship - part count: ]]></string>
<string id="80778"><![CDATA[SaveConfirmationDialog]]></string>
<string id="80823"><![CDATA[Do you want to save the current craft before continuing?]]></string>
<string id="80936"><![CDATA[New Craft]]></string>
<string id="80955"><![CDATA[KSP window 7]]></string>
<string id="80980"><![CDATA[Save and Continue]]></string>
<string id="81015"><![CDATA[[Save Disallowed]]]></string>
<string id="81050"><![CDATA[<color=orange>Don't Save</color>]]></string>
<string id="81115"><![CDATA[' already exists. Do you want to overwrite it?]]></string>
<string id="81208"><![CDATA[Confirm File Overwrite]]></string>
<string id="81253"><![CDATA[<color=orange>Overwrite</color>]]></string>
<string id="81316"><![CDATA[ExitConfirmationDialog]]></string>
<string id="81361"><![CDATA[Leave ]]></string>
<string id="81374"><![CDATA[persistent]]></string>
<string id="81395"><![CDATA[LoadConfirmationDialog]]></string>
<string id="81440"><![CDATA[Load Craft]]></string>
<string id="81461"><![CDATA[EditorLogic_loadDialog]]></string>
<string id="81506"><![CDATA[EditorLogic_dialog_softLock]]></string>
<string id="81561"><![CDATA[EditorLogic_launchSequence]]></string>
<string id="81614"><![CDATA[Auto-Saved Ship]]></string>
<string id="81645"><![CDATA[Unresearcheable]]></string>
<string id="81676"><![CDATA[[EditorLogic Warning]: Trying to set rootPartMode, but mode is already set.]]></string>
<string id="81828"><![CDATA[ResetCamera]]></string>
<string id="81851"><![CDATA[Offset: Absolute]]></string>
<string id="81884"><![CDATA[Offset: Local]]></string>
<string id="81911"><![CDATA[Rotation: Absolute]]></string>
<string id="81948"><![CDATA[Rotation: Local]]></string>
<string id="81979"><![CDATA[Select a set of two or more parts to re-root...]]></string>
<string id="82074"><![CDATA[Select a part as the new root]]></string>
<string id="82133"><![CDATA[[EditorLogic]: Selected Part was lost for unknown reasons! This is possibly unwanted behaviour.]]></string>
<string id="82325"><![CDATA[Select an attached part to Offset]]></string>
<string id="82392"><![CDATA[Select a part to Rotate]]></string>
<string id="82439"><![CDATA[<color=orange>Cannot use the Root tool on a single part.</color>]]></string>
<string id="82569"><![CDATA[<color=orange>No other valid parts to attach by in the current selection</color>]]></string>
<string id="82731"><![CDATA[Select a part to Place]]></string>
<string id="82776"><![CDATA[mk1pod]]></string>
<string id="82789"><![CDATA[rootPartsOnly]]></string>
<string id="82816"><![CDATA[Cannot be the first part on a vessel]]></string>
<string id="82889"><![CDATA[inaccessibleParts]]></string>
<string id="82924"><![CDATA[Cannot be used in the Editor]]></string>
<string id="82981"><![CDATA[Simple]]></string>
<string id="82994"><![CDATA[In]]></string>
<string id="82999"><![CDATA[Out]]></string>
<string id="83006"><![CDATA[UIAdditional]]></string>
<string id="83031"><![CDATA[partIconStorage]]></string>
<string id="83062"><![CDATA[parts]]></string>
<string id="83073"><![CDATA[saves/]]></string>
<string id="83086"><![CDATA[/Subassemblies/]]></string>
<string id="83117"><![CDATA[*.craft]]></string>
<string id="83132"><![CDATA[subassemblies]]></string>
<string id="83159"><![CDATA[filterAmountAvailable]]></string>
<string id="83202"><![CDATA[EditorPartListFilter(]]></string>
<string id="83245"><![CDATA[ ']]></string>
<string id="83250"><![CDATA[EditorPartListFilterList(]]></string>
<string id="83301"><![CDATA[
  ]]></string>
<string id="83308"><![CDATA[[Editor Root Utils]: Cannot set ]]></string>
<string id="83373"><![CDATA[ as root.]]></string>
<string id="83392"><![CDATA[ as root as it is not a descendant in ]]></string>
<string id="83469"><![CDATA['s hierarchy.]]></string>
<string id="83496"><![CDATA[EditorSubAssembly: Cannot save a part which is not attachable]]></string>
<string id="83619"><![CDATA[editorSubassemblyItem]]></string>
<string id="83662"><![CDATA[Do you wish to overwrite this subassembly?]]></string>
<string id="83747"><![CDATA[Confirm overwrite]]></string>
<string id="83782"><![CDATA[Overwrite]]></string>
<string id="83801"><![CDATA[Are you sure you wish to delete this subassembly?]]></string>
<string id="83900"><![CDATA[Confirm Delete]]></string>
<string id="83929"><![CDATA[Delete]]></string>
<string id="83942"><![CDATA[[HierarchyUtil]: CompileID failed because it reached the scene root without finding a 'SpaceCenter' game object]]></string>
<string id="84166"><![CDATA[File ']]></string>
<string id="84179"><![CDATA[' not found!]]></string>
<string id="84204"><![CDATA[Ship file error!]]></string>
<string id="84237"><![CDATA[Backup ship config not found!]]></string>
<string id="84296"><![CDATA[/Ships/]]></string>
<string id="84311"><![CDATA[.craft]]></string>
<string id="84324"><![CDATA[thumbs]]></string>
<string id="84337"><![CDATA[type]]></string>
<string id="84346"><![CDATA[Vessel assembly complete!]]></string>
<string id="84397"><![CDATA[OnPutToGround]]></string>
<string id="84424"><![CDATA[putting ship to ground: ]]></string>
<string id="84473"><![CDATA[[Ship Assembly]: WARNING! - ]]></string>
<string id="84530"><![CDATA[ has vessels on it. - Removing before something stupid happens.]]></string>
<string id="84657"><![CDATA[[Vessel Removal]: ]]></string>
<string id="84694"><![CDATA[ is the active vessel. Cannot remove.]]></string>
<string id="84769"><![CDATA[ is loaded. Unloading before removal. ]]></string>
<string id="84846"><![CDATA[Vessel ]]></string>
<string id="84861"><![CDATA[ recovered]]></string>
<string id="84882"><![CDATA[craftThumbGeneric]]></string>
<string id="84917"><![CDATA[file://]]></string>
<string id="84932"><![CDATA[[ShipConstruction]: No thumbnail image exists for ]]></string>
<string id="85033"><![CDATA[SAParent]]></string>
<string id="85050"><![CDATA[SAParentParent]]></string>
<string id="85079"><![CDATA[Part Triggers]]></string>
<string id="85106"><![CDATA[collider]]></string>
<string id="85123"><![CDATA[Icon_Hidden]]></string>
<string id="85146"><![CDATA[.original]]></string>
<string id="85165"><![CDATA[Part ]]></string>
<string id="85176"><![CDATA[(p2) craft ID reset as it matched that of ]]></string>
<string id="85261"><![CDATA[(p1). New id: ]]></string>
<string id="85290"><![CDATA[(p1) craft ID reset as it matched that of ]]></string>
<string id="85375"><![CDATA[(p2) []]></string>
<string id="85388"><![CDATA[]. New id: ]]></string>
<string id="85411"><![CDATA[[ShipConstruct]: No AvailablePart found for ]]></string>
<string id="85500"><![CDATA[[ShipTemplate]: No Resource definition found for ]]></string>
<string id="85599"><![CDATA[modCost]]></string>
<string id="85614"><![CDATA[modMass]]></string>
<string id="85629"><![CDATA[RESOURCE]]></string>
<string id="85646"><![CDATA[amount]]></string>
<string id="85659"><![CDATA[maxAmount]]></string>
<string id="85678"><![CDATA[[ShipConstruct for ]]></string>
<string id="85717"><![CDATA[]: part cost (]]></string>
<string id="85746"><![CDATA[0.0]]></string>
<string id="85753"><![CDATA[) is less than the cost of its resources (]]></string>
<string id="85838"><![CDATA[ship]]></string>
<string id="85847"><![CDATA[version]]></string>
<string id="85862"><![CDATA[size]]></string>
<string id="85871"><![CDATA[PART]]></string>
<string id="85880"><![CDATA[partName]]></string>
<string id="85897"><![CDATA[pos]]></string>
<string id="85904"><![CDATA[attPos]]></string>
<string id="85917"><![CDATA[attPos0]]></string>
<string id="85932"><![CDATA[rot]]></string>
<string id="85939"><![CDATA[attRot]]></string>
<string id="85952"><![CDATA[attRot0]]></string>
<string id="85967"><![CDATA[mir]]></string>
<string id="85974"><![CDATA[symMethod]]></string>
<string id="85993"><![CDATA[autostrutMode]]></string>
<string id="86020"><![CDATA[rigidAttachment]]></string>
<string id="86051"><![CDATA[istg]]></string>
<string id="86060"><![CDATA[resPri]]></string>
<string id="86073"><![CDATA[dstg]]></string>
<string id="86082"><![CDATA[sidx]]></string>
<string id="86091"><![CDATA[sqor]]></string>
<string id="86100"><![CDATA[sepI]]></string>
<string id="86109"><![CDATA[attm]]></string>
<string id="86118"><![CDATA[modSize]]></string>
<string id="86133"><![CDATA[cData]]></string>
<string id="86144"><![CDATA[link]]></string>
<string id="86153"><![CDATA[sym]]></string>
<string id="86160"><![CDATA[srfN]]></string>
<string id="86169"><![CDATA[attN]]></string>
<string id="86178"><![CDATA[EVENTS]]></string>
<string id="86191"><![CDATA[ACTIONS]]></string>
<string id="86206"><![CDATA[PARTDATA]]></string>
<string id="86223"><![CDATA[MODULE]]></string>
<string id="86236"><![CDATA[Loading Failed]]></string>
<string id="86265"><![CDATA[Cannot load the craft. File format is incompatible
with this version of KSP.]]></string>
<string id="86419"><![CDATA[OK]]></string>
<string id="86424"><![CDATA[Craft Loading Error]]></string>
<string id="86463"><![CDATA[Craft ]]></string>
<string id="86476"><![CDATA[ was not loaded because
it had the following parts missing:
]]></string>
<string id="86597"><![CDATA[Ok]]></string>
<string id="86602"><![CDATA[stg]]></string>
<string id="86609"><![CDATA[pSym]]></string>
<string id="86618"><![CDATA[EFFECTS]]></string>
<string id="86633"><![CDATA[ loaded!]]></string>
<string id="86650"><![CDATA[[ShipConstruct]: Trying to load ]]></string>
<string id="86715"><![CDATA[ - No AvailablePart found for ]]></string>
<string id="86776"><![CDATA[[ShipTemplate]: Could not locate root part in ]]></string>
<string id="86869"><![CDATA[ as ]]></string>
<string id="86878"><![CDATA[ entries remain after eliminating all parts listed as children. This is probably wrong.]]></string>
<string id="87054"><![CDATA[ has no root part defined, aborting]]></string>
<string id="87125"><![CDATA[ModuleCommand]]></string>
<string id="87152"><![CDATA[MachFX]]></string>
<string id="87165"><![CDATA[ReentryFX]]></string>
<string id="87184"><![CDATA[DynamicAmbientLight: Cannot have two instances in same scene]]></string>
<string id="87305"><![CDATA[velocity camera]]></string>
<string id="87336"><![CDATA[_LightDirection0]]></string>
<string id="87369"><![CDATA[_FXColor]]></string>
<string id="87386"><![CDATA[_MyLightColor0]]></string>
<string id="87415"><![CDATA[_FxLength]]></string>
<string id="87434"><![CDATA[_EdgeFade]]></string>
<string id="87453"><![CDATA[_Obliqueness]]></string>
<string id="87478"><![CDATA[_FXTextureSpeed]]></string>
<string id="87509"><![CDATA[_FXTextureScale]]></string>
<string id="87540"><![CDATA[_FXMainTex]]></string>
<string id="87561"><![CDATA[_FXDepthMap]]></string>
<string id="87584"><![CDATA[_FXDepthCamMatrix]]></string>
<string id="87619"><![CDATA[_FXDepthProjMatrix]]></string>
<string id="87656"><![CDATA[_FXCameraPos]]></string>
<string id="87681"><![CDATA[_FXProjectionNear]]></string>
<string id="87716"><![CDATA[_FXProjectionFar]]></string>
<string id="87749"><![CDATA[_FXProjectionBias]]></string>
<string id="87784"><![CDATA[_FXWorld2Velocity]]></string>
<string id="87819"><![CDATA[_FXFalloff]]></string>
<string id="87840"><![CDATA[_FXFalloff2]]></string>
<string id="87863"><![CDATA[_FXFalloff3]]></string>
<string id="87886"><![CDATA[_FXWobble]]></string>
<string id="87905"><![CDATA[[Explosion] Combined.]]></string>
<string id="87948"><![CDATA[ explosions created.]]></string>
<string id="87989"><![CDATA[Effects/fx_reentryTrail]]></string>
<string id="88036"><![CDATA[endSplashBurst]]></string>
<string id="88065"><![CDATA[<b><color=orange>Data transfer blocked by other dialogs.</color></b>]]></string>
<string id="88203"><![CDATA[Experiment Transfer Host]]></string>
<string id="88252"><![CDATA[Data]]></string>
<string id="88261"><![CDATA[the data]]></string>
<string id="88278"><![CDATA[Camera 00]]></string>
<string id="88297"><![CDATA[Camera 01]]></string>
<string id="88316"><![CDATA[Startup]]></string>
<string id="88331"><![CDATA[Camera Mode: ]]></string>
<string id="88358"><![CDATA[Camera: ]]></string>
<string id="88375"><![CDATA[ Vessel CoM Marker]]></string>
<string id="88412"><![CDATA[ Center of Mass]]></string>
<string id="88443"><![CDATA[[Flight Driver]: Game does not seem to be loaded.]]></string>
<string id="88542"><![CDATA[uiSkinName]]></string>
<string id="88563"><![CDATA[------------------- initializing flight mode... ------------------]]></string>
<string id="88697"><![CDATA[flightDriver_ApplicationFocus]]></string>
<string id="88756"><![CDATA[Error!]]></string>
<string id="88769"><![CDATA[The ]]></string>
<string id="88778"><![CDATA[ SFS file is incompatible with this version of KSP.]]></string>
<string id="88881"><![CDATA[Loading ship from file: ]]></string>
<string id="88930"><![CDATA[Target vessel index: ]]></string>
<string id="88973"><![CDATA[  vessel count: ]]></string>
<string id="89006"><![CDATA[No ship in ShipAssembly or no such filename exists! cannot start flight mode!]]></string>
<string id="89162"><![CDATA[try building a ship first, that could help somewhat]]></string>
<string id="89265"><![CDATA[all systems started]]></string>
<string id="89304"><![CDATA[Game Paused!]]></string>
<string id="89329"><![CDATA[gamePause]]></string>
<string id="89348"><![CDATA[Game Unpaused!]]></string>
<string id="89377"><![CDATA[Launching vessel from ]]></string>
<string id="89422"><![CDATA[. Craft file: ]]></string>
<string id="89451"><![CDATA[[FlightDriver]: Flight State Reverted to Prelaunch.]]></string>
<string id="89554"><![CDATA[[FlightDriver]: Returning to Editor.]]></string>
<string id="89627"><![CDATA[Flight Driver Error: Cannot Generate Prelaunch State from given FlightState, as it does not contain a vessel at index ]]></string>
<string id="89865"><![CDATA[KSP window 1]]></string>
<string id="89890"><![CDATA[Mission Aborted]]></string>
<string id="89921"><![CDATA[Catastrophic Failure!]]></string>
<string id="89964"><![CDATA[Success!!]]></string>
<string id="89983"><![CDATA[Successful Failure]]></string>
<string id="90020"><![CDATA[Flight Status: ]]></string>
<string id="90051"><![CDATA[ResumeGForceReading]]></string>
<string id="90090"><![CDATA[Total Mission Time: 
	]]></string>
<string id="90135"><![CDATA[.
]]></string>
<string id="90140"><![CDATA[Highest Altitude Achieved:
	]]></string>
<string id="90197"><![CDATA[N0]]></string>
<string id="90202"><![CDATA[m
]]></string>
<string id="90207"><![CDATA[Highest Speed Achieved:
	]]></string>
<string id="90258"><![CDATA[m/s
]]></string>
<string id="90267"><![CDATA[Highest Speed Over Land:
	]]></string>
<string id="90320"><![CDATA[Ground Distance Covered:
	]]></string>
<string id="90373"><![CDATA[Total Distance Traveled:
	]]></string>
<string id="90426"><![CDATA[Most Gee Force Endured:
	]]></string>
<string id="90477"><![CDATA[G
]]></string>
<string id="90482"><![CDATA[Structural failure on linkage between ]]></string>
<string id="90559"><![CDATA[ and ]]></string>
<string id="90570"><![CDATA[ crashed into ]]></string>
<string id="90599"><![CDATA[ splashed down hard and was destroyed.]]></string>
<string id="90676"><![CDATA[ collided into ]]></string>
<string id="90707"><![CDATA[ exploded due to overheating: ]]></string>
<string id="90768"><![CDATA[ crushed due to overpressure: ]]></string>
<string id="90829"><![CDATA[ broke apart due to g forces: ]]></string>
<string id="90890"><![CDATA[Separation of stage ]]></string>
<string id="90931"><![CDATA[ confirmed]]></string>
<string id="90952"><![CDATA[ from ]]></string>
<string id="90965"><![CDATA[ went on EVA.]]></string>
<string id="90992"><![CDATA[ went on EVA from out of nowhere.]]></string>
<string id="91059"><![CDATA[an unidentified object]]></string>
<string id="91104"><![CDATA[ was killed.]]></string>
<string id="91129"><![CDATA[ boarded ]]></string>
<string id="91148"><![CDATA[Liftoff!!]]></string>
<string id="91167"><![CDATA[ has undocked from ]]></string>
<string id="91206"><![CDATA[ was heated by engine exhaust from ]]></string>
<string id="91277"><![CDATA[]: ]]></string>
<string id="91284"><![CDATA[[F: ]]></string>
<string id="91293"><![CDATA[AttemptVesselSwitch]]></string>
<string id="91332"><![CDATA[Temperature Gauges: ]]></string>
<string id="91373"><![CDATA[All Disabled]]></string>
<string id="91398"><![CDATA[Gauges Enabled, Highlight Disabled]]></string>
<string id="91467"><![CDATA[Gauges Disabled, Highlight Enabled]]></string>
<string id="91536"><![CDATA[All Enabled]]></string>
<string id="91559"><![CDATA[>Temperature Gauges Unavailable</color>]]></string>
<string id="91638"><![CDATA[Temperature Overlay: ]]></string>
<string id="91681"><![CDATA[Enabled]]></string>
<string id="91696"><![CDATA[Disabled]]></string>
<string id="91713"><![CDATA[Aerodynamic Forces Overlay: ]]></string>
<string id="91770"><![CDATA[itemTransfer]]></string>
<string id="91795"><![CDATA[>Select a part to transfer ]]></string>
<string id="91850"><![CDATA[ to
[Esc]: Cancel</color>]]></string>
<string id="91901"><![CDATA[<color=orange>]]></string>
<string id="91930"><![CDATA[ Transfer Interrupted</color>]]></string>
<string id="91989"><![CDATA[<color=orange>Another transfer is already running. Aborted ]]></string>
<string id="92108"><![CDATA[ Transfer.</color>]]></string>
<string id="92145"><![CDATA[<color=orange>This is the source part.</color>]]></string>
<string id="92238"><![CDATA[This part is of the right type but does not meet all requirements]]></string>
<string id="92370"><![CDATA[ has no operational SAS Modules and no pilots aboard. Cannot engage SAS.</b></color>]]></string>
<string id="92540"><![CDATA[<color=orange><b>SAS Disengaged.</b></color>]]></string>
<string id="92629"><![CDATA[<color=orange><b>[]]></string>
<string id="92666"><![CDATA[]: SAS Disengaged.</b></color>]]></string>
<string id="92727"><![CDATA[Torque Yaw]]></string>
<string id="92748"><![CDATA[Torque Roll]]></string>
<string id="92771"><![CDATA[Torque Pitch]]></string>
<string id="92796"><![CDATA[Cannot Switch Vessels on this scenario]]></string>
<string id="92873"><![CDATA[No nearby objects to focus. Use the Map View to select distant ones.]]></string>
<string id="93011"><![CDATA[[Vessel Switching]: Should not have been possible to get here]]></string>
<string id="93134"><![CDATA[at]]></string>
<string id="93139"><![CDATA[flight]]></string>
<string id="93152"><![CDATA[UT]]></string>
<string id="93157"><![CDATA[activeVessel]]></string>
<string id="93182"><![CDATA[mapViewFiltering]]></string>
<string id="93215"><![CDATA[commNetUIModeTracking]]></string>
<string id="93258"><![CDATA[commNetUIModeFlight]]></string>
<string id="93297"><![CDATA[VESSEL]]></string>
<string id="93310"><![CDATA[[FlightPersistence]: Vessel ]]></string>
<string id="93367"><![CDATA[ not saved because it was dead.]]></string>
<string id="93430"><![CDATA[it was debris cluttering up KSC]]></string>
<string id="93493"><![CDATA[[Flight Persistence]: Too many vessels in scene - skipping save for ]]></string>
<string id="93631"><![CDATA[Flight State Captured]]></string>
<string id="93674"><![CDATA[preset]]></string>
<string id="93687"><![CDATA[FLIGHT]]></string>
<string id="93700"><![CDATA[EDITOR]]></string>
<string id="93713"><![CDATA[TRACKINGSTATION]]></string>
<string id="93744"><![CDATA[SPACECENTER]]></string>
<string id="93767"><![CDATA[DIFFICULTY]]></string>
<string id="93788"><![CDATA[CAREER]]></string>
<string id="93801"><![CDATA[RESEARCHANDDEVELOPMENT]]></string>
<string id="93846"><![CDATA[Couldn't find custom parameter {0}!]]></string>
<string id="93917"><![CDATA[[GameParameters]: Couldn't find type for custom parameter {0}.]]></string>
<string id="94042"><![CDATA[PARAMS]]></string>
<string id="94055"><![CDATA[Error calling custom SetDifficultyPreset method in type {0}:]]></string>
<string id="94176"><![CDATA[[GameParameters]: Loaded custom parameter class {0}.]]></string>
<string id="94281"><![CDATA[GameData/Squad/Resources/TechTree.cfg]]></string>
<string id="94356"><![CDATA[Advanced Options]]></string>
<string id="94389"><![CDATA[ImmediateLevelUp]]></string>
<string id="94422"><![CDATA[BuildingImpactDamageMult]]></string>
<string id="94471"><![CDATA[KerbalGToleranceMult]]></string>
<string id="94512"><![CDATA[EnableKerbalExperience]]></string>
<string id="94557"><![CDATA[GameParameters: Cannot find settings]]></string>
<string id="94630"><![CDATA[Couldn't parse value '{0}' for attribute {1} in difficulty parameter {2}: {3}]]></string>
<string id="94786"><![CDATA[Parameter: ]]></string>
<string id="94809"><![CDATA[[GamePersistence]: Saving to persistent.sfs is disabled in FLIGHT scenario options (disabled autosave)]]></string>
<string id="95015"><![CDATA[.sfs]]></string>
<string id="95024"><![CDATA[Save Aborted! File already exists!]]></string>
<string id="95093"><![CDATA[000]]></string>
<string id="95100"><![CDATA[/Backup/]]></string>
<string id="95117"><![CDATA[yyyy_MM_dd_HH_mm_ss]]></string>
<string id="95156"><![CDATA[).sfs]]></string>
<string id="95167"><![CDATA[*.sfs]]></string>
<string id="95178"><![CDATA[Game State Saved to saves/]]></string>
<string id="95231"><![CDATA[Unable to save .loadmeta for filename
]]></string>
<string id="95308"><![CDATA[Game State Saved as ]]></string>
<string id="95349"><![CDATA[No save file found for path: ]]></string>
<string id="95408"><![CDATA[Smart people usually have the game running before trying to load it.]]></string>
<string id="95546"><![CDATA[GAME]]></string>
<string id="95555"><![CDATA[Title]]></string>
<string id="95566"><![CDATA[Description]]></string>
<string id="95589"><![CDATA[linkURL]]></string>
<string id="95604"><![CDATA[linkCaption]]></string>
<string id="95627"><![CDATA[Mode]]></string>
<string id="95636"><![CDATA[Status]]></string>
<string id="95649"><![CDATA[Seed]]></string>
<string id="95658"><![CDATA[scene]]></string>
<string id="95669"><![CDATA[editor]]></string>
<string id="95682"><![CDATA[flag]]></string>
<string id="95691"><![CDATA[launchID]]></string>
<string id="95708"><![CDATA[PARAMETERS]]></string>
<string id="95729"><![CDATA[SCENARIO]]></string>
<string id="95746"><![CDATA[FLIGHTSTATE]]></string>
<string id="95769"><![CDATA[modded]]></string>
<string id="95782"><![CDATA[envInfo]]></string>
<string id="95797"><![CDATA[versionFull]]></string>
<string id="95820"><![CDATA[versionCreated]]></string>
<string id="95849"><![CDATA[LoaderInfo]]></string>
<string id="95870"><![CDATA[ROSTER]]></string>
<string id="95883"><![CDATA[Scenario ]]></string>
<string id="95902"><![CDATA[ is non-resumable.]]></string>
<string id="95939"><![CDATA[ is not resumable because it was failed or aborted.]]></string>
<string id="96042"><![CDATA[ is not resumable because it was already completed.]]></string>
<string id="96145"><![CDATA[ cannot be resumed because it has a null flight state and starts at the flight scene.]]></string>
<string id="96317"><![CDATA[ cannot be resumed because it starts at the flight scene, but there are no live vessels.]]></string>
<string id="96495"><![CDATA[Given ScenarioModule parameter must be a subclass of ScenarioModule]]></string>
<string id="96631"><![CDATA[typeOfScnModule]]></string>
<string id="96662"><![CDATA[[Game]: ScenarioModule ]]></string>
<string id="96709"><![CDATA[ already exists in save, but saved target scenes do not match module definition. Updating...]]></string>
<string id="96895"><![CDATA[unknown]]></string>
<string id="96910"><![CDATA[Game State Created.]]></string>
<string id="96949"><![CDATA[Save compatibility check failed: ]]></string>
<string id="97016"><![CDATA[ vs ]]></string>
<string id="97025"><![CDATA[^]]></string>
<string id="97028"><![CDATA[[GamePersistence Error]: No ROSTER node found in save state]]></string>
<string id="97147"><![CDATA[[GamePersistence]: Game state root config node is null, this should never happen. Initializing with default game and flight states.]]></string>
<string id="97411"><![CDATA[Defaulted from corrupt or missing SFS file]]></string>
<string id="97496"><![CDATA[[GamePersistence]: Game state from older save file was missing. Initializing with default game states.]]></string>
<string id="97702"><![CDATA[Upgraded from old SFS file]]></string>
<string id="97755"><![CDATA[SMA]]></string>
<string id="97762"><![CDATA[ECC]]></string>
<string id="97769"><![CDATA[INC]]></string>
<string id="97776"><![CDATA[LPE]]></string>
<string id="97783"><![CDATA[LAN]]></string>
<string id="97790"><![CDATA[MNA]]></string>
<string id="97797"><![CDATA[EPH]]></string>
<string id="97804"><![CDATA[REF]]></string>
<string id="97811"><![CDATA[gender]]></string>
<string id="97824"><![CDATA[trait]]></string>
<string id="97835"><![CDATA[brave]]></string>
<string id="97846"><![CDATA[dumb]]></string>
<string id="97855"><![CDATA[badS]]></string>
<string id="97864"><![CDATA[veteran]]></string>
<string id="97879"><![CDATA[tour]]></string>
<string id="97888"><![CDATA[inactive]]></string>
<string id="97905"><![CDATA[inactiveTimeEnd]]></string>
<string id="97936"><![CDATA[G17]]></string>
<string id="97943"><![CDATA[gExperienced]]></string>
<string id="97968"><![CDATA[outDueToG]]></string>
<string id="97987"><![CDATA[ToD]]></string>
<string id="97994"><![CDATA[idx]]></string>
<string id="98001"><![CDATA[extraXP]]></string>
<string id="98016"><![CDATA[CAREER_LOG]]></string>
<string id="98037"><![CDATA[FLIGHT_LOG]]></string>
<string id="98058"><![CDATA[: lost consciousness!</color>]]></string>
<string id="98117"><![CDATA[: reaching G limit!</color>]]></string>
<string id="98172"><![CDATA[: regained consciousness.]]></string>
<string id="98223"><![CDATA[kerbalMale]]></string>
<string id="98244"><![CDATA[kerbalFemale]]></string>
<string id="98269"><![CDATA[Crewmember ]]></string>
<string id="98292"><![CDATA[ has respawned!]]></string>
<string id="98323"><![CDATA[ has been missing for too long! Must be dead by now.]]></string>
<string id="98428"><![CDATA[PartModule is null.]]></string>
<string id="98467"><![CDATA[flowState]]></string>
<string id="98486"><![CDATA[cid]]></string>
<string id="98493"><![CDATA[uid]]></string>
<string id="98500"><![CDATA[mid]]></string>
<string id="98507"><![CDATA[parent]]></string>
<string id="98520"><![CDATA[position]]></string>
<string id="98537"><![CDATA[rotation]]></string>
<string id="98554"><![CDATA[mirror]]></string>
<string id="98567"><![CDATA[mass]]></string>
<string id="98576"><![CDATA[shielded]]></string>
<string id="98593"><![CDATA[temp]]></string>
<string id="98602"><![CDATA[tempExt]]></string>
<string id="98617"><![CDATA[tempExtUnexp]]></string>
<string id="98642"><![CDATA[expt]]></string>
<string id="98651"><![CDATA[attached]]></string>
<string id="98668"><![CDATA[rTrf]]></string>
<string id="98677"><![CDATA[crew]]></string>
<string id="98686"><![CDATA[*** Loading as root part, anim is null]]></string>
<string id="98763"><![CDATA[*** Laoding as root part, anim *state* is null]]></string>
<string id="98856"><![CDATA[connected]]></string>
<string id="98875"><![CDATA[vesselID]]></string>
<string id="98892"><![CDATA[partID]]></string>
<string id="98905"><![CDATA[moduleIdx]]></string>
<string id="98924"><![CDATA[tgtId]]></string>
<string id="98935"><![CDATA[pid]]></string>
<string id="98942"><![CDATA[sit]]></string>
<string id="98949"><![CDATA[landedAt]]></string>
<string id="98966"><![CDATA[met]]></string>
<string id="98973"><![CDATA[lct]]></string>
<string id="98980"><![CDATA[lastUT]]></string>
<string id="98993"><![CDATA[cln]]></string>
<string id="99000"><![CDATA[clnRsn]]></string>
<string id="99013"><![CDATA[root]]></string>
<string id="99022"><![CDATA[lat]]></string>
<string id="99029"><![CDATA[lon]]></string>
<string id="99036"><![CDATA[alt]]></string>
<string id="99043"><![CDATA[hgt]]></string>
<string id="99050"><![CDATA[nrm]]></string>
<string id="99057"><![CDATA[CoM]]></string>
<string id="99064"><![CDATA[prst]]></string>
<string id="99073"><![CDATA[ref]]></string>
<string id="99080"><![CDATA[ctrl]]></string>
<string id="99089"><![CDATA[ORBIT]]></string>
<string id="99100"><![CDATA[ACTIONGROUPS]]></string>
<string id="99125"><![CDATA[DISCOVERY]]></string>
<string id="99144"><![CDATA[FLIGHTPLAN]]></string>
<string id="99165"><![CDATA[TARGET]]></string>
<string id="99178"><![CDATA[WAYPOINT]]></string>
<string id="99195"><![CDATA[CTRLSTATE]]></string>
<string id="99214"><![CDATA[VESSELMODULES]]></string>
<string id="99241"><![CDATA[Vessel Loading Error]]></string>
<string id="99282"><![CDATA[ (unloaded)]]></string>
<string id="99305"><![CDATA[[VesselSpawner Error]: No part in loader found with name: ]]></string>
<string id="99422"><![CDATA[None, -1]]></string>
<string id="99439"><![CDATA[, -1]]></string>
<string id="99448"><![CDATA[Standing by to launch]]></string>
<string id="99491"><![CDATA[In flight]]></string>
<string id="99510"><![CDATA[Landed at ]]></string>
<string id="99531"><![CDATA[Orbiting ]]></string>
<string id="99550"><![CDATA[Splashed down]]></string>
<string id="99577"><![CDATA[On sub-orbital trajectory]]></string>
<string id="99628"><![CDATA[On escape trajectory out of ]]></string>
<string id="99685"><![CDATA[Docked to <something>]]></string>
<string id="99728"><![CDATA[No situation report available]]></string>
<string id="99787"><![CDATA[ at ]]></string>
<string id="99796"><![CDATA[Orbiting]]></string>
<string id="99813"><![CDATA[On escape trajectory]]></string>
<string id="99854"><![CDATA[was ]]></string>
<string id="99863"><![CDATA[ was ]]></string>
<string id="99874"><![CDATA[and]]></string>
<string id="99881"><![CDATA[recovered for a refund of ]]></string>
<string id="99934"><![CDATA[removed from the game]]></string>
<string id="99977"><![CDATA[Unnamed Vessel]]></string>
<string id="100006"><![CDATA[navigationID]]></string>
<string id="100031"><![CDATA[VOLUME]]></string>
<string id="100044"><![CDATA[Spacecraft: ]]></string>
<string id="100069"><![CDATA[Ambience: ]]></string>
<string id="100090"><![CDATA[UI: ]]></string>
<string id="100099"><![CDATA[Music: ]]></string>
<string id="100114"><![CDATA[Voices: ]]></string>
<string id="100131"><![CDATA[SOUND NORMALIZER]]></string>
<string id="100164"><![CDATA[Normalizer]]></string>
<string id="100185"><![CDATA[Threshold ]]></string>
<string id="100206"><![CDATA[Responsiveness ]]></string>
<string id="100237"><![CDATA[Audio Volume]]></string>
<string id="100262"><![CDATA[Master: ]]></string>
<string id="100279"><![CDATA[Audio]]></string>
<string id="100290"><![CDATA[1.1.0]]></string>
<string id="100301"><![CDATA[0, 1.0, 0, 1.0]]></string>
<string id="100330"><![CDATA[1.0, 0, 0, 1.0]]></string>
<string id="100359"><![CDATA[0, 0, 1.0, 1.0]]></string>
<string id="100388"><![CDATA[0.03921569, 0.5333334, 0.5411765, 0.3]]></string>
<string id="100463"><![CDATA[0, 1.0, 1.0, 0.5]]></string>
<string id="100496"><![CDATA[0.254902, 0.9921569, 0.9960784, 1.0]]></string>
<string id="100567"><![CDATA[0.04313726, 0.9764706, 0.9176471, 1.0]]></string>
<string id="100642"><![CDATA[0.7764706, 0.3176471, 0.007843138, 1.0]]></string>
<string id="100719"><![CDATA[1.0, 0.694, 0, 1.0]]></string>
<string id="100756"><![CDATA[0.5490196, 1.0, 0.8588235, 1.0]]></string>
<string id="100817"><![CDATA[../../settings.cfg]]></string>
<string id="100854"><![CDATA[../settings.cfg]]></string>
<string id="100885"><![CDATA[../../Launcher.app/Contents/E5150.cfg.bak]]></string>
<string id="100968"><![CDATA[../Launcher_Data/E5150.cfg.bak]]></string>
<string id="101029"><![CDATA[Launcher Settings File doesn't exist]]></string>
<string id="101102"><![CDATA[Launcher Settings File exists]]></string>
<string id="101161"><![CDATA[Launcher after checking file: ]]></string>
<string id="101222"><![CDATA[GameSettings: Writing cfg...]]></string>
<string id="101279"><![CDATA[Setting: ]]></string>
<string id="101298"><![CDATA[KSP Game Settings]]></string>
<string id="101333"><![CDATA[GameSettings: Written!]]></string>
<string id="101378"><![CDATA[=]]></string>
<string id="101381"><![CDATA[Launcher here(in write): ]]></string>
<string id="101432"><![CDATA[DONT_SHOW_LAUNCHER ]]></string>
<string id="101471"><![CDATA[DONT]]></string>
<string id="101480"><![CDATA[Launcher disabled? ]]></string>
<string id="101519"><![CDATA[GameSettings: Loading...]]></string>
<string id="101568"><![CDATA[GameSettings: Cannot find settings]]></string>
<string id="101637"><![CDATA[SETTINGS_FILE_VERSION]]></string>
<string id="101680"><![CDATA[[GAME SETTINGS]: WARNING - settings.cfg file is incompatible with this version]]></string>
<string id="101838"><![CDATA[SHOW_VERSION_WATERMARK]]></string>
<string id="101883"><![CDATA[GameSettings: Loaded!]]></string>
<string id="101926"><![CDATA[COLOR_PART_HIGHLIGHT]]></string>
<string id="101967"><![CDATA[COLOR_PART_EDITORATTACHED]]></string>
<string id="102018"><![CDATA[COLOR_PART_EDITORDETACHED]]></string>
<string id="102069"><![CDATA[COLOR_PART_ACTIONGROUP_SELECTED]]></string>
<string id="102132"><![CDATA[COLOR_PART_ACTIONGROUP_HIGHLIGHT]]></string>
<string id="102197"><![CDATA[COLOR_PART_ROOTTOOL_HIGHLIGHT]]></string>
<string id="102256"><![CDATA[COLOR_PART_ROOTTOOL_HIGHLIGHTEDGE]]></string>
<string id="102323"><![CDATA[COLOR_PART_ROOTTOOL_HOVER]]></string>
<string id="102374"><![CDATA[COLOR_PART_ROOTTOOL_HOVEREDGE]]></string>
<string id="102433"><![CDATA[COLOR_PART_ENGINEERAPP_HIGHLIGHT]]></string>
<string id="102498"><![CDATA[COLOR_PART_TRANSFER_SOURCE_HIGHLIGHT]]></string>
<string id="102571"><![CDATA[COLOR_PART_TRANSFER_SOURCE_HOVER]]></string>
<string id="102636"><![CDATA[COLOR_PART_TRANSFER_DEST_HIGHLIGHT]]></string>
<string id="102705"><![CDATA[COLOR_PART_TRANSFER_DEST_HOVER]]></string>
<string id="102766"><![CDATA[Invalid color supplied for {0}: {1}]]></string>
<string id="102837"><![CDATA[Launcher start settings screen: ]]></string>
<string id="102902"><![CDATA[Gameplay]]></string>
<string id="102919"><![CDATA[UI]]></string>
<string id="102924"><![CDATA[FlightUI Elements]]></string>
<string id="102959"><![CDATA[Reset FlightUI Scaling]]></string>
<string id="103004"><![CDATA[Reset NavBall Position]]></string>
<string id="103049"><![CDATA[General]]></string>
<string id="103064"><![CDATA[Temperature Gauges:]]></string>
<string id="103103"><![CDATA[Thermal Highlights:]]></string>
<string id="103142"><![CDATA[Double Click Mouse Look:]]></string>
<string id="103191"><![CDATA[Camera Wobble (External Views): ]]></string>
<string id="103256"><![CDATA[Camera Wobble (Internal Views): ]]></string>
<string id="103321"><![CDATA[Advanced Tweakables:]]></string>
<string id="103362"><![CDATA[UI Scale: ]]></string>
<string id="103383"><![CDATA[<color=#FF0000>UI Scale: </color>]]></string>
<string id="103450"><![CDATA[<color=#FDD901FF><b>Warning:</b> Restarting KSP is required to apply all the effects of the above UI Scale setting.</color>]]></string>
<string id="103698"><![CDATA[Apps Scale: ]]></string>
<string id="103723"><![CDATA[Time Controls Scale: ]]></string>
<string id="103766"><![CDATA[Altimeter Scale: ]]></string>
<string id="103801"><![CDATA[Map Filter Scale: ]]></string>
<string id="103838"><![CDATA[Staging Stack Scale: ]]></string>
<string id="103881"><![CDATA[Mode Control Scale: ]]></string>
<string id="103922"><![CDATA[Crew Portaits Scale: ]]></string>
<string id="103965"><![CDATA[NavBall Scale: ]]></string>
<string id="103996"><![CDATA[NavBall Pos (Left<->Right):]]></string>
<string id="104051"><![CDATA[Joystick Names:]]></string>
<string id="104082"><![CDATA[Joystick ]]></string>
<string id="104101"><![CDATA[CONTROL MAPPING]]></string>
<string id="104132"><![CDATA[Vessel]]></string>
<string id="104145"><![CDATA[Kerbals]]></string>
<string id="104160"><![CDATA[Game]]></string>
<string id="104169"><![CDATA[Other]]></string>
<string id="104180"><![CDATA[Key/Button Bindings]]></string>
<string id="104219"><![CDATA[Rotation]]></string>
<string id="104236"><![CDATA[Pitch Down]]></string>
<string id="104257"><![CDATA[Pitch Up]]></string>
<string id="104274"><![CDATA[Yaw Left]]></string>
<string id="104291"><![CDATA[Yaw Right]]></string>
<string id="104310"><![CDATA[Roll Left]]></string>
<string id="104329"><![CDATA[Roll Right]]></string>
<string id="104350"><![CDATA[Translation]]></string>
<string id="104373"><![CDATA[Translate Up]]></string>
<string id="104398"><![CDATA[Translate Down]]></string>
<string id="104427"><![CDATA[Translate Left]]></string>
<string id="104456"><![CDATA[Translate Right]]></string>
<string id="104487"><![CDATA[Translate Forward]]></string>
<string id="104522"><![CDATA[Translate Backward]]></string>
<string id="104559"><![CDATA[Throttle Up]]></string>
<string id="104582"><![CDATA[Throttle Down]]></string>
<string id="104609"><![CDATA[Launch/Stages]]></string>
<string id="104636"><![CDATA[Switch Translation/Rotation]]></string>
<string id="104691"><![CDATA[Systems]]></string>
<string id="104706"><![CDATA[Landing Gear]]></string>
<string id="104731"><![CDATA[Brakes]]></string>
<string id="104744"><![CDATA[SAS Hold]]></string>
<string id="104761"><![CDATA[SAS Toggle]]></string>
<string id="104782"><![CDATA[RCS Toggle]]></string>
<string id="104803"><![CDATA[Throttle Cut-off]]></string>
<string id="104836"><![CDATA[Full Throttle]]></string>
<string id="104863"><![CDATA[Precision Controls Toggle]]></string>
<string id="104914"><![CDATA[Lights]]></string>
<string id="104927"><![CDATA[Emergency abort]]></string>
<string id="104958"><![CDATA[Custom action 1]]></string>
<string id="104989"><![CDATA[Custom action 2]]></string>
<string id="105020"><![CDATA[Custom action 3]]></string>
<string id="105051"><![CDATA[Custom action 4]]></string>
<string id="105082"><![CDATA[Custom action 5]]></string>
<string id="105113"><![CDATA[Custom action 6]]></string>
<string id="105144"><![CDATA[Custom action 7]]></string>
<string id="105175"><![CDATA[Custom action 8]]></string>
<string id="105206"><![CDATA[Custom action 9]]></string>
<string id="105237"><![CDATA[Custom action 10]]></string>
<string id="105270"><![CDATA[Wheels]]></string>
<string id="105283"><![CDATA[Steer Left]]></string>
<string id="105304"><![CDATA[Steer Right]]></string>
<string id="105327"><![CDATA[Drive Forward]]></string>
<string id="105354"><![CDATA[Drive Back]]></string>
<string id="105375"><![CDATA[Character Controls]]></string>
<string id="105412"><![CDATA[Move Forward]]></string>
<string id="105437"><![CDATA[Move Back]]></string>
<string id="105456"><![CDATA[Move Left]]></string>
<string id="105475"><![CDATA[Move Right]]></string>
<string id="105496"><![CDATA[Turn Left]]></string>
<string id="105515"><![CDATA[Turn Right]]></string>
<string id="105536"><![CDATA[EVAPack Forward]]></string>
<string id="105567"><![CDATA[EVAPack Back]]></string>
<string id="105592"><![CDATA[EVAPack Left]]></string>
<string id="105617"><![CDATA[EVAPack Right]]></string>
<string id="105644"><![CDATA[EVAPack Up]]></string>
<string id="105665"><![CDATA[EVAPack Down]]></string>
<string id="105690"><![CDATA[Run]]></string>
<string id="105697"><![CDATA[Use/Grab]]></string>
<string id="105714"><![CDATA[Board]]></string>
<string id="105725"><![CDATA[Toggle EVAPack]]></string>
<string id="105754"><![CDATA[Toggle Movement Mode]]></string>
<string id="105795"><![CDATA[Orient to View]]></string>
<string id="105824"><![CDATA[Toggle Lights]]></string>
<string id="105851"><![CDATA[Orbital Map View]]></string>
<string id="105884"><![CDATA[Increase Time Warp]]></string>
<string id="105921"><![CDATA[Decrease Time Warp]]></string>
<string id="105958"><![CDATA[Focus Next Vessel]]></string>
<string id="105993"><![CDATA[Focus Prev Vessel]]></string>
<string id="106028"><![CDATA[Take Screenshot]]></string>
<string id="106059"><![CDATA[Pause]]></string>
<string id="106070"><![CDATA[Quicksave]]></string>
<string id="106089"><![CDATA[Quickload]]></string>
<string id="106108"><![CDATA[Camera]]></string>
<string id="106121"><![CDATA[Camera Mode]]></string>
<string id="106144"><![CDATA[Camera Next]]></string>
<string id="106167"><![CDATA[Camera Reset]]></string>
<string id="106192"><![CDATA[Zoom In]]></string>
<string id="106207"><![CDATA[Zoom Out]]></string>
<string id="106224"><![CDATA[View Up]]></string>
<string id="106239"><![CDATA[View Down]]></string>
<string id="106258"><![CDATA[View Left]]></string>
<string id="106277"><![CDATA[View Right]]></string>
<string id="106298"><![CDATA[Editor]]></string>
<string id="106311"><![CDATA[Scroll View Up]]></string>
<string id="106340"><![CDATA[Scroll View Down]]></string>
<string id="106373"><![CDATA[Pitch Part Down]]></string>
<string id="106404"><![CDATA[Pitch Part Up]]></string>
<string id="106431"><![CDATA[Yaw Part Left]]></string>
<string id="106458"><![CDATA[Yaw Part Right]]></string>
<string id="106487"><![CDATA[Roll Part Left]]></string>
<string id="106516"><![CDATA[Roll Part Right]]></string>
<string id="106547"><![CDATA[Reset Part Rotation]]></string>
<string id="106586"><![CDATA[Place Mode]]></string>
<string id="106607"><![CDATA[Offset Mode]]></string>
<string id="106630"><![CDATA[Rotate Mode]]></string>
<string id="106653"><![CDATA[Root Mode]]></string>
<string id="106672"><![CDATA[Toggle Local/Absolute]]></string>
<string id="106715"><![CDATA[Toggle Angle Snap]]></string>
<string id="106750"><![CDATA[Toggle Symmetry Method]]></string>
<string id="106795"><![CDATA[Cycle Symmetry Count]]></string>
<string id="106836"><![CDATA[Search All Parts]]></string>
<string id="106869"><![CDATA[Show/Hide Flight UI]]></string>
<string id="106908"><![CDATA[Scroll Icons Up]]></string>
<string id="106939"><![CDATA[Scroll Icons Down]]></string>
<string id="106974"><![CDATA[Show/Hide Vessel Labels]]></string>
<string id="107021"><![CDATA[Show/Hide Flight Log]]></string>
<string id="107062"><![CDATA[Show/Hide Flight Forces]]></string>
<string id="107109"><![CDATA[Show/Hide Temp. Gauges]]></string>
<string id="107154"><![CDATA[Show/Hide Temp. Overlay]]></string>
<string id="107201"><![CDATA[Axis Bindings]]></string>
<string id="107228"><![CDATA[Pitch Axis]]></string>
<string id="107249"><![CDATA[Roll Axis]]></string>
<string id="107268"><![CDATA[Yaw Axis]]></string>
<string id="107285"><![CDATA[Translate Left/Right]]></string>
<string id="107326"><![CDATA[Translate Up/Down]]></string>
<string id="107361"><![CDATA[Translate Forward/Back]]></string>
<string id="107406"><![CDATA[Throttle Axis]]></string>
<string id="107433"><![CDATA[Throttle (Incremental)]]></string>
<string id="107478"><![CDATA[Steering Axis]]></string>
<string id="107505"><![CDATA[Character]]></string>
<string id="107524"><![CDATA[Pitch (Analogue)]]></string>
<string id="107557"><![CDATA[Yaw   (Analogue)]]></string>
<string id="107590"><![CDATA[Roll  (Analogue)]]></string>
<string id="107623"><![CDATA[Camera Horizontal]]></string>
<string id="107658"><![CDATA[Camera Vertical]]></string>
<string id="107689"><![CDATA[Active in: ]]></string>
<string id="107712"><![CDATA[Flight External]]></string>
<string id="107743"><![CDATA[Flight Internal]]></string>
<string id="107774"><![CDATA[Flight EVA]]></string>
<string id="107795"><![CDATA[Flight Map View]]></string>
<string id="107826"><![CDATA[Space Center]]></string>
<string id="107851"><![CDATA[Tracking Station]]></string>
<string id="107884"><![CDATA[Editors]]></string>
<string id="107899"><![CDATA[Other Control Settings and Device Options]]></string>
<string id="107982"><![CDATA[Other Settings]]></string>
<string id="108011"><![CDATA[EVAs Auto-Rotate to Camera]]></string>
<string id="108064"><![CDATA[Track IR]]></string>
<string id="108081"><![CDATA[6-DOF Device:]]></string>
<string id="108108"><![CDATA[A 6-DOF Input Device is a hardware controller that allows manipulating objects and views in 3D applications.

Currently, this is only supported on the Windows version of KSP.]]></string>
<string id="108458"><![CDATA[Toggle Camera/Flight Control]]></string>
<string id="108515"><![CDATA[Lock/Unlock Roll Axis]]></string>
<string id="108558"><![CDATA[6-DOF Camera Control:]]></string>
<string id="108601"><![CDATA[<b>Pitch, Yaw and Roll</b>]]></string>
<string id="108654"><![CDATA[Slow]]></string>
<string id="108663"><![CDATA[Fast]]></string>
<string id="108672"><![CDATA[Smooth]]></string>
<string id="108685"><![CDATA[Precise]]></string>
<string id="108700"><![CDATA[<b>XYZ Translation</b>]]></string>
<string id="108745"><![CDATA[6-DOF Flight Control:]]></string>
<string id="108788"><![CDATA[ (Primary)]]></string>
<string id="108809"><![CDATA[ (Secondary)]]></string>
<string id="108834"><![CDATA[Press the key or joystick button to use for <b>]]></string>
<string id="108929"><![CDATA[</b>]]></string>
<string id="108938"><![CDATA[Move the joystick axis to use for <b>]]></string>
<string id="109013"><![CDATA[Staging]]></string>
<string id="109028"><![CDATA[Docking (Translation)]]></string>
<string id="109071"><![CDATA[Docking (Rotation)]]></string>
<string id="109108"><![CDATA[Use in Modes: ]]></string>
<string id="109137"><![CDATA[Clear Assignment]]></string>
<string id="109170"><![CDATA[Accept]]></string>
<string id="109183"><![CDATA[Primary:]]></string>
<string id="109200"><![CDATA[Invert]]></string>
<string id="109213"><![CDATA[Sensitivity ]]></string>
<string id="109238"><![CDATA[Dead Zone ]]></string>
<string id="109259"><![CDATA[Secondary:]]></string>
<string id="109280"><![CDATA[joy]]></string>
<string id="109287"><![CDATA[listen target set to: ]]></string>
<string id="109332"><![CDATA[ Axis ]]></string>
<string id="109345"><![CDATA[[InputSettings]: listen target set to ]]></string>
<string id="109422"><![CDATA[ - ]]></string>
<string id="109429"><![CDATA[; Axis ]]></string>
<string id="109444"><![CDATA[, Device ]]></string>
<string id="109463"><![CDATA[Systems/UI]]></string>
<string id="109484"><![CDATA[Throttle up: ]]></string>
<string id="109511"><![CDATA[Throttle down: ]]></string>
<string id="109542"><![CDATA[Throttle max: ]]></string>
<string id="109571"><![CDATA[Throttle cutoff: ]]></string>
<string id="109606"><![CDATA[Toggle IVA view: ]]></string>
<string id="109641"><![CDATA[Cycle camera view: ]]></string>
<string id="109680"><![CDATA[Pitch up: ]]></string>
<string id="109701"><![CDATA[Pitch down: ]]></string>
<string id="109726"><![CDATA[Roll left: ]]></string>
<string id="109749"><![CDATA[Roll right: ]]></string>
<string id="109774"><![CDATA[Yaw left: ]]></string>
<string id="109795"><![CDATA[Yaw right: ]]></string>
<string id="109818"><![CDATA[SAS Hold: ]]></string>
<string id="109839"><![CDATA[SAS Toggle: ]]></string>
<string id="109864"><![CDATA[Launch/Activate next stage: ]]></string>
<string id="109921"><![CDATA[Lock current stage: ]]></string>
<string id="109962"><![CDATA[ + L]]></string>
<string id="109971"><![CDATA[Toggle RCS: ]]></string>
<string id="109996"><![CDATA[Translate forward: ]]></string>
<string id="110035"><![CDATA[Translate backward: ]]></string>
<string id="110076"><![CDATA[Translate down: ]]></string>
<string id="110109"><![CDATA[Translate left: ]]></string>
<string id="110142"><![CDATA[Translate up: ]]></string>
<string id="110171"><![CDATA[Translate right: ]]></string>
<string id="110206"><![CDATA[Show/Hide NavBall: ]]></string>
<string id="110245"><![CDATA[KeypadPeriod]]></string>
<string id="110270"><![CDATA[Screenshot: ]]></string>
<string id="110295"><![CDATA[Show/Hide UI: ]]></string>
<string id="110324"><![CDATA[Show/Hide flight log: ]]></string>
<string id="110369"><![CDATA[Show/Hide vessel labels: ]]></string>
<string id="110420"><![CDATA[Quicksave: ]]></string>
<string id="110443"><![CDATA[Load Quicksave: ]]></string>
<string id="110476"><![CDATA[Hold down ]]></string>
<string id="110497"><![CDATA[Map View]]></string>
<string id="110514"><![CDATA[Toggle map view: ]]></string>
<string id="110549"><![CDATA[Cycle focus in map view: ]]></string>
<string id="110600"><![CDATA[Tab]]></string>
<string id="110607"><![CDATA[Cycle backwards in map view: ]]></string>
<string id="110666"><![CDATA[LeftShift + Tab]]></string>
<string id="110697"><![CDATA[Reset focus in map view: ]]></string>
<string id="110748"><![CDATA[Increase Time Warp: ]]></string>
<string id="110789"><![CDATA[Decrease Time Warp: ]]></string>
<string id="110830"><![CDATA[EVA]]></string>
<string id="110837"><![CDATA[Grab/use: ]]></string>
<string id="110858"><![CDATA[Sprint: ]]></string>
<string id="110875"><![CDATA[Jump/Jetpack boost: ]]></string>
<string id="110916"><![CDATA[Toggle Jetpack: ]]></string>
<string id="110949"><![CDATA[Jet rotate left: ]]></string>
<string id="110984"><![CDATA[Jet rotate right: ]]></string>
<string id="111021"><![CDATA[Jet up: ]]></string>
<string id="111038"><![CDATA[Jet down: ]]></string>
<string id="111059"><![CDATA[Toggle lamps: ]]></string>
<string id="111088"><![CDATA[Toggle movement: ]]></string>
<string id="111123"><![CDATA[Input]]></string>
<string id="111134"><![CDATA[Mouse Wheel Sensitivity: ]]></string>
<string id="111185"><![CDATA[0.000]]></string>
<string id="111196"><![CDATA[Sensitivity: ]]></string>
<string id="111223"><![CDATA[Sharpness: ]]></string>
<string id="111246"><![CDATA[Mini Settings Dialog]]></string>
<string id="111287"><![CDATA[MiniSettingsSkin]]></string>
<string id="111320"><![CDATA[Key Bindings]]></string>
<string id="111345"><![CDATA[Close]]></string>
<string id="111356"><![CDATA[Settings]]></string>
<string id="111373"><![CDATA[Apply]]></string>
<string id="111384"><![CDATA[<color=#d0d0d0><i>{0}</i></color>]]></string>
<string id="111451"><![CDATA[Difficulty Options: <b><color=]]></string>
<string id="111512"><![CDATA[</color></b>]]></string>
<string id="111537"><![CDATA[x]]></string>
<string id="111540"><![CDATA[0ff]]></string>
<string id="111547"><![CDATA[2x]]></string>
<string id="111552"><![CDATA[4x]]></string>
<string id="111557"><![CDATA[8x]]></string>
<string id="111562"><![CDATA[Eighth Res]]></string>
<string id="111583"><![CDATA[Quarter Res]]></string>
<string id="111606"><![CDATA[Half Res]]></string>
<string id="111623"><![CDATA[Full Res]]></string>
<string id="111640"><![CDATA[Don't Sync]]></string>
<string id="111661"><![CDATA[Every VBlank]]></string>
<string id="111686"><![CDATA[Every Second VBlank]]></string>
<string id="111725"><![CDATA[60 FPS]]></string>
<string id="111738"><![CDATA[80 FPS]]></string>
<string id="111751"><![CDATA[100 FPS]]></string>
<string id="111766"><![CDATA[120 FPS]]></string>
<string id="111781"><![CDATA[140 FPS]]></string>
<string id="111796"><![CDATA[160 FPS]]></string>
<string id="111811"><![CDATA[180 FPS]]></string>
<string id="111826"><![CDATA[Minimal]]></string>
<string id="111841"><![CDATA[Very Low]]></string>
<string id="111858"><![CDATA[Low]]></string>
<string id="111865"><![CDATA[Normal]]></string>
<string id="111878"><![CDATA[Local to Body]]></string>
<string id="111905"><![CDATA[Local at SOI Entry]]></string>
<string id="111942"><![CDATA[Local at SOI Exit]]></string>
<string id="111977"><![CDATA[Relative]]></string>
<string id="111994"><![CDATA[Dynamic]]></string>
<string id="112009"><![CDATA[ FPS]]></string>
<string id="112018"><![CDATA[SCENERY]]></string>
<string id="112033"><![CDATA[Terrain Detail: ]]></string>
<string id="112066"><![CDATA[Medium]]></string>
<string id="112079"><![CDATA[SM3 Terrain Shaders: ]]></string>
<string id="112122"><![CDATA[Terrain Scatters: ]]></string>
<string id="112159"><![CDATA[Scatter Density: ]]></string>
<string id="112194"><![CDATA[<size=10><color=yellow>Scenery settings may require a game restart to take effect.</color></size>]]></string>
<string id="112390"><![CDATA[RENDERING]]></string>
<string id="112409"><![CDATA[Render Quality Level: ]]></string>
<string id="112454"><![CDATA[Texture Quality:]]></string>
<string id="112487"><![CDATA[Aerodynamic FX Quality:]]></string>
<string id="112534"><![CDATA[No Hardware Support]]></string>
<string id="112573"><![CDATA[Surface FX:]]></string>
<string id="112596"><![CDATA[Underwater FX:]]></string>
<string id="112625"><![CDATA[VIDEO]]></string>
<string id="112636"><![CDATA[Screen Resolution:]]></string>
<string id="112673"><![CDATA[Full Screen:]]></string>
<string id="112698"><![CDATA[Anti-Aliasing:]]></string>
<string id="112727"><![CDATA[V Sync:]]></string>
<string id="112742"><![CDATA[Frame Limit:]]></string>
<string id="112767"><![CDATA[Pixel Light Count:]]></string>
<string id="112804"><![CDATA[Shadow Cascades:]]></string>
<string id="112837"><![CDATA[* Game requires restart for changes to take effect *]]></string>
<string id="112942"><![CDATA[Video & Graphics]]></string>
<string id="112975"><![CDATA[Highlight FX:]]></string>
<string id="113002"><![CDATA[Conic Patch Draw Mode:]]></string>
<string id="113047"><![CDATA[Conic Patch Limit:]]></string>
<string id="113084"><![CDATA[CommNet Line Brightness Factor :]]></string>
<string id="113149"><![CDATA[Part Highlighter Brightness Factor :]]></string>
<string id="113222"><![CDATA[Part Highlighter Enabled in Flight:]]></string>
<string id="113293"><![CDATA[ApplySettings: resolutionSelected: ]]></string>
<string id="113364"><![CDATA[Graphics]]></string>
<string id="113381"><![CDATA[<]]></string>
<string id="113384"><![CDATA[  ]]></string>
<string id="113389"><![CDATA[0%]]></string>
<string id="113394"><![CDATA[[AddonLoader]: Exception iterating ']]></string>
<string id="113467"><![CDATA[': ]]></string>
<string id="113474"><![CDATA[[AddonLoader]: Instantiating addon ']]></string>
<string id="113547"><![CDATA[' from assembly ']]></string>
<string id="113582"><![CDATA[Action event delegate is null]]></string>
<string id="113641"><![CDATA[actionGroup]]></string>
<string id="113664"><![CDATA[active]]></string>
<string id="113677"><![CDATA[Cannot toggle ]]></string>
<string id="113706"><![CDATA[. ]]></string>
<string id="113711"><![CDATA[ seconds until it becomes available again.]]></string>
<string id="113796"><![CDATA[BaseField ]]></string>
<string id="113817"><![CDATA[ in ]]></string>
<string id="113826"><![CDATA[ has too many UICtrls marked for Flight. Max == 1. UICtrl scene set to ]]></string>
<string id="113970"><![CDATA[ has too many UICtrls marked for Editor. Max == 1. UICtrl scene set to ]]></string>
<string id="114114"><![CDATA[Value ']]></string>
<string id="114129"><![CDATA[' could not be set to field ']]></string>
<string id="114188"><![CDATA[Value could not be retrieved from field ']]></string>
<string id="114271"><![CDATA[(]]></string>
<string id="114274"><![CDATA[G9]]></string>
<string id="114279"><![CDATA[Invalid boolean value! Field ]]></string>
<string id="114338"><![CDATA[, value ]]></string>
<string id="114355"><![CDATA[ on object of type ]]></string>
<string id="114394"><![CDATA[Invalid byte value! Field ]]></string>
<string id="114447"><![CDATA[Invalid ushort value! Field ]]></string>
<string id="114504"><![CDATA[Invalid char value! Field ]]></string>
<string id="114557"><![CDATA[Invalid ulong value! Field ]]></string>
<string id="114612"><![CDATA[Invalid integer value! Field ]]></string>
<string id="114671"><![CDATA[Invalid long value! Field ]]></string>
<string id="114724"><![CDATA[Invalid float value! Field ]]></string>
<string id="114779"><![CDATA[Invalid uint value! Field ]]></string>
<string id="114832"><![CDATA[Invalid short value! Field ]]></string>
<string id="114887"><![CDATA[Invalid double value! Field ]]></string>
<string id="114944"><![CDATA[Invalid value length for Vector2! Field ]]></string>
<string id="115025"><![CDATA[Cannot parse Vector2 value. Field ]]></string>
<string id="115094"><![CDATA[Invalid value length for Vector3! Field ]]></string>
<string id="115175"><![CDATA[Cannot parse Vector3 value. Field ]]></string>
<string id="115244"><![CDATA[Invalid value length for Vector4! Field ]]></string>
<string id="115325"><![CDATA[Cannot parse Vector4 value. Field ]]></string>
<string id="115394"><![CDATA[Invalid value length for Quaternion! Field ]]></string>
<string id="115481"><![CDATA[Cannot parse Quaternion value. Field ]]></string>
<string id="115556"><![CDATA[Cannot parse Enum value. Field ]]></string>
<string id="115619"><![CDATA[IConfigNode]]></string>
<string id="115642"><![CDATA[Field ']]></string>
<string id="115657"><![CDATA[' not found.]]></string>
<string id="115682"><![CDATA[_UIFlight]]></string>
<string id="115701"><![CDATA[_UIEditor]]></string>
<string id="115720"><![CDATA[Field: Host is null]]></string>
<string id="115759"><![CDATA[Field: ]]></string>
<string id="115774"><![CDATA[Ctrl: ]]></string>
<string id="115787"><![CDATA[ (Active:]]></string>
<string id="115806"><![CDATA[, GUIActive:]]></string>
<string id="115831"><![CDATA[guiActive]]></string>
<string id="115850"><![CDATA[guiActiveEditor]]></string>
<string id="115881"><![CDATA[requireFullControl]]></string>
<string id="115918"><![CDATA[guiActiveUncommand]]></string>
<string id="115955"><![CDATA[advancedTweakable]]></string>
<string id="115990"><![CDATA[guiIcon]]></string>
<string id="116005"><![CDATA[guiName]]></string>
<string id="116020"><![CDATA[category]]></string>
<string id="116037"><![CDATA[guiActiveUnfocused]]></string>
<string id="116074"><![CDATA[unfocusedRange]]></string>
<string id="116103"><![CDATA[externalToEVAOnly]]></string>
<string id="116138"><![CDATA[Action ']]></string>
<string id="116155"><![CDATA[' already defined.]]></string>
<string id="116192"><![CDATA[Invalid key: ]]></string>
<string id="116219"><![CDATA[EffectList: Created ]]></string>
<string id="116260"><![CDATA[EffectList: Cannot find an effect type with node name of ']]></string>
<string id="116377"><![CDATA[Effect definitions already contains an effect with node name of ']]></string>
<string id="116509"><![CDATA[FloatCurve: Invalid line. Requires two values, 'time' and 'value']]></string>
<string id="116641"><![CDATA[volume]]></string>
<string id="116654"><![CDATA[pitch]]></string>
<string id="116665"><![CDATA[Cannot assign AudioClip ']]></string>
<string id="116716"><![CDATA[' to AudioFX]]></string>
<string id="116741"><![CDATA[AudioFX: Cannot find transform of name ']]></string>
<string id="116822"><![CDATA[AudioMultiPooledFX OnDestroy StopAndRelease ]]></string>
<string id="116911"><![CDATA[AudioMultiPooledFX OnDestroy OnDisable ]]></string>
<string id="116990"><![CDATA[PooledAudioSource]]></string>
<string id="117025"><![CDATA[ModelAnimationFX: Cannot find transform of name ']]></string>
<string id="117124"><![CDATA[ModelAnimationFX: Cannot find model of name ']]></string>
<string id="117215"><![CDATA[ModelAnimationFX: Cannot find animation component on transform of name ']]></string>
<string id="117361"><![CDATA[emission]]></string>
<string id="117378"><![CDATA[energy]]></string>
<string id="117391"><![CDATA[speed]]></string>
<string id="117402"><![CDATA[ParticleModelFX: Cannot find transform of name ']]></string>
<string id="117499"><![CDATA[ParticleModelFX: Cannot find model of name ']]></string>
<string id="117588"><![CDATA[ParticleModelFX: Cannot find particle emitter on model of name ']]></string>
<string id="117718"><![CDATA[transform]]></string>
<string id="117737"><![CDATA[minSize]]></string>
<string id="117752"><![CDATA[maxSize]]></string>
<string id="117767"><![CDATA[minEnergy]]></string>
<string id="117786"><![CDATA[maxEnergy]]></string>
<string id="117805"><![CDATA[minEmission]]></string>
<string id="117828"><![CDATA[maxEmission]]></string>
<string id="117851"><![CDATA[PARTICLE]]></string>
<string id="117868"><![CDATA[sizeGrow]]></string>
<string id="117885"><![CDATA[lengthScale]]></string>
<string id="117908"><![CDATA[Cannot assign texture to ParticleFX]]></string>
<string id="117979"><![CDATA[PrefabAnimationFX: Cannot find transform of name ']]></string>
<string id="118080"><![CDATA[Effects/]]></string>
<string id="118097"><![CDATA[PrefabAnimationFX: Cannot find model of name ']]></string>
<string id="118190"><![CDATA[PrefabAnimationFX: Cannot find animation component on transform of name ']]></string>
<string id="118338"><![CDATA[PrefabParticleFX: Cannot find transform of name ']]></string>
<string id="118437"><![CDATA[PrefabParticleFX: Cannot find prefab of name ']]></string>
<string id="118530"><![CDATA[PrefabParticleFX: Cannot find particle emitter on model of name ']]></string>
<string id="118662"><![CDATA[PrefabSpawnFX: Cannot find prefab of name ']]></string>
<string id="118749"><![CDATA[EmitCoroutine]]></string>
<string id="118776"><![CDATA[EllipsoidParticleEmitter]]></string>
<string id="118825"><![CDATA[Cannot have more than one KSPParticleEmitter on a single GameObject]]></string>
<string id="118961"><![CDATA[internals]]></string>
<string id="118980"><![CDATA[data]]></string>
<string id="118989"><![CDATA[gamedata]]></string>
<string id="119006"><![CDATA[Part]]></string>
<string id="119015"><![CDATA[PartModule]]></string>
<string id="119036"><![CDATA[InternalModule]]></string>
<string id="119065"><![CDATA[ScenarioModule]]></string>
<string id="119094"><![CDATA[UnitTest]]></string>
<string id="119111"><![CDATA[GameDatabase cannot exist on two gameobjects in scene]]></string>
<string id="119218"><![CDATA[GameDatabase: Already started and finished. Aborting.]]></string>
<string id="119325"><![CDATA[dll]]></string>
<string id="119332"><![CDATA[ASSETBUNDLE_BLACKLIST]]></string>
<string id="119375"><![CDATA[GameDatabaseLog.txt]]></string>
<string id="119414"><![CDATA[GameDatabase

]]></string>
<string id="119447"><![CDATA[Audio: ]]></string>
<string id="119462"><![CDATA[
]]></string>
<string id="119467"><![CDATA[Texture: ]]></string>
<string id="119486"><![CDATA[Model: ]]></string>
<string id="119501"><![CDATA[RESOURCE_DEFINITION]]></string>
<string id="119540"><![CDATA[PROP]]></string>
<string id="119549"><![CDATA[INTERNAL]]></string>
<string id="119566"><![CDATA[config]]></string>
<string id="119579"><![CDATA[ConfigNode: Cannot compile from config ']]></string>
<string id="119660"><![CDATA[' as it does not exist]]></string>
<string id="119705"><![CDATA[Assembly-CSharp]]></string>
<string id="119736"><![CDATA[SaveUpgradePipeline.Scripts]]></string>
<string id="119791"><![CDATA[KSPExternalModules]]></string>
<string id="119828"><![CDATA[TestTypeBans]]></string>
<string id="119853"><![CDATA[UnitTests]]></string>
<string id="119872"><![CDATA[Steamworks.NET]]></string>
<string id="119901"><![CDATA[KSPSteamCtrlr]]></string>
<string id="119928"><![CDATA[KSPCore]]></string>
<string id="119943"><![CDATA[KSPUtil]]></string>
<string id="119958"><![CDATA[Squad]]></string>
<string id="119969"><![CDATA[PluginData]]></string>
<string id="119990"><![CDATA[DDS ]]></string>
<string id="119999"><![CDATA[DXT1]]></string>
<string id="120008"><![CDATA[DXT2]]></string>
<string id="120017"><![CDATA[DXT3]]></string>
<string id="120026"><![CDATA[DXT4]]></string>
<string id="120035"><![CDATA[DXT5]]></string>
<string id="120044"><![CDATA[DX10]]></string>
<string id="120053"><![CDATA[Cannot open MBM file ']]></string>
<string id="120098"><![CDATA[File error]]></string>
<string id="120119"><![CDATA[' is an incorrect type.]]></string>
<string id="120166"><![CDATA[KSP/Diffuse]]></string>
<string id="120189"><![CDATA[File error:
]]></string>
<string id="120214"><![CDATA[TextureError: ]]></string>
<string id="120243"><![CDATA[Texture ']]></string>
<string id="120262"><![CDATA[Mesh Error]]></string>
<string id="120283"><![CDATA[KSP/Specular]]></string>
<string id="120308"><![CDATA[_SpecColor]]></string>
<string id="120329"><![CDATA[_Shininess]]></string>
<string id="120350"><![CDATA[KSP/Bumped]]></string>
<string id="120371"><![CDATA[KSP/Bumped Specular]]></string>
<string id="120410"><![CDATA[KSP/Emissive/Diffuse]]></string>
<string id="120451"><![CDATA[_Emissive]]></string>
<string id="120470"><![CDATA[KSP/Emissive/Specular]]></string>
<string id="120513"><![CDATA[KSP/Emissive/Bumped Specular]]></string>
<string id="120570"><![CDATA[KSP/Alpha/Cutoff]]></string>
<string id="120603"><![CDATA[KSP/Alpha/Cutoff Bumped]]></string>
<string id="120650"><![CDATA[KSP/Alpha/Translucent]]></string>
<string id="120693"><![CDATA[KSP/Alpha/Translucent Specular]]></string>
<string id="120754"><![CDATA[_Gloss]]></string>
<string id="120767"><![CDATA[KSP/Alpha/Unlit Transparent]]></string>
<string id="120822"><![CDATA[_Color]]></string>
<string id="120835"><![CDATA[KSP/Unlit]]></string>
<string id="120854"><![CDATA[KSP/Particles/Alpha Blended]]></string>
<string id="120909"><![CDATA[_InvFade]]></string>
<string id="120926"><![CDATA[KSP/Particles/Additive]]></string>
<string id="120971"><![CDATA[EVTS: ]]></string>
<string id="120984"><![CDATA[TGA invalid length of only ]]></string>
<string id="121039"><![CDATA[bytes]]></string>
<string id="121050"><![CDATA[TGA image does not exist at path ']]></string>
<string id="121119"><![CDATA[TGA: data error]]></string>
<string id="121150"><![CDATA[Image type of ]]></string>
<string id="121179"><![CDATA[ is not supported.]]></string>
<string id="121216"><![CDATA[Cannot create texture: No header created]]></string>
<string id="121297"><![CDATA[Cannot create texture: No color data present]]></string>
<string id="121386"><![CDATA[Cannot create texture: Header denotes incorrect format]]></string>
<string id="121495"><![CDATA[.svn]]></string>
<string id="121504"><![CDATA[Invalid url: ']]></string>
<string id="121533"><![CDATA[/../../]]></string>
<string id="121548"><![CDATA[/../]]></string>
<string id="121557"><![CDATA[Cannot create config from file ']]></string>
<string id="121622"><![CDATA[Config in file ']]></string>
<string id="121655"><![CDATA[' contains no data.]]></string>
<string id="121694"><![CDATA[' contains an unnamed node. Skipping.]]></string>
<string id="121769"><![CDATA[Cannot find config in file : ]]></string>
<string id="121828"><![CDATA[Cannot save as file is not of type Config]]></string>
<string id="121911"><![CDATA[Cannot add config as file is not of type Config]]></string>
<string id="122006"><![CDATA[cfg]]></string>
<string id="122013"><![CDATA[DAE]]></string>
<string id="122020"><![CDATA[/textures/]]></string>
<string id="122041"><![CDATA[Diffuse]]></string>
<string id="122056"><![CDATA[Too many poly's]]></string>
<string id="122087"><![CDATA[progmesh]]></string>
<string id="122104"><![CDATA[_CM_]]></string>
<string id="122113"><![CDATA[Transform Only :]]></string>
<string id="122146"><![CDATA[up_axis]]></string>
<string id="122161"><![CDATA[X_UP]]></string>
<string id="122170"><![CDATA[Y_UP]]></string>
<string id="122179"><![CDATA[Z_UP]]></string>
<string id="122188"><![CDATA[geometry]]></string>
<string id="122205"><![CDATA[id]]></string>
<string id="122210"><![CDATA[Geometry ]]></string>
<string id="122229"><![CDATA[has no readable face data]]></string>
<string id="122280"><![CDATA[ has no readable source data]]></string>
<string id="122337"><![CDATA[Cannot get scene data matching geometry to materials]]></string>
<string id="122442"><![CDATA[library_visual_scenes]]></string>
<string id="122485"><![CDATA[visual_scene]]></string>
<string id="122510"><![CDATA[node]]></string>
<string id="122519"><![CDATA[_spc_offset_]]></string>
<string id="122544"><![CDATA[translate]]></string>
<string id="122563"><![CDATA[scale]]></string>
<string id="122574"><![CDATA[rotate]]></string>
<string id="122587"><![CDATA[instance_geometry]]></string>
<string id="122622"><![CDATA[url]]></string>
<string id="122629"><![CDATA[instance_material]]></string>
<string id="122664"><![CDATA[target]]></string>
<string id="122677"><![CDATA[symbol]]></string>
<string id="122690"><![CDATA[mesh]]></string>
<string id="122699"><![CDATA[lines]]></string>
<string id="122710"><![CDATA[triangles]]></string>
<string id="122729"><![CDATA[polygons]]></string>
<string id="122746"><![CDATA[polylist]]></string>
<string id="122763"><![CDATA[input]]></string>
<string id="122774"><![CDATA[semantic]]></string>
<string id="122791"><![CDATA[NORMAL]]></string>
<string id="122804"><![CDATA[vertices]]></string>
<string id="122821"><![CDATA[float_array]]></string>
<string id="122844"><![CDATA[accessor]]></string>
<string id="122861"><![CDATA[stride]]></string>
<string id="122874"><![CDATA[count]]></string>
<string id="122885"><![CDATA[POSITION]]></string>
<string id="122902"><![CDATA[TEXCOORD]]></string>
<string id="122919"><![CDATA[In Geometry ]]></string>
<string id="122944"><![CDATA[ have problem parsing xml @ ]]></string>
<string id="123001"><![CDATA[p]]></string>
<string id="123004"><![CDATA[vcount]]></string>
<string id="123017"><![CDATA[Cannot Find Any Face Data For this Geometry]]></string>
<string id="123104"><![CDATA[_spc_default]]></string>
<string id="123129"><![CDATA[material]]></string>
<string id="123146"><![CDATA[VERTEX]]></string>
<string id="123159"><![CDATA[image]]></string>
<string id="123170"><![CDATA[init_from]]></string>
<string id="123189"><![CDATA[ambient]]></string>
<string id="123204"><![CDATA[specular]]></string>
<string id="123221"><![CDATA[diffuse]]></string>
<string id="123236"><![CDATA[shininess]]></string>
<string id="123255"><![CDATA[transparent]]></string>
<string id="123278"><![CDATA[transparency]]></string>
<string id="123303"><![CDATA[library_materials]]></string>
<string id="123338"><![CDATA[library_effects]]></string>
<string id="123369"><![CDATA[instance_effect]]></string>
<string id="123400"><![CDATA[effect]]></string>
<string id="123413"><![CDATA[color]]></string>
<string id="123424"><![CDATA[float]]></string>
<string id="123435"><![CDATA[texture]]></string>
<string id="123450"><![CDATA[newparam]]></string>
<string id="123467"><![CDATA[sid]]></string>
<string id="123474"><![CDATA[Problems accessing texture path: - no SID]]></string>
<string id="123557"><![CDATA[Self-Illumin/]]></string>
<string id="123584"><![CDATA[Transparent/Cutout/]]></string>
<string id="123623"><![CDATA[Transparent/]]></string>
<string id="123648"><![CDATA[Specular]]></string>
<string id="123665"><![CDATA[_Illum]]></string>
<string id="123678"><![CDATA[Self-Illumin]]></string>
<string id="123703"><![CDATA[Cutout]]></string>
<string id="123716"><![CDATA[_spc_rename_]]></string>
<string id="123741"><![CDATA[en-US]]></string>
<string id="123752"><![CDATA[
]]></string>
<string id="123755"><![CDATA[\s+]]></string>
<string id="123762"><![CDATA[DDS: File is not a DDS format file!]]></string>
<string id="123833"><![CDATA[DDS: DXT2 is not supported!]]></string>
<string id="123888"><![CDATA[DDS: DXT4 is not supported!]]></string>
<string id="123943"><![CDATA[DDS: DX10 formats not supported]]></string>
<string id="124006"><![CDATA[Loading Screen: No loaders defined]]></string>
<string id="124075"><![CDATA[Loading...]]></string>
<string id="124096"><![CDATA[None]]></string>
<string id="124105"><![CDATA[PartLoader: Already started and finished. Aborting.]]></string>
<string id="124208"><![CDATA[PartLoader: Creating part database]]></string>
<string id="124277"><![CDATA[PartLoader: Loading part database]]></string>
<string id="124344"><![CDATA[PartLoader: Version strings do not match. Creating part database.]]></string>
<string id="124476"><![CDATA[PART_DATABASE]]></string>
<string id="124503"><![CDATA[PartLoader: Part ']]></string>
<string id="124540"><![CDATA[' has no database record. Creating.]]></string>
<string id="124611"><![CDATA[PartLoader: Timestamps for part ']]></string>
<string id="124678"><![CDATA[' do not match. Resetting.]]></string>
<string id="124731"><![CDATA[timestamps]]></string>
<string id="124752"><![CDATA[PartCompiler: Part config requires value 'name' is defined]]></string>
<string id="124869"><![CDATA[module]]></string>
<string id="124882"><![CDATA[PartCompiler: Part config requires value 'module' is defined]]></string>
<string id="125003"><![CDATA[rescaleFactor]]></string>
<string id="125030"><![CDATA[PartCompiler: Cannot compile model]]></string>
<string id="125099"><![CDATA[PartCompiler: Error parsing config]]></string>
<string id="125168"><![CDATA[entryCost]]></string>
<string id="125187"><![CDATA[subcategory]]></string>
<string id="125210"><![CDATA[iconCenter]]></string>
<string id="125231"><![CDATA[exportScale]]></string>
<string id="125254"><![CDATA[vesselType]]></string>
<string id="125275"><![CDATA[normalmap]]></string>
<string id="125294"><![CDATA[specPower]]></string>
<string id="125313"><![CDATA[rimFalloff]]></string>
<string id="125334"><![CDATA[alphaCutoff]]></string>
<string id="125357"><![CDATA[_SpecPower]]></string>
<string id="125378"><![CDATA[_RimFalloff]]></string>
<string id="125401"><![CDATA[ERROR: Bad node definition at ]]></string>
<string id="125462"><![CDATA[stack]]></string>
<string id="125473"><![CDATA[attach]]></string>
<string id="125486"><![CDATA[Added ]]></string>
<string id="125499"><![CDATA[srfAttach]]></string>
<string id="125518"><![CDATA[PartLoader WARNING: surface attach node is defined more than once!]]></string>
<string id="125652"><![CDATA[fx]]></string>
<string id="125657"><![CDATA[PartLoader ERROR: bad effect node definition at ]]></string>
<string id="125754"><![CDATA[ERROR: fx object ]]></string>
<string id="125789"><![CDATA[ doesn't have any required components]]></string>
<string id="125864"><![CDATA[PartLoader ERROR: No FXGroups found from ]]></string>
<string id="125947"><![CDATA[sound]]></string>
<string id="125958"><![CDATA[NODE]]></string>
<string id="125967"><![CDATA[Icon_Only]]></string>
<string id="125986"><![CDATA[dragModel]]></string>
<string id="126005"><![CDATA[dragModelType]]></string>
<string id="126032"><![CDATA[SPHERICAL]]></string>
<string id="126051"><![CDATA[CYLINDRICAL]]></string>
<string id="126074"><![CDATA[CONIC]]></string>
<string id="126085"><![CDATA[OVERRIDE]]></string>
<string id="126102"><![CDATA[NONE]]></string>
<string id="126111"><![CDATA[CUBE]]></string>
<string id="126120"><![CDATA[DEFAULT]]></string>
<string id="126135"><![CDATA[PartLoader Warning: Variable ]]></string>
<string id="126194"><![CDATA[ not found in ]]></string>
<string id="126223"><![CDATA[WARNING: ]]></string>
<string id="126242"><![CDATA[ is nor formatted properly! proper format for Vector2s is x,y]]></string>
<string id="126365"><![CDATA[ is nor formatted properly! proper format for Vector3s is x,y,z]]></string>
<string id="126492"><![CDATA[ is nor formatted properly! proper format for Vector4s is x,y,z,w]]></string>
<string id="126624"><![CDATA[ is nor formatted properly! proper format for Quaternions is angle(deg),x,y,z]]></string>
<string id="126780"><![CDATA[Parse]]></string>
<string id="126791"><![CDATA[Amount: ]]></string>
<string id="126808"><![CDATA[ Max.)]]></string>
<string id="126821"><![CDATA[
Mass: ]]></string>
<string id="126836"><![CDATA[
Cost: ]]></string>
<string id="126851"><![CDATA[: </b>]]></string>
<string id="126864"><![CDATA[
Dry Mass: ]]></string>
<string id="126887"><![CDATA[PartCompiler: Cannot find Part of type ']]></string>
<string id="126968"><![CDATA[PartLoader: Cannot replace model texture with ']]></string>
<string id="127063"><![CDATA[_NormalMap]]></string>
<string id="127084"><![CDATA[ icon]]></string>
<string id="127095"><![CDATA[KSP/ScreenSpaceMask]]></string>
<string id="127134"><![CDATA[Sounds/]]></string>
<string id="127149"><![CDATA[/Sounds/]]></string>
<string id="127166"><![CDATA[/GameData/Squad/Sounds/]]></string>
<string id="127213"><![CDATA[ERROR: no sound file found for ]]></string>
<string id="127276"><![CDATA[node_stack]]></string>
<string id="127297"><![CDATA[size1]]></string>
<string id="127308"><![CDATA[node_attach]]></string>
<string id="127331"><![CDATA[srf]]></string>
<string id="127338"><![CDATA[Cannot find InternalProp ']]></string>
<string id="127391"><![CDATA[LoadInternalProp ']]></string>
<string id="127428"><![CDATA[' FAILED: Config invalid]]></string>
<string id="127477"><![CDATA[' FAILED: Cannot find model]]></string>
<string id="127532"><![CDATA[Cannot find InternalPart ']]></string>
<string id="127585"><![CDATA[LoadInternalPart ']]></string>
<string id="127622"><![CDATA[MODEL]]></string>
<string id="127633"><![CDATA[PartCompiler: Cannot clone model ']]></string>
<string id="127702"><![CDATA[' as model does not exist]]></string>
<string id="127753"><![CDATA[AddFileTime: File ']]></string>
<string id="127792"><![CDATA[' is null!]]></string>
<string id="127813"><![CDATA[PartCompiler: Cannot replace texture as texture replacement string is invalid. Syntax is 'origTextureName newTextureURL']]></string>
<string id="128055"><![CDATA[PartCompiler: Cannot replace texture as cannot find texture ']]></string>
<string id="128178"><![CDATA[' to replace]]></string>
<string id="128203"><![CDATA[PartCompiler: Cannot replace texture ']]></string>
<string id="128280"><![CDATA[' as cannot find texture ']]></string>
<string id="128333"><![CDATA[' to replace with]]></string>
<string id="128368"><![CDATA[PartCompiler: Model was not compiled correctly]]></string>
<string id="128461"><![CDATA[PartCompiler: Cannot clone model from ']]></string>
<string id="128540"><![CDATA[' directory as model does not exist]]></string>
<string id="128611"><![CDATA[_UnderwaterFogFactor]]></string>
<string id="128652"><![CDATA[PartDatabase.cfg]]></string>
<string id="128685"><![CDATA[AssemblyLoader: Already initialized]]></string>
<string id="128756"><![CDATA[KSP]]></string>
<string id="128763"><![CDATA[GetModulesImplementingInterface: ]]></string>
<string id="128830"><![CDATA[GetModulesImplementingInterface: Found ]]></string>
<string id="128909"><![CDATA[ types with ]]></string>
<string id="128934"><![CDATA[ interface in ]]></string>
<string id="128963"><![CDATA[ assemblies.]]></string>
<string id="128988"><![CDATA[X]]></string>
<string id="128991"><![CDATA[AssemblyLoader: Added forbidden namespace ]]></string>
<string id="129076"><![CDATA[.resources]]></string>
<string id="129097"><![CDATA[ADDON BINDER: Create binding redirect: {0} => {1}]]></string>
<string id="129196"><![CDATA[ADDON BINDER: Ingoring binding redirect due to incompatible versions: {0} => {1}]]></string>
<string id="129358"><![CDATA[ADDON BINDER: Cannot resolve assembly: {0}]]></string>
<string id="129443"><![CDATA[

Additional information about this exception:]]></string>
<string id="129536"><![CDATA[

 ]]></string>
<string id="129543"><![CDATA[Exception when loading ]]></string>
<string id="129590"><![CDATA[AssemblyLoader: Loading assemblies]]></string>
<string id="129659"><![CDATA[AssemblyLoader: Failed to load assembly ']]></string>
<string id="129742"><![CDATA[' from ']]></string>
<string id="129759"><![CDATA[AssemblyLoader: Exception loading ']]></string>
<string id="129830"><![CDATA[Assembly ]]></string>
<string id="129849"><![CDATA[ tried to load ]]></string>
<string id="129880"><![CDATA[!
Please use KSP.IO.PluginConfiguration (in Assembly-CSharp.dll) to save/load your configuration!]]></string>
<string id="130076"><![CDATA[

]]></string>
<string id="130081"><![CDATA[Failed to load assembly ]]></string>
<string id="130130"><![CDATA[:
]]></string>
<string id="130135"><![CDATA[ tried to use forbidden type ]]></string>
<string id="130194"><![CDATA[!
]]></string>
<string id="130199"><![CDATA[versionMajor]]></string>
<string id="130224"><![CDATA[versionMinor]]></string>
<string id="130249"><![CDATA[requireEqualMajor]]></string>
<string id="130284"><![CDATA[DEPENDANCY]]></string>
<string id="130305"><![CDATA[AssemblyLoader: KSPAssembly has incorrect number of arguments(]]></string>
<string id="130430"><![CDATA[), should be 3.]]></string>
<string id="130461"><![CDATA[AssemblyLoader: KSPAssembly ']]></string>
<string id="130520"><![CDATA[' V]]></string>
<string id="130527"><![CDATA[AssemblyLoader: KSPAssemblyDependency has incorrect number of arguments(]]></string>
<string id="130673"><![CDATA[AssemblyLoader: KSPAssemblyDependency ']]></string>
<string id="130752"><![CDATA[AssemblyLoader: KSPAssemblyDependencyEqualMajor has incorrect number of arguments(]]></string>
<string id="130918"><![CDATA[AssemblyLoader: KSPAssemblyDependencyEqualMajor ']]></string>
<string id="131017"><![CDATA[AssemblyLoader: Assembly ']]></string>
<string id="131070"><![CDATA[' has not met dependency ']]></string>
<string id="131123"><![CDATA[' is missing ]]></string>
<string id="131150"><![CDATA[ dependencies]]></string>
<string id="131177"><![CDATA[/PluginData/]]></string>
<string id="131202"><![CDATA[KSPAssembly]]></string>
<string id="131225"><![CDATA[KSPAssemblyDependency]]></string>
<string id="131268"><![CDATA[KSPAssemblyDependencyEqualMajor]]></string>
<string id="131331"><![CDATA[AssemblyLoader: Loading assembly at ]]></string>
<string id="131404"><![CDATA[OpenGL]]></string>
<string id="131417"><![CDATA[options]]></string>
<string id="131432"><![CDATA[display]]></string>
<string id="131447"><![CDATA[controlEnabled]]></string>
<string id="131476"><![CDATA[FieldUIControl(]]></string>
<string id="131507"><![CDATA[): 'enabled' cannot be parsed]]></string>
<string id="131566"><![CDATA[): ']]></string>
<string id="131575"><![CDATA[stateNames]]></string>
<string id="131596"><![CDATA[minValue]]></string>
<string id="131613"><![CDATA[maxValue]]></string>
<string id="131630"><![CDATA[FieldFloatRange]]></string>
<string id="131661"><![CDATA[Requires a minValue and maxValue to be defined]]></string>
<string id="131754"><![CDATA[stepIncrement]]></string>
<string id="131781"><![CDATA[FloatRange]]></string>
<string id="131802"><![CDATA[Requires a minValue, maxValue and stepIncrement to be defined]]></string>
<string id="131925"><![CDATA[ProgressBar]]></string>
<string id="131948"><![CDATA[enabledText]]></string>
<string id="131971"><![CDATA[disabledText]]></string>
<string id="131996"><![CDATA[invertButton]]></string>
<string id="132021"><![CDATA[minValueX]]></string>
<string id="132040"><![CDATA[maxValueX]]></string>
<string id="132059"><![CDATA[minValueY]]></string>
<string id="132078"><![CDATA[maxValueY]]></string>
<string id="132097"><![CDATA[UI_Vector2]]></string>
<string id="132118"><![CDATA[Requires a minValueX, maxValueX, minValueY and maxValueY to be defined]]></string>
<string id="132260"><![CDATA[_UI/Editor/]]></string>
<string id="132283"><![CDATA[AddFileTime: file is null!]]></string>
<string id="132336"><![CDATA[Unknown]]></string>
<string id="132351"><![CDATA[unknownPart]]></string>
<string id="132374"><![CDATA[Unknown Mystery Component]]></string>
<string id="132425"><![CDATA[Found lying by the side of the road]]></string>
<string id="132496"><![CDATA[Nothing is really known about this thing. Use it at your own risk.]]></string>
<string id="132630"><![CDATA[*]]></string>
<string id="132633"><![CDATA[ is on seat #]]></string>
<string id="132660"><![CDATA[Seat #]]></string>
<string id="132673"><![CDATA[ is empty]]></string>
<string id="132692"><![CDATA[, seat # ]]></string>
<string id="132711"><![CDATA[ (crew seat index: ]]></string>
<string id="132750"><![CDATA[[CrewAssignment]: No ]]></string>
<string id="132793"><![CDATA[ with id ]]></string>
<string id="132812"><![CDATA[ was found in ]]></string>
<string id="132841"><![CDATA[[PartCrewManifest Error]: seat index out of range: i = ]]></string>
<string id="132952"><![CDATA[ while ]]></string>
<string id="132967"><![CDATA[ has ]]></string>
<string id="132978"><![CDATA[ seats]]></string>
<string id="132991"><![CDATA[[PartCrewManifest Error]: seat ]]></string>
<string id="133054"><![CDATA[ was occupied already.]]></string>
<string id="133099"><![CDATA[ while part has ]]></string>
<string id="133132"><![CDATA[DebugToolbar]]></string>
<string id="133157"><![CDATA[Debug Toolbar]]></string>
<string id="133184"><![CDATA[Set Ship Orbit]]></string>
<string id="133213"><![CDATA[Frame of Reference: ROTATING]]></string>
<string id="133270"><![CDATA[Frame of Reference: INERTIAL]]></string>
<string id="133327"><![CDATA[UT: ]]></string>
<string id="133336"><![CDATA[
Physics Time Ratio: ]]></string>
<string id="133379"><![CDATA[x
Lat: ]]></string>
<string id="133394"><![CDATA[
Lon: ]]></string>
<string id="133407"><![CDATA[
Ref Body: ]]></string>
<string id="133430"><![CDATA[(Reverse)]]></string>
<string id="133449"><![CDATA[(Normal)]]></string>
<string id="133466"><![CDATA[(Inertial)]]></string>
<string id="133487"><![CDATA[
Vfrm: ]]></string>
<string id="133502"><![CDATA[
Ext Temp: ]]></string>
<string id="133525"><![CDATA[°]]></string>
<string id="133528"><![CDATA[RECOMPILING NECESSARY ASSETS]]></string>
<string id="133585"><![CDATA[Hide ]]></string>
<string id="133596"><![CDATA[Show ]]></string>
<string id="133607"><![CDATA[Input Lock Stack]]></string>
<string id="133640"><![CDATA[Clear Input Lock Stack]]></string>
<string id="133685"><![CDATA[Set Orbit Dialog]]></string>
<string id="133718"><![CDATA[Flight Debug Stats]]></string>
<string id="133755"><![CDATA[Camera FX Stack]]></string>
<string id="133786"><![CDATA[Hack Gravity]]></string>
<string id="133811"><![CDATA[Unhack Gravity]]></string>
<string id="133840"><![CDATA[Whack A Kerbal]]></string>
<string id="133869"><![CDATA[Pause on vessel unpack]]></string>
<string id="133914"><![CDATA[Unbreakable Joints]]></string>
<string id="133951"><![CDATA[No Crash Damage]]></string>
<string id="133982"><![CDATA[Ignore Max Temperature]]></string>
<string id="134027"><![CDATA[Infinite Propellant]]></string>
<string id="134066"><![CDATA[Infinite Electricity]]></string>
<string id="134107"><![CDATA[Biomes visible in map]]></string>
<string id="134150"><![CDATA[Allow Part Clipping in Editors [Bug Hazard!]]]></string>
<string id="134239"><![CDATA[Non-Strict Part Attachment Orientation Checks]]></string>
<string id="134330"><![CDATA[+5 Science]]></string>
<string id="134351"><![CDATA[+50 Science]]></string>
<string id="134374"><![CDATA[+500 Science]]></string>
<string id="134399"><![CDATA[Zero Science]]></string>
<string id="134424"><![CDATA[+10k Funds]]></string>
<string id="134445"><![CDATA[+50k Funds]]></string>
<string id="134466"><![CDATA[+250k Funds]]></string>
<string id="134489"><![CDATA[+1M Funds]]></string>
<string id="134508"><![CDATA[Zero Funds]]></string>
<string id="134529"><![CDATA[-50 Rep]]></string>
<string id="134544"><![CDATA[-25 Rep]]></string>
<string id="134559"><![CDATA[-5 Rep]]></string>
<string id="134572"><![CDATA[+5 Rep]]></string>
<string id="134585"><![CDATA[+25 Rep]]></string>
<string id="134600"><![CDATA[+50 Rep]]></string>
<string id="134615"><![CDATA[Stock Vessels]]></string>
<string id="134642"><![CDATA[Stock vessel availability has been disabled.]]></string>
<string id="134731"><![CDATA[Stock vessel availability has been enabled.]]></string>
<string id="134818"><![CDATA[Max Research]]></string>
<string id="134843"><![CDATA[All technology in Research and Development has been researched.]]></string>
<string id="134970"><![CDATA[Research and Development is not available at this time.]]></string>
<string id="135081"><![CDATA[Max Experience]]></string>
<string id="135110"><![CDATA[All crew members are now fully experienced.]]></string>
<string id="135197"><![CDATA[Crew experience can not be modified at this time.]]></string>
<string id="135296"><![CDATA[Max Facility]]></string>
<string id="135321"><![CDATA[All facilities in the space center have been fully upgraded.]]></string>
<string id="135442"><![CDATA[Facility upgrades are not available at this time.]]></string>
<string id="135541"><![CDATA[Max Progress]]></string>
<string id="135566"><![CDATA[All game progression has been fully completed.]]></string>
<string id="135659"><![CDATA[Early game progression on ]]></string>
<string id="135712"><![CDATA[ has been completed.]]></string>
<string id="135753"><![CDATA[Progress modifications are not available at this time.]]></string>
<string id="135862"><![CDATA[_ResourceMap]]></string>
<string id="135887"><![CDATA[Ecc: ]]></string>
<string id="135898"><![CDATA[MnA: ]]></string>
<string id="135909"><![CDATA[Inc: ]]></string>
<string id="135920"><![CDATA[LAN: ]]></string>
<string id="135931"><![CDATA[SMA: ]]></string>
<string id="135942"><![CDATA[lPe: ]]></string>
<string id="135953"><![CDATA[ObT: ]]></string>
<string id="135964"><![CDATA[Go!]]></string>
<string id="135971"><![CDATA[Physics Filename: ]]></string>
<string id="136008"><![CDATA[Save DB]]></string>
<string id="136023"><![CDATA[Load DB]]></string>
<string id="136038"><![CDATA[Display Aero Data in Action Menus]]></string>
<string id="136105"><![CDATA[Display Aero Data GUI]]></string>
<string id="136148"><![CDATA[Display Aero Forces In Flight]]></string>
<string id="136207"><![CDATA[Aero Forces Display Scale: ]]></string>
<string id="136262"><![CDATA[Global Lift Multiplier: ]]></string>
<string id="136311"><![CDATA[Lift/Drag Multiplier: ]]></string>
<string id="136356"><![CDATA[Body Lift Multiplier: ]]></string>
<string id="136401"><![CDATA[Apply Drag]]></string>
<string id="136422"><![CDATA[Apply Drag As Acceleration Instead of Force]]></string>
<string id="136509"><![CDATA[Apply Drag To Non-Physical Parts]]></string>
<string id="136574"><![CDATA[Apply Non-Physical Part Drag At Parent CoM]]></string>
<string id="136659"><![CDATA[Global Drag Multiplier: ]]></string>
<string id="136708"><![CDATA[Drag Cube Multiplier: ]]></string>
<string id="136753"><![CDATA[Angular Drag Multiplier: ]]></string>
<string id="136804"><![CDATA[Replace Drag Cubes With Spherical Model]]></string>
<string id="136883"><![CDATA[Display Thermal Data in Action Menus]]></string>
<string id="136956"><![CDATA[Display Thermal Data GUI]]></string>
<string id="137005"><![CDATA[Thermal Debug Colors]]></string>
<string id="137046"><![CDATA[Radiation Enabled]]></string>
<string id="137081"><![CDATA[Radiation Factor: ]]></string>
<string id="137118"><![CDATA[Conduction Enabled]]></string>
<string id="137155"><![CDATA[Conduction Factor: ]]></string>
<string id="137194"><![CDATA[Convection Enabled]]></string>
<string id="137231"><![CDATA[Convection Factor: ]]></string>
<string id="137270"><![CDATA[Generation Factor: ]]></string>
<string id="137309"><![CDATA[Newtonian Temperature Factor: ]]></string>
<string id="137370"><![CDATA[Solar Luminosity At Home: ]]></string>
<string id="137423"><![CDATA[Solar Insolation At Home: ]]></string>
<string id="137476"><![CDATA[Drag curve at mach ]]></string>
<string id="137515"><![CDATA[Keys: ]]></string>
<string id="137528"><![CDATA[Time]]></string>
<string id="137537"><![CDATA[Value]]></string>
<string id="137548"><![CDATA[TanIn]]></string>
<string id="137559"><![CDATA[TanOut]]></string>
<string id="137572"><![CDATA[+]]></string>
<string id="137575"><![CDATA[Comment]]></string>
<string id="137590"><![CDATA[+++++++++++++++++++++ RUNTIME COMMENT +++++++++++++++++++++]]></string>
<string id="137709"><![CDATA[Time: ]]></string>
<string id="137722"><![CDATA[T]]></string>
<string id="137725"><![CDATA[Assemblies: ]]></string>
<string id="137750"><![CDATA[Save: ]]></string>
<string id="137763"><![CDATA[Mode: ]]></string>
<string id="137776"><![CDATA[Scene: ]]></string>
<string id="137791"><![CDATA[Vessel: ]]></string>
<string id="137808"><![CDATA[Body: ]]></string>
<string id="137821"><![CDATA[Situation: ]]></string>
<string id="137844"><![CDATA[Latitude: ]]></string>
<string id="137865"><![CDATA[Longitude: ]]></string>
<string id="137888"><![CDATA[Altitude: ]]></string>
<string id="137909"><![CDATA[Comment: ]]></string>
<string id="137928"><![CDATA[+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++]]></string>
<string id="138047"><![CDATA[Cannot reload in this scene]]></string>
<string id="138102"><![CDATA[Reload all]]></string>
<string id="138123"><![CDATA[Database Totals]]></string>
<string id="138154"><![CDATA[Configs]]></string>
<string id="138169"><![CDATA[Assemblies]]></string>
<string id="138190"><![CDATA[View]]></string>
<string id="138199"><![CDATA[Models]]></string>
<string id="138212"><![CDATA[Textures]]></string>
<string id="138229"><![CDATA[Debug]]></string>
<string id="138240"><![CDATA[TEXTURE IS NULL]]></string>
<string id="138271"><![CDATA[Contract system is not loaded]]></string>
<string id="138330"><![CDATA[Dec]]></string>
<string id="138337"><![CDATA[Acc]]></string>
<string id="138344"><![CDATA[Can]]></string>
<string id="138351"><![CDATA[Com]]></string>
<string id="138358"><![CDATA[Rem]]></string>
<string id="138365"><![CDATA[E]]></string>
<string id="138368"><![CDATA[M]]></string>
<string id="138371"><![CDATA[H]]></string>
<string id="138374"><![CDATA[Contract of type ']]></string>
<string id="138411"><![CDATA[' was not be generated.]]></string>
<string id="138458"><![CDATA[Reset Contract Weights]]></string>
<string id="138503"><![CDATA[Regenerate Current Contracts]]></string>
<string id="138560"><![CDATA[Clear Current Contracts]]></string>
<string id="138607"><![CDATA[Clear Finished Contracts]]></string>
<string id="138656"><![CDATA[Difficulty Options:]]></string>
<string id="138695"><![CDATA[Allow Stock Vessels]]></string>
<string id="138734"><![CDATA[Lost Crews Respawn]]></string>
<string id="138771"><![CDATA[Allow Revert To Launch]]></string>
<string id="138816"><![CDATA[Allow Revert to Editor]]></string>
<string id="138861"><![CDATA[Allow Quickloading]]></string>
<string id="138898"><![CDATA[Allow Quicksaving]]></string>
<string id="138933"><![CDATA[Misc:]]></string>
<string id="138944"><![CDATA[Ignore Agency Mindset on Contracts]]></string>
<string id="139013"><![CDATA[Load a game before editing gameplay settings]]></string>
<string id="139102"><![CDATA[Enable heat generation for resource parts]]></string>
<string id="139185"><![CDATA[Show debug info on resource parts]]></string>
<string id="139252"><![CDATA[Load a game before editing resource settings]]></string>
<string id="139341"><![CDATA[<<]]></string>
<string id="139346"><![CDATA[>>]]></string>
<string id="139351"><![CDATA[Frames Per Second]]></string>
<string id="139386"><![CDATA[FPS]]></string>
<string id="139393"><![CDATA[FPS Max]]></string>
<string id="139408"><![CDATA[FPS Min]]></string>
<string id="139423"><![CDATA[Memory]]></string>
<string id="139436"><![CDATA[Used Heap Size]]></string>
<string id="139465"><![CDATA[mb]]></string>
<string id="139470"><![CDATA[Allocated]]></string>
<string id="139489"><![CDATA[Reserved]]></string>
<string id="139506"><![CDATA[Unused Reserved]]></string>
<string id="139537"><![CDATA[Mono Heap]]></string>
<string id="139556"><![CDATA[Mono Heap Used]]></string>
<string id="139585"><![CDATA[Please open the Tech Tree Screen at the R&D Facility to use these tools]]></string>
<string id="139729"><![CDATA[700000]]></string>
<string id="139742"><![CDATA[Tail]]></string>
<string id="139751"><![CDATA[Surface]]></string>
<string id="139766"><![CDATA[Tip]]></string>
<string id="139773"><![CDATA[Multiplier]]></string>
<string id="139794"><![CDATA[Update]]></string>
<string id="139807"><![CDATA[onJointBreak]]></string>
<string id="139832"><![CDATA[onCrash]]></string>
<string id="139847"><![CDATA[onCrashSplashdown]]></string>
<string id="139882"><![CDATA[onCollision]]></string>
<string id="139905"><![CDATA[onOverheat]]></string>
<string id="139926"><![CDATA[onOverPressure]]></string>
<string id="139955"><![CDATA[onOverG]]></string>
<string id="139970"><![CDATA[onStageSeparation]]></string>
<string id="140005"><![CDATA[onCrewTransferred]]></string>
<string id="140040"><![CDATA[onCrewTransferPartListCreated]]></string>
<string id="140099"><![CDATA[onCrewTransferSelected]]></string>
<string id="140144"><![CDATA[onItemTransferStarted]]></string>
<string id="140187"><![CDATA[onAttemptTransfer]]></string>
<string id="140222"><![CDATA[onCrewOnEva]]></string>
<string id="140245"><![CDATA[onAttemptEva]]></string>
<string id="140270"><![CDATA[onCrewKilled]]></string>
<string id="140295"><![CDATA[onKerbalCreated]]></string>
<string id="140326"><![CDATA[onKerbalRemoved]]></string>
<string id="140357"><![CDATA[onKerbalTypeChange]]></string>
<string id="140394"><![CDATA[onKerbalStatusChange]]></string>
<string id="140435"><![CDATA[onKerbalInactiveChange]]></string>
<string id="140480"><![CDATA[onKerbalLevelUp]]></string>
<string id="140511"><![CDATA[onKerbalPassedOutFromGeeForce]]></string>
<string id="140570"><![CDATA[onCrewBoardVessel]]></string>
<string id="140605"><![CDATA[onLaunch]]></string>
<string id="140622"><![CDATA[onUndock]]></string>
<string id="140639"><![CDATA[onSplashDamage]]></string>
<string id="140668"><![CDATA[onVesselPrecalcAssign]]></string>
<string id="140711"><![CDATA[onNewVesselCreated]]></string>
<string id="140748"><![CDATA[onAsteroidSpawned]]></string>
<string id="140783"><![CDATA[onVesselWillDestroy]]></string>
<string id="140822"><![CDATA[onVesselCreate]]></string>
<string id="140851"><![CDATA[onVesselDestroy]]></string>
<string id="140882"><![CDATA[onVesselChange]]></string>
<string id="140911"><![CDATA[onVesselSwitching]]></string>
<string id="140946"><![CDATA[onVesselSwitchingToUnloaded]]></string>
<string id="141001"><![CDATA[onVesselReferenceTransformSwitch]]></string>
<string id="141066"><![CDATA[onVesselSituationChange]]></string>
<string id="141113"><![CDATA[onVesselControlStateChange]]></string>
<string id="141166"><![CDATA[onKnowledgeChanged]]></string>
<string id="141203"><![CDATA[onVesselRenamed]]></string>
<string id="141234"><![CDATA[onVesselGoOnRails]]></string>
<string id="141269"><![CDATA[onVesselGoOffRails]]></string>
<string id="141306"><![CDATA[onPhysicsEaseStart]]></string>
<string id="141343"><![CDATA[onPhysicsEaseStop]]></string>
<string id="141378"><![CDATA[onVesselLoaded]]></string>
<string id="141407"><![CDATA[onVesselStandardModification]]></string>
<string id="141464"><![CDATA[onVesselWasModified]]></string>
<string id="141503"><![CDATA[onVesselPartCountChanged]]></string>
<string id="141552"><![CDATA[onVesselCrewWasModified]]></string>
<string id="141599"><![CDATA[OnVesselSOIChanged]]></string>
<string id="141636"><![CDATA[onVesselOrbitClosed]]></string>
<string id="141675"><![CDATA[onVesselOrbitEscaped]]></string>
<string id="141716"><![CDATA[OnVesselRecoveryRequested]]></string>
<string id="141767"><![CDATA[onVesselRecovered]]></string>
<string id="141802"><![CDATA[onVesselTerminated]]></string>
<string id="141839"><![CDATA[onSameVesselDock]]></string>
<string id="141872"><![CDATA[onSameVesselUndock]]></string>
<string id="141909"><![CDATA[OnResourceConverterOutput]]></string>
<string id="141960"><![CDATA[OnFlightUIModeChanged]]></string>
<string id="142003"><![CDATA[onProtoVesselSave]]></string>
<string id="142038"><![CDATA[onProtoVesselLoad]]></string>
<string id="142073"><![CDATA[onProtoPartSnapshotSave]]></string>
<string id="142120"><![CDATA[onProtoPartSnapshotLoad]]></string>
<string id="142167"><![CDATA[onProtoPartModuleSnapshotSave]]></string>
<string id="142226"><![CDATA[onProtoPartModuleSnapshotLoad]]></string>
<string id="142285"><![CDATA[onPartCrossfeedStateChange]]></string>
<string id="142338"><![CDATA[onPartResourceListChange]]></string>
<string id="142387"><![CDATA[onPartPriorityChanged]]></string>
<string id="142430"><![CDATA[onPartFuelLookupStateChange]]></string>
<string id="142485"><![CDATA[onPartResourceFlowStateChange]]></string>
<string id="142544"><![CDATA[onPartResourceFlowModeChange]]></string>
<string id="142601"><![CDATA[onPartResourceEmptyNonempty]]></string>
<string id="142656"><![CDATA[onPartResourceNonemptyEmpty]]></string>
<string id="142711"><![CDATA[onPartResourceEmptyFull]]></string>
<string id="142758"><![CDATA[onPartResourceFullEmpty]]></string>
<string id="142805"><![CDATA[onPartResourceFullNonempty]]></string>
<string id="142858"><![CDATA[onPartResourceNonemptyFull]]></string>
<string id="142911"><![CDATA[onStageActivate]]></string>
<string id="142942"><![CDATA[onDominantBodyChanged]]></string>
<string id="142985"><![CDATA[onVesselClearStaging]]></string>
<string id="143026"><![CDATA[onVesselResumeStaging]]></string>
<string id="143069"><![CDATA[onKrakensbaneEngage]]></string>
<string id="143108"><![CDATA[onKrakensbaneDisengage]]></string>
<string id="143153"><![CDATA[onFloatingOriginShift]]></string>
<string id="143196"><![CDATA[onRotatingFrameTransition]]></string>
<string id="143247"><![CDATA[onGamePause]]></string>
<string id="143270"><![CDATA[onGameUnpause]]></string>
<string id="143297"><![CDATA[onFlightReady]]></string>
<string id="143324"><![CDATA[onTimeWarpRateChanged]]></string>
<string id="143367"><![CDATA[onGameSceneLoadRequested]]></string>
<string id="143416"><![CDATA[onGameSceneSwitchRequested]]></string>
<string id="143469"><![CDATA[onNewGameLevelLoadRequestWasSanctionedAndActioned]]></string>
<string id="143568"><![CDATA[onLevelWasLoadedGUIReady]]></string>
<string id="143617"><![CDATA[onScreenResolutionModified]]></string>
<string id="143670"><![CDATA[OnGameDatabaseLoaded]]></string>
<string id="143711"><![CDATA[OnUpgradesFilled]]></string>
<string id="143744"><![CDATA[OnUpgradesLinked]]></string>
<string id="143777"><![CDATA[OnPartLoaderLoaded]]></string>
<string id="143814"><![CDATA[onPlanetariumTargetChange]]></string>
<string id="143865"><![CDATA[OnMapEntered]]></string>
<string id="143890"><![CDATA[OnMapExited]]></string>
<string id="143913"><![CDATA[OnMapViewFiltersModified]]></string>
<string id="143962"><![CDATA[onGameStateSaved]]></string>
<string id="143995"><![CDATA[onGameStateCreated]]></string>
<string id="144032"><![CDATA[onGameStateSave]]></string>
<string id="144063"><![CDATA[onGameStateLoad]]></string>
<string id="144094"><![CDATA[onGameStatePostLoad]]></string>
<string id="144133"><![CDATA[onInputLocksModified]]></string>
<string id="144174"><![CDATA[OnGameSettingsApplied]]></string>
<string id="144217"><![CDATA[OnAppFocus]]></string>
<string id="144238"><![CDATA[OnFlightGlobalsReady]]></string>
<string id="144279"><![CDATA[onPartPack]]></string>
<string id="144300"><![CDATA[onPartUnpack]]></string>
<string id="144325"><![CDATA[onPartExplode]]></string>
<string id="144352"><![CDATA[onPartDie]]></string>
<string id="144371"><![CDATA[onPartDestroyed]]></string>
<string id="144402"><![CDATA[onPartJointBreak]]></string>
<string id="144435"><![CDATA[onPartJointSet]]></string>
<string id="144464"><![CDATA[onPartUndock]]></string>
<string id="144489"><![CDATA[onPartCouple]]></string>
<string id="144514"><![CDATA[onPartAttach]]></string>
<string id="144539"><![CDATA[onPartRemove]]></string>
<string id="144564"><![CDATA[onPartActionUICreate]]></string>
<string id="144605"><![CDATA[onPartActionUIDismiss]]></string>
<string id="144648"><![CDATA[OnCollisionEnhancerHit]]></string>
<string id="144693"><![CDATA[OnEfficiencyChange]]></string>
<string id="144730"><![CDATA[OnResourceMapLoaded]]></string>
<string id="144769"><![CDATA[OnAnimationGroupStateChanged]]></string>
<string id="144826"><![CDATA[OnOrbitalSurveyCompleted]]></string>
<string id="144875"><![CDATA[onFlagSelect]]></string>
<string id="144900"><![CDATA[onMissionFlagSelect]]></string>
<string id="144939"><![CDATA[onCommandSeatInteraction]]></string>
<string id="144988"><![CDATA[onLadderEnter]]></string>
<string id="145015"><![CDATA[onLadderExit]]></string>
<string id="145040"><![CDATA[onFlagPlant]]></string>
<string id="145063"><![CDATA[onWheelRepaired]]></string>
<string id="145094"><![CDATA[onActiveJointNeedUpdate]]></string>
<string id="145141"><![CDATA[OnPQSStarting]]></string>
<string id="145168"><![CDATA[OnPQSCityStarting]]></string>
<string id="145203"><![CDATA[OnPQSCityLoaded]]></string>
<string id="145234"><![CDATA[OnPQSCityUnloaded]]></string>
<string id="145269"><![CDATA[onCustomWaypointSave]]></string>
<string id="145310"><![CDATA[onCustomWaypointLoad]]></string>
<string id="145351"><![CDATA[onTooltipDestroyRequested]]></string>
<string id="145402"><![CDATA[onGUILock]]></string>
<string id="145421"><![CDATA[onGUIUnlock]]></string>
<string id="145444"><![CDATA[onGUILaunchScreenSpawn]]></string>
<string id="145489"><![CDATA[onGUILaunchScreenDespawn]]></string>
<string id="145538"><![CDATA[onGUILaunchScreenVesselSelected]]></string>
<string id="145601"><![CDATA[onGUIAstronautComplexSpawn]]></string>
<string id="145654"><![CDATA[onGUIAstronautComplexDespawn]]></string>
<string id="145711"><![CDATA[onGUIRnDComplexSpawn]]></string>
<string id="145752"><![CDATA[onGUIRnDComplexDespawn]]></string>
<string id="145797"><![CDATA[onGUIMissionControlSpawn]]></string>
<string id="145846"><![CDATA[onGUIMissionControlDespawn]]></string>
<string id="145899"><![CDATA[onGUIAdministrationFacilitySpawn]]></string>
<string id="145964"><![CDATA[onGUIAdministrationFacilityDespawn]]></string>
<string id="146033"><![CDATA[onFacilityContextMenuSpawn]]></string>
<string id="146086"><![CDATA[onFacilityContextMenuDespawn]]></string>
<string id="146143"><![CDATA[onTooltipAboutToSpawn]]></string>
<string id="146186"><![CDATA[onTooltipSpawned]]></string>
<string id="146219"><![CDATA[onTooltipUpdate]]></string>
<string id="146250"><![CDATA[onTooltipAboutToDespawn]]></string>
<string id="146297"><![CDATA[onTooltipDespawned]]></string>
<string id="146334"><![CDATA[onGUIRecoveryDialogSpawn]]></string>
<string id="146383"><![CDATA[onGUIRecoveryDialogDespawn]]></string>
<string id="146436"><![CDATA[onGUIKSPediaSpawn]]></string>
<string id="146471"><![CDATA[onGUIKSPediaDespawn]]></string>
<string id="146510"><![CDATA[OnHideUI]]></string>
<string id="146527"><![CDATA[OnShowUI]]></string>
<string id="146544"><![CDATA[onGUIPrefabLauncherReady]]></string>
<string id="146593"><![CDATA[onGUIApplicationLauncherReady]]></string>
<string id="146652"><![CDATA[onGUIApplicationLauncherUnreadifying]]></string>
<string id="146725"><![CDATA[onGUIApplicationLauncherDestroyed]]></string>
<string id="146792"><![CDATA[onGUIMessageSystemReady]]></string>
<string id="146839"><![CDATA[onGUIEditorToolbarReady]]></string>
<string id="146886"><![CDATA[onGUIEngineersReportReady]]></string>
<string id="146937"><![CDATA[onGUIEngineersReportDestroy]]></string>
<string id="146992"><![CDATA[onSetSpeedMode]]></string>
<string id="147021"><![CDATA[onEditorShipModified]]></string>
<string id="147062"><![CDATA[onEditorScreenChange]]></string>
<string id="147103"><![CDATA[onEditorSymmetryMethodChange]]></string>
<string id="147160"><![CDATA[onEditorSymmetryCoordsChange]]></string>
<string id="147217"><![CDATA[onEditorSymmetryModeChange]]></string>
<string id="147270"><![CDATA[onEditorSnapModeChange]]></string>
<string id="147315"><![CDATA[onEditorConstructionModeChange]]></string>
<string id="147376"><![CDATA[onEditorPartEvent]]></string>
<string id="147411"><![CDATA[onEditorShowPartList]]></string>
<string id="147452"><![CDATA[onEditorUndo]]></string>
<string id="147477"><![CDATA[onEditorRedo]]></string>
<string id="147502"><![CDATA[onEditorSetBackup]]></string>
<string id="147537"><![CDATA[onEditorRestart]]></string>
<string id="147568"><![CDATA[onEditorLoad]]></string>
<string id="147593"><![CDATA[onEditorStarted]]></string>
<string id="147624"><![CDATA[onEditorPodPicked]]></string>
<string id="147659"><![CDATA[onEditorPodSelected]]></string>
<string id="147698"><![CDATA[onEditorPartPicked]]></string>
<string id="147735"><![CDATA[onEditorPartPlaced]]></string>
<string id="147772"><![CDATA[onEditorPodDeleted]]></string>
<string id="147809"><![CDATA[onEditorPartDeleted]]></string>
<string id="147848"><![CDATA[onEditorRestoreState]]></string>
<string id="147889"><![CDATA[onEditorNewShipDialogDismiss]]></string>
<string id="147946"><![CDATA[OnTechnologyResearched]]></string>
<string id="147991"><![CDATA[OnPartPurchased]]></string>
<string id="148022"><![CDATA[OnPartUpgradePurchased]]></string>
<string id="148067"><![CDATA[OnVesselRollout]]></string>
<string id="148098"><![CDATA[OnProgressReached]]></string>
<string id="148133"><![CDATA[OnProgressComplete]]></string>
<string id="148170"><![CDATA[OnProgressAchieved]]></string>
<string id="148207"><![CDATA[onProgressNodeSave]]></string>
<string id="148244"><![CDATA[onProgressNodeLoad]]></string>
<string id="148281"><![CDATA[OnScienceRecieved]]></string>
<string id="148316"><![CDATA[OnTriggeredDataTransmission]]></string>
<string id="148371"><![CDATA[OnExperimentDeployed]]></string>
<string id="148412"><![CDATA[OnFlightLogRecorded]]></string>
<string id="148451"><![CDATA[OnReputationChanged]]></string>
<string id="148490"><![CDATA[OnScienceChanged]]></string>
<string id="148523"><![CDATA[OnFundsChanged]]></string>
<string id="148552"><![CDATA[OnApplicantHired]]></string>
<string id="148585"><![CDATA[OnCrewmemberLeftForDead]]></string>
<string id="148632"><![CDATA[onProtoCrewMemberSave]]></string>
<string id="148675"><![CDATA[onProtoCrewMemberLoad]]></string>
<string id="148718"><![CDATA[onVesselRecoveryProcessing]]></string>
<string id="148771"><![CDATA[OnKSCStructureCollapsing]]></string>
<string id="148820"><![CDATA[OnKSCStructureCollapsed]]></string>
<string id="148867"><![CDATA[OnKSCStructureRepairing]]></string>
<string id="148914"><![CDATA[OnKSCStructureRepaired]]></string>
<string id="148959"><![CDATA[OnKSCFacilityUpgrading]]></string>
<string id="149004"><![CDATA[OnKSCFacilityUpgraded]]></string>
<string id="149047"><![CDATA[OnUpgradeableObjLevelChange]]></string>
<string id="149102"><![CDATA[OnCameraChange]]></string>
<string id="149131"><![CDATA[OnFlightCameraModeChange]]></string>
<string id="149180"><![CDATA[OnFlightCameraAngleChange]]></string>
<string id="149231"><![CDATA[OnIVACameraAngleChange]]></string>
<string id="149276"><![CDATA[OnMapFocusChange]]></string>
<string id="149309"><![CDATA[OnCollisionIgnoreUpdate]]></string>
<string id="149356"><![CDATA[VesselSituation.OnLand]]></string>
<string id="149401"><![CDATA[VesselSituation.OnOrbit]]></string>
<string id="149448"><![CDATA[VesselSituation.OnFlyBy]]></string>
<string id="149495"><![CDATA[VesselSituation.OnReturnFromSurface]]></string>
<string id="149566"><![CDATA[VesselSituation.OnReturnFromOrbit]]></string>
<string id="149633"><![CDATA[VesselSituation.OnEscape]]></string>
<string id="149682"><![CDATA[VesselSituation.OnReachSpace]]></string>
<string id="149739"><![CDATA[VesselSituation.OnLaunch]]></string>
<string id="149788"><![CDATA[VesselSituation.OnTargetedLanding]]></string>
<string id="149855"><![CDATA[Contract.Generated]]></string>
<string id="149892"><![CDATA[Contract.Accepted]]></string>
<string id="149927"><![CDATA[Contract.Declined]]></string>
<string id="149962"><![CDATA[Contract.Completed]]></string>
<string id="149999"><![CDATA[Contract.Failed]]></string>
<string id="150030"><![CDATA[Contract.Cancelled]]></string>
<string id="150067"><![CDATA[Contract.Finished]]></string>
<string id="150102"><![CDATA[Contract.Seen]]></string>
<string id="150129"><![CDATA[Contract.Read]]></string>
<string id="150156"><![CDATA[Contract.ParameterChange]]></string>
<string id="150205"><![CDATA[onContractsLoaded]]></string>
<string id="150240"><![CDATA[onContractsListChanged]]></string>
<string id="150285"><![CDATA[Modify.ReputationGain]]></string>
<string id="150328"><![CDATA[Modify.ScienceGain]]></string>
<string id="150365"><![CDATA[Modify.FundsGain]]></string>
<string id="150398"><![CDATA[OnCurrencyModifierQuery]]></string>
<string id="150445"><![CDATA[OnCurrencyModified]]></string>
<string id="150482"><![CDATA[onValueModifierQuery]]></string>
<string id="150523"><![CDATA[StageManager.SortIcons]]></string>
<string id="150568"><![CDATA[OnPartUpdateStageability]]></string>
<string id="150617"><![CDATA[OnGUIStageSequenceModified]]></string>
<string id="150670"><![CDATA[OnGUIStageAdded]]></string>
<string id="150701"><![CDATA[OnGUIStageRemoved]]></string>
<string id="150736"><![CDATA[OnPrecisionModeToggle]]></string>
<string id="150779"><![CDATA[OnNetworkInitialised]]></string>
<string id="150820"><![CDATA[OnVesselCommStatusChange]]></string>
<string id="150869"><![CDATA[OnVesselCommHomeStatusChange]]></string>
<string id="150926"><![CDATA[en]]></string>
<string id="150931"><![CDATA[Current Game: ]]></string>
<string id="150960"><![CDATA[[HighLogic]: =========================== Scene Change : From ]]></string>
<string id="151083"><![CDATA[ to ]]></string>
<string id="151092"><![CDATA[ (Async) ]]></string>
<string id="151111"><![CDATA[=====================]]></string>
<string id="151154"><![CDATA[default]]></string>
<string id="151169"><![CDATA[PlayList]]></string>
<string id="151186"><![CDATA[PlaySpaceCenter]]></string>
<string id="151217"><![CDATA[PlayFlight]]></string>
<string id="151238"><![CDATA[_MinX]]></string>
<string id="151249"><![CDATA[_MaxX]]></string>
<string id="151260"><![CDATA[_MinY]]></string>
<string id="151271"><![CDATA[_MaxY]]></string>
<string id="151282"><![CDATA[_RimColor]]></string>
<string id="151301"><![CDATA[_Opacity]]></string>
<string id="151318"><![CDATA[_EmissiveColor]]></string>
<string id="151347"><![CDATA[_Multiplier]]></string>
<string id="151370"><![CDATA[upMatrix]]></string>
<string id="151387"><![CDATA[localMatrix]]></string>
<string id="151410"><![CDATA[_subdiv]]></string>
<string id="151425"><![CDATA[TransparentFX]]></string>
<string id="151452"><![CDATA[Cannot quickload in this scenario.]]></string>
<string id="151521"><![CDATA[quicksave]]></string>
<string id="151540"><![CDATA[Hold ]]></string>
<string id="151551"><![CDATA[ to load last quicksave...]]></string>
<string id="151604"><![CDATA[onHoldComplete]]></string>
<string id="151633"><![CDATA[Cannot quicksave in this scenario.]]></string>
<string id="151702"><![CDATA[Vessel is destroyed. Cannot Quicksave at this point.]]></string>
<string id="151807"><![CDATA[Quicksaving...]]></string>
<string id="151836"><![CDATA[ Does Not Exist]]></string>
<string id="151867"><![CDATA[SaveAsDialog]]></string>
<string id="151892"><![CDATA[quicksave #]]></string>
<string id="151915"><![CDATA[Filename:]]></string>
<string id="151934"><![CDATA[Quicksave As...]]></string>
<string id="151965"><![CDATA[Save]]></string>
<string id="151974"><![CDATA[A savegame with the name "]]></string>
<string id="152027"><![CDATA[" already exists. Do you want to overwrite it?]]></string>
<string id="152120"><![CDATA[Confirmation Needed]]></string>
<string id="152159"><![CDATA[MainMenuSkin]]></string>
<string id="152184"><![CDATA[Yes (overwrite)]]></string>
<string id="152215"><![CDATA[No (cancel)]]></string>
<string id="152238"><![CDATA[Invalid savegame name.]]></string>
<string id="152283"><![CDATA[Warning!]]></string>
<string id="152300"><![CDATA[LoadFileDialog]]></string>
<string id="152329"><![CDATA[../../Screenshots]]></string>
<string id="152364"><![CDATA[../Screenshots]]></string>
<string id="152393"><![CDATA[/screenshot]]></string>
<string id="152416"><![CDATA[SCREENSHOT!!]]></string>
<string id="152441"><![CDATA[Flights]]></string>
<string id="152456"><![CDATA[/../../PluginData/]]></string>
<string id="152493"><![CDATA[/../PluginData/]]></string>
<string id="152524"><![CDATA[string]]></string>
<string id="152537"><![CDATA[bool]]></string>
<string id="152546"><![CDATA[boolean]]></string>
<string id="152561"><![CDATA[char]]></string>
<string id="152570"><![CDATA[byte]]></string>
<string id="152579"><![CDATA[short]]></string>
<string id="152590"><![CDATA[int16]]></string>
<string id="152601"><![CDATA[int]]></string>
<string id="152608"><![CDATA[int32]]></string>
<string id="152619"><![CDATA[int64]]></string>
<string id="152630"><![CDATA[double]]></string>
<string id="152643"><![CDATA[keycode]]></string>
<string id="152658"><![CDATA[vector3]]></string>
<string id="152673"><![CDATA[vector3d]]></string>
<string id="152690"><![CDATA[vector2]]></string>
<string id="152705"><![CDATA[quaternion]]></string>
<string id="152726"><![CDATA[vector4]]></string>
<string id="152741"><![CDATA[rect]]></string>
<string id="152750"><![CDATA[pluginconfignode]]></string>
<string id="152783"><![CDATA[z]]></string>
<string id="152786"><![CDATA[w]]></string>
<string id="152789"><![CDATA[xmin]]></string>
<string id="152798"><![CDATA[xmax]]></string>
<string id="152807"><![CDATA[ymin]]></string>
<string id="152816"><![CDATA[ymax]]></string>
<string id="152825"><![CDATA[ERROR PARSING K:V {0}:{1}: ]]></string>
<string id="152880"><![CDATA[ could not be parsed: ]]></string>
<string id="152925"><![CDATA[config.xml]]></string>
<string id="152946"><![CDATA[manualStageLock]]></string>
<string id="152977"><![CDATA[staging lock/unlock]]></string>
<string id="153016"><![CDATA[RCS lock/unlock]]></string>
<string id="153047"><![CDATA[Lin/Rot Switch Mode: ]]></string>
<string id="153090"><![CDATA[Hold]]></string>
<string id="153099"><![CDATA[Toggle]]></string>
<string id="153112"><![CDATA[Space Navigator Mode: Camera]]></string>
<string id="153169"><![CDATA[Space Navigator Mode: Flight Control]]></string>
<string id="153242"><![CDATA[yaw]]></string>
<string id="153249"><![CDATA[roll]]></string>
<string id="153258"><![CDATA[trimPitch]]></string>
<string id="153277"><![CDATA[trimYaw]]></string>
<string id="153292"><![CDATA[trimRoll]]></string>
<string id="153309"><![CDATA[mainThrottle]]></string>
<string id="153334"><![CDATA[switchState]]></string>
<string id="153357"><![CDATA[modeMask]]></string>
<string id="153374"><![CDATA[PRIMARY]]></string>
<string id="153389"><![CDATA[SECONDARY]]></string>
<string id="153408"><![CDATA[axis]]></string>
<string id="153417"><![CDATA[inv]]></string>
<string id="153424"><![CDATA[sensitivity]]></string>
<string id="153447"><![CDATA[deadzone]]></string>
<string id="153464"><![CDATA[group]]></string>
<string id="153475"><![CDATA[NULL]]></string>
<string id="153484"><![CDATA[Axis ]]></string>
<string id="153495"><![CDATA[Not Found]]></string>
<string id="153514"><![CDATA[primary]]></string>
<string id="153529"><![CDATA[secondary]]></string>
<string id="153548"><![CDATA[modeMaskSec]]></string>
<string id="153571"><![CDATA[[InputDevices]: Device #]]></string>
<string id="153620"><![CDATA[ has no name, renaming as Joystick ]]></string>
<string id="153691"><![CDATA[[Input Devices]: ]]></string>
<string id="153726"><![CDATA[No Input Locks in effect right now]]></string>
<string id="153795"><![CDATA[Current Input Locks:
]]></string>
<string id="153838"><![CDATA[-- 
bitmask: ]]></string>
<string id="153865"><![CDATA[InternalText: Cannot create text, prefab not found]]></string>
<string id="153966"><![CDATA[InternalSeat: Cannot find InternalLabel transformName ']]></string>
<string id="154077"><![CDATA[anim]]></string>
<string id="154086"><![CDATA[Arial]]></string>
<string id="154097"><![CDATA[InternalModel error: Part Crew capacity is ]]></string>
<string id="154184"><![CDATA[, but ]]></string>
<string id="154197"><![CDATA[ seats are defined in internal model]]></string>
<string id="154270"><![CDATA[Internal Model error: Crewmember ]]></string>
<string id="154337"><![CDATA[ couldn't be seated because the internal model doesn't have any more seats defined.]]></string>
<string id="154505"><![CDATA['s seat index exceeds internal model seat count!]]></string>
<string id="154602"><![CDATA[Internal Model Error: Seat is Empty, Cannot unseat.]]></string>
<string id="154705"><![CDATA[scaleAll]]></string>
<string id="154722"><![CDATA[offset]]></string>
<string id="154735"><![CDATA[Cannot add a Prop because ConfigNode contains no prop name]]></string>
<string id="154852"><![CDATA[InternalSeat]]></string>
<string id="154877"><![CDATA[Module]]></string>
<string id="154890"><![CDATA[Module ]]></string>
<string id="154905"><![CDATA[hand100]]></string>
<string id="154920"><![CDATA[hand1000]]></string>
<string id="154937"><![CDATA[hand10000]]></string>
<string id="154956"><![CDATA[indicator]]></string>
<string id="154975"><![CDATA[button]]></string>
<string id="154988"><![CDATA[light]]></string>
<string id="154999"><![CDATA[InternalCameraSwitch: cameraTransform ']]></string>
<string id="155078"><![CDATA[' is null]]></string>
<string id="155097"><![CDATA[InternalCameraSwitch: colliderTransform ']]></string>
<string id="155180"><![CDATA[colliderName]]></string>
<string id="155205"><![CDATA[cameraName]]></string>
<string id="155226"><![CDATA[inc]]></string>
<string id="155233"><![CDATA[[FlagDecal Warning!]: Flag URL is given as ]]></string>
<string id="155320"><![CDATA[, but no texture found in database with that name]]></string>
<string id="155419"><![CDATA[[FlagDecal Warning!]: Flag quad object is given as ]]></string>
<string id="155522"><![CDATA[, but has no renderer attached]]></string>
<string id="155583"><![CDATA[, but no object found in model with that name]]></string>
<string id="155674"><![CDATA[enabled]]></string>
<string id="155689"><![CDATA[colorOff]]></string>
<string id="155706"><![CDATA[colorOn]]></string>
<string id="155721"><![CDATA[value]]></string>
<string id="155732"><![CDATA[xxx]]></string>
<string id="155739"><![CDATA[throttleLever]]></string>
<string id="155766"><![CDATA[navBall]]></string>
<string id="155781"><![CDATA[progradeVector]]></string>
<string id="155810"><![CDATA[retrogradeVector]]></string>
<string id="155843"><![CDATA[progradeWaypoint]]></string>
<string id="155876"><![CDATA[retrogradeWaypoint]]></string>
<string id="155913"><![CDATA[retrogradeDeltaV]]></string>
<string id="155946"><![CDATA[progradeDeltaV]]></string>
<string id="155975"><![CDATA[NormalVector]]></string>
<string id="156000"><![CDATA[antiNormalVector]]></string>
<string id="156033"><![CDATA[RadialInVector]]></string>
<string id="156062"><![CDATA[RadialOutVector]]></string>
<string id="156093"><![CDATA[NavWaypointVector]]></string>
<string id="156128"><![CDATA[ManeuverArrow]]></string>
<string id="156155"><![CDATA[Anchor]]></string>
<string id="156168"><![CDATA[InternalSpeed: Cannot find textTransform ']]></string>
<string id="156253"><![CDATA[UNK]]></string>
<string id="156260"><![CDATA[ORB]]></string>
<string id="156267"><![CDATA[SRF]]></string>
<string id="156274"><![CDATA[TGT]]></string>
<string id="156281"><![CDATA[m/s]]></string>
<string id="156288"><![CDATA[Mm/s]]></string>
<string id="156297"><![CDATA[km/s]]></string>
<string id="156306"><![CDATA[{0}: {1} {2}]]></string>
<string id="156331"><![CDATA[toggleButton]]></string>
<string id="156356"><![CDATA[textLabel]]></string>
<string id="156375"><![CDATA[Cannot add a Module because ConfigNode contains no module name]]></string>
<string id="156500"><![CDATA[Cannot find an InternalModule of typename ']]></string>
<string id="156587"><![CDATA[Cannot create a Module of typename ']]></string>
<string id="156660"><![CDATA[InternalSeat: Cannot find seatTransform of name ']]></string>
<string id="156759"><![CDATA[InternalSeat: Cannot find portraitCamera of name ']]></string>
<string id="156860"><![CDATA[InternalSpaceOverlay Host]]></string>
<string id="156911"><![CDATA[Error dismissing IVA, get_gameobject or the destroy threw.]]></string>
<string id="157028"><![CDATA[Status: ]]></string>
<string id="157045"><![CDATA[Untracked]]></string>
<string id="157064"><![CDATA[Signal Strength: ]]></string>
<string id="157099"><![CDATA[0.#]]></string>
<string id="157106"><![CDATA[Size Class: ]]></string>
<string id="157131"><![CDATA[Name: ]]></string>
<string id="157144"><![CDATA[Unknown Object]]></string>
<string id="157173"><![CDATA[No Situation Data]]></string>
<string id="157208"><![CDATA[Speed: ]]></string>
<string id="157223"><![CDATA[Unknown Speed]]></string>
<string id="157250"><![CDATA[Unknown Altitude]]></string>
<string id="157283"><![CDATA[Type: ]]></string>
<string id="157296"><![CDATA[Unknown Object Type]]></string>
<string id="157335"><![CDATA[Mass: ]]></string>
<string id="157348"><![CDATA[Unknown Mass]]></string>
<string id="157373"><![CDATA[t]]></string>
<string id="157376"><![CDATA[0.0##]]></string>
<string id="157387"><![CDATA[lastObservedTime]]></string>
<string id="157420"><![CDATA[lifetime]]></string>
<string id="157437"><![CDATA[refTime]]></string>
<string id="157452"><![CDATA[Very Weak]]></string>
<string id="157471"><![CDATA[Weak]]></string>
<string id="157480"><![CDATA[Average]]></string>
<string id="157495"><![CDATA[Good]]></string>
<string id="157504"><![CDATA[Strong]]></string>
<string id="157517"><![CDATA[Class A Objects are the smallest objects we are able to spot. They usually measure no more than a few meters across.]]></string>
<string id="157751"><![CDATA[Class B Objects are relatively small, usually ranging from 4m to 7m in radius, approximately.]]></string>
<string id="157939"><![CDATA[Class C Objects are about average-sized. Around the 7-10 meter range in radius, these are certainly not the largest objects out there. They are fairly massive nonetheless.]]></string>
<string id="158283"><![CDATA[Class D Objects are quite large. Expect them to be no smaller than 12m in radius, and up to 18m. These are very heavy objects to move around.]]></string>
<string id="158567"><![CDATA[Class E Objects are proper behemoths. No less than 18m in radius, they don't just look heavy, they are in fact far more massive than it would seem.]]></string>
<string id="158863"><![CDATA[This seems to be a non-standard size class. Who knows what it'll look like?]]></string>
<string id="159015"><![CDATA[A (Tiny)]]></string>
<string id="159032"><![CDATA[B (Small)]]></string>
<string id="159051"><![CDATA[C (Medium)]]></string>
<string id="159072"><![CDATA[D (Large)]]></string>
<string id="159091"><![CDATA[E (Huge)]]></string>
<string id="159108"><![CDATA[???]]></string>
<string id="159115"><![CDATA[Tracking]]></string>
<string id="159132"><![CDATA[
	]]></string>
<string id="159137"><![CDATA[Obj null]]></string>
<string id="159154"><![CDATA[No info]]></string>
<string id="159169"><![CDATA[Unsupported]]></string>
<string id="159192"><![CDATA[DifficultyOptionsMenu]]></string>
<string id="159235"><![CDATA[difficultyOptionsMenu]]></string>
<string id="159278"><![CDATA[>Easy</color>]]></string>
<string id="159305"><![CDATA[>Normal</color>]]></string>
<string id="159336"><![CDATA[>Moderate</color>]]></string>
<string id="159371"><![CDATA[>Hard</color>]]></string>
<string id="159398"><![CDATA[>Custom</color>]]></string>
<string id="159429"><![CDATA[Number of hours before crew marked as missing will respawn.]]></string>
<string id="159548"><![CDATA[Auto-Hire Crewmembers before Flight]]></string>
<string id="159619"><![CDATA[Auto-hires crew immediately before launch if no astronauts are available.]]></string>
<string id="159767"><![CDATA[General Options]]></string>
<string id="159798"><![CDATA[Allow Reverting Flights]]></string>
<string id="159845"><![CDATA[Missing Crews Respawn]]></string>
<string id="159888"><![CDATA[No Entry Purchase Required on Research]]></string>
<string id="159965"><![CDATA[Whether new parts need to be unlocked (with Funds) when tech nodes are unlocked.]]></string>
<string id="160127"><![CDATA[Indestructible Facilities]]></string>
<string id="160178"><![CDATA[Include Stock Vessels]]></string>
<string id="160221"><![CDATA[Career Options]]></string>
<string id="160250"><![CDATA[Game Systems]]></string>
<string id="160275"><![CDATA[Enable Comm Network]]></string>
<string id="160314"><![CDATA[Error calling custom ValidValues method in type {0}:]]></string>
<string id="160419"><![CDATA[Basic]]></string>
<string id="160430"><![CDATA[{0} ({1})]]></string>
<string id="160449"><![CDATA[Game Difficulty]]></string>
<string id="160480"><![CDATA[applicationFocus]]></string>
<string id="160513"><![CDATA[Start New Game]]></string>
<string id="160542"><![CDATA[[MainMenu Error]: Flag Browser button is set, but GameDatabase has no instance!]]></string>
<string id="160702"><![CDATA[newGameDialog]]></string>
<string id="160729"><![CDATA[Save Name:]]></string>
<string id="160750"><![CDATA[Unnamed]]></string>
<string id="160765"><![CDATA[Game Mode:]]></string>
<string id="160786"><![CDATA[Sandbox]]></string>
<string id="160801"><![CDATA[Science]]></string>
<string id="160816"><![CDATA[Career]]></string>
<string id="160829"><![CDATA[Flag:]]></string>
<string id="160840"><![CDATA[In Sandbox Mode, all parts and features are available from the start.

You are free to play without any constraints, but R&D and Mission Control are unavailable.]]></string>
<string id="161164"><![CDATA[In Science Mode, you must gather scientific data to research new technologies.

Funds and Reputation are disabled, and Contracts are not available (previously 'Classic' Career).]]></string>
<string id="161520"><![CDATA[In Career Mode, you have to manage all aspects of your space program.

Funds, Reputation and Science are all active, and Contracts are available at Mission Control.]]></string>
<string id="161850"><![CDATA[Start!]]></string>
<string id="161863"><![CDATA[scenarios]]></string>
<string id="161882"><![CDATA[training]]></string>
<string id="161899"><![CDATA[That name is unavailable. Please choose a name other than "scenarios" or "training".]]></string>
<string id="162069"><![CDATA[Unavailable]]></string>
<string id="162092"><![CDATA[Do you want to overwrite it?]]></string>
<string id="162149"><![CDATA[A game with that name already exists]]></string>
<string id="162222"><![CDATA[/Ships]]></string>
<string id="162235"><![CDATA[/Ships/VAB]]></string>
<string id="162256"><![CDATA[/Ships/SPH]]></string>
<string id="162277"><![CDATA[No description available.]]></string>
<string id="162328"><![CDATA[Could not delete directory {0}]]></string>
<string id="162389"><![CDATA[An error occured trying to delete the save directory {0}: {1}]]></string>
<string id="162512"><![CDATA[Okay]]></string>
<string id="162521"><![CDATA[saves]]></string>
<string id="162532"><![CDATA[loadGameDialog]]></string>
<string id="162561"><![CDATA[<color=orange>Unable to load the save:]]></string>
<string id="162638"><![CDATA[loadScenarioDialog]]></string>
<string id="162675"><![CDATA[OpenURL called for ]]></string>
<string id="162714"><![CDATA[confirmQuitDialog]]></string>
<string id="162749"><![CDATA[Really Quit?]]></string>
<string id="162774"><![CDATA[Quit]]></string>
<string id="162783"><![CDATA[PlayAmbienceLoop]]></string>
<string id="162816"><![CDATA[ x]]></string>
<string id="162821"><![CDATA[ Beta]]></string>
<string id="162832"><![CDATA[Windows]]></string>
<string id="162847"><![CDATA[OSX]]></string>
<string id="162854"><![CDATA[Linux]]></string>
<string id="162865"><![CDATA[callHome]]></string>
<string id="162882"><![CDATA[https://kerbalspaceprogram.com/kspstore/gamescripts/callhome.php]]></string>
<string id="163012"><![CDATA[-pre]]></string>
<string id="163021"><![CDATA[ BETA]]></string>
<string id="163032"><![CDATA[/../../appmanifest_220200.acf]]></string>
<string id="163091"><![CDATA[buildID.txt]]></string>
<string id="163114"><![CDATA[prerelease]]></string>
<string id="163135"><![CDATA[Prerelease Build]]></string>
<string id="163168"><![CDATA[master]]></string>
<string id="163181"><![CDATA[Release Build]]></string>
<string id="163208"><![CDATA[experimental]]></string>
<string id="163233"><![CDATA[Experimental Build]]></string>
<string id="163270"><![CDATA[[KSP Version]: ]]></string>
<string id="163301"><![CDATA[ ====================================]]></string>
<string id="163376"><![CDATA[New Version Available]]></string>
<string id="163419"><![CDATA[Checking for Updates]]></string>
<string id="163460"><![CDATA[Patcher]]></string>
<string id="163475"><![CDATA[.exe]]></string>
<string id="163484"><![CDATA[ -> ]]></string>
<string id="163493"><![CDATA[osx]]></string>
<string id="163500"><![CDATA[linux]]></string>
<string id="163511"><![CDATA[experimentals]]></string>
<string id="163538"><![CDATA[production]]></string>
<string id="163559"><![CDATA[Downloaded fresh patcher!]]></string>
<string id="163610"><![CDATA[This update requires a full download. Press Update to open the KSP Store.]]></string>
<string id="163758"><![CDATA[Don't ask again]]></string>
<string id="163789"><![CDATA[versioning]]></string>
<string id="163810"><![CDATA[https://www.kerbalspaceprogram.com/kspstore/]]></string>
<string id="163899"><![CDATA[Patcher.exe]]></string>
<string id="163922"><![CDATA[Could not QuitAndStartPatcher. The patch client could not be found or has no execution permission.

]]></string>
<string id="164124"><![CDATA[https://www.kerbalspaceprogram.com/files/KSP_LATEST_VERSION.vrs]]></string>
<string id="164251"><![CDATA[https://kerbalspaceprogram.com/kspstore/dp/patcher/index.php]]></string>
<string id="164372"><![CDATA[https://kerbalspaceprogram.com/kspstore/dp/patcher/releases/{0}/{1}/Patcher]]></string>
<string id="164524"><![CDATA[the ]]></string>
<string id="164533"><![CDATA[[CelestialBody]: ]]></string>
<string id="164568"><![CDATA['s solar day length is ]]></string>
<string id="164615"><![CDATA[ long. sidereal day length is ]]></string>
<string id="164676"><![CDATA[ long]]></string>
<string id="164687"><![CDATA[Warp Rate limits for ]]></string>
<string id="164730"><![CDATA[ didn't match warp rate count. Limits reset to default]]></string>
<string id="164839"><![CDATA[Limits for ]]></string>
<string id="164862"><![CDATA[x after above ]]></string>
<string id="164891"><![CDATA[On Hyperbolic orbit around ]]></string>
<string id="164946"><![CDATA[Sun]]></string>
<string id="164953"><![CDATA[Planet]]></string>
<string id="164966"><![CDATA[Moon]]></string>
<string id="164975"><![CDATA[A mysterious uncharted celestial body.]]></string>
<string id="165052"><![CDATA[<color=orange>Cannot Delete Maneuver Node (Control Locked)</color>]]></string>
<string id="165186"><![CDATA[Maneuver Node]]></string>
<string id="165213"><![CDATA[dV]]></string>
<string id="165218"><![CDATA[dT is NaN! tA: ]]></string>
<string id="165249"><![CDATA[, E: ]]></string>
<string id="165260"><![CDATA[, M: ]]></string>
<string id="165271"><![CDATA[, T: ]]></string>
<string id="165282"><![CDATA[getObtAtUT infinite UT on elliptical orbit UT: ]]></string>
<string id="165377"><![CDATA[, returning NaN
]]></string>
<string id="165410"><![CDATA[ObT : ]]></string>
<string id="165423"><![CDATA[
M : ]]></string>
<string id="165434"><![CDATA[
E : ]]></string>
<string id="165445"><![CDATA[
V : ]]></string>
<string id="165456"><![CDATA[
Radius: ]]></string>
<string id="165475"><![CDATA[
vel: ]]></string>
<string id="165488"><![CDATA[
AN: ]]></string>
<string id="165499"><![CDATA[
period: ]]></string>
<string id="165518"><![CDATA[[OrbitDriver Warning!]: ]]></string>
<string id="165567"><![CDATA[ had a NaN Orbit and was removed.]]></string>
<string id="165634"><![CDATA[recalculating orbit for ]]></string>
<string id="165683"><![CDATA[ ( Update mode ]]></string>
<string id="165714"><![CDATA[ )
rPos: ]]></string>
<string id="165733"><![CDATA[   rVel: ]]></string>
<string id="165752"><![CDATA[ |]]></string>
<string id="165757"><![CDATA[|]]></string>
<string id="165760"><![CDATA[recalculated orbit for ]]></string>
<string id="165807"><![CDATA[ ( UT: ]]></string>
<string id="165822"><![CDATA[|
Delta: ]]></string>
<string id="165841"><![CDATA[ / ]]></string>
<string id="165848"><![CDATA[unlockFrameSwitch]]></string>
<string id="165883"><![CDATA[[OrbitDriver]: On-Rails SOI Transition from ]]></string>
<string id="165972"><![CDATA[.
 Transition UT Range: ]]></string>
<string id="166021"><![CDATA[0.###]]></string>
<string id="166032"><![CDATA[.
 Transition UT: ]]></string>
<string id="166069"><![CDATA[. Iterations: ]]></string>
<string id="166098"><![CDATA[setting new dominant body: ]]></string>
<string id="166153"><![CDATA[
FlightGlobals.mainBody: ]]></string>
<string id="166204"><![CDATA[ velocity resumed. Reference body: ]]></string>
<string id="166275"><![CDATA[ vel: ]]></string>
<string id="166288"><![CDATA[Reference Frame: ]]></string>
<string id="166323"><![CDATA[Rotating]]></string>
<string id="166340"><![CDATA[Inertial]]></string>
<string id="166357"><![CDATA[ orbit]]></string>
<string id="166370"><![CDATA[_FadeStrength]]></string>
<string id="166397"><![CDATA[_FadeSign]]></string>
<string id="166416"><![CDATA['s Descending Node]]></string>
<string id="166453"><![CDATA['s Ascending Node]]></string>
<string id="166488"><![CDATA['s Apoapsis]]></string>
<string id="166511"><![CDATA['s Periapsis]]></string>
<string id="166536"><![CDATA[Last Seen ]]></string>
<string id="166557"><![CDATA[ ago.]]></string>
<string id="166568"><![CDATA[Ready to Launch]]></string>
<string id="166599"><![CDATA[Set on ]]></string>
<string id="166614"><![CDATA[Landed
]]></string>
<string id="166629"><![CDATA[At ]]></string>
<string id="166636"><![CDATA[Splashed Down]]></string>
<string id="166663"><![CDATA[Vel: ]]></string>
<string id="166674"><![CDATA[Alt: ]]></string>
<string id="166685"><![CDATA[Distance: ]]></string>
<string id="166706"><![CDATA[N1]]></string>
<string id="166711"><![CDATA[Ascending Node: ]]></string>
<string id="166744"><![CDATA[Descending Node: ]]></string>
<string id="166779"><![CDATA[Apoapsis: ]]></string>
<string id="166800"><![CDATA[Periapsis: ]]></string>
<string id="166823"><![CDATA[OnVesselIconClicked]]></string>
<string id="166862"><![CDATA[OnCBIconClicked]]></string>
<string id="166893"><![CDATA[T ]]></string>
<string id="166898"><![CDATA[OrbitTargeterCheckingTrackingStationState]]></string>
<string id="166981"><![CDATA[[Orbit Targeter]: Dropping target because it is the current main body]]></string>
<string id="167121"><![CDATA[[Orbit Targeter]: Dropping target because it is a parent of the current main body]]></string>
<string id="167285"><![CDATA[Vector ]]></string>
<string id="167300"><![CDATA[Ascending]]></string>
<string id="167319"><![CDATA[Descending]]></string>
<string id="167340"><![CDATA[ Node]]></string>
<string id="167351"><![CDATA[AN]]></string>
<string id="167356"><![CDATA[DN]]></string>
<string id="167361"><![CDATA[Target Position at Intersect ]]></string>
<string id="167420"><![CDATA[Intersect ]]></string>
<string id="167441"><![CDATA[Separation: ]]></string>
<string id="167466"><![CDATA[km]]></string>
<string id="167471"><![CDATA[Relative Speed: ]]></string>
<string id="167504"><![CDATA[Vector Intersect ]]></string>
<string id="167539"><![CDATA[ISect]]></string>
<string id="167550"><![CDATA[TgT]]></string>
<string id="167557"><![CDATA[Target Position at Closest Approach]]></string>
<string id="167628"><![CDATA[Closest Approach]]></string>
<string id="167661"><![CDATA[ClAppr]]></string>
<string id="167674"><![CDATA[OrbitTargeter Cursor Node]]></string>
<string id="167725"><![CDATA[ Apoapsis]]></string>
<string id="167744"><![CDATA[ Periapsis]]></string>
<string id="167765"><![CDATA[ Reference Body]]></string>
<string id="167796"><![CDATA[Reference Body at Patch End]]></string>
<string id="167851"><![CDATA[ Patch End]]></string>
<string id="167872"><![CDATA[ Next Patch Start]]></string>
<string id="167907"><![CDATA[ Encounter]]></string>
<string id="167928"><![CDATA[ Escape]]></string>
<string id="167943"><![CDATA[ Impact]]></string>
<string id="167958"><![CDATA[ Apoapsis: ]]></string>
<string id="167981"><![CDATA[ Periapsis: ]]></string>
<string id="168006"><![CDATA[Warning: PatchRendering Trajectory is Null]]></string>
<string id="168091"><![CDATA[ patch ]]></string>
<string id="168106"><![CDATA[ flight plan ]]></string>
<string id="168133"><![CDATA[[Maneuver Solver Error]: No patch found for node at UT:]]></string>
<string id="168244"><![CDATA[Maneuver #]]></string>
<string id="168265"><![CDATA[Maneuver]]></string>
<string id="168282"><![CDATA[Delta V: ]]></string>
<string id="168301"><![CDATA[Patched Conics Solver: Cannot remove a node not found on the nodes list]]></string>
<string id="168445"><![CDATA[MANEUVER]]></string>
<string id="168462"><![CDATA[CheckEncounter: failed to find any intercepts at all]]></string>
<string id="168567"><![CDATA[CheckEncounter: both intercept UTs are infinite]]></string>
<string id="168662"><![CDATA[nearestTT is NaN! t1: ]]></string>
<string id="168707"><![CDATA[, t2: ]]></string>
<string id="168720"><![CDATA[, FEVp: ]]></string>
<string id="168737"><![CDATA[, SEVp: ]]></string>
<string id="168754"><![CDATA[Don't try to instantiate the singleton Planetarium class more than once!]]></string>
<string id="168900"><![CDATA[Scaled Camera Pivot]]></string>
<string id="168939"><![CDATA[[PlanetariumCamera]: Focus: ]]></string>
<string id="168996"><![CDATA[Focus: ]]></string>
<string id="169011"><![CDATA[Scaledspace SunLight]]></string>
<string id="169052"><![CDATA[PairOfIntervals asked for key ]]></string>
<string id="169113"><![CDATA[ but only allows 0 or 1]]></string>
<string id="169160"><![CDATA[PSystemBody]]></string>
<string id="169183"><![CDATA[Unnamed Object]]></string>
<string id="169212"><![CDATA[PSystem: Attempting to load CelestialBodies.cfg]]></string>
<string id="169307"><![CDATA[CelestialBodies.cfg]]></string>
<string id="169346"><![CDATA[PSystem: Database could not be loaded.]]></string>
<string id="169423"><![CDATA[PSystem: Attempting to load ]]></string>
<string id="169480"><![CDATA[ nodes.]]></string>
<string id="169495"><![CDATA[PSystem: Cannot find celestial body ']]></string>
<string id="169570"><![CDATA[PSystem: LOADING ']]></string>
<string id="169607"><![CDATA[atmosphereDepth]]></string>
<string id="169638"><![CDATA[atmosphereAdiabaticIndex]]></string>
<string id="169687"><![CDATA[atmosphereMolarMass]]></string>
<string id="169726"><![CDATA[atmospherePressureSeaLevel]]></string>
<string id="169779"><![CDATA[atmosphereTemperatureSeaLevel]]></string>
<string id="169838"><![CDATA[albedo]]></string>
<string id="169851"><![CDATA[emissivity]]></string>
<string id="169872"><![CDATA[coreTemperatureOffset]]></string>
<string id="169915"><![CDATA[shockTemperatureMultiplier]]></string>
<string id="169968"><![CDATA[atmosphereTemperatureCurve]]></string>
<string id="170021"><![CDATA[atmospherePressureCurve]]></string>
<string id="170068"><![CDATA[latitudeTemperatureBiasCurve]]></string>
<string id="170125"><![CDATA[latitudeTemperatureSunMultCurve]]></string>
<string id="170188"><![CDATA[axialTemperatureSunMultCurve]]></string>
<string id="170245"><![CDATA[atmosphereTemperatureSunMultCurve]]></string>
<string id="170312"><![CDATA[CELESTIALBODIES]]></string>
<string id="170343"><![CDATA[localSpace]]></string>
<string id="170364"><![CDATA[scaledSpace]]></string>
<string id="170387"><![CDATA[PSystemManager: systemPrefab is null!]]></string>
<string id="170462"><![CDATA[PSystemManager: systemPrefab root body is null!]]></string>
<string id="170557"><![CDATA[PSystemBody (]]></string>
<string id="170584"><![CDATA[): celestialBody is null!]]></string>
<string id="170635"><![CDATA[): scaledVersion is null!]]></string>
<string id="170686"><![CDATA[OnPSystemReady]]></string>
<string id="170715"><![CDATA[PSystemSetup: Cannot find facility named ']]></string>
<string id="170800"><![CDATA[Kerbin]]></string>
<string id="170813"><![CDATA[KSC]]></string>
<string id="170820"><![CDATA[[PSystemSetup::SpaceCenterFacility]: Cannot find facility named ']]></string>
<string id="170952"><![CDATA[' on pqs ']]></string>
<string id="170973"><![CDATA[[PSystemSetup::SpaceCenterFacility]: Cannot find spawnpoint named ']]></string>
<string id="171109"><![CDATA[[PSystemSetup::SpaceCenterFacility::SpawnPoint]: Cannot find a transform named ']]></string>
<string id="171271"><![CDATA[' on ']]></string>
<string id="171284"><![CDATA[ActiveJoint.Terminate Exception while setting drive mode: ]]></string>
<string id="171401"><![CDATA[[ActiveJoint]: Cannot initialize, no attachment node found with id ]]></string>
<string id="171537"><![CDATA[[ActiveJoint]: Cannot initialize, parent part is null!]]></string>
<string id="171646"><![CDATA[[ActiveJoint]: Cannot initialize, host part and target part cannot be the same.]]></string>
<string id="171806"><![CDATA[[ActiveJoint]: host part is null, active joint must terminate.]]></string>
<string id="171931"><![CDATA[SetTargetRotationLocal should not be used with joints that are configured in world space. For world space joints, use SetTargetRotation.]]></string>
<string id="172205"><![CDATA[SetTargetRotation must be used with joints that are configured in world space. For local space joints, use SetTargetRotationLocal.]]></string>
<string id="172467"><![CDATA[]: []]></string>
<string id="172476"><![CDATA[] Collision Enhancer Punch Through - vel: ]]></string>
<string id="172561"><![CDATA[the surface]]></string>
<string id="172584"><![CDATA[D_CTE]]></string>
<string id="172595"><![CDATA[D_PTE]]></string>
<string id="172606"><![CDATA[D_GE]]></string>
<string id="172615"><![CDATA[D_EDiff]]></string>
<string id="172630"><![CDATA[D_partXfer]]></string>
<string id="172651"><![CDATA[D_coreXfer]]></string>
<string id="172672"><![CDATA[D_RadSat]]></string>
<string id="172689"><![CDATA[D_RadCap]]></string>
<string id="172706"><![CDATA[D_TRU]]></string>
<string id="172717"><![CDATA[D_RCA]]></string>
<string id="172728"><![CDATA[D_CoolPercent]]></string>
<string id="172755"><![CDATA[D_CoolAmt]]></string>
<string id="172774"><![CDATA[D_POT]]></string>
<string id="172785"><![CDATA[D_XTP]]></string>
<string id="172796"><![CDATA[D_Excess]]></string>
<string id="172813"><![CDATA[Core Overheating - shutting down]]></string>
<string id="172878"><![CDATA[{0} [{1}]]]></string>
<string id="172897"><![CDATA[[COREHEAT] - Error in - GetDeltaTime - ]]></string>
<string id="172976"><![CDATA[lastUpdateTime]]></string>
<string id="173005"><![CDATA[[COREHEAT] - Error in - OnLoad - ]]></string>
<string id="173072"><![CDATA[Optimum Temp: {0:0}K
]]></string>
<string id="173115"><![CDATA[Shutdown Temp: {0:0}K
]]></string>
<string id="173160"><![CDATA[Insulation: {0:0}%
]]></string>
<string id="173199"><![CDATA[Req'd cooling: {0:0}kW
]]></string>
<string id="173246"><![CDATA[Max Cooling: {0:0}kW]]></string>
<string id="173287"><![CDATA[Part Error: Trying to set a reference transform, but transform cannot be found by any method used during loading]]></string>
<string id="173513"><![CDATA[Here's the transform that was attempted (double click this message)]]></string>
<string id="173649"><![CDATA[activate]]></string>
<string id="173666"><![CDATA[deactivate]]></string>
<string id="173687"><![CDATA[isShieldedDisplay]]></string>
<string id="173722"><![CDATA[SpawnTransferDialog]]></string>
<string id="173761"><![CDATA[[Part]: ]]></string>
<string id="173778"><![CDATA[ holds crew but has no interior model defined!]]></string>
<string id="173871"><![CDATA[Cannot remove crewmember ]]></string>
<string id="173922"><![CDATA[. Crewmember is not in this part.]]></string>
<string id="173989"><![CDATA[Cannot add crewmember ]]></string>
<string id="174034"><![CDATA[. Part Crew Capacity Exceeded.]]></string>
<string id="174095"><![CDATA[. Crewmember is already in this part.]]></string>
<string id="174170"><![CDATA[. Seat index ]]></string>
<string id="174197"><![CDATA[ is out of range]]></string>
<string id="174230"><![CDATA[OnChildAdd]]></string>
<string id="174251"><![CDATA[OnChildRemove]]></string>
<string id="174278"><![CDATA[Part Warning: part ]]></string>
<string id="174317"><![CDATA[ is not a child of ]]></string>
<string id="174356"><![CDATA[Part Error: trying to remove a null child from ]]></string>
<string id="174451"><![CDATA[]: Did not activate]]></string>
<string id="174490"><![CDATA[]: Activated]]></string>
<string id="174515"><![CDATA[]: Deactivated]]></string>
<string id="174544"><![CDATA[ - relative velocity: ]]></string>
<string id="174589"><![CDATA[ - impact momentum: ]]></string>
<string id="174630"><![CDATA[ - no impact momentum (no RB)]]></string>
<string id="174689"><![CDATA[terrain]]></string>
<string id="174704"><![CDATA[OnPartPack]]></string>
<string id="174725"><![CDATA[OnPartUnpack]]></string>
<string id="174750"><![CDATA[ K]]></string>
<string id="174755"><![CDATA[Pressure: ]]></string>
<string id="174776"><![CDATA[ kPa]]></string>
<string id="174785"><![CDATA[ G]]></string>
<string id="174790"><![CDATA[Overheat!]]></string>
<string id="174809"><![CDATA[ Exploded!! - blast awesomeness: ]]></string>
<string id="174876"><![CDATA[OnPartDie]]></string>
<string id="174895"><![CDATA[Cannot find clip ']]></string>
<string id="174932"><![CDATA[' on animation ']]></string>
<string id="174965"><![CDATA[ threw during OnActive ]]></string>
<string id="175012"><![CDATA[ threw during OnInactive: ]]></string>
<string id="175065"><![CDATA[ShowUpgradeStats]]></string>
<string id="175098"><![CDATA[ threw during OnStart: ]]></string>
<string id="175145"><![CDATA[ threw during OnStartFinished: ]]></string>
<string id="175208"><![CDATA[ threw during OnFixedUpdate: ]]></string>
<string id="175267"><![CDATA[ threw during OnUpdate: ]]></string>
<string id="175316"><![CDATA[ threw during OnInitialize: ]]></string>
<string id="175373"><![CDATA[Cannot find a PartModule of typename ']]></string>
<string id="175450"><![CDATA[Cannot create a PartModule of typename ']]></string>
<string id="175531"><![CDATA[Cannot add a PartModule because the ConfigNode contains no module name]]></string>
<string id="175673"><![CDATA[Cannot load PartModule #]]></string>
<string id="175722"><![CDATA[ because ConfigNode contains no module name]]></string>
<string id="175809"><![CDATA[[Part]: PartModule ]]></string>
<string id="175848"><![CDATA[, index ]]></string>
<string id="175865"><![CDATA[: index exceeds module count as defined in cfg.
Looking for ]]></string>
<string id="175986"><![CDATA[ in other indices...]]></string>
<string id="176027"><![CDATA[[Part]: PartModule indexing mismatch at ]]></string>
<string id="176108"><![CDATA[.
Node ']]></string>
<string id="176125"><![CDATA[' found in loaded data, but ']]></string>
<string id="176184"><![CDATA[' is defined in prefab.
Looking for ]]></string>
<string id="176257"><![CDATA[...]]></string>
<string id="176264"><![CDATA[ module found at index ]]></string>
<string id="176311"><![CDATA[...no ]]></string>
<string id="176324"><![CDATA[ module found on part definition. Skipping...]]></string>
<string id="176415"><![CDATA[Cannot destroy a module which does not belong to this part]]></string>
<string id="176532"><![CDATA[Part: Cannot add attach node. Node requires a 'name' value.]]></string>
<string id="176651"><![CDATA[Part: Cannot add attach node. Node requires a 'transform' value.]]></string>
<string id="176781"><![CDATA[Part: Cannot add attach node. Transform of name ']]></string>
<string id="176880"><![CDATA[' not found]]></string>
<string id="176903"><![CDATA[Part: Attach Node (']]></string>
<string id="176944"><![CDATA[') 'size' value is incorrect format]]></string>
<string id="177015"><![CDATA[method]]></string>
<string id="177028"><![CDATA[') 'method' value is incorrect format]]></string>
<string id="177103"><![CDATA[crossfeed]]></string>
<string id="177122"><![CDATA[rigid]]></string>
<string id="177133"><![CDATA[Resource System Error: Resource id ]]></string>
<string id="177204"><![CDATA[ does not exist in part]]></string>
<string id="177251"><![CDATA[Cannot add an InternalPart:ConfigNode contains no InternalPart name]]></string>
<string id="177387"><![CDATA[Cannot add an InternalPart: Cannot find internal of name ']]></string>
<string id="177504"><![CDATA[ interior]]></string>
<string id="177523"><![CDATA[Cannot add an InternalPart: Cannot find instantiate internal of name ']]></string>
<string id="177665"><![CDATA[[Part Airstream Shielding]: shield at i:]]></string>
<string id="177746"><![CDATA[ was null and was removed.]]></string>
<string id="177799"><![CDATA[AimCamera]]></string>
<string id="177818"><![CDATA[No crew on part!]]></string>
<string id="177851"><![CDATA[</b>
]]></string>
<string id="177862"><![CDATA[No Upgraded Stats]]></string>
<string id="177897"><![CDATA[Current Stats]]></string>
<string id="177924"><![CDATA[ToggleAutoStrut]]></string>
<string id="177955"><![CDATA[Autostrut: Heaviest Part]]></string>
<string id="178004"><![CDATA[Autostrut: Root Part]]></string>
<string id="178045"><![CDATA[Autostrut: Grandparent Part]]></string>
<string id="178100"><![CDATA[Autostrut: Disabled]]></string>
<string id="178139"><![CDATA[Autostrut Locked: Heaviest Part]]></string>
<string id="178202"><![CDATA[Autostrut Locked: Root Part]]></string>
<string id="178257"><![CDATA[Autostrut Locked: Grandparent Part]]></string>
<string id="178326"><![CDATA[ (Off)]]></string>
<string id="178339"><![CDATA[AutoStrut]]></string>
<string id="178358"><![CDATA[FPSLine]]></string>
<string id="178373"><![CDATA[ToggleRigidAttachment]]></string>
<string id="178416"><![CDATA[Rigid Attachment : On]]></string>
<string id="178459"><![CDATA[Rigid Attachment : Off]]></string>
<string id="178504"><![CDATA[Click: ]]></string>
<string id="178519"><![CDATA[ModuleSAS, ModuleWheelSteering]]></string>
<string id="178580"><![CDATA[ModuleParachute]]></string>
<string id="178611"><![CDATA[PACKED]]></string>
<string id="178624"><![CDATA[[PartBuoyancy]: Part ]]></string>
<string id="178667"><![CDATA[ splashed at ]]></string>
<string id="178694"><![CDATA[ m/s total, ]]></string>
<string id="178719"><![CDATA[ down, effective ]]></string>
<string id="178754"><![CDATA[, with tolerance ]]></string>
<string id="178789"><![CDATA[ReportSplashDown]]></string>
<string id="178822"><![CDATA[[PartJoint]: Cannot create a PartJoint between two physicsless parts. Something is very wrong here.]]></string>
<string id="179022"><![CDATA[[PartJoint]: ]]></string>
<string id="179049"><![CDATA[ joint broke under a force of ]]></string>
<string id="179110"><![CDATA[ActionToggle]]></string>
<string id="179135"><![CDATA[deployInvert]]></string>
<string id="179160"><![CDATA[ignoreRoll]]></string>
<string id="179181"><![CDATA[authorityLimiter]]></string>
<string id="179214"><![CDATA[Relative Wing Area: ]]></string>
<string id="179255"><![CDATA[
Control Surface Portion: ]]></string>
<string id="179308"><![CDATA[%
Max Deflection: ]]></string>
<string id="179345"><![CDATA[ degrees
Actuator Speed: ]]></string>
<string id="179396"><![CDATA[ deg/sec]]></string>
<string id="179413"><![CDATA[
Extended skin max temp: ]]></string>
<string id="179464"><![CDATA[K
Retracted skin max temp: ]]></string>
<string id="179519"><![CDATA[K]]></string>
<string id="179522"><![CDATA[partDeployInvert]]></string>
<string id="179555"><![CDATA[neutral]]></string>
<string id="179570"><![CDATA[fullDeflectionPos]]></string>
<string id="179605"><![CDATA[fullDeflectionNeg]]></string>
<string id="179640"><![CDATA[[ModuleCtrlSurface]: No ctrlSurface transform found! This is most likely wrong!]]></string>
<string id="179800"><![CDATA[obj_ctrlSrf]]></string>
<string id="179823"><![CDATA[liftScalar]]></string>
<string id="179844"><![CDATA[dragScalar]]></string>
<string id="179865"><![CDATA[Custom]]></string>
<string id="179878"><![CDATA[ACTIVE]]></string>
<string id="179891"><![CDATA[Deploy]]></string>
<string id="179904"><![CDATA[CutParachute]]></string>
<string id="179929"><![CDATA[Disarm]]></string>
<string id="179942"><![CDATA[<color=orange>[]]></string>
<string id="179973"><![CDATA[]: Cannot deploy while stowed!</color>]]></string>
<string id="180050"><![CDATA[CUT]]></string>
<string id="180057"><![CDATA[Repack]]></string>
<string id="180070"><![CDATA[Crew member has insufficient Engineer skill level
Level ]]></string>
<string id="180183"><![CDATA[ is required]]></string>
<string id="180208"><![CDATA[STOWED]]></string>
<string id="180221"><![CDATA[deploy]]></string>
<string id="180234"><![CDATA[deploySafe]]></string>
<string id="180255"><![CDATA[PARACHUTES]]></string>
<string id="180276"><![CDATA[minAirPressureToOpen]]></string>
<string id="180317"><![CDATA[[ModuleParachute]: ]]></string>
<string id="180356"><![CDATA[ Animation components found in child objects, but none contain states ]]></string>
<string id="180498"><![CDATA[[ModuleParachute]: No animation components found in child objects]]></string>
<string id="180630"><![CDATA[DEPLOYED]]></string>
<string id="180647"><![CDATA[SEMIDEPLOYED]]></string>
<string id="180672"><![CDATA[<b>Semi-Depl. Effective Diam: </b>]]></string>
<string id="180741"><![CDATA[<b>Fully-Depl. Effective Diam: </b>]]></string>
<string id="180812"><![CDATA[<b>Max Safe Deploy Speed at Home: </b> Approx ]]></string>
<string id="180905"><![CDATA[ m/s
]]></string>
<string id="180916"><![CDATA[<b>Stowed Drag: </b>]]></string>
<string id="180957"><![CDATA[0.0###]]></string>
<string id="180970"><![CDATA[<b>Semi-Deployed Drag: </b>]]></string>
<string id="181025"><![CDATA[<b>Fully-Deployed Drag: </b>]]></string>
<string id="181082"><![CDATA[0.####]]></string>
<string id="181095"><![CDATA[<b>Full Deployment Altitude: </b>]]></string>
<string id="181162"><![CDATA[ m
]]></string>
<string id="181169"><![CDATA[<b>Semi Deploy Min Pressure: </b>]]></string>
<string id="181236"><![CDATA[ atm]]></string>
<string id="181245"><![CDATA[Safe]]></string>
<string id="181254"><![CDATA[Risky]]></string>
<string id="181265"><![CDATA[Unsafe]]></string>
<string id="181278"><![CDATA[]: Chute destroyed by aero forces and heat.</color>]]></string>
<string id="181381"><![CDATA[: chute destroyed by aero forces and heat.]]></string>
<string id="181466"><![CDATA[semiDeploy]]></string>
<string id="181487"><![CDATA[fullyDeploy]]></string>
<string id="181510"><![CDATA[cap]]></string>
<string id="181517"><![CDATA[canopy]]></string>
<string id="181530"><![CDATA[Moving...]]></string>
<string id="181549"><![CDATA[ToggleAction]]></string>
<string id="181574"><![CDATA[_onMove]]></string>
<string id="181589"><![CDATA[_onStop]]></string>
<string id="181604"><![CDATA[ModuleAnimateGeneric: Could not find animation component - on part ]]></string>
<string id="181740"><![CDATA[ failed to load! Check the model file]]></string>
<string id="181815"><![CDATA[ModuleAnimateGeneric: Could not find animation ]]></string>
<string id="181910"><![CDATA[ in part's animation component. Check the animationName and model file]]></string>
<string id="182052"><![CDATA[deployPercent]]></string>
<string id="182079"><![CDATA[Clamped]]></string>
<string id="182094"><![CDATA[Fixed]]></string>
<string id="182105"><![CDATA[Locked]]></string>
<string id="182118"><![CDATA[]: Cannot deploy while stowed.</color>]]></string>
<string id="182195"><![CDATA[A]]></string>
<string id="182198"><![CDATA[toggle]]></string>
<string id="182211"><![CDATA[genericAnim]]></string>
<string id="182234"><![CDATA[ThermalAnim]]></string>
<string id="182257"><![CDATA[HeatAnimationEmissive]]></string>
<string id="182300"><![CDATA[animSetter]]></string>
<string id="182321"><![CDATA[OnMove]]></string>
<string id="182334"><![CDATA[OnStop]]></string>
<string id="182347"><![CDATA[moduleID]]></string>
<string id="182364"><![CDATA[scalarModules]]></string>
<string id="182391"><![CDATA[includedRenderer]]></string>
<string id="182424"><![CDATA[excludedRenderer]]></string>
<string id="182457"><![CDATA[[ModuleColorChanger] You can not have both includedRenderer and excludedRenderer. Using excludedRenderer only]]></string>
<string id="182677"><![CDATA[ToggleEvent]]></string>
<string id="182700"><![CDATA[colorChanger]]></string>
<string id="182725"><![CDATA[Toggle Color]]></string>
<string id="182750"><![CDATA[Max Length: ]]></string>
<string id="182775"><![CDATA[m.
]]></string>
<string id="182782"><![CDATA[<b>Flow Direction: </b>Towards 2nd Point]]></string>
<string id="182863"><![CDATA[Fuel Line]]></string>
<string id="182882"><![CDATA[[CompoundPart]: Cannot find line object called ]]></string>
<string id="182977"><![CDATA[[CompoundPart]: Cannot find targetAnchor object called ]]></string>
<string id="183088"><![CDATA[[CModuleLinkedMesh]: Object ]]></string>
<string id="183145"><![CDATA[: Look vector magnitude invalid. Vector is (]]></string>
<string id="183234"><![CDATA[). Transform ]]></string>
<string id="183261"><![CDATA[invalid]]></string>
<string id="183276"><![CDATA[valid]]></string>
<string id="183287"><![CDATA[, target ]]></string>
<string id="183306"><![CDATA[obj_line]]></string>
<string id="183323"><![CDATA[obj_targetAnchor]]></string>
<string id="183356"><![CDATA[obj_anchorCap]]></string>
<string id="183383"><![CDATA[obj_targetCap]]></string>
<string id="183410"><![CDATA[Strut]]></string>
<string id="183421"><![CDATA[[StrutConnector]: Both sides of the strut share the same parent rigidbody. No actual joint was created.]]></string>
<string id="183629"><![CDATA[Strength: ]]></string>
<string id="183650"><![CDATA[
Shear Strength: ]]></string>
<string id="183685"><![CDATA[Strut Connector]]></string>
<string id="183716"><![CDATA[[CompoundPartModule]: CompoundPartModule requires a CompoundPart component!]]></string>
<string id="183868"><![CDATA[HibernateToggle]]></string>
<string id="183899"><![CDATA[hibernateOnWarp]]></string>
<string id="183930"><![CDATA[hibernation]]></string>
<string id="183953"><![CDATA[Tourists Need Crew (]]></string>
<string id="183994"><![CDATA[Not Enough Crew (]]></string>
<string id="184029"><![CDATA[No Pilot]]></string>
<string id="184046"><![CDATA[No Telemetry]]></string>
<string id="184071"><![CDATA[Partial Control]]></string>
<string id="184102"><![CDATA[Hibernating]]></string>
<string id="184125"><![CDATA[Operational]]></string>
<string id="184148"><![CDATA[Minimum Crew to Operate: ]]></string>
<string id="184199"><![CDATA[Unmanned
]]></string>
<string id="184218"><![CDATA[Crew must include a pilot
]]></string>
<string id="184271"><![CDATA[Remote Pilot Assist available
]]></string>
<string id="184332"><![CDATA[Hibernation mode: Resource rates ]]></string>
<string id="184399"><![CDATA[x (automatic in warp)
]]></string>
<string id="184444"><![CDATA[x
]]></string>
<string id="184449"><![CDATA[NA]]></string>
<string id="184454"><![CDATA[PROPELLANT]]></string>
<string id="184475"><![CDATA[ratio]]></string>
<string id="184486"><![CDATA[1.0]]></string>
<string id="184493"><![CDATA[resourceFlowMode]]></string>
<string id="184526"><![CDATA[thrustCurveDisplay]]></string>
<string id="184563"><![CDATA[rcsEnabled]]></string>
<string id="184584"><![CDATA[thrustPercentage]]></string>
<string id="184617"><![CDATA[<b>Thruster Power: </b>]]></string>
<string id="184664"><![CDATA[<b>Thruster Isp: </b>]]></string>
<string id="184707"><![CDATA[ (ASL) - ]]></string>
<string id="184726"><![CDATA[ (Vac)
]]></string>
<string id="184741"><![CDATA[
<color=#99ff00ff><b>Requires:</b></color>
]]></string>
<string id="184828"><![CDATA[- <b>]]></string>
<string id="184839"><![CDATA[</b>: ]]></string>
<string id="184852"><![CDATA[/sec. Max.
]]></string>
<string id="184875"><![CDATA[<b><i>Disabled by default</b></i>
]]></string>
<string id="184944"><![CDATA[RCS module unable to find any transforms in part named ]]></string>
<string id="185055"><![CDATA[enableYaw]]></string>
<string id="185074"><![CDATA[enablePitch]]></string>
<string id="185097"><![CDATA[enableRoll]]></string>
<string id="185118"><![CDATA[enableX]]></string>
<string id="185133"><![CDATA[enableY]]></string>
<string id="185148"><![CDATA[enableZ]]></string>
<string id="185163"><![CDATA[useThrottle]]></string>
<string id="185186"><![CDATA[fullThrust]]></string>
<string id="185207"><![CDATA[ToggleToggles]]></string>
<string id="185234"><![CDATA[Hide Actuation Toggles]]></string>
<string id="185279"><![CDATA[Show Actuation Toggles]]></string>
<string id="185324"><![CDATA[Propellant must have value 'name']]></string>
<string id="185391"><![CDATA[ not found in resource database. Propellant Setup has failed.]]></string>
<string id="185514"><![CDATA[RCS: Enable Staging]]></string>
<string id="185553"><![CDATA[RCS: Disable Staging]]></string>
<string id="185594"><![CDATA[RCSthruster]]></string>
<string id="185617"><![CDATA[MonoPropellant]]></string>
<string id="185646"><![CDATA[fx_gasJet_white]]></string>
<string id="185677"><![CDATA[rcsGroup]]></string>
<string id="185694"><![CDATA[STAGE_PRIORITY_FLOW]]></string>
<string id="185733"><![CDATA[running]]></string>
<string id="185748"><![CDATA[actuatorModeCycle]]></string>
<string id="185783"><![CDATA[stateString]]></string>
<string id="185806"><![CDATA[OnToggle]]></string>
<string id="185823"><![CDATA[CycleAction]]></string>
<string id="185846"><![CDATA[Activate]]></string>
<string id="185863"><![CDATA[Deactivate]]></string>
<string id="185884"><![CDATA[WheelState]]></string>
<string id="185905"><![CDATA[Idle]]></string>
<string id="185914"><![CDATA[Running]]></string>
<string id="185929"><![CDATA[<b>Pitch Torque: </b>]]></string>
<string id="185972"><![CDATA[<b>Yaw Torque: </b>]]></string>
<string id="186011"><![CDATA[<b>Roll Torque: </b>]]></string>
<string id="186052"><![CDATA[Toggle RW]]></string>
<string id="186071"><![CDATA[Active]]></string>
<string id="186084"><![CDATA[[ModuleSAS]: No ModuleCommand found in ]]></string>
<string id="186163"><![CDATA[. SAS services won't be available.]]></string>
<string id="186232"><![CDATA[standaloneToggle]]></string>
<string id="186265"><![CDATA[standaloneStateText]]></string>
<string id="186304"><![CDATA[Standby]]></string>
<string id="186319"><![CDATA[Unpowered]]></string>
<string id="186338"><![CDATA[GetResourceExternalEvent]]></string>
<string id="186387"><![CDATA[PutResourceExternalEvent]]></string>
<string id="186436"><![CDATA[StopTransfer]]></string>
<string id="186461"><![CDATA[<color=#ff9900ff>[]]></string>
<string id="186498"><![CDATA[]: No ]]></string>
<string id="186511"><![CDATA[ Container on ]]></string>
<string id="186540"><![CDATA[.</color>]]></string>
<string id="186559"><![CDATA[Supplies]]></string>
<string id="186576"><![CDATA[Take Resources]]></string>
<string id="186605"><![CDATA[Store Resources]]></string>
<string id="186636"><![CDATA[[KerbalSeat Warning]: No transform found for seatPivot with name: ]]></string>
<string id="186770"><![CDATA[BoardSeat]]></string>
<string id="186789"><![CDATA[Board ]]></string>
<string id="186802"><![CDATA[occupantID]]></string>
<string id="186823"><![CDATA[[KerbalSeat Error]: seat is occupied by ]]></string>
<string id="186904"><![CDATA[[KerbalSeat Error]: Cannot call this method from a non-EVA vessel]]></string>
<string id="187036"><![CDATA[[KerbalSeat]: Being Boarded by ]]></string>
<string id="187099"><![CDATA[[KerbalSeat]: Boarded by ]]></string>
<string id="187150"><![CDATA[Seat is obstructed. Cannot board.]]></string>
<string id="187217"><![CDATA[KerbalSeat: Bounds not clear: ]]></string>
<string id="187278"><![CDATA[ objects on it]]></string>
<string id="187307"><![CDATA[Flame-Out!]]></string>
<string id="187328"><![CDATA[ deprived]]></string>
<string id="187347"><![CDATA[maxThrust]]></string>
<string id="187366"><![CDATA[minThrust]]></string>
<string id="187385"><![CDATA[EngineType]]></string>
<string id="187406"><![CDATA[transformMultipliers]]></string>
<string id="187447"><![CDATA[trf]]></string>
<string id="187454"><![CDATA[]: Cannot activate while stowed!</color>]]></string>
<string id="187535"><![CDATA[Shutdown]]></string>
<string id="187552"><![CDATA[propellantReqMet]]></string>
<string id="187585"><![CDATA[flameout]]></string>
<string id="187602"><![CDATA[engage]]></string>
<string id="187615"><![CDATA[disengage]]></string>
<string id="187634"><![CDATA[power]]></string>
<string id="187645"><![CDATA[Flameout]]></string>
<string id="187662"><![CDATA[Air combustion failed]]></string>
<string id="187705"><![CDATA[Underwater!]]></string>
<string id="187728"><![CDATA[Occluded]]></string>
<string id="187745"><![CDATA[Off]]></string>
<string id="187752"><![CDATA[statusL2]]></string>
<string id="187769"><![CDATA[Parts]]></string>
<string id="187780"><![CDATA[LIQUID_ENGINE]]></string>
<string id="187807"><![CDATA[Engine]]></string>
<string id="187820"><![CDATA[<b>Max. Thrust: </b>]]></string>
<string id="187861"><![CDATA[ kN @Mach ]]></string>
<string id="187882"><![CDATA[<b>Stationary Thrust: </b>]]></string>
<string id="187935"><![CDATA[ kN
]]></string>
<string id="187944"><![CDATA[ kN (ASL)
]]></string>
<string id="187965"><![CDATA[<b>Max. ]]></string>
<string id="187982"><![CDATA[Thrust (ASL): </b>]]></string>
<string id="188019"><![CDATA[Thrust (Vac.): </b>]]></string>
<string id="188058"><![CDATA[Thrust: </b>]]></string>
<string id="188083"><![CDATA[<b>Min. Thrust (ASL): </b>]]></string>
<string id="188136"><![CDATA[ kN
<b>Min. Thrust (Vac.): </b>]]></string>
<string id="188199"><![CDATA[<b>Min. Thrust: </b>]]></string>
<string id="188240"><![CDATA[<b>Engine Isp: </b>]]></string>
<string id="188279"><![CDATA[ (Vac.)
]]></string>
<string id="188296"><![CDATA[
<b><color=#99ff00ff>Propellants:</color></b>
]]></string>
<string id="188389"><![CDATA[<b>Flameout under: </b>]]></string>
<string id="188436"><![CDATA[%
]]></string>
<string id="188441"><![CDATA[
<b><color=orange>Engine cannot be shut down!</color></b>]]></string>
<string id="188556"><![CDATA[
<b><color=orange>If shutdown, engine cannot restart.</color></b>]]></string>
<string id="188688"><![CDATA[thruster_]]></string>
<string id="188707"><![CDATA[thrustTransform]]></string>
<string id="188738"><![CDATA[directThrottle]]></string>
<string id="188767"><![CDATA[spool]]></string>
<string id="188778"><![CDATA[gimbalLock]]></string>
<string id="188799"><![CDATA[gimbalLimiter]]></string>
<string id="188826"><![CDATA[LockAction]]></string>
<string id="188847"><![CDATA[FreeAction]]></string>
<string id="188868"><![CDATA[TogglePitchAction]]></string>
<string id="188903"><![CDATA[ToggleYawAction]]></string>
<string id="188934"><![CDATA[ToggleRollAction]]></string>
<string id="188967"><![CDATA[<b>Vectoring Range: </b>]]></string>
<string id="189016"><![CDATA[<B>Vectoring Range: </b>]]></string>
<string id="189065"><![CDATA[° X, ]]></string>
<string id="189076"><![CDATA[° Y]]></string>
<string id="189083"><![CDATA[° X, +]]></string>
<string id="189096"><![CDATA[/-]]></string>
<string id="189101"><![CDATA[<B>Vectoring Range: </b> +]]></string>
<string id="189154"><![CDATA[DisableAutoSwitch]]></string>
<string id="189189"><![CDATA[EnableAutoSwitch]]></string>
<string id="189222"><![CDATA[onMultiModeEngineAutoSwitch]]></string>
<string id="189277"><![CDATA[Failed to find primary and secondary engine, check engine IDs and module definitions]]></string>
<string id="189447"><![CDATA[Primary]]></string>
<string id="189462"><![CDATA[Secondary]]></string>
<string id="189481"><![CDATA[Multimode]]></string>
<string id="189500"><![CDATA[FXModuleAnimateThrottle: Could not find animation ]]></string>
<string id="189601"><![CDATA[ in part's animation components. Check the animationName and model file]]></string>
<string id="189745"><![CDATA[throttleAnim]]></string>
<string id="189770"><![CDATA[CONSTRAINFX]]></string>
<string id="189793"><![CDATA[LateUpdate]]></string>
<string id="189814"><![CDATA[targetName]]></string>
<string id="189835"><![CDATA[moversName]]></string>
<string id="189856"><![CDATA[LightsOn]]></string>
<string id="189873"><![CDATA[LightsOff]]></string>
<string id="189892"><![CDATA[toggleableLight]]></string>
<string id="189923"><![CDATA[ElectricCharge]]></string>
<string id="189952"><![CDATA[LightAnimation]]></string>
<string id="189981"><![CDATA[lightModule]]></string>
<string id="190004"><![CDATA[[ModuleSeeThroughObject]: No Transform exists in part ]]></string>
<string id="190113"><![CDATA[ called ]]></string>
<string id="190130"><![CDATA[[ModuleSeeThroughObject]: No MeshRenderer components found in ]]></string>
<string id="190255"><![CDATA[ on part ]]></string>
<string id="190274"><![CDATA[[ModuleSeeThroughObject]: Module at index ]]></string>
<string id="190359"><![CDATA[ is not an IScalarModule on part ]]></string>
<string id="190426"><![CDATA[[ModuleSeeThroughObject]: No shader called ]]></string>
<string id="190513"><![CDATA[ found for part ]]></string>
<string id="190546"><![CDATA[KSP/Specular (Transparent)]]></string>
<string id="190599"><![CDATA[[ModuleStatusLight]: No Light object called ]]></string>
<string id="190688"><![CDATA[ found in ]]></string>
<string id="190709"><![CDATA[[ModuleStatusLight]: No MeshRenderer object called ]]></string>
<string id="190812"><![CDATA[TintColor]]></string>
<string id="190831"><![CDATA[SurfaceFX]]></string>
<string id="190850"><![CDATA[WaterFX]]></string>
<string id="190865"><![CDATA[[ModuleSrfFX]: No IThrustProvider module found at index ]]></string>
<string id="190978"><![CDATA[LaunchpadFX]]></string>
<string id="191001"><![CDATA[WheelCollidersIgnore]]></string>
<string id="191042"><![CDATA[WheelColliders]]></string>
<string id="191071"><![CDATA[[ModuleCargoBay]: Could not find an attach node with id ]]></string>
<string id="191184"><![CDATA[ for NodeOuterFore.]]></string>
<string id="191223"><![CDATA[ for NodeOuterAft.]]></string>
<string id="191260"><![CDATA[ for NodeInnerFore.]]></string>
<string id="191299"><![CDATA[ for NodeInnerAft.]]></string>
<string id="191336"><![CDATA[Cargo Doors moving... (from ]]></string>
<string id="191393"><![CDATA[, to ]]></string>
<string id="191404"><![CDATA[Cargo Doors Closed. (]]></string>
<string id="191447"><![CDATA[Cargo Doors Stopped, Not Closed (]]></string>
<string id="191514"><![CDATA[[ModuleCargoBay]: Module ]]></string>
<string id="191565"><![CDATA[ is not an IScalarModule]]></string>
<string id="191614"><![CDATA[Procedural/FairingsMat]]></string>
<string id="191659"><![CDATA[DeleteFairing]]></string>
<string id="191686"><![CDATA[EditFairing]]></string>
<string id="191709"><![CDATA[BuildFairing]]></string>
<string id="191734"><![CDATA[DeployFairing]]></string>
<string id="191761"><![CDATA[proceduralFairingLock]]></string>
<string id="191804"><![CDATA[onPartAttached]]></string>
<string id="191833"><![CDATA[on_XSectionPlace]]></string>
<string id="191866"><![CDATA[on_PlaceCap]]></string>
<string id="191889"><![CDATA[on_Unplace]]></string>
<string id="191910"><![CDATA[on_PlaceCancel]]></string>
<string id="191939"><![CDATA[on_Edit]]></string>
<string id="191954"><![CDATA[on_Delete]]></string>
<string id="191973"><![CDATA[on_SymCPartUpdate]]></string>
<string id="192008"><![CDATA[on_ReconnectInterstage]]></string>
<string id="192053"><![CDATA[st_flight_deployed]]></string>
<string id="192090"><![CDATA[on_Deploy]]></string>
<string id="192109"><![CDATA[on_Breakoff]]></string>
<string id="192132"><![CDATA[XSECTION]]></string>
<string id="192149"><![CDATA[fsm]]></string>
<string id="192156"><![CDATA[Colliders]]></string>
<string id="192175"><![CDATA[PhysicalObjects]]></string>
<string id="192206"><![CDATA[Payload]]></string>
<string id="192221"><![CDATA[Custom-Built Fairing]]></string>
<string id="192262"><![CDATA[Max Radius: ]]></string>
<string id="192287"><![CDATA[m
Panel Mass: ]]></string>
<string id="192316"><![CDATA[N3]]></string>
<string id="192321"><![CDATA[t. / m²
Panel Cost: ]]></string>
<string id="192362"><![CDATA[ / m²]]></string>
<string id="192373"><![CDATA[><b>[LMB]:</b> ]]></string>
<string id="192404"><![CDATA[Close Fairing]]></string>
<string id="192431"><![CDATA[Place Cross-Section]]></string>
<string id="192470"><![CDATA[</color>
<b>[RMB]:</b> ]]></string>
<string id="192517"><![CDATA[Edit Previous Section]]></string>
<string id="192560"><![CDATA[Cancel Placement]]></string>
<string id="192593"><![CDATA[
<b>Cost:</b> ]]></string>
<string id="192622"><![CDATA[  <b>Mass:</b> ]]></string>
<string id="192653"><![CDATA[FairingDeployStart]]></string>
<string id="192690"><![CDATA[FairingDeployEnd]]></string>
<string id="192723"><![CDATA[fairing]]></string>
<string id="192738"><![CDATA[h]]></string>
<string id="192741"><![CDATA[r]]></string>
<string id="192744"><![CDATA[FairingPanel]]></string>
<string id="192769"><![CDATA[[FairingPanel]: Cannot build mesh without spawning the gameobject first. Did you forget to call Spawn()?]]></string>
<string id="192979"><![CDATA[[Procedural Fairings Mesh Util]: Cannot triangulate between a ]]></string>
<string id="193104"><![CDATA[-sided arc and a ]]></string>
<string id="193139"><![CDATA[-sided one. Vert Counts are not cleanly divisible (Mod = ]]></string>
<string id="193254"><![CDATA[).]]></string>
<string id="193259"><![CDATA[colliderCap]]></string>
<string id="193282"><![CDATA[[FairingPanel]: Cannot create panel with less than two cross sections!]]></string>
<string id="193424"><![CDATA[SectionCollider]]></string>
<string id="193455"><![CDATA[TakeDown]]></string>
<string id="193472"><![CDATA[PickUp]]></string>
<string id="193485"><![CDATA[Placing]]></string>
<string id="193500"><![CDATA[Placed]]></string>
<string id="193513"><![CDATA[Retracting]]></string>
<string id="193534"><![CDATA[Toppled]]></string>
<string id="193549"><![CDATA[Place Complete]]></string>
<string id="193578"><![CDATA[Place Failed]]></string>
<string id="193603"><![CDATA[[Flag Module]: WARNING - No Colliders detected in range. Flag may be floating]]></string>
<string id="193759"><![CDATA[siteRenameDialog]]></string>
<string id="193792"><![CDATA[Site Name:]]></string>
<string id="193813"><![CDATA[Name Site]]></string>
<string id="193832"><![CDATA[Plaque Text:]]></string>
<string id="193857"><![CDATA[FlagPlaqueDialog]]></string>
<string id="193890"><![CDATA[MakeVisible]]></string>
<string id="193913"><![CDATA[Flag_NoInterruptWhileDeploying]]></string>
<string id="193974"><![CDATA[[ModuleJointMotor]: Cannot initialize, no attachment node found with id ]]></string>
<string id="194120"><![CDATA[[ModuleJointMotor]: Cannot set speed, no joint present.]]></string>
<string id="194231"><![CDATA[[ModuleJointMotor]: Cannot set force, no joint present.]]></string>
<string id="194342"><![CDATA[[ModuleJointMotor]: Have a Joint.]]></string>
<string id="194409"><![CDATA[[ModuleJointMotor]: No Joint Present]]></string>
<string id="194482"><![CDATA[[ModuleJointMotor]: Mode changed to ]]></string>
<string id="194555"><![CDATA[LockDrive]]></string>
<string id="194574"><![CDATA[EngageDrive]]></string>
<string id="194597"><![CDATA[NeutralDrive]]></string>
<string id="194622"><![CDATA[InvertDrive]]></string>
<string id="194645"><![CDATA[Standard Drive]]></string>
<string id="194674"><![CDATA[Reversed Drive]]></string>
<string id="194703"><![CDATA[ToggleControlMode]]></string>
<string id="194738"><![CDATA[[ModuleJointMotor]: Started With a valid joint.]]></string>
<string id="194833"><![CDATA[[ModuleJointMotor]: Started, no valid joint on reference node ]]></string>
<string id="194958"><![CDATA[LOCKED]]></string>
<string id="194971"><![CDATA[ActionGroups]]></string>
<string id="194996"><![CDATA[Extend]]></string>
<string id="195009"><![CDATA[Retract]]></string>
<string id="195024"><![CDATA[RetractableLadder: Cannot find ladder animation root ']]></string>
<string id="195133"><![CDATA[RetractableLadder: No animation component found for ladder module.]]></string>
<string id="195267"><![CDATA[RetractableLadder: Retract animation clip name not found on ladder module animation.]]></string>
<string id="195437"><![CDATA[RetractableLadder: Cannot find ladder collider ']]></string>
<string id="195534"><![CDATA[RetractableLadder: No ladder collider found for ladder module.]]></string>
<string id="195659"><![CDATA[Retracted]]></string>
<string id="195678"><![CDATA[Extending]]></string>
<string id="195697"><![CDATA[Extended]]></string>
<string id="195714"><![CDATA[Extend Editor]]></string>
<string id="195741"><![CDATA[Retract Editor]]></string>
<string id="195770"><![CDATA[Extend Start]]></string>
<string id="195795"><![CDATA[Extend End]]></string>
<string id="195816"><![CDATA[Retract Start]]></string>
<string id="195843"><![CDATA[Retract End]]></string>
<string id="195866"><![CDATA[Procedural/PA_]]></string>
<string id="195895"><![CDATA[potatoroid]]></string>
<string id="195916"><![CDATA[[ModuleAsteroid]: Cannot find prefab at URL ']]></string>
<string id="196007"><![CDATA[TakeSampleEVAEvent]]></string>
<string id="196044"><![CDATA[[ModuleAsteroid]: Experiment Definition not found for id ]]></string>
<string id="196159"><![CDATA[RenameAsteroidEvent]]></string>
<string id="196198"><![CDATA[[ModuleAsteroid]: Cannot target center of mass, no CoM node instance (for some reason)]]></string>
<string id="196372"><![CDATA[]: <i>]]></string>
<string id="196385"><![CDATA[</i> already stored in this module.</color>]]></string>
<string id="196472"><![CDATA[ can't be done right now.]]></string>
<string id="196523"><![CDATA[<b><color=orange>]]></string>
<string id="196558"><![CDATA[RenameDialog]]></string>
<string id="196583"><![CDATA[Asteroid Name:]]></string>
<string id="196612"><![CDATA[Rename Asteroid]]></string>
<string id="196643"><![CDATA[asteroidSample]]></string>
<string id="196672"><![CDATA[On-board testing facilities (a piece of paper with a pencil) to certify astronauts for more advanced tasks.  Can be used to increase Kerbal levels without returning to KSC.]]></string>
<string id="197018"><![CDATA[No connection available to send reports back home!]]></string>
<string id="197119"><![CDATA[Recorded {0}'s experience{1}.]]></string>
<string id="197178"><![CDATA[ and upgraded {0} to a level {1} {2}]]></string>
<string id="197251"><![CDATA[him]]></string>
<string id="197258"><![CDATA[her]]></string>
<string id="197265"><![CDATA[Archived flight log for {0}.]]></string>
<string id="197322"><![CDATA[Insufficient funds to level up all crew!]]></string>
<string id="197403"><![CDATA[No astronauts on board are ready to gain experience.]]></string>
<string id="197508"><![CDATA[DISPLAY_MODES]]></string>
<string id="197535"><![CDATA[REQUIRED_EFFECTS]]></string>
<string id="197568"><![CDATA[Effect]]></string>
<string id="197581"><![CDATA[OpenKerbNet]]></string>
<string id="197604"><![CDATA[KerbNet Access]]></string>
<string id="197633"><![CDATA[<b>Minimum FoV: </b>]]></string>
<string id="197674"><![CDATA[°
]]></string>
<string id="197679"><![CDATA[<b>Maximum FoV: </b>]]></string>
<string id="197720"><![CDATA[<b>Anomaly Detection: </b>]]></string>
<string id="197773"><![CDATA[
<color=#99ff00ff><b>Scan Modes:</b></color>]]></string>
<string id="197862"><![CDATA[
 - ]]></string>
<string id="197871"><![CDATA[
<color=#99ff00ff><b>Required Crew:</b></color>]]></string>
<string id="197966"><![CDATA[or]]></string>
<string id="197971"><![CDATA[
<color=#99ff00ff><b>Scans Enhanced While:</b></color>]]></string>
<string id="198080"><![CDATA[Please verify that the crew aboard this part are properly trained to access KerbNet.]]></string>
<string id="198250"><![CDATA[Please verify that this scanner is properly activated before accessing KerbNet.]]></string>
<string id="198410"><![CDATA[Enhanced sensor ranges enabled for KerbNet on ]]></string>
<string id="198503"><![CDATA[Enhanced sensor ranges disabled for KerbNet on ]]></string>
<string id="198598"><![CDATA[CheckRequiredEffects]]></string>
<string id="198639"><![CDATA[PhysicMaterial]]></string>
<string id="198668"><![CDATA[bottom]]></string>
<string id="198681"><![CDATA[Fairing]]></string>
<string id="198696"><![CDATA[showMesh]]></string>
<string id="198713"><![CDATA[showNodes]]></string>
<string id="198732"><![CDATA[To perform the test, activate the part through the staging sequence when all test conditions are met.]]></string>
<string id="198936"><![CDATA[To perform the test, use the [Run Test] option in the part's context menu when all test conditions are met.]]></string>
<string id="199152"><![CDATA[CONSTRAINT]]></string>
<string id="199173"><![CDATA[RunTestEvent]]></string>
<string id="199198"><![CDATA[onPartTestRun]]></string>
<string id="199225"><![CDATA[onTestSujectDestroyed]]></string>
<string id="199268"><![CDATA[_Any]]></string>
<string id="199277"><![CDATA[_Home]]></string>
<string id="199288"><![CDATA[_NotHome]]></string>
<string id="199305"><![CDATA[_Sun]]></string>
<string id="199314"><![CDATA[_NotSun]]></string>
<string id="199329"><![CDATA[[PartTestConstraint]: Error parsing type ]]></string>
<string id="199412"><![CDATA[ in constraint for ModuleTestSubject.]]></string>
<string id="199487"><![CDATA[test]]></string>
<string id="199496"><![CDATA[[PartTestConstraint]: Error parsing value of type repeatability, value =  ]]></string>
<string id="199646"><![CDATA[body]]></string>
<string id="199655"><![CDATA[situationMask]]></string>
<string id="199682"><![CDATA[prestige]]></string>
<string id="199699"><![CDATA[[PartTestConstraint]: Error parsing prestige level ]]></string>
<string id="199802"><![CDATA[Surfaced]]></string>
<string id="199819"><![CDATA[Flew]]></string>
<string id="199828"><![CDATA[FlewBy]]></string>
<string id="199841"><![CDATA[Orbited]]></string>
<string id="199856"><![CDATA[SubOrbited]]></string>
<string id="199877"><![CDATA[Log]]></string>
<string id="199884"><![CDATA[LogVesselSituation]]></string>
<string id="199921"><![CDATA[D_CoolParts]]></string>
<string id="199944"><![CDATA[D_RadCount]]></string>
<string id="199965"><![CDATA[D_HeadRoom]]></string>
<string id="199986"><![CDATA[D_XferBase]]></string>
<string id="200007"><![CDATA[D_XferFin]]></string>
<string id="200026"><![CDATA[ToggleRadiatorAction]]></string>
<string id="200067"><![CDATA[ActivateAction]]></string>
<string id="200096"><![CDATA[ShutdownAction]]></string>
<string id="200125"><![CDATA[{0:0.00}%]]></string>
<string id="200144"><![CDATA[{0}/{1}]]></string>
<string id="200159"><![CDATA[Not Deployed]]></string>
<string id="200184"><![CDATA[
<b><color=#99ff00ff>Radiator Specs:</color></b>
]]></string>
<string id="200283"><![CDATA[Core Heat xFer: {0}kW
]]></string>
<string id="200328"><![CDATA[Max Cooling: ]]></string>
<string id="200355"><![CDATA[kW
]]></string>
<string id="200362"><![CDATA[Transfer Rate: {0:0.00}%
]]></string>
<string id="200413"><![CDATA[Cools up to ]]></string>
<string id="200438"><![CDATA[G2]]></string>
<string id="200443"><![CDATA[x part temp.
]]></string>
<string id="200470"><![CDATA[Active cooling for all parts
]]></string>
<string id="200529"><![CDATA[<color=#ff9900ff>- Cools only nearby parts.</color>]]></string>
<string id="200632"><![CDATA[Panels]]></string>
<string id="200645"><![CDATA[Radiator]]></string>
<string id="200662"><![CDATA[ToggleStaging]]></string>
<string id="200689"><![CDATA[Enable Staging]]></string>
<string id="200718"><![CDATA[Disable Staging]]></string>
<string id="200749"><![CDATA[upgrade]]></string>
<string id="200764"><![CDATA[UPGRADES]]></string>
<string id="200781"><![CDATA[name__]]></string>
<string id="200794"><![CDATA[ExclusiveWith__]]></string>
<string id="200825"><![CDATA[CURRENTUPGRADE]]></string>
<string id="200854"><![CDATA[IsExclusiveUpgrade__]]></string>
<string id="200895"><![CDATA[IsAdditiveUpgrade__]]></string>
<string id="200934"><![CDATA[[Upgrades]: Module ]]></string>
<string id="200973"><![CDATA[ threw during OnLoad in editor: ]]></string>
<string id="201038"><![CDATA[description__]]></string>
<string id="201065"><![CDATA[Upgrades available at ]]></string>
<string id="201110"><![CDATA[isEnabled]]></string>
<string id="201129"><![CDATA[UPGRADESAPPLIED]]></string>
<string id="201160"><![CDATA[ threw during OnLoad: ]]></string>
<string id="201205"><![CDATA[

** UPGRADES AVAILABLE **]]></string>
<string id="201258"><![CDATA[

Has Potential Upgrades]]></string>
<string id="201307"><![CDATA[OnActive]]></string>
<string id="201324"><![CDATA[Cannot find module ']]></string>
<string id="201365"><![CDATA[' (]]></string>
<string id="201372"><![CDATA[PARTUPGRADE]]></string>
<string id="201395"><![CDATA[[Upgrades]: Error! PARTUPGRADE named ]]></string>
<string id="201470"><![CDATA[already added! Skipping.]]></string>
<string id="201519"><![CDATA[Unlocks]]></string>
<string id="201534"><![CDATA[Enableds]]></string>
<string id="201551"><![CDATA[partIcon]]></string>
<string id="201568"><![CDATA[techRequired]]></string>
<string id="201593"><![CDATA[cost]]></string>
<string id="201602"><![CDATA[basicInfo]]></string>
<string id="201621"><![CDATA[manufacturer]]></string>
<string id="201646"><![CDATA[techRequired__]]></string>
<string id="201675"><![CDATA[Unknown Upgrade]]></string>
<string id="201706"><![CDATA[PartStats]]></string>
<string id="201725"><![CDATA[massAdd]]></string>
<string id="201740"><![CDATA[costAdd]]></string>
<string id="201755"><![CDATA[[PartStatsUpgradeModule]: Could not parse value. ]]></string>
<string id="201854"><![CDATA[Part Stats]]></string>
<string id="201875"><![CDATA[<b>Part:</b>
]]></string>
<string id="201902"><![CDATA[
Cost change: ]]></string>
<string id="201931"><![CDATA[Upgrades base part stats when upgrades available]]></string>
<string id="202028"><![CDATA[outputRate]]></string>
<string id="202049"><![CDATA[Output at Full Power:]]></string>
<string id="202092"><![CDATA[Alternator Output]]></string>
<string id="202127"><![CDATA[EC/s]]></string>
<string id="202136"><![CDATA[Antenna]]></string>
<string id="202151"><![CDATA[]:</b> Deployment would destroy part.</color>]]></string>
<string id="202242"><![CDATA[]:</b> Cannot deploy while stowed.</color>]]></string>
<string id="202327"><![CDATA[ExtendAction]]></string>
<string id="202352"><![CDATA[Extend ]]></string>
<string id="202367"><![CDATA[RetractAction]]></string>
<string id="202394"><![CDATA[Retract ]]></string>
<string id="202411"><![CDATA[ExtendPanelsAction]]></string>
<string id="202448"><![CDATA[Toggle ]]></string>
<string id="202463"><![CDATA[ (EDITOR ONLY)]]></string>
<string id="202492"><![CDATA[Couldn't access secondaryTransform]]></string>
<string id="202561"><![CDATA[Could not find the pivotName, ]]></string>
<string id="202622"><![CDATA[, in heirarchy]]></string>
<string id="202651"><![CDATA[<b>Tracking Speed: </b>]]></string>
<string id="202698"><![CDATA[
<b>Rated for: </b>]]></string>
<string id="202737"><![CDATA[ kPa dyn. pressure]]></string>
<string id="202774"><![CDATA[G]]></string>
<string id="202777"><![CDATA[
<b><color=orange>]]></string>
<string id="202814"><![CDATA[ cannot be retracted</color></b>]]></string>
<string id="202879"><![CDATA[sunTracking]]></string>
<string id="202902"><![CDATA[Extending..]]></string>
<string id="202925"><![CDATA[Retracting..]]></string>
<string id="202950"><![CDATA[Broken!]]></string>
<string id="202965"><![CDATA[ broken by aero forces.]]></string>
<string id="203012"><![CDATA[ snapped from g-forces.]]></string>
<string id="203059"><![CDATA[aero shielding]]></string>
<string id="203088"><![CDATA[Aligned to ]]></string>
<string id="203111"><![CDATA[Blocked by ]]></string>
<string id="203134"><![CDATA[EXTENDED_A]]></string>
<string id="203155"><![CDATA[EXTENDED_B]]></string>
<string id="203176"><![CDATA[RETRACTED]]></string>
<string id="203195"><![CDATA[sunPivot]]></string>
<string id="203212"><![CDATA[Solar Panel]]></string>
<string id="203235"><![CDATA[deployablePart]]></string>
<string id="203264"><![CDATA[TerrainColliders]]></string>
<string id="203297"><![CDATA[Local Scenery]]></string>
<string id="203324"><![CDATA[flowRate]]></string>
<string id="203341"><![CDATA[Couldn't access secondaryTransform for raycasts]]></string>
<string id="203436"><![CDATA[chargeRate]]></string>
<string id="203457"><![CDATA[Direct Sunlight]]></string>
<string id="203488"><![CDATA[, Underwater]]></string>
<string id="203513"><![CDATA[Generator]]></string>
<string id="203532"><![CDATA[panel3]]></string>
<string id="203545"><![CDATA[efficiency]]></string>
<string id="203566"><![CDATA[
Generator is always active.]]></string>
<string id="203623"><![CDATA[
Generator must be started.]]></string>
<string id="203678"><![CDATA[Efficiency]]></string>
<string id="203699"><![CDATA[Activate Generator]]></string>
<string id="203736"><![CDATA[Shutdown Generator]]></string>
<string id="203773"><![CDATA[Toggle Generator]]></string>
<string id="203806"><![CDATA[airFlow]]></string>
<string id="203821"><![CDATA[airSpeedGui]]></string>
<string id="203844"><![CDATA[<b>Intake Resource: </b>]]></string>
<string id="203893"><![CDATA[<b>Intake Area: </b>]]></string>
<string id="203934"><![CDATA[sq m]]></string>
<string id="203943"><![CDATA[
<b>Effective Base Speed: </b>]]></string>
<string id="204004"><![CDATA[No Resource Available]]></string>
<string id="204047"><![CDATA[Closed]]></string>
<string id="204060"><![CDATA[IntakeAir]]></string>
<string id="204079"><![CDATA[Intake]]></string>
<string id="204092"><![CDATA[EnableAction]]></string>
<string id="204117"><![CDATA[DisableAction]]></string>
<string id="204144"><![CDATA[Enable Crossfeed]]></string>
<string id="204177"><![CDATA[Disable Crossfeed]]></string>
<string id="204212"><![CDATA[Toggle Crossfeed]]></string>
<string id="204245"><![CDATA[DeployFxModules]]></string>
<string id="204276"><![CDATA[ProgressFxModules]]></string>
<string id="204311"><![CDATA[CommsData]]></string>
<string id="204330"><![CDATA[TransmitIncompleteToggle]]></string>
<string id="204379"><![CDATA[Allow Partial]]></string>
<string id="204406"><![CDATA[Require Complete]]></string>
<string id="204439"><![CDATA[ (Combinable)]]></string>
<string id="204466"><![CDATA[requiredResource]]></string>
<string id="204499"><![CDATA[canComm]]></string>
<string id="204514"><![CDATA[StartTransmissionAction]]></string>
<string id="204561"><![CDATA[StartTransmission]]></string>
<string id="204596"><![CDATA[StopTransmission]]></string>
<string id="204629"><![CDATA[statusText]]></string>
<string id="204650"><![CDATA[powerText]]></string>
<string id="204669"><![CDATA[[TransmitterModule]: Part Module ]]></string>
<string id="204736"><![CDATA[ doesn't implement IScalarModule]]></string>
<string id="204801"><![CDATA[<b><color=orange>[]]></string>
<string id="204838"><![CDATA[]: Unable to deploy!</color></b>]]></string>
<string id="204903"><![CDATA[]: Unable to transmit!</color></b>]]></string>
<string id="204972"><![CDATA[]: Antenna not in range!</color></b>]]></string>
<string id="205045"><![CDATA[ Experiment Modules will become inoperable if their data is removed.]]></string>
<string id="205183"><![CDATA[ Warning!]]></string>
<string id="205202"><![CDATA[Transmit All]]></string>
<string id="205227"><![CDATA[Transmit Re-usable Ones Only]]></string>
<string id="205284"><![CDATA[Transmit Anyway]]></string>
<string id="205315"><![CDATA[]: Warning! Transmission interruptions may compromise data integrity.</color></b>]]></string>
<string id="205479"><![CDATA[Aborting Transmission...]]></string>
<string id="205528"><![CDATA[<b>Antenna Type: </b>]]></string>
<string id="205571"><![CDATA[<b>Antenna Rating: </b>]]></string>
<string id="205618"><![CDATA[vs L1 DSN: ]]></string>
<string id="205641"><![CDATA[
vs L2 DSN: ]]></string>
<string id="205666"><![CDATA[
vs L3 DSN: ]]></string>
<string id="205691"><![CDATA[
<b>Packet size: </b>]]></string>
<string id="205734"><![CDATA[ Mits
]]></string>
<string id="205747"><![CDATA[<b>Bandwidth: </b>]]></string>
<string id="205784"><![CDATA[ Mits/sec
]]></string>
<string id="205805"><![CDATA[

When Transmitting:]]></string>
<string id="205846"><![CDATA[
<i>Cannot transmit science</i>
]]></string>
<string id="205911"><![CDATA[antennaPower]]></string>
<string id="205936"><![CDATA[resourceName]]></string>
<string id="205961"><![CDATA[powerConsumption]]></string>
<string id="205994"><![CDATA[0.##]]></string>
<string id="206003"><![CDATA[00.00]]></string>
<string id="206014"><![CDATA[m/s^2]]></string>
<string id="206025"><![CDATA[TOO FAR FROM OBJECT!]]></string>
<string id="206066"><![CDATA[00.0##]]></string>
<string id="206079"><![CDATA[g]]></string>
<string id="206082"><![CDATA[0.00##]]></string>
<string id="206095"><![CDATA[MINIMAL]]></string>
<string id="206110"><![CDATA[IN VACUUM!]]></string>
<string id="206131"><![CDATA[ScienceData]]></string>
<string id="206154"><![CDATA[ReviewDataEvent]]></string>
<string id="206185"><![CDATA[ experiments]]></string>
<string id="206210"><![CDATA[StoreDataExternalEvent]]></string>
<string id="206255"><![CDATA[CollectDataExternalEvent]]></string>
<string id="206304"><![CDATA[TransferDataEvent]]></string>
<string id="206339"><![CDATA[CollectAllEvent]]></string>
<string id="206370"><![CDATA[<color=#99ff00ff>[]]></string>
<string id="206407"><![CDATA[]: All Items Stored.</color>]]></string>
<string id="206464"><![CDATA[]: Not all items could be stored.</color>]]></string>
<string id="206547"><![CDATA[]: Nothing to Store.</color>]]></string>
<string id="206604"><![CDATA[]: All Items Collected.</color>]]></string>
<string id="206667"><![CDATA[]: Not all items could be collected.</color>]]></string>
<string id="206756"><![CDATA[]: Nothing to Collect.</color>]]></string>
<string id="206817"><![CDATA[<color=#ff6600ff>[]]></string>
<string id="206854"><![CDATA[ has no data container.</color>]]></string>
<string id="206917"><![CDATA[<b><color=orange>A transfer is already in progress.</color></b>]]></string>
<string id="207044"><![CDATA[</i> Added (]]></string>
<string id="207069"><![CDATA[).</color>]]></string>
<string id="207090"><![CDATA[</i> Added.</color>]]></string>
<string id="207129"><![CDATA[]: Cannot Add <i>]]></string>
<string id="207164"><![CDATA[</i>. Storage capacity exceeded. (]]></string>
<string id="207233"><![CDATA[)</b></color>]]></string>
<string id="207260"><![CDATA[ Removed.</color>]]></string>
<string id="207295"><![CDATA[No usable, in-range Comms Devices on this vessel. Cannot Transmit Data.]]></string>
<string id="207439"><![CDATA[No usable Comms Devices on this vessel. Cannot Transmit Data.]]></string>
<string id="207562"><![CDATA[Review Stored Data]]></string>
<string id="207599"><![CDATA[Store Data]]></string>
<string id="207620"><![CDATA[Take Data]]></string>
<string id="207639"><![CDATA[Research]]></string>
<string id="207656"><![CDATA[{0:f0} Data = {1:f0} Science]]></string>
<string id="207713"><![CDATA[n/a]]></string>
<string id="207720"><![CDATA[
Time w/]]></string>
<string id="207737"><![CDATA[ Data:
]]></string>
<string id="207752"><![CDATA[{0:0.000}/{1:0}]]></string>
<string id="207783"><![CDATA[{0:0.0000} sci/day]]></string>
<string id="207820"><![CDATA[]: Research stopped, no scientists present!</color>]]></string>
<string id="207923"><![CDATA[No Power]]></string>
<string id="207940"><![CDATA[Science Full]]></string>
<string id="207965"><![CDATA[Researching]]></string>
<string id="207988"><![CDATA[FxModules]]></string>
<string id="208007"><![CDATA[cooldownString]]></string>
<string id="208036"><![CDATA[SCIENCE_GENERIC]]></string>
<string id="208067"><![CDATA[[ModuleScienceExperiment]: Part Module ]]></string>
<string id="208146"><![CDATA[Ready]]></string>
<string id="208157"><![CDATA[DeployExperiment]]></string>
<string id="208190"><![CDATA[DeployAction]]></string>
<string id="208215"><![CDATA[DeployExperimentExternal]]></string>
<string id="208264"><![CDATA[ResetExperiment]]></string>
<string id="208295"><![CDATA[ResetExperimentExternal]]></string>
<string id="208342"><![CDATA[ResetAction]]></string>
<string id="208365"><![CDATA[CleanUpExperimentExternal]]></string>
<string id="208416"><![CDATA[<b><color=orange>Cannot perform experiment when part is shielded.</color></b>]]></string>
<string id="208572"><![CDATA[<b><color=orange>Cannot perform experiment, must wait ]]></string>
<string id="208681"><![CDATA[Remove Data]]></string>
<string id="208704"><![CDATA[]: Nothing to transfer.</color>]]></string>
<string id="208767"><![CDATA[[ScienceExperiment]: This container module reference was non-null just a few seconds ago. This is why we can't have nice things.]]></string>
<string id="209025"><![CDATA[]: Something pretty bad happened just now apparently.</color>]]></string>
<string id="209148"><![CDATA[]: Experiment Media removed. Module inoperable.</color>]]></string>
<string id="209259"><![CDATA[<b><color=#99ff00ff>[]]></string>
<string id="209302"><![CDATA[]: Media Restored. Module is operational again.</color></b>]]></string>
<string id="209421"><![CDATA[<b><color=orange>Only Scientists can restore inoperable modules</color></b>]]></string>
<string id="209573"><![CDATA[[ModuleScienceExperiment]: The CleanUp Event should only be availabel for EVAs!]]></string>
<string id="209733"><![CDATA[</color>
]]></string>
<string id="209752"><![CDATA[Collectable data: ]]></string>
<string id="209789"><![CDATA[Rerunnable: ]]></string>
<string id="209814"><![CDATA[Resettable: ]]></string>
<string id="209839"><![CDATA[
Cleanup requires: ]]></string>
<string id="209878"><![CDATA[Cleanup cost: ]]></string>
<string id="209907"><![CDATA[Experiment: Enable Staging]]></string>
<string id="209960"><![CDATA[Experiment: Disable Staging]]></string>
<string id="210015"><![CDATA[Deploy Experiment]]></string>
<string id="210050"><![CDATA[Reset Experiment]]></string>
<string id="210083"><![CDATA[Review Data]]></string>
<string id="210106"><![CDATA[Transmitting this experiment will render this module inoperable.

Restoring functionality will require a Scientist.]]></string>
<string id="210338"><![CDATA[Removing the experiment data will render this module inoperable.

Restoring functionality will require a Scientist.]]></string>
<string id="210570"><![CDATA[sciencelab@]]></string>
<string id="210593"><![CDATA[<color=#99FF00FF>[Research & Development]: Received science lab research data from ]]></string>
<string id="210761"><![CDATA[RESOURCE_PROCESS]]></string>
<string id="210794"><![CDATA[EXPERIMENT_DATA]]></string>
<string id="210825"><![CDATA[Loading: ]]></string>
<string id="210844"><![CDATA[experiment]]></string>
<string id="210865"><![CDATA[[ModuleScienceLab]: No Container Module found at index ]]></string>
<string id="210976"><![CDATA[CleanModulesEvent]]></string>
<string id="211011"><![CDATA[TransmitScience]]></string>
<string id="211042"><![CDATA[Clean Experiments []]></string>
<string id="211081"><![CDATA[]: not enough data storage to research <i>]]></string>
<string id="211166"><![CDATA[</i>.</color>]]></string>
<string id="211193"><![CDATA[]: experiment  <i>]]></string>
<string id="211230"><![CDATA[</i> has already been researched in this lab.</color>]]></string>
<string id="211337"><![CDATA[<b>Crews Required: </b>]]></string>
<string id="211384"><![CDATA[<b>Data Storage: </b>]]></string>
<string id="211427"><![CDATA[Cannot transmit data: ]]></string>
<string id="211472"><![CDATA[lab is already transmitting]]></string>
<string id="211527"><![CDATA[not enough useful findings]]></string>
<string id="211580"><![CDATA[Research results]]></string>
<string id="211613"><![CDATA[no available, in-range antennae on this vessel]]></string>
<string id="211706"><![CDATA[no available antennae on this vessel]]></string>
<string id="211779"><![CDATA[ModuleScienceLab]]></string>
<string id="211812"><![CDATA[storedScience]]></string>
<string id="211839"><![CDATA[No labs are currently available.]]></string>
<string id="211904"><![CDATA[This vessel has no science labs.]]></string>
<string id="211969"><![CDATA[All labs are currently busy.]]></string>
<string id="212026"><![CDATA[The lab is currently busy.]]></string>
<string id="212079"><![CDATA[No labs are currently manned.]]></string>
<string id="212138"><![CDATA[The lab is not currently manned.]]></string>
<string id="212203"><![CDATA[All labs are full of data.]]></string>
<string id="212256"><![CDATA[The lab is full of data.]]></string>
<string id="212305"><![CDATA[All labs already have this data.]]></string>
<string id="212370"><![CDATA[The lab already has this data.]]></string>
<string id="212431"><![CDATA[There was an error.]]></string>
<string id="212470"><![CDATA[Cannot analyze data as ]]></string>
<string id="212517"><![CDATA[A science lab data search has failed due to invalid arguments.]]></string>
<string id="212642"><![CDATA[vesselName]]></string>
<string id="212663"><![CDATA[rootUId]]></string>
<string id="212678"><![CDATA[towerRot]]></string>
<string id="212695"><![CDATA[[ExtendTower] {0} {1} {2}]]></string>
<string id="212746"><![CDATA[[ExtendTower] {0} {1}]]></string>
<string id="212789"><![CDATA[STRUT]]></string>
<string id="212800"><![CDATA[[Launch Clamp Warning]: No 'towerPivot' transform defined]]></string>
<string id="212915"><![CDATA[[Launch Clamp Warning]: No 'towerStretch' transform defined]]></string>
<string id="213034"><![CDATA[[Launch Clamp Warning]: No 'anchor' transform defined]]></string>
<string id="213141"><![CDATA[[Launch Clamp Warning]: No animation root transform defined]]></string>
<string id="213260"><![CDATA[[Launch Clamp Warning]: Animation root is defined, but doesn't contain animation]]></string>
<string id="213422"><![CDATA[[Launch Clamp Warning]: Animation component doesn't have an animation called ]]></string>
<string id="213578"><![CDATA[Release]]></string>
<string id="213593"><![CDATA[Cannot find fx group of that name for decoupler]]></string>
<string id="213688"><![CDATA[[ModuleDecouple Error]: No attachnode found with id ]]></string>
<string id="213793"><![CDATA[DECOUPLER_HOR]]></string>
<string id="213820"><![CDATA[Decouple]]></string>
<string id="213837"><![CDATA[<b>Ejection Force: </b>]]></string>
<string id="213884"><![CDATA[Decoupler]]></string>
<string id="213903"><![CDATA[Decoupler: Enable Staging]]></string>
<string id="213954"><![CDATA[Decoupler: Disable Staging]]></string>
<string id="214007"><![CDATA[anchor]]></string>
<string id="214020"><![CDATA[decouple]]></string>
<string id="214037"><![CDATA[DecoupleAction]]></string>
<string id="214066"><![CDATA[DECOUPLER_VERT]]></string>
<string id="214095"><![CDATA[Separator]]></string>
<string id="214114"><![CDATA[SetAsTarget]]></string>
<string id="214137"><![CDATA[UnsetTarget]]></string>
<string id="214160"><![CDATA[dockUId]]></string>
<string id="214175"><![CDATA[dockNodeIdx]]></string>
<string id="214198"><![CDATA[DOCKEDVESSEL]]></string>
<string id="214223"><![CDATA[EnableXFeed]]></string>
<string id="214246"><![CDATA[DisableXFeed]]></string>
<string id="214271"><![CDATA[Undock]]></string>
<string id="214284"><![CDATA[UndockSameVessel]]></string>
<string id="214317"><![CDATA[[Docking Node Module]: WARNING - No node transform found with name ]]></string>
<string id="214453"><![CDATA[[Docking Node Module]: WARNING - No control transform found with name ]]></string>
<string id="214595"><![CDATA[[Docking Node Module]: WARNING - The part for a docking node module cannot be physicsless!]]></string>
<string id="214777"><![CDATA[Acquire]]></string>
<string id="214792"><![CDATA[Acquire (dockee)]]></string>
<string id="214825"><![CDATA[Docked (dockee)]]></string>
<string id="214856"><![CDATA[Docked (docker)]]></string>
<string id="214887"><![CDATA[Docked (same vessel)]]></string>
<string id="214928"><![CDATA[Disengage]]></string>
<string id="214947"><![CDATA[PreAttached]]></string>
<string id="214970"><![CDATA[Node Approach]]></string>
<string id="214997"><![CDATA[Capture]]></string>
<string id="215012"><![CDATA[Capture (dockee)]]></string>
<string id="215045"><![CDATA[Capture (docker)]]></string>
<string id="215078"><![CDATA[Capture (docker same vessel)]]></string>
<string id="215135"><![CDATA[Node Distanced]]></string>
<string id="215164"><![CDATA[Same Vessel Disconnect]]></string>
<string id="215209"><![CDATA[Disable]]></string>
<string id="215224"><![CDATA[Enable]]></string>
<string id="215237"><![CDATA[Pre-Attached Part Decoupled]]></string>
<string id="215292"><![CDATA[Docking to vessel ]]></string>
<string id="215329"><![CDATA[[DockingNode]: other node is null!]]></string>
<string id="215398"><![CDATA[[DockingNode]: other node transform is null!]]></string>
<string id="215487"><![CDATA[ Docking Port]]></string>
<string id="215514"><![CDATA[<b>Capture Range: </b>]]></string>
<string id="215559"><![CDATA[<b>Undock Ejection Force: </b>]]></string>
<string id="215620"><![CDATA[Port: Enable Staging]]></string>
<string id="215661"><![CDATA[Port: Disable Staging]]></string>
<string id="215704"><![CDATA[Dock]]></string>
<string id="215713"><![CDATA[dockingNode]]></string>
<string id="215736"><![CDATA[grapple]]></string>
<string id="215751"><![CDATA[grapplePos]]></string>
<string id="215772"><![CDATA[grappleOrt]]></string>
<string id="215793"><![CDATA[grappleOrt2]]></string>
<string id="215816"><![CDATA[DOCKEDVESSEL_Other]]></string>
<string id="215853"><![CDATA[ReleaseSameVessel]]></string>
<string id="215888"><![CDATA[SetLoose]]></string>
<string id="215905"><![CDATA[LockPivot]]></string>
<string id="215924"><![CDATA[Grappled (same vessel)]]></string>
<string id="215969"><![CDATA[Contact]]></string>
<string id="215984"><![CDATA[Node Lost]]></string>
<string id="216003"><![CDATA[[Grapple Module] Grabbing on to ]]></string>
<string id="216068"><![CDATA[[GrappleNode]: other node is null!]]></string>
<string id="216137"><![CDATA[[GrappleNode]: other node transform is null!]]></string>
<string id="216226"><![CDATA[[Grapple Joint]: joint ready]]></string>
<string id="216283"><![CDATA[[Grapple Joint]: joint lost]]></string>
<string id="216338"><![CDATA[<b>Capture Range : </b>]]></string>
<string id="216385"><![CDATA[grappleNode]]></string>
<string id="216408"><![CDATA[Checked bottom node and found an attached part. Unable to Jettison]]></string>
<string id="216542"><![CDATA[Clean]]></string>
<string id="216553"><![CDATA[Jettison]]></string>
<string id="216570"><![CDATA[shroudHideOverride]]></string>
<string id="216607"><![CDATA[JettisonAction]]></string>
<string id="216636"><![CDATA[Jettisoned object does not have a collider, creating a Convex Mesh Collider for it]]></string>
<string id="216802"><![CDATA[Shroud: Enable Staging]]></string>
<string id="216847"><![CDATA[Shroud: Disable Staging]]></string>
<string id="216894"><![CDATA[loss]]></string>
<string id="216903"><![CDATA[flux]]></string>
<string id="216912"><![CDATA[Resource: ]]></string>
<string id="216933"><![CDATA[
Loss at ]]></string>
<string id="216952"><![CDATA[K: ]]></string>
<string id="216959"><![CDATA[ / sec.
(Flux ]]></string>
<string id="216988"><![CDATA[W]]></string>
<string id="216991"><![CDATA[
Converts to ]]></string>
<string id="217018"><![CDATA[ / sec. of ]]></string>
<string id="217041"><![CDATA[shieldChar]]></string>
<string id="217062"><![CDATA[units]]></string>
<string id="217073"><![CDATA[InputGearToggle]]></string>
<string id="217104"><![CDATA[Retract gear]]></string>
<string id="217129"><![CDATA[Extend gear]]></string>
<string id="217152"><![CDATA[Tweak]]></string>
<string id="217163"><![CDATA[TestFire]]></string>
<string id="217180"><![CDATA[TestStrength]]></string>
<string id="217205"><![CDATA[Inactive]]></string>
<string id="217222"><![CDATA[Collect]]></string>
<string id="217237"><![CDATA[Discard]]></string>
<string id="217252"><![CDATA[Transfer]]></string>
<string id="217269"><![CDATA['s Ocean]]></string>
<string id="217286"><![CDATA[Sample collection failed! You need to be on the ground or in the water to collect a sample.]]></string>
<string id="217470"><![CDATA[N/A]]></string>
<string id="217477"><![CDATA[Available Containers:]]></string>
<string id="217520"><![CDATA[FULL]]></string>
<string id="217529"><![CDATA[rate]]></string>
<string id="217538"><![CDATA[varyTime]]></string>
<string id="217555"><![CDATA[useSI]]></string>
<string id="217566"><![CDATA[displayUnitMult]]></string>
<string id="217597"><![CDATA[unitName]]></string>
<string id="217614"><![CDATA[/sec.
]]></string>
<string id="217627"><![CDATA[/min.
]]></string>
<string id="217640"><![CDATA[/hour
]]></string>
<string id="217653"><![CDATA[INPUT_RESOURCE]]></string>
<string id="217682"><![CDATA[OUTPUT_RESOURCE]]></string>
<string id="217713"><![CDATA[Requires:]]></string>
<string id="217732"><![CDATA[Outputs:]]></string>
<string id="217749"><![CDATA[Not Enough ]]></string>
<string id="217772"><![CDATA[Not enough ]]></string>
<string id="217795"><![CDATA[#99ff00ff]]></string>
<string id="217814"><![CDATA[
<b><color=]]></string>
<string id="217837"><![CDATA[</color></b>
]]></string>
<string id="217864"><![CDATA[CONSTRAINLOOKFX]]></string>
<string id="217895"><![CDATA[rotatorsName]]></string>
<string id="217920"><![CDATA[minResToLeave]]></string>
<string id="217947"><![CDATA[ignoreForIsp]]></string>
<string id="217972"><![CDATA[ignoreForThrustCurve]]></string>
<string id="218013"><![CDATA[DrawGauge]]></string>
<string id="218032"><![CDATA[<color=orange>Cannot drain from other parts.</color>
]]></string>
<string id="218139"><![CDATA[>Drains evenly across vessel.</color>
]]></string>
<string id="218216"><![CDATA[>Drains evenly across vessel, per priority.</color>
]]></string>
<string id="218321"><![CDATA[>Drains evenly respecting crossfeed, per priority.</color>
]]></string>
<string id="218440"><![CDATA[wheelName]]></string>
<string id="218459"><![CDATA[wheelColliderName]]></string>
<string id="218494"><![CDATA[suspensionTransformName]]></string>
<string id="218541"><![CDATA[suspensionNeutralPointName]]></string>
<string id="218594"><![CDATA[damagedObjectName]]></string>
<string id="218629"><![CDATA[rotateX]]></string>
<string id="218644"><![CDATA[rotateY]]></string>
<string id="218659"><![CDATA[rotateZ]]></string>
<string id="218674"><![CDATA[[ModuleWheelBase]: No transform called ]]></string>
<string id="218753"><![CDATA[ hierarchy]]></string>
<string id="218774"><![CDATA[Part is on-rails]]></string>
<string id="218807"><![CDATA[Suspension is disabled]]></string>
<string id="218852"><![CDATA[EvtAutoFrictionToggle]]></string>
<string id="218895"><![CDATA[frictionMultiplier]]></string>
<string id="218932"><![CDATA[[ModuleWheelBase]: wheel says it's grounded but hit.collider is null! this can't possibly be right.]]></string>
<string id="219132"><![CDATA[Putting to ground, manually-defined ground offset: ]]></string>
<string id="219235"><![CDATA[Friction Control: ]]></string>
<string id="219272"><![CDATA[Auto]]></string>
<string id="219281"><![CDATA[Override]]></string>
<string id="219298"><![CDATA[Wheel]]></string>
<string id="219309"><![CDATA[wheelCollider]]></string>
<string id="219336"><![CDATA[[ModuleWheelBogey]: No bogey transform found called ]]></string>
<string id="219441"><![CDATA[[ModuleWheelBogey]: No bogey refe transform found called ]]></string>
<string id="219556"><![CDATA[[ModuleWheelBogey]: No wheel ref transform found called ]]></string>
<string id="219669"><![CDATA[[ModuleWheelBogey]: No reference transform defined for ]]></string>
<string id="219780"><![CDATA[! Wheels won't function properly!]]></string>
<string id="219847"><![CDATA[[ModuleWheelBogey]: No wheel ref transforms found containing id ]]></string>
<string id="219977"><![CDATA[[ModuleWheelBogey]: No deployment module found at index ]]></string>
<string id="220090"><![CDATA[[ModuleWheelBrakes]: Module at statusLightModuleIndex ]]></string>
<string id="220199"><![CDATA[ is not of type ModuleStatusLight!]]></string>
<string id="220268"><![CDATA[BrakeAction]]></string>
<string id="220291"><![CDATA[Brake Torque: ]]></string>
<string id="220320"><![CDATA[kNm]]></string>
<string id="220327"><![CDATA[EventRepairExternal]]></string>
<string id="220366"><![CDATA[[ModuleWheelDamage]: No damaged transform object found with id ]]></string>
<string id="220493"><![CDATA[ for ]]></string>
<string id="220504"><![CDATA[[ModuleWheelDamage]: No undamaged transform object found with id ]]></string>
<string id="220636"><![CDATA[Wheel Damage]]></string>
<string id="220661"><![CDATA[]: Overstressed.</color>]]></string>
<string id="220710"><![CDATA[ overstressed and was destroyed.]]></string>
<string id="220775"><![CDATA[Stress Tolerance: ]]></string>
<string id="220812"><![CDATA[slaveModules]]></string>
<string id="220837"><![CDATA[EventToggle]]></string>
<string id="220860"><![CDATA[[ModuleWheelDeployment]: Animation transform name is undefined]]></string>
<string id="220985"><![CDATA[[ModuleWheelDeployment]: Animation state name is undefined]]></string>
<string id="221102"><![CDATA[[ModuleWheelDeployment]: No animation found with clip]]></string>
<string id="221209"><![CDATA[ on transform ]]></string>
<string id="221238"><![CDATA[[ModuleWheelDeployment]: No transform found with id ]]></string>
<string id="221343"><![CDATA[Wheel Retracted]]></string>
<string id="221374"><![CDATA[Deployed]]></string>
<string id="221391"><![CDATA[StandIn Collider]]></string>
<string id="221424"><![CDATA[Retracting...]]></string>
<string id="221451"><![CDATA[Deploying...]]></string>
<string id="221476"><![CDATA[Inoperable]]></string>
<string id="221497"><![CDATA[on_deploy]]></string>
<string id="221516"><![CDATA[on_deployed]]></string>
<string id="221539"><![CDATA[on_retract]]></string>
<string id="221560"><![CDATA[on_retracted]]></string>
<string id="221585"><![CDATA[on_inoperable]]></string>
<string id="221612"><![CDATA[Start Extended]]></string>
<string id="221641"><![CDATA[Start Retracted]]></string>
<string id="221672"><![CDATA[Retractable]]></string>
<string id="221695"><![CDATA[[ModuleWheelDeployment]: Could not generate Drag Cubes for ]]></string>
<string id="221814"><![CDATA[! no animation ]]></string>
<string id="221845"><![CDATA[ exists on object ]]></string>
<string id="221882"><![CDATA[EvtAutoTorqueToggle]]></string>
<string id="221921"><![CDATA[driveLimiter]]></string>
<string id="221946"><![CDATA[tractionControlScale]]></string>
<string id="221987"><![CDATA[Idle (]]></string>
<string id="222000"><![CDATA[ /s)]]></string>
<string id="222009"><![CDATA[Running (]]></string>
<string id="222028"><![CDATA[/s)]]></string>
<string id="222035"><![CDATA[Not Enough Resources]]></string>
<string id="222076"><![CDATA[Inoperative]]></string>
<string id="222099"><![CDATA[Motor Max Speed: ]]></string>
<string id="222134"><![CDATA[Traction Control: ]]></string>
<string id="222171"><![CDATA[Differential Steering
]]></string>
<string id="222216"><![CDATA[Steering Range: ]]></string>
<string id="222249"><![CDATA[[ModuleWheelSubmodule]: Module at index ]]></string>
<string id="222330"><![CDATA[ is not a ModuleWheelBase type]]></string>
<string id="222391"><![CDATA[Suspension Travel: ]]></string>
<string id="222430"><![CDATA[0.0#]]></string>
<string id="222439"><![CDATA[m.]]></string>
<string id="222444"><![CDATA[stiffness]]></string>
<string id="222463"><![CDATA[extremumSlip]]></string>
<string id="222488"><![CDATA[extremumValue]]></string>
<string id="222515"><![CDATA[asymptoteSlip]]></string>
<string id="222542"><![CDATA[asymptoteValue]]></string>
<string id="222571"><![CDATA[tgt]]></string>
<string id="222578"><![CDATA[dir]]></string>
<string id="222585"><![CDATA[[CompoundPart]: No target found with craftID ]]></string>
<string id="222676"><![CDATA[. Attempting to find it at direction []]></string>
<string id="222753"><![CDATA[].]]></string>
<string id="222758"><![CDATA[CompoundPart_Placement]]></string>
<string id="222803"><![CDATA[[CompoundPart]: Deprecated 'customPartData' field found. Upgrading to new format...]]></string>
<string id="222971"><![CDATA[MaxThrottle]]></string>
<string id="222994"><![CDATA[HeatProduction]]></string>
<string id="223023"><![CDATA[FuelUsage]]></string>
<string id="223042"><![CDATA[EnginePower]]></string>
<string id="223065"><![CDATA[SteeringRadius]]></string>
<string id="223094"><![CDATA[PilotSkill]]></string>
<string id="223115"><![CDATA[EngineerSkill]]></string>
<string id="223142"><![CDATA[ScientistSkill]]></string>
<string id="223171"><![CDATA[CommsRange]]></string>
<string id="223192"><![CDATA[ScienceReturn]]></string>
<string id="223219"><![CDATA[ScienceReturn_Max]]></string>
<string id="223254"><![CDATA[NewModel]]></string>
<string id="223271"><![CDATA[Parts/NewPart/]]></string>
<string id="223300"><![CDATA[.mu]]></string>
<string id="223307"><![CDATA[PropTools]]></string>
<string id="223326"><![CDATA[prop.cfg]]></string>
<string id="223343"><![CDATA[Cannot find prop file at ']]></string>
<string id="223396"><![CDATA[PropInfo is null]]></string>
<string id="223429"><![CDATA[Cannot find prop root directory ']]></string>
<string id="223496"><![CDATA[*.cfg]]></string>
<string id="223507"><![CDATA[No valid props found in directory ']]></string>
<string id="223578"><![CDATA[ props loaded successfully]]></string>
<string id="223631"><![CDATA[Config data for prop ']]></string>
<string id="223676"><![CDATA[' is null or has zero length]]></string>
<string id="223733"><![CDATA[proxy]]></string>
<string id="223744"><![CDATA[' contains no usable proxies and is therefore invalid]]></string>
<string id="223851"><![CDATA[' contains an invalid proxy ']]></string>
<string id="223910"><![CDATA['. Data must be in the format 'proxy = centerX, centerY, centerZ, sizeX, sizeY, sizeZ {, colorR, colorG, colorB }']]></string>
<string id="224140"><![CDATA[PropConfig.cfg]]></string>
<string id="224169"><![CDATA[/Parts/TestPart/Something.png]]></string>
<string id="224228"><![CDATA[/Parts/]]></string>
<string id="224243"><![CDATA[TestName]]></string>
<string id="224260"><![CDATA[_COLOR]]></string>
<string id="224273"><![CDATA[_SPEC]]></string>
<string id="224284"><![CDATA[_OCC]]></string>
<string id="224293"><![CDATA[_NRM]]></string>
<string id="224302"><![CDATA[Not Enough Funds!]]></string>
<string id="224337"><![CDATA[You can't afford to launch this vessel.]]></string>
<string id="224416"><![CDATA[Unable to Launch]]></string>
<string id="224449"><![CDATA[Craft is too heavy!]]></string>
<string id="224488"><![CDATA[ can't support vessels heavier than ]]></string>
<string id="224561"><![CDATA[t.
]]></string>
<string id="224568"><![CDATA['s total mass is ]]></string>
<string id="224603"><![CDATA[t.]]></string>
<string id="224608"><![CDATA[Craft has too many parts!]]></string>
<string id="224659"><![CDATA[ can't support vessels over ]]></string>
<string id="224716"><![CDATA[ parts.]]></string>
<string id="224731"><![CDATA[Craft size unknown!]]></string>
<string id="224770"><![CDATA[Craft is too large for ]]></string>
<string id="224817"><![CDATA[No Size information is available for ]]></string>
<string id="224892"><![CDATA[.

Please open it in the ]]></string>
<string id="224943"><![CDATA[ to have it revised by the engineering staff.]]></string>
<string id="225034"><![CDATA[ Dimensions:
Length: ]]></string>
<string id="225077"><![CDATA[m					[Max: ]]></string>
<string id="225102"><![CDATA[]
Span: ]]></string>
<string id="225119"><![CDATA[m						[Max: ]]></string>
<string id="225146"><![CDATA[]
Height: ]]></string>
<string id="225167"><![CDATA[]
]]></string>
<string id="225172"><![CDATA[ Dimensions:
Height: ]]></string>
<string id="225215"><![CDATA[]
Diameter: ]]></string>
<string id="225240"><![CDATA[Missing air breathing engines]]></string>
<string id="225299"><![CDATA[The vessel has air intakes but no engines to use them.]]></string>
<string id="225408"><![CDATA[Cannot transmit science.]]></string>
<string id="225457"><![CDATA[Missing antenna.]]></string>
<string id="225490"><![CDATA[Short range antenna.]]></string>
<string id="225531"><![CDATA[Antenna issues.]]></string>
<string id="225562"><![CDATA[Your manned vessel does not have an antenna capable of transmitting science experiment data.]]></string>
<string id="225748"><![CDATA[Your unmanned vessel does not have an antenna and will have limited control functionality.]]></string>
<string id="225930"><![CDATA[Your unmanned vessel has a short range internal antenna and will have limited control functionality at longer ranges.]]></string>
<string id="226166"><![CDATA[Your vessel has antenna issues.]]></string>
<string id="226229"><![CDATA[CoM offset!]]></string>
<string id="226252"><![CDATA[The Center of Mass for this vessel might be too far away from center of thrust.]]></string>
<string id="226412"><![CDATA[Missing contract equipment!]]></string>
<string id="226467"><![CDATA[You have accepted a contract which uses equipment. We can't find this equipment on your vessel.]]></string>
<string id="226659"><![CDATA[Decoupler attached wrong.]]></string>
<string id="226710"><![CDATA[Decouplers attached wrong.]]></string>
<string id="226763"><![CDATA[Decoupler is attached the wrong way. In this position this decoupler casing will remain after decoupling.]]></string>
<string id="226975"><![CDATA[Decouplers are attached the wrong way. In this position these decoupler's casings will remain after decoupling.]]></string>
<string id="227199"><![CDATA[Decoupler activated before launch clamps.]]></string>
<string id="227282"><![CDATA[Decouplers activated before launch clamps.]]></string>
<string id="227367"><![CDATA[This decoupler will activate before the launch clamps.]]></string>
<string id="227476"><![CDATA[These decouplers will activate before the launch clamps.]]></string>
<string id="227589"><![CDATA[---DockingAsDecoupler  : 1]]></string>
<string id="227642"><![CDATA[---DockingAsDecoupler  : 2]]></string>
<string id="227695"><![CDATA[ ERROR]]></string>
<string id="227708"><![CDATA[Docking port used as decoupler.]]></string>
<string id="227771"><![CDATA[Docking ports used as decouplers.]]></string>
<string id="227838"><![CDATA[Docking port is not undocking a controllable vessel. Place a command pod on the part you wish to undock to make it controllable.]]></string>
<string id="228096"><![CDATA[Docking ports are not undocking controllable vessels. Place a command pod on the part you wish to undock to make it controllable.]]></string>
<string id="228356"><![CDATA[---Docking  : 1]]></string>
<string id="228387"><![CDATA[---Docking  : 2]]></string>
<string id="228418"><![CDATA[---Docking  : 2b]]></string>
<string id="228451"><![CDATA[---Docking  : 3]]></string>
<string id="228482"><![CDATA[---Docking  : 3b]]></string>
<string id="228515"><![CDATA[---Docking  : 4]]></string>
<string id="228546"><![CDATA[Docking port attached wrong.]]></string>
<string id="228603"><![CDATA[Docking ports attached wrong.]]></string>
<string id="228662"><![CDATA[Docking port is not facing or attached the right way. In this position it is considered useless.]]></string>
<string id="228856"><![CDATA[Docking ports are not facing or attached the right way. In this position they are considered useless.]]></string>
<string id="229060"><![CDATA[RCS missing on docking port stage!]]></string>
<string id="229129"><![CDATA[A stage with a docking port was detected. And no RCS was found on this stage.]]></string>
<string id="229285"><![CDATA[launchClamp1]]></string>
<string id="229310"><![CDATA[ElectricCharge stored but not generated.]]></string>
<string id="229391"><![CDATA[This part stores electric charge but there is nothing on the vessel generating it. Except alternators (on engines) but these will only generate charge as long as the alternators are active.]]></string>
<string id="229771"><![CDATA[These parts store electric charge but there is nothing on the vessel generating it. Except alternators (on engines) but these will only generate charge as long as the alternators are active.]]></string>
<string id="230153"><![CDATA[This part stores electric charge but there is nothing on the vessel generating it.]]></string>
<string id="230319"><![CDATA[These parts store electric charge but there is nothing on the vessel generating it.]]></string>
<string id="230487"><![CDATA[ElectricCharge generated but storage lacking.]]></string>
<string id="230578"><![CDATA[This part generates electric charge but the vessel is lacking storage capacity. Command pods store some but it is probably not enough.]]></string>
<string id="230848"><![CDATA[These parts generate electric charge but the vessel is lacking storage capacity. Command pods store some but it is probably not enough.]]></string>
<string id="231120"><![CDATA[ElectricCharge generated but not used.]]></string>
<string id="231197"><![CDATA[This part generates electric charge but the vessel is lacking parts that need it. Command pods need some but there will probably be overflow.]]></string>
<string id="231481"><![CDATA[These parts generate electric charge but the vessel is lacking parts that need it. Command pods need some but there will probably be overflow.]]></string>
<string id="231767"><![CDATA[ElectricCharge required but not generated.]]></string>
<string id="231852"><![CDATA[This part consume electric charge but the vessel is lacking parts that generate it. Except alternators (on engines) but these will only generate charge as long as the alternators are active.]]></string>
<string id="232234"><![CDATA[These parts consume electric charge but the vessel is lacking parts that generate it. Except alternators (on engines) but these will only generate charge as long as the alternators are active.]]></string>
<string id="232620"><![CDATA[This part consume electric charge but the vessel is lacking parts that generate it.]]></string>
<string id="232788"><![CDATA[These parts consume electric charge but the vessel is lacking parts that generate it.]]></string>
<string id="232960"><![CDATA[Engine jettisoned before use.]]></string>
<string id="233019"><![CDATA[Engines jettisoned before use.]]></string>
<string id="233080"><![CDATA[This engine will be jettisoned before you are able to use it. If it is a missile, disregard this message.]]></string>
<string id="233292"><![CDATA[These engines will be jettisoned before you are able to use them. If they are missiles, disregard this message.]]></string>
<string id="233516"><![CDATA[MK1CrewCabin]]></string>
<string id="233541"><![CDATA[Hatch Obstructed!]]></string>
<string id="233576"><![CDATA[Hatch can't open because it is blocked. Your crew will not be able to enter or exit.]]></string>
<string id="233746"><![CDATA[Lacking input authority.]]></string>
<string id="233795"><![CDATA[Your vessel is lacking in input authority]]></string>
<string id="233878"><![CDATA[Missing intakes]]></string>
<string id="233909"><![CDATA[The vessel has air breathing engines but no intakes.]]></string>
<string id="234014"><![CDATA[ladder]]></string>
<string id="234027"><![CDATA[Missing ladder.]]></string>
<string id="234058"><![CDATA[Your vessel contains landing legs and/or wheels but it does not have a ladder.]]></string>
<string id="234216"><![CDATA[Landing gear issues!]]></string>
<string id="234257"><![CDATA[Landing gear missing!]]></string>
<string id="234300"><![CDATA[Assuming this is a plane the wheels you have equipped may not work as expected on takeoff and landing. Consider using landing gear instead.]]></string>
<string id="234580"><![CDATA[Assuming this is a plane you might want to consider using landing gear.]]></string>
<string id="234724"><![CDATA[Empty crew cabin.]]></string>
<string id="234759"><![CDATA[Empty crew cabins.]]></string>
<string id="234796"><![CDATA[This crew cabin has crew capacity but all seats are empty.]]></string>
<string id="234913"><![CDATA[These crew cabins have crew capacity but all seats are empty.]]></string>
<string id="235036"><![CDATA[Command module facing the wrong way.]]></string>
<string id="235109"><![CDATA[Command modules facing the wrong way.]]></string>
<string id="235184"><![CDATA[This command module is facing the wrong way. It must have the same rotation as the root part or it may result in a misaligned navball.]]></string>
<string id="235454"><![CDATA[These command modules are facing the wrong way. They must have the same rotation as the root part or it may result in a misaligned navball.]]></string>
<string id="235734"><![CDATA[Parachute on engine stage.]]></string>
<string id="235787"><![CDATA[Parachutes on engine stage.]]></string>
<string id="235842"><![CDATA[This parachute will activate at the same time as an engine.]]></string>
<string id="235961"><![CDATA[These parachutes will activate at the same time as an engine.]]></string>
<string id="236084"><![CDATA[Parachute on first stage.]]></string>
<string id="236135"><![CDATA[Parachutes on first stage.]]></string>
<string id="236188"><![CDATA[This parachute will activate in the first staging group.]]></string>
<string id="236301"><![CDATA[These parachutes will activate in the first staging group.]]></string>
<string id="236418"><![CDATA[Parachute issues!]]></string>
<string id="236453"><![CDATA[Parachute missing!]]></string>
<string id="236490"><![CDATA[This command pod has crew assigned but no parachute attached. We did find a parachute in the same separation stage, make sure it is attached correctly]]></string>
<string id="236792"><![CDATA[These command pods have crew assigned but no parachute attached. We did find a parachute in the same separation stage, make sure it is attached correctly]]></string>
<string id="237100"><![CDATA[This command pod has crew assigned but no parachute attached.]]></string>
<string id="237223"><![CDATA[These command pods have crew assigned but no parachute attached.]]></string>
<string id="237353"><![CDATA[Data transmitter required.]]></string>
<string id="237406"><![CDATA[This orbital surveyor module require a data transmitter to operate.]]></string>
<string id="237542"><![CDATA[These orbital surveyor modules require a data transmitter to operate.]]></string>
<string id="237682"><![CDATA[Consumer receiving limited ]]></string>
<string id="237737"><![CDATA[Consumers receiving limited]]></string>
<string id="237792"><![CDATA[Consumer not receiving ]]></string>
<string id="237839"><![CDATA[Consumers not receiving ]]></string>
<string id="237888"><![CDATA[The vessel has a consumer (RCS etc.) that is receiving limited amounts of the ]]></string>
<string id="238046"><![CDATA[ it needs. Some ]]></string>
<string id="238079"><![CDATA[ is stored in command pods but it is probably not enough.]]></string>
<string id="238194"><![CDATA[The vessel has ]]></string>
<string id="238225"><![CDATA[ consumers (RCS etc.) that are receiving limited amounts of the ]]></string>
<string id="238355"><![CDATA[ they need.  Some ]]></string>
<string id="238392"><![CDATA[The vessel has a consumer (engine etc.) that is not receiving the ]]></string>
<string id="238526"><![CDATA[ it needs.]]></string>
<string id="238547"><![CDATA[ consumers (engines etc.) that are not receiving the ]]></string>
<string id="238654"><![CDATA[ they need.]]></string>
<string id="238677"><![CDATA[[ResourceConsumersReachable] NO-FLOW resources not allowed.]]></string>
<string id="238796"><![CDATA[Unused ]]></string>
<string id="238811"><![CDATA[ resource]]></string>
<string id="238830"><![CDATA[The vessel has 1 ]]></string>
<string id="238865"><![CDATA[ container which is not used by or connecting to anything that requires ]]></string>
<string id="239011"><![CDATA[ containers which are not used by or connecting to anything that requires ]]></string>
<string id="239161"><![CDATA[[ResourceContainersReachable] NO-FLOW resources not allowed.]]></string>
<string id="239282"><![CDATA[stationHub]]></string>
<string id="239303"><![CDATA[Station hub issues.]]></string>
<string id="239342"><![CDATA[This station hub has empty attachment points. They are not docking ports.]]></string>
<string id="239490"><![CDATA[These station hubs have empty attachment points. They are not docking ports.]]></string>
<string id="239644"><![CDATA[Unavailable Experimental Parts]]></string>
<string id="239705"><![CDATA[This vessel contains experimental parts which are not available at the moment:

]]></string>
<string id="239867"><![CDATA[x ]]></string>
<string id="239872"><![CDATA[</b></color>
]]></string>
<string id="239899"><![CDATA[ Out of Service]]></string>
<string id="239930"><![CDATA[ is not in serviceable conditions. Cannot proceed.]]></string>
<string id="240031"><![CDATA[[ConstructionFacilityOperational]: Invalid Test Parameters! No Facility called ]]></string>
<string id="240191"><![CDATA[ exists]]></string>
<string id="240206"><![CDATA[ not clear]]></string>
<string id="240227"><![CDATA[ is already on the ]]></string>
<string id="240266"><![CDATA[Clear the ]]></string>
<string id="240287"><![CDATA[ and proceed
(Recover ]]></string>
<string id="240332"><![CDATA[Abort the launch]]></string>
<string id="240365"><![CDATA[No Control!]]></string>
<string id="240388"><![CDATA[This vessel has no remote-controlled or manned command modules. It won't be controllable.]]></string>
<string id="240568"><![CDATA[Warning: No Control!]]></string>
<string id="240609"><![CDATA[This vessel has no remote-controlled or manned command modules.

It won't be controllable.]]></string>
<string id="240791"><![CDATA[Launch anyway]]></string>
<string id="240818"><![CDATA[No Control Sources]]></string>
<string id="240855"><![CDATA[No Crew!]]></string>
<string id="240872"><![CDATA[None of the seats in this vessel are crewed. It won't be controllable.]]></string>
<string id="241014"><![CDATA[Warning: No Crew!]]></string>
<string id="241049"><![CDATA[None of the seats in this vessel are crewed.

It won't be controllable.]]></string>
<string id="241193"><![CDATA[No Crewed Parts]]></string>
<string id="241224"><![CDATA[[Pre-Flight Check]: Checking for ]]></string>
<string id="241291"><![CDATA[: PASS!]]></string>
<string id="241306"><![CDATA[: SKIPPED WARNING!]]></string>
<string id="241343"><![CDATA[Don't show Wrong Vessel Type warning again]]></string>
<string id="241428"><![CDATA[: FAIL!]]></string>
<string id="241443"><![CDATA[[Pre-Flight Check]: All Checks Complete. Go for Launch!]]></string>
<string id="241554"><![CDATA[[Pre-Flight Check]: Launch Aborted.]]></string>
<string id="241625"><![CDATA[Wrong Launch Site!]]></string>
<string id="241662"><![CDATA[The selected vessel is not a ]]></string>
<string id="241721"><![CDATA[.

It was not meant to be launched from the ]]></string>
<string id="241810"><![CDATA[Proceed Anyway (No Guarantees)]]></string>
<string id="241871"><![CDATA[Cancel Launch]]></string>
<string id="241898"><![CDATA[isTweakable]]></string>
<string id="241921"><![CDATA[isVisible]]></string>
<string id="241940"><![CDATA[hideFlow]]></string>
<string id="241957"><![CDATA[flowMode]]></string>
<string id="241974"><![CDATA[ConfigNode has no value 'name']]></string>
<string id="242035"><![CDATA[Part already contains resource ']]></string>
<string id="242100"><![CDATA[Could not create PartResource of type ']]></string>
<string id="242179"><![CDATA[density]]></string>
<string id="242194"><![CDATA[unitCost]]></string>
<string id="242211"><![CDATA[hsp]]></string>
<string id="242218"><![CDATA[transfer]]></string>
<string id="242235"><![CDATA[Resources/]]></string>
<string id="242256"><![CDATA[PartResourceLibrary cannot exist on two gameobjects in scene]]></string>
<string id="242377"><![CDATA[Resource ]]></string>
<string id="242396"><![CDATA[ added to database]]></string>
<string id="242433"><![CDATA[Resource System Error: Requested resource (id: ]]></string>
<string id="242528"><![CDATA[) does not exist]]></string>
<string id="242561"><![CDATA[Config has no name field]]></string>
<string id="242610"><![CDATA[PartResourceDefinition list already contains definition for ']]></string>
<string id="242733"><![CDATA[ResourceDefinition: ]]></string>
<string id="242774"><![CDATA[PartResourceList: Already contains resource of name ']]></string>
<string id="242881"><![CDATA[debugEffBonus]]></string>
<string id="242908"><![CDATA[debugDelta]]></string>
<string id="242929"><![CDATA[debugTimeFac]]></string>
<string id="242954"><![CDATA[debugFinBon]]></string>
<string id="242977"><![CDATA[debugCrewBon]]></string>
<string id="243002"><![CDATA[[RESOURCES] - Error in - BaseConverter_GetDeltaTime - ]]></string>
<string id="243111"><![CDATA[REQUIRED_RESOURCE]]></string>
<string id="243146"><![CDATA[ResourceName]]></string>
<string id="243171"><![CDATA[_RESOURCE]]></string>
<string id="243190"><![CDATA[Resource must have value 'ResourceName']]></string>
<string id="243269"><![CDATA[[RESOURCES] - Error in - BaseConverter_OnLoad - ]]></string>
<string id="243366"><![CDATA[StartResourceConverterAction]]></string>
<string id="243423"><![CDATA[StopResourceConverterAction]]></string>
<string id="243478"><![CDATA[ToggleResourceConverterAction]]></string>
<string id="243537"><![CDATA[ModuleAnimationGroup]]></string>
<string id="243578"><![CDATA[[RESOURCES] - Error in - BaseConverter_SetupModule - ]]></string>
<string id="243685"><![CDATA[[RESOURCES] - Error in - BaseConverter_OnStart - ]]></string>
<string id="243784"><![CDATA[StartResourceConverter]]></string>
<string id="243829"><![CDATA[StopResourceConverter]]></string>
<string id="243872"><![CDATA[Overheating - shutting down]]></string>
<string id="243927"><![CDATA[% load]]></string>
<string id="243940"><![CDATA[[RESOURCES] No Implementation of PrepareRecipe in derived class]]></string>
<string id="244067"><![CDATA[[RESOURCES] No Implementation of IsSituationValid in derived class]]></string>
<string id="244201"><![CDATA[Start Converter]]></string>
<string id="244232"><![CDATA[Stop Converter]]></string>
<string id="244261"><![CDATA[Toggle Converter]]></string>
<string id="244294"><![CDATA[ConverterSkill]]></string>
<string id="244323"><![CDATA[{0:0.0000}%]]></string>
<string id="244346"><![CDATA[DeployModule]]></string>
<string id="244371"><![CDATA[RetractModule]]></string>
<string id="244398"><![CDATA[DeployModuleAction]]></string>
<string id="244435"><![CDATA[RetractModuleAction]]></string>
<string id="244474"><![CDATA[ToggleModuleAction]]></string>
<string id="244511"><![CDATA[animationStatus]]></string>
<string id="244542"><![CDATA[[RESOURCES] - ERROR IN OnUpdate of ModuleAnimationGroup]]></string>
<string id="244653"><![CDATA[ACTIVE_A]]></string>
<string id="244670"><![CDATA[ACTIVE_B]]></string>
<string id="244687"><![CDATA[DEACTIVATE_A]]></string>
<string id="244712"><![CDATA[DEACTIVATE_B]]></string>
<string id="244737"><![CDATA[[RESOURCES] ERROR in ToggleActiveState of ModuleAnimationGroup]]></string>
<string id="244862"><![CDATA[DEPLOY_A]]></string>
<string id="244879"><![CDATA[DEPLOY_B]]></string>
<string id="244896"><![CDATA[moving]]></string>
<string id="244909"><![CDATA[No asteroid detected]]></string>
<string id="244950"><![CDATA[Not directly attached to asteroid]]></string>
<string id="245017"><![CDATA[ModuleAsteroidResource]]></string>
<string id="245062"><![CDATA[No resource data]]></string>
<string id="245095"><![CDATA[No surface impact]]></string>
<string id="245130"><![CDATA[Resources Depleted]]></string>
<string id="245167"><![CDATA[Insufficient Power]]></string>
<string id="245204"><![CDATA[No Storage Space]]></string>
<string id="245237"><![CDATA[<color=#BADA55>(Asteroid use - {0}% base efficiency)</color>]]></string>
<string id="245358"><![CDATA[

<color=#99FF00>Power Consumption:</color>]]></string>
<string id="245445"><![CDATA[{0:0.00}/day]]></string>
<string id="245470"><![CDATA[{0:0.00}/hr]]></string>
<string id="245493"><![CDATA[{0:0.00}/sec]]></string>
<string id="245518"><![CDATA[{0:0.00000}t]]></string>
<string id="245543"><![CDATA[{0:0.00000}t ({1:0.000})%]]></string>
<string id="245594"><![CDATA[[ModuleAsteroidResource]: Error parsing flow mode, given mode: ]]></string>
<string id="245721"><![CDATA[, exception ]]></string>
<string id="245746"><![CDATA[<color=orange>[Biome Analysis]: Unable to perform analysis as vessel is uncontrolled.</color>]]></string>
<string id="245934"><![CDATA[Resource analysis performed for {0} {1}]]></string>
<string id="246013"><![CDATA[RunAnalysis]]></string>
<string id="246036"><![CDATA[{0:0.00} {1} jettisoned]]></string>
<string id="246083"><![CDATA[FuelJettisonAction]]></string>
<string id="246120"><![CDATA[Jettison ]]></string>
<string id="246139"><![CDATA[FuelJettison]]></string>
<string id="246164"><![CDATA[{0:0.000} {1} : [{2:0.000}N]]]></string>
<string id="246221"><![CDATA[S]]></string>
<string id="246224"><![CDATA[{0:0.000} {1} : [{2:0.000}E]]]></string>
<string id="246281"><![CDATA[[RESOURCES] Error updating ModuleGPS]]></string>
<string id="246354"><![CDATA[Color: ]]></string>
<string id="246369"><![CDATA[HeatMap (blue)]]></string>
<string id="246398"><![CDATA[HeatMap (green)]]></string>
<string id="246429"><![CDATA[IncreaseCutoff]]></string>
<string id="246458"><![CDATA[DecreaseCutoff]]></string>
<string id="246487"><![CDATA[Color: {0} [{1:0}%]]]></string>
<string id="246526"><![CDATA[ToggleOverlay]]></string>
<string id="246553"><![CDATA[SwitchResource]]></string>
<string id="246582"><![CDATA[SetColor]]></string>
<string id="246599"><![CDATA[{0:0.00}]]></string>
<string id="246616"><![CDATA[{0} ({1}% avg.)]]></string>
<string id="246647"><![CDATA[Survey Scanner disabled - {0} has no surface to scan.]]></string>
<string id="246754"><![CDATA[You must be in a stable polar orbit between {0:0}km and {1:0}km to perform an orbital survey.]]></string>
<string id="246942"><![CDATA[PerformSurvey]]></string>
<string id="246969"><![CDATA[survey@]]></string>
<string id="246984"><![CDATA[Orbital Survey Data]]></string>
<string id="247023"><![CDATA[<color=#99FF00FF>[Research & Development]: Receieved orbital survey data for ]]></string>
<string id="247179"><![CDATA[Scanning mode: Orbital
]]></string>
<string id="247226"><![CDATA[Scanning resource: All resources
]]></string>
<string id="247293"><![CDATA[Scanning time: ]]></string>
<string id="247324"><![CDATA[s
]]></string>
<string id="247329"><![CDATA[>Discovery science bonus: ]]></string>
<string id="247382"><![CDATA[Min. Altitude: ]]></string>
<string id="247413"><![CDATA[     <color=]]></string>
<string id="247438"><![CDATA[>[unless: body.radius / 10 is bigger]</color>
]]></string>
<string id="247531"><![CDATA[Max. Altitude: ]]></string>
<string id="247562"><![CDATA[>[unless: body.radius * 5 is smaller]</color>]]></string>
<string id="247653"><![CDATA[Found ]]></string>
<string id="247666"><![CDATA[ overheatable modules]]></string>
<string id="247709"><![CDATA[K / ]]></string>
<string id="247718"><![CDATA[[RESOURCES] Error creating recipe]]></string>
<string id="247785"><![CDATA[

<color=#99FF00>Inputs:</color>]]></string>
<string id="247850"><![CDATA[
<color=#99FF00>Outputs:</color>]]></string>
<string id="247915"><![CDATA[
<color=#99FF00>Requirements:</color>]]></string>
<string id="247990"><![CDATA[<color=#BADA55>(]]></string>
<string id="248023"><![CDATA[ use - ]]></string>
<string id="248038"><![CDATA[% base efficiency)</color>]]></string>
<string id="248091"><![CDATA[

<color=#99FF00>Max inputs:</color>]]></string>
<string id="248164"><![CDATA[
<color=#99FF00>Max outputs:</color>]]></string>
<string id="248237"><![CDATA[ResourceStatus]]></string>
<string id="248266"><![CDATA[ rate]]></string>
<string id="248277"><![CDATA[drill moving]]></string>
<string id="248302"><![CDATA[must land first]]></string>
<string id="248333"><![CDATA[must be splashed down]]></string>
<string id="248376"><![CDATA[no ground contact]]></string>
<string id="248411"><![CDATA[nothing to harvest]]></string>
<string id="248448"><![CDATA[Insufficient resource abundance - need at least {0:0.0}%]]></string>
<string id="248561"><![CDATA[insufficient abundance]]></string>
<string id="248606"><![CDATA[[RESOURCES] - Error in - ModuleCrustalHarvester_ConversionRecipe - ]]></string>
<string id="248742"><![CDATA[0.000000]]></string>
<string id="248759"><![CDATA[/ sec]]></string>
<string id="248770"><![CDATA[[RESOURCES] Error preparing recipe]]></string>
<string id="248839"><![CDATA[Insufficient power - shutting down]]></string>
<string id="248908"><![CDATA[Surf]]></string>
<string id="248917"><![CDATA[Ocean]]></string>
<string id="248928"><![CDATA[Atmo]]></string>
<string id="248937"><![CDATA[Atmosphere]]></string>
<string id="248958"><![CDATA[Exo]]></string>
<string id="248965"><![CDATA[Exospheric]]></string>
<string id="248986"><![CDATA[abundanceDisplay]]></string>
<string id="249019"><![CDATA[Too high]]></string>
<string id="249036"><![CDATA[0.0000]]></string>
<string id="249049"><![CDATA[({0} avg.)]]></string>
<string id="249070"><![CDATA[Scanning mode: ]]></string>
<string id="249101"><![CDATA[Scanning resource: ]]></string>
<string id="249140"><![CDATA[OverlayGenerator]]></string>
<string id="249173"><![CDATA[No survey data available for {0}]]></string>
<string id="249238"><![CDATA[OverlaySetup]]></string>
<string id="249263"><![CDATA[_LINES]]></string>
<string id="249276"><![CDATA[_DOTS]]></string>
<string id="249287"><![CDATA[_SOLID]]></string>
<string id="249300"><![CDATA[RESOURCE_OVERLAY_CONFIGURATION]]></string>
<string id="249361"><![CDATA[ResourceCache]]></string>
<string id="249388"><![CDATA[BIOME_RESOURCE]]></string>
<string id="249417"><![CDATA[GLOBAL_RESOURCE]]></string>
<string id="249448"><![CDATA[PLANETARY_RESOURCE]]></string>
<string id="249485"><![CDATA[missing ]]></string>
<string id="249502"><![CDATA[zero efficiency]]></string>
<string id="249533"><![CDATA[output cap: ]]></string>
<string id="249558"><![CDATA[ full]]></string>
<string id="249569"><![CDATA[RESOURCE_SETTINGS]]></string>
<string id="249604"><![CDATA[GameSeed]]></string>
<string id="249621"><![CDATA[MaxDeltaTime]]></string>
<string id="249646"><![CDATA[Loading Depletion Nodes]]></string>
<string id="249693"><![CDATA[DEPLETION_DATA]]></string>
<string id="249722"><![CDATA[DepNodeCount:  ]]></string>
<string id="249753"><![CDATA[Loading Biome Nodes]]></string>
<string id="249792"><![CDATA[BIOME_LOCK_DATA]]></string>
<string id="249823"><![CDATA[BiomeNodeCount:  ]]></string>
<string id="249858"><![CDATA[Loading Planet Nodes]]></string>
<string id="249899"><![CDATA[PLANET_SCAN_DATA]]></string>
<string id="249932"><![CDATA[PlanetNodeCount:  ]]></string>
<string id="249969"><![CDATA[PlanetId]]></string>
<string id="249986"><![CDATA[DEPLETION_NODE]]></string>
<string id="250015"><![CDATA[Y]]></string>
<string id="250018"><![CDATA[LastUpdate]]></string>
<string id="250039"><![CDATA[BiomeName]]></string>
<string id="250058"><![CDATA[[RESOURCES] - Error in - ResourceMap_GetBestResourceData - ]]></string>
<string id="250177"><![CDATA[[RESOURCES] - Error in - ResourceMap_GetAbundance - ]]></string>
<string id="250282"><![CDATA[FLYING]]></string>
<string id="250295"><![CDATA[SPLASHED]]></string>
<string id="250312"><![CDATA[LANDED]]></string>
<string id="250325"><![CDATA[ORBITING]]></string>
<string id="250342"><![CDATA[Ratio]]></string>
<string id="250353"><![CDATA[DumpExcess]]></string>
<string id="250374"><![CDATA[FlowMode]]></string>
<string id="250391"><![CDATA[[ResourceRatio]: Error parsing flow mode, given mode: ]]></string>
<string id="250500"><![CDATA[ResourceSetup]]></string>
<string id="250527"><![CDATA[RESOURCE_CONFIGURATION]]></string>
<string id="250572"><![CDATA[Distribution]]></string>
<string id="250597"><![CDATA[Canvas Camera ]]></string>
<string id="250626"><![CDATA[MapFX Camera ]]></string>
<string id="250653"><![CDATA[Cannot use the map in this scenario.]]></string>
<string id="250726"><![CDATA[MapView]]></string>
<string id="250741"><![CDATA[endExitMapTransition]]></string>
<string id="250782"><![CDATA[endEnterMapTransition]]></string>
<string id="250825"><![CDATA[Warning, MapObject ]]></string>
<string id="250864"><![CDATA[ already exists in scaled space]]></string>
<string id="250927"><![CDATA[<b><color=#DB8310>Agent:</color> ]]></string>
<string id="250994"><![CDATA[</b>


]]></string>
<string id="251009"><![CDATA[<b><color=#DB8310>Description:</color></b>

]]></string>
<string id="251098"><![CDATA[<color=#CCCCCC>  ]]></string>
<string id="251133"><![CDATA[</color>


]]></string>
<string id="251156"><![CDATA[<b><color=#DB8310>Mentality:</color></b>

]]></string>
<string id="251241"><![CDATA[</color>

]]></string>
<string id="251262"><![CDATA[logoURL]]></string>
<string id="251277"><![CDATA[[Agent]: Cannot load, node which does not have a valid 'name' value]]></string>
<string id="251413"><![CDATA[[Agent]: Cannot load, node which does not have a valid 'logoURL' value]]></string>
<string id="251555"><![CDATA[[Agent]: Cannot load, node of name ']]></string>
<string id="251628"><![CDATA[' as there is already an agent with that name]]></string>
<string id="251719"><![CDATA[logoScaledURL]]></string>
<string id="251746"><![CDATA[Cooperative]]></string>
<string id="251769"><![CDATA[Competitive]]></string>
<string id="251792"><![CDATA[mentality]]></string>
<string id="251811"><![CDATA[[Agent]: Mentality of agent ']]></string>
<string id="251870"><![CDATA[' should consist a mentalityName and an optional float factor]]></string>
<string id="251993"><![CDATA[' has a float value which could not be parsed]]></string>
<string id="252084"><![CDATA[standing]]></string>
<string id="252101"><![CDATA[[Agent]: Standing of agent ']]></string>
<string id="252158"><![CDATA[' should consist of two comma seperated values; agentName, standingFloat]]></string>
<string id="252304"><![CDATA[[Agent]: Standings of agent ']]></string>
<string id="252363"><![CDATA[[Agent]: Cannot find logo at url ']]></string>
<string id="252432"><![CDATA[[Agent]: Cannot find logo scaled at url ']]></string>
<string id="252515"><![CDATA[[Agent]: Failed to scale the logo []]></string>
<string id="252586"><![CDATA[] into a logoScaled. Exception: ]]></string>
<string id="252651"><![CDATA[AGENT]]></string>
<string id="252662"><![CDATA[Kerbal Space Program]]></string>
<string id="252703"><![CDATA[[AgentList]: ]]></string>
<string id="252730"><![CDATA[ agents parsed and loaded.]]></string>
<string id="252783"><![CDATA[Research & Development Department]]></string>
<string id="252850"><![CDATA[[Agent]: Found ]]></string>
<string id="252881"><![CDATA[ agent mentality types]]></string>
<string id="252926"><![CDATA[[Agent]: Cannot load mentality, no mentality with name ']]></string>
<string id="253039"><![CDATA[[Agent]: Cannot load mentality of name ']]></string>
<string id="253120"><![CDATA['. Agent already has a mentality of that type.]]></string>
<string id="253213"><![CDATA[Lower Reputation rewards, but higher financial stakes.]]></string>
<string id="253322"><![CDATA[Commercial]]></string>
<string id="253343"><![CDATA[Shorter deadlines and expiry, but larger cash rewards.]]></string>
<string id="253452"><![CDATA[Smaller reputation gains for completion and failure.]]></string>
<string id="253557"><![CDATA[Rewards eco-friendly behaviour.]]></string>
<string id="253620"><![CDATA[Larger cash rewards but lower reputation gains.]]></string>
<string id="253715"><![CDATA[Have this completed by yesterday! Shorter deadlines but higher reputation gains.]]></string>
<string id="253877"><![CDATA[Awards industrial behaviour.]]></string>
<string id="253934"><![CDATA[One for all and all for one.]]></string>
<string id="253991"><![CDATA[Reduced funding but increased reputation.]]></string>
<string id="254074"><![CDATA[Relaxed deadlines but lower reputation gains.]]></string>
<string id="254165"><![CDATA[Perfection is more than a state of mind.]]></string>
<string id="254246"><![CDATA[Pushing the limits of Kerbalkind.]]></string>
<string id="254313"><![CDATA[Rewards contracts which break records for kerbalkind.]]></string>
<string id="254420"><![CDATA[Record]]></string>
<string id="254433"><![CDATA[For science!]]></string>
<string id="254458"><![CDATA[Scientific]]></string>
<string id="254479"><![CDATA[Shorter deadlines and expiry, and also smaller cash rewards.]]></string>
<string id="254600"><![CDATA[Larger reputation gains for completion but also larger reputation penalties for failure.]]></string>
<string id="254778"><![CDATA[Awarding ]]></string>
<string id="254797"><![CDATA[ funds to player for contract advance]]></string>
<string id="254872"><![CDATA[ funds to player for contract completion]]></string>
<string id="254953"><![CDATA[ science to player for contract completion]]></string>
<string id="255038"><![CDATA[ reputation to player for contract completion]]></string>
<string id="255129"><![CDATA[Deducting ]]></string>
<string id="255150"><![CDATA[ funds for contract cancellation at ]]></string>
<string id="255223"><![CDATA[% time elapsed towards the deadline]]></string>
<string id="255294"><![CDATA[ reputation for contract cancellation at ]]></string>
<string id="255377"><![CDATA[Contract Cancelled]]></string>
<string id="255414"><![CDATA[Penalizing ]]></string>
<string id="255437"><![CDATA[ funds from player for contract failure]]></string>
<string id="255516"><![CDATA[ reputation from player for contract failure]]></string>
<string id="255605"><![CDATA[A new contract has been offered by ]]></string>
<string id="255676"><![CDATA[A contract offer has been withdrawn by ]]></string>
<string id="255755"><![CDATA[Our contract for ]]></string>
<string id="255790"><![CDATA[ has been cancelled: ]]></string>
<string id="255833"><![CDATA[We have accepted a contract offer from ]]></string>
<string id="255912"><![CDATA[ has expired: ]]></string>
<string id="255941"><![CDATA[We have failed our contract for ]]></string>
<string id="256006"><![CDATA[We have completed a contract for ]]></string>
<string id="256073"><![CDATA[<color=#B4D455><sprite=2 tint=1>  ]]></string>
<string id="256142"><![CDATA[  </color>]]></string>
<string id="256163"><![CDATA[<color=#6DCFF6><sprite=1 tint=1> ]]></string>
<string id="256230"><![CDATA[<color=#E0D503><sprite=0 tint=1> ]]></string>
<string id="256297"><![CDATA[
<color=#B4D455><sprite=2 tint=1>  ]]></string>
<string id="256368"><![CDATA[
<color=#6DCFF6><sprite=1 tint=1> ]]></string>
<string id="256437"><![CDATA[
<color=#E0D503><sprite=0 tint=1> ]]></string>
<string id="256506"><![CDATA[Completion Rewards]]></string>
<string id="256543"><![CDATA[<color=#]]></string>
<string id="256560"><![CDATA[><sprite=2 tint=1>  -]]></string>
<string id="256603"><![CDATA[><sprite=1 tint=1> -]]></string>
<string id="256644"><![CDATA[><sprite=0 tint=1> -]]></string>
<string id="256685"><![CDATA[Penalties for Failure]]></string>
<string id="256728"><![CDATA[Penalties for Cancellation ]]></string>
<string id="256783"><![CDATA[ After Accepting]]></string>
<string id="256816"><![CDATA[Briefing:]]></string>
<string id="256835"><![CDATA[<color=#CCCCCC>]]></string>
<string id="256866"><![CDATA[</b>

]]></string>
<string id="256879"><![CDATA[Prestige]]></string>
<string id="256896"><![CDATA[Expires]]></string>
<string id="256911"><![CDATA[Deadline]]></string>
<string id="256928"><![CDATA[Duration]]></string>
<string id="256945"><![CDATA[Accepted]]></string>
<string id="256962"><![CDATA[Objectives:]]></string>
<string id="256985"><![CDATA[Rewards:]]></string>
<string id="257002"><![CDATA[   </color>]]></string>
<string id="257025"><![CDATA[<color=#B4D455><sprite=2 tint=1>  -]]></string>
<string id="257096"><![CDATA[<color=#E0D503><sprite=0 tint=1> -]]></string>
<string id="257165"><![CDATA[Advance]]></string>
<string id="257180"><![CDATA[Completion]]></string>
<string id="257201"><![CDATA[Failure]]></string>
<string id="257216"><![CDATA[Decline]]></string>
<string id="257231"><![CDATA[<color=#E0D503><sprite=0 tint=1>-]]></string>
<string id="257298"><![CDATA[<b><color=#]]></string>
<string id="257321"><![CDATA[:</color></b> ]]></string>
<string id="257350"><![CDATA[Completion:</color></b> ]]></string>
<string id="257399"><![CDATA[Failure:   </color></b> ]]></string>
<string id="257448"><![CDATA[Contract (]]></string>
<string id="257469"><![CDATA[Contract Complete]]></string>
<string id="257504"><![CDATA[Contract Deadline Expired]]></string>
<string id="257555"><![CDATA[Contract Failed]]></string>
<string id="257586"><![CDATA[guid]]></string>
<string id="257595"><![CDATA[diff]]></string>
<string id="257604"><![CDATA[Easy]]></string>
<string id="257613"><![CDATA[Hard]]></string>
<string id="257622"><![CDATA[2]]></string>
<string id="257625"><![CDATA[seed]]></string>
<string id="257634"><![CDATA[viewed]]></string>
<string id="257647"><![CDATA[values]]></string>
<string id="257660"><![CDATA[agent]]></string>
<string id="257671"><![CDATA[Contract: Contract config is invalid]]></string>
<string id="257744"><![CDATA[Contract: Contract agent does not exist, randomizing agent]]></string>
<string id="257861"><![CDATA[deadlineType]]></string>
<string id="257886"><![CDATA[expiryType]]></string>
<string id="257907"><![CDATA[autoAccept]]></string>
<string id="257928"><![CDATA[ignoresWeight]]></string>
<string id="257955"><![CDATA[Contract: Contract config values are invalid]]></string>
<string id="258044"><![CDATA[PARAM]]></string>
<string id="258055"><![CDATA[Contract: Contract parameter config is invalid]]></string>
<string id="258148"><![CDATA[Contract: Contract parameter type name ']]></string>
<string id="258229"><![CDATA[' is invalid]]></string>
<string id="258254"><![CDATA[Contract: Exception while OnLoad() or SetupID() on contract ]]></string>
<string id="258375"><![CDATA[OnStateChange]]></string>
<string id="258402"><![CDATA[OnViewedChange]]></string>
<string id="258431"><![CDATA[<color=#B4D455><sprite=2 tint=1> ]]></string>
<string id="258498"><![CDATA[Contract Parameter Complete]]></string>
<string id="258553"><![CDATA[Contract Parameter Failed]]></string>
<string id="258604"><![CDATA[optional]]></string>
<string id="258621"><![CDATA[disableOnStateChange]]></string>
<string id="258662"><![CDATA[allowPartialFailure]]></string>
<string id="258701"><![CDATA[ContractParameter: Contract parameter config is invalid]]></string>
<string id="258812"><![CDATA[ContractParameter: Contract parameter type name ']]></string>
<string id="258911"><![CDATA[No description]]></string>
<string id="258940"><![CDATA[' complete!]]></string>
<string id="258963"><![CDATA[' failed!]]></string>
<string id="258982"><![CDATA[' incomplete.]]></string>
<string id="259009"><![CDATA[m to ]]></string>
<string id="259020"><![CDATA[ReachAltitudeEnvelope]]></string>
<string id="259063"><![CDATA[minAlt]]></string>
<string id="259076"><![CDATA[maxAlt]]></string>
<string id="259089"><![CDATA[biome]]></string>
<string id="259100"><![CDATA[dest]]></string>
<string id="259109"><![CDATA[Launch Site]]></string>
<string id="259132"><![CDATA[Flying]]></string>
<string id="259145"><![CDATA[Sub-orbital trajectory]]></string>
<string id="259190"><![CDATA[Escape trajectory]]></string>
<string id="259225"><![CDATA[Spd: ]]></string>
<string id="259236"><![CDATA[m/s to ]]></string>
<string id="259251"><![CDATA[ReachSpeedEnvelope]]></string>
<string id="259288"><![CDATA[minSpd]]></string>
<string id="259301"><![CDATA[maxSpd]]></string>
<string id="259314"><![CDATA[OR]]></string>
<string id="259319"><![CDATA[XOR]]></string>
<string id="259326"><![CDATA[Parameter.AcquireCrew]]></string>
<string id="259369"><![CDATA[winOn]]></string>
<string id="259380"><![CDATA[kerbal]]></string>
<string id="259393"><![CDATA[Parameter.AcquirePart]]></string>
<string id="259436"><![CDATA[Transmit or Recover scientific data from space around ]]></string>
<string id="259545"><![CDATA[Transmit or Recover scientific data from the surface of ]]></string>
<string id="259658"><![CDATA[location]]></string>
<string id="259675"><![CDATA[Achieve orbit around ]]></string>
<string id="259718"><![CDATA[Enter SOI of ]]></string>
<string id="259745"><![CDATA[Kill no more than ]]></string>
<string id="259782"><![CDATA[ kerbals]]></string>
<string id="259799"><![CDATA[Kill no kerbals]]></string>
<string id="259830"><![CDATA[countMax]]></string>
<string id="259847"><![CDATA[Land on ]]></string>
<string id="259864"><![CDATA[Have ]]></string>
<string id="259875"><![CDATA[Test ]]></string>
<string id="259886"><![CDATA[notes]]></string>
<string id="259897"><![CDATA[situation]]></string>
<string id="259916"><![CDATA[uniqueID]]></string>
<string id="259933"><![CDATA[haul]]></string>
<string id="259942"><![CDATA[repeatability]]></string>
<string id="259969"><![CDATA[ in constraint for Part Test Contract.]]></string>
<string id="260046"><![CDATA[tested]]></string>
<string id="260059"><![CDATA[Plant flag on ]]></string>
<string id="260088"><![CDATA[
Alt: ]]></string>
<string id="260101"><![CDATA[
Spd: ]]></string>
<string id="260114"><![CDATA[, Launch Site]]></string>
<string id="260141"><![CDATA[, Flying]]></string>
<string id="260158"><![CDATA[, Landed]]></string>
<string id="260175"><![CDATA[, Orbit]]></string>
<string id="260190"><![CDATA[, Splashed down]]></string>
<string id="260221"><![CDATA[, Sub-orbital trajectory]]></string>
<string id="260270"><![CDATA[, Escape trajectory]]></string>
<string id="260309"><![CDATA['s ]]></string>
<string id="260316"><![CDATA[useAltLimit]]></string>
<string id="260339"><![CDATA[useSpdLimit]]></string>
<string id="260362"><![CDATA[failOn]]></string>
<string id="260375"><![CDATA[Parameter.RecoverPart]]></string>
<string id="260418"><![CDATA[Recover a part.]]></string>
<string id="260449"><![CDATA[Vessel must have the mission flag of ]]></string>
<string id="260524"><![CDATA[Contract Predicate ]]></string>
<string id="260563"><![CDATA[ has invalid config.]]></string>
<string id="260604"><![CDATA[ has an invalid agent name.]]></string>
<string id="260659"><![CDATA[Vessel must contain no parts made by ]]></string>
<string id="260734"><![CDATA[Vessel must contain at least one part made by ]]></string>
<string id="260827"><![CDATA[Vessel must contain at least ]]></string>
<string id="260886"><![CDATA[ parts made by ]]></string>
<string id="260917"><![CDATA[Contract predicate: partCount must be >= 0]]></string>
<string id="261002"><![CDATA[Vessel must have been launched after the contract was accepted]]></string>
<string id="261127"><![CDATA[date]]></string>
<string id="261136"><![CDATA[[ContractSystem]: Found ]]></string>
<string id="261185"><![CDATA[ contract types]]></string>
<string id="261216"><![CDATA[ parameter types]]></string>
<string id="261249"><![CDATA[ predicate types]]></string>
<string id="261282"><![CDATA[[ContractSystem]: Contract config is invalid]]></string>
<string id="261371"><![CDATA[[ContractSystem]: Contract type ']]></string>
<string id="261438"><![CDATA[CONTRACTS]]></string>
<string id="261457"><![CDATA[CONTRACT]]></string>
<string id="261474"><![CDATA[CONTRACT_FINISHED]]></string>
<string id="261509"><![CDATA[update]]></string>
<string id="261522"><![CDATA[[ContractSystem]: Contract ]]></string>
<string id="261577"><![CDATA[ is no longer being offered by ]]></string>
<string id="261640"><![CDATA[[ContractSystem]: Contract weight configuration settings will not ever allow contracts to generate]]></string>
<string id="261838"><![CDATA[[ContractSystem]: Contract weight configuration settings can render contract types permanently inaccessible]]></string>
<string id="262054"><![CDATA[WEIGHTS]]></string>
<string id="262069"><![CDATA[[ContractSystem]: Contract weights have been reset to default]]></string>
<string id="262192"><![CDATA[[ContractSystem]: Attempted to generate contract with no contract types available]]></string>
<string id="262356"><![CDATA[[ContractSystem]: Attempted to generate contract with no celestial bodies available]]></string>
<string id="262524"><![CDATA[-1]]></string>
<string id="262529"><![CDATA[generic]]></string>
<string id="262544"><![CDATA[Any Science Data]]></string>
<string id="262577"><![CDATA[Srf]]></string>
<string id="262584"><![CDATA[We want you to send us science data from space around ]]></string>
<string id="262693"><![CDATA[We want you to to send us science data from the surface of ]]></string>
<string id="262812"><![CDATA[Science data from space around ]]></string>
<string id="262875"><![CDATA[Science data from surface of ]]></string>
<string id="262934"><![CDATA[We've just received experimental data from space around ]]></string>
<string id="263047"><![CDATA[! Good work.]]></string>
<string id="263072"><![CDATA[We've just received experimental data from the surface of ]]></string>
<string id="263189"><![CDATA[! Excellent.]]></string>
<string id="263214"><![CDATA[Pioneer]]></string>
<string id="263229"><![CDATA[We need you to ]]></string>
<string id="263260"><![CDATA[land on ]]></string>
<string id="263277"><![CDATA[do a fly-by of ]]></string>
<string id="263308"><![CDATA[ and finish ]]></string>
<string id="263333"><![CDATA[in the atmosphere of ]]></string>
<string id="263376"><![CDATA[on the surface of ]]></string>
<string id="263413"><![CDATA[in orbit of ]]></string>
<string id="263438"><![CDATA[in the oceans of ]]></string>
<string id="263473"><![CDATA[in sub-orbit of ]]></string>
<string id="263506"><![CDATA[ using a single vessel.]]></string>
<string id="263553"><![CDATA[Complete the ]]></string>
<string id="263580"><![CDATA[Grand ]]></string>
<string id="263593"><![CDATA[Supreme ]]></string>
<string id="263610"><![CDATA[Ultimate ]]></string>
<string id="263629"><![CDATA[Course]]></string>
<string id="263642"><![CDATA[Rally]]></string>
<string id="263653"><![CDATA[Voyage]]></string>
<string id="263666"><![CDATA[Trek]]></string>
<string id="263675"><![CDATA[Journey]]></string>
<string id="263690"><![CDATA[Expedition]]></string>
<string id="263711"><![CDATA[Challenge]]></string>
<string id="263730"><![CDATA[You have successfully visited ]]></string>
<string id="263791"><![CDATA[ celestial bodies with a single vessel!]]></string>
<string id="263870"><![CDATA[Warning! This contract ends in a hazardous location - plan accordingly.]]></string>
<string id="264014"><![CDATA[Template.GrandTour]]></string>
<string id="264051"><![CDATA[progressType]]></string>
<string id="264076"><![CDATA[finalDestination]]></string>
<string id="264109"><![CDATA[focused]]></string>
<string id="264124"><![CDATA[focusBody]]></string>
<string id="264143"><![CDATA[finalBody]]></string>
<string id="264162"><![CDATA[finalSituation]]></string>
<string id="264191"><![CDATA[vessel]]></string>
<string id="264204"><![CDATA[FirstLaunch]]></string>
<string id="264227"><![CDATA[We want you to ]]></string>
<string id="264258"><![CDATA[ the ]]></string>
<string id="264269"><![CDATA[Haul ]]></string>
<string id="264280"><![CDATA[Haul Complete! This will help us a great deal. Thanks!]]></string>
<string id="264389"><![CDATA[Test Complete! We got some good data here. Thanks!]]></string>
<string id="264490"><![CDATA[to the Launch Site]]></string>
<string id="264527"><![CDATA[at the Launch Site]]></string>
<string id="264564"><![CDATA[into flight above ]]></string>
<string id="264601"><![CDATA[in flight over ]]></string>
<string id="264632"><![CDATA[to solid ground on ]]></string>
<string id="264671"><![CDATA[to the surface of ]]></string>
<string id="264708"><![CDATA[landed at ]]></string>
<string id="264729"><![CDATA[into orbit of ]]></string>
<string id="264758"><![CDATA[orbiting ]]></string>
<string id="264777"><![CDATA[to the oceans of ]]></string>
<string id="264812"><![CDATA[splashed down at ]]></string>
<string id="264847"><![CDATA[into a sub-orbital trajectory over ]]></string>
<string id="264918"><![CDATA[on a sub-orbital trajectory over ]]></string>
<string id="264985"><![CDATA[into an escape trajectory out of ]]></string>
<string id="265052"><![CDATA[on an escape trajectory out of ]]></string>
<string id="265115"><![CDATA[to solid ground in ]]></string>
<string id="265154"><![CDATA[to the surface in ]]></string>
<string id="265191"><![CDATA[into orbit over ]]></string>
<string id="265224"><![CDATA[orbiting over ]]></string>
<string id="265253"><![CDATA[into the ocean in ]]></string>
<string id="265290"><![CDATA[splashed down on ]]></string>
<string id="265325"><![CDATA[into an escape trajectory over ]]></string>
<string id="265388"><![CDATA[on an escape trajectory over ]]></string>
<string id="265447"><![CDATA[exp]]></string>
<string id="265454"><![CDATA[Technology]]></string>
<string id="265475"><![CDATA[[PartTest]: Contract for ]]></string>
<string id="265526"><![CDATA[ is no longer an experimental test. Part was researched.]]></string>
<string id="265639"><![CDATA[We want you to plant a flag on the surface of ]]></string>
<string id="265732"><![CDATA[Our trackers confirm the flag has been planted at ]]></string>
<string id="265833"><![CDATA[. Nicely Done!]]></string>
<string id="265862"><![CDATA[FlagPlant]]></string>
<string id="265881"><![CDATA[Shipwreck]]></string>
<string id="265900"><![CDATA[Wreckage]]></string>
<string id="265917"><![CDATA[Capsule]]></string>
<string id="265932"><![CDATA[Derelict]]></string>
<string id="265949"><![CDATA[Heap]]></string>
<string id="265958"><![CDATA[Hulk]]></string>
<string id="265967"><![CDATA[Craft]]></string>
<string id="265978"><![CDATA[Debris]]></string>
<string id="265991"><![CDATA[Scrap]]></string>
<string id="266002"><![CDATA[Prototype]]></string>
<string id="266021"><![CDATA[Device]]></string>
<string id="266034"><![CDATA[Unit]]></string>
<string id="266043"><![CDATA[Component]]></string>
<string id="266062"><![CDATA[Save ]]></string>
<string id="266073"><![CDATA[Obtain ]]></string>
<string id="266088"><![CDATA[Recover ]]></string>
<string id="266105"><![CDATA[ was added to the crew!]]></string>
<string id="266152"><![CDATA[ is now part of the space program crew.]]></string>
<string id="266231"><![CDATA[from the surface of ]]></string>
<string id="266272"><![CDATA[from orbit of ]]></string>
<string id="266301"><![CDATA[Rescue ]]></string>
<string id="266316"><![CDATA[recovery]]></string>
<string id="266333"><![CDATA[in low ]]></string>
<string id="266348"><![CDATA[in orbit around ]]></string>
<string id="266381"><![CDATA[, who is stranded ]]></string>
<string id="266418"><![CDATA[. Return ]]></string>
<string id="266437"><![CDATA[ safely to ]]></string>
<string id="266460"><![CDATA[ left ]]></string>
<string id="266473"><![CDATA[. Recover it on ]]></string>
<string id="266506"><![CDATA[ without damaging it too much.]]></string>
<string id="266567"><![CDATA[ with valuable data. Return ]]></string>
<string id="266624"><![CDATA[ and what is left of ]]></string>
<string id="266667"><![CDATA[ vessel to ]]></string>
<string id="266690"><![CDATA[ Stats:
Mass: ]]></string>
<string id="266719"><![CDATA[t
Height: ]]></string>
<string id="266740"><![CDATA[m
Width: ]]></string>
<string id="266759"><![CDATA[m
Length: ]]></string>
<string id="266780"><![CDATA[Well done! ]]></string>
<string id="266803"><![CDATA[ has been recovered in one piece and is now enjoying a thorough debriefing from the comfort of ]]></string>
<string id="266995"><![CDATA[ quarantine cell.

]]></string>
<string id="267034"><![CDATA[ is now part of your crew roster, and may be assigned to future missions.]]></string>
<string id="267182"><![CDATA[Good job! ]]></string>
<string id="267203"><![CDATA[ has been recovered in one piece and is being analyzed as we speak.]]></string>
<string id="267339"><![CDATA[Great Work! ]]></string>
<string id="267364"><![CDATA[ have been recovered! ]]></string>
<string id="267409"><![CDATA[ will be debriefed while we analyze what's left of ]]></string>
<string id="267512"><![CDATA[ vessel.

]]></string>
<string id="267533"><![CDATA[ was lost AND ]]></string>
<string id="267562"><![CDATA[ was destroyed! This contract is over.]]></string>
<string id="267639"><![CDATA[ was lost! We are pulling the plug on this one.]]></string>
<string id="267734"><![CDATA[ was destroyed! We are pulling the plug on this one.]]></string>
<string id="267839"><![CDATA[We are pulling the plug on this one.]]></string>
<string id="267912"><![CDATA[The contract to rescue ]]></string>
<string id="267959"><![CDATA[ has been cancelled.]]></string>
<string id="268000"><![CDATA[The contract to recover ]]></string>
<string id="268049"><![CDATA[The deadline on the contract to rescue ]]></string>
<string id="268128"><![CDATA[ has expired.]]></string>
<string id="268155"><![CDATA[The deadline on the contract to recover ]]></string>
<string id="268236"><![CDATA[Template.RecoverAsset]]></string>
<string id="268279"><![CDATA[targetBody]]></string>
<string id="268300"><![CDATA[kerbalName]]></string>
<string id="268321"><![CDATA[recoveryLocation]]></string>
<string id="268354"><![CDATA[recoveryType]]></string>
<string id="268379"><![CDATA[ReachedSpace]]></string>
<string id="268404"><![CDATA[True]]></string>
<string id="268413"><![CDATA[STORY_DEF]]></string>
<string id="268432"><![CDATA[Text Generator Loaded: ]]></string>
<string id="268479"><![CDATA[ entries in ]]></string>
<string id="268504"><![CDATA[ Text Sets]]></string>
<string id="268525"><![CDATA[[TextGen]: Cannot Generate Backstory, no Text Set called ContractBackstories exists]]></string>
<string id="268693"><![CDATA[TextGenerator Syntax Error: Missing closing bracket on replacement block: ]]></string>
<string id="268843"><![CDATA[TextGenerator Syntax Error: Mismatched brackets on replacement block: ]]></string>
<string id="268985"><![CDATA[. nesting is not supported, ensure all opening brackets are closed.]]></string>
<string id="269121"><![CDATA[Agency]]></string>
<string id="269134"><![CDATA[a]]></string>
<string id="269137"><![CDATA[Topic]]></string>
<string id="269148"><![CDATA[aeiou]]></string>
<string id="269159"><![CDATA[an]]></string>
<string id="269164"><![CDATA[Mindset]]></string>
<string id="269179"><![CDATA[Subject]]></string>
<string id="269194"><![CDATA[Motivation]]></string>
<string id="269215"><![CDATA[TextGenerator Error: No Text Set called ]]></string>
<string id="269296"><![CDATA[ exists.]]></string>
<string id="269313"><![CDATA[ContractBackstory]]></string>
<string id="269348"><![CDATA[ContractDefs]]></string>
<string id="269373"><![CDATA[Contracts]]></string>
<string id="269392"><![CDATA[Survey]]></string>
<string id="269405"><![CDATA[SURVEY_DEFINITION]]></string>
<string id="269440"><![CDATA[Below you will find many career mode options, and most are commented]]></string>
<string id="269578"><![CDATA[ARM]]></string>
<string id="269585"><![CDATA[Asteroid Recovery Contracts]]></string>
<string id="269640"><![CDATA[Expiration]]></string>
<string id="269661"><![CDATA[Funds]]></string>
<string id="269672"><![CDATA[Reputation]]></string>
<string id="269693"><![CDATA[Base]]></string>
<string id="269702"><![CDATA[Outpost Construction Contracts]]></string>
<string id="269763"><![CDATA[Flag]]></string>
<string id="269772"><![CDATA[Flag Plant Contracts]]></string>
<string id="269813"><![CDATA[Grand]]></string>
<string id="269824"><![CDATA[Grand Tour Contracts]]></string>
<string id="269865"><![CDATA[ISRU]]></string>
<string id="269874"><![CDATA[In Situ Resource Extraction Contracts]]></string>
<string id="269949"><![CDATA[Progression]]></string>
<string id="269972"><![CDATA[World First Contracts and Milestones]]></string>
<string id="270045"><![CDATA[Recovery]]></string>
<string id="270062"><![CDATA[Rescue and Recovery Contracts]]></string>
<string id="270121"><![CDATA[Satellite]]></string>
<string id="270140"><![CDATA[Satellite Deployment Contracts]]></string>
<string id="270201"><![CDATA[Science Contracts]]></string>
<string id="270236"><![CDATA[Station]]></string>
<string id="270251"><![CDATA[Station Construction Contracts]]></string>
<string id="270312"><![CDATA[Survey Contracts]]></string>
<string id="270345"><![CDATA[Test]]></string>
<string id="270354"><![CDATA[Part Test Contracts]]></string>
<string id="270393"><![CDATA[Tour]]></string>
<string id="270402"><![CDATA[Tourism Contracts]]></string>
<string id="270437"><![CDATA[WeightDefault]]></string>
<string id="270464"><![CDATA[The default weight new contract types start with]]></string>
<string id="270561"><![CDATA[WeightMinimum]]></string>
<string id="270588"><![CDATA[The minimum weight that contracts can have from declining them]]></string>
<string id="270713"><![CDATA[WeightMaximum]]></string>
<string id="270740"><![CDATA[The maximum weight that contracts can have from accepting them]]></string>
<string id="270865"><![CDATA[WeightAcceptDelta]]></string>
<string id="270900"><![CDATA[How much accepting contracts affects their weight]]></string>
<string id="270999"><![CDATA[WeightDeclineDelta]]></string>
<string id="271036"><![CDATA[How much declining contracts affects their weight]]></string>
<string id="271135"><![CDATA[WeightWithdrawReadDelta]]></string>
<string id="271182"><![CDATA[How much an expired contract that was read affects their weight]]></string>
<string id="271309"><![CDATA[WeightWithdrawSeenDelta]]></string>
<string id="271356"><![CDATA[How much an expired contract that was seen (showed up in mission control) affects their weight]]></string>
<string id="271546"><![CDATA[DisplayOfferedOrbits]]></string>
<string id="271587"><![CDATA[Display inactive contract orbits in the Tracking Station]]></string>
<string id="271700"><![CDATA[DisplayOfferedWaypoints]]></string>
<string id="271747"><![CDATA[Display inactive contract waypoints in the Tracking Station]]></string>
<string id="271866"><![CDATA[SurveyNavigationGhosting]]></string>
<string id="271915"><![CDATA[Survey navigation icons go transparent behind the navball]]></string>
<string id="272030"><![CDATA[AverageAvailableContracts]]></string>
<string id="272081"><![CDATA[The average number of contracts in Mission Control]]></string>
<string id="272182"><![CDATA[FacilityProgressionFactor]]></string>
<string id="272233"><![CDATA[How much facility upgrades affect contract progression]]></string>
<string id="272342"><![CDATA[SolarOrbitHeatTolerance]]></string>
<string id="272389"><![CDATA[The temperature to avoid when placing orbits near the Sun]]></string>
<string id="272504"><![CDATA[SunStationaryName]]></string>
<string id="272539"><![CDATA[What contracts call heliostationary orbits of the Sun]]></string>
<string id="272646"><![CDATA[HomeStationaryName]]></string>
<string id="272683"><![CDATA[What contracts call geostationary orbits of the home planet]]></string>
<string id="272802"><![CDATA[OtherStationaryName]]></string>
<string id="272841"><![CDATA[What contracts call stationary orbits of any other planet]]></string>
<string id="272956"><![CDATA[SunSynchronousName]]></string>
<string id="272993"><![CDATA[What contracts call heliosynchronous orbits of the Sun]]></string>
<string id="273102"><![CDATA[HomeSynchronousName]]></string>
<string id="273141"><![CDATA[What contracts call geosynchronous orbits of the home planet]]></string>
<string id="273262"><![CDATA[OtherSynchronousName]]></string>
<string id="273303"><![CDATA[What contracts call synchronous orbits of any other planet]]></string>
<string id="273420"><![CDATA[MolniyaName]]></string>
<string id="273443"><![CDATA[What contracts call Molniya orbits]]></string>
<string id="273512"><![CDATA[MaximumExistent]]></string>
<string id="273543"><![CDATA[The maximum amount of active or inactive ARM contracts]]></string>
<string id="273652"><![CDATA[SignificantSolarEjectionChance]]></string>
<string id="273713"><![CDATA[The percent chance for a solar ejection objective at medium difficulty]]></string>
<string id="273855"><![CDATA[ExceptionalSolarEjectionChance]]></string>
<string id="273916"><![CDATA[The percent chance for a solar ejection objective at hard difficulty]]></string>
<string id="274054"><![CDATA[HomeLandingChance]]></string>
<string id="274089"><![CDATA[The percent chance for a landing request on the home planet]]></string>
<string id="274208"><![CDATA[AllowSolarEjections]]></string>
<string id="274247"><![CDATA[Whether to allow solar ejections at all]]></string>
<string id="274326"><![CDATA[AllowHomeLandings]]></string>
<string id="274361"><![CDATA[Whether to allow landing requests on the home planet at all]]></string>
<string id="274480"><![CDATA[MinimumExpireDays]]></string>
<string id="274515"><![CDATA[The minimum time in days the contract will remain in Mission Control before expiring]]></string>
<string id="274685"><![CDATA[MaximumExpireDays]]></string>
<string id="274720"><![CDATA[The maximum time in days the contract will remain in Mission Control before expiring]]></string>
<string id="274890"><![CDATA[DeadlineDays]]></string>
<string id="274915"><![CDATA[How many days the player gets to complete the contract]]></string>
<string id="275024"><![CDATA[BaseAdvance]]></string>
<string id="275047"><![CDATA[The base funds advance before planet and difficulty modifiers]]></string>
<string id="275170"><![CDATA[BaseReward]]></string>
<string id="275191"><![CDATA[The base funds completion reward before planet and difficulty modifiers]]></string>
<string id="275335"><![CDATA[BaseFailure]]></string>
<string id="275358"><![CDATA[The base funds failure penalty before planet and difficulty modifiers]]></string>
<string id="275498"><![CDATA[SolarEjectionMultiplier]]></string>
<string id="275545"><![CDATA[How much fund rewards are multiplied by on a solar ejection request]]></string>
<string id="275681"><![CDATA[The base science completion reward before difficulty modifiers]]></string>
<string id="275806"><![CDATA[How much science rewards are multiplied by on a solar ejection request]]></string>
<string id="275948"><![CDATA[The base reputation completion reward before difficulty modifiers]]></string>
<string id="276080"><![CDATA[The base reputation failure penalty before difficulty modifiers]]></string>
<string id="276207"><![CDATA[How much reputation rewards are multiplied by on a solar ejection request]]></string>
<string id="276355"><![CDATA[The maximum amount of active or inactive outpost contracts]]></string>
<string id="276472"><![CDATA[ContextualChance]]></string>
<string id="276505"><![CDATA[The maximum chance for an outpost expansion request]]></string>
<string id="276608"><![CDATA[ContextualAssets]]></string>
<string id="276641"><![CDATA[The amount of outposts required on the planet to reach that chance]]></string>
<string id="276775"><![CDATA[TrivialMobileChance]]></string>
<string id="276814"><![CDATA[The percent chance to receive a mobile outpost request on easy contracts]]></string>
<string id="276960"><![CDATA[SignificantMobileChance]]></string>
<string id="277007"><![CDATA[The percent chance to receive a mobile outpost request on medium contracts]]></string>
<string id="277157"><![CDATA[ExceptionalMobileChance]]></string>
<string id="277204"><![CDATA[The percent chance to receive a mobile outpost request on hard contracts]]></string>
<string id="277350"><![CDATA[AllowMobile]]></string>
<string id="277373"><![CDATA[Whether to allow mobile outpost requests at all]]></string>
<string id="277468"><![CDATA[MobileMultiplier]]></string>
<string id="277501"><![CDATA[How much fund rewards are multiplied by on a mobile outpost request]]></string>
<string id="277637"><![CDATA[How much science rewards are multiplied by on a mobile outpost request]]></string>
<string id="277779"><![CDATA[How much reputation rewards are multiplied by on a mobile outpost request]]></string>
<string id="277927"><![CDATA[The maximum amount of active or inactive flag plant contracts]]></string>
<string id="278050"><![CDATA[Rarity]]></string>
<string id="278063"><![CDATA[The chance for a Grand Tour to appear in relation to other contracts]]></string>
<string id="278201"><![CDATA[The maximum amount of active or inactive ISRU contracts]]></string>
<string id="278312"><![CDATA[DisableTutorialContracts]]></string>
<string id="278361"><![CDATA[Whether World First ignores first launch, reach space, and orbit home]]></string>
<string id="278501"><![CDATA[DisableProgressionContracts]]></string>
<string id="278556"><![CDATA[Whether World First ignores the line of contracts after the tutorial]]></string>
<string id="278694"><![CDATA[MaxDepthRecord]]></string>
<string id="278723"><![CDATA[The maximum depth to reach in the depth record track]]></string>
<string id="278828"><![CDATA[MaxDistanceRecord]]></string>
<string id="278863"><![CDATA[The maximum distance to reach in the distance record track]]></string>
<string id="278980"><![CDATA[MaxSpeedRecord]]></string>
<string id="279009"><![CDATA[The maximum speed to reach in the speed record track]]></string>
<string id="279114"><![CDATA[OutlierMilestoneMultiplier]]></string>
<string id="279167"><![CDATA[What to multiply rewards by on hard requests like returning from atmospheric landings]]></string>
<string id="279339"><![CDATA[PassiveBaseRatio]]></string>
<string id="279372"><![CDATA[What base portion of the total World First contract reward is granted passively]]></string>
<string id="279532"><![CDATA[PassiveBodyRatio]]></string>
<string id="279565"><![CDATA[How much the body multiplier affects passive progression]]></string>
<string id="279678"><![CDATA[RecordSplit]]></string>
<string id="279701"><![CDATA[How many intervals are in the speed, altitude, and distance record tracks]]></string>
<string id="279849"><![CDATA[The base funds reward of a progress node including passive and contract income]]></string>
<string id="280007"><![CDATA[The base science reward of a progress node including passive and contract income]]></string>
<string id="280169"><![CDATA[The base reputation reward of a progress node including passive and contract income]]></string>
<string id="280337"><![CDATA[MaximumAvailable]]></string>
<string id="280370"><![CDATA[The maximum amount of inactive recovery contracts in Mission Control]]></string>
<string id="280508"><![CDATA[MaximumActive]]></string>
<string id="280535"><![CDATA[The maximum amount of active recovery contracts that have been accepted]]></string>
<string id="280679"><![CDATA[AllowKerbalRescue]]></string>
<string id="280714"><![CDATA[Whether to allow kerbal only rescues at all]]></string>
<string id="280801"><![CDATA[AllowPartRecovery]]></string>
<string id="280836"><![CDATA[Whether to allow part only recoveries at all]]></string>
<string id="280925"><![CDATA[AllowCompoundRecovery]]></string>
<string id="280968"><![CDATA[Whether to allow compound recoveries of kerbals and parts at all]]></string>
<string id="281098"><![CDATA[AllowLandedVacuum]]></string>
<string id="281133"><![CDATA[Whether to allow landed recoveries on vacuum planets at all]]></string>
<string id="281252"><![CDATA[AllowLandedAtmosphere]]></string>
<string id="281295"><![CDATA[Whether to allow landed recoveries on atmospheric planets at all]]></string>
<string id="281425"><![CDATA[HighOrbitDifficulty]]></string>
<string id="281464"><![CDATA[How eccentric and inclined recoveries in high orbit can get]]></string>
<string id="281583"><![CDATA[The maximum amount of inactive satellite contracts in Mission Control]]></string>
<string id="281723"><![CDATA[The maximum amount of active satellite contracts that have been accepted]]></string>
<string id="281869"><![CDATA[AnimationDuration]]></string>
<string id="281904"><![CDATA[How long it takes the orbit render animation to loop]]></string>
<string id="282009"><![CDATA[The maximum chance for a satellite adjustment or network request]]></string>
<string id="282139"><![CDATA[The amount of satellites required on non-home planets to reach that chance]]></string>
<string id="282289"><![CDATA[ContextualHomeAssets]]></string>
<string id="282330"><![CDATA[The amount of satellites required on the home planet to reach that chance]]></string>
<string id="282478"><![CDATA[NetworkMinimum]]></string>
<string id="282507"><![CDATA[The minimum amount of satellites that are considered a network]]></string>
<string id="282632"><![CDATA[NetworkMaximum]]></string>
<string id="282661"><![CDATA[The maximum amount of satellites that are considered a network]]></string>
<string id="282786"><![CDATA[MinimumDeviationWindow]]></string>
<string id="282831"><![CDATA[The lowest that an altitude deviation can get at the periapsis]]></string>
<string id="282956"><![CDATA[TrivialDeviation]]></string>
<string id="282989"><![CDATA[The percent difference allowed for altitude and relevant angles to trigger easy contracts]]></string>
<string id="283169"><![CDATA[SignificantDeviation]]></string>
<string id="283210"><![CDATA[The percent difference allowed for altitude and relevant angles to trigger medium contracts]]></string>
<string id="283394"><![CDATA[ExceptionalDeviation]]></string>
<string id="283435"><![CDATA[The percent difference allowed for altitude and relevant angles to trigger hard contracts]]></string>
<string id="283615"><![CDATA[TrivialAltitudeDifficulty]]></string>
<string id="283666"><![CDATA[A ratio representing how eccentric orbits can get on easy contracts]]></string>
<string id="283802"><![CDATA[TrivialInclinationDifficulty]]></string>
<string id="283859"><![CDATA[A ratio representing how inclined orbits can get on easy contracts]]></string>
<string id="283993"><![CDATA[SignificantAltitudeDifficulty]]></string>
<string id="284052"><![CDATA[A ratio representing how eccentric orbits can get on medium contracts]]></string>
<string id="284192"><![CDATA[SignificantInclinationDifficulty]]></string>
<string id="284257"><![CDATA[A ratio representing how inclined orbits can get on medium contracts]]></string>
<string id="284395"><![CDATA[ExceptionalAltitudeDifficulty]]></string>
<string id="284454"><![CDATA[A ratio representing how eccentric orbits can get on hard contracts]]></string>
<string id="284590"><![CDATA[ExceptionalInclinationDifficulty]]></string>
<string id="284655"><![CDATA[A ratio representing how inclined orbits can get on hard contracts]]></string>
<string id="284789"><![CDATA[PreferHome]]></string>
<string id="284810"><![CDATA[Whether to utilize home override chances to prefer home satellites]]></string>
<string id="284944"><![CDATA[AllowSolar]]></string>
<string id="284965"><![CDATA[Whether to allow satellite requests for solar orbits at all]]></string>
<string id="285084"><![CDATA[AllowEquatorial]]></string>
<string id="285115"><![CDATA[Whether to allow equatorial orbits at all]]></string>
<string id="285198"><![CDATA[AllowPolar]]></string>
<string id="285219"><![CDATA[Whether to allow polar orbits at all]]></string>
<string id="285292"><![CDATA[AllowSynchronous]]></string>
<string id="285325"><![CDATA[Whether to allow synchronous orbits at all]]></string>
<string id="285410"><![CDATA[AllowStationary]]></string>
<string id="285441"><![CDATA[Whether to allow stationary orbits at all]]></string>
<string id="285524"><![CDATA[AllowTundra]]></string>
<string id="285547"><![CDATA[Whether to allow tundra orbits at all]]></string>
<string id="285622"><![CDATA[AllowKolniya]]></string>
<string id="285647"><![CDATA[Whether to allow Molniya orbits at all]]></string>
<string id="285724"><![CDATA[HomeMultiplier]]></string>
<string id="285753"><![CDATA[How much funds rewards are multiplied by on satellite requests at home]]></string>
<string id="285895"><![CDATA[PolarMultiplier]]></string>
<string id="285926"><![CDATA[How much funds rewards are multiplied by on polar satellite requests]]></string>
<string id="286064"><![CDATA[SynchronousMultiplier]]></string>
<string id="286107"><![CDATA[How much funds rewards are multiplied by on synchronous satellite requests]]></string>
<string id="286257"><![CDATA[StationaryMultiplier]]></string>
<string id="286298"><![CDATA[How much funds rewards are multiplied by on stationary satellite requests]]></string>
<string id="286446"><![CDATA[TundraMultiplier]]></string>
<string id="286479"><![CDATA[How much funds rewards are multiplied by on tundra satellite requests]]></string>
<string id="286619"><![CDATA[KolniyaMultiplier]]></string>
<string id="286654"><![CDATA[How much funds rewards are multiplied by on Molniya satellite requests]]></string>
<string id="286796"><![CDATA[How much science rewards are multiplied by on satellite requests at home]]></string>
<string id="286942"><![CDATA[How much science rewards are multiplied by on polar satellite requests]]></string>
<string id="287084"><![CDATA[How much science rewards are multiplied by on synchronous satellite requests]]></string>
<string id="287238"><![CDATA[How much science rewards are multiplied by on stationary satellite requests]]></string>
<string id="287390"><![CDATA[How much science rewards are multiplied by on tundra satellite requests]]></string>
<string id="287534"><![CDATA[How much science rewards are multiplied by on Molniya satellite requests]]></string>
<string id="287680"><![CDATA[How much reputation rewards are multiplied by on satellite requests at home]]></string>
<string id="287832"><![CDATA[How much reputation rewards are multiplied by on polar satellite requests]]></string>
<string id="287980"><![CDATA[How much reputation rewards are multiplied by on synchronous satellite requests]]></string>
<string id="288140"><![CDATA[How much reputation rewards are multiplied by on stationary satellite requests]]></string>
<string id="288298"><![CDATA[How much reputation rewards are multiplied by on tundra satellite requests]]></string>
<string id="288448"><![CDATA[How much reputation rewards are multiplied by on Molniya satellite requests]]></string>
<string id="288600"><![CDATA[The maximum amount of active or inactive science contracts]]></string>
<string id="288717"><![CDATA[The maximum amount of active or inactive station contracts]]></string>
<string id="288834"><![CDATA[The maximum chance for a station expansion request]]></string>
<string id="288935"><![CDATA[The amount of stations required around the planet to reach that chance]]></string>
<string id="289077"><![CDATA[TrivialAsteroidChance]]></string>
<string id="289120"><![CDATA[The percent chance to receive an asteroid embedded station request on easy contracts]]></string>
<string id="289290"><![CDATA[SignificantAsteroidChance]]></string>
<string id="289341"><![CDATA[The percent chance to receive an asteroid embedded station request on medium contracts]]></string>
<string id="289515"><![CDATA[ExceptionalAsteroidChance]]></string>
<string id="289566"><![CDATA[The percent chance to receive an asteroid embedded station request on hard contracts]]></string>
<string id="289736"><![CDATA[AllowAsteroid]]></string>
<string id="289763"><![CDATA[Whether to allow asteroid embedded station requests at all]]></string>
<string id="289880"><![CDATA[Whether to allow station requests around the sun at all]]></string>
<string id="289991"><![CDATA[AsteroidMultiplier]]></string>
<string id="290028"><![CDATA[How much funds rewards are multiplied by on an asteroid station request]]></string>
<string id="290172"><![CDATA[How much science rewards are multiplied by on an asteroid station request]]></string>
<string id="290320"><![CDATA[How much reputation rewards are multiplied by on an asteroid station request]]></string>
<string id="290474"><![CDATA[The maximum amount of inactive survey contracts in Mission Control]]></string>
<string id="290608"><![CDATA[The maximum amount of active survey contracts that have been accepted]]></string>
<string id="290748"><![CDATA[The maximum chance for a contextual survey trail request]]></string>
<string id="290861"><![CDATA[The amount of ground assets required on the planet to reach that chance]]></string>
<string id="291005"><![CDATA[TrivialWaypoints]]></string>
<string id="291038"><![CDATA[The base amount of waypoints per survey on easy contracts before planet modifiers]]></string>
<string id="291202"><![CDATA[SignificantWaypoints]]></string>
<string id="291243"><![CDATA[The base amount of waypoints per survey on medium contracts before planet modifiers]]></string>
<string id="291411"><![CDATA[ExceptionalWaypoints]]></string>
<string id="291452"><![CDATA[The base amount of waypoints per survey on hard contracts before planet modifiers]]></string>
<string id="291616"><![CDATA[HomeNearbyProgressCap]]></string>
<string id="291659"><![CDATA[The progress level at which home surveys stop appearing near the space center]]></string>
<string id="291815"><![CDATA[TrivialRange]]></string>
<string id="291840"><![CDATA[The range that waypoints can spawn from the center of the survey on easy surveys]]></string>
<string id="292002"><![CDATA[SignificantRange]]></string>
<string id="292035"><![CDATA[The range that waypoints can spawn from the center of the survey on medium surveys]]></string>
<string id="292201"><![CDATA[ExceptionalRange]]></string>
<string id="292234"><![CDATA[The range that waypoints can spawn from the center of the survey on hard surveys]]></string>
<string id="292396"><![CDATA[MinimumTriggerRange]]></string>
<string id="292435"><![CDATA[The minimum range to trigger waypoints on ground surveys before gravitational adjustments]]></string>
<string id="292615"><![CDATA[MaximumTriggerRange]]></string>
<string id="292654"><![CDATA[The minimum range to trigger waypoints on high altitude surveys]]></string>
<string id="292781"><![CDATA[MinimumThreshold]]></string>
<string id="292814"><![CDATA[The minimum threshold between low and high altitude on non-atmospheric planets]]></string>
<string id="292972"><![CDATA[MaximumThreshold]]></string>
<string id="293005"><![CDATA[The maximum threshold between low and high altitude on non-atmospheric planets]]></string>
<string id="293163"><![CDATA[ThresholdDeviancy]]></string>
<string id="293198"><![CDATA[How much to wobble this threshold randomly so that the briefings aren't all the same]]></string>
<string id="293368"><![CDATA[DefaultAdvance]]></string>
<string id="293397"><![CDATA[The base funds advance for the contract before planet and difficulty modifiers]]></string>
<string id="293555"><![CDATA[DefaultReward]]></string>
<string id="293582"><![CDATA[The base funds completion reward for the contract before planet and difficulty modifiers]]></string>
<string id="293760"><![CDATA[DefaultFailure]]></string>
<string id="293789"><![CDATA[The base funds failure penalty for the contract before planet and difficulty modifiers]]></string>
<string id="293963"><![CDATA[WaypointDefaultReward]]></string>
<string id="294006"><![CDATA[The base funds completion reward for each waypoint before planet and difficulty modifiers]]></string>
<string id="294186"><![CDATA[The base science completion reward for the contract before difficulty modifiers]]></string>
<string id="294346"><![CDATA[The base science completion reward for each waypoint before difficulty modifiers]]></string>
<string id="294508"><![CDATA[The base reputation completion reward for the contract before difficulty modifiers]]></string>
<string id="294674"><![CDATA[The base reputation failure penalty for the contract before difficulty modifiers]]></string>
<string id="294836"><![CDATA[The base reputation completion reward for each waypoint before difficulty modifiers]]></string>
<string id="295004"><![CDATA[The maximum amount of active or inactive part test contracts]]></string>
<string id="295125"><![CDATA[SubjectsToRepeat]]></string>
<string id="295158"><![CDATA[How slowly to start repeating previously completed tests]]></string>
<string id="295271"><![CDATA[AllowHauls]]></string>
<string id="295292"><![CDATA[Whether to allow payload haul variants at all]]></string>
<string id="295383"><![CDATA[TrivialHaulChance]]></string>
<string id="295418"><![CDATA[The percent chance to become a payload contract on easy contracts]]></string>
<string id="295550"><![CDATA[SignificantHaulChance]]></string>
<string id="295593"><![CDATA[The percent chance to become a payload contract on medium contracts]]></string>
<string id="295729"><![CDATA[ExceptionalHaulChance]]></string>
<string id="295772"><![CDATA[The percent chance to become a payload contract on hard contracts]]></string>
<string id="295904"><![CDATA[The maximum amount of inactive tourism contracts in Mission Control]]></string>
<string id="296040"><![CDATA[The maximum amount of active tourism contracts that have been accepted]]></string>
<string id="296182"><![CDATA[FailOnInactive]]></string>
<string id="296211"><![CDATA[Whether to fail parameters for tourists rendered inactive (from gee forces)]]></string>
<string id="296363"><![CDATA[GeeAdventureChance]]></string>
<string id="296400"><![CDATA[Chance of generating a high-gee adventure contract]]></string>
<string id="296501"><![CDATA[DefaultFare]]></string>
<string id="296524"><![CDATA[The base funds completion reward for each itinerary destination before planet and difficulty modifiers]]></string>
<string id="296730"><![CDATA[GameData/Squad/Contracts/Contracts.cfg]]></string>
<string id="296807"><![CDATA[ARM.MaximumExistent]]></string>
<string id="296846"><![CDATA[ARM.SignificantSolarEjectionChance]]></string>
<string id="296915"><![CDATA[ARM.ExceptionalSolarEjectionChance]]></string>
<string id="296984"><![CDATA[ARM.HomeLandingChance]]></string>
<string id="297027"><![CDATA[ARM.AllowSolarEjections]]></string>
<string id="297074"><![CDATA[ARM.AllowHomeLandings]]></string>
<string id="297117"><![CDATA[ARM.Expire.MinimumExpireDays]]></string>
<string id="297174"><![CDATA[ARM.Expire.MaximumExpireDays]]></string>
<string id="297231"><![CDATA[ARM.Expire.DeadlineDays]]></string>
<string id="297278"><![CDATA[ARM.Funds.BaseAdvance]]></string>
<string id="297321"><![CDATA[ARM.Funds.BaseReward]]></string>
<string id="297362"><![CDATA[ARM.Funds.BaseFailure]]></string>
<string id="297405"><![CDATA[ARM.Funds.SolarEjectionMultiplier]]></string>
<string id="297472"><![CDATA[ARM.Science.BaseReward]]></string>
<string id="297517"><![CDATA[ARM.Science.SolarEjectionMultiplier]]></string>
<string id="297588"><![CDATA[ARM.Reputation.BaseReward]]></string>
<string id="297639"><![CDATA[ARM.Reputation.BaseFailure]]></string>
<string id="297692"><![CDATA[ARM.Reputation.SolarEjectionMultiplier]]></string>
<string id="297769"><![CDATA[Base.MaximumExistent]]></string>
<string id="297810"><![CDATA[Base.ContextualChance]]></string>
<string id="297853"><![CDATA[Base.ContextualAssets]]></string>
<string id="297896"><![CDATA[Base.TrivialMobileChance]]></string>
<string id="297945"><![CDATA[Base.SignificantMobileChance]]></string>
<string id="298002"><![CDATA[Base.ExceptionalMobileChance]]></string>
<string id="298059"><![CDATA[Base.AllowMobile]]></string>
<string id="298092"><![CDATA[Base.Expire.MinimumExpireDays]]></string>
<string id="298151"><![CDATA[Base.Expire.MaximumExpireDays]]></string>
<string id="298210"><![CDATA[Base.Expire.DeadlineDays]]></string>
<string id="298259"><![CDATA[Base.Funds.BaseAdvance]]></string>
<string id="298304"><![CDATA[Base.Funds.BaseReward]]></string>
<string id="298347"><![CDATA[Base.Funds.BaseFailure]]></string>
<string id="298392"><![CDATA[Base.Funds.MobileMultiplier]]></string>
<string id="298447"><![CDATA[Base.Science.BaseReward]]></string>
<string id="298494"><![CDATA[Base.Science.MobileMultiplier]]></string>
<string id="298553"><![CDATA[Base.Reputation.BaseReward]]></string>
<string id="298606"><![CDATA[Base.Reputation.BaseFailure]]></string>
<string id="298661"><![CDATA[Base.Reputation.MobileMultiplier]]></string>
<string id="298726"><![CDATA[Flag.MaximumExistent]]></string>
<string id="298767"><![CDATA[Flag.Expire.MinimumExpireDays]]></string>
<string id="298826"><![CDATA[Flag.Expire.MaximumExpireDays]]></string>
<string id="298885"><![CDATA[Flag.Expire.DeadlineDays]]></string>
<string id="298934"><![CDATA[Flag.Funds.BaseAdvance]]></string>
<string id="298979"><![CDATA[Flag.Funds.BaseReward]]></string>
<string id="299022"><![CDATA[Flag.Funds.BaseFailure]]></string>
<string id="299067"><![CDATA[Flag.Science.BaseReward]]></string>
<string id="299114"><![CDATA[Flag.Reputation.BaseReward]]></string>
<string id="299167"><![CDATA[Flag.Reputation.BaseFailure]]></string>
<string id="299222"><![CDATA[Grand.Rarity]]></string>
<string id="299247"><![CDATA[Grand.Expire.MinimumExpireDays]]></string>
<string id="299308"><![CDATA[Grand.Expire.MaximumExpireDays]]></string>
<string id="299369"><![CDATA[Grand.Expire.DeadlineDays]]></string>
<string id="299420"><![CDATA[Grand.Funds.BaseAdvance]]></string>
<string id="299467"><![CDATA[Grand.Funds.BaseReward]]></string>
<string id="299512"><![CDATA[Grand.Funds.BaseFailure]]></string>
<string id="299559"><![CDATA[Grand.Science.BaseReward]]></string>
<string id="299608"><![CDATA[Grand.Reputation.BaseReward]]></string>
<string id="299663"><![CDATA[Grand.Reputation.BaseFailure]]></string>
<string id="299720"><![CDATA[ISRU.MaximumExistent]]></string>
<string id="299761"><![CDATA[ISRU.Expire.MinimumExpireDays]]></string>
<string id="299820"><![CDATA[ISRU.Expire.MaximumExpireDays]]></string>
<string id="299879"><![CDATA[ISRU.Expire.DeadlineDays]]></string>
<string id="299928"><![CDATA[ISRU.Funds.BaseAdvance]]></string>
<string id="299973"><![CDATA[ISRU.Funds.BaseReward]]></string>
<string id="300016"><![CDATA[ISRU.Funds.BaseFailure]]></string>
<string id="300061"><![CDATA[ISRU.Science.BaseReward]]></string>
<string id="300108"><![CDATA[ISRU.Reputation.BaseReward]]></string>
<string id="300161"><![CDATA[ISRU.Reputation.BaseFailure]]></string>
<string id="300216"><![CDATA[Progression.DisableTutorialContracts]]></string>
<string id="300289"><![CDATA[Progression.DisableProgressionContracts]]></string>
<string id="300368"><![CDATA[Progression.MaxDepthRecord]]></string>
<string id="300421"><![CDATA[Progression.MaxDistanceRecord]]></string>
<string id="300480"><![CDATA[Progression.MaxSpeedRecord]]></string>
<string id="300533"><![CDATA[Progression.OutlierMilestoneMultiplier]]></string>
<string id="300610"><![CDATA[Progression.PassiveBaseRatio]]></string>
<string id="300667"><![CDATA[Progression.PassiveBodyRatio]]></string>
<string id="300724"><![CDATA[Progression.RecordSplit]]></string>
<string id="300771"><![CDATA[Progression.Funds.BaseReward]]></string>
<string id="300828"><![CDATA[Progression.Science.BaseReward]]></string>
<string id="300889"><![CDATA[Progression.Reputation.BaseReward]]></string>
<string id="300956"><![CDATA[Recovery.MaximumAvailable]]></string>
<string id="301007"><![CDATA[Recovery.MaximumActive]]></string>
<string id="301052"><![CDATA[Recovery.AllowKerbalRescue]]></string>
<string id="301105"><![CDATA[Recovery.AllowPartRecovery]]></string>
<string id="301158"><![CDATA[Recovery.AllowCompoundRecovery]]></string>
<string id="301219"><![CDATA[Recovery.AllowLandedVacuum]]></string>
<string id="301272"><![CDATA[Recovery.AllowLandedAtmosphere]]></string>
<string id="301333"><![CDATA[Recovery.HighOrbitDifficulty]]></string>
<string id="301390"><![CDATA[Recovery.Expire.MinimumExpireDays]]></string>
<string id="301457"><![CDATA[Recovery.Expire.MaximumExpireDays]]></string>
<string id="301524"><![CDATA[Recovery.Expire.DeadlineDays]]></string>
<string id="301581"><![CDATA[Recovery.Funds.BaseAdvance]]></string>
<string id="301634"><![CDATA[Recovery.Funds.BaseReward]]></string>
<string id="301685"><![CDATA[Recovery.Funds.BaseFailure]]></string>
<string id="301738"><![CDATA[Recovery.Science.BaseReward]]></string>
<string id="301793"><![CDATA[Recovery.Reputation.BaseReward]]></string>
<string id="301854"><![CDATA[Recovery.Reputation.BaseFailure]]></string>
<string id="301917"><![CDATA[Satellite.MaximumAvailable]]></string>
<string id="301970"><![CDATA[Satellite.MaximumActive]]></string>
<string id="302017"><![CDATA[Satellite.AnimationDuration]]></string>
<string id="302072"><![CDATA[Satellite.ContextualChance]]></string>
<string id="302125"><![CDATA[Satellite.ContextualAssets]]></string>
<string id="302178"><![CDATA[Satellite.ContextualHomeAssets]]></string>
<string id="302239"><![CDATA[Satellite.NetworkMinimum]]></string>
<string id="302288"><![CDATA[Satellite.NetworkMaximum]]></string>
<string id="302337"><![CDATA[Satellite.MinimumDeviationWindow]]></string>
<string id="302402"><![CDATA[Satellite.TrivialDeviation]]></string>
<string id="302455"><![CDATA[Satellite.SignificantDeviation]]></string>
<string id="302516"><![CDATA[Satellite.ExceptionalDeviation]]></string>
<string id="302577"><![CDATA[Satellite.TrivialAltitudeDifficulty]]></string>
<string id="302648"><![CDATA[Satellite.TrivialInclinationDifficulty]]></string>
<string id="302725"><![CDATA[Satellite.SignificantAltitudeDifficulty]]></string>
<string id="302804"><![CDATA[Satellite.SignificantInclinationDifficulty]]></string>
<string id="302889"><![CDATA[Satellite.ExceptionalAltitudeDifficulty]]></string>
<string id="302968"><![CDATA[Satellite.ExceptionalInclinationDifficulty]]></string>
<string id="303053"><![CDATA[Satellite.PreferHome]]></string>
<string id="303094"><![CDATA[Satellite.AllowSolar]]></string>
<string id="303135"><![CDATA[Satellite.AllowEquatorial]]></string>
<string id="303186"><![CDATA[Satellite.AllowPolar]]></string>
<string id="303227"><![CDATA[Satellite.AllowSynchronous]]></string>
<string id="303280"><![CDATA[Satellite.AllowStationary]]></string>
<string id="303331"><![CDATA[Satellite.AllowTundra]]></string>
<string id="303374"><![CDATA[Satellite.AllowKolniya]]></string>
<string id="303419"><![CDATA[Satellite.Expire.MinimumExpireDays]]></string>
<string id="303488"><![CDATA[Satellite.Expire.MaximumExpireDays]]></string>
<string id="303557"><![CDATA[Satellite.Expire.DeadlineDays]]></string>
<string id="303616"><![CDATA[Satellite.Funds.BaseAdvance]]></string>
<string id="303671"><![CDATA[Satellite.Funds.BaseReward]]></string>
<string id="303724"><![CDATA[Satellite.Funds.BaseFailure]]></string>
<string id="303779"><![CDATA[Satellite.Funds.HomeMultiplier]]></string>
<string id="303840"><![CDATA[Satellite.Funds.PolarMultiplier]]></string>
<string id="303903"><![CDATA[Satellite.Funds.SynchronousMultiplier]]></string>
<string id="303978"><![CDATA[Satellite.Funds.StationaryMultiplier]]></string>
<string id="304051"><![CDATA[Satellite.Funds.TundraMultiplier]]></string>
<string id="304116"><![CDATA[Satellite.Funds.KolniyaMultiplier]]></string>
<string id="304183"><![CDATA[Satellite.Science.BaseReward]]></string>
<string id="304240"><![CDATA[Satellite.Science.HomeMultiplier]]></string>
<string id="304305"><![CDATA[Satellite.Science.PolarMultiplier]]></string>
<string id="304372"><![CDATA[Satellite.Science.SynchronousMultiplier]]></string>
<string id="304451"><![CDATA[Satellite.Science.StationaryMultiplier]]></string>
<string id="304528"><![CDATA[Satellite.Science.TundraMultiplier]]></string>
<string id="304597"><![CDATA[Satellite.Science.KolniyaMultiplier]]></string>
<string id="304668"><![CDATA[Satellite.Reputation.BaseReward]]></string>
<string id="304731"><![CDATA[Satellite.Reputation.BaseFailure]]></string>
<string id="304796"><![CDATA[Satellite.Reputation.HomeMultiplier]]></string>
<string id="304867"><![CDATA[Satellite.Reputation.PolarMultiplier]]></string>
<string id="304940"><![CDATA[Satellite.Reputation.SynchronousMultiplier]]></string>
<string id="305025"><![CDATA[Satellite.Reputation.StationaryMultiplier]]></string>
<string id="305108"><![CDATA[Satellite.Reputation.TundraMultiplier]]></string>
<string id="305183"><![CDATA[Satellite.Reputation.KolniyaMultiplier]]></string>
<string id="305260"><![CDATA[Science.MaximumExistent]]></string>
<string id="305307"><![CDATA[Science.Expire.MinimumExpireDays]]></string>
<string id="305372"><![CDATA[Science.Expire.MaximumExpireDays]]></string>
<string id="305437"><![CDATA[Science.Expire.DeadlineDays]]></string>
<string id="305492"><![CDATA[Science.Funds.BaseAdvance]]></string>
<string id="305543"><![CDATA[Science.Funds.BaseReward]]></string>
<string id="305592"><![CDATA[Science.Funds.BaseFailure]]></string>
<string id="305643"><![CDATA[Science.Science.BaseReward]]></string>
<string id="305696"><![CDATA[Science.Reputation.BaseReward]]></string>
<string id="305755"><![CDATA[Science.Reputation.BaseFailure]]></string>
<string id="305816"><![CDATA[Station.MaximumExistent]]></string>
<string id="305863"><![CDATA[Station.ContextualChance]]></string>
<string id="305912"><![CDATA[Station.ContextualAssets]]></string>
<string id="305961"><![CDATA[Station.TrivialAsteroidChance]]></string>
<string id="306020"><![CDATA[Station.SignificantAsteroidChance]]></string>
<string id="306087"><![CDATA[Station.ExceptionalAsteroidChance]]></string>
<string id="306154"><![CDATA[Station.AllowAsteroid]]></string>
<string id="306197"><![CDATA[Station.AllowSolar]]></string>
<string id="306234"><![CDATA[Station.Expire.MinimumExpireDays]]></string>
<string id="306299"><![CDATA[Station.Expire.MaximumExpireDays]]></string>
<string id="306364"><![CDATA[Station.Expire.DeadlineDays]]></string>
<string id="306419"><![CDATA[Station.Funds.BaseAdvance]]></string>
<string id="306470"><![CDATA[Station.Funds.BaseReward]]></string>
<string id="306519"><![CDATA[Station.Funds.BaseFailure]]></string>
<string id="306570"><![CDATA[Station.Funds.AsteroidMultiplier]]></string>
<string id="306635"><![CDATA[Station.Science.BaseReward]]></string>
<string id="306688"><![CDATA[Station.Science.AsteroidMultiplier]]></string>
<string id="306757"><![CDATA[Station.Reputation.BaseReward]]></string>
<string id="306816"><![CDATA[Station.Reputation.BaseFailure]]></string>
<string id="306877"><![CDATA[Station.Reputation.AsteroidMultiplier]]></string>
<string id="306952"><![CDATA[Survey.MaximumAvailable]]></string>
<string id="306999"><![CDATA[Survey.MaximumActive]]></string>
<string id="307040"><![CDATA[Survey.ContextualChance]]></string>
<string id="307087"><![CDATA[Survey.ContextualAssets]]></string>
<string id="307134"><![CDATA[Survey.TrivialWaypoints]]></string>
<string id="307181"><![CDATA[Survey.SignificantWaypoints]]></string>
<string id="307236"><![CDATA[Survey.ExceptionalWaypoints]]></string>
<string id="307291"><![CDATA[Survey.HomeNearbyProgressCap]]></string>
<string id="307348"><![CDATA[Survey.TrivialRange]]></string>
<string id="307387"><![CDATA[Survey.SignificantRange]]></string>
<string id="307434"><![CDATA[Survey.ExceptionalRange]]></string>
<string id="307481"><![CDATA[Survey.MinimumTriggerRange]]></string>
<string id="307534"><![CDATA[Survey.MaximumTriggerRange]]></string>
<string id="307587"><![CDATA[Survey.MinimumThreshold]]></string>
<string id="307634"><![CDATA[Survey.MaximumThreshold]]></string>
<string id="307681"><![CDATA[Survey.ThresholdDeviancy]]></string>
<string id="307730"><![CDATA[Survey.Expire.MinimumExpireDays]]></string>
<string id="307793"><![CDATA[Survey.Expire.MaximumExpireDays]]></string>
<string id="307856"><![CDATA[Survey.Expire.DeadlineDays]]></string>
<string id="307909"><![CDATA[Survey.Funds.DefaultAdvance]]></string>
<string id="307964"><![CDATA[Survey.Funds.DefaultReward]]></string>
<string id="308017"><![CDATA[Survey.Funds.DefaultFailure]]></string>
<string id="308072"><![CDATA[Survey.Funds.WaypointDefaultReward]]></string>
<string id="308141"><![CDATA[Survey.Science.DefaultReward]]></string>
<string id="308198"><![CDATA[Survey.Science.WaypointDefaultReward]]></string>
<string id="308271"><![CDATA[Survey.Reputation.DefaultReward]]></string>
<string id="308334"><![CDATA[Survey.Reputation.DefaultFailure]]></string>
<string id="308399"><![CDATA[Survey.Reputation.WaypointDefaultReward]]></string>
<string id="308478"><![CDATA[Test.MaximumExistent]]></string>
<string id="308519"><![CDATA[Test.SubjectsToRepeat]]></string>
<string id="308562"><![CDATA[Test.AllowHauls]]></string>
<string id="308593"><![CDATA[Test.TrivialHaulChance]]></string>
<string id="308638"><![CDATA[Test.SignificantHaulChance]]></string>
<string id="308691"><![CDATA[Test.ExceptionalHaulChance]]></string>
<string id="308744"><![CDATA[Test.Expire.MinimumExpireDays]]></string>
<string id="308803"><![CDATA[Test.Expire.MaximumExpireDays]]></string>
<string id="308862"><![CDATA[Test.Expire.DeadlineDays]]></string>
<string id="308911"><![CDATA[Test.Funds.BaseAdvance]]></string>
<string id="308956"><![CDATA[Test.Funds.BaseReward]]></string>
<string id="308999"><![CDATA[Test.Funds.BaseFailure]]></string>
<string id="309044"><![CDATA[Test.Science.BaseReward]]></string>
<string id="309091"><![CDATA[Test.Reputation.BaseReward]]></string>
<string id="309144"><![CDATA[Test.Reputation.BaseFailure]]></string>
<string id="309199"><![CDATA[Tour.MaximumActive]]></string>
<string id="309236"><![CDATA[Tour.FailOnInactive]]></string>
<string id="309275"><![CDATA[Tour.Expire.MinimumExpireDays]]></string>
<string id="309334"><![CDATA[Tour.GeeAdventureChance]]></string>
<string id="309381"><![CDATA[Tour.Expire.MaximumExpireDays]]></string>
<string id="309440"><![CDATA[Tour.Expire.DeadlineDays]]></string>
<string id="309489"><![CDATA[Tour.Funds.DefaultFare]]></string>
<string id="309534"><![CDATA[Tour.Science.BaseReward]]></string>
<string id="309581"><![CDATA[Tour.Reputation.BaseReward]]></string>
<string id="309634"><![CDATA[Tour.Reputation.BaseFailure]]></string>
<string id="309689"><![CDATA[Visual Survey Definition]]></string>
<string id="309738"><![CDATA[DataName]]></string>
<string id="309755"><![CDATA[observational]]></string>
<string id="309782"><![CDATA[Plain text adjective describing survey data]]></string>
<string id="309869"><![CDATA[AnomalyName]]></string>
<string id="309892"><![CDATA[inconsistencies]]></string>
<string id="309923"><![CDATA[Plain text description of survey anomalies]]></string>
<string id="310008"><![CDATA[ResultName]]></string>
<string id="310029"><![CDATA[reports]]></string>
<string id="310044"><![CDATA[Plain text noun describing survey results]]></string>
<string id="310127"><![CDATA[FundsReward]]></string>
<string id="310150"><![CDATA[The base funds completion reward before difficulty modifiers]]></string>
<string id="310271"><![CDATA[FundsFailure]]></string>
<string id="310296"><![CDATA[The base funds failure penalty before difficulty modifiers]]></string>
<string id="310413"><![CDATA[ScienceReward]]></string>
<string id="310440"><![CDATA[ReputationReward]]></string>
<string id="310473"><![CDATA[ReputationFailure]]></string>
<string id="310508"><![CDATA[EVA Report Survey Objective]]></string>
<string id="310563"><![CDATA[Experiment]]></string>
<string id="310584"><![CDATA[evaReport]]></string>
<string id="310603"><![CDATA[The experiment ID]]></string>
<string id="310638"><![CDATA[Take an EVA report]]></string>
<string id="310675"><![CDATA[Plain text description of the action involved in the objective]]></string>
<string id="310800"><![CDATA[Texture]]></string>
<string id="310815"><![CDATA[eva]]></string>
<string id="310822"><![CDATA[The waypoint texture]]></string>
<string id="310863"><![CDATA[AllowGround]]></string>
<string id="310886"><![CDATA[Whether survey can spawn on the ground]]></string>
<string id="310963"><![CDATA[AllowLow]]></string>
<string id="310980"><![CDATA[Whether survey can spawn at low altitudes]]></string>
<string id="311063"><![CDATA[AllowHigh]]></string>
<string id="311082"><![CDATA[Whether survey can spawn at high altitudes including orbit]]></string>
<string id="311199"><![CDATA[AllowWater]]></string>
<string id="311220"><![CDATA[Whether survey can spawn in the ocean]]></string>
<string id="311295"><![CDATA[AllowVacuum]]></string>
<string id="311318"><![CDATA[Whether survey can spawn in vacuum]]></string>
<string id="311387"><![CDATA[EVARequired]]></string>
<string id="311410"><![CDATA[Whether survey requires an EVA]]></string>
<string id="311471"><![CDATA[FundsMultiplier]]></string>
<string id="311502"><![CDATA[The base funds reward per waypoint]]></string>
<string id="311571"><![CDATA[ScienceMultiplier]]></string>
<string id="311606"><![CDATA[The base science reward per waypoint]]></string>
<string id="311679"><![CDATA[ReputationMultiplier]]></string>
<string id="311720"><![CDATA[The base reputation reward per waypoint]]></string>
<string id="311799"><![CDATA[Crew Report Survey Objective]]></string>
<string id="311856"><![CDATA[crewReport]]></string>
<string id="311877"><![CDATA[Take a crew report]]></string>
<string id="311914"><![CDATA[report]]></string>
<string id="311927"><![CDATA[CrewRequired]]></string>
<string id="311952"><![CDATA[Whether survey requires crew presence]]></string>
<string id="312027"><![CDATA[Surface Sample Survey Objective]]></string>
<string id="312090"><![CDATA[surfaceSample]]></string>
<string id="312117"><![CDATA[Take a surface sample]]></string>
<string id="312160"><![CDATA[sample]]></string>
<string id="312173"><![CDATA[Seismic Survey Definition]]></string>
<string id="312224"><![CDATA[seismic]]></string>
<string id="312239"><![CDATA[disturbances]]></string>
<string id="312264"><![CDATA[readings]]></string>
<string id="312281"><![CDATA[Seismometer Survey Objective]]></string>
<string id="312338"><![CDATA[seismicScan]]></string>
<string id="312361"><![CDATA[Take seismic readings]]></string>
<string id="312404"><![CDATA[Tech]]></string>
<string id="312413"><![CDATA[sensorAccelerometer]]></string>
<string id="312452"><![CDATA[Technology research required to appear]]></string>
<string id="312529"><![CDATA[Temperature Survey Definition]]></string>
<string id="312588"><![CDATA[temperature]]></string>
<string id="312611"><![CDATA[fluctuations]]></string>
<string id="312636"><![CDATA[measurements]]></string>
<string id="312661"><![CDATA[Thermometer Survey Objective]]></string>
<string id="312718"><![CDATA[temperatureScan]]></string>
<string id="312749"><![CDATA[Measure the temperature]]></string>
<string id="312796"><![CDATA[thermometer]]></string>
<string id="312819"><![CDATA[sensorThermometer]]></string>
<string id="312854"><![CDATA[Atmospheric Survey Definition]]></string>
<string id="312913"><![CDATA[atmospheric]]></string>
<string id="312936"><![CDATA[abnormalities]]></string>
<string id="312963"><![CDATA[Barometer Survey Objective]]></string>
<string id="313016"><![CDATA[barometerScan]]></string>
<string id="313043"><![CDATA[Take pressure readings]]></string>
<string id="313088"><![CDATA[pressure]]></string>
<string id="313105"><![CDATA[sensorBarometer]]></string>
<string id="313136"><![CDATA[Atmospheric Analysis Survey Objective]]></string>
<string id="313211"><![CDATA[atmosphereAnalysis]]></string>
<string id="313248"><![CDATA[Perform atmospheric analysis]]></string>
<string id="313305"><![CDATA[balloon]]></string>
<string id="313320"><![CDATA[sensorAtmosphere]]></string>
<string id="313353"><![CDATA[Gravimetric Survey Definition]]></string>
<string id="313412"><![CDATA[gravimetric]]></string>
<string id="313435"><![CDATA[anomalies]]></string>
<string id="313454"><![CDATA[Gravioli Detector Survey Objective]]></string>
<string id="313523"><![CDATA[gravityScan]]></string>
<string id="313546"><![CDATA[Record gravitational forces]]></string>
<string id="313601"><![CDATA[gravity]]></string>
<string id="313616"><![CDATA[sensorGravimeter]]></string>
<string id="313649"><![CDATA[PART_REQUEST]]></string>
<string id="313674"><![CDATA[A potential science lab request for outposts]]></string>
<string id="313763"><![CDATA[Trivial]]></string>
<string id="313778"><![CDATA[Easy Contracts]]></string>
<string id="313807"><![CDATA[Significant]]></string>
<string id="313830"><![CDATA[Medium Contracts]]></string>
<string id="313863"><![CDATA[Exceptional]]></string>
<string id="313886"><![CDATA[Hard Contracts]]></string>
<string id="313915"><![CDATA[Article]]></string>
<string id="313930"><![CDATA[Article (A/An) to be used prior to part description]]></string>
<string id="314033"><![CDATA[PartDescription]]></string>
<string id="314064"><![CDATA[research lab]]></string>
<string id="314089"><![CDATA[Plain speech description of part for request]]></string>
<string id="314178"><![CDATA[VesselDescription]]></string>
<string id="314213"><![CDATA[outpost]]></string>
<string id="314228"><![CDATA[Plain speech description of vessel for request]]></string>
<string id="314321"><![CDATA[Keyword]]></string>
<string id="314336"><![CDATA[Contract briefing keyword]]></string>
<string id="314387"><![CDATA[Large_Crewed_Lab]]></string>
<string id="314420"><![CDATA[A part ID that triggers this request]]></string>
<string id="314493"><![CDATA[A part module ID that triggers this request]]></string>
<string id="314580"><![CDATA[MinimumScience]]></string>
<string id="314609"><![CDATA[A minimum value this request places on science rewards]]></string>
<string id="314718"><![CDATA[Weight]]></string>
<string id="314731"><![CDATA[How common this request is in easy contracts]]></string>
<string id="314820"><![CDATA[The multiplier this request places on funds in easy contracts]]></string>
<string id="314943"><![CDATA[The multiplier this request places on science in easy contracts]]></string>
<string id="315070"><![CDATA[The multiplier this request places on reputation in easy contracts]]></string>
<string id="315204"><![CDATA[How common this request is in medium contracts]]></string>
<string id="315297"><![CDATA[The multiplier this request places on funds in medium contracts]]></string>
<string id="315424"><![CDATA[The multiplier this request places on science in medium contracts]]></string>
<string id="315556"><![CDATA[The multiplier this request places on reputation in medium contracts]]></string>
<string id="315694"><![CDATA[How common this request is in hard contracts]]></string>
<string id="315783"><![CDATA[The multiplier this request places on funds in hard contracts]]></string>
<string id="315906"><![CDATA[The multiplier this request places on science in hard contracts]]></string>
<string id="316033"><![CDATA[The multiplier this request places on reputation in hard contracts]]></string>
<string id="316167"><![CDATA[A potential cupola request for outposts]]></string>
<string id="316246"><![CDATA[viewing cupola]]></string>
<string id="316275"><![CDATA[cupola]]></string>
<string id="316288"><![CDATA[A potential ISRU module request for outposts]]></string>
<string id="316377"><![CDATA[ISRU resource conversion unit]]></string>
<string id="316436"><![CDATA[MiniISRU]]></string>
<string id="316453"><![CDATA[A potential science lab request for stations]]></string>
<string id="316542"><![CDATA[station]]></string>
<string id="316557"><![CDATA[A potential cupola request for stations]]></string>
<string id="316636"><![CDATA[A potential ISRU module request for stations]]></string>
<string id="316725"><![CDATA[A potential mystery goo request for satellites]]></string>
<string id="316818"><![CDATA[mystery goo unit]]></string>
<string id="316851"><![CDATA[satellite]]></string>
<string id="316870"><![CDATA[GooExperiment]]></string>
<string id="316897"><![CDATA[A potential thermometer request for satellites]]></string>
<string id="316990"><![CDATA[A potential gravimetric sensor request for satellites]]></string>
<string id="317097"><![CDATA[gravioli detector]]></string>
<string id="317132"><![CDATA[A potential materials bay request for satellites]]></string>
<string id="317229"><![CDATA[materials bay]]></string>
<string id="317256"><![CDATA[science_module]]></string>
<string id="317285"><![CDATA[A potential accelerometer request for satellites]]></string>
<string id="317382"><![CDATA[accelerometer]]></string>
<string id="317409"><![CDATA[A potential survey scanner request for satellites]]></string>
<string id="317508"><![CDATA[resource survey scanner]]></string>
<string id="317555"><![CDATA[SurveyScanner]]></string>
<string id="317582"><![CDATA[RESOURCE_REQUEST]]></string>
<string id="317615"><![CDATA[A potential request for ore possession]]></string>
<string id="317692"><![CDATA[Name]]></string>
<string id="317701"><![CDATA[Ore]]></string>
<string id="317708"><![CDATA[The resource ID]]></string>
<string id="317739"><![CDATA[ore]]></string>
<string id="317746"><![CDATA[Lower case plain text resource name]]></string>
<string id="317817"><![CDATA[ModuleResourceHarvester]]></string>
<string id="317864"><![CDATA[Must research a part with this module to appear]]></string>
<string id="317959"><![CDATA[ChanceMultiplier]]></string>
<string id="317992"><![CDATA[Reward multiplier on ISRU delivery contract]]></string>
<string id="318079"><![CDATA[Amount]]></string>
<string id="318092"><![CDATA[How much to have in easy contracts]]></string>
<string id="318161"><![CDATA[How much to have in medium contracts]]></string>
<string id="318234"><![CDATA[How much to have in hard contracts]]></string>
<string id="318303"><![CDATA[A potential request for fuel possession]]></string>
<string id="318382"><![CDATA[LiquidFuel]]></string>
<string id="318403"><![CDATA[liquid fuel]]></string>
<string id="318426"><![CDATA[fuelTankSmallFlat]]></string>
<string id="318461"><![CDATA[Must research this part to appear]]></string>
<string id="318528"><![CDATA[A potential request for monopropellant possession]]></string>
<string id="318627"><![CDATA[monopropellant]]></string>
<string id="318656"><![CDATA[rcsTankMini]]></string>
<string id="318679"><![CDATA[A potential request for xenon possession]]></string>
<string id="318760"><![CDATA[XenonGas]]></string>
<string id="318777"><![CDATA[xenon gas]]></string>
<string id="318796"><![CDATA[xenonTank]]></string>
<string id="318815"><![CDATA[A potential request for electric charge possession]]></string>
<string id="318916"><![CDATA[electric charge]]></string>
<string id="318947"><![CDATA[batteryPack]]></string>
<string id="318970"><![CDATA[A potential request for ore extraction]]></string>
<string id="319047"><![CDATA[A part with this module must be researched for this request to appear]]></string>
<string id="319187"><![CDATA[DeliveryMultiplier]]></string>
<string id="319224"><![CDATA[Forbidden]]></string>
<string id="319243"><![CDATA[A body this resource cannot be extracted from]]></string>
<string id="319334"><![CDATA[Jool]]></string>
<string id="319343"><![CDATA[How much to extract in easy contracts]]></string>
<string id="319418"><![CDATA[DeliveryChance]]></string>
<string id="319447"><![CDATA[The percent chance for a delivery in easy contracts]]></string>
<string id="319550"><![CDATA[How much to extract in medium contracts]]></string>
<string id="319629"><![CDATA[The percent chance for a delivery in medium contracts]]></string>
<string id="319736"><![CDATA[How much to extract in hard contracts]]></string>
<string id="319811"><![CDATA[The percent chance for a delivery in hard contracts]]></string>
<string id="319914"><![CDATA[CREW_REQUEST]]></string>
<string id="319939"><![CDATA[A request for pilot crew members]]></string>
<string id="320004"><![CDATA[Trait]]></string>
<string id="320015"><![CDATA[The crew trait ID]]></string>
<string id="320050"><![CDATA[How many desired per target part]]></string>
<string id="320115"><![CDATA[Modules that encourage this request]]></string>
<string id="320186"><![CDATA[A request for engineer crew members]]></string>
<string id="320257"><![CDATA[Parts that encourage this request]]></string>
<string id="320324"><![CDATA[A request for scientist crew members]]></string>
<string id="320397"><![CDATA[Large.Crewed.Lab]]></string>
<string id="320430"><![CDATA[A request for tourist visitors]]></string>
<string id="320491"><![CDATA[keliostationary]]></string>
<string id="320522"><![CDATA[keostationary]]></string>
<string id="320549"><![CDATA[stationary]]></string>
<string id="320570"><![CDATA[keliosynchronous]]></string>
<string id="320603"><![CDATA[keosynchronous]]></string>
<string id="320632"><![CDATA[synchronous]]></string>
<string id="320655"><![CDATA[Kolniya]]></string>
<string id="320670"><![CDATA[ContractOrbitRenderer ]]></string>
<string id="320715"><![CDATA[m</color>]]></string>
<string id="320734"><![CDATA[Agency: ]]></string>
<string id="320751"><![CDATA[°</color>]]></string>
<string id="320770"><![CDATA[<color=#ffffff>]]></string>
<string id="320801"><![CDATA[C]]></string>
<string id="320804"><![CDATA[D]]></string>
<string id="320807"><![CDATA[Bring a newly discovered Class ]]></string>
<string id="320870"><![CDATA[ asteroid to ]]></string>
<string id="320897"><![CDATA[ and land it.]]></string>
<string id="320924"><![CDATA[ asteroid into an orbit around ]]></string>
<string id="320987"><![CDATA[Eject a Class ]]></string>
<string id="321016"><![CDATA[ asteroid out of the solar system.]]></string>
<string id="321085"><![CDATA[arm]]></string>
<string id="321092"><![CDATA[Capture a new Class ]]></string>
<string id="321133"><![CDATA[ asteroid, then bring it to ]]></string>
<string id="321190"><![CDATA[ and land it...gently.]]></string>
<string id="321235"><![CDATA[ asteroid, then bring it into a stable orbit around ]]></string>
<string id="321340"><![CDATA[ to test our capabilities.]]></string>
<string id="321393"><![CDATA[. Why? FOR SCIENCE!]]></string>
<string id="321432"><![CDATA[Mission control says low ]]></string>
<string id="321483"><![CDATA[ orbit is getting a bit crowded. Capture a new Class ]]></string>
<string id="321590"><![CDATA[ asteroid and take it into orbit around ]]></string>
<string id="321671"><![CDATA[ instead.]]></string>
<string id="321690"><![CDATA[ asteroid, then put it on an extrasolar trajectory. The less of these things orbiting the sun, the better.]]></string>
<string id="321904"><![CDATA[The last Class ]]></string>
<string id="321935"><![CDATA[ asteroid that passed ]]></string>
<string id="321980"><![CDATA[ nearly wiped out our species, capture one and get rid of it.]]></string>
<string id="322103"><![CDATA[How do you feel about throwing a Class ]]></string>
<string id="322182"><![CDATA[ rock out of the solar system?]]></string>
<string id="322243"><![CDATA[You successfully captured an asteroid and brought it to ]]></string>
<string id="322356"><![CDATA[You successfuly flung a rock out of the solar system.]]></string>
<string id="322463"><![CDATA[That asteroid is OUTTA HERE!]]></string>
<string id="322520"><![CDATA[Looks like the asteroid is on a solar escape trajectory. Mission complete.]]></string>
<string id="322670"><![CDATA[asteroidClass]]></string>
<string id="322697"><![CDATA[isLanding]]></string>
<string id="322716"><![CDATA[ARMContract]]></string>
<string id="322739"><![CDATA[Dres]]></string>
<string id="322748"><![CDATA[has an antenna]]></string>
<string id="322777"><![CDATA[has a docking port]]></string>
<string id="322814"><![CDATA[can generate power]]></string>
<string id="322851"><![CDATA[Expand surface outpost "]]></string>
<string id="322900"><![CDATA[" ]]></string>
<string id="322905"><![CDATA[Build a new surface outpost ]]></string>
<string id="322962"><![CDATA[on ]]></string>
<string id="322969"><![CDATA[ Base ]]></string>
<string id="322982"><![CDATA[construction]]></string>
<string id="323007"><![CDATA[We need to build up our infrastructure on ]]></string>
<string id="323092"><![CDATA[ to support future missions. We can do this by expanding the outpost "]]></string>
<string id="323234"><![CDATA[".]]></string>
<string id="323239"><![CDATA[Build a new outpost for this agency that can support ]]></string>
<string id="323346"><![CDATA[ kerbals on the surface of ]]></string>
<string id="323401"><![CDATA[You have finished constructing the necessary additions on the surface outpost "]]></string>
<string id="323561"><![CDATA[You have finished construction of a new surface outpost on ]]></string>
<string id="323680"><![CDATA[capacity]]></string>
<string id="323697"><![CDATA[contextual]]></string>
<string id="323718"><![CDATA[BaseContract]]></string>
<string id="323743"><![CDATA[Launch our first vessel!]]></string>
<string id="323792"><![CDATA[Escape the atmosphere!]]></string>
<string id="323837"><![CDATA[Orbit ]]></string>
<string id="323850"><![CDATA[Gather scientific data from ]]></string>
<string id="323907"><![CDATA[Explore ]]></string>
<string id="323924"><![CDATA[Launch]]></string>
<string id="323937"><![CDATA[Space]]></string>
<string id="323948"><![CDATA[In the grand scheme of things, we know very little about ]]></string>
<string id="324063"><![CDATA[. Let's see if we can explore it a bit further.]]></string>
<string id="324158"><![CDATA[We have explored nearly every nook and cranny of ]]></string>
<string id="324257"><![CDATA[, but there are a few potentially profitable loose ends left to investigate.]]></string>
<string id="324411"><![CDATA[Our exploration of ]]></string>
<string id="324450"><![CDATA[ is going according to plan. We must continue to unravel its mysteries!]]></string>
<string id="324594"><![CDATA[A very nominal launch! We couldn't have asked for more! Well, we could've, and we will at some point.]]></string>
<string id="324798"><![CDATA[What is it like up there? We hope it's fun because you're coming back very soon!]]></string>
<string id="324960"><![CDATA[We didn't tell the recovery team that you'd be staying in space, so they're still looking! Great job!]]></string>
<string id="325164"><![CDATA[When we got to page nine of your report we thought you might be stalling! We are starting the launch countdown now.]]></string>
<string id="325396"><![CDATA[We have taken our first steps towards exploring ]]></string>
<string id="325493"><![CDATA[. Let's keep going and see where it takes us!]]></string>
<string id="325584"><![CDATA[Even now, ]]></string>
<string id="325605"><![CDATA[ continues to surprise and amaze us! Good work.]]></string>
<string id="325700"><![CDATA[ was successful, but who knows what other secrets it holds!]]></string>
<string id="325819"><![CDATA[bodyRatio]]></string>
<string id="325838"><![CDATA[ExplorationContract]]></string>
<string id="325877"><![CDATA[Matter]]></string>
<string id="325890"><![CDATA[matter]]></string>
<string id="325903"><![CDATA[ISRUContract]]></string>
<string id="325928"><![CDATA[Extract ]]></string>
<string id="325945"><![CDATA[ and deliver it to ]]></string>
<string id="325984"><![CDATA[#,###]]></string>
<string id="325995"><![CDATA[ units of ]]></string>
<string id="326016"><![CDATA[isru]]></string>
<string id="326025"><![CDATA[We've detected some ]]></string>
<string id="326066"><![CDATA[. Extract ]]></string>
<string id="326087"><![CDATA[ units of it and deliver it to ]]></string>
<string id="326150"><![CDATA[ units of it.]]></string>
<string id="326177"><![CDATA[You have extracted ]]></string>
<string id="326216"><![CDATA[ and delivered it to ]]></string>
<string id="326259"><![CDATA[gatherGoal]]></string>
<string id="326280"><![CDATA[targetResource]]></string>
<string id="326309"><![CDATA[resourceTitle]]></string>
<string id="326336"><![CDATA[isDelivering]]></string>
<string id="326361"><![CDATA[deliveryBody]]></string>
<string id="326386"><![CDATA[deliverySituation]]></string>
<string id="326421"><![CDATA[probe]]></string>
<string id="326432"><![CDATA[Position ]]></string>
<string id="326451"><![CDATA[ in an adjusted orbit of ]]></string>
<string id="326502"><![CDATA[Position satellite in an equatorial orbit of ]]></string>
<string id="326593"><![CDATA[Position satellite in a polar orbit of ]]></string>
<string id="326672"><![CDATA[Position satellite into a ]]></string>
<string id="326725"><![CDATA[ network around ]]></string>
<string id="326758"><![CDATA[ into a ]]></string>
<string id="326775"><![CDATA[Position satellite in a ]]></string>
<string id="326824"><![CDATA[ orbit around ]]></string>
<string id="326853"><![CDATA[Position satellite into a tundra network around ]]></string>
<string id="326950"><![CDATA[ into a tundra network around ]]></string>
<string id="327011"><![CDATA[Position satellite in a tundra orbit around ]]></string>
<string id="327100"><![CDATA[Position satellite in ]]></string>
<string id="327145"><![CDATA[ orbit of ]]></string>
<string id="327166"><![CDATA[Position satellite in a specific orbit of ]]></string>
<string id="327251"><![CDATA[Network]]></string>
<string id="327266"><![CDATA[Equatorial ]]></string>
<string id="327289"><![CDATA[Polar ]]></string>
<string id="327302"><![CDATA[Tundra ]]></string>
<string id="327317"><![CDATA[Stationary ]]></string>
<string id="327340"><![CDATA[Synchronous ]]></string>
<string id="327365"><![CDATA[satellites]]></string>
<string id="327386"><![CDATA[We have new plans for ]]></string>
<string id="327431"><![CDATA[. We need you to move it into a nearby orbit.]]></string>
<string id="327522"><![CDATA[We need you to build a satellite to our specifications and deploy it into an equatorial orbit around ]]></string>
<string id="327726"><![CDATA[We need you to build a satellite to our specifications and deploy it into a polar orbit around ]]></string>
<string id="327918"><![CDATA[We see an opportunity on ]]></string>
<string id="327969"><![CDATA[ to utilize existing assets to start building a ]]></string>
<string id="328066"><![CDATA[ satellite network.]]></string>
<string id="328105"><![CDATA[We noticed that ]]></string>
<string id="328138"><![CDATA[ is in a prime position to integrate into our ]]></string>
<string id="328231"><![CDATA[ satellite network around ]]></string>
<string id="328284"><![CDATA[We need you to build a satellite to our specifications and deploy it into a highly eccentric ]]></string>
<string id="328472"><![CDATA[ "lightning" orbit around ]]></string>
<string id="328525"><![CDATA[ to utilize existing assets to start building a tundra satellite network.]]></string>
<string id="328673"><![CDATA[ is in a prime position to integrate into our tundra satellite network around ]]></string>
<string id="328831"><![CDATA[We need you to build a satellite to our specifications and deploy it into a highly eccentric tundra orbit around ]]></string>
<string id="329059"><![CDATA[We need you to build a satellite to our specifications and place it in ]]></string>
<string id="329203"><![CDATA[We need you to build a satellite to our specifications and deploy it into a very specific orbit around ]]></string>
<string id="329411"><![CDATA[You have successfully moved ]]></string>
<string id="329468"><![CDATA[ into its intended orbit of ]]></string>
<string id="329525"><![CDATA[You have successfully deployed our satellite into equatorial orbit around ]]></string>
<string id="329675"><![CDATA[You have successfully deployed our satellite into polar orbit around ]]></string>
<string id="329815"><![CDATA[You have successfully increased the coverage of our ]]></string>
<string id="329920"><![CDATA[ satellite network above ]]></string>
<string id="329971"><![CDATA[You have successfully integrated ]]></string>
<string id="330038"><![CDATA[ into our ]]></string>
<string id="330059"><![CDATA[You have successfully deployed our satellite in a ]]></string>
<string id="330160"><![CDATA[You have successfully increased the coverage of our tundra satellite network above ]]></string>
<string id="330328"><![CDATA[ into our tundra satellite network above ]]></string>
<string id="330411"><![CDATA[You have successfully deployed our satellite in a tundra orbit around ]]></string>
<string id="330553"><![CDATA[You have successfully placed our satellite in ]]></string>
<string id="330646"><![CDATA[You have successfully deployed our satellite in orbit of ]]></string>
<string id="330761"><![CDATA[deviation]]></string>
<string id="330780"><![CDATA[orbitType]]></string>
<string id="330799"><![CDATA[placementMode]]></string>
<string id="330826"><![CDATA[SatelliteContract]]></string>
<string id="330861"><![CDATA[PotatoRoid]]></string>
<string id="330882"><![CDATA[Expand station "]]></string>
<string id="330915"><![CDATA[Build a new orbital station ]]></string>
<string id="330972"><![CDATA[on a solar orbit.]]></string>
<string id="331007"><![CDATA[around ]]></string>
<string id="331022"><![CDATA[ Station ]]></string>
<string id="331041"><![CDATA[We need to build up our infrastructure around ]]></string>
<string id="331134"><![CDATA[ to support future missions. We can do this by expanding the station "]]></string>
<string id="331276"><![CDATA[Build a new orbital station for this agency that can support ]]></string>
<string id="331399"><![CDATA[ kerbals in ]]></string>
<string id="331424"><![CDATA[a solar orbit.]]></string>
<string id="331453"><![CDATA[orbit of ]]></string>
<string id="331472"><![CDATA[You have finished constructing the necessary additions on the station "]]></string>
<string id="331616"><![CDATA[You have finished construction of a new orbital station ]]></string>
<string id="331729"><![CDATA[on its own orbit around the sun.]]></string>
<string id="331794"><![CDATA[StationContract]]></string>
<string id="331825"><![CDATA[ near ]]></string>
<string id="331838"><![CDATA[Conduct a focused ]]></string>
<string id="331875"><![CDATA[ survey of ]]></string>
<string id="331898"><![CDATA[Conduct ]]></string>
<string id="331915"><![CDATA[ surveys of ]]></string>
<string id="331940"><![CDATA[survey]]></string>
<string id="331953"><![CDATA[We need to test our newly acquired capabilities with a focused survey of ]]></string>
<string id="332101"><![CDATA[. Go to the designated test site and gather some ]]></string>
<string id="332200"><![CDATA[ has detected some ]]></string>
<string id="332239"><![CDATA[ to the ]]></string>
<string id="332256"><![CDATA[. Head in that direction and follow up with a series of ]]></string>
<string id="332369"><![CDATA[We want to confirm some theories about some ]]></string>
<string id="332458"><![CDATA[. Head there and take a few ]]></string>
<string id="332515"><![CDATA[Your assistance in gathering these ]]></string>
<string id="332586"><![CDATA[ has been indispensable. Thank you!]]></string>
<string id="332657"><![CDATA[Warning! This is a survey of a gas giant - plan accordingly.]]></string>
<string id="332778"><![CDATA[centerLatitude]]></string>
<string id="332807"><![CDATA[centerLongitude]]></string>
<string id="332838"><![CDATA[randomTopic]]></string>
<string id="332861"><![CDATA[dataName]]></string>
<string id="332878"><![CDATA[anomalyName]]></string>
<string id="332901"><![CDATA[reportName]]></string>
<string id="332922"><![CDATA[locationName]]></string>
<string id="332947"><![CDATA[focusedSurvey]]></string>
<string id="332974"><![CDATA[targetBand]]></string>
<string id="332995"><![CDATA[cardinalName]]></string>
<string id="333020"><![CDATA[SurveyContract]]></string>
<string id="333049"><![CDATA[results]]></string>
<string id="333064"><![CDATA[cardinal]]></string>
<string id="333081"><![CDATA[Bring ]]></string>
<string id="333094"><![CDATA[a VIP]]></string>
<string id="333105"><![CDATA[ tourists]]></string>
<string id="333124"><![CDATA[ on a high-gee adventure.]]></string>
<string id="333175"><![CDATA[Ferry ]]></string>
<string id="333188"><![CDATA[destination]]></string>
<string id="333211"><![CDATA[destinations]]></string>
<string id="333236"><![CDATA[ and back.]]></string>
<string id="333257"><![CDATA[Tourists]]></string>
<string id="333274"><![CDATA[ has]]></string>
<string id="333283"><![CDATA[ have]]></string>
<string id="333294"><![CDATA[ chartered a tour on a high performance craft. Keep ]]></string>
<string id="333399"><![CDATA[ alive, and show ]]></string>
<string id="333434"><![CDATA[ the limits of Kerbal endurance.]]></string>
<string id="333499"><![CDATA[ chartered a tour to see the sights ]]></string>
<string id="333572"><![CDATA[. Keep ]]></string>
<string id="333587"><![CDATA[ a good time.]]></string>
<string id="333614"><![CDATA[Complete ]]></string>
<string id="333633"><![CDATA[the VIP's]]></string>
<string id="333652"><![CDATA[each tourist's]]></string>
<string id="333681"><![CDATA[ travel itinerary, then return ]]></string>
<string id="333744"><![CDATA[ on schedule to collect ]]></string>
<string id="333793"><![CDATA[fare]]></string>
<string id="333802"><![CDATA[fares]]></string>
<string id="333813"><![CDATA[

Any passengers that are rendered unconscious due to gee forces will fail to pay for their itineraries.]]></string>
<string id="334023"><![CDATA[The tour was a success! ]]></string>
<string id="334072"><![CDATA[ had nothing but great things to say about the trip (or at least the portions ]]></string>
<string id="334230"><![CDATA[ remember.]]></string>
<string id="334251"><![CDATA[ had nothing but great things to say about the trip, and brought back plenty of photos.]]></string>
<string id="334427"><![CDATA[The VIP]]></string>
<string id="334442"><![CDATA[A tourist]]></string>
<string id="334461"><![CDATA[ has been lost! We're pulling the plug on this tour.]]></string>
<string id="334566"><![CDATA[The tour that ]]></string>
<string id="334595"><![CDATA[ chartered has been cancelled. Get ]]></string>
<string id="334666"><![CDATA[ home. ]]></string>
<string id="334681"><![CDATA[ will not be paying for this trip.]]></string>
<string id="334750"><![CDATA[ chartered has expired. Get ]]></string>
<string id="334807"><![CDATA[preposition]]></string>
<string id="334830"><![CDATA[homeDestinations]]></string>
<string id="334863"><![CDATA[isGeeAdventure]]></string>
<string id="334892"><![CDATA[tourists]]></string>
<string id="334909"><![CDATA[TourismContract]]></string>
<string id="334940"><![CDATA[of the solar system]]></string>
<string id="334979"><![CDATA[right here on ]]></string>
<string id="335008"><![CDATA[NavWaypoint]]></string>
<string id="335031"><![CDATA[_MainTexture]]></string>
<string id="335056"><![CDATA[ProgradeVector]]></string>
<string id="335085"><![CDATA[Navigation waypoint deactivated.]]></string>
<string id="335150"><![CDATA[Build the facility into a previously undisturbed Class ]]></string>
<string id="335261"><![CDATA[ asteroid]]></string>
<string id="335280"><![CDATA[Have a previously undisturbed Class ]]></string>
<string id="335353"><![CDATA[ asteroid in tow]]></string>
<string id="335386"><![CDATA[Please note that ]]></string>
<string id="335421"><![CDATA[ is looking for a new Class ]]></string>
<string id="335478"><![CDATA[ asteroid that has not been grabbed, clawed, or otherwise disturbed by another agency prior to accepting this contract.]]></string>
<string id="335718"><![CDATA[Owned]]></string>
<string id="335729"><![CDATA[This asteroid has not been disturbed, and fits ]]></string>
<string id="335824"><![CDATA['s requirements.]]></string>
<string id="335857"><![CDATA[This asteroid is not of the classification that ]]></string>
<string id="335954"><![CDATA[ has requested.]]></string>
<string id="335985"><![CDATA[ notes that this asteroid has been previously disturbed by another agency.]]></string>
<string id="336135"><![CDATA[forStation]]></string>
<string id="336156"><![CDATA[seedList]]></string>
<string id="336173"><![CDATA[AsteroidParameter]]></string>
<string id="336208"><![CDATA[Have a facility supporting at least ]]></string>
<string id="336281"><![CDATA[ does not currently support any kerbals.]]></string>
<string id="336362"><![CDATA[ currently supports ]]></string>
<string id="336403"><![CDATA[ kerbals.]]></string>
<string id="336422"><![CDATA[targetCapacity]]></string>
<string id="336451"><![CDATA[CrewCapacityParameter]]></string>
<string id="336494"><![CDATA[ on the ]]></string>
<string id="336511"><![CDATA[s on the ]]></string>
<string id="336530"><![CDATA[ does not currently have any ]]></string>
<string id="336589"><![CDATA[s.]]></string>
<string id="336594"><![CDATA[ currently has ]]></string>
<string id="336625"><![CDATA[targetTrait]]></string>
<string id="336648"><![CDATA[targetCount]]></string>
<string id="336671"><![CDATA[vesselDescription]]></string>
<string id="336706"><![CDATA[CrewTraitParameter]]></string>
<string id="336743"><![CDATA[Suborbital spaceflight on ]]></string>
<string id="336796"><![CDATA[Atmospheric flight on ]]></string>
<string id="336841"><![CDATA[Fly by ]]></string>
<string id="336856"><![CDATA[Orbit around ]]></string>
<string id="336883"><![CDATA[Things in space]]></string>
<string id="336914"><![CDATA[targetType]]></string>
<string id="336935"><![CDATA[KerbalDestinationParameter]]></string>
<string id="336988"><![CDATA[ pass out from gee forces]]></string>
<string id="337039"><![CDATA[KerbalGeeAdventureParameter]]></string>
<string id="337094"><![CDATA['s Travel Itinerary]]></string>
<string id="337133"><![CDATA[KerbalTourParameter]]></string>
<string id="337172"><![CDATA[' failed: ]]></string>
<string id="337193"><![CDATA[ passed out!]]></string>
<string id="337218"><![CDATA[Do something on the surface of ]]></string>
<string id="337281"><![CDATA[Lastly, dock your ]]></string>
<string id="337318"><![CDATA[Dock your ]]></string>
<string id="337339"><![CDATA[Lastly, get your ]]></string>
<string id="337374"><![CDATA[Get your ]]></string>
<string id="337393"><![CDATA[ into an escape trajectory out of ]]></string>
<string id="337462"><![CDATA[Lastly, fly your ]]></string>
<string id="337497"><![CDATA[Fly your ]]></string>
<string id="337516"><![CDATA[Lastly, land your ]]></string>
<string id="337553"><![CDATA[Land your ]]></string>
<string id="337574"><![CDATA[Lastly, put your ]]></string>
<string id="337609"><![CDATA[Put your ]]></string>
<string id="337628"><![CDATA[ in orbit of ]]></string>
<string id="337655"><![CDATA[Lastly, be ready to launch your ]]></string>
<string id="337720"><![CDATA[Be ready to launch your ]]></string>
<string id="337769"><![CDATA[Lastly, splash your ]]></string>
<string id="337810"><![CDATA[Splash your ]]></string>
<string id="337835"><![CDATA[ down on ]]></string>
<string id="337854"><![CDATA[Lastly, have your ]]></string>
<string id="337891"><![CDATA[Have your ]]></string>
<string id="337912"><![CDATA[ in suborbital spaceflight above ]]></string>
<string id="337979"><![CDATA[targetSituation]]></string>
<string id="338010"><![CDATA[noun]]></string>
<string id="338019"><![CDATA[finalObjective]]></string>
<string id="338048"><![CDATA[LocationAndSituationParameter]]></string>
<string id="338107"><![CDATA[potato]]></string>
<string id="338120"><![CDATA[The outpost must be on motorized wheels]]></string>
<string id="338199"><![CDATA[Add an auxiliary ]]></string>
<string id="338234"><![CDATA[article]]></string>
<string id="338249"><![CDATA[partDescription]]></string>
<string id="338280"><![CDATA[partNames]]></string>
<string id="338299"><![CDATA[moduleNames]]></string>
<string id="338322"><![CDATA[existingParts]]></string>
<string id="338349"><![CDATA[PartRequestParameter]]></string>
<string id="338390"><![CDATA[Achieve goal]]></string>
<string id="338415"><![CDATA[Start building an outpost on ]]></string>
<string id="338474"><![CDATA[Transfer any crew between vessels near ]]></string>
<string id="338553"><![CDATA[Dock two vessels on or around ]]></string>
<string id="338614"><![CDATA[Escape the influence of ]]></string>
<string id="338663"><![CDATA[Launch our first vessel]]></string>
<string id="338710"><![CDATA[Plant a flag on ]]></string>
<string id="338743"><![CDATA[Enter the atmosphere of ]]></string>
<string id="338792"><![CDATA[Return to ]]></string>
<string id="338813"><![CDATA[ from a fly by of ]]></string>
<string id="338850"><![CDATA[Make ground contact on ]]></string>
<string id="338897"><![CDATA[ from the surface of ]]></string>
<string id="338940"><![CDATA[Escape the atmosphere]]></string>
<string id="338983"><![CDATA[Rendezvous two vessels in orbit of ]]></string>
<string id="339054"><![CDATA[Go on an orbital spacewalk near ]]></string>
<string id="339119"><![CDATA[Splash down into the oceans of ]]></string>
<string id="339182"><![CDATA[Start building a station in orbit of ]]></string>
<string id="339257"><![CDATA[Walk on the surface of ]]></string>
<string id="339304"><![CDATA[Do things in space]]></string>
<string id="339341"><![CDATA[Finally! Now we can sit down and enjoy a snack on ]]></string>
<string id="339442"><![CDATA[ without chasing it across the room!]]></string>
<string id="339515"><![CDATA[A few snack breaks, some counseling, and these crew members will be good as new!]]></string>
<string id="339677"><![CDATA[It's like a vessel handshake, with minimal shaking and no hands. Congratulations!]]></string>
<string id="339841"><![CDATA[Well, there goes half our operational budget. Good job!]]></string>
<string id="339952"><![CDATA[Fantastic! Now one of you shake the flag so it looks like it is waving majestically!]]></string>
<string id="340122"><![CDATA[Talk about coming in hot! We are receiving atmospheric telemetry now.]]></string>
<string id="340262"><![CDATA[Talk about close encounters! Any closer and there'd be paperwork.]]></string>
<string id="340394"><![CDATA[A return trip from ]]></string>
<string id="340433"><![CDATA[?! Is this mission log right? Incredible!]]></string>
<string id="340516"><![CDATA[Touchdown confirmed on ]]></string>
<string id="340563"><![CDATA[! Any crash you can walk away from counts as a landing.]]></string>
<string id="340674"><![CDATA[Welcome back from ]]></string>
<string id="340711"><![CDATA[! Report to decontamination for a full and thorough debriefing.]]></string>
<string id="340838"><![CDATA[A stable orbit has been achieved! Mission control is still debating the best way to get you back home. You packed a toothbrush, right?]]></string>
<string id="341108"><![CDATA[Congratulations on a safe return from orbit! You can stop kissing the ground now.]]></string>
<string id="341272"><![CDATA[Our engineers are already repurposing parts of the vessel from ]]></string>
<string id="341399"><![CDATA[ for other missions! Good work!]]></string>
<string id="341462"><![CDATA[Beautiful! Synchronized free-falling isn't nearly as daunting as it sounds!]]></string>
<string id="341614"><![CDATA[Yes! There's enough data on ]]></string>
<string id="341671"><![CDATA[ here to keep all of us employed for a good long while.]]></string>
<string id="341782"><![CDATA[Exceptional work! Now get back into the vessel before this turns into a rescue mission.]]></string>
<string id="341958"><![CDATA[It wasn't until after splashdown that the engineers reminded us that your seat cushions can also be used as flotation devices!]]></string>
<string id="342212"><![CDATA[Great work! A few more modules on this station and snack shortages near ]]></string>
<string id="342358"><![CDATA[ will be a thing of the past.]]></string>
<string id="342417"><![CDATA[That's one small step for ]]></string>
<string id="342470"><![CDATA[, one giant leap for our budget!]]></string>
<string id="342535"><![CDATA[Do things in space.]]></string>
<string id="342574"><![CDATA[ProgressTrackingParameter]]></string>
<string id="342625"><![CDATA[Begin construction of an outpost on the surface of ]]></string>
<string id="342728"><![CDATA[ by attaching two different vessels with a docking port or a claw to achieve this goal.]]></string>
<string id="342904"><![CDATA[Transfer any crew into any vessel from another mission in orbit of ]]></string>
<string id="343040"><![CDATA[ to achieve this goal.]]></string>
<string id="343085"><![CDATA[Attach two different vessels together near ]]></string>
<string id="343172"><![CDATA[ with a docking port or a claw to achieve this goal.]]></string>
<string id="343277"><![CDATA[Fly a vessel out of the gravitational influence of ]]></string>
<string id="343380"><![CDATA[Launch your first vessel off of the launchpad or the runway to achieve this goal.]]></string>
<string id="343544"><![CDATA[Have a kerbal plant a flag on the surface of ]]></string>
<string id="343635"><![CDATA[Fly a vessel anywhere nearby ]]></string>
<string id="343694"><![CDATA[Bring a vessel that flew by ]]></string>
<string id="343751"><![CDATA[ back to the surface of ]]></string>
<string id="343800"><![CDATA[Have a vessel make ground contact with ]]></string>
<string id="343879"><![CDATA[Land a vessel on the surface of ]]></string>
<string id="343944"><![CDATA[Bring a vessel that landed on ]]></string>
<string id="344005"><![CDATA[Fly a vessel up and out of the atmosphere and accelerate parallel with the surface until you are in a stable orbit to achieve this goal.]]></string>
<string id="344279"><![CDATA[Put your vessel into a stable orbit around ]]></string>
<string id="344366"><![CDATA[Slow down a vessel in orbit and return it to the surface to achieve this goal.]]></string>
<string id="344524"><![CDATA[Bring a vessel that was in a stable orbit of ]]></string>
<string id="344615"><![CDATA[Breach the atmosphere by flying a vessel to an altitude of ]]></string>
<string id="344734"><![CDATA[ meters to achieve this goal.]]></string>
<string id="344793"><![CDATA[Have two different vessels in orbit of ]]></string>
<string id="344872"><![CDATA[ within visual range of each other and kill their relative velocity to achieve this goal.]]></string>
<string id="345052"><![CDATA[Recover or transmit any science experiment data from ]]></string>
<string id="345159"><![CDATA[Have a kerbal go on EVA in orbit of ]]></string>
<string id="345232"><![CDATA[Splash a vessel down into an ocean of  ]]></string>
<string id="345311"><![CDATA[Begin construction of a station in orbit of ]]></string>
<string id="345400"><![CDATA[Have a kerbal walk on the surface of ]]></string>
<string id="345475"><![CDATA[An outpost on the surface of ]]></string>
<string id="345534"><![CDATA[ would give us a place to stuff all the scientists complaining that there is not an outpost on the surface of ]]></string>
<string id="345756"><![CDATA[. Get started on one.]]></string>
<string id="345799"><![CDATA[Crew that have been cooped up for too long start muttering about "space krakens" and other such nonsense. We want to make sure that doesn't happen around ]]></string>
<string id="346109"><![CDATA[Docking on or around ]]></string>
<string id="346152"><![CDATA[ is a stepping stone to building greater things. Plus, it's one of the few times when ramming things together is encouraged!]]></string>
<string id="346402"><![CDATA[Public opinion suggests that ]]></string>
<string id="346461"><![CDATA[ is holding back our progress. The solution is obvious: fly as far from the public as possible.]]></string>
<string id="346653"><![CDATA[We'd like to officially start off the space program with a bang! A very controlled bang, preferably.]]></string>
<string id="346855"><![CDATA[We would like to leave a mark on ]]></string>
<string id="346922"><![CDATA[ that isn't a smoldering crater. Head there and plant a flag!]]></string>
<string id="347045"><![CDATA[Flying on ]]></string>
<string id="347066"><![CDATA[ should not be anything like flying on ]]></string>
<string id="347145"><![CDATA[, so you might have better luck there.]]></string>
<string id="347222"><![CDATA[Today is your lucky day! Simply head to ]]></string>
<string id="347303"><![CDATA[ and pass by it. Easy as pie. No risk at all! Now sign this waiver.]]></string>
<string id="347439"><![CDATA[It would be somewhat disconcerting if all of our missions to ]]></string>
<string id="347562"><![CDATA[ were one-way trips. Bring one back to ]]></string>
<string id="347641"><![CDATA[We have enough data on ]]></string>
<string id="347688"><![CDATA[ to attempt a landing, or we could stage one. It's up to you.]]></string>
<string id="347811"><![CDATA[We'd like to bring a vessel back to ]]></string>
<string id="347884"><![CDATA[. At least one scientist assures us that we won't bring back any harmful contaminants.]]></string>
<string id="348058"><![CDATA[We need to achieve a stable orbit around ]]></string>
<string id="348141"><![CDATA[. All you should need to do is throw yourself at the ground and miss.]]></string>
<string id="348281"><![CDATA[We'd like you to go to ]]></string>
<string id="348328"><![CDATA[ and stay there in a nice stable orbit. It isn't personal. It's science!]]></string>
<string id="348474"><![CDATA[You left enough fuel in the tanks to return from orbit, right? We want the deposit on those parts back!]]></string>
<string id="348682"><![CDATA[We can't just leave vessels in orbit of ]]></string>
<string id="348763"><![CDATA[ forever. Those things are expensive! Return one to ]]></string>
<string id="348868"><![CDATA[Administration says that legally we cannot call ourselves a space program without actually going to space.]]></string>
<string id="349082"><![CDATA[We need to test out our rendezvous capabilities. Park two vessels next to each other around ]]></string>
<string id="349268"><![CDATA[. What could possibly go wrong?]]></string>
<string id="349331"><![CDATA[Give us a quick crew report before launching. It's fine if any of the lights on the control panel are flashing, just give it a swift kick.]]></string>
<string id="349609"><![CDATA[Sometimes science throws a curveball and we need to ask the hard questions, and by we, we mean you. Head to ]]></string>
<string id="349827"><![CDATA[We need to perform a space walk in orbit]]></string>
<string id="349908"><![CDATA[ of ]]></string>
<string id="349917"><![CDATA[. This time try to keep your helmet free of bodily fluids.]]></string>
<string id="350034"><![CDATA[We don't want vessels near ]]></string>
<string id="350089"><![CDATA[ to start running hot. Splash one into the ocean. We are pretty sure it isn't flammable.]]></string>
<string id="350267"><![CDATA[A station in orbit of ]]></string>
<string id="350312"><![CDATA[ would give us a place to study the long-term effects of microgravity on board game playability. You may begin construction immediately.]]></string>
<string id="350586"><![CDATA[Walking on the surface of ]]></string>
<string id="350639"><![CDATA[ is the next logical step in space exploration. Tripping, falling, rolling, tumbling, or skidding also qualify.]]></string>
<string id="350863"><![CDATA[Acquire ]]></string>
<string id="350880"><![CDATA[ units of fresh ]]></string>
<string id="350913"><![CDATA[% of ]]></string>
<string id="350924"><![CDATA[totalHarvested]]></string>
<string id="350953"><![CDATA[goalHarvested]]></string>
<string id="350980"><![CDATA[notifyLevel]]></string>
<string id="351003"><![CDATA[modules]]></string>
<string id="351018"><![CDATA[ResourceExtractionParameter]]></string>
<string id="351073"><![CDATA[ in your ]]></string>
<string id="351092"><![CDATA[goalResource]]></string>
<string id="351117"><![CDATA[ResourcePossessionParameter]]></string>
<string id="351172"><![CDATA[reasonable]]></string>
<string id="351193"><![CDATA[marginal]]></string>
<string id="351210"><![CDATA[minimal]]></string>
<string id="351225"><![CDATA[Reach the designated {0} orbit around {1} within {2} deviation]]></string>
<string id="351350"><![CDATA[equatorial]]></string>
<string id="351371"><![CDATA[polar]]></string>
<string id="351382"><![CDATA[tundra]]></string>
<string id="351395"><![CDATA[Reach {0} orbit around {1} within {2} deviation]]></string>
<string id="351490"><![CDATA[Reach the designated orbit around {0} within {1} deviation]]></string>
<string id="351607"><![CDATA[{0}:
{1}:{2} {3}
{4}:{5} {6}
{7}:{8} {9}
]]></string>
<string id="351690"><![CDATA[Orbit Specifics]]></string>
<string id="351721"><![CDATA[Apoapsis]]></string>
<string id="351738"><![CDATA[meters]]></string>
<string id="351751"><![CDATA[Periapsis]]></string>
<string id="351770"><![CDATA[Inclination]]></string>
<string id="351793"><![CDATA[degrees]]></string>
<string id="351808"><![CDATA[
{0}:{1} {2}]]></string>
<string id="351833"><![CDATA[Longitude of Ascending Node]]></string>
<string id="351888"><![CDATA[Argument of Periapsis]]></string>
<string id="351931"><![CDATA[TargetBody]]></string>
<string id="351952"><![CDATA[deviationWindow]]></string>
<string id="351983"><![CDATA[inclination]]></string>
<string id="352006"><![CDATA[eccentricity]]></string>
<string id="352031"><![CDATA[sma]]></string>
<string id="352038"><![CDATA[argumentOfPeriapsis]]></string>
<string id="352077"><![CDATA[meanAnomalyAtEpoch]]></string>
<string id="352114"><![CDATA[epoch]]></string>
<string id="352125"><![CDATA[SpecificOrbitParameter]]></string>
<string id="352170"><![CDATA[contract parameter "]]></string>
<string id="352211"><![CDATA[Be in command of ]]></string>
<string id="352246"><![CDATA[You are in command of ]]></string>
<string id="352291"><![CDATA[ is currently standing by to launch on ]]></string>
<string id="352370"><![CDATA[ is currently in atmospheric flight above ]]></string>
<string id="352455"><![CDATA[ is currently landed on ]]></string>
<string id="352504"><![CDATA[ is currently in orbit of ]]></string>
<string id="352557"><![CDATA[ is currently splashed down on ]]></string>
<string id="352620"><![CDATA[ is currently in sub-orbital spaceflight above ]]></string>
<string id="352715"><![CDATA[ is currently on an escape trajectory away from ]]></string>
<string id="352812"><![CDATA[ is currently docked near ]]></string>
<string id="352865"><![CDATA[ is currently in an unknowable situation on ]]></string>
<string id="352954"><![CDATA[targetVesselID]]></string>
<string id="352983"><![CDATA[targetVesselPartCount]]></string>
<string id="353026"><![CDATA[targetVesselName]]></string>
<string id="353059"><![CDATA[targetVesselSituation]]></string>
<string id="353102"><![CDATA[partIDs]]></string>
<string id="353117"><![CDATA[SpecificVesselParameter]]></string>
<string id="353164"><![CDATA[Maintain stability for ]]></string>
<string id="353211"><![CDATA[ seconds]]></string>
<string id="353228"><![CDATA[holdSeconds]]></string>
<string id="353251"><![CDATA[StabilityParameter]]></string>
<string id="353288"><![CDATA[Hold stationary orbit directly above ]]></string>
<string id="353363"><![CDATA[You in stationary orbit directly above ]]></string>
<string id="353442"><![CDATA[longitude]]></string>
<string id="353461"><![CDATA[StationaryPointParameter]]></string>
<string id="353510"><![CDATA[dish]]></string>
<string id="353519"><![CDATA[data anomalies]]></string>
<string id="353548"><![CDATA[ Site]]></string>
<string id="353559"><![CDATA[ to find ]]></string>
<string id="353578"><![CDATA[You gathered survey data from ]]></string>
<string id="353639"><![CDATA[actionDescription]]></string>
<string id="353674"><![CDATA[flightThreshold]]></string>
<string id="353705"><![CDATA[band]]></string>
<string id="353714"><![CDATA[clusterState]]></string>
<string id="353739"><![CDATA[verified]]></string>
<string id="353756"><![CDATA[bouncesLeft]]></string>
<string id="353779"><![CDATA[bounceOriginLatitude]]></string>
<string id="353820"><![CDATA[bounceOriginLongitude]]></string>
<string id="353863"><![CDATA[wpSeed]]></string>
<string id="353876"><![CDATA[wpIndex]]></string>
<string id="353891"><![CDATA[wpTexture]]></string>
<string id="353910"><![CDATA[wpLatitude]]></string>
<string id="353931"><![CDATA[wpLongitude]]></string>
<string id="353954"><![CDATA[wpLandlocked]]></string>
<string id="353979"><![CDATA[wpNavigationId]]></string>
<string id="354008"><![CDATA[SurveyWaypointParameter]]></string>
<string id="354055"><![CDATA[Perform a survey]]></string>
<string id="354088"><![CDATA[Stored navigationId was empty for {0} - Generating new id]]></string>
<string id="354203"><![CDATA[You are leaving ]]></string>
<string id="354236"><![CDATA[You are entering ]]></string>
<string id="354271"><![CDATA[Collecting survey data for ]]></string>
<string id="354326"><![CDATA[You have located the source of the ]]></string>
<string id="354397"><![CDATA[ is not the source of the ]]></string>
<string id="354450"><![CDATA[. Continue to the next location.]]></string>
<string id="354515"><![CDATA[On the Surface]]></string>
<string id="354544"><![CDATA[Above ]]></string>
<string id="354557"><![CDATA[Below ]]></string>
<string id="354570"><![CDATA[Contract Log: Survey unable to place ]]></string>
<string id="354645"><![CDATA[ waypoint - the survey definition is misconfigured.]]></string>
<string id="354748"><![CDATA[spaceflight]]></string>
<string id="354771"><![CDATA[on the surface at]]></string>
<string id="354806"><![CDATA[in ]]></string>
<string id="354813"><![CDATA[ below ]]></string>
<string id="354828"><![CDATA[ meters near]]></string>
<string id="354853"><![CDATA[ above ]]></string>
<string id="354868"><![CDATA[around]]></string>
<string id="354881"><![CDATA[Navigation set to ]]></string>
<string id="354918"><![CDATA[VesselDestinationParameter]]></string>
<string id="354971"><![CDATA[manned ]]></string>
<string id="354986"><![CDATA[unmanned ]]></string>
<string id="355005"><![CDATA[Build a new ]]></string>
<string id="355030"><![CDATA[ that ]]></string>
<string id="355043"><![CDATA[Ensure that the ]]></string>
<string id="355076"><![CDATA[ is newly launched]]></string>
<string id="355113"><![CDATA[ is ]]></string>
<string id="355122"><![CDATA[Please note that this must be a new ]]></string>
<string id="355195"><![CDATA[ built for ]]></string>
<string id="355218"><![CDATA[ after the contract is accepted.]]></string>
<string id="355283"><![CDATA[typeString]]></string>
<string id="355304"><![CDATA[mannedStatus]]></string>
<string id="355329"><![CDATA[requireNew]]></string>
<string id="355350"><![CDATA[checkModuleTypes]]></string>
<string id="355383"><![CDATA[checkModuleDescriptions]]></string>
<string id="355430"><![CDATA[VesselSystemsParameter]]></string>
<string id="355475"><![CDATA[ScenarioContractEvents]]></string>
<string id="355520"><![CDATA[CheckSpecificVessels]]></string>
<string id="355561"><![CDATA[deformity]]></string>
<string id="355580"><![CDATA[heightMapDeformity]]></string>
<string id="355617"><![CDATA[heightMapOffset]]></string>
<string id="355648"><![CDATA[ContractSystem]]></string>
<string id="355677"><![CDATA[RecordTrackContract]]></string>
<string id="355716"><![CDATA[PartTest]]></string>
<string id="355733"><![CDATA[CompatibilityUtilities]]></string>
<string id="355778"><![CDATA[surveyTitle]]></string>
<string id="355801"><![CDATA[surveyBriefing]]></string>
<string id="355830"><![CDATA[surveyDebriefing]]></string>
<string id="355863"><![CDATA[RecordTrackingParameter]]></string>
<string id="355910"><![CDATA[FacilitySystemsParameter]]></string>
<string id="355959"><![CDATA[ProbeSystemsParameter]]></string>
<string id="356002"><![CDATA[Antenna|Power]]></string>
<string id="356029"><![CDATA[Antenna|Power|Dock]]></string>
<string id="356066"><![CDATA[has an antenna|can generate power]]></string>
<string id="356133"><![CDATA[has an antenna|has a docking port|can generate power]]></string>
<string id="356238"><![CDATA[hasAntenna]]></string>
<string id="356259"><![CDATA[hasPowerGenerator]]></string>
<string id="356294"><![CDATA[hasDockingPort]]></string>
<string id="356323"><![CDATA[Contract Log: Outdated save file detected! All contracts in save file were updated!]]></string>
<string id="356491"><![CDATA[Contract Log: Failed to update outdated survey contract - invalid configuration!]]></string>
<string id="356653"><![CDATA[Contract Log: Failed to update outdated survey contract - survey definition not found!]]></string>
<string id="356827"><![CDATA[Orbit generation cannot generate with null celestial bodies, defaulting to home body.]]></string>
<string id="356999"><![CDATA[semi-major axis]]></string>
<string id="357030"><![CDATA[longitude of ascending node]]></string>
<string id="357085"><![CDATA[argument of periapsis]]></string>
<string id="357128"><![CDATA[mean anomaly at epoch]]></string>
<string id="357171"><![CDATA[Generated orbit around ]]></string>
<string id="357218"><![CDATA[ had the following invalid orbital parameters: ]]></string>
<string id="357313"><![CDATA[. They were adjusted to make it valid again.]]></string>
<string id="357402"><![CDATA[Cannot generate orbit apoapsis or periapsis with no reference body.]]></string>
<string id="357538"><![CDATA[Cannot finalize procedural orbit with no reference body.]]></string>
<string id="357651"><![CDATA[FirstCrewToSurvive]]></string>
<string id="357688"><![CDATA[RecordsAltitude]]></string>
<string id="357719"><![CDATA[RecordsDepth]]></string>
<string id="357744"><![CDATA[RecordsDistance]]></string>
<string id="357775"><![CDATA[RecordsSpeed]]></string>
<string id="357800"><![CDATA[Contract Log: Attempted to check for nonexistent technology: "]]></string>
<string id="357925"><![CDATA[ch]]></string>
<string id="357930"><![CDATA['s]]></string>
<string id="357935"><![CDATA[ units]]></string>
<string id="357948"><![CDATA[#,###.#]]></string>
<string id="357963"><![CDATA[it]]></string>
<string id="357968"><![CDATA[he]]></string>
<string id="357973"><![CDATA[his]]></string>
<string id="357980"><![CDATA[she]]></string>
<string id="357987"><![CDATA[they]]></string>
<string id="357996"><![CDATA[them]]></string>
<string id="358005"><![CDATA[their]]></string>
<string id="358016"><![CDATA[northeast]]></string>
<string id="358035"><![CDATA[east]]></string>
<string id="358044"><![CDATA[southeast]]></string>
<string id="358063"><![CDATA[south]]></string>
<string id="358074"><![CDATA[southwest]]></string>
<string id="358093"><![CDATA[west]]></string>
<string id="358102"><![CDATA[northwest]]></string>
<string id="358121"><![CDATA[north]]></string>
<string id="358132"><![CDATA[<color=#>]]></string>
<string id="358151"><![CDATA[<#>]]></string>
<string id="358158"><![CDATA[</>]]></string>
<string id="358165"><![CDATA[#b4d455]]></string>
<string id="358180"><![CDATA[<sprite=2 tint=1>  ]]></string>
<string id="358219"><![CDATA[ Funds ]]></string>
<string id="358234"><![CDATA[#6dcff6]]></string>
<string id="358249"><![CDATA[<sprite=1 tint=1> ]]></string>
<string id="358286"><![CDATA[ Science ]]></string>
<string id="358305"><![CDATA[#e0d503]]></string>
<string id="358320"><![CDATA[<sprite=0 tint=1> ]]></string>
<string id="358357"><![CDATA[ Reputation ]]></string>
<string id="358382"><![CDATA[zero]]></string>
<string id="358391"><![CDATA[one]]></string>
<string id="358398"><![CDATA[two]]></string>
<string id="358405"><![CDATA[three]]></string>
<string id="358416"><![CDATA[four]]></string>
<string id="358425"><![CDATA[five]]></string>
<string id="358434"><![CDATA[six]]></string>
<string id="358441"><![CDATA[seven]]></string>
<string id="358452"><![CDATA[eight]]></string>
<string id="358463"><![CDATA[nine]]></string>
<string id="358472"><![CDATA[ten]]></string>
<string id="358479"><![CDATA[eleven]]></string>
<string id="358492"><![CDATA[twelve]]></string>
<string id="358505"><![CDATA[thirteen]]></string>
<string id="358522"><![CDATA[fourteen]]></string>
<string id="358539"><![CDATA[fifteen]]></string>
<string id="358554"><![CDATA[sixteen]]></string>
<string id="358569"><![CDATA[seventeen]]></string>
<string id="358588"><![CDATA[eighteen]]></string>
<string id="358605"><![CDATA[nineteen]]></string>
<string id="358622"><![CDATA[twenty]]></string>
<string id="358635"><![CDATA[Beta]]></string>
<string id="358644"><![CDATA[Gamma]]></string>
<string id="358655"><![CDATA[Delta]]></string>
<string id="358666"><![CDATA[Epsilon]]></string>
<string id="358681"><![CDATA[Zeta]]></string>
<string id="358690"><![CDATA[Eta]]></string>
<string id="358697"><![CDATA[Theta]]></string>
<string id="358708"><![CDATA[Iota]]></string>
<string id="358717"><![CDATA[Kappa]]></string>
<string id="358728"><![CDATA[Lambda]]></string>
<string id="358741"><![CDATA[Mu]]></string>
<string id="358746"><![CDATA[Nu]]></string>
<string id="358751"><![CDATA[Xi]]></string>
<string id="358756"><![CDATA[Omicron]]></string>
<string id="358771"><![CDATA[Pi]]></string>
<string id="358776"><![CDATA[Rho]]></string>
<string id="358783"><![CDATA[Sigma]]></string>
<string id="358794"><![CDATA[Tau]]></string>
<string id="358801"><![CDATA[Upsilon]]></string>
<string id="358816"><![CDATA[Phi]]></string>
<string id="358823"><![CDATA[Chi]]></string>
<string id="358830"><![CDATA[Psi]]></string>
<string id="358837"><![CDATA[Omega]]></string>
<string id="358848"><![CDATA[F]]></string>
<string id="358851"><![CDATA[J]]></string>
<string id="358854"><![CDATA[L]]></string>
<string id="358857"><![CDATA[P]]></string>
<string id="358860"><![CDATA[Q]]></string>
<string id="358863"><![CDATA[V]]></string>
<string id="358866"><![CDATA[Z]]></string>
<string id="358869"><![CDATA[3]]></string>
<string id="358872"><![CDATA[4]]></string>
<string id="358875"><![CDATA[5]]></string>
<string id="358878"><![CDATA[6]]></string>
<string id="358881"><![CDATA[7]]></string>
<string id="358884"><![CDATA[8]]></string>
<string id="358887"><![CDATA[9]]></string>
<string id="358890"><![CDATA[Chronometric Disturbance]]></string>
<string id="358939"><![CDATA[Dragon's Head]]></string>
<string id="358966"><![CDATA[Inner Frontier]]></string>
<string id="358995"><![CDATA[Krobin Pass]]></string>
<string id="359018"><![CDATA[Orion's Landing]]></string>
<string id="359049"><![CDATA[Rosalux Point]]></string>
<string id="359076"><![CDATA[Thunder Point]]></string>
<string id="359103"><![CDATA[Entrance to the Upside Down]]></string>
<string id="359158"><![CDATA[Area]]></string>
<string id="359167"><![CDATA[Sector]]></string>
<string id="359180"><![CDATA[Site]]></string>
<string id="359189"><![CDATA[Zone]]></string>
<string id="359198"><![CDATA[Ayarza's]]></string>
<string id="359215"><![CDATA[Goya's]]></string>
<string id="359228"><![CDATA[Falanghe's]]></string>
<string id="359249"><![CDATA[Mora's]]></string>
<string id="359262"><![CDATA[Geelan's]]></string>
<string id="359279"><![CDATA[Salcedo's]]></string>
<string id="359298"><![CDATA[Jenkins']]></string>
<string id="359315"><![CDATA[Rosas']]></string>
<string id="359328"><![CDATA[Safi's]]></string>
<string id="359341"><![CDATA[Benjaminsen's]]></string>
<string id="359368"><![CDATA[Pina's]]></string>
<string id="359381"><![CDATA[Montano's]]></string>
<string id="359400"><![CDATA[Holtzman's]]></string>
<string id="359421"><![CDATA[Everett's]]></string>
<string id="359440"><![CDATA[Guzzardo's]]></string>
<string id="359461"><![CDATA[Reyes']]></string>
<string id="359474"><![CDATA[Dominguez']]></string>
<string id="359495"><![CDATA[Gutierrez']]></string>
<string id="359516"><![CDATA[Demeneghi's]]></string>
<string id="359539"><![CDATA[Vazquez']]></string>
<string id="359556"><![CDATA[Maqueo's]]></string>
<string id="359573"><![CDATA[Silisko's]]></string>
<string id="359592"><![CDATA[Keeton's]]></string>
<string id="359609"><![CDATA[Kupperian's]]></string>
<string id="359632"><![CDATA[Chiarello's]]></string>
<string id="359655"><![CDATA[Zuev's]]></string>
<string id="359668"><![CDATA[Nelson's]]></string>
<string id="359685"><![CDATA[Provan's]]></string>
<string id="359702"><![CDATA[Palmer's]]></string>
<string id="359719"><![CDATA[Deraney's]]></string>
<string id="359738"><![CDATA[Thuersam's]]></string>
<string id="359759"><![CDATA[Trigger's]]></string>
<string id="359778"><![CDATA[Bill's]]></string>
<string id="359791"><![CDATA[Bob's]]></string>
<string id="359802"><![CDATA[Bobak's]]></string>
<string id="359817"><![CDATA[Dawton's]]></string>
<string id="359834"><![CDATA[Dinkelstein's]]></string>
<string id="359861"><![CDATA[Engineer's]]></string>
<string id="359882"><![CDATA[Eumon's]]></string>
<string id="359897"><![CDATA[Gene's]]></string>
<string id="359910"><![CDATA[Jebediah's]]></string>
<string id="359931"><![CDATA[Kerbin's]]></string>
<string id="359948"><![CDATA[Kerbonaut's]]></string>
<string id="359971"><![CDATA[Kerman's]]></string>
<string id="359988"><![CDATA[Kirrim's]]></string>
<string id="360005"><![CDATA[Kraken's]]></string>
<string id="360022"><![CDATA[Manley's]]></string>
<string id="360039"><![CDATA[Nerd's]]></string>
<string id="360052"><![CDATA[Pilot's]]></string>
<string id="360067"><![CDATA[Schiaparelli's]]></string>
<string id="360096"><![CDATA[Scientist's]]></string>
<string id="360119"><![CDATA[Scott's]]></string>
<string id="360134"><![CDATA[Valentina's]]></string>
<string id="360157"><![CDATA[Wernher's]]></string>
<string id="360176"><![CDATA[Adventure]]></string>
<string id="360195"><![CDATA[Awe]]></string>
<string id="360202"><![CDATA[Bane]]></string>
<string id="360211"><![CDATA[Conviction]]></string>
<string id="360232"><![CDATA[Courage]]></string>
<string id="360247"><![CDATA[Curiosity]]></string>
<string id="360266"><![CDATA[Curse]]></string>
<string id="360277"><![CDATA[Dawn]]></string>
<string id="360286"><![CDATA[Defeat]]></string>
<string id="360299"><![CDATA[Discovery]]></string>
<string id="360318"><![CDATA[Doom]]></string>
<string id="360327"><![CDATA[Doubt]]></string>
<string id="360338"><![CDATA[Dream]]></string>
<string id="360349"><![CDATA[Envy]]></string>
<string id="360358"><![CDATA[Fate]]></string>
<string id="360367"><![CDATA[Folly]]></string>
<string id="360378"><![CDATA[Fortune]]></string>
<string id="360393"><![CDATA[Gambit]]></string>
<string id="360406"><![CDATA[Gift]]></string>
<string id="360415"><![CDATA[Glory]]></string>
<string id="360426"><![CDATA[Greatness]]></string>
<string id="360445"><![CDATA[Hindsight]]></string>
<string id="360464"><![CDATA[Hope]]></string>
<string id="360473"><![CDATA[Isolation]]></string>
<string id="360492"><![CDATA[Jest]]></string>
<string id="360501"><![CDATA[Lament]]></string>
<string id="360514"><![CDATA[Legacy]]></string>
<string id="360527"><![CDATA[Legend]]></string>
<string id="360540"><![CDATA[Luck]]></string>
<string id="360549"><![CDATA[Miscalculation]]></string>
<string id="360578"><![CDATA[Mistake]]></string>
<string id="360593"><![CDATA[Obsession]]></string>
<string id="360612"><![CDATA[Odyssey]]></string>
<string id="360627"><![CDATA[Oversight]]></string>
<string id="360646"><![CDATA[Passion]]></string>
<string id="360661"><![CDATA[Peril]]></string>
<string id="360672"><![CDATA[Pitfall]]></string>
<string id="360687"><![CDATA[Pride]]></string>
<string id="360698"><![CDATA[Prize]]></string>
<string id="360709"><![CDATA[Recklessness]]></string>
<string id="360734"><![CDATA[Redemption]]></string>
<string id="360755"><![CDATA[Resignation]]></string>
<string id="360778"><![CDATA[Sanity]]></string>
<string id="360791"><![CDATA[Secret]]></string>
<string id="360804"><![CDATA[Shadow]]></string>
<string id="360817"><![CDATA[Solitude]]></string>
<string id="360834"><![CDATA[Spirit]]></string>
<string id="360847"><![CDATA[Stupidity]]></string>
<string id="360866"><![CDATA[Surprise]]></string>
<string id="360883"><![CDATA[Tears]]></string>
<string id="360894"><![CDATA[Tranquility]]></string>
<string id="360917"><![CDATA[Trial]]></string>
<string id="360928"><![CDATA[Triumph]]></string>
<string id="360943"><![CDATA[Twilight]]></string>
<string id="360960"><![CDATA[Vision]]></string>
<string id="360973"><![CDATA[Whim]]></string>
<string id="360982"><![CDATA[Wonder]]></string>
<string id="360995"><![CDATA[Abyss]]></string>
<string id="361006"><![CDATA[Anomaly]]></string>
<string id="361021"><![CDATA[Approach]]></string>
<string id="361038"><![CDATA[Ascent]]></string>
<string id="361051"><![CDATA[Basin]]></string>
<string id="361062"><![CDATA[Boundary]]></string>
<string id="361079"><![CDATA[Breach]]></string>
<string id="361092"><![CDATA[Cave]]></string>
<string id="361101"><![CDATA[Cavern]]></string>
<string id="361114"><![CDATA[Chasm]]></string>
<string id="361125"><![CDATA[Cleft]]></string>
<string id="361136"><![CDATA[Cluster]]></string>
<string id="361151"><![CDATA[Core]]></string>
<string id="361160"><![CDATA[Crag]]></string>
<string id="361169"><![CDATA[Crater]]></string>
<string id="361182"><![CDATA[Descent]]></string>
<string id="361197"><![CDATA[Desolation]]></string>
<string id="361218"><![CDATA[Destination]]></string>
<string id="361241"><![CDATA[Divide]]></string>
<string id="361254"><![CDATA[Drift]]></string>
<string id="361265"><![CDATA[Expanse]]></string>
<string id="361280"><![CDATA[Fault]]></string>
<string id="361291"><![CDATA[Field]]></string>
<string id="361302"><![CDATA[Fissure]]></string>
<string id="361317"><![CDATA[Flux]]></string>
<string id="361326"><![CDATA[Frontier]]></string>
<string id="361343"><![CDATA[Gap]]></string>
<string id="361350"><![CDATA[Gorge]]></string>
<string id="361361"><![CDATA[Hazard]]></string>
<string id="361374"><![CDATA[Hollow]]></string>
<string id="361387"><![CDATA[Horizon]]></string>
<string id="361402"><![CDATA[Nexus]]></string>
<string id="361413"><![CDATA[Pass]]></string>
<string id="361422"><![CDATA[Passage]]></string>
<string id="361437"><![CDATA[Perimeter]]></string>
<string id="361456"><![CDATA[Periphery]]></string>
<string id="361475"><![CDATA[Pocket]]></string>
<string id="361488"><![CDATA[Point]]></string>
<string id="361499"><![CDATA[Range]]></string>
<string id="361510"><![CDATA[Reach]]></string>
<string id="361521"><![CDATA[Refuge]]></string>
<string id="361534"><![CDATA[Region]]></string>
<string id="361547"><![CDATA[Retreat]]></string>
<string id="361562"><![CDATA[Ridge]]></string>
<string id="361573"><![CDATA[Rift]]></string>
<string id="361582"><![CDATA[Ring]]></string>
<string id="361591"><![CDATA[Rise]]></string>
<string id="361600"><![CDATA[Scar]]></string>
<string id="361609"><![CDATA[Slope]]></string>
<string id="361620"><![CDATA[Span]]></string>
<string id="361629"><![CDATA[Spine]]></string>
<string id="361640"><![CDATA[Spot]]></string>
<string id="361649"><![CDATA[Stretch]]></string>
<string id="361664"><![CDATA[Tract]]></string>
<string id="361675"><![CDATA[Trench]]></string>
<string id="361688"><![CDATA[Trough]]></string>
<string id="361701"><![CDATA[Void]]></string>
<string id="361710"><![CDATA[Waste]]></string>
<string id="361721"><![CDATA[Way]]></string>
<string id="361728"><![CDATA[Alcove]]></string>
<string id="361741"><![CDATA[Arch]]></string>
<string id="361750"><![CDATA[Badlands]]></string>
<string id="361767"><![CDATA[Barrier]]></string>
<string id="361782"><![CDATA[Belt]]></string>
<string id="361791"><![CDATA[Bend]]></string>
<string id="361800"><![CDATA[Bluff]]></string>
<string id="361811"><![CDATA[Boulder]]></string>
<string id="361826"><![CDATA[Bulge]]></string>
<string id="361837"><![CDATA[Bump]]></string>
<string id="361846"><![CDATA[Butte]]></string>
<string id="361857"><![CDATA[Climb]]></string>
<string id="361868"><![CDATA[Column]]></string>
<string id="361881"><![CDATA[Cranny]]></string>
<string id="361894"><![CDATA[Crevice]]></string>
<string id="361909"><![CDATA[Deposit]]></string>
<string id="361924"><![CDATA[Dip]]></string>
<string id="361931"><![CDATA[Dome]]></string>
<string id="361940"><![CDATA[Dune]]></string>
<string id="361949"><![CDATA[Dust]]></string>
<string id="361958"><![CDATA[Feature]]></string>
<string id="361973"><![CDATA[Flat]]></string>
<string id="361982"><![CDATA[Formation]]></string>
<string id="362001"><![CDATA[Groove]]></string>
<string id="362014"><![CDATA[Ground]]></string>
<string id="362027"><![CDATA[Hill]]></string>
<string id="362036"><![CDATA[Impact]]></string>
<string id="362049"><![CDATA[Impression]]></string>
<string id="362070"><![CDATA[Incline]]></string>
<string id="362085"><![CDATA[Knoll]]></string>
<string id="362096"><![CDATA[Labyrinth]]></string>
<string id="362115"><![CDATA[Landmark]]></string>
<string id="362132"><![CDATA[Mark]]></string>
<string id="362141"><![CDATA[Mound]]></string>
<string id="362152"><![CDATA[Nook]]></string>
<string id="362161"><![CDATA[Notch]]></string>
<string id="362172"><![CDATA[Outcrop]]></string>
<string id="362187"><![CDATA[Overlook]]></string>
<string id="362204"><![CDATA[Pebble]]></string>
<string id="362217"><![CDATA[Pile]]></string>
<string id="362226"><![CDATA[Pit]]></string>
<string id="362233"><![CDATA[Plain]]></string>
<string id="362244"><![CDATA[Plate]]></string>
<string id="362255"><![CDATA[Precipice]]></string>
<string id="362274"><![CDATA[Pylon]]></string>
<string id="362285"><![CDATA[Ramp]]></string>
<string id="362294"><![CDATA[Recess]]></string>
<string id="362307"><![CDATA[Relief]]></string>
<string id="362320"><![CDATA[Rock]]></string>
<string id="362329"><![CDATA[Slide]]></string>
<string id="362340"><![CDATA[Spire]]></string>
<string id="362351"><![CDATA[Spur]]></string>
<string id="362360"><![CDATA[Step]]></string>
<string id="362369"><![CDATA[Terrace]]></string>
<string id="362384"><![CDATA[Trail]]></string>
<string id="362395"><![CDATA[Turf]]></string>
<string id="362404"><![CDATA[Valley]]></string>
<string id="362417"><![CDATA[Vantage]]></string>
<string id="362432"><![CDATA[Backyard]]></string>
<string id="362449"><![CDATA[Bar and Grill]]></string>
<string id="362476"><![CDATA[Bunker]]></string>
<string id="362489"><![CDATA[Corner]]></string>
<string id="362502"><![CDATA[Discount Warehouse]]></string>
<string id="362539"><![CDATA[Headquarters]]></string>
<string id="362564"><![CDATA[Junkyard]]></string>
<string id="362581"><![CDATA[Lab]]></string>
<string id="362588"><![CDATA[Parking Spot]]></string>
<string id="362613"><![CDATA[Putting Green]]></string>
<string id="362640"><![CDATA[Quarantine Zone]]></string>
<string id="362671"><![CDATA[Snack Pile]]></string>
<string id="362692"><![CDATA[Testing Range]]></string>
<string id="362719"><![CDATA[Workshop]]></string>
<string id="362736"><![CDATA[anomaly]]></string>
<string id="362751"><![CDATA[FundsAdvance]]></string>
<string id="362776"><![CDATA[Squad/Contracts/Icons/]]></string>
<string id="362821"><![CDATA[Celestial body index is out of range]]></string>
<string id="362894"><![CDATA[Contract Log: ]]></string>
<string id="362923"><![CDATA[ cannot load ]]></string>
<string id="362950"><![CDATA[ from a null node. Initializing with default of ]]></string>
<string id="363047"><![CDATA[, it is not in the node. Initializing with default of ]]></string>
<string id="363156"><![CDATA[ parsed an invalid value "]]></string>
<string id="363209"><![CDATA[" from ]]></string>
<string id="363224"><![CDATA[. (]]></string>
<string id="363231"><![CDATA[). Initializing with default of ]]></string>
<string id="363296"><![CDATA[ProcessSideRequests]]></string>
<string id="363335"><![CDATA[MinimumFunds]]></string>
<string id="363360"><![CDATA[MinimumReputation]]></string>
<string id="363395"><![CDATA[Contract Log: Vessel check cannot fall back to active vessel.]]></string>
<string id="363518"><![CDATA[ModuleWheelBase]]></string>
<string id="363549"><![CDATA[isGrounded]]></string>
<string id="363570"><![CDATA[wheelType]]></string>
<string id="363589"><![CDATA[marker]]></string>
<string id="363602"><![CDATA[Location: ]]></string>
<string id="363623"><![CDATA[KSP/Alpha/Sorted Cutout]]></string>
<string id="363670"><![CDATA[<sprite=2 tint=1> ]]></string>
<string id="363707"><![CDATA[<color={0}>{1}</color>]]></string>
<string id="363752"><![CDATA[#B4D455]]></string>
<string id="363767"><![CDATA[#6DCFF6]]></string>
<string id="363782"><![CDATA[#E0D503]]></string>
<string id="363797"><![CDATA[(+]]></string>
<string id="363802"><![CDATA[<color=#caff00>(+]]></string>
<string id="363837"><![CDATA[<color=#feb200>(]]></string>
<string id="363870"><![CDATA[<#caff00>(+]]></string>
<string id="363893"><![CDATA[<#feb200>(]]></string>
<string id="363914"><![CDATA[)</>]]></string>
<string id="363923"><![CDATA[<color=#feb200>(+]]></string>
<string id="363958"><![CDATA[<color=#caff00>(]]></string>
<string id="363991"><![CDATA[<#feb200>(+]]></string>
<string id="364014"><![CDATA[<#caff00>(]]></string>
<string id="364035"><![CDATA[%)]]></string>
<string id="364040"><![CDATA[%)</color>]]></string>
<string id="364061"><![CDATA[%)</>]]></string>
<string id="364072"><![CDATA[<color=#feb200><+]]></string>
<string id="364107"><![CDATA[<color=#caff00><]]></string>
<string id="364140"><![CDATA[%></color>]]></string>
<string id="364161"><![CDATA[)%</>]]></string>
<string id="364172"><![CDATA[[Funding Module]: Instance already exists!]]></string>
<string id="364257"><![CDATA[[Funding]: Cannot recover ]]></string>
<string id="364310"><![CDATA[. Part has no entry in PartLoader catalog. That is only OK if the part is an EVA.]]></string>
<string id="364474"><![CDATA[funds]]></string>
<string id="364485"><![CDATA[[GameVariables]: Instance already exists!]]></string>
<string id="364568"><![CDATA[Tourists may not disembark from the vessel.]]></string>
<string id="364655"><![CDATA[Crew member incapable of activity at the moment.]]></string>
<string id="364752"><![CDATA[Crewmembers must be alive to perform EVAs.]]></string>
<string id="364837"><![CDATA[Automatic EVA disabled. Activate a hatch.]]></string>
<string id="364920"><![CDATA[Cannot EVA in this scenario.]]></string>
<string id="364977"><![CDATA[Cannot disembark while off of Kerbin's surface.
Astronaut Complex upgrade required.]]></string>
<string id="365145"><![CDATA[Cannot EVA.]]></string>
<string id="365168"><![CDATA[EVA currently unavailable.]]></string>
<string id="365221"><![CDATA[EVA unavailable]]></string>
<string id="365252"><![CDATA[kscComplete]]></string>
<string id="365275"><![CDATA[editorComplete]]></string>
<string id="365304"><![CDATA[tsComplete]]></string>
<string id="365325"><![CDATA[intro_KSC]]></string>
<string id="365344"><![CDATA[intro_Editor]]></string>
<string id="365369"><![CDATA[intro_TS]]></string>
<string id="365386"><![CDATA[Instructor_Gene]]></string>
<string id="365417"><![CDATA[Instructor_Wernher]]></string>
<string id="365454"><![CDATA[welcome]]></string>
<string id="365469"><![CDATA[Welcome to the Space Center]]></string>
<string id="365524"><![CDATA[Welcome to the ]]></string>
<string id="365555"><![CDATA[Welcome to the Tracking Station!]]></string>
<string id="365620"><![CDATA[OnLeave]]></string>
<string id="365635"><![CDATA[We have started constructing the first outpost on ]]></string>
<string id="365736"><![CDATA[base]]></string>
<string id="365745"><![CDATA[BaseConstruction]]></string>
<string id="365778"><![CDATA[We have escaped the gravitational influence of ]]></string>
<string id="365873"><![CDATA[We have launched into atmospheric flight.]]></string>
<string id="365956"><![CDATA[We have entered into atmospheric flight above ]]></string>
<string id="366049"><![CDATA[We have initiated the first fly by of ]]></string>
<string id="366126"><![CDATA[We have returned to the surface.]]></string>
<string id="366191"><![CDATA[We have landed on the surface of ]]></string>
<string id="366258"><![CDATA[We have splashed into the ocean.]]></string>
<string id="366323"><![CDATA[We have splashed down in the oceans of ]]></string>
<string id="366402"><![CDATA[We have entered orbit.]]></string>
<string id="366447"><![CDATA[We have entered orbit of ]]></string>
<string id="366498"><![CDATA[We have returned home from a fly by of ]]></string>
<string id="366577"><![CDATA[We have returned to the surface from orbit.]]></string>
<string id="366664"><![CDATA[We have returned home from orbit of ]]></string>
<string id="366737"><![CDATA[We have returned home from the surface of ]]></string>
<string id="366822"><![CDATA[ReturnFrom]]></string>
<string id="366843"><![CDATA[We have performed the first one of our experiments at home.]]></string>
<string id="366962"><![CDATA[We have gathered the first scientific data from ]]></string>
<string id="367059"><![CDATA[We have launched into suborbital spaceflight.]]></string>
<string id="367150"><![CDATA[We have entered into suborbital spaceflight above ]]></string>
<string id="367251"><![CDATA[We have performed a crew transfer near ]]></string>
<string id="367330"><![CDATA[CelestialBodyTransfer]]></string>
<string id="367373"><![CDATA[We have recovered our first crew from a mission.]]></string>
<string id="367470"><![CDATA[We have performed a docking maneuver on ]]></string>
<string id="367551"><![CDATA[Docking]]></string>
<string id="367566"><![CDATA[We have planted the first one of our flags at home.]]></string>
<string id="367669"><![CDATA[We have planted a flag on ]]></string>
<string id="367722"><![CDATA[We have discovered ]]></string>
<string id="367761"><![CDATA[Is...is it angry?]]></string>
<string id="367796"><![CDATA[It is beaming data to the space center.]]></string>
<string id="367875"><![CDATA[It seems to be pulsating in some sort of pattern...]]></string>
<string id="367978"><![CDATA[Our scientists have noted strange readings emitting from it.]]></string>
<string id="368099"><![CDATA[Our labs are abuzz with scientists analyzing every aspect of it.]]></string>
<string id="368229"><![CDATA[Where could it have come from?]]></string>
<string id="368290"><![CDATA[Why is it here?]]></string>
<string id="368321"><![CDATA[Who left this here?]]></string>
<string id="368360"><![CDATA[What possible purpose could it serve?]]></string>
<string id="368435"><![CDATA[When could this have been created?]]></string>
<string id="368504"><![CDATA[POI]]></string>
<string id="368511"><![CDATA[[Progress Node Reached]: ]]></string>
<string id="368562"><![CDATA[[Progress Node Complete]: ]]></string>
<string id="368615"><![CDATA[reached]]></string>
<string id="368630"><![CDATA[completed]]></string>
<string id="368649"><![CDATA[completedManned]]></string>
<string id="368680"><![CDATA[completedUnmanned]]></string>
<string id="368715"><![CDATA[   </>]]></string>
<string id="368728"><![CDATA[World First Milestones]]></string>
<string id="368773"><![CDATA[The recent accomplishments of our space program have attracted contributions from numerous organizations!

]]></string>
<string id="368989"><![CDATA[><sprite=3 tint=1>  ]]></string>
<string id="369030"><![CDATA[ </color>]]></string>
<string id="369049"><![CDATA[crews]]></string>
<string id="369060"><![CDATA[KSC2]]></string>
<string id="369069"><![CDATA[an abandoned space center]]></string>
<string id="369120"><![CDATA[IslandAirfield]]></string>
<string id="369149"><![CDATA[an abandoned island airfield]]></string>
<string id="369206"><![CDATA[UFO]]></string>
<string id="369213"><![CDATA[a vessel of unknown origin]]></string>
<string id="369266"><![CDATA[Pyramids]]></string>
<string id="369283"><![CDATA[some desert pyramids]]></string>
<string id="369324"><![CDATA[Monolith00]]></string>
<string id="369345"><![CDATA[a strange monolith]]></string>
<string id="369382"><![CDATA[Monolith01]]></string>
<string id="369403"><![CDATA[Monolith02]]></string>
<string id="369424"><![CDATA[ArmstrongMemorial]]></string>
<string id="369459"><![CDATA[the memorial of a legendary kerbonaut]]></string>
<string id="369534"><![CDATA[RockArch00]]></string>
<string id="369555"><![CDATA[a rock arch]]></string>
<string id="369578"><![CDATA[RockArch01]]></string>
<string id="369599"><![CDATA[RockArch02]]></string>
<string id="369620"><![CDATA[Duna]]></string>
<string id="369629"><![CDATA[Pyramid]]></string>
<string id="369644"><![CDATA[a pyramid emitting an anomalous signal]]></string>
<string id="369721"><![CDATA[MSL]]></string>
<string id="369728"><![CDATA[a vehicle of unknown origin]]></string>
<string id="369783"><![CDATA[Face]]></string>
<string id="369792"><![CDATA[a very familiar looking rock formation]]></string>
<string id="369869"><![CDATA[Minmus]]></string>
<string id="369882"><![CDATA[Tylo]]></string>
<string id="369891"><![CDATA[a cavernous rock formation]]></string>
<string id="369944"><![CDATA[Vall]]></string>
<string id="369953"><![CDATA[Icehenge]]></string>
<string id="369970"><![CDATA[some suspiciously geometric ice formations]]></string>
<string id="370055"><![CDATA[Bop]]></string>
<string id="370062"><![CDATA[DeadKraken]]></string>
<string id="370083"><![CDATA[the corpse of an unknown lifeform]]></string>
<string id="370150"><![CDATA[Moho]]></string>
<string id="370159"><![CDATA[Randolith]]></string>
<string id="370178"><![CDATA[a VERY strange monolith]]></string>
<string id="370225"><![CDATA[Eve]]></string>
<string id="370232"><![CDATA[Gilly]]></string>
<string id="370243"><![CDATA[Ike]]></string>
<string id="370250"><![CDATA[Laythe]]></string>
<string id="370263"><![CDATA[Pol]]></string>
<string id="370270"><![CDATA[Eeloo]]></string>
<string id="370281"><![CDATA[Progress]]></string>
<string id="370298"><![CDATA[Reached]]></string>
<string id="370313"><![CDATA[Not Reached]]></string>
<string id="370336"><![CDATA[https://kerbalspaceprogram.com/kspstore/gamescripts/progressTracking.php]]></string>
<string id="370482"><![CDATA[Progress data not uploaded because Game Settings disallow it.]]></string>
<string id="370605"><![CDATA[Saving Achievements Tree...]]></string>
<string id="370660"><![CDATA[We have reached space.]]></string>
<string id="370705"><![CDATA[We have broken an altitude record of ]]></string>
<string id="370780"><![CDATA[record]]></string>
<string id="370793"><![CDATA[We have broken an ocean depth record of ]]></string>
<string id="370874"><![CDATA[We have broken a land distance record of ]]></string>
<string id="370957"><![CDATA[We have broken a speed record of ]]></string>
<string id="371024"><![CDATA[Rendezvous]]></string>
<string id="371045"><![CDATA[We have performed a spacewalk in orbit of ]]></string>
<string id="371130"><![CDATA[Spacewalk]]></string>
<string id="371149"><![CDATA[We have started constructing the first station around ]]></string>
<string id="371258"><![CDATA[StationConstruction]]></string>
<string id="371297"><![CDATA[We have performed an EVA test at home.]]></string>
<string id="371374"><![CDATA[We have walked on the surface of ]]></string>
<string id="371441"><![CDATA[SurfaceEVA]]></string>
<string id="371462"><![CDATA[You have buzzed the tower at the space center!]]></string>
<string id="371555"><![CDATA[TowerBuzz]]></string>
<string id="371574"><![CDATA[Parent]]></string>
<string id="371587"><![CDATA[parentID]]></string>
<string id="371604"><![CDATA[anyToUnlock]]></string>
<string id="371627"><![CDATA[[R&D Tech ]]></string>
<string id="371648"><![CDATA[]: Tech Node did not contain cost data. Looking for node in TechTree.cfg. This message should not appear again for this node.]]></string>
<string id="371900"><![CDATA[RDNode]]></string>
<string id="371913"><![CDATA[]: Node exists in TechTree.cfg but no science cost defined! Something is very wrong here. Strongly recommend checking TechTree.cfg file integrity]]></string>
<string id="372205"><![CDATA[]: No such tech node defined in tech tree!]]></string>
<string id="372290"><![CDATA[RDTech: No loaded part lists available!]]></string>
<string id="372369"><![CDATA[[RDTech]: Node exceeds Science cost limit.]]></string>
<string id="372454"><![CDATA[<color=orange>Cannot research technologies over ]]></string>
<string id="372551"><![CDATA[ Science at this level.</color>]]></string>
<string id="372614"><![CDATA[[RDTech]: Node is already available]]></string>
<string id="372685"><![CDATA[hideEmpty]]></string>
<string id="372704"><![CDATA[[RDTech]: Not enough {0} to research this node.]]></string>
<string id="372799"><![CDATA[<color=orange>Not enough {0} to research this node.</color>]]></string>
<string id="372918"><![CDATA[TechTree]]></string>
<string id="372935"><![CDATA[[Tech Tree]: file does not exist or has bad nodes. Loading from backup path ]]></string>
<string id="373089"><![CDATA[[Tech Tree]: backup still not found or lacks nodes!]]></string>
<string id="373192"><![CDATA[newNode]]></string>
<string id="373207"><![CDATA[[RDTechTree]: No tech node found called ]]></string>
<string id="373288"><![CDATA[OnTechTreeSpawn]]></string>
<string id="373319"><![CDATA[OnTechTreeDespawn]]></string>
<string id="373354"><![CDATA[[ResearchAndDevelopment Module]: Instance already exists!]]></string>
<string id="373469"><![CDATA[sci]]></string>
<string id="373476"><![CDATA[[R&D]: No tech nodes defined. Assuming initial state]]></string>
<string id="373581"><![CDATA[ExpParts]]></string>
<string id="373598"><![CDATA[EXPERIMENT_DEFINITION]]></string>
<string id="373641"><![CDATA[start]]></string>
<string id="373652"><![CDATA[unresearchedPartTech]]></string>
<string id="373693"><![CDATA[unpurchasedParts]]></string>
<string id="373726"><![CDATA[Part model requires an Entry Purchase in R&D.]]></string>
<string id="373817"><![CDATA[subjectID]]></string>
<string id="373836"><![CDATA[Research & Development]: Experiment in ]]></string>
<string id="373915"><![CDATA[ has subject ]]></string>
<string id="373942"><![CDATA[ defined, but no data was gathered.]]></string>
<string id="374013"><![CDATA[[Research & Development]: Experiment in ]]></string>
<string id="374094"><![CDATA[ has scienceSubject ]]></string>
<string id="374135"><![CDATA[ defined, but no such subject exists.]]></string>
<string id="374210"><![CDATA[ has no scienceSubject defined, it seems no science was done here.]]></string>
<string id="374344"><![CDATA[Recovery of a vessel returned from ]]></string>
<string id="374415"><![CDATA[Recovery of a vessel after a sub-orbital flight.]]></string>
<string id="374512"><![CDATA[Recovery of a vessel that survived a flight.]]></string>
<string id="374601"><![CDATA[Recovery of a vessel returned from the surface of {0}]]></string>
<string id="374708"><![CDATA[Recovery of a vessel returned from a flight over {0}]]></string>
<string id="374813"><![CDATA[Recovery of a vessel returned from a sub-orbital flight on {0}]]></string>
<string id="374938"><![CDATA[Recovery of a vessel returned from orbit around {0}]]></string>
<string id="375041"><![CDATA[Recovery of a vessel returned from a fly-by of {0}]]></string>
<string id="375142"><![CDATA[recovery@]]></string>
<string id="375161"><![CDATA[[R&D]: No Experiment definition found with id ]]></string>
<string id="375254"><![CDATA[<color=orange>No response from R&D... No Science Added.</color>]]></string>
<string id="375381"><![CDATA[[Research & Development]: +]]></string>
<string id="375436"><![CDATA[ data on ]]></string>
<string id="375455"><![CDATA[ Subject value is ]]></string>
<string id="375492"><![CDATA[<color=#99FF00FF>[Research & Development]: ]]></string>
<string id="375579"><![CDATA[ data received on <i>]]></string>
<string id="375622"><![CDATA[</i>.]]></string>
<string id="375633"><![CDATA[ Data Acquired]]></string>
<string id="375662"><![CDATA[Cannot check parts if the game isn't loaded]]></string>
<string id="375749"><![CDATA[ isn't assigned to any tech node.
]]></string>
<string id="375818"><![CDATA[All parts are assigned to a tech node!]]></string>
<string id="375895"><![CDATA[Unassigned]]></string>
<string id="375916"><![CDATA[Tech Tree Summary:
]]></string>
<string id="375955"><![CDATA[ Techs defined
Nodes:
]]></string>
<string id="376000"><![CDATA[[R&D]: Added up all the science of the universe:
There is  ]]></string>
<string id="376119"><![CDATA[ potential science to be done in total.
]]></string>
<string id="376200"><![CDATA[ Science from Experiments,
]]></string>
<string id="376255"><![CDATA[ Science from Recovering vessels.
Experiments: ]]></string>
<string id="376350"><![CDATA[
Subjects: ]]></string>
<string id="376373"><![CDATA[
Subjects On Biomes: ]]></string>
<string id="376416"><![CDATA[
Total Biomes: ]]></string>
<string id="376447"><![CDATA[ added.]]></string>
<string id="376462"><![CDATA[baseValue]]></string>
<string id="376481"><![CDATA[scienceCap]]></string>
<string id="376502"><![CDATA[biomeMask]]></string>
<string id="376521"><![CDATA[dataScale]]></string>
<string id="376540"><![CDATA[requireAtmosphere]]></string>
<string id="376575"><![CDATA[requiredExperimentLevel]]></string>
<string id="376622"><![CDATA[RESULTS]]></string>
<string id="376637"><![CDATA[xmit]]></string>
<string id="376646"><![CDATA[xmitBonus]]></string>
<string id="376665"><![CDATA[triggered]]></string>
<string id="376684"><![CDATA[container]]></string>
<string id="376703"><![CDATA[dsc]]></string>
<string id="376710"><![CDATA[scv]]></string>
<string id="376717"><![CDATA[sbv]]></string>
<string id="376724"><![CDATA['s surface]]></string>
<string id="376745"><![CDATA['s oceans]]></string>
<string id="376764"><![CDATA[ while flying over ]]></string>
<string id="376803"><![CDATA[ while flying at ]]></string>
<string id="376838"><![CDATA[ from the upper atmosphere over ]]></string>
<string id="376903"><![CDATA['s upper atmosphere]]></string>
<string id="376942"><![CDATA[ from space just above ]]></string>
<string id="376989"><![CDATA[ while in space near ]]></string>
<string id="377032"><![CDATA[ while in space high over ]]></string>
<string id="377085"><![CDATA[ from somewhere around ]]></string>
<string id="377132"><![CDATA[ in the upper atmosphere over ]]></string>
<string id="377193"><![CDATA[ in space just above ]]></string>
<string id="377236"><![CDATA[, somewhere around ]]></string>
<string id="377275"><![CDATA[ requires a powered vessel to operate]]></string>
<string id="377350"><![CDATA[ requires Crew aboard the vessel.]]></string>
<string id="377417"><![CDATA[ requires the ]]></string>
<string id="377446"><![CDATA[ to be manned.]]></string>
<string id="377475"><![CDATA[ requires a Scientist aboard the ]]></string>
<string id="377542"><![CDATA[ to run.]]></string>
<string id="377559"><![CDATA[ requires a Scientist aboard the vessel to run.]]></string>
<string id="377654"><![CDATA[ requires a Scientist, but doesn't specify where. This module doesn't seem to be working properly.]]></string>
<string id="377852"><![CDATA[ can only be externally controlled by a Scientist on EVA.]]></string>
<string id="377967"><![CDATA[ can only be externally controlled by an EVA.]]></string>
<string id="378058"><![CDATA[ requires a powered vessel to be operated from outside.]]></string>
<string id="378169"><![CDATA[ requires a minimally trained Crewmember to be operated externally.]]></string>
<string id="378305"><![CDATA[ can only be externally controlled by a Scientist.]]></string>
<string id="378406"><![CDATA[R&D Tree Not Spawned. Please go to the Tech Tree screen before using this tool.]]></string>
<string id="378566"><![CDATA[R&D Tree Spawned. ]]></string>
<string id="378603"><![CDATA[ Nodes Registered]]></string>
<string id="378638"><![CDATA[Unlock All Nodes]]></string>
<string id="378671"><![CDATA[Research All Parts]]></string>
<string id="378708"><![CDATA[Rebuild Tree (Save Changes and Reload)]]></string>
<string id="378785"><![CDATA[Reload Parts & Rebuild Tree]]></string>
<string id="378840"><![CDATA[Save Tree]]></string>
<string id="378859"><![CDATA[Wipe Tree]]></string>
<string id="378878"><![CDATA[Load Tree]]></string>
<string id="378897"><![CDATA[Open Tree Cfg]]></string>
<string id="378924"><![CDATA[/GameData]]></string>
<string id="378943"><![CDATA[ files found]]></string>
<string id="378968"><![CDATA[TechRequired]]></string>
<string id="378993"><![CDATA[No part callled ]]></string>
<string id="379026"><![CDATA[ exists in PartLoader's list.]]></string>
<string id="379085"><![CDATA[Selected Node: ]]></string>
<string id="379116"><![CDATA[Node Name]]></string>
<string id="379135"><![CDATA[Any Parent To Unlock]]></string>
<string id="379176"><![CDATA[Unassigned nodes: ]]></string>
<string id="379213"><![CDATA[Hidden nodes: ]]></string>
<string id="379242"><![CDATA[ | ]]></string>
<string id="379249"><![CDATA[Icon: ]]></string>
<string id="379262"><![CDATA[ | generic: ]]></string>
<string id="379287"><![CDATA[ | hidden: ]]></string>
<string id="379310"><![CDATA[IconRefs in total: ]]></string>
<string id="379349"><![CDATA[  Nodes: ]]></string>
<string id="379368"><![CDATA[Node ID]]></string>
<string id="379383"><![CDATA[ScienceCost]]></string>
<string id="379406"><![CDATA[Check for Unassigned Parts]]></string>
<string id="379459"><![CDATA[Part Assignment Summary]]></string>
<string id="379506"><![CDATA[Add up all the Science in the Universe]]></string>
<string id="379583"><![CDATA[No R&D Module Present. This screen is only available if the R&D Module is loaded.]]></string>
<string id="379747"><![CDATA[Avg C / EC: ]]></string>
<string id="379772"><![CDATA[ -- Avg EC / Sci: ]]></string>
<string id="379809"><![CDATA[Parts Assigned:]]></string>
<string id="379840"><![CDATA[>> ]]></string>
<string id="379847"><![CDATA[C / EC: ]]></string>
<string id="379864"><![CDATA[ -- EC / Sci: ]]></string>
<string id="379893"><![CDATA[Open .cfg file]]></string>
<string id="379922"><![CDATA[No .cfg editor set]]></string>
<string id="379959"><![CDATA[Starting Process ]]></string>
<string id="379994"><![CDATA[ "]]></string>
<string id="379999"><![CDATA[Modified Part Configs:]]></string>
<string id="380044"><![CDATA[Open]]></string>
<string id="380053"><![CDATA[Save All]]></string>
<string id="380070"><![CDATA[Discard All]]></string>
<string id="380093"><![CDATA[</b>
We also assume module infos take up
on average about 4 lines
todisplay their data.
It can get pretty long.
]]></string>
<string id="380319"><![CDATA[Some <b>test</b> values
Get <i>Displayed Here</i>
in <color=orange>multiple lines</color>
and rich-text formatted]]></string>
<string id="380547"><![CDATA[</b>
Resource Amounts,
Resource Density
It all adds up to one massive tooltip.
]]></string>
<string id="380707"><![CDATA[
Cost: \F ]]></string>
<string id="380728"><![CDATA[Utility Settings:]]></string>
<string id="380763"><![CDATA[Show Parts in Node Tooltips]]></string>
<string id="380818"><![CDATA[Save Settings]]></string>
<string id="380845"><![CDATA[Restore Settings]]></string>
<string id="380878"><![CDATA[RnDDebugUtil.TextEditor]]></string>
<string id="380925"><![CDATA[RnDDebugUtil.treeCfgPath]]></string>
<string id="380974"><![CDATA[RnDDebugUtil.showPartsInNodeTooltips]]></string>
<string id="381047"><![CDATA[GameData/TechTree.cfg]]></string>
<string id="381090"><![CDATA[[VesselRecovery]: No 'home' found. This should never happen in a build!]]></string>
<string id="381234"><![CDATA[RecoveryMinimumDelta]]></string>
<string id="381275"><![CDATA[RecoveryMaximumDelta]]></string>
<string id="381316"><![CDATA[% ]]></string>
<string id="381321"><![CDATA[Km from KSC]]></string>
<string id="381344"><![CDATA[[VesselRecovery]: ]]></string>
<string id="381381"><![CDATA[ recovered ]]></string>
<string id="381404"><![CDATA[. Recovery Value: ]]></string>
<string id="381441"><![CDATA[ is available again]]></string>
<string id="381480"><![CDATA[) reputation. Total Rep: ]]></string>
<string id="381531"><![CDATA[) reputation: ']]></string>
<string id="381562"><![CDATA[Adding ]]></string>
<string id="381577"><![CDATA[) reputation.]]></string>
<string id="381604"><![CDATA[[Reputation Module]: Instance already exists!]]></string>
<string id="381695"><![CDATA[rep]]></string>
<string id="381702"><![CDATA[output]]></string>
<string id="381715"><![CDATA[maxRate]]></string>
<string id="381730"><![CDATA[minRate]]></string>
<string id="381745"><![CDATA[maxShare]]></string>
<string id="381762"><![CDATA[minShare]]></string>
<string id="381779"><![CDATA[AffectReasons]]></string>
<string id="381806"><![CDATA[effectDescription]]></string>
<string id="381841"><![CDATA[[CurrencyConverter]: Input and Output currencies must not be the same!]]></string>
<string id="381983"><![CDATA[Takes ]]></string>
<string id="381996"><![CDATA[
* Yields 1 ]]></string>
<string id="382021"><![CDATA[ for each ]]></string>
<string id="382042"><![CDATA[
* Yields ]]></string>
<string id="382063"><![CDATA[ for each 1 unit of ]]></string>
<string id="382104"><![CDATA[[CurrencyConverter for ]]></string>
<string id="382151"><![CDATA[ taken, yields ]]></string>
<string id="382182"><![CDATA[Cannot activate as the total share of ]]></string>
<string id="382259"><![CDATA[ would exceed 100%]]></string>
<string id="382296"><![CDATA[[CurrencyExchanger]: Input and Output currencies must not be the same!]]></string>
<string id="382438"><![CDATA[
-]]></string>
<string id="382443"><![CDATA[
Effective Immediately.]]></string>
<string id="382490"><![CDATA[Sets ]]></string>
<string id="382501"><![CDATA[No Effect ]]></string>
<string id="382522"><![CDATA[currency]]></string>
<string id="382539"><![CDATA[operation]]></string>
<string id="382558"><![CDATA[valueId]]></string>
<string id="382573"><![CDATA[Strategy: Config cannot be null]]></string>
<string id="382636"><![CDATA[Strategy: Cannot add effect ']]></string>
<string id="382695"><![CDATA[Strategy has been deactivated as it's max duration has elapsed.]]></string>
<string id="382822"><![CDATA[Description:]]></string>
<string id="382847"><![CDATA[Effects:]]></string>
<string id="382864"><![CDATA[>* ]]></string>
<string id="382871"><![CDATA[Can Cancel]]></string>
<string id="382892"><![CDATA[Can Cancel In]]></string>
<string id="382919"><![CDATA[Auto Expire In]]></string>
<string id="382948"><![CDATA[Minimum Duration]]></string>
<string id="382981"><![CDATA[Maximum Duration]]></string>
<string id="383014"><![CDATA[Setup Cost]]></string>
<string id="383035"><![CDATA[<b><color=]]></string>
<string id="383056"><![CDATA[>Effects:</color></b>
]]></string>
<string id="383101"><![CDATA[The Administration Facility cannot support more than ]]></string>
<string id="383208"><![CDATA[ active strategies at this level]]></string>
<string id="383273"><![CDATA[Cannot activate as other conflicting strategies are already active]]></string>
<string id="383407"><![CDATA[The Administration Facility cannot handle more than ]]></string>
<string id="383512"><![CDATA[% Commitment on any strategy at this level.]]></string>
<string id="383599"><![CDATA[Cannot afford Setup Cost: Not enough Funds]]></string>
<string id="383684"><![CDATA[Cannot afford Setup Cost: Not enough Reputation]]></string>
<string id="383779"><![CDATA[Cannot afford Setup Cost: Not enough Science]]></string>
<string id="383868"><![CDATA[Reputation must be at ]]></string>
<string id="383913"><![CDATA[ or higher to activate at this level. (Current Reputation: ]]></string>
<string id="384032"><![CDATA[Strategy can be Deactivated]]></string>
<string id="384087"><![CDATA[Strategy: Cannot be dectivated as it's minimum time has not yet elapsed]]></string>
<string id="384231"><![CDATA[Strategy Deactivated]]></string>
<string id="384272"><![CDATA[Strategy (]]></string>
<string id="384293"><![CDATA[avatar]]></string>
<string id="384306"><![CDATA[headName]]></string>
<string id="384323"><![CDATA[headImage]]></string>
<string id="384342"><![CDATA[StrategyConfig: name cannot be null]]></string>
<string id="384413"><![CDATA[department]]></string>
<string id="384434"><![CDATA[groupTag]]></string>
<string id="384451"><![CDATA[initialCostFunds]]></string>
<string id="384484"><![CDATA[initialCostReputation]]></string>
<string id="384527"><![CDATA[initialCostScience]]></string>
<string id="384564"><![CDATA[initialCostFundsMin]]></string>
<string id="384603"><![CDATA[initialCostFundsMax]]></string>
<string id="384642"><![CDATA[initialCostScienceMin]]></string>
<string id="384685"><![CDATA[initialCostScienceMax]]></string>
<string id="384728"><![CDATA[initialCostReputationMin]]></string>
<string id="384777"><![CDATA[initialCostReputationMax]]></string>
<string id="384826"><![CDATA[requiredReputationMin]]></string>
<string id="384869"><![CDATA[requiredReputationMax]]></string>
<string id="384912"><![CDATA[minDuration]]></string>
<string id="384935"><![CDATA[maxDuration]]></string>
<string id="384958"><![CDATA[minLeastDuration]]></string>
<string id="384991"><![CDATA[maxLeastDuration]]></string>
<string id="385024"><![CDATA[minLongestDuration]]></string>
<string id="385061"><![CDATA[maxLongestDuration]]></string>
<string id="385098"><![CDATA[hasFactorSlider]]></string>
<string id="385129"><![CDATA[factorSliderDefault]]></string>
<string id="385168"><![CDATA[factorSliderSteps]]></string>
<string id="385203"><![CDATA[STRATEGY_DEPARTMENT]]></string>
<string id="385242"><![CDATA[StrategyConfig: Department ']]></string>
<string id="385299"><![CDATA[STRATEGY]]></string>
<string id="385316"><![CDATA[StrategyConfig: Strategy ']]></string>
<string id="385369"><![CDATA[[StrategySystem]: Found ]]></string>
<string id="385418"><![CDATA[ strategy types]]></string>
<string id="385449"><![CDATA[STRATEGIES]]></string>
<string id="385470"><![CDATA[Ast. ]]></string>
<string id="385481"><![CDATA[FirstContract]]></string>
<string id="385508"><![CDATA[FirstCrewFromSpace]]></string>
<string id="385545"><![CDATA[FirstEelooFlyby]]></string>
<string id="385576"><![CDATA[FirstEVA]]></string>
<string id="385593"><![CDATA[FirstLaunchPadLaunch]]></string>
<string id="385634"><![CDATA[FirstMohoLanding]]></string>
<string id="385667"><![CDATA[FirstMunWalk]]></string>
<string id="385692"><![CDATA[FirstOrbitalDock]]></string>
<string id="385725"><![CDATA[FirstRover]]></string>
<string id="385746"><![CDATA[FirstRunwayLaunch]]></string>
<string id="385781"><![CDATA[FirstSatelliteLaunch]]></string>
<string id="385822"><![CDATA[MunFlagPlant]]></string>
<string id="385847"><![CDATA[TargetedLaunchPadLanding]]></string>
<string id="385896"><![CDATA[FlybyBop]]></string>
<string id="385913"><![CDATA[FlybyDres]]></string>
<string id="385932"><![CDATA[FlybyDuna]]></string>
<string id="385951"><![CDATA[FlybyEve]]></string>
<string id="385968"><![CDATA[FlybyGilly]]></string>
<string id="385989"><![CDATA[FlybyIke]]></string>
<string id="386006"><![CDATA[FlybyJool]]></string>
<string id="386025"><![CDATA[FlybyKerbin]]></string>
<string id="386048"><![CDATA[FlybyLaythe]]></string>
<string id="386071"><![CDATA[FlybyMinmus]]></string>
<string id="386094"><![CDATA[FlybyMoho]]></string>
<string id="386113"><![CDATA[FlybyMun]]></string>
<string id="386130"><![CDATA[FlybyPol]]></string>
<string id="386147"><![CDATA[FlybyTylo]]></string>
<string id="386166"><![CDATA[FlybyVall]]></string>
<string id="386185"><![CDATA[ReturnFromBop]]></string>
<string id="386212"><![CDATA[ReturnFromDres]]></string>
<string id="386241"><![CDATA[ReturnFromDuna]]></string>
<string id="386270"><![CDATA[ReturnFromEeloo]]></string>
<string id="386301"><![CDATA[ReturnFromEve]]></string>
<string id="386328"><![CDATA[ReturnFromGilly]]></string>
<string id="386359"><![CDATA[ReturnFromIke]]></string>
<string id="386386"><![CDATA[ReturnFromKerbin]]></string>
<string id="386419"><![CDATA[ReturnFromLaythe]]></string>
<string id="386452"><![CDATA[ReturnFromMinmus]]></string>
<string id="386485"><![CDATA[ReturnFromMoho]]></string>
<string id="386514"><![CDATA[ReturnFromMun]]></string>
<string id="386541"><![CDATA[ReturnFromPol]]></string>
<string id="386568"><![CDATA[ReturnFromTylo]]></string>
<string id="386597"><![CDATA[ReturnFromVall]]></string>
<string id="386626"><![CDATA[ReturnFromJool]]></string>
<string id="386655"><![CDATA[[DebugAchievementProvider]: Completing achievement "]]></string>
<string id="386760"><![CDATA["!]]></string>
<string id="386765"><![CDATA[[DebugAchievementProvider]: Achievement "]]></string>
<string id="386848"><![CDATA[" is ]]></string>
<string id="386859"><![CDATA[not]]></string>
<string id="386866"><![CDATA[ complete...]]></string>
<string id="386891"><![CDATA[[ScenarioTypes]: List Created ]]></string>
<string id="386952"><![CDATA[ scenario types loaded from ]]></string>
<string id="387009"><![CDATA[ loaded assemblies.]]></string>
<string id="387048"><![CDATA[custom]]></string>
<string id="387061"><![CDATA[ScenarioCustomWaypoints]]></string>
<string id="387108"><![CDATA[Custom Waypoint]]></string>
<string id="387139"><![CDATA[celestialName]]></string>
<string id="387166"><![CDATA[latitude]]></string>
<string id="387183"><![CDATA[navigationId]]></string>
<string id="387208"><![CDATA[[ScenarioDestructibles]: Loading... ]]></string>
<string id="387281"><![CDATA[ objects registered]]></string>
<string id="387320"><![CDATA[intact]]></string>
<string id="387333"><![CDATA[[AsteroidSpawner]: ]]></string>
<string id="387372"><![CDATA[ has been untracked for too long and is now lost.]]></string>
<string id="387471"><![CDATA[[AsteroidSpawner]: No new objects this time. (Odds are 1:]]></string>
<string id="387586"><![CDATA[[AsteroidSpawner]: New object found near ]]></string>
<string id="387669"><![CDATA[[AsteroidSpawner]: New object found near Dres: ]]></string>
<string id="387764"><![CDATA[For a ]]></string>
<string id="387777"><![CDATA[ chance every ]]></string>
<string id="387806"><![CDATA[ hours, the average spawn rate is a spawn every ]]></string>
<string id="387903"><![CDATA[ hours]]></string>
<string id="387916"><![CDATA[ minutes, the average spawn rate is a spawn every ]]></string>
<string id="388017"><![CDATA[ minutes]]></string>
<string id="388034"><![CDATA[ScenarioModule is null.]]></string>
<string id="388081"><![CDATA[Cannot find a Module of typename ']]></string>
<string id="388150"><![CDATA[Exception loading ScenarioModule ]]></string>
<string id="388217"><![CDATA[Cannot destroy a module which does not belong to this runner]]></string>
<string id="388338"><![CDATA[[ScenarioUpgradeables]: Back to Main Menu. Clearing persistent data.]]></string>
<string id="388476"><![CDATA[ScenarioUpgradeableFacilities]]></string>
<string id="388535"><![CDATA[[ScenarioUpgradeables]: Loaded Game has no Upgradeables Scenario Module. Clearing persistent data.]]></string>
<string id="388733"><![CDATA[SpaceCenter/]]></string>
<string id="388758"><![CDATA[[ScenarioUpgradeableFacilities]: No facility exists with id ]]></string>
<string id="388879"><![CDATA[[ScenarioUpgradeableFacilities]: Loading in initial state... ]]></string>
<string id="389002"><![CDATA[[ScenarioUpgradeableFacilities]: Loading... ]]></string>
<string id="389091"><![CDATA[SpaceCenter]]></string>
<string id="389114"><![CDATA[lvl]]></string>
<string id="389121"><![CDATA[GoForOrbit]]></string>
<string id="389142"><![CDATA[velocityPitch]]></string>
<string id="389169"><![CDATA[velocityAlt]]></string>
<string id="389192"><![CDATA[[Tutorial]: Could not find config node for GoForOrbit tutorial!]]></string>
<string id="389319"><![CDATA[pitchTarget]]></string>
<string id="389342"><![CDATA[Welcome]]></string>
<string id="389357"><![CDATA[Today we will tackle an absolutely essential skill for any Space Program: Getting to Orbit. Without this skill we might as well be teaching you Kerbal Flight Simulator.

I trust you've already checked the other Flight tutorials, as well as the Advanced Construction one to be familiar with the "Kerbal 1" vessel we will be launching today.

If not, I highly recommend you do so before going through this one.

If you want to go back and try the others, then press <color=]]></string>
<string id="390301"><![CDATA[>[]]></string>
<string id="390306"><![CDATA[]</color> and choose <color=]]></string>
<string id="390363"><![CDATA[>End Scenario</color>. Otherwise press <color=]]></string>
<string id="390456"><![CDATA[>Next</color> and we'll proceed.]]></string>
<string id="390521"><![CDATA[Next]]></string>
<string id="390530"><![CDATA[flightPlan]]></string>
<string id="390551"><![CDATA[Flight Plan]]></string>
<string id="390574"><![CDATA[Alrighty then, let's do it. As I said before, the plan here is to get our vessel (and pilot) safely into orbit.

As with the suborbital flight we did previously, we will follow a curved path to get to the point where we can "circularize" our orbit. Today's "gravity turn", however, will be much shallower than the path we followed previously so that we build speed towards orbit.

This is different from how the Kerbal pilots of old did it, they would head straight up and then hang a right as if the air was soup or something. We'll be turning early and smoothly, but don't turn too far or you might be mistaken for one of those low-flying turkeys...

As with the previous flight, I will place a target marker on the navball to show you the optimal velocity vector. But do note that this indicator won't be around normally, and is not usually used the way this tutorial uses it. I'll also display some technical information about your path as you go, to help you learn the right way to get there.

For now to set your throttle to the max (Press <color=]]></string>
<string id="392682"><![CDATA[]</color>) and prepare to launch!]]></string>
<string id="392749"><![CDATA[readyToLaunch]]></string>
<string id="392776"><![CDATA[You should now see the marker on the navball, so you'll have something to follow, and this ship has been designed so that you don't need to worry about throttle control during the ascent.

Hit <color=]]></string>
<string id="393178"><![CDATA[]</color> when you are ready to "Go for Orbit".

If you want Valentina (the Kerbal pilot) to fly the curve for you, then you can enable S.A.S. and set the mode to <color=]]></string>
<string id="393520"><![CDATA[>Target</color> after liftoff.]]></string>
<string id="393581"><![CDATA[liftoff]]></string>
<string id="393596"><![CDATA[On Your Way]]></string>
<string id="393619"><![CDATA[Don't worry about your throttle. You just need to pay attention to the target marker, and the proper times to stage. I'll prompt you along the way.

Get ready to start pitching down once you reach 60m/s!]]></string>
<string id="394027"><![CDATA[turnStart]]></string>
<string id="394046"><![CDATA[Start Pitching]]></string>
<string id="394075"><![CDATA[Time to start pitching down! Follow that target marker.

Don't worry about your throttle. You just need to pay attention to the target marker and the proper times to stage. I'll prompt you along the way.]]></string>
<string id="394483"><![CDATA[solidsNear]]></string>
<string id="394504"><![CDATA[Get Ready to Stage]]></string>
<string id="394541"><![CDATA[We are almost of our fuel in the SRBs, so get ready to eject them by staging.

You will need to press <color=]]></string>
<string id="394761"><![CDATA[]</color> when its time.]]></string>
<string id="394810"><![CDATA[solidsDone]]></string>
<string id="394831"><![CDATA[Stage Away Boosters]]></string>
<string id="394870"><![CDATA[Stage now to discard those empty SRBs.

Hit <color=]]></string>
<string id="394973"><![CDATA[]</color> now!]]></string>
<string id="395002"><![CDATA[solidsGone]]></string>
<string id="395023"><![CDATA[SRBs Away]]></string>
<string id="395042"><![CDATA[You're doing great. Keep following the target indicator, and get ready to stage again to discard the lower stage.]]></string>
<string id="395270"><![CDATA[lowerNear]]></string>
<string id="395289"><![CDATA[Staging Again]]></string>
<string id="395316"><![CDATA[Stage now to get rid of the exhausted lower parts.

Hit <color=]]></string>
<string id="395443"><![CDATA[]</color>!]]></string>
<string id="395464"><![CDATA[lowerGone]]></string>
<string id="395483"><![CDATA[Lower Stage Away]]></string>
<string id="395516"><![CDATA[Stage again to ignite the Upper stage engine.]]></string>
<string id="395607"><![CDATA[upperLit]]></string>
<string id="395624"><![CDATA[Upper Stage Lit - Go To Map]]></string>
<string id="395679"><![CDATA[Excellent. You've survived through the first phase of the launch and now we have a longer, more gentle burn to accelerate towards apoapsis.

If you switch to map mode (press <color=]]></string>
<string id="396043"><![CDATA[]</color>) we can have a look at the trajectory of the rocket and watch the apoapsis rise as we gain speed.]]></string>
<string id="396259"><![CDATA[openNavball]]></string>
<string id="396282"><![CDATA[While you are here, we do need to keep the vessel following the target indicator or we may not reach orbit. Don't forget that failure IS always an option.

Press <color=]]></string>
<string id="396622"><![CDATA[]</color> to bring up the navball and we can discuss your trajectory

I'll keep altitude and apoapsis displays open so you can track your progress.]]></string>
<string id="396918"><![CDATA[seco]]></string>
<string id="396927"><![CDATA[NavBall]]></string>
<string id="396942"><![CDATA[Great. Now you can keep an eye on that trajectory while we track our future path.

If you hover over the apoapsis (Ap) node on the map, you will be able to see the estimated highest altitude on our future path. You can <color=]]></string>
<string id="397396"><![CDATA[>right-click</color> on that marker to pin it  so that it remains visible even when you move your mouse away.

We need to keep burning along that path until we will clear the atmosphere by a handy margin. We'll aim for 80km.

Cut the engine (press <color=]]></string>
<string id="397908"><![CDATA[]</color>) once the apoapsis hits 80km; I'll cut it for you once it passes 81km. Meanwhile I'll keep an altitude display open so you can track your progress ascending, and an apoapsis display to track your progress reaching an 80km Ap.]]></string>
<string id="398380"><![CDATA[coast]]></string>
<string id="398391"><![CDATA[Coasting Along]]></string>
<string id="398420"><![CDATA[outOfAtmo]]></string>
<string id="398439"><![CDATA[Warping Ahead]]></string>
<string id="398466"><![CDATA[Now that we are clear of the atmosphere, we can warp ahead through time to get to the apoapsis more quickly. Important rocket scientists like us do not have time to waste!

Press <color=]]></string>
<string id="398840"><![CDATA[>Next</color> when you're ready and we'll warp till it's time to make our next burn.]]></string>
<string id="399010"><![CDATA[nearAp]]></string>
<string id="399023"><![CDATA[Orient Your Vessel]]></string>
<string id="399060"><![CDATA[We're almost there. Now all we need to do is accelerate some more so that we fall past Kerbin. That's basically what an orbit is: falling and missing. Gravity will be pulling us towards the center of Kerbin, but we'll be travelling so fast that we constantly miss.

Rotate your craft to align it with the prograde marker (We'll learn more about that later), or use S.A.S.'s <color=]]></string>
<string id="399824"><![CDATA[>Manuever</color> mode. When it's time to throttle up, I'll tell you.]]></string>
<string id="399964"><![CDATA[circularize]]></string>
<string id="399987"><![CDATA[Circularize]]></string>
<string id="400010"><![CDATA[Now throttle up!

I'll cut your engines once you've completed the burn I've calculated for you, or you can yourself once you're in a stable orbit.]]></string>
<string id="400304"><![CDATA[inOrbit]]></string>
<string id="400319"><![CDATA[In Orbit]]></string>
<string id="400336"><![CDATA[Congratulations! You are now officially in orbit. That is quite the achievement!

Hopefully you can see the difference between the suborbital hop and this reaching orbit ascent, and just how far (and early) we turned.

Also, notice how we designed our rocket to accelerate reasonably through the ascent, and didn't go straight to "Ludicrous" speed. Over-powering the ship is a common rookie mistake.]]></string>
<string id="401136"><![CDATA[summary]]></string>
<string id="401151"><![CDATA[Summary]]></string>
<string id="401166"><![CDATA[That's as far as I will be taking you today. We can catch up again in the Orbit 101 tutorial where I will show you about orbits and adjusting them.

If you want to fly solo for a bit you can also try bringing Valentina home from this tutorial flight. You will need to turn around 180 degrees and burn retrograde until your periapsis is less than 20km, at which height the atmosphere will do most of the braking for you. Stage away the upper stage when you hit the atmosphere's edge, orient retrograde, and re-enter like I taught you in the flight basics tutorial.

Or simply choose <color=]]></string>
<string id="402346"><![CDATA[>End Scenario</color> from the <color=]]></string>
<string id="402423"><![CDATA[>Pause</color> menu and I'll see you later.]]></string>
<string id="402510"><![CDATA[Finish]]></string>
<string id="402523"><![CDATA[ivaBonusPage]]></string>
<string id="402548"><![CDATA[Internal View]]></string>
<string id="402575"><![CDATA[Aha!, You're a curious one arent' you? The IVA button over each crewmember's portrait will let you see the ship from his own perspective.

Note that in this mode, your flight UI has less instruments, since most of them can be found in the cockpit itself.

In Internal View, right-clicking will toggle between mouse-look and interact modes, so you can look aroud without having to hold down the right mouse button. Try looking around and clicking on things, the Engineering department says there are many devices in here that actually work. They seemed to be quite proud of that, in fact.

When there are multiple crew you can cycle through the POV of them using the []]></string>
<string id="403911"><![CDATA[] key.

Return to External View by pressing []]></string>
<string id="404002"><![CDATA[deathBonusPage]]></string>
<string id="404031"><![CDATA[Aw, shucks, something went terribly wrong here, you might want to try to stay alive when on an actual mission. 
Don't feel bad, I'll send someone to clean that up and you can try again another time.]]></string>
<string id="404429"><![CDATA[dockingCtrlBonusPage]]></string>
<string id="404470"><![CDATA[Docking Control Mode]]></string>
<string id="404511"><![CDATA[I see you've found the Docking Controls. In this mode, controls behave somewhat differently, to make maneuvering around in orbit easier. However, that is a topic for a whole other tutorial, so let's just go back to the subject at hand for now.

Press the Staging button on the bottom-left corner to return to the Staging Control Mode.]]></string>
<string id="405181"><![CDATA[failBonusPage]]></string>
<string id="405208"><![CDATA[Off Course]]></string>
<string id="405229"><![CDATA[Aw, shucks, something went wrong here--you're way off course. You need to be quick about following the instructions. If you're having trouble controlling your vessel set it to S.A.S. follow target mode as I explained and let S.A.S. fly it for you; you'll just have to worry about staging. Once you've seen how it should be flown, then you can try flying on manual. Don't feel bad, it takes lots of practice!

If you still have propellant left, you can try reaching orbit on your own. Or you can try aborting and landing safely--always a good skill to practice. Otherwise please restart the tutorial.]]></string>
<string id="406429"><![CDATA[Found IVA Mode]]></string>
<string id="406458"><![CDATA[Vessel Died]]></string>
<string id="406481"><![CDATA[Found Docking Mode]]></string>
<string id="406518"><![CDATA[flightTutorial]]></string>
<string id="406547"><![CDATA[TutTargeting]]></string>
<string id="406572"><![CDATA[SolidFuel]]></string>
<string id="406591"><![CDATA[m
Apoapsis: ]]></string>
<string id="406616"><![CDATA[And that's going to get us there. I've made sure the engine is shut off now and we'll coast till we clear the atmosphere at 70km altitude.

You may notice your speed dropping a little as we coast. That's nothing to be concerned about; it's just gravity trying to bring us down and air trying to prevent our success. We'll beat it though! You're looking good.

Meanwhile I'll keep an altitude display open so you can track your progress ascending to your apoapsis.

Altitude: ]]></string>
<string id="407568"><![CDATA[solidBooster]]></string>
<string id="407593"><![CDATA[liquidEngine2]]></string>
<string id="407620"><![CDATA[liquidEngine3]]></string>
<string id="407647"><![CDATA[Asteroid Redirect Mission, Part 1]]></string>
<string id="407714"><![CDATA[Asteroids. Awesome to look at and great to have around; not so much when one lands on your house. Today we're going to learn how to keep that from happening.

As anyone who has played Galaxy Intruders for more than ten minutes can tell you, it's not about firing at where they are, but about aiming at where they're going to be.]]></string>
<string id="408372"><![CDATA[rendezvous]]></string>
<string id="408393"><![CDATA[For that, we're going to walk through a process called "rendezvous." It's really, REALLY helpful for making spaceships meet out there in space, and eventually dock, so pay attention.

The idea is to know how fast something is going and where it's headed so you can be at the same place at the same time in order to meet it.

Now open your map view to take a look at some things.]]></string>
<string id="409151"><![CDATA[mapView]]></string>
<string id="409166"><![CDATA[Asteroids]]></string>
<string id="409185"><![CDATA[Through luck, divine intervention or some well conceived tutorial writing, this particular asteroid here has been captured in an eccentric but stable Kerbin orbit.

This is about as lucky as one can get with these bodies, because in reality most of them will just zoom past Kerbin or take a single trip around it before leaving, never to return.

When choosing your own target asteroid, I recommend you see what there is to choose from through the tracking station and designate one of your liking to be permanently tracked. (If you don't track it, catching it will be just about impossible.)]]></string>
<string id="410371"><![CDATA[attitude1]]></string>
<string id="410390"><![CDATA[Rendezvous - Theory]]></string>
<string id="410429"><![CDATA[First things first--Basic orbital mechanics. If you match your orbit to an object's precisely, you'll be moving at the same speed as it is.

Because of the way orbits work, if you're closer to the body you're orbiting than the object you are trying to meet, you will be going faster than it is--and you'll be going slower than it is if you're orbiting higher.]]></string>
<string id="411149"><![CDATA[attitude2]]></string>
<string id="411168"><![CDATA[Rendezvous - Practice]]></string>
<string id="411211"><![CDATA[Knowing this, let's get started. You know the usual drill from previous tutorials: tweak that maneuver node on your orbit to plot an intercept that gets as close as possible to the asteroid. I've already targeted it for you, but if you deselect it, target it again.

Actually, I'm sure if you fine-tune it thoroughly--moving it and tweaking the burn amounts--you can get very close.

I recommend using your mousewheel when the mouse pointer is over the node modifiers to make fine adjustments, instead of click-dragging on their handles as we did before, but use whichever method gives you finer control.

You can check how close your encounter will be if you mouse over the color-matched pairs of closest-approach indicators.]]></string>
<string id="412665"><![CDATA[This is what the intersect icons look like.]]></string>
<string id="412752"><![CDATA[precision]]></string>
<string id="412771"><![CDATA[Rendezvous - Precision]]></string>
<string id="412816"><![CDATA[When you're happy with your plotted maneuver, execute the burn.

One final word of warning though: when executing this kind of precision maneuver, try to leave as little deltaV remaining as possible or the end result could vary greatly from what you had planned.

We will not proceed until the intercept is within tolerances needed for this tutorial--if you don't get it after one maneuver, plot and excute another one a bit further ahead and so on until your final intercept separation is less than 100 kilometers.]]></string>
<string id="413848"><![CDATA[attitude3]]></string>
<string id="413867"><![CDATA[Rendezvous - Fine Tune]]></string>
<string id="413912"><![CDATA[Good job. You're now on an orbit similar to but lower than the asteroid's. Keep it targeted and experiment with your maneuver nodes until you have a closest-approach distance of less than 10 kilometers, then execute the burn and wait for that encounter.

This step is actually optional. Just keep in mind that the closer your orbit takes you, the less fuel you'll have to use.

Anyway, when you're done click <color=]]></string>
<string id="414746"><![CDATA[>Next</color>.]]></string>
<string id="414775"><![CDATA[lowerPe3]]></string>
<string id="414792"><![CDATA[Rendezvous - Approach]]></string>
<string id="414835"><![CDATA[And this is where speed and efficiency are key. Wait until you're about 5 minutes away from your encounter.

<color=]]></string>
<string id="415069"><![CDATA[>Click</color> the velocity meter in your navball until it is in target mode and so displays your relative velocity to your target. You're moving at roughly the same speed, but even a small difference will cause you to drift apart.

Turn the ship target-retrograde and use your boosters or RCS thrusters to lower that velocity to 0.0 m/s. That means that relative to the asteroid, you are no longer moving. Note that after such a long wait, your batteries could be depleted and your ship unresponsive. Not a problem. Just get out of map view and deploy your solar panels to start charging the batteries and supplying power to the ship.

And if you do leave the map screen, you can probably get a visual sighting of the target asteroid by this time in the approach.]]></string>
<string id="416599"><![CDATA[closeToAsteroid]]></string>
<string id="416630"><![CDATA[Rendezvous - Almost There!]]></string>
<string id="416683"><![CDATA[Ok, so now you are "not moving" and you're so close to the asteroid you can almost touch it. 

What you have to do now is aim yourself towards the asteroid by pointing at the pink round icon in your navball, since it points toward the target's location. Burn a little to get closer and turn yourself retrograde to kill your speed again. 

For small adjustments you can also use RCS translation burns (<color=]]></string>
<string id="417501"><![CDATA[]</color>, <color=]]></string>
<string id="417538"><![CDATA[]</color> and <color=]]></string>
<string id="417581"><![CDATA[]</color> keys) to tweak your approach.

Repeat these steps as needed.]]></string>
<string id="417723"><![CDATA[conclusion]]></string>
<string id="417744"><![CDATA[Rendezvous - Complete]]></string>
<string id="417787"><![CDATA[And here we are at the target. Now all that's left is to grab that rock, but we'll leave that for next time, since your head is probably about to explode with new information already.

So for now, just suffice it to say that you achieved quite a feat. Goodbye for now.]]></string>
<string id="418325"><![CDATA[Aw, shucks, something went terribly wrong here. You might want to try to stay alive when on an actual mission, you know...
Don't feel bad, you can always try again.]]></string>
<string id="418655"><![CDATA[Died]]></string>
<string id="418664"><![CDATA[Asteroid1TutorialLock]]></string>
<string id="418707"><![CDATA[Asteroid Redirect Mission, Part 2]]></string>
<string id="418774"><![CDATA[Well pilot, you caught up to the target asteroid, but don't pat yourself on the back yet. You're not even close to done. How about we catch this rock?

<color=]]></string>
<string id="419094"><![CDATA[>Right-click</color> on the <color=]]></string>
<string id="419165"><![CDATA[>"The Klaw"</color>, the grasping device (a white dome) at the top of your ship, and arm it from the part's action menu.]]></string>
<string id="419407"><![CDATA[grappleDeploy]]></string>
<string id="419434"><![CDATA[The Grappling Device]]></string>
<string id="419475"><![CDATA[This modern marvel of technology will grab onto anything that it touches. The boys at the lab had an intern hanging from there for a whole day. Thing didn't even budge.

The equipment has limits, though, so don't expect to catch any asteroids by ramming it into them at full speed. Think stepping on a soda can, but one that's worth a lot of taxpayer money.]]></string>
<string id="420191"><![CDATA[BeginApproach]]></string>
<string id="420218"><![CDATA[And that's why we're going to handle the claw with care. Now, with your grapple armed, target the asteroid (If you haven't already) and slowly and carefully use your RCS thrusters to move towards the asteroid.

Once you're close enough, and if the angle of the surface is not overly steep, the mechanism will activate on its own and grab this load of valuable and amazing minerals for us. 

Be patient; this will take some time, but if you rush it and miss you will make matters worse.

If you fail to activate the grapple on the first try, you do have enough RCS propellant to back away and try again.]]></string>
<string id="421424"><![CDATA[asteroidCatched]]></string>
<string id="421455"><![CDATA[There you go. Now we've grabbed onto the asteroid.

You can pretty much call it yours now, but to make things more official, you should rename it. <color=]]></string>
<string id="421765"><![CDATA[>Right-click</color> it and choose <color=]]></string>
<string id="421850"><![CDATA[>Rename Asteroid</color> to do so. 

There's something important when it comes to moving asteroids; efficiency. If you think the way you're grabbing the asteroid doesn't matter, I'd ask you to get up, grab a bag of groceries and carry it around with your arm fully outstretched at a 90 degree angle from your body. Then do the same carrying the bag close as you normally would and tell me if that took the same effort.

<color=]]></string>
<string id="422706"><![CDATA[>Right-click</color> the asteroid again and choose <color=]]></string>
<string id="422823"><![CDATA[>Target Center of Mass</color> to help you align things in the next step.]]></string>
<string id="422971"><![CDATA[alignment]]></string>
<string id="422990"><![CDATA[Pivot and Alignment]]></string>
<string id="423029"><![CDATA[Your grapple and the thrust of the ship must obey the same principles. That's why we have a pivot to modify your connection angle and to make aligning to your centre of mass a complete breeze.

<color=]]></string>
<string id="423433"><![CDATA[>Right-click</color> on the grapple and choose <color=]]></string>
<string id="423542"><![CDATA[>Free Pivot</color>. The grapple itself will remain connected to the asteroid, but you will be able to independently move your ship and realign it.

What you're trying to set up here is aiming the nose of the ship so that it points at the asteroid's center of mass. If you can do that, the asteroid will not wobble around or try to drag your ship to the side while the engine is firing. Obviously, that will make it easier for the ship to push the asteroid where you want it to go. 

Go ahead and adjust yourself until you have a better alignment, then lock the pivot again.]]></string>
<string id="424692"><![CDATA[Redirect Start]]></string>
<string id="424721"><![CDATA[Now you're all set to start redirecting your asteroid. Whether you want to use it to study materials, make it a mass destruction weapon by dropping on a world, or create a rocky space station like some pesky mutant, you're going to have to move your pet rock.]]></string>
<string id="425241"><![CDATA[While you could start setting up maneuver nodes and burning in order to move that heavy load of yours right now, it would come at a great fuel cost, so it's better to plan a more efficient approach.

Open your map, set Kerbin as your target, and find the point where Kerbin's orbit is closest to yours, then set up a maneuver node OPPOSITE to that, on the far side of your orbital path. This is when you will be at your lowest velocity, making it that much easier to adjust your orbit.]]></string>
<string id="426213"><![CDATA[Rendezvous - Almost there!]]></string>
<string id="426266"><![CDATA[Now try creating a maneuver which will get you back under Kerbin's SOI. Sounds simple enough, but watch out for two things.

First of all, you're carrying a LOT of mass, so before calling it done, see if the maneuver is achievable. Rule of thumb is, if you're getting more than a 10 minutes estimated burn time, you will probably run out of fuel before completing it.

Secondly, if it seems like it's impossible getting a return course, right click the maneuver node. Along with a delete button, two more buttons will appear. These alter the calculation of the burn's results to see what would happen if it was made not on this orbit, but the one after that, or the one after that. So if you don't get it in this lap, maybe you will in the next one, or in 100 years (we might be late for tea.)]]></string>
<string id="427854"><![CDATA[That flight plan looks okay, but it seems like you will have to wait for a loooooong time, so I'll leave you to it.

My last advice about this is to use all of your piloting skills when actually executing the burn, sometimes it's hard to keep your ship steady when it weights tens of tons. And also, patience, I know this is a long mission, but you must endure, or use time warp, whatever suits you best.

That's all for my part, see you on Kerbin.]]></string>
<string id="428752"><![CDATA[GrapplingDevice]]></string>
<string id="428783"><![CDATA[default page 1]]></string>
<string id="428812"><![CDATA[Tutorial Window]]></string>
<string id="428843"><![CDATA[default page 2]]></string>
<string id="428872"><![CDATA[Tutorial Window (continued)]]></string>
<string id="428927"><![CDATA[default page 3]]></string>
<string id="428956"><![CDATA[Tutorial Window (last one)]]></string>
<string id="429009"><![CDATA[special page 1]]></string>
<string id="429038"><![CDATA[Tutorial Restarted]]></string>
<string id="429075"><![CDATA[Something Unplanned]]></string>
<string id="429114"><![CDATA[Too Long at Page 1]]></string>
<string id="429151"><![CDATA[This is a demo tutorial to test out the tutorial scenario features. Press Next to go to the next page, or wait ]]></string>
<string id="429375"><![CDATA[ seconds.]]></string>
<string id="429394"><![CDATA[This second page is only here to test the state progression system. Tutorial pages can be stepped forward, and also stepped back.]]></string>
<string id="429654"><![CDATA[Back]]></string>
<string id="429663"><![CDATA[This third page is also only here to test the state progression system. It's very much like the previous one, but it has a button to restart the tutorial.]]></string>
<string id="429973"><![CDATA[Restart]]></string>
<string id="429988"><![CDATA[Tutorial Window (from ]]></string>
<string id="430033"><![CDATA[This Page shows that it's possible to use external events to send the tutorial to any arbitrary state, even ones not in the default sequence. Use this to handle cases where the player strays off the plan.

Note that this page is added with AddState instead of AddPage, because we don't want this page to be part of the normal tutorial sequence.]]></string>
<string id="430723"><![CDATA[Yep]]></string>
<string id="430730"><![CDATA[ManeuverNode_vectors]]></string>
<string id="430771"><![CDATA[Hello, today we'll be going over a very exciting process: making two separate ships attach so they can share resources, crew, or simply become a bigger ship. 

If you're interested in orbiter-lander missions or creating space stations, this will be a must, so pay attention.

Let's begin.]]></string>
<string id="431349"><![CDATA[Coplanar Orbits]]></string>
<string id="431380"><![CDATA[In order to dock to another ship, the first thing you have to do is catch up to it. "Rendezvous" with it, to use the technical lingo. To accomplish that, the first thing you have to do is put your ship in a coplanar orbit, meaning an orbit with the exact same inclination.

Open your map (<color=]]></string>
<string id="431974"><![CDATA[]</color> key) to see the scenario at hand.]]></string>
<string id="432061"><![CDATA[Look at those poor guys! They're doomed to orbit Kerbin forever, unless you go to their rescue, which you should, because our space program's reputation will go down if we leave people marooned out in space. If you play around with the camera, you will notice that your orbit and theirs don't have the same inclination. That means that if the ships ever did pass close to each other, they would do so at dangerously high speed and just zip on past each other on different paths. In this situation, the first thing we need to do is align our orbit with that of the other ship.

<color=]]></string>
<string id="433231"><![CDATA[>Click</color> on the ship named "Stranded" and set it as your target.]]></string>
<string id="433373"><![CDATA[Ascending and Descending Nodes]]></string>
<string id="433434"><![CDATA[Good. Now you will notice a few new things have appeared on your orbit. Green ascending and descending node indicators now show the points where the plane of your orbit crosses the plane of the target orbit, and white dotted lines connect these points to your own orbit line.]]></string>
<string id="433986"><![CDATA[This is what these nodes look like.]]></string>
<string id="434057"><![CDATA[We want to have your orbit coincide with that of the target, so let's start that job at one of the points where the paths already cross. Go ahead and add a maneuver node at the nearest of the two nodes (probably the ascending node) and manipulate the normal direction handles so that your inclination with respect to the target orbit is zero. 

You can mouse over the AN/DN line as it moves around the orbit to know the estimated inclination after the burn. If you can't seem to get exactly zero,  try moving the maneuver node itself a bit.

Execute the burn when you're ready.]]></string>
<string id="435213"><![CDATA[Transfer Orbit]]></string>
<string id="435242"><![CDATA[Outstanding! Now your orbit and the stranded ship's are coplanar.

The next step is to generate a transfer orbit, much like you do when you're targeting another celestial body, which will transfer your ship from one orbit to the other. Create a maneuver node on your orbit (it doesn't really matter where since we're going to move it around anyway), and then extend the prograde vector until you get an intersecting orbit. Some of the other new indicators in target mode are the orange pair and pink pair of closest approach markers. Play with the prograde and the node position until you get the matching colored pair of these intersection nodes close to each other: ideally within a 5km range.]]></string>
<string id="436634"><![CDATA[That looks nice. Now, execute that planned maneuver as precisely as possible. You will most likely not get it exactly as the maneuver node predicts. For better precision, I recommend you burn at full throttle until the delta-V counter on the node is down to about 10m/s, and then cut your engine. Then make a few short, low-throttle burns to fine-tune the intercept. ]]></string>
<string id="437370"><![CDATA[Enroute to Rendezvous]]></string>
<string id="437413"><![CDATA[Good! Now you're in a trajectory that will get you very close to your target. If you think you can get even closer, I suggest fine-tuning the encounter using your RCS thrusters instead of the main engine. However, no matter how close you get, you'll still be going too fast to actually do anything about it unless we do one more thing. And that is to step on the brakes at the right time.

That is of course just a figure of speech because there's no such thing as a brake pedal in spacecraft. For now, let's wait until we're about 15km away from the target. Once there, make sure that the navball is in "Target" mode so that the proper indicators will be displayed during the critical final maneuvers. If it isn't, click the velocimeter a few times until it is. While in target mode, turn toward the retrograde marker and burn at full throttle until your relative velocity drops below 50m/s.]]></string>
<string id="439199"><![CDATA[Rendezvous - Full Stop]]></string>
<string id="439244"><![CDATA[Okay, you are now pretty close to the target ship and you're moving slowly with respect to it, but we have to come to a full stop or we'll drift away.

First of all, leave map view now because you are close enough for the main display to be not just useful, but advantageous. Watch until you're about 5 km away from the target. Point your ship towards retrograde again, then press <color=]]></string>
<string id="440022"><![CDATA[]</color> to turn on your RCS thrusters, and finally press and hold <color=]]></string>
<string id="440174"><![CDATA[]</color> until your speed drops to zero.

If RCS is taking too long, you can throttle up slightly, but just briefly or you'll over-burn!

Oh, and one more thing: always remember to turn off your RCS thrusters when you're not using them, so their attempts to help you hold attitude do not accidentally push you off course.]]></string>
<string id="440820"><![CDATA[beginApproach]]></string>
<string id="440847"><![CDATA[Now we're not moving with respect to the target. Good. All that's left to do is to approach carefully.

This time point your ship towards the target and thrust forward using your RCS. In this step, don't let your speed go beyond 10 m/s to make sure that you will be able to stop in time to prevent a collision. If you start drifting away, brake to a stop again and start the approach once more. Once you're closer than 100 meters we'll proceed.]]></string>
<string id="441737"><![CDATA[This is what the Target icon looks like.]]></string>
<string id="441818"><![CDATA[BRAKE! NOW!

 Sorry, I didn't mean to startle you. Now is a good time to deploy your docking port. Right click it and press the open shield button. Also, now that you're this close it's time to make a little adjustment. Right now you're targeting the whole ship, but we can get more precise than that. <color=]]></string>
<string id="442438"><![CDATA[>Right-click</color> the target ship's docking port and set it as target. Note how the distance changed: the target port is used as the position for your indicators now. Also, <color=]]></string>
<string id="442806"><![CDATA[>right-click</color> your own port and click the <color=]]></string>
<string id="442919"><![CDATA[>Control from Here</color> button. Now the indicators are measuring themselves from one docking port to the other which will make this much easier.

Once that's all done, approach the target ship again, very slowly: the idea is to get both docking ports to line up and just barely touch.]]></string>
<string id="443495"><![CDATA[conclusion2]]></string>
<string id="443518"><![CDATA[Alignment]]></string>
<string id="443537"><![CDATA[In order to get the docking ports to touch each other, you need to align your docking port to the other ship's. This basically means that you want your prograde vector and the target vector to overlap on the navball. There are a few measures which can help with that.

- You can change the camera mode with <color=]]></string>
<string id="444167"><![CDATA[]</color> to find one of your liking, I recommend the chase mode for this task.

- Apart from staging mode, your HUD also has a docking mode, so press the docking mode button under the staging display on the lower left of the screen. What this does is change to an alternate control scheme, from rotation to translation, so that your <color=]]></string>
<string id="444851"><![CDATA[]</color> keys will control translation and <color=]]></string>
<string id="444954"><![CDATA[]</color> are up and down. It's a bit like controlling a Kerbal in EVA flight.

- Using docking mode isn't strictly necessary, since you can use the <color=]]></string>
<string id="445268"><![CDATA[]</color> keys to translate in the normal staging mode as well. Use whichever mode works best for you. If you get confused, you can <color=]]></string>
<string id="445548"><![CDATA[>View Key Bindings</color> at any time in the Pause menu.]]></string>
<string id="445663"><![CDATA[conclusion3]]></string>
<string id="445686"><![CDATA[Docking - Conclusion]]></string>
<string id="445727"><![CDATA[However you decide to do it, the point is you have to get both docking ports aligned as closely as possible. Once they're about a Kerbal's height apart, you will see their built-in magnetic assist kick in, and they will attract each other to an actual dock.

To get a better view, you might want to press <color=]]></string>
<string id="446353"><![CDATA[]</color> multiple times to get Locked mode so your controls align with your view, or even go to internal view with <color=]]></string>
<string id="446601"><![CDATA[]</color>.

I'll leave you to do that. If an attempt doesn't go well, back away about a ship's length (to reset the magnetic assist) and try again. Outside of these tutorials, you can also use the quicksave and quickload feature <color=]]></string>
<string id="447075"><![CDATA[]</color> keys to back up time for additional attempts. Keep in mind that this feature is not available in all difficulty settings, though.]]></string>
<string id="447355"><![CDATA[conclusion4]]></string>
<string id="447378"><![CDATA[Docking - End]]></string>
<string id="447405"><![CDATA[Well done! Let me tell you, you just did one of the hardest things there is to do with spacecraft. Congrats!

Now, to conclude your rescue mission successfully you have two options. you can transfer fuel to the stranded ship, undock and leave them to their fate, I don't recommend it, but if you want to do that press <color=]]></string>
<string id="448057"><![CDATA[]</color> + right click on the fuel tanks you'll be transferring to and from.

The other option is to transfer the crew to your ship, undock (right click the docking port to get this menu option), and take a road trip back to Kerbin. To move personnel, click on the stranded ship's capsule door and select the Kerbal(s) to transfer, one at a time, then select your own ship's pod. The cabin below the decoupler won't be surviving the return trip, it's below the decoupler!

Each option has benefits and drawbacks. Let me know which one you chose when you're back on solid ground.]]></string>
<string id="449217"><![CDATA[docking]]></string>
<string id="449232"><![CDATA[Size3to2Adapter]]></string>
<string id="449263"><![CDATA[rcsTankRadialLong]]></string>
<string id="449298"><![CDATA[Interplanetary Travel]]></string>
<string id="449341"><![CDATA[So you've gotten to the Mun already, right? That's good, but it's easy, we're going to go over a more complex procedure today, getting to another planet directly from a low Kerbin orbit. The difficulty of the task depends a lot on the planet you intend to visit. One obvious reason is that farther Celestial Bodies need more dV to be reached, but you also have to take the CB's characteristics into account, such as atmosphere, gravity and the like. 

So when choosing a planet to visit your first stop should be the Tracking Station's Knowledge Base. Here you can learn more about each CB and see if you're up to the task, but for today there's no need because I know where we're going: Duna.]]></string>
<string id="450729"><![CDATA[Duna, the red dot, the bringer of contrast. Let's demystify this CB, shall we?

Open Map view, change focus to Duna ([Tab] to iterate). Access the Knowledge Base when Duna is highlighted via th planete icon on the right of the screen. 

As you can see one of the reasons why we chose Duna for this particular mission is because of its conditions, it has a quite thin atmosphere and it has a pretty low gravity compared to Kerbin, so it should be a simple enough mission for even a newcomer.]]></string>
<string id="451711"><![CDATA[Oberth effect]]></string>
<string id="451738"><![CDATA[It's time for a little lecture, in order to make our transfer to Duna, or any other CB for that matter, we're going to use something called the Oberth effect.

The Periapsis is the lowest point in an orbit, and the Apoapsis the highest one, remember? Well, think about your orbit as a hill for a moment, if you're going uphill it's harder than going downhill, right? This is because your kinetic energy is lower when you're traveling to a higher point, so going back to orbits the point of highest kinetic energy of the orbit is the Periapsis, because it's where you're about to change from downhill to uphill.

You may ask yourself what all this has to do with getting to Duna, well back to the hill analogy, you get tired less if you run downhill, you use less energy, it's the same here, you burn less fuel if your kinetic energy is at its highest.]]></string>
<string id="453442"><![CDATA[Phase Angles]]></string>
<string id="453467"><![CDATA[When setting up a transfer orbit using the Oberth effect you usually have to be very patient, it's all about being in the right place at the right time, sometimes it can take weeks, months or even years.

If you look at your mission timer you can see we spawned you close to the transfer window. Outside of training I recommend you speed up time in the Tracking Station if you don't want to wait that long. But how do you know exactly how long you have to wait? Well, that's complicated. The simplest way to guide you is with something called phase angles between the Kerbin and the CB you want to go to taking the Sun as reference. The phase angle to use on Duna is about 45 degrees. Calculating phase angles is beyond the scope of this tutorial, they're not too hard to find pre-calculated in "external resources".]]></string>
<string id="455101"><![CDATA[showtime]]></string>
<string id="455118"><![CDATA[Interplanetary transfer orbit]]></string>
<string id="455177"><![CDATA[So let's get into action, press []]></string>
<string id="455244"><![CDATA[] to focus your ship, create a maneuver node around the point of "sunrise" in Kerbin and pull the prograde handle until you intersect Duna's orbit, move the node around Kerbin until you get an encounter node with Duna’s SOI.

 Following the same Oberth effect lecture, try getting the encounter as close as possible to Duna's Apoapsis, so its kinetic energy is at the lowest and you have less trouble catching up to it, this is optional, but it's the most efficient way to do it.]]></string>
<string id="456204"><![CDATA[Correction maneuver]]></string>
<string id="456243"><![CDATA[That's right! That trajectory looks great. It's going to be quite a burn, some 2 - 3 minutes most likely so make sure you plan your times right, remember that you want to burn half before and half after the node for efficiency.

After the burn you may or may not get exactly the desired result, it's okay, it's quite an amazing feat to set a interplanetary landing course in just one maneuver, even for the more skilled. So we're going to set up a correction node, since your orbit and Duna's are not exactly aligned I suggest you put it on the Descending Node and adjust your Normal and Radial vectors slightly. 
This adjustment node is crucial to ensure a successful landing on Duna, so take your time setting it up, when you're happy with the results press Next.]]></string>
<string id="457775"><![CDATA[Encounter]]></string>
<string id="457794"><![CDATA[Execute that burn, if you do everything correctly you should see the encounter node even after removing the maneuver node. If not I recommend you set up another correction maneuver as soon as possible, the closer you are to the Celestial Body you want to reach the more dV it takes to correct the course.

Besides that all that's left is to wait until you reach your close encounter, if you want to go crazy with the Time Warp go ahead, but make sure to stop it a little before the encounter node, you could miss your encounter altogether if you're not careful.]]></string>
<string id="458918"><![CDATA[More corrections]]></string>
<string id="458951"><![CDATA[You are now on Duna's close proximity, but you're not done yet, a few things could have gone a little wrong.

One thing that happens often is that Ike, Duna's satellite, is in the way, your trajectory leads to an Ike encounter. This is common because Ike's SOI is actually bigger than Duna's. If this happens create a maneuver node as close as possible to your current position and move the Radial vector a little away from Duna, burn and wait until you are close to Ike's orbit, then create another maneuver to get back closer to Duna.

In any case create a node and pull the retrograde vector to create a stable low orbit around Duna, this will give us a better chance of success. This is not mandatory, if you're full of daring and/or can't spare the fuel you could set a collision course and proceed to land.]]></string>
<string id="460577"><![CDATA[Great!]]></string>
<string id="460590"><![CDATA[KnowledgeContainer]]></string>
<string id="460627"><![CDATA[Planets]]></string>
<string id="460642"><![CDATA[You landed at Duna! Excelent! 
All the very same principles you used here apply to traveling to any other planet or Celestial Body in General, so you are definitely ready to go on and conquer space. 

I'm really proud of you, I know you have potential.]]></string>
<string id="461148"><![CDATA[Well done! You are in a great position to just lower your orbit and start descending on duna.

 When landing remember to deploy your ship's legs by right clicking them and clicking the button and aerobraking burning retrograde to reduce your speed. In a planet such as Duna a parachute helps somewhat, but it won't be enough to break your fall.

 All the very same principles you used here apply to traveling to any other planet or Celestial Body in General, so you are definitely ready to go on and conquer space. 

I'm really proud of you, I know you have potential.]]></string>
<string id="462286"><![CDATA[Squad/Tutorials/StagingStack]]></string>
<string id="462343"><![CDATA[Basic Construction]]></string>
<string id="462380"><![CDATA[Welcome to today's lecture on vessel construction. I'm Wernher von Kerman.

Whether you want to put a satellite into orbit, make a transcontinental flight, or step onto the very surface of the Mun, you're going to need to build yourself a ship.

It should be pretty easy even if you're not a famous rocket scientist like myself.]]></string>
<string id="463038"><![CDATA[overview]]></string>
<string id="463055"><![CDATA[Overview]]></string>
<string id="463072"><![CDATA[In this tutorial, I will first show you around the Kerbal Space Center, then take you to the Vehicle Assembly Building, where you'll learn how to construct a simple ship.

We'll cover adding and removing parts, what the parts do, how to change the performance settings of the parts which have that option, and how to control staging.

At the end of the tutorial you will have a craft fit for a quick hop from the launchpad.

At each step I will lock out all controls other than the ones you need for that step. If you still manage to mess up (it took even me some time to become as skilled as I am now!), you can press the <color=]]></string>
<string id="464334"><![CDATA[>Back</color> button to go back and fix things. (It won't light up unless you do mess up.)]]></string>
<string id="464516"><![CDATA[spaceCenter]]></string>
<string id="464539"><![CDATA[Kerbal Space Center]]></string>
<string id="464578"><![CDATA[We are now at the Kerbal Space Center. I'll give you a quick rundown on how to get around.

The KSC, for short, is home to the pinnacle of Kerbal endeavour and achievements for space exploration. Using the facilities you can see here, you will be able to manage your space program, create rockets and planes, track your Kerbal explorers as they roam the solar system, find exciting new uses for explosive substances, and in case of emergency, hire more Kerbals.

To find out about each of the facilities, you can hover your mouse over them or the facilities buttons (they show up when the cursor is outside this window). If you need to repair a structure (or upgrade them in career), you can do this by right-clicking them.

Take some time to hover the mouse over the buildings and see what they each are, and when you're ready enter the Vehicle Assembly Building (VAB).]]></string>
<string id="466320"><![CDATA[insideVAB]]></string>
<string id="466339"><![CDATA[Inside the VAB]]></string>
<string id="466368"><![CDATA[Very good! What you see in the middle of this screen is the construction area. This is where parts are placed and your craft is constructed.

On the left side of the screen is the Parts Toolbox. It will show all the parts you have available in each of the different categories, once there are any to pick, that is!]]></string>
<string id="466998"><![CDATA[selectPod]]></string>
<string id="467017"><![CDATA[Select a Command Module]]></string>
<string id="467064"><![CDATA[If you want your craft to be controllable you need a command module, and it's best to make it the first part you place.

This part will either contain some plucky Kerbal crew or an automated pilot mechanism.

As we're just starting there's only one choice. Go ahead and pick that command module from the <color=]]></string>
<string id="467688"><![CDATA[>Pods</color> tab.]]></string>
<string id="467725"><![CDATA[camControls]]></string>
<string id="467748"><![CDATA[Looking Around]]></string>
<string id="467777"><![CDATA[After at least one part is placed, you can look around with the following controls.
	Orbit the camera:
		<color=]]></string>
<string id="468003"><![CDATA[>[Arrow Keys]</color> or
		<color=]]></string>
<string id="468072"><![CDATA[>Right Mouse Drag</color>
	Move the camera up/down:
		<color=]]></string>
<string id="468195"><![CDATA[]</color> / <color=]]></string>
<string id="468234"><![CDATA[]</color> or
		<color=]]></string>
<string id="468279"><![CDATA[</color>
	Zoom the camera:
		<color=]]></string>
<string id="468352"><![CDATA[>[Shift]</color> + <color=]]></string>
<string id="468405"><![CDATA[addParachute]]></string>
<string id="468430"><![CDATA[Adding a Parachute]]></string>
<string id="468467"><![CDATA[If you'd like your pilot to be able to make more than one flight, he or she will have to return safely to the ground (or water) on Kerbin. Parachutes are a simple way to make sure that happens. They can be found on the <color=]]></string>
<string id="468921"><![CDATA[>Utility</color> tab (change tabs by clicking their icons on the left of the part list window).

When you're choosing parts you can view the details of available parts by hovering over them in the toolbox. When the info is visible, most parts have an additional information window which can be opened with a right-click. Note that the parachute states the effective diameter in each state and what the maximum safe speed for deployment is.

Go ahead and select the <color=]]></string>
<string id="469867"><![CDATA[>Mk16 Parachute</color> by <color=]]></string>
<string id="469936"><![CDATA[>left-clicking</color> on it. Then move it to the top of the command pod so that the green sphere at the bottom of the parachute lines up with the green sphere at the top of the pod. <color=]]></string>
<string id="470318"><![CDATA[>Click</color> again to attach.]]></string>
<string id="470381"><![CDATA[parachuteParams]]></string>
<string id="470412"><![CDATA[Adjusting Part Options]]></string>
<string id="470457"><![CDATA[Some parts, like our parachute here, have configurable options. To see these we need to <color=]]></string>
<string id="470649"><![CDATA[>right-click</color> on the parachute we just attached to the pod. Do that now and you will see the available parameters.

On the parachute you will see that we can adjust our altitude and the atmospheric pressure at which to open; that setting can be quite useful on distant worlds.

For now let's check that the opening height on the chute is at least 1000m, because safety is the Kerbal way, after all. For the min pressure slider, move it a bit to the right, to 0.2. This setting prevents the chute from activating until the atmosepheric pressure is above the configured value - on Kerbin 0.2 is about 9 kilometers in altitude, so even if you stage early and arm the parachute, it will wait until then to activate.

You can hide these options by right-clicking on the background scene or picking up another part (when there's one available). When you're happy with that we can proceed.]]></string>
<string id="472429"><![CDATA[addBacc]]></string>
<string id="472444"><![CDATA[Add a Solid Motor]]></string>
<string id="472479"><![CDATA[Next up, we are going to need something to make us go.

<color=]]></string>
<string id="472606"><![CDATA[>Click</color> on the <color=]]></string>
<string id="472665"><![CDATA[>Engines</color> tab on the left to show the available engines and solid rocket motors.

Grab one and connect it to the bottom of the pod. You may need to zoom or move the camera to be able to do so.]]></string>
<string id="473065"><![CDATA[removeBACC]]></string>
<string id="473086"><![CDATA[Oops!]]></string>
<string id="473097"><![CDATA[Oops! I forgot you're just starting out. You're not a famous rocket scientist, and to make that craft survivable as it stands now you'd have to be better at rocket science than me. Hah, impossible!

The problem with that craft is that this solid rocket is too powerful for the payload (a single small pod and chute). It will either burn up on ascent from going too fast, or burn up coming back down. Even if you survive that, the craft's mass will cause it to fall too fast for the parachute to operate properly, and you'd hit the surface before it could stop you!

Ok, I promise to teach you how to change that to make it work in a later tutorial, but for now let's continue.

Well, at least this way I get to tell you about removing parts. Pick up the <color=]]></string>
<string id="474621"><![CDATA[>BACC "Thumper"</color>, and either drop it back over the Parts Toolbox or press <color=]]></string>
<string id="474799"><![CDATA[>[Delete]</color>.]]></string>
<string id="474836"><![CDATA[addFlea]]></string>
<string id="474851"><![CDATA[The Right Solid Motor]]></string>
<string id="474894"><![CDATA[Instead, let's add the solid motor that's a better match for a ship of this size.

At the start of your career you will have what I consider rubbish parts. Literally: the motor here looks like, and may well be, a converted trash can.

That said, it does have enough oomph to get this little craft moving skyward, and quickly. As you progress you will be able to unlock more engines and other parts.

For now though, let's pick up the <color=]]></string>
<string id="475778"><![CDATA[>RT-5 "Flea"</color> and connect it to the bottom of the pod.]]></string>
<string id="475901"><![CDATA[staging]]></string>
<string id="475916"><![CDATA[The Staging Stack]]></string>
<string id="475951"><![CDATA[Nice one. You've built the simplest survivable craft possible. We could go launch this right now, but it might be safer to explain one other thing first.]]></string>
<string id="476259"><![CDATA[In the bottom right you will see the staging stack - it's the box with the number 0 and icons for the parachute and engine in it. This stack shows us which parts will be activated as we "stage" our rocket.]]></string>
<string id="476671"><![CDATA[What this shows is that when we activate the next stage both the engine and the parachute will be triggered. While it could be considered funny to open the chute and fire the motor at the same time, it's not going to give you much of a flight.

To fix this we need to separate the engine and chute into two stages. If you mouse over the "0" stage you will see a little + and - appear to the left of the box. <color=]]></string>
<string id="477503"><![CDATA[>Click</color> the <color=]]></string>
<string id="477556"><![CDATA[>plus</color> button to add a new stage. If you add too many, click the minus button on the extra ones to remove them. Make sure you have precisely two stages.]]></string>
<string id="477876"><![CDATA[staging2]]></string>
<string id="477893"><![CDATA[Adjusting the Staging Stack]]></string>
<string id="477948"><![CDATA[Excellent. It's important to note that the stages activate from the highest number and then count down. So our first stage will be stage 1 (the engine) and our second one will be stage 0 (the chute). 

Now <color=]]></string>
<string id="478376"><![CDATA[>drag</color> the engine icon from stage 0 down to stage 1 to give our pilot some comfort.]]></string>
<string id="478558"><![CDATA[nameSave1]]></string>
<string id="478577"><![CDATA[Saving it for Later]]></string>
<string id="478616"><![CDATA[That's it. We now have a safe - well, relatively safe craft that's ready to go. Let's make sure that if we need this design again we don't have to build it all from scratch.

At the top of the screen you will see the name for our craft. Hmm. "untitled space craft" doesn't seem so majestic. Why don't you change that to be something more your style, and you can add a description if you'd like to?

When you use the load screens later, these names and descriptions help you to grab the right vessel.

When you're happy with the name, <color=]]></string>
<string id="479700"><![CDATA[>Save</color> icon in the upper right.]]></string>
<string id="479777"><![CDATA[Summing Up]]></string>
<string id="479798"><![CDATA[Excellent work. Feel free to play around with the parts and techniques I've shown you, and when you're ready to continue, press the red button in the upper right to exit.

Back at the Training menu, try the Flight Basics tutorial to learn how to fly this little craft, and then the Intermediate Construction tutorial can teach you more about the editor.

<color=]]></string>
<string id="480524"><![CDATA[>NOTE:Any vessels you create here will be lost when you exit, this is just for playing around.</color>]]></string>
<string id="480730"><![CDATA[Done]]></string>
<string id="480739"><![CDATA[statename]]></string>
<string id="480758"><![CDATA[complete]]></string>
<string id="480775"><![CDATA[tutorialEditor_Stages]]></string>
<string id="480818"><![CDATA[tutorialEditor_Name]]></string>
<string id="480857"><![CDATA[tutorialEditor_Gizmos]]></string>
<string id="480900"><![CDATA[tutorialEditor_Reroot]]></string>
<string id="480943"><![CDATA[tutorialEditor_Modes]]></string>
<string id="480984"><![CDATA[tutorialEditor_Copy]]></string>
<string id="481023"><![CDATA[tutorialEditor_Save]]></string>
<string id="481062"><![CDATA[tutorialEditor_PickPart]]></string>
<string id="481109"><![CDATA[tutorialEditor_PickIcon]]></string>
<string id="481156"><![CDATA[tutorialEditor_Launch]]></string>
<string id="481199"><![CDATA[EditorTutorial]]></string>
<string id="481228"><![CDATA[parachuteSingle]]></string>
<string id="481259"><![CDATA[solidBooster1-1]]></string>
<string id="481290"><![CDATA[solidBooster_sm]]></string>
<string id="481321"><![CDATA[solidBooster.sm]]></string>
<string id="481352"><![CDATA[TutorialEditor_none]]></string>
<string id="481391"><![CDATA[TutorialEditor_pod]]></string>
<string id="481428"><![CDATA[TutorialEditor_chute]]></string>
<string id="481469"><![CDATA[TutorialEditor_bacc]]></string>
<string id="481508"><![CDATA[TutorialEditor_flea]]></string>
<string id="481547"><![CDATA[TutorialEditor_final]]></string>
<string id="481588"><![CDATA[Squad/Tutorials/EditorCoM]]></string>
<string id="481639"><![CDATA[stackDecoupler]]></string>
<string id="481668"><![CDATA[RCSFuelTank]]></string>
<string id="481691"><![CDATA[fuelTank]]></string>
<string id="481708"><![CDATA[Oxidizer]]></string>
<string id="481725"><![CDATA[RCSBlock]]></string>
<string id="481742"><![CDATA[solarPanels5]]></string>
<string id="481767"><![CDATA[radialDecoupler]]></string>
<string id="481798"><![CDATA[noseCone]]></string>
<string id="481815"><![CDATA[R8winglet]]></string>
<string id="481834"><![CDATA[Advanced Construction]]></string>
<string id="481877"><![CDATA[Welcome to the third and final tutorial about construction -- the Advanced Construction tutorial!

I've had to delay some important work today to fit this in, so pay close attention as I show you how a real rocket scientist makes orbital craft.

Go on! Go inside the VAB.]]></string>
<string id="482421"><![CDATA[In our last tutorial we built a vessel that could escape the atmosphere, but it didn't have enough oomph to escape for long.

This time around, we'll cover more advanced rocket design concepts like multiple stages and boosters, as well as the extra parts like RCS and solar panels. You'll want these if you spend more than a few minutes in orbit.

When we're done you'll have a craft capable of ascent to orbit, orbital operations, and a safe return to Kerbin -- and you can test it out in the Go For Orbit tutorial, which will teach you how to make use of it all.]]></string>
<string id="483551"><![CDATA[undoRedo]]></string>
<string id="483568"><![CDATA[Getting Started]]></string>
<string id="483599"><![CDATA[You'll notice that there are lots more parts available this time. That's because an orbit-capable craft is much more complex than that little puddle jumper I showed you how to make last time.

However, the main principles are the same, so I hope you remember what I taught you.

If you mess up and, say, somehow manage to delete your whole craft, you can hit <color=]]></string>
<string id="484333"><![CDATA[>[CMD]]]></string>
<string id="484346"><![CDATA[>[CTRL]]]></string>
<string id="484361"><![CDATA[</color> + <color=]]></string>
<string id="484398"><![CDATA[>[Z]</color> to undo your last change.]]></string>
<string id="484475"><![CDATA[grabPod]]></string>
<string id="484490"><![CDATA[Select the Pod]]></string>
<string id="484519"><![CDATA[Again, you only have one pod available, so go ahead and select it.

If you select the wrong part, click on it in the main view to pick it up, and either drop it back over the Parts Toolbox or press <color=]]></string>
<string id="484931"><![CDATA[>[Delete]</color>, then try again.]]></string>
<string id="485000"><![CDATA[addChute]]></string>
<string id="485017"><![CDATA[Add the Chute]]></string>
<string id="485044"><![CDATA[Just like last time, select a parachute and place it.]]></string>
<string id="485151"><![CDATA[chuteParams]]></string>
<string id="485174"><![CDATA[Adjust Parameters]]></string>
<string id="485209"><![CDATA[And again like last time, adjust the parachute parameters by right-clicking on the part you just placed.

When the chutes Min Pressure is 0.75 and you're satisfied, click <color=]]></string>
<string id="485567"><![CDATA[overviewUpper]]></string>
<string id="485594"><![CDATA[The Upper Stage]]></string>
<string id="485625"><![CDATA[We're now going to construct an upper stage.

This upper stage will finish placing the pod in orbit and, once there, provide RCS steering thrusters and electricity for the pod. It will also provide all manuevering capability in orbit, including the reentry burn.

It's going to consist of a decoupler (we don't want to carry it home), an RCS fuel tank, a Liquid Fuel tank, 4 RCS thrusters, 4 solar panels, 4 batteries, and an efficient upper-stage engine.

That's quite the shopping list, isn't it? So let me know when you're ready to proceed.]]></string>
<string id="486713"><![CDATA[addDecoupler]]></string>
<string id="486738"><![CDATA[Add a Stack Decoupler]]></string>
<string id="486781"><![CDATA[Firstly, we will add a stack decoupler below the pod to let us discard the parts we don't want to bring back with us.

Grab a decoupler from the Toolbox and attach it to the bottom of the pod, paying close attention so that its little red arrows, as we discussed before, point up, to make sure that the decoupler is oriented the right way. 

If the arrows are pointing down, that's not good. Detach it from the pod, then use <color=]]></string>
<string id="487647"><![CDATA[]</color> to rotate it to be the right way up, and then reattach it.]]></string>
<string id="487785"><![CDATA[addRCSTank]]></string>
<string id="487806"><![CDATA[Add an RCS Tank]]></string>
<string id="487837"><![CDATA[Next we'll add an RCS tank. RCS stands for Reaction Control System, and this fuel will help us with fine maneuvers.

Go to the <color=]]></string>
<string id="488107"><![CDATA[>Tanks</color> category and add an <color=]]></string>
<string id="488192"><![CDATA[>FL-R25 RCS Fuel Tank</color> under the decoupler.]]></string>
<string id="488293"><![CDATA[tweakRCSTank]]></string>
<string id="488318"><![CDATA[Tweak RCS Loading]]></string>
<string id="488353"><![CDATA[Your craft is not going to need all the MonoPropellant in the tank, so to save some weight, <color=]]></string>
<string id="488553"><![CDATA[>right-click</color> it to get to the part's options and move the slider down to 100 units.

Monopropellant is called that because, while large rocket engines use two propellants (fuel and oxidizer), RCS uses a single propellant.

RCS is generally less efficient, but is good for small velocity changes in any direction (rather than just forwards like the main engines do), and can be used to rotate the craft as well as move it.]]></string>
<string id="489413"><![CDATA[addT100]]></string>
<string id="489428"><![CDATA[Add Propellant Tanks]]></string>
<string id="489469"><![CDATA[We'll be adding multiple Liquid Fuel tanks in this stage to get the right amount for the upper stage engine, and we need an extra tank to offset the weight of the RCS.

So add a tiny rocket propellant tank (it's the one named <color=]]></string>
<string id="489937"><![CDATA[>FL-T100 Fuel Tank</color>), and then add a medium one (<color=]]></string>
<string id="490064"><![CDATA[>FL-T400 Fuel Tank</color>) below it.]]></string>
<string id="490139"><![CDATA[add909]]></string>
<string id="490152"><![CDATA[Add a Terrier Engine]]></string>
<string id="490193"><![CDATA[Lastly for the main parts of this upper stage, we'll add an engine. The "Terrier" engine produces almost no thrust at sea level air pressure, but is highly efficient in space (and above 20km, where the atmosphere is thin enough to not interfere with the exhaust). This makes it a good choice for an upper stage, since the engine will not be activated until the rocket has reached the conditions where this kind of engine works well. 

If you select the wrong engine, you can always throw it away and try again.

Add an <color=]]></string>
<string id="491247"><![CDATA[>LV-909 "Terrier"</color> to the bottom of the tank.]]></string>
<string id="491352"><![CDATA[turnOnCoM]]></string>
<string id="491371"><![CDATA[Show Center of Mass]]></string>
<string id="491410"><![CDATA[Nicely done! That's a pretty well assembled upper stage, if I do say so myself. It'll get you to orbit if you put enough rocket under it. While we have this reasonably simple vessel here, let's explore one of the other useful tools we have available.

To make sure that your ship flies controllably, some parts need to be placed carefully around a point inside the ship called "the center of mass." This CoM is a spot where the mass on one side is balanced by the mass on the other side. Thrust applied through the CoM will cause the ship to move without unwanted rotation, while thrust (properly) applied around the CoM will cause the ship to rotate without moving.

This makes the CoM such a useful and important thing that we added a tool so the assembly building can show it to you with a marker. Let's have a look at how that indicator works here.

<color=]]></string>
<string id="493134"><![CDATA[>Click</color> on the CoM indicator toggle and we'll have a play. Here's a picture of it, with the indicator highlighted.]]></string>
<string id="493378"><![CDATA[moveCoM]]></string>
<string id="493393"><![CDATA[Watch the CoM]]></string>
<string id="493420"><![CDATA[OK, lets adjust the fuel levels in some of the tanks and see how that affects the center of mass.

<color=]]></string>
<string id="493634"><![CDATA[>Right-click</color> on each of the fuel tanks and drag the fuel and oxidizer propellant levels down to 0 (DON'T touch the MonoPropellant levels, as they wont be burnt by the "Terrier" engine).

As you are doing this, you will see the CoM move. During flight the vessel's CoM will move in the same way as it burns it's fuel, until the tanks are empty.]]></string>
<string id="494338"><![CDATA[refillTank]]></string>
<string id="494359"><![CDATA[Refill the Tank]]></string>
<string id="494390"><![CDATA[Ok, now go ahead and refill the tanks and we can proceed to add some of the "accessories" to our upper stage.

They'll transform it from merely something that gets us into orbit into something that helps us once we're there.]]></string>
<string id="494840"><![CDATA[placeRCS]]></string>
<string id="494857"><![CDATA[Where to Place RCS Thrusters]]></string>
<string id="494914"><![CDATA[Now that you know where the CoM is when the stage is full and when it is empty, you have the information you need to place RCS thrusters. RCS thrusters are found in the Command and Control category.

Moving the spaceship without rotating it is called "translation." This is a useful kind of maneuver for several reasons, including docking to another craft. In order for translation with RCS to avoid unwanted rotation, you need to balance the thrusters around the CoM, so the net sum of forces is balanced right on this natural pivot point. For two equal sets of thrusters, each set should be equidistant from the CoM, and for a single set (what we're doing here) they should be right around the CoM itself.

What makes this complicated is that the CoM changes during flight, as you just saw. So, you need to place the thrusters at a compromise point between the 'wet' CoM and the 'dry' CoM.

Note that in career-mode games, RCS thrusters don't become available until fairly late. In the meantime, the reaction wheel capability built into your command pod will probably be enough for turning in space, though reaction wheels will not allow you to translate.]]></string>
<string id="497230"><![CDATA[placeRCS2]]></string>
<string id="497249"><![CDATA[Placing the RCS Thrusters]]></string>
<string id="497300"><![CDATA[Let's turn on Angle Snap to make aligning the thruster parts easier. Do that by clicking on the Toggle Snap icon in the lower left or pressing the <color=]]></string>
<string id="497610"><![CDATA[]</color> key, ensure we have <color=]]></string>
<string id="497685"><![CDATA[>4x</color> symmetry turned on, and then place a set of <color=]]></string>
<string id="497812"><![CDATA[>4 RV-105 RCS Thruster Blocks</color> on your upper stage.

The tiny rocket propellant tank is about the right place to attach these. (Just in case you need a hint.) 

If you don't get the placement quite right, you can also use the Offset gizmo to fine-tune their position. Make sure you turn angle snap off before using the offset! You will want fine adjustments for that, and with snap turned on, the adjustments are anything but fine. Click the Offset Mode icon in the upper left of the main editor window (just to the right of the part list), then click an RCS part. Drag one of the axis indicators to move it. If you want to reset this adjustment, hit <color=]]></string>
<string id="499144"><![CDATA[]</color>. When done, go back to Place mode.

When you're all done, turn the CoM indicator off.]]></string>
<string id="499336"><![CDATA[placeElec]]></string>
<string id="499355"><![CDATA[Electric Charge]]></string>
<string id="499386"><![CDATA[Lots of things on a craft use Electric Charge (EC). (That's what us cool scientists call rocket electricity.)

In order to keep your batteries topped up, you will need a way of generating power. Now, some engines generate electricity while they're running, but you don't want to keep your engine running in orbit. Your orbit would get all kinds of messed up, and you'll run out of propellant!

Our command pod has some batteries built into it, but to be safe you can add more batteries, and you can add solar panels or other electricity-generating items. We're going to do both.]]></string>
<string id="500544"><![CDATA[placeElec2]]></string>
<string id="500565"><![CDATA[Adding Batteries and Solar Panels]]></string>
<string id="500632"><![CDATA[Switch to the <color=]]></string>
<string id="500675"><![CDATA[>Electrical</color> category now and ensure we have Angle Snap turned on and are still in <color=]]></string>
<string id="500871"><![CDATA[>4x</color> Symmetry mode.

We'll use our part rotation skills to adjust the panels before placing them. Thats the <color=]]></string>
<string id="501117"><![CDATA[]</color> keys we used earlier.

Grab the <color=]]></string>
<string id="501216"><![CDATA[>OX-STAT</color> solar panel, hold it over the lower end of the fuel tanks, and press <color=]]></string>
<string id="501404"><![CDATA[]</color> to rotate it 90 degrees. Then <color=]]></string>
<string id="501499"><![CDATA[>click</color> to place a set of them.

Now go ahead and place a set of 4 <color=]]></string>
<string id="501663"><![CDATA[>Z-100</color> batteries between the solar panels.]]></string>
<string id="501764"><![CDATA[summaryUpper]]></string>
<string id="501789"><![CDATA[Upper Stage Complete]]></string>
<string id="501830"><![CDATA[Excellent work. You've built a nice starter upper stage which will do well for some orbital exploration.

Now we need to work on getting it up to orbit, and for that we'll build up our lower stage. In comparison to the upper stage, it's quite simple -- just a couple of tanks and an engine. That won't be enough alone however, so we'll add some boosters too.]]></string>
<string id="502548"><![CDATA[addDecouplerLower]]></string>
<string id="502583"><![CDATA[Stage Decoupler]]></string>
<string id="502614"><![CDATA[Add another <color=]]></string>
<string id="502653"><![CDATA[>TR-18A Stack Decoupler</color> on the bottom of the "Terrier".

We'll need this during our ascent to discard the empty parts of the vessel below.

Oh, and notice how when you add the decoupler, a fairing is placed around the engine? This will get jettisoned automatically when we stage the decoupler.]]></string>
<string id="503257"><![CDATA[addLowerTanks]]></string>
<string id="503284"><![CDATA[Add Tanks]]></string>
<string id="503303"><![CDATA[Now we need to add the fuel tanks for our lower stage.

Add two of the medium (rocket) propellant tanks (<color=]]></string>
<string id="503529"><![CDATA[>FL-T400 Fuel Tank</color>) to the bottom of the stack.]]></string>
<string id="503640"><![CDATA[addT45]]></string>
<string id="503653"><![CDATA[Add a Swivel Engine]]></string>
<string id="503692"><![CDATA[For our lower stage we need an engine that is a sustainer. That's an engine that burns from liftoff until well after the boosters separate.

Let's get "Scientifical" for a second. Rocket engine performance is measured by Specific Impulse (or Isp), and the Isp of an engine changes as the amount of atmospheric pressure around it changes. Just as the upper stage needed an engine that is good at the low air pressures of high altitudes, the lower stage will need boosters which are powerful at the higher air pressure of the low altitude of the launch pad. And to help carry the rocket through the transition from launch to upper stage, it will need a "sustainer" engine which usually sits between boosters and upper stage engines from a performance perspective, having a wide range in between the two.

So add the big engine you see there, the <color=]]></string>
<string id="505396"><![CDATA[>LV-T45 "Swivel"</color>, to the bottom of the tanks as our sustainer.]]></string>
<string id="505538"><![CDATA[tweakT45]]></string>
<string id="505555"><![CDATA[Tweak the Swivel]]></string>
<string id="505588"><![CDATA[At its default thrust level, the "Swivel" is too powerful for the rocket we're creating (and for the ascent profile we're going to teach you in the "Go For Orbit" tutorial). So you'll need to lower its thrust level. This isn't as good a solution as picking a smaller, lighter engine with the thrust level we want, but, well, there are only so many options. 

<color=]]></string>
<string id="506322"><![CDATA[>Right-click</color> the "Swivel" and lower its thrust limiter to 65. It will then only produce 65% of its full thrust potential, but it will also run longer because it's only burning 65% as much fuel. ]]></string>
<string id="506728"><![CDATA[addRadials]]></string>
<string id="506749"><![CDATA[Add Radial Decouplers]]></string>
<string id="506792"><![CDATA[Nice. You now have the core of your rocket completed, but as I said before, we'll also be adding boosters to help the sustainer engine get the rocket up and running.

We'll add two boosters symmetrically so that we keep our craft balanced, and to make sure we don't lug the useless dry mass of the boosters around after they burn out, we'll attach them using decouplers.

This time, however, we'll use radial decouplers so the boosters can sit beside our lower stage core instead of under it. That way, the sustainter and boosters can fire at the same time. 

Select the <color=]]></string>
<string id="507950"><![CDATA[>TT-38K Radial Decoupler</color> and add it in <color=]]></string>
<string id="508059"><![CDATA[>2x</color> symmetry near the bottom of the lowest tank on the lower stage.]]></string>
<string id="508211"><![CDATA[addRT10s]]></string>
<string id="508228"><![CDATA[Add SRBs]]></string>
<string id="508245"><![CDATA["Moar Boosters" is something you often hear around the KSC, and now it's time to add some!

Add a pair of <color=]]></string>
<string id="508473"><![CDATA[>RT-10 "Hammer"</color> SRBs to the decouplers, so we have that extra kick early on.]]></string>
<string id="508643"><![CDATA[tweakRT10s]]></string>
<string id="508664"><![CDATA[Tweak SRB Thrust]]></string>
<string id="508697"><![CDATA[Unlike LF (Liquid Fuel) engines, where you can adjust the throttle during flight, once you light an SRB, it burns at constant thrust till it's out of fuel. We can, however, use the throttle limiter as we did on the "Swivel" to set that constant thrust before we roll out to the launchpad.

<color=]]></string>
<string id="509293"><![CDATA[>Right-Click</color> on one of the SRBs and change its thrust limiter to 50. Do note that changing a tweakable value on one part that's been placed using symmetry will have that same change applied to its symmetry counterparts.

(Remember when I said I'd teach you how to make that pod-and-Thumper craft from Construction Basics survivable? Well, this thrust adjusting is how that could be done. Although you'd also have to put a decoupler on it.)]]></string>
<string id="510189"><![CDATA[addNosecones]]></string>
<string id="510214"><![CDATA[Add Nose Cones]]></string>
<string id="510243"><![CDATA[Right now the SRBs have flat, pancake tops, which is simply not a good look. Oh, and bad aerodynamically.

Let's fix that by adding a pair of nose cones. <color=]]></string>
<string id="510567"><![CDATA[>Nose cones</color> can be found in the <color=]]></string>
<string id="510662"><![CDATA[>Aerodynamics</color> category, and you can add a pair of them using <color=]]></string>
<string id="510816"><![CDATA[>2x</color> symmetry.]]></string>
<string id="510859"><![CDATA[addFins]]></string>
<string id="510874"><![CDATA[Add Fins]]></string>
<string id="510891"><![CDATA[While we're on that tab in the toolbox, let's add some fins too. Fins come in various sizes and styles, and as we learned earlier, will help stabilize your craft.

Since these fins are control surfaces, they also add some extra control authority when low in the atmosphere, where the air is thick enough for them to have a helpful effect.

Add the <color=]]></string>
<string id="511603"><![CDATA[>AV-R8 Winglets</color> in <color=]]></string>
<string id="511672"><![CDATA[>4x</color> symmetry near the bottom of the lowest fuel tank in the lowest stage, and make sure they don't intersect the decouplers and SRBs. If they do overlap those parts, any flight will be interesting, but exceptionally short.]]></string>
<string id="512134"><![CDATA[changeStaging]]></string>
<string id="512161"><![CDATA[Fix Staging]]></string>
<string id="512184"><![CDATA[Excellent! We've now got all the components on our basic orbital rocket, but let's run through a few extra things before we call it a day.

Firstly, we should review the Staging Stack to check the order of actions and parts displayed there. It's lucky I've highlighted this for you, because the SRBs are set to fire before the sustainer, and that just won't do. You won't have enough thrust to get off the pad that way!

Move the Swivel's staging icon down into the same stage as the SRBs.

Note that the automatically created staging sequence would work if we did not want the long-burning sustainer to ignite at the same time as the high-thrust boosters, but since we do, we had to adjust it manually. ]]></string>
<string id="513594"><![CDATA[rotateVessel]]></string>
<string id="513619"><![CDATA[Align for Launch]]></string>
<string id="513652"><![CDATA[Finally, pick up the pod and rotate it 90 degrees around the vertical axis (Press <color=]]></string>
<string id="513832"><![CDATA[]</color> or <color=]]></string>
<string id="513873"><![CDATA[]</color>).

This will rotate the ship not just in the VAB, but also set its orientation when we go to the launchpad, so that our desired flight heading of east (compass 90) will be a matter of steering in the pitch (up-and-down) axis rather than yaw (right-and-left).

By default, parts in the VAB are oriented so that they are aligned north.]]></string>
<string id="514561"><![CDATA[actionEditor]]></string>
<string id="514586"><![CDATA[Action Groups]]></string>
<string id="514613"><![CDATA[We always make every effort to ensure our brave crew survive, and hopefully you will take the same stance in your space program. It doesn't always work out that way, of course, but it's the thought that counts. (At least to those of us not in the rocket at the time.) 

With that in mind, let's set up an abort action group for your craft, for use in case of emergency. Note that in career mode, you'll have to upgrade the VAB or SPH in order to access action groups.

<color=]]></string>
<string id="515567"><![CDATA[>Click</color> on the turquoise action groups button on the left of the toolbar; it's part of a cluster of three buttons.]]></string>
<string id="515811"><![CDATA[actionGroups]]></string>
<string id="515836"><![CDATA[Action groups let you assign the functions of one or more parts to a single, specific key. There are some default action groups (landing gear automatically go in the gear group, brakes on wheels go in the brake group, etc.) and some custom ones activated by the keyboard (not keypad) numbers. Because of the order of these keys on standard boards, the action groups are numbered 1 through 9 and then 0.

To set up an action group, click on the desired action key from the menu, then click on the part you want to activate. The actions already assigned to that group appear in the Group Actions column, and the actions that can be assigned from the selected part appear in the Selection Column.

To add and remove items, you simply click on them to move them left or right between columns. To clear all action group selections from a part, click Reset in the Selection column.

We're going to set up the Abort action group. It's triggered by pressing <color=]]></string>
<string id="517752"><![CDATA[]</color> or by clicking the big red abort button in flight (it slides out from the left of the altitude panel at the top of the screen when you mouse over that area). First, <color=]]></string>
<string id="518118"><![CDATA[>click</color> on the <color=]]></string>
<string id="518177"><![CDATA[>Abort</color> button in the Action Groups column.]]></string>
<string id="518278"><![CDATA[actionAbort]]></string>
<string id="518301"><![CDATA[Abort Group]]></string>
<string id="518324"><![CDATA[Great! Now <color=]]></string>
<string id="518361"><![CDATA[>click</color> on the decoupler right below the pod, and add its <color=]]></string>
<string id="518507"><![CDATA[>Decouple</color> action to the group.

Then <color=]]></string>
<string id="518612"><![CDATA[>click</color> on each liquid engine in turn and assign their <color=]]></string>
<string id="518752"><![CDATA[>Shutdown</color> functions to the group. Finally, <color=]]></string>
<string id="518869"><![CDATA[>click</color> on one of the radial decouplers and assign <color=]]></string>
<string id="519001"><![CDATA[>Decouple</color> to the group. (Since these were placed with symmetry, applying the action to one radial decoupler will apply it to them all.) 

Now when you trigger the abort action in flight, the engines will shut down (or, if they can't shut down, be decoupled), the capsule will separate from the rest of the ship, and it should be safe to land by itself. Remember to deploy your parachute once it's safe, however! (This may require staging a number of times, since the stage counter won't advance by itself when parts decouple before they are staged.)]]></string>
<string id="520117"><![CDATA[And there we are! Your orbital rocket is ready to fly.

It's been a long lesson (and thanks for hanging in there) in which we've covered lots of different advanced techniques for rocket construction.

Give the new ship a name and save it -- that's always a good practice. Then I recommend you try flying it in the "Go For Orbit" tutorial.

<color=]]></string>
<string id="520813"><![CDATA[tutorialEditor_Most]]></string>
<string id="520852"><![CDATA[TutorialEditorMid]]></string>
<string id="520887"><![CDATA[Squad/Tutorials/EditorSymm]]></string>
<string id="520940"><![CDATA[Squad/Tutorials/EditorSnap4x]]></string>
<string id="520997"><![CDATA[basicFin]]></string>
<string id="521014"><![CDATA[/Ships/VAB/Hopper.craft]]></string>
<string id="521061"><![CDATA[GameData/Squad/Tutorials]]></string>
<string id="521110"><![CDATA[GameData/Squad/Tutorials/Hopper.craft]]></string>
<string id="521185"><![CDATA[[Tutorial]: Intermediate Construction: Hopper.craft does not exist!]]></string>
<string id="521321"><![CDATA[Intermediate Construction]]></string>
<string id="521372"><![CDATA[Hello again. Glad you could come back.

To get started, go ahead and enter the VAB and I'll give you the overview of what we're building today.]]></string>
<string id="521660"><![CDATA[Ah, here we are again. Now, to business.

If you remember, in our last construction tutorial we covered how to build a simple hopper and some of the basics of the construction area.

In this tutorial we'll expand your knowledge of some of the more useful features in the VAB, and we'll build a more complex craft that will be able to get us out of the atmosphere.]]></string>
<string id="522388"><![CDATA[newLoad]]></string>
<string id="522403"><![CDATA[Loading Saved Designs]]></string>
<string id="522446"><![CDATA[To build our new design let's start with the craft we built in the Basic Construction Tutorial, though this one is just called "Hopper". This will save us a little bit of time, and the accounting department is always happy when we save on time.

<color=]]></string>
<string id="522954"><![CDATA[>Open</color> button in the top right corner and load the "Hopper", then remove its <color=]]></string>
<string id="523138"><![CDATA[>RT-5 "Flea"</color> motor.

If you mess up, you can recreate the craft from the part list by placing a pod first, then a parachute on top of it. Note that throughout this tutorial I will leave all parts you need available to be placed.

If you delete the craft file somehow, close the load dialog and open it again and the craft will be back.]]></string>
<string id="523826"><![CDATA[fixChute]]></string>
<string id="523843"><![CDATA[Tweaking the Chute]]></string>
<string id="523880"><![CDATA[Unlike last time, we won't be bringing the whole vessel back, so we can change our parachute's stats from what we used before. Right-click on the parachute and verify that its deployment altitude is set to 1000m as last time, but also set the minimum pressure slider all the way to the right, 0.75 atmospheres. That corresponds to an altitude on Kerbin of about 2 kilometers and means a much shorter time 'hanging around' during descent.]]></string>
<string id="524756"><![CDATA[rename]]></string>
<string id="524769"><![CDATA[Renaming the Vessel]]></string>
<string id="524808"><![CDATA[First off let's change the name of our craft, and the description if you want, so that we still have our trash can special for later on.

Simply change the name to something other than "Hopper" and we can proceed.]]></string>
<string id="525236"><![CDATA[addGoo]]></string>
<string id="525249"><![CDATA[Adding Some Extra Functionality]]></string>
<string id="525312"><![CDATA[Great. For this craft, we are going to give the ship some additional purpose by attaching a science experiment. We can run these experiments during our travels and get valuable science data for Kerbalkind.

There are a number of science experiments to be performed, but at the moment we only have the Mystery Goo Containment Unit available.

Switch to the <color=]]></string>
<string id="526040"><![CDATA[>Science</color> tab to look at it. This is one of the most basic scientific experiments Kerbal scientists have devised and one of the first things they want to try and understand better; I mean, they don't even know what color the goo is!]]></string>
<string id="526520"><![CDATA[gooTest]]></string>
<string id="526535"><![CDATA[Using Symmetry]]></string>
<string id="526564"><![CDATA[When you pick up the part you will see that it's designed to attach to the sides of other parts, i.e.  "radially". If we attach only one of these, then during flight our craft will be unbalanced.

One way to solve this is to add an extra Goo Container on the opposite side of the rocket so they balance. Luckily we have a symmetry tool to help here.]]></string>
<string id="527264"><![CDATA[These buttons control symmetry (highlighted) and angle snap, and can be found in the lower left of the screen. Press the <color=]]></string>
<string id="527522"><![CDATA[>symmetry</color> button (or press the <color=]]></string>
<string id="527615"><![CDATA[]</color> key) to cycle through the available symmetry modes.]]></string>
<string id="527738"><![CDATA[Set this to <color=]]></string>
<string id="527777"><![CDATA[>2x</color> and then pick up and place a <color=]]></string>
<string id="527874"><![CDATA[>Mystery Goo Containment Unit</color> on the side of the pod, near the top. You will notice that a second one has been placed opposite the first by the symmetry tool. If you had already placed a lone canister, pick it up, make sure symmetry is set correctly, and place it again, so that it has a duplicate on the other side.

Remember to place the canisters near the nose of the pod!]]></string>
<string id="528642"><![CDATA[Decoupling Parts]]></string>
<string id="528675"><![CDATA[If we add too many more parts here, the craft we are making will be too heavy to survive reentry safely (and too heavy to be slowed by our parachute, leading to Sudden Impact Syndrome). So we will need to add a decoupler below the pod.

Decouplers can be found in the Coupling tab, and will let us split the craft when we no longer need the lower parts. We won't be able to recover the discarded parts, but at least our craft (and our Kerbal!) will survive reentry and landing.

Decouplers can be used in many ways, but for now let's just add one of these to the bottom of the pod. Go to the <color=]]></string>
<string id="529875"><![CDATA[>Coupling</color> tab, grab a <color=]]></string>
<string id="529950"><![CDATA[>TR-18A</color>, and place it.

Note that stack decouplers have arrows. The arrows show which side is the side that decouples. Make sure your decoupler's arrow is pointing up, towards the pod. (It will be, by default.)]]></string>
<string id="530388"><![CDATA[autostageExplain]]></string>
<string id="530421"><![CDATA[Revisiting the Staging Stack]]></string>
<string id="530478"><![CDATA[Well done. You'll recall, I hope, that in the previous tutorial we had to adjust the staging stack when we added the engine to our earlier rocket. 

When you add a decoupler, the extra stage is automatically added to the stack so that any new parts below the decoupler won't be staged at the same time as those above it.

You can of course still move these all around, but hopefully this will save you some time as you go.

If you ever want to return to this default staging setup, click the <color=]]></string>
<string id="531478"><![CDATA[>Reset</color> button at the bottom of the Staging Stack.]]></string>
<string id="531593"><![CDATA[placeTanks]]></string>
<string id="531614"><![CDATA[Adding Some Fuel Tanks]]></string>
<string id="531659"><![CDATA[This time we are going to use a Liquid Propellant Rocket Engine. Unlike Solid Rocket Motors, these engines don't carry their own propellants with them, so we need to add some fuel tanks.

Go to the Fuel Tanks tab. We are still using these early parts so there are only FLT-100s available. This is another area, like engines, where advancement brings bigger and better parts.

We are going to need 5 of these tanks to get us to space. Before you grab 5 tanks from the part toolbox, though, let me give you another tip, because efficency is my middle name (it goes right after "Von").

Once you place the first tank on the rocket, you can duplicate that by holding the <color=]]></string>
<string id="533009"><![CDATA[]</color> Key and clicking on the tank. You can do this on the bottom tank a few times and quickly get 5 of these attached without having to go back to the toolbox.

Add 5 <color=]]></string>
<string id="533369"><![CDATA[>FLT-100 Fuel Tanks</color> to the vessel and we can proceed.]]></string>
<string id="533492"><![CDATA[placeEngine]]></string>
<string id="533515"><![CDATA[Adding a Rocket Engine]]></string>
<string id="533560"><![CDATA[Good! Switch over to the <color=]]></string>
<string id="533625"><![CDATA[>Engines</color> tab now.

The "Swivel" engine you see here is obviously different from the "Flea" we used before. This is a liquid engine and it needs (and burns) both Liquid Fuel and Oxidizer; funnily enough, that's what we just added to the rocket.

Attach the <color=]]></string>
<string id="534169"><![CDATA[>LV-T45 "Swivel"</color> to the bottom of the rocket stack now, and keep an eye on the staging stack to see how it changes.]]></string>
<string id="534417"><![CDATA[placeFins]]></string>
<string id="534436"><![CDATA[Adding Fins for Balance]]></string>
<string id="534483"><![CDATA[We are almost there and you're doing fine, maybe not as speedily as someone of my caliber though.

The last thing we are going to need to do is to give this rocket a little better stability, so it keeps going the way we want it to go. We will achieve this by adding some fins near the bottom of the rocket. Fins can be found in the <color=]]></string>
<string id="535163"><![CDATA[>Aerodynamics</color> tab.

Set the symmetry mode to <color=]]></string>
<string id="535284"><![CDATA[>4x</color> so we will place them on both axes. Also, turn on angle snap.]]></string>
<string id="535432"><![CDATA[You can turn on angle snap by clicking the button next to the symmetry icon (highlighted blue in this example), or by pressing <color=]]></string>
<string id="535702"><![CDATA[]</color>. That will help you to align the fins neatly.]]></string>
<string id="535813"><![CDATA[Drop a <color=]]></string>
<string id="535842"><![CDATA[>Basic Fin</color> on the last rocket tank. You'll see the other three symmetry counterparts will be placed as well.]]></string>
<string id="536076"><![CDATA[Ready to Rock!]]></string>
<string id="536105"><![CDATA[Excellent, we've now got a rocket that will let us reach for the stars. Admittedly, I did say "reach for", as this is a basic rocket which can't achieve orbit. But on the bright side, that means reentry will also be basic!

You've done a great job in building a basic hopper and a suborbit-capable rocket. Hopefully, you've learned a few things about how to build a craft and how to use some of the shortcuts that are in here.

Feel free to hang around a bit and try your hand at other things too, or perhaps you could look at the next lesson on suborbital flight, where we will see just how well this rocket performs. Or, head over to the science tutorial to learn how to advance your career and unlock more parts.

If you could show yourself out of the construction facility with the red button on the top right when you're done experimenting that would be great. Auf wiedersehen!

<color=]]></string>
<string id="537889"><![CDATA[Hopper]]></string>
<string id="537902"><![CDATA[Tutorial_YPRDiagram]]></string>
<string id="537941"><![CDATA[Squad/Tutorials/ChuteColors]]></string>
<string id="537996"><![CDATA[Welcome to the Kerbal Space Center Launch Facility! I'm ]]></string>
<string id="538109"><![CDATA[ and I will teach you the basics of piloting a spacecraft.

I trust you've already checked the Basic Construction Tutorial, if not I recommend you do so before going through this one.

Today we will do a run through of all the important controls for your spacecraft. Our little "Hopper" from your Basic Construction lesson with Wernher may not have all of them, but we'll do a full run through once, and see how it flys.

If you're ready to go, press <color=]]></string>
<string id="539027"><![CDATA[basic controls]]></string>
<string id="539056"><![CDATA[Basic Flight Controls]]></string>
<string id="539099"><![CDATA[Flying a spacecraft is all about being in control of a generally very chaotic situation. As a Pilot, your main flight controls will affect the pitch, yaw and roll of the ship.

Let's look at those first. (All the other controls will be locked until they're needed or this tutorial is closed.)]]></string>
<string id="539685"><![CDATA[yprdiag]]></string>
<string id="539700"><![CDATA[Basic Flight Controls : Pitch, Yaw and Roll]]></string>
<string id="539787"><![CDATA[Pitch, Yaw and Roll are the three directions you will rotate your craft.

To help you visualize these, we've taken a holiday snap of the "Hopper" below.]]></string>
<string id="540093"><![CDATA[Next up, we'll see how we rotate in these directions.]]></string>
<string id="540200"><![CDATA[PYRsummary]]></string>
<string id="540221"><![CDATA[Pitch, Yaw and Roll]]></string>
<string id="540260"><![CDATA[You control your ship's rotation using the these controls:
		<color=]]></string>
<string id="540398"><![CDATA[]</color>  : Pitch Up / Down
		<color=]]></string>
<string id="540475"><![CDATA[]</color>  : Yaw Left / Right
		<color=]]></string>
<string id="540554"><![CDATA[]</color>  : Roll Left / Right

By controlling Pitch, Yaw and Roll together, you can keep the ship in a controlled flight.

Try it now, and notice the indicator on the lower-left side move as you provide control input.]]></string>
<string id="540992"><![CDATA[basicControlsSummary]]></string>
<string id="541033"><![CDATA[Throttle, plus Pitch, Yaw and Roll are the main controls you'll need to master for a successful, crash-free flight.

We'll skip over the Throttle control for now as this vessel has no need for it. Don't worry, I'll explain it another time when it's of use.

Remember that all of these controls have a limited amount of effectiveness, so bigger, heavier ships will probably respond much more sluggishly to the controls than a little small one.

It's also good to keep in mind that as stages are separated from the ship, it will become lighter and this will usually mean easier to control.

Next, let's look at the rest of the Flight Controls.]]></string>
<string id="542317"><![CDATA[In flight, all the planning you put into the staging sequence of your ship comes into play.

From launch to the final deployment of the descent parachute(s), you can control the activation of several of the ship's parts by activating stages:
		<color=]]></string>
<string id="542821"><![CDATA[]</color> : Launch/Activate Next Stage

Notice the Stage Indicator in the lower-left corner, it shows the currently active stage. Since we haven't launched yet, it's showing the first stage as active. I have your staging controls locked for now, so the stage indicator is glowing purple. 

One more thing on staging, if the staging setup is causing strife, or you change your mind about something, you can edit the stage sequence on the fly...pun intended...no need to go back to the assembly facility.]]></string>
<string id="543827"><![CDATA[navball]]></string>
<string id="543842"><![CDATA[The NavBall]]></string>
<string id="543865"><![CDATA[An important part of flying is knowing how your ship is oriented and where it is going. That's why a good pilot is always aware of the ship's Attitude (where it is pointing) and its Velocity Vector (where it is going). These aren't always the same direction, and as your skills improve you should pick up on these.

The big round instrument on the lower center of the screen is called the NavBall. This device sums up most of the critical information needed for proper, death-free flight.

Here, you see the ship's nose in relation to the horizon (when you're not pointing straight up its easily visible as a line between blue sky and the brown ground), as well as its heading (compass bearing) and speed.

You also get several icons that indicate things like your current velocity vector, but we'll have a look at those later.]]></string>
<string id="545521"><![CDATA[altimeter]]></string>
<string id="545540"><![CDATA[Flight Instruments]]></string>
<string id="545577"><![CDATA[In the top-center part of the screen you have your Altimeter, Vertical Speed Indicator, and Atmosphere gauges.

The Altimeter will show the distance to the planet's surface at Sea Level. This means the actual surface may be much closer, so watch out for the ground when landing.

Your Vertical Speed Indicator shows how quickly your altitude is changing. When launching, it's considered best to keep this gauge pointing up.

The Atmosphere gauge indicates how deep the ship is in the planet's atmosphere. This helps you know if the ship is high enough for orbiting without losing speed to air resistance, or judge how effective wings and controls surfaces will be.]]></string>
<string id="546907"><![CDATA[chuteColors]]></string>
<string id="546930"><![CDATA[Parachute Indicators]]></string>
<string id="546971"><![CDATA[One last thing before we give this rocket the green light.

In the Staging stack you can see the indicator for your parachute. This indicator shows when the chute will be activated by staging--you already know that--but the background will also change color to indicate when it is safe to stage the parachute, and the foreground (the parachute bit of the icon itself) will change color depending on the parachute's state. <b>Note, however, that by default parachutes will not deploy when unsafe, even if you stage them.</b>]]></string>
<string id="548019"><![CDATA[The left three show safety: Safe, Risky, and Unsafe to deploy. The chute is unstaged (white) in the left three. The right three show state after staging: Armed, Deployed, and Cut/shredded. When you are familiar with chute icon colors we can move on.]]></string>
<string id="548519"><![CDATA[Ok, enough talk! I'll unlock the flight controls and you'll be clear for launch.

At any time you may press <color=]]></string>
<string id="548751"><![CDATA[]</color> to pause the game. In the Pause Menu you can restart the flight, or end this Tutorial (choose <color=]]></string>
<string id="548975"><![CDATA[>End Scenario</color>) and return to the Main Menu.

For now get, yourself prepared and hit <color=]]></string>
<string id="549175"><![CDATA[]</color> when ready to launch!

Don't forget our "Hopper" has only a solid rocket motor so there is no throttle control--that's why we didn't review the throttle here. <b>Make sure to fly in a nice high arc and enjoy the flight!</b>]]></string>
<string id="549643"><![CDATA[shipLaunched]]></string>
<string id="549668"><![CDATA[Liftoff!]]></string>
<string id="549685"><![CDATA[And up you go! You can try practicing some of the controls we just discussed like pitch, yaw and roll.

Also keep an eye on the parachute icon in the staging list, that shows you how safe the current environment is for chutes. Once it goes red it won't deploy until it's clear again even if you stage it.

I realize this could be too much to learn in one go, so if you forget you can always press <color=]]></string>
<string id="550495"><![CDATA[]</color> and click <color=]]></string>
<string id="550550"><![CDATA[>View Key Bindings</color> for a reminder.

You can also see whether your crew are enjoying the trip in the lower right corner.

Anyways, I'll hang around and watch, and I'll let you know when it's safe to stage your chute.]]></string>
<string id="550998"><![CDATA[readyChute]]></string>
<string id="551019"><![CDATA[Deploy the Parachute]]></string>
<string id="551060"><![CDATA[Your solid motor has burned out, you're passing apoapsis (the highest point on your flight), and your speed is low enough that it's safe to stage again to deploy the parachute.

Do so now, before you speed up again and hit the surface!]]></string>
<string id="551532"><![CDATA[waitToSlow]]></string>
<string id="551553"><![CDATA[Descending...]]></string>
<string id="551580"><![CDATA[You've armed the parachute, now time to wait to get low enough and slow down enough for it to deploy safely (don't worry, it will do so automatically now).

Well, maybe worry slightly: If you didn't fly high enough, you may not have enough air under you to slow down before you crash!]]></string>
<string id="552150"><![CDATA[coastDown]]></string>
<string id="552169"><![CDATA[Enjoy the Descent]]></string>
<string id="552204"><![CDATA[And now we sit back and enjoy the descent.]]></string>
<string id="552289"><![CDATA[Well done, you've survived your first quick flight!

When you're landed or splashed on Kerbin (and NOT in training) you can point the mouse just above the altimeter and click the recover button (on the panel that slides down) to ask to be picked up.

I've also unlocked the crew hatch, so if you feel like going out for a walk or swim you can click the EVA (Extra Vehicular Activity) button that will pop up when you mouse over the portrait of the Kerbal you want to take for a walk. You can do it just for fun, or to collect a surface sample.

This concludes today's lesson, to exit training you press <color=]]></string>
<string id="553511"><![CDATA[]</color> to access the pause menu and choose <color=]]></string>
<string id="553618"><![CDATA[>End Scenario</color>) to return to the Main Menu.

I hope to see you again to learn more about Suborbital flight perhaps. Bye.]]></string>
<string id="553874"><![CDATA[Aha!, You're a curious one aren't you? The IVA button over each crewmember's portrait will let you see the ship from his own perspective.

Note that in this mode, your flight UI has less instruments, since most of them can be found in the cockpit itself.

In Internal View, right-clicking will toggle between mouse-look and interact modes, so you can look aroud without having to hold down the right mouse button. Try looking around and clicking on things, the Engineering department says there are many devices in here that actually work. They seemed to be quite proud of that, in fact.

When there are multiple crew you can cycle through the POV of them using the <color=]]></string>
<string id="555222"><![CDATA[]</color> key.

Return to External View by pressing <color=]]></string>
<string id="555341"><![CDATA[]</color>.]]></string>
<string id="555362"><![CDATA[Aw, shucks, something went terribly wrong here. You might want to try to stay alive when on an actual mission, you know...
Don't feel bad, I'll send someone to clean that up and you can try again. <b>Make sure you fly high enough to be going slow enough for parachute deployment, and make sure you remember to stage it to arm it!</b>]]></string>
<string id="556030"><![CDATA[chuteBurnBonusPage]]></string>
<string id="556067"><![CDATA[Oh No! Your Chute is Gone!]]></string>
<string id="556120"><![CDATA[You staged your chute while still going too fast and it ripped up. Afraid there really isn't much that can be done now, it's shredded to ribbons!]]></string>
<string id="556412"><![CDATA[ChuteBurn]]></string>
<string id="556431"><![CDATA[onFlightTutorial]]></string>
<string id="556464"><![CDATA[FlightSuborbital]]></string>
<string id="556497"><![CDATA[[Tutorial]: Could not find config node for FlightSuborbital tutorial!]]></string>
<string id="556637"><![CDATA[Hello again. Glad you could make it back.

Today we will take an exciting step: getting our first Kerbal into Space! (Yep, with a capital S!)

Hopefully, you remember the controls we discussed in the basic flight tutorial, but don't forget that you can always press <color=]]></string>
<string id="557185"><![CDATA[]</color> and click the view key bindings button for a reminder.

If you're ready, let's get started.]]></string>
<string id="557389"><![CDATA[Your mission today is to make a short suborbital (less than orbital) flight out over the water to the east. It's a nice arcing path that ensures a gentle, survivable reentry; straight up then straight down is...not so good for survival.

I've set up the pink target indicator on the navball as aim point but do note that this is not the case for normal missions (the target marker is normally used for other things, and does not help with ascents). Starting with the nose pointing straight up on the launch pad, or 90 degrees elevation from the eastern horizon:

	 * Tilt east to 80 degrees elevation on the navball by 150 m/s (start at 50 m/s);
	 * Tilt east to 70 degrees on the navball by 400 m/s (start at 250 m/s);
	 * After burnout, coast up into space, and have a look around;
	 * Prepare for reentry;
	 * Lastly, reenter and land safely!

Once we reach burnout (i.e.run out of propellant) we'll have a bit more time to discuss some other things.]]></string>
<string id="559297"><![CDATA[throttle]]></string>
<string id="559314"><![CDATA[Throttle Control]]></string>
<string id="559347"><![CDATA[Unlike the "Hopper" in our first lesson, this new craft has Liquid Fuel engines. This means we can use the throttle to set the output power of the ship's engines.

Throttle is controlled by the following keys:
		<color=]]></string>
<string id="559787"><![CDATA[]</color> : Throttle Up
		<color=]]></string>
<string id="559854"><![CDATA[]</color> : Throttle Down
		<color=]]></string>
<string id="559925"><![CDATA[]</color> : Throttle Max
		<color=]]></string>
<string id="559994"><![CDATA[]</color> : Throttle Cutoff

Try these out now! You'll see the indicator needle slide up and down along the graph on the lower left side of the navball.]]></string>
<string id="560300"><![CDATA[SAS]]></string>
<string id="560307"><![CDATA[S.A.S.]]></string>
<string id="560320"><![CDATA[S.A.S stands for Stability Augmentation System, although Kerbal astronauts usually refer to it as Sickness Avoidance Scheme.

Whatever it stands for, what it does is try to stop the ship from spinning around, using the computer-controlled "Auto-Torque Drive Compensator" technology to counteract the rotation of the ship. In its simplest mode it will keep the ship aligned with the orientation it has when you turn S.A.S. on, or, if you pitch/yaw/roll while S.A.S. is on, the orientation when you release the controls.

SAS can be activated (or deactivated if on) momentarily by holding down the <color=]]></string>
<string id="561528"><![CDATA[]</color> key, and it can be toggled by pressing the <color=]]></string>
<string id="561649"><![CDATA[]</color> key.

If you have problems following the maneuvers, once you enable SAS and lift off you can click the small red button to the left of the navball that has a miniature target indicator (it's the lower left of all the buttons). That will cause the S.A.S. to follow the target indicator and fly for you. Note: this autopiloting function will not be available until you are flying.]]></string>
<string id="562427"><![CDATA[prepForLaunch]]></string>
<string id="562454"><![CDATA[Launch Preparations]]></string>
<string id="562493"><![CDATA[This craft has a bit too much engine, so we're going to throttle down for launch. Set your throttle to <color=]]></string>
<string id="562715"><![CDATA[>2/3</color> (the upper of the two middle notches on the slider).

Also, turn on S.A.S. to help control things (press <color=]]></string>
<string id="562967"><![CDATA[]</color>). It will keep you pointed where you want to be pointed.]]></string>
<string id="563101"><![CDATA[readingwarning]]></string>
<string id="563130"><![CDATA[Detailed Information Ahead]]></string>
<string id="563183"><![CDATA[During this lesson some of the information is quite detailed and could take a while to read. As this is a short suborbital hop, and I don't want you to miss anything important, I will place a warning at the top of pages where you might want to pause the game to read.

The warning will look like this:

<color=]]></string>
<string id="563805"><![CDATA[>WARNING</color>: Detailed info! Press <color=]]></string>
<string id="563898"><![CDATA[]</color> to pause if necessary.]]></string>
<string id="563963"><![CDATA[Ok, enough talk! I'll unlock the rest of the flight controls and you'll be clear to launch.

At any time you may press <color=]]></string>
<string id="564217"><![CDATA[]</color> to pause the game. In the Pause Menu you can restart the flight, or end this Tutorial and return to the Main Menu.

I've enabled the Target marker on the NavBall. Give it a look to make sure you see it, and then let's get ready to light this candle.

Double-check your throttle is set to <color=]]></string>
<string id="564829"><![CDATA[>2/3</color> (the upper of the two middle notches on the slider) and S.A.S. is enabled, then hit <color=]]></string>
<string id="565039"><![CDATA[]</color> when you're ready to launch. Remember to start turning at 50m/s!]]></string>
<string id="565189"><![CDATA[pitchProgramWait]]></string>
<string id="565222"><![CDATA[Hold Tight...]]></string>
<string id="565249"><![CDATA[Wait for a bit more speed before we start to turn.]]></string>
<string id="565350"><![CDATA[pitchProgram1]]></string>
<string id="565377"><![CDATA[Start the Turn]]></string>
<string id="565406"><![CDATA[Now's the time to start turning.

Follow the target marker to 80 degrees by the time you reach 150m/s.]]></string>
<string id="565612"><![CDATA[holdMid]]></string>
<string id="565627"><![CDATA[Hold Steady Again]]></string>
<string id="565662"><![CDATA[Good work!

Get ready to turn further once you reach 250m/s.]]></string>
<string id="565783"><![CDATA[pitchProgram2]]></string>
<string id="565810"><![CDATA[Steady on 70]]></string>
<string id="565835"><![CDATA[Looking good! Now let's turn a little more.

We are aiming to get to the 70 degree pitch line.

You can follow the marker as it moves there.]]></string>
<string id="566117"><![CDATA[holdSteady]]></string>
<string id="566138"><![CDATA[Hold Steady - Throttle Up]]></string>
<string id="566189"><![CDATA[Excellent work. We've got the rocket just where it needs to be in order to reach space.

You should be able to let S.A.S. keep the craft steady for a while as we accelerate further.

Now go ahead and throttle up to full power.]]></string>
<string id="566643"><![CDATA[holdSteady2]]></string>
<string id="566666"><![CDATA[Hold Steady]]></string>
<string id="566689"><![CDATA[We're really cooking along now! As we get up to these higher speeds you might start to see some heat effects, but we will clear the atmosphere before it gets too hot .

Hold the course and we'll reach stage burnout safely.]]></string>
<string id="567135"><![CDATA[burnout]]></string>
<string id="567150"><![CDATA[Out of Gas]]></string>
<string id="567171"><![CDATA[Coasting to Space]]></string>
<string id="567206"><![CDATA[Now that we are coasting our way to apoapsis (that's the highest point on our current projected path), we've got a little time to chat. Once you clear the atmosphere we'll go over what you can do in space.]]></string>
<string id="567618"><![CDATA[science]]></string>
<string id="567633"><![CDATA[What to Do in Space]]></string>
<string id="567672"><![CDATA[While we float up here beyond the atmosphere, I'll quickly tell you about a couple of things you can do.

With an advanced enough astronaut complex in the KSC, we can train our Kerbals to be able to space walk (or EVA), although we won't be doing that on this flight.

Also, when we are carrying science devices like our goo containers, we can perform experiments.

Feel free to play with the goo canisters now by right-clicking on them. I'll let you know when it's time for the next phase of this suborbital flight.]]></string>
<string id="568706"><![CDATA[reorient]]></string>
<string id="568723"><![CDATA[Reorient]]></string>
<string id="568740"><![CDATA[]</color> to pause if necessary.

As we near the edge of the atmosphere again, it's time to reorient the pod to get ready for re-entry. We're only going to reenter with the pod and chute and goo canisters, but we're not going to decouple yet; in real missions it's best to keep your upper stage around until the last moment, you never know when you might need it...

Anyway, it's best to re-enter bottom-first, and since we ascended at about 70 degrees pitch, we'll naturally re-enter at about -70 degrees pitch.

That means you want to aim the top of the capsule at the 70 degrees pitch line, but the opposite heading. This is at a heading of 270 on the navball and 70 degrees pitch, and I've placed the target marker there to help you see where this lies.

Turn S.A.S. off, change your attitude, and then turn it back on again.]]></string>
<string id="570400"><![CDATA[stabilize]]></string>
<string id="570419"><![CDATA[Stablize]]></string>
<string id="570436"><![CDATA[Nice! Now hold steady on your new attitude (let SAS do its job), and get ready to decouple the stage and start reentry!]]></string>
<string id="570676"><![CDATA[Booster Away!]]></string>
<string id="570703"><![CDATA[Now it's time to get rid of that booster, since it's just weighing us down.

Stage to discard the unneeded parts and mass.]]></string>
<string id="570949"><![CDATA[sasOff]]></string>
<string id="570962"><![CDATA[Aerodynamic Stabilization]]></string>
<string id="571013"><![CDATA[During re-entry, with your pod oriented this way (drag-producing items near the top), aerodynamic forces alone will hold it properly stabilized.

So it's time to turn S.A.S. off and let the air do the work for you. Once it's off and you've hit the atmosphere, we'll move to the next bit.]]></string>
<string id="571589"><![CDATA[reentry]]></string>
<string id="571604"><![CDATA[Reentry!]]></string>
<string id="571621"><![CDATA[]</color> to pause if necessary.

You are now reentering Kerbin's atmosphere. Make sure to keep all hands and feet inside the pod at all times. We don't want you getting burnt or anything! Don't mind the flames. Wernher IS a "World Famous Rocket Scientist" after all, and he's built this ship to withstand them.

Last time we watched the parachute icon to wait for the right time to open the chute. This time we are going to do something a little different. Remember in the construction tutorial where you designed this vessel, you set the chute to not semi-deploy until 0.75 atmospheres of pressure? That means the chute won't perform the first of its two deployment steps until then, even if you activate it by staging now. On Kerbin, 0.75atm means about 2000m altitude above sea level, and the craft should be travelling slowly enough by then that the chute will survive deployment.

So let's take the bold step of arming the chute now and let the smarts in there pop it at the right altitude.

You know you can trust me! Stage the chute now by pressing <color=]]></string>
<string id="573751"><![CDATA[chuteWait]]></string>
<string id="573770"><![CDATA[Ready the Chute]]></string>
<string id="573801"><![CDATA[]</color> to pause if necessary.

Awesome! So while we set your chute to not actually semi-deploy until around 2km (we do look out for you at Mission Control!), we do need to ensure that the opening height (its second, full-deployment step) is correct.

You can even adjust these parameters during flight, so right-click on the parachute now and check their sliders.

Don't touch the pressure slider (or bad things WILL happen), and make sure the full deploy altitude is no less than 1000m or you will not have enough time to slow down!

Once you're satisfied, just hang on until about 2km and watch the parachute trigger itself according to the settings we've chosen.

While we're waiting I want you to look at the bottom of the capsule. Note that you do not have a heat shield: you don't need one because this is such a gentle flight. Actually, a heat shield would make things more dangerous on this craft because the additional mass would be pushing the limits of this model of parachute.]]></string>
<string id="575785"><![CDATA[chuteDeployed]]></string>
<string id="575812"><![CDATA[Chute Away!]]></string>
<string id="575835"><![CDATA[Yes! The chute is away.

Now enjoy a leisurely float down to the surface.]]></string>
<string id="575983"><![CDATA[splashdown]]></string>
<string id="576004"><![CDATA[Welcome back!]]></string>
<string id="576031"><![CDATA[Welcome back, and congratulations on completing -- and even surviving! -- your first real mission.

You've managed to launch, control your vessel into space, orient yourself correctly, and land safely. That's quite an achievement.

If you want to practice this again, choose revert to launch from the pause menu. Otherwise, end the scenario.

And be sure to check out the other tutorials. My next one is about "Going for Orbit" and is really exciting. There's always lots more to learn at the KSC!]]></string>
<string id="577027"><![CDATA[Aha!, You're a curious one arent' you? The IVA button over each crewmember's portrait will let you see the ship from his own perspective.

Note that in this mode, your flight UI has less instruments, since most of them can be found in the cockpit itself.

In Internal View, right-clicking will toggle between mouse-look and interact modes, so you can look aroud without having to hold down the right mouse button. Try looking around and clicking on things, the Engineering department says there are many devices in here that actually work. They seemed to be quite proud of that, in fact.

When there are multiple crew you can cycle through the POV of them using the <color=]]></string>
<string id="578375"><![CDATA[Aw, shucks, something went terribly wrong here. You might want to try to stay alive when on an actual mission, you know...

Don't feel bad, I'll send someone to clean that up and you can try again.]]></string>
<string id="578771"><![CDATA[Oh no! Your chute is gone!]]></string>
<string id="578824"><![CDATA[You staged your chute while still going too fast and it ripped up.

Afraid there really isn't much that can be done now, it's shredded to ribbons!]]></string>
<string id="579118"><![CDATA[I see you've found the Docking Controls.

In this mode, controls behave somewhat differently, to make maneuvering around in orbit easier. However, that is a topic for a whole other tutorial, so let's just go back to the subject at hand for now.

Press the Staging button on the bottom-left corner to return to the Staging Control Mode.]]></string>
<string id="579790"><![CDATA[flipOutPage]]></string>
<string id="579813"><![CDATA[Whoah, Wipeout!]]></string>
<string id="579844"><![CDATA[Uh oh! You've "flipped out" - you pointed your vessel too far away from the direction it was traveling, and the drag from the top of your vessel overpowered the lift and drag from your fins.

This means aerodynamic forces acted to keep pushing you further away from your velocity vector rather than acting to keep you aligned.

To fix this you'll have to align with your velocity vector again if you can, and then burn straight up.

You probably won't make it high enough, however, so you could just restart the lesson.

Press <color=]]></string>
<string id="580914"><![CDATA[]</color> and choose Revert to try again.]]></string>
<string id="580997"><![CDATA[onFlipOut]]></string>
<string id="581016"><![CDATA[]</color> to pause if necessary.

Great work! You've succeeded in getting your ship on a trajectory bound for space. I've now set your target indicator to align with your velocity vector; that will minimize drag by turning the smallest side of the vehicle into the air flow. Somewhere around here, you will see the navball speed indicator auto-switch from "Surface" to "Orbit," accompanied by the speed number jumping. Go ahead and switch it back to "Surface" mode by clicking on it until it says "Surface" again.

You might have noticed some flickering flames near the end of our burn there, which is due to the high speed of your craft in the atmosphere. Normally our ascent would be a little slower, but I'm sure my friend Wernher has helped you build a ship that can withstand this heat, and besides this high and this slow you'll be fine.

If you want to have a look at your trajectory, you can switch to the map (<color=]]></string>
<string id="582870"><![CDATA[] </color> key) to have a look at your projected path. Just remember to come back to flight mode again!]]></string>
<string id="583078"><![CDATA[Oops. Looks like you're not going to clear the atmosphere]]></string>
<string id="583193"><![CDATA[ with enough margin.]]></string>
<string id="583234"><![CDATA[. Press <color=]]></string>
<string id="583265"><![CDATA[>Revert Flight</color> to try again.]]></string>
<string id="583338"><![CDATA[FromMun]]></string>
<string id="583353"><![CDATA[[Tutorial]: Could not find config node for FromMun tutorial!]]></string>
<string id="583474"><![CDATA[Welcome to From the Mun!
 
In our last lesson, we landed this craft on the Mun. Hopefully, your pilot had a chance to stretch her legs and look around; if not we'll start there. After that, we'll be heading home to Kerbin!
 
In this lesson I'll teach you how to take off from the Mun and reach a stable orbit, and then how to return from the Mun (or any moon) to its parent planet. Indeed, the same skill can be used to depart Kerbin towards other planets in the inner solar system. Lastly, I'll cover re-entering Kerbin at high velocity. (Heat shield: required!)
 
When you're ready we can review the flight plan.]]></string>
<string id="584704"><![CDATA[Gone Walkabout]]></string>
<string id="584733"><![CDATA[To send Valentina on Extra Vehicular Activities (EVA), click the EVA button on her portrait. Have her Jump off the craft and play with the experience of walking in munar gravity. When she's finished frolicking, turn her jetpack on and fly her up to the pod again. She can get back inside by grabbing the handles near the door and then hitting the keystroke to go back inside. Once you're back in the pod, or if you want to skip the EVA, click <color=]]></string>
<string id="585635"><![CDATA[>Next</color>.

EVA Controls:
		<color=]]></string>
<string id="585714"><![CDATA[]</color>  : Surface Movement
		<color=]]></string>
<string id="585793"><![CDATA[]</color>  : Toggle Jetpack
		<color=]]></string>
<string id="585868"><![CDATA[]</color>  : Jetpack Up
		<color=]]></string>
<string id="585935"><![CDATA[]</color>  : Jetpack Down
		<color=]]></string>
<string id="586006"><![CDATA[]</color>  : Jetpack Movement]]></string>
<string id="586065"><![CDATA[Ok, moving on. This return flight will have three distinct phases: ascent from the Mun's surface, trans-Kerbin injection, and transmunar re-entry. Once you've finished the first phase, establishing your low munar orbit, we'll cover the details for the next.
 
For now, here's what you're going to do (as always in these lessons, I'll add a target marker to assist your steering):
	* Throttle up, then immediately pitch over, down the 90 degree heading line (which is east), following the marker.
	* Cut the throttle when your apoapsis gets above 50km.
	* Circularize at apoapsis.
 
This will be much simpler than when you did your Kerbin ascent in the Go For Orbit tutorial. The Mun has a much shallower gravity well than Kerbin, so you only need a single stage-- and not even all of that. Remember, this is the same stage you used to land on the Mun, and we're also going to use it to return home. Mun's gravity is so much weaker than Kerbin's, plus we're not being held back by an atmosphere, that this one stage will have the fuel capacity for this entire landing-and-return leg of the mission. ]]></string>
<string id="588263"><![CDATA[I've placed the marker on your navball. When you're ready, throttle up to max (hit <color=]]></string>
<string id="588445"><![CDATA[]</color>) and immediately start turning. Given your orientation when this tutorial begins, that will be by yawing.
 
Your thrust-to-weight ratio (TWR) is very high in the Mun's weak gravity, and again there's no atmosphere to worry about, so you can turn very, very sharply without risking disaster the way this flight path would on Kerbin. We'll be at only 6 degrees pitch by 40m/s. As always, you can use SAS's follow-target mode to follow the marker if you're having trouble.
 
So go ahead, throttle up, and start turning!]]></string>
<string id="589499"><![CDATA[Up you go! Or rather, sideways you go!

I'll track your apoapsis here so you don't have to swap to map view; cut your engine once it's ]]></string>
<string id="589771"><![CDATA[m or more. I'll cut throttle for you if you get very distracted and the apoapsis goes beyond 100km.

Note: If your vertical velocity relative to the terrain goes negative, I'll have you pitch up to counteract that.
]]></string>
<string id="590203"><![CDATA[Coasting to Apoapsis]]></string>
<string id="590244"><![CDATA[Ok! Your throttle is cut, so let's coast on up.
 
I've created the circularization node for you, but in "real life" you'll be doing that planning yourself. Hey, I can't manage every little thing around here!
 
Go ahead and click the <color=]]></string>
<string id="590726"><![CDATA[>Next</color> button when you're ready and we'll warp to the maneuver.]]></string>
<string id="590868"><![CDATA[We're almost there. Rotate your craft to align it with the blue manuever marker by yourself. or use the S.A.S. <color=]]></string>
<string id="591106"><![CDATA[>Maneuver</color> mode (this aligns your ship with the node's burn vector) to do it for you.
 
Burn to execute the node once your time-to-maneuver is about half the estimated burn time. (As we discussed in a prior tutorial, this makes the burn more efficient and precise.) 
 
If all else fails, burn prograde to make sure your periapsis is no more than 5km lower than your apoapsis-- close enough to a circular orbit for our current purposes.]]></string>
<string id="591992"><![CDATA[howToEject]]></string>
<string id="592013"><![CDATA[How To Return]]></string>
<string id="592040"><![CDATA[To return from a moon to the body it orbits (or to eject from a planet into solar orbit), you must reach escape velocity, and it matters quite a lot when in your orbit you do so. You want to make sure the effort you expend to reach escape velocity creates the correct resultant orbit.
 
Switch to map view (<color=]]></string>
<string id="592670"><![CDATA[]</color> key) if you're not there already. Zoom far enough out and rotate the camera to show all three objects--your ship, the Mun, and Kerbin--from above. Note your direction of travel in your orbit: if you're looking from the top, you're orbiting counter-clockwise. Next, check the direction of travel of the Mun in its orbit around Kerbin. Mun is orbiting in the same direction as you are: aligned with the rotation of the parent, a "prograde" orbit. 

We're going to eject opposite to the Mun's direction of travel, but we will be accelerating forward with respect to our own orbit around Mun in order to do that. Let's see how it's done.]]></string>
<string id="593958"><![CDATA[createReturn]]></string>
<string id="593983"><![CDATA[Create the Return Node]]></string>
<string id="594028"><![CDATA[Remove any existing nodes, then create a new node on your current Mun orbit. It doesn't matter where; we will be moving it to visualize the results of your burn homewards.

Drag the prograde handle until you have an escape trajectory (which means that your projected path leaves Mun's SOI). Now drag the node itself and watch as your Kerbin periapsis changes. You'll find that you have the lowest Pe when your ejection vector is parallel to Mun's orbital track but heading the opposite direction. (If the Kerbin Pe disappears under Kerbin's surface, drag on the retrograde handle to reduce the burn until you can see the Pe again. This will keep your reentry survivable.)

You've now created an ejection maneuver which, despite being prograde in munar orbit, gives you a retrograde kick in terms of your eventual Kerbin orbit! You can use the same principle to travel to other planets from Kerbin, although there you'll need to be mindful of "transfer windows" (a term for the most efficient times to travel between planets).

Once you've set your Kerbin periapsis to be between 5km and 32km, click next to proceed. (You may need to fine-tune by adding radial-in or -out delta-V to the maneuver, or moving the node itself slightly).]]></string>
<string id="596494"><![CDATA[burnReturn]]></string>
<string id="596515"><![CDATA[Eject!]]></string>
<string id="596528"><![CDATA[Warp to and execute the maneuver node you've created. Once that's done, remove the node so we have a clear view of the ship's path. We rocket scientists like tidiness, and it's always good to clean up after yourself!
 
If the resulting orbit deviated from the plotted burn so much that Kerbin periapsis is below 5km or above 32km, you'll need to fine-tune your path with another burn to avoid a possibly disastrous re-entry. A maneuver node could help you to do that.
 
Once your periapsis is within those limits and you have cleared any remaining maneuver nodes, we'll continue.]]></string>
<string id="597688"><![CDATA[warpToKerbin]]></string>
<string id="597713"><![CDATA[The Long Road Home]]></string>
<string id="597750"><![CDATA[Congratulations! You're on your way home.
 
Let's warp ahead until you're near Kerbin. <color=]]></string>
<string id="597940"><![CDATA[>Click</color> on your orbit near, but at least a Kerbin's-radius away from periapsis, and choose <color=]]></string>
<string id="598152"><![CDATA[>Warp Here</color>. You could alternatively use the timewarp controls by pressing the <color=]]></string>
<string id="598340"><![CDATA[]</color> key, but do remember to decrease warp as you approach; Kerbin's gravity speeds you up a lot as you get close!
 
We'll advance once your altitude drops below 120km. If you used auto-warp, you may want to manually increase timewarp to 5x or 10x once the automatic warp finishes in order to cover the last distance (assuming your auto-warp ended well before 120km altitude).]]></string>
<string id="599104"><![CDATA[prepForReentry]]></string>
<string id="599133"><![CDATA[Prepare for Reentry]]></string>
<string id="599172"><![CDATA[Just like I've taught you before, orient retrograde and stabilize, then turn SAS off, then decouple your last stage, and you'll be ready for re-entry.
 
Do that quickly, because you're descending fast!]]></string>
<string id="599576"><![CDATA[Note that this time you do have a heat shield on the capsule: while it's just barely possible to survive a transmunar reentry without one, it's very dangerous indeed. Try coming back directly from anywhere farther than the Mun, and you'll be a crispy critter without a shield! 

An alternative method to avoid excessive re-entry heat would be to maneuver into a parking orbit and/or make a braking burn, and then make a gentler, slower re-entry. That, however, would require a great deal of additional fuel-- and to be honest, is way less fun.

Because of the added mass of the heat shield (but no extra drag to compensate because it mounts flush with the pod), this ship won't be able to slow down as well as the pod would by itself. For that reason, your craft has a drogue parachute mounted to the side in addition to the main chute up top. Once the drogue chute icon shows 'safe' (no red or orange background), you can stage to deploy it.

Drogue parachutes are weaker braking devices, but work at higher speeds and altitudes than regular parachutes can, in order to slow the ship to the point where it's safe to use the more powerful normal parachutes. So once the drogue is doing its part of the job, we'll continue.]]></string>
<string id="602022"><![CDATA[drogueDep]]></string>
<string id="602041"><![CDATA[Drogue Away!]]></string>
<string id="602066"><![CDATA[Ok, your drogue parachute is staged. Once the main parachute also shows safe, stage again to arm or deploy it as well, and then we'll continue.

If for some reason your drogue fails(and goes to the cut state-- red chute icon on any color background) you still have a chance: you might slow down to a safe enough speed to deploy your main parachute even without the drogue. Fingers crossed!]]></string>
<string id="602846"><![CDATA[mainDep]]></string>
<string id="602861"><![CDATA[And Now We Wait]]></string>
<string id="602892"><![CDATA[With everything staged and activated, there's nothing more to do but wait.]]></string>
<string id="603042"><![CDATA[Hurrah! Home Safe!]]></string>
<string id="603079"><![CDATA[Congratulations! You've successfully returned from the Mun! A ticker-tape parade would be held in your honor... if this weren't a training simulation. Instead you'll just have to go and do a real Mun mission in your own career or sandbox save!

When you're ready, open the pause menu to either end or restart this scenario. And once again: well done!]]></string>
<string id="603781"><![CDATA[Thats as far as I will be taking you today. We can catch up again in the Orbit 101 tutorial where I will show you about orbits and adjusting them.

If you want to fly solo for a bit you can also try bringing Valentina home. You will need to turn around 180 degrees and burn retrograde until your periapsis is less than 20km. Stage away the upper stage when you hit the atmosphere's edge, orient retrograde and reenter like I taught you in the Flight Basics tutorial.

Or simply choose End Scenario from the Pause menu and I'll see you later.

]]></string>
<string id="604869"><![CDATA[Aw, shucks, something went terribly wrong here, you might want to try to stay alive when on an actual mission. 
Don't feel bad, you can try again another time.]]></string>
<string id="605189"><![CDATA[onDeath]]></string>
<string id="605204"><![CDATA[Current Apoapsis: ]]></string>
<string id="605241"><![CDATA[Current Terrain Alt: ]]></string>
<string id="605284"><![CDATA[Relative vertical speed: ]]></string>
<string id="605335"><![CDATA[ m/s]]></string>
<string id="605344"><![CDATA[radialDrogue]]></string>
<string id="605369"><![CDATA[MunDescent]]></string>
<string id="605390"><![CDATA[[Tutorial]: Could not find config node for MunDescent tutorial!]]></string>
<string id="605517"><![CDATA[Landing on the Mun]]></string>
<string id="605554"><![CDATA[Welcome to To The Mun Part 2! In this tutorial you're going to land this vessel on the Mun.

In To The Mun Part 1, you brought this vessel, along with its transfer stage, to low lunar orbit. Between the tutorials, that transfer stage was decoupled, so now you're down to just the land-and-return stage.

When you're ready to begin, we'll review the flight plan.]]></string>
<string id="606278"><![CDATA[Your flight plan to get to the surface safely will be as follows:
	* Execute a maneuver at low throttle.
	* Warp to the new periapsis.
	* Burn retrograde at medium throttle, reducing speed and altitude, until you are only 1.5km above the surface.
	* Descend at a measured pace (1m/s of speed per 10m of altitude remaining).
	* Land softly on the Mun's surface!

You'll notice that I've set up a maneuver node for you. This will be your descent orbit insertion burn; it's a burn that will insert you into a descent orbit that almost, but not quite, touches the Mun's surface.]]></string>
<string id="607428"><![CDATA[burnDOI]]></string>
<string id="607443"><![CDATA[DOI Burn]]></string>
<string id="607460"><![CDATA[Go to the map view (press <color=]]></string>
<string id="607527"><![CDATA[]</color>) and warp to the maneuver node as I've taught you. When its "Time to" hits 0, then execute the burn. When done, remove the node.

Do this at low throttle so you have better control, since the burn would only take a single second at full throttle!]]></string>
<string id="608041"><![CDATA[refineDO]]></string>
<string id="608058"><![CDATA[Fine - Tune Periapsis]]></string>
<string id="608101"><![CDATA[Make sure your periapsis is now set 6km. (You might need to go back to map view for this.)

If it's not, adjust it as I've taught you by making very fine burns, being careful to throttle up only very slightly so as not to over-do things. If you can't make fine enough corrections burning prograde and retrograde, try burning radial in/out, or even normal/antinormal.]]></string>
<string id="608835"><![CDATA[warpPe]]></string>
<string id="608848"><![CDATA[Warp to Periapsis]]></string>
<string id="608883"><![CDATA[Now we're going to warp to this new, low periapsis.

Click <color=]]></string>
<string id="609017"><![CDATA[>Next</color> when ready!]]></string>
<string id="609068"><![CDATA[warpingPe]]></string>
<string id="609087"><![CDATA[Warping...]]></string>
<string id="609108"><![CDATA[Hang tight and get ready to deploy your landing gear and start your braking burn!

You'll be burning at 1/3 throttle (see the marker on the throttle gauge). This is because you want to come in gently and not kill your velocity too soon. If you kill all your speed now, you'll just start falling and pick up more speed again, which you'll have to burn more fuel to re-cancel out. 

By the way, this path is a 'reverse gravity turn', similar to the one we flew on ascent in the Go For Orbit tutorial. Except, you know, reversed. 

Anyway, I'm going to enable the target indicator to assist (like we did in the Go For Orbit tutorial). Follow it during the braking burn. If your descent speed gets too high, we'll move to the next step early.]]></string>
<string id="610586"><![CDATA[retroBraking]]></string>
<string id="610611"><![CDATA[Braking Burn]]></string>
<string id="610636"><![CDATA[Ok, we are getting close now. Hit <color=]]></string>
<string id="610719"><![CDATA[]</color> to deploy your landing gear, then throttle up to 1/3 (if you're not there already) and start burning at the target marker! Remember, you can use S.A.S. <color=]]></string>
<string id="611059"><![CDATA[>Target</color> mode to point yourself at the target if you need help.

Don't let your vertical speed pass -100m/s, but also don't let it ever go positive, or you'll be wasting fuel by climbing instead of descending.

Once you reach only 1.5km up (or earlier if you're descending too quickly) we'll move on. Note: Don't forget that the altimeter up top shows altitude above sea level, not the terrain under you. ]]></string>
<string id="611885"><![CDATA[finalDescent]]></string>
<string id="611910"><![CDATA[Final Descent Part 1]]></string>
<string id="611951"><![CDATA[Almost there!Now you're going to carefully lower your velocity down to zero as you descend. Keep the descent rate equal to your height divided by 10, and keep a look out for a nice place to land!]]></string>
<string id="612343"><![CDATA[softLanding]]></string>
<string id="612366"><![CDATA[Final Descent Part 2]]></string>
<string id="612407"><![CDATA[You're very close to the surface now! Slow down to only 5m/s (even slower when you can see your shadow) and land softly on the surface of another world!

To make fine throttle adjustments easier, right-click on your engine and lower the thrust limiter down to 50 or so. That will make 100% on your throttle gauge only 50% throttle for the engine.]]></string>
<string id="613101"><![CDATA[Landed!]]></string>
<string id="613116"><![CDATA[Congratulations! You've landed on the suface of the Mun!

That's one small step for Val, one giant leap for Kerbalkind.]]></string>
<string id="613356"><![CDATA[Altitude above terrain: ]]></string>
<string id="613405"><![CDATA[ m
Vertical Speed: ]]></string>
<string id="613444"><![CDATA[ m/s
Speed: ]]></string>
<string id="613469"><![CDATA[<color=green>THROTTLE DOWN</color>]]></string>
<string id="613538"><![CDATA[<color=red>THROTTLE UP</color>]]></string>
<string id="613599"><![CDATA[ m/s
Target Speed: ]]></string>
<string id="613638"><![CDATA[ m/s ]]></string>
<string id="613649"><![CDATA[munflight1lock]]></string>
<string id="613678"><![CDATA[To The Mun: Part 1]]></string>
<string id="613715"><![CDATA[Welcome to the first in a series of lessons designed to prepare you for flight in and around Kerbin's local system.

I've been inspired by that famous work of Jules Kerman, "From Kerbin to the Mun." We'll take a leaf out of his book, and go one better by returning as well!

In our first lesson we will be starting from LKO (Low Kerbin Orbit) and travelling to the Mun, ending in Low Munar Orbit. I'm going to assume you've completed the flight tutorials preceding this as well as Orbiting 101, but if not, you really should go do them first.

When you're ready to go, hit <color=]]></string>
<string id="614877"><![CDATA[explainTMI]]></string>
<string id="614898"><![CDATA[Transfer Orbits]]></string>
<string id="614929"><![CDATA[An important part of flights between celestial objects is a transfer orbit, which basically means an orbit used to change between two orbits. In our case, the periapsis of our orbit will be very near to Kerbin, and the apoapsis will extend to just beyond the Mun's orbit. Interplanetary trajectories are much the same, but on a much larger scale.

Now, press the <color=]]></string>
<string id="615671"><![CDATA[]</color> key to go into the map view, so we can get an overview of Kerbin's local system.]]></string>
<string id="615853"><![CDATA[mapOpen1]]></string>
<string id="615870"><![CDATA[To perform a successful transfer, you'll need to arrange for your ship and the target to arrive at the same place at the same time. 

If you really know what you're doing you can calculate your own transfer orbit on the fly, or you could try eyeballing it. However, it's much easier to use maneuver nodes, so let's do that now.

<color=]]></string>
<string id="616544"><![CDATA[>Click</color> anywhere on your orbit, then click <color=]]></string>
<string id="616659"><![CDATA[>Add Maneuver</color>.

Do note that when playing a career-mode game, maneuver nodes will not be immediately available; you will have some facility upgrading to do before you have access to them.]]></string>
<string id="617051"><![CDATA[mapOpen2]]></string>
<string id="617068"><![CDATA[Maneuver Nodes]]></string>
<string id="617097"><![CDATA[Maneuver nodes let you plan orbital maneuvers ahead of time, and most importantly, you can do so without wasting precious propellant.

As you can see, maneuver nodes have six handles: the green ones are prograde and retrograde, the purple ones normal and antinormal, and the blue ones are radial in and radial out.

I'm not going to go into detail about these right now because these are the same vectors on the navball you saw in the Orbiting 101 tutorial. For now, just remember that prograde and retrograde help you grow or shrink your orbit, and normal and antinormal help you tilt it.]]></string>
<string id="618277"><![CDATA[maneuver1]]></string>
<string id="618296"><![CDATA[You can click and drag the different handles to see how a burn made in that direction, for that duration, would affect the resultant orbit.

In our particular case, we want to bring the apoapsis up just enough to intercept the Mun's orbit at a point around 45 degrees ahead of Mun's current position.

If your trajectory is correct, the orbit line will shift colors when it gets close to Mun. This indicates the point where your ship will transition from the influence of Kerbin's gravity to that of the Mun. The region in which the pull from that body's gravity is strongest is its "Sphere of Influence", or SOI. (In real life the gravitational influence of all planets and moons matters too.)]]></string>
<string id="619686"><![CDATA[maneuver2]]></string>
<string id="619705"><![CDATA[Let's get to it then! With the handles showing (you might need to click on the node to make them appear), pull the prograde handle until your post-maneuver orbit reaches as high as that of the Mun. But going that high is not enough to achieve an actual encounter. As I said before, timing also matters. So you may also need to move the node itself until you get an intercept (SOI change) with the Mun. You can do this by clicking on the inner circle of the node and dragging it forward or back along the line of your current orbital path.

Don't forget that you can zoom the camera back to see a wider region of space, and if you want to start the burn planning over, you can delete the maneuver node and create a new one from scratch.

To delete a node, right-click the manuever node while it's open and then click on the red delete icon. You can also click on the next-orbit or previous-orbit buttons, if you want to move the node forward or back in time by a whole orbit. Very useful if it gets behind you by mistake!]]></string>
<string id="621747"><![CDATA[maneuversuccess]]></string>
<string id="621778"><![CDATA[Warp to Maneuver]]></string>
<string id="621811"><![CDATA[There we go! You've planned a trans-munar injection maneuver; your post-maneuver orbit will enter the Mun's sphere of influence.

There are a few things to notice now, so bring up your NavBall. You will find a few indicators and displays that weren't there before you added the maneuver node. (We saw these during the Go For Orbit tutorial, too, if you remember, but allow me to refresh your memory).

The bar on the right is a graphical depiction of the velocity change (delta-V for short) required to perform the burn you've plotted. Below that you will also see the approximate time necessary to make the maneuver and deplete that graphical display of the burn. A new timer also counts down to the moment your ship will reach the maneuver node. 

We can speed up time to get to the burn position faster by clicking any point on the orbit beyond the maneuver node and then clicking warp to next maneuver. Do that now.

If for some reason your maneuver node gets messed up, or you delete it, just re-plot a new one. Since it's only a plan/simulation of a burn, you haven't lost anything.]]></string>
<string id="623989"><![CDATA[maneuverexecute]]></string>
<string id="624020"><![CDATA[Maneuver Execution]]></string>
<string id="624057"><![CDATA[We're getting close to maneuver time! There is one final step to take before performing the burn: you need to point your vessel down the planned vector, represented by the blue cross (or an arrow pointing to it).

Once oriented you can worry about the burn. Here's an expert tip: look at the burn time estimate, halve it, and start your burn when the T-minus timer reads that number. If your burn time is 20 seconds, say, start burning at T-10s. This is because the maneuver node assumes an intantaneous burn, so if you average the burn around it it produces a more accurate orbit than if you only start burning at the time of the node so the average point is later.

(Sometimes your estimated time will display N/A. An instant of full-thrust burn towards the manuever icon will reset this number without changing your current orbit enough to be a problem.)

In our example, applying this tip means you should start your burn about when the countdown timer reads T-40 seconds.]]></string>
<string id="626011"><![CDATA[executionsuccess]]></string>
<string id="626044"><![CDATA[Trans-Munar Injection Complete!]]></string>
<string id="626107"><![CDATA[Good work! But you may have noticed your actual orbit is not exactly the one you had planned. This is because real burns are never instantaneous. However, close enough is good enough, as long as the trajectory markers are showing that we got a Mun encounter pretty close to the one we wanted.

If you're not quite satisfied with your Munar intercept, you can still fine-tune it a bit by making small burns in various directions, but be careful not to overdo it. A counter-burn can undo a goof, but you still don't want to be wasting fuel.

Now we'll wait for you to be sucked up by the Mun's gravity. But since that can take around six hours, you'll probably want to use the "warp here" trick like we used before, or plain old time warp, to shorten the wait. Try warping to just inside the Mun's SOI.]]></string>
<string id="627709"><![CDATA[transfersuccess2]]></string>
<string id="627742"><![CDATA[Munar Orbit Insertion]]></string>
<string id="627785"><![CDATA[transfersuccess2b]]></string>
<string id="627820"><![CDATA[transfersuccess3]]></string>
<string id="627853"><![CDATA[Now that you're not on an escape trajectory, try to get yourself into a reasonably circular orbit below at least ]]></string>
<string id="628081"><![CDATA[m.

Remember, you can use yet another maneuver node. If your periapsis is also higher than ]]></string>
<string id="628265"><![CDATA[m, you'll need to lower your apoapsis first to make it your new periapsis, then burn at periapsis to lower the other end, too.]]></string>
<string id="628519"><![CDATA[Tutorial Complete!]]></string>
<string id="628556"><![CDATA[Good work! You're now in a stable, circular orbit around the Mun with a ship fully capable of landing. Capable of landing, anyway, after you decouple the transfer stage so that it's not in the way. (See To The Mun Part 2 for a tutorial on landing).

Today you've learnt how to use maneuver nodes to plan future orbits, set out to travel to another world, and parked in orbit around it. In our next lesson we'll cover the landing procedure, which I'm really looking forward to showing you.

Landing on another body is a both exciting and terrifying experience, but for now I'm running late for lunch, so I will see you later.]]></string>
<string id="629806"><![CDATA[You are now in the Mun's sphere of influence, and Mun's is the only gravity affecting the motion of your ship. But you're on an escape trajectory relative to the Mun, which means that you are moving too quickly to orbit the Mun. If we didn't do anything, you'd whiz on past it and "escape." You will need to slow below escape velocity (burn retrograde) at periapsis in order to be "captured" and insert into Munar orbit. Remember the Orbit 101 tutorial: it's best to change your apoapsis at periapsis, and capturing is effectively changing your apoapsis from something far beyond Mun's SOI to a height that never leaves Mun's SOI, so we will perform that maneuver at periapsis.

If your periapsis is hiding under the Mun's surface, that means you will crash unless you do something. You can fix this by creating a maneuver about half-way to the Mun (or even earlier), and then adjust either of the blue handles (radial in or radial out) to shift the periapsis to the altitude that you want it to be (say 50km). Execute that maneuver if necessary and we'll continue.]]></string>
<string id="631938"><![CDATA[Unfortunately, rookie, you've passed through Mun's sphere of influence without achieving orbit. Try the tutorial again.]]></string>
<string id="632178"><![CDATA[We'll be using a maneuver node again to perform the capture burn and insert into munar orbit: add a node at periapsis. Once you've started to execute your capture burn and your velocity is a bit lower than escape (you have a reasonable munar apoapsis, and therefore are in orbit and unlikely to escape by an errant thruster fire), we'll proceed.]]></string>
<string id="632870"><![CDATA[Current Eccentricity: ]]></string>
<string id="632915"><![CDATA[ (Target: 0.8)]]></string>
<string id="632944"><![CDATA[After Planned Manuever: None Found]]></string>
<string id="633013"><![CDATA[After Planned Manuever: ]]></string>
<string id="633062"><![CDATA[Periapsis Altitude: ]]></string>
<string id="633103"><![CDATA[Apoapsis Altitude: ]]></string>
<string id="633142"><![CDATA[Eccentricity: ]]></string>
<string id="633171"><![CDATA[Orbiting 101]]></string>
<string id="633196"><![CDATA[Welcome to the Orbiting 101 training program! I'm ]]></string>
<string id="633297"><![CDATA[, and I'm going to teach you the basics of orbiting.

I assume you've already done the basic flight tutorials, and are now ready to learn how to get around in space. If you haven't done them, well, I hope you know what you're doing.

Let's get started.]]></string>
<string id="633803"><![CDATA[whatsAnOrbit]]></string>
<string id="633828"><![CDATA[Orbiting 101 - Basics]]></string>
<string id="633871"><![CDATA[Orbiting is really nothing more than free-falling. The only thing is that as you fall, you're moving so fast forward that you actually miss the ground. Because up here there is no atmosphere to slow you down at this height, you will continue to free-fall endlessly around the planet, without having to use your engines.

We are currently on a low, almost circular orbit around Kerbin. To get a better view of your situation, press the <color=]]></string>
<string id="634757"><![CDATA[]</color> key to go into the Map View.]]></string>
<string id="634834"><![CDATA[Orbiting 101 - The Map View]]></string>
<string id="634889"><![CDATA[This is the map view. Here, you can see your ship's position and its current trajectory around the planet.

Hold right-click and move the mouse to look around and see your orbit from various angles.

Also, hovering over the icons on the map will display more information about them (and by right-clicking the node you will pin the info).

Close the map when you're ready (press the <color=]]></string>
<string id="635669"><![CDATA[]</color> key again), so we can proceed.]]></string>
<string id="635750"><![CDATA[Orbiting 101 - Attitude and SAS]]></string>
<string id="635813"><![CDATA[Good. Let's get practical now. I trust you already know your basic spacecraft controls...

Up here, they're very much the same, except that the lack of an atmosphere makes the ship behave quite a bit differently. Because there is no drag slowing you down, for every input you apply, you'll have to apply an opposite one to come to a stop again.

I'm going to remotely nudge your attitude controls a little. Try to get the ship back under control afterwards.

If you find yourself totally out of control, hit <color=]]></string>
<string id="636845"><![CDATA[]</color> to toggle the S.A.S. on, and it will automatically cancel any remaining rotations.

Are you ready?]]></string>
<string id="637063"><![CDATA[Nicely Done!

Attitude control is an essential skill for a spacecraft pilot. Master it, and you'll be well on your way to becoming an expert pilot.

You can try this again if you want, or press Next if you're ready to move on.]]></string>
<string id="637517"><![CDATA[Try that again!]]></string>
<string id="637548"><![CDATA[Orbiting 101 - The NavBall]]></string>
<string id="637601"><![CDATA[Let's have a look at the NavBall now. You've probably seen the symbols on it when you were spinning around.

 Here's what they mean:]]></string>
<string id="637867"><![CDATA[Prograde and Retrograde Vectors: They point towards and away from your velocity vector respectively. That is, it points to and away from where you're going.]]></string>
<string id="638181"><![CDATA[Radial in and out Vectors: They point towards and away from the currently orbited body.]]></string>
<string id="638357"><![CDATA[Normal and Antinormal Vectors: They are perpendicular to the Orbital Plane, they point "upwards" and "downwards" with respect to the orbital plane respectively.]]></string>
<string id="638679"><![CDATA[waitForMap1]]></string>
<string id="638702"><![CDATA[Ok!

Now, let's try something a little more involved. Open your map again.]]></string>
<string id="638852"><![CDATA[raiseAp1]]></string>
<string id="638869"><![CDATA[Orbiting 101 - Essential Maneuvers]]></string>
<string id="638938"><![CDATA[What we want to do now is go through some of the basic maneuvers you'll need to know. Let's try raising your Apoapsis first.

The Apoapsis is the highest point in an orbit, and it's indicated by the node marked [Ap].

The best place to raise your apoapsis is at the Periapsis [Pe] node, which is the lowest point of your orbit. If you hover the mouse over Periapsis node, you'll see that we are going to reach it in a few minutes. Once there, we will face prograde and burn.

Press <color=]]></string>
<string id="639918"><![CDATA[]</color> to speed up time a little, so we can get there faster.]]></string>
<string id="640048"><![CDATA[waitForPeriapsis1]]></string>
<string id="640083"><![CDATA[Orbiting 101 - Time Warp]]></string>
<string id="640132"><![CDATA[Ok, time is now passing ]]></string>
<string id="640181"><![CDATA[ times faster than normal, so we should be there in a few moments.

You can control time warp with the <color=]]></string>
<string id="640403"><![CDATA[]</color> keys, or click the arrows on the panel at the top left of the screen.

This time, I'll put us back to normal time about a minute before we reach periapsis, and start lowering the rate even earlier.

Outside of training, though, you'll have to warp time down to 1x yourself, so don't go too fast or you might miss your mark. 

You can also click on any given point on your orbit and click the Warp Here option. The ship's systems will automatically warp time as fast as possible to get you there.]]></string>
<string id="641415"><![CDATA[raiseAp2]]></string>
<string id="641432"><![CDATA[Ok, we are a few seconds away from periapsis now. Time to turn prograde and do our burn.

However, instead of closing the map, let's just bring up the navball here, so we can see what's happening to our orbit as we accelerate.

To bring up the navball on the map, click the little tab on the bottom-center of the screen, or press the <color=]]></string>
<string id="642116"><![CDATA[]</color> key.

Oh, and if you activate your S.A.S. with <color=]]></string>
<string id="642246"><![CDATA[]</color> you will see shortcuts to the different autopiloting vectors next to the navball. If you don't feel like maneuvering yourself right now, just click the <color=]]></string>
<string id="642586"><![CDATA[>Orbit Prograde</color> icon.]]></string>
<string id="642645"><![CDATA[raiseAp3a]]></string>
<string id="642664"><![CDATA[Good. Time to do our burn. Turn the ship to face the Prograde Vector now.

Remember that you can just activate the Stability Assist (<color=]]></string>
<string id="642946"><![CDATA[]</color> key) and click the Orbit Prograde button next to the NavBall and the ships Pilot (or Probe Core) will do it for you.]]></string>
<string id="643200"><![CDATA[Remember, the prograde vector looks like this:]]></string>
<string id="643293"><![CDATA[Make sure the ship is pointing towards it before accelerating.]]></string>
<string id="643418"><![CDATA[raiseAp3b]]></string>
<string id="643437"><![CDATA[Ok, we are now turned prograde. Check SAS is engaged for you to keep her steady. Press the <color=]]></string>
<string id="643635"><![CDATA[]</color> key to accelerate at full throttle.]]></string>
<string id="643726"><![CDATA[raiseAp4]]></string>
<string id="643743"><![CDATA[Notice how the opposite side of your orbit starts to rise as you accelerate?

Keep thrusting prograde until your apoapsis altitude reaches about 800,000m.]]></string>
<string id="644053"><![CDATA[raiseAp5]]></string>
<string id="644070"><![CDATA[Ok, cut the throttle now!

Hold <color=]]></string>
<string id="644149"><![CDATA[]</color> or hit <color=]]></string>
<string id="644198"><![CDATA[]</color> to cut throttle immediately.]]></string>
<string id="644275"><![CDATA[raiseAp6]]></string>
<string id="644292"><![CDATA[Well Done!

This is how you raise your Apoapsis node.

With orbital maneuvers, pretty much everything you do will affect the opposite side of your orbit. So to raise the highest point (Apoapsis), you thrust forward (or prograde) at the lowest point (Periapsis). Similarly, to raise your Periapsis, you thrust prograde at Apoapsis. We're on our way to the Apoapsis now, so let's do just that.

Press <color=]]></string>
<string id="645106"><![CDATA[>Next</color> when ready, and I'll warp time to get us there quickly.]]></string>
<string id="645246"><![CDATA[waitForApoapsis1]]></string>
<string id="645279"><![CDATA[Ok, we're on our way to the apoapsis node now. Notice how your ship loses speed as we rise. That's because we're climbing away from the planet, so we lose speed as we go higher, just like a ball does when thrown into the air back on Kerbin. 

The higher you are, the slower your orbit will be. Notice how the Mun's orbital speed is around 540m/s (you can see this by hovering over the Mun's marker), while yours is far higher? That's because our orbit is so much lower than that of the Mun. 

When we reach apoapsis, we will burn prograde again, to raise the periapsis node and circularize our orbit.]]></string>
<string id="646481"><![CDATA[raisePe1]]></string>
<string id="646498"><![CDATA[Orbiting 101 - Raise Periapsis]]></string>
<string id="646559"><![CDATA[Ok, here we are. Same as before: turn your ship to face prograde.

Mind that we are probably facing the other way right now, so the prograde marker might not be visible at first. But you can find it easily because it's on the opposite side from the retrograde marker. 

Once you're facing the right direction, fire up that engine and watch the periapsis rise.]]></string>
<string id="647279"><![CDATA[raisePe2]]></string>
<string id="647296"><![CDATA[Keep burning prograde until the orbit is nearly circular. Eccentricity will be 0 when it's perfectly circular, so keep an eye on that (Eccentricity measures how elliptical your orbit is; 0 means the orbit is circular).]]></string>
<string id="647734"><![CDATA[raisePe3]]></string>
<string id="647751"><![CDATA[Nicely done!

This is how you change the size of your orbit. This maneuver should come in handy in many situations.

Next, we'll look into changing your orbital inclination.

Press <color=]]></string>
<string id="648129"><![CDATA[>Next</color> when ready to proceed.]]></string>
<string id="648202"><![CDATA[incChange1]]></string>
<string id="648223"><![CDATA[Orbiting 101 - Inclination]]></string>
<string id="648276"><![CDATA[Your orbital inclination is the angle between your orbit and Kerbin's equator. If you've managed to maintain a reasonable amount of control so far, we should still be in a nearly 0° inclination orbit. That is, even though we've changed the altitude of our orbit, it still has the same inclination as before.

Changing inclination is done by thrusting at a 90 degree angle to your prograde vector, but without changing your pitch relative to the surface.

On our present, nearly equatorial orbit, prograde is due east. That means to increase our inclination, so that our orbit takes us into higher latitudes, we have to burn towards the normal direction.]]></string>
<string id="649584"><![CDATA[NormalVectors]]></string>
<string id="649611"><![CDATA[Orbiting 101 - Normal Vectors]]></string>
<string id="649670"><![CDATA[If all that I just said made your head spin, the navball once again comes to your rescue. In this case, you will need to use the normal vector to change your orbital inclination. 

Let's try that now; turn the ship to the normal vector's direction and open the throttle.]]></string>
<string id="650212"><![CDATA[Normal Vector:]]></string>
<string id="650241"><![CDATA[incChange2]]></string>
<string id="650262"><![CDATA[Notice how as you burn north, your orbit starts to tilt up on one side, but the periapsis and apoapsis nodes remain mostly the same? 

That is because we are accelerating on a completely new direction, so this maneuver doesn't add or take away any energy from the orbit, as long as we are careful to continue facing normal during the burn.

Keep accelerating towards the normal until your inclination is about 10°.]]></string>
<string id="651092"><![CDATA[incChange3]]></string>
<string id="651113"><![CDATA[Good! This is how you change your orbital inclination.

For these maneuvers, it's always better to do it in the slowest parts of the orbit so you don't have to spend as much delta-V to turn your orbit around. That also means inclination changes on larger orbits, such as we are on now, take less fuel than the same inclination change on a lower orbit.

Also, keep in mind that changing inclination doesn't necessarily mean accelerating to the north or south. It means accelerating at right angles to your prograde vector, which on our nearly equatorial orbit, also happened to be towards the north.

Next, let's look into the last essential maneuver you'll need to learn: lowering our orbit.]]></string>
<string id="652497"><![CDATA[lowerPe1]]></string>
<string id="652514"><![CDATA[Orbiting 101 - Lower Periapsis]]></string>
<string id="652575"><![CDATA[As you can imagine, lowering your orbit's altitude is very much like raising it, only in reverse.

Because there's no air up here, we can use our main engines to decelerate as well as accelerate, because the ship's orientation will not cause problems with airflow and flying backwards is easy as flying forwards.

Also, since our orbit is nearly circular, we can just turn retrograde and do our burn at any time now, so let's get to it.

Turn toward the retrograde vector and start that engine up again.]]></string>
<string id="653583"><![CDATA[Retrograde Vector:]]></string>
<string id="653620"><![CDATA[lowerPe2]]></string>
<string id="653637"><![CDATA[Keep burning retrograde until the periapsis altitude is around 20,000m.

Try getting it as close as possible this time. If you overshoot and make it too low, turn prograde and accelerate a little to bring it back up. For precision, remember that you can fine tune your throttle using the <color=]]></string>
<string id="654229"><![CDATA[]</color> keys.]]></string>
<string id="654260"><![CDATA[That's it! You're now on your way back.

20,000m is low enough to hit the atmosphere, so you are now on a re-entry course to Kerbin. Once we're below 60,000m, the atmosphere will start slowing the ship down to the point that it won't have enough velocity to rise back up again.]]></string>
<string id="654816"><![CDATA[Orbiting 101 - Complete!]]></string>
<string id="654865"><![CDATA[This is all we need to do for this lesson. You could keep playing and either perform more maneuvers or ride this path down to a landing, or you could skip to the next lesson. 

If you do try for a landing, don't forget to decouple the capsule and deploy the parachutes.

See you on the ground!]]></string>
<string id="655453"><![CDATA[Orbit101TutorialLock]]></string>
<string id="655494"><![CDATA[Ok, here we go...]]></string>
<string id="655529"><![CDATA[There! You are piloting now. Stop rotation using the pitch, yaw and roll controls.

I suggest you use the navball to orient yourself instead of looking at the ship. The navball isn't affected by the camera rotation, so it should be easier to get your bearings through this instrument than by looking at the outside.
<b>Still Rotating (]]></string>
<string id="656201"><![CDATA[°/s)...</b>]]></string>
<string id="656224"><![CDATA[m

Eccentricity: ]]></string>
<string id="656259"><![CDATA[Orbit Inclination: ]]></string>
<string id="656298"><![CDATA[TutorialScenarioWindow]]></string>
<string id="656343"><![CDATA[mainlight]]></string>
<string id="656362"><![CDATA[TUTORIAL]]></string>
<string id="656379"><![CDATA[This is the base class for the tutorial scenario. It has no content by itself. Please extend this class and override the OnTutorialSetup method to add your own pages.]]></string>
<string id="656713"><![CDATA[tutorialArrows]]></string>
<string id="656742"><![CDATA[#BADA55]]></string>
<string id="656757"><![CDATA[ complete]]></string>
<string id="656776"><![CDATA[Stepped Back from ]]></string>
<string id="656813"><![CDATA[[TutorialFSM ERROR]: Cannot Start. Could not find a TutorialPage-derived state called ]]></string>
<string id="656987"><![CDATA[ in states list]]></string>
<string id="657018"><![CDATA[[TutorialFSM Error]: FSM not started!]]></string>
<string id="657093"><![CDATA[[TutorialFSM Error]: There is no next state defined for ]]></string>
<string id="657206"><![CDATA[. Make sure it's not the last page.]]></string>
<string id="657277"><![CDATA[[TutorialFSM Error]: State ]]></string>
<string id="657332"><![CDATA[ is not a Tutorial Page. You can't call GoToNextPage from normal KFSMStates.]]></string>
<string id="657486"><![CDATA[[TutorialFSM Error]: There is no previous state defined for ]]></string>
<string id="657607"><![CDATA[. Make sure it's not the first page.]]></string>
<string id="657680"><![CDATA[Hello and welcome to today's lecture on the Kerbal scientific method. I am ]]></string>
<string id="657832"><![CDATA[, scientist extraordinaire. This tutorial doesn't really require any previous knowledge, but in order to gather science points you will have to acquaint yourself with almost every aspect of the game, so you should do them all at some point.

We are now at the Kerbal Space Center. For a tour, see the Basic Construction tutorial. For now we'll focus on the Research and Development Complex.]]></string>
<string id="658614"><![CDATA[rndBuilding]]></string>
<string id="658637"><![CDATA[Research and Development Complex]]></string>
<string id="658702"><![CDATA[The large complex nearest to you is the Research and Development Complex. This is where you will make use of the science points your missions award you to unlock more parts.

Go ahead and click on it to see it in action.]]></string>
<string id="659144"><![CDATA[insideRnD]]></string>
<string id="659163"><![CDATA[Inside the RnD Complex]]></string>
<string id="659208"><![CDATA[Very good! What you see in the middle of the graph paper background is the Tech Tree. It shows how far your research has taken Kerbal technology.

You don't have much to show right now, because you're not a world-class scientist like myself. At least not yet. But I trust you have the potential to achieve great things.]]></string>
<string id="659848"><![CDATA[unlockNextNode]]></string>
<string id="659877"><![CDATA[Unlock a Node]]></string>
<string id="659904"><![CDATA[In a typical career game, you will start with a few parts and have to earn the rest.

For education's sake, I've gone ahead and given some data units to your space program, so you should have enough science to unlock the next node. The total of your current available science points is shown on the top right.

Let's get cracking. Select any of the available grayed out nodes and <color=]]></string>
<string id="660680"><![CDATA[>click</color> the blue <color=]]></string>
<string id="660743"><![CDATA[>Research</color> button on the right pane. Some of your science points will be spent to buy that invention. ]]></string>
<string id="660963"><![CDATA[nodeUnlocked]]></string>
<string id="660988"><![CDATA[Node Unlocked]]></string>
<string id="661015"><![CDATA[Hooray! That's how research is done. You may have noticed that additional nodes were linked to the one you just researched, and are now available to be researched as well.

Don't know what to pick next? Don't worry; you can select a node at any time and useful information will be displayed in the right pane. This includes the new parts that it contains, and how much science is needed to research it.]]></string>
<string id="661821"><![CDATA[whereDoesIt]]></string>
<string id="661844"><![CDATA[Where Does it Come From?]]></string>
<string id="661893"><![CDATA[Now, you're probably thinking to yourself, "This is all nice and jolly, but how do I get more science?"

You can get more by doing many things, such as gathering crew reports from regions your Kerbals visit, fulfilling some kinds of contracts, collecting samples from various locations, equipping your ships with parts for experiments (such as the Mystery Goo Containment Unit) and using them, etc. There are many possibilities, really.

Most of these actions are performed through "context menus" which are displayed when you right-click on various parts, and sometimes on Kerbals. Just keep in mind that your mission needs to transmit the results or survive a physical return to Kerbin in order for the raw data points to be converted into useful science.]]></string>
<string id="663409"><![CDATA[situations]]></string>
<string id="663430"><![CDATA[All of the activities I mentioned, and the many others you can discover, are tracked in a record for future reference. You can access these Science Archives by clicking the yellow button on the upper left. 

Well, what are you waiting for? <color=]]></string>
<string id="663926"><![CDATA[>Click</color> it!]]></string>
<string id="663963"><![CDATA[scienceArchives]]></string>
<string id="663994"><![CDATA[Science Archives]]></string>
<string id="664027"><![CDATA[That's it! The first and most important thing to notice is the rugged good looks of this fellow in charge. You can also see which science activities you have already performed, when, with whom and how much science they earned for you.

This is important, because you see, if you repeat the same experiment multiple times, its scientific value diminishes, because you already knew part of the answer.

Mind you, as a result you will receive less science each time you repeat an action, until you get practically nothing for it all anymore.]]></string>
<string id="665105"><![CDATA[scienceArchivsPlanets]]></string>
<string id="665148"><![CDATA[Another outstanding feature of the archives is that you can check which celestial bodies you have already visited and conducted experiments on or around.

You can do so by clicking the icon corresponding to the body that you're interested in.

For now, you will only see the records of the research I gave you, but once you start doing your own science, you will be able to check it here.]]></string>
<string id="665926"><![CDATA[Conclusion]]></string>
<string id="665947"><![CDATA[That covers the basics of science.

This is a theoretical class, and I'm sure it will all make a lot more sense when you go out and try it yourself.

Remember that science requires curiosity, so go out and experiment. And don't be discouraged if a mission doesn't go quite as planned; if you learn something new, it's not a complete failure.

If you're still feeling lost, feel free to try the other tutorials. I'm looking forward to your accomplishments.

I must continue my own research now. When you're done, show yourself out by using the red <color=]]></string>
<string id="667057"><![CDATA[>Leave</color> button on the upper right.]]></string>
<string id="667140"><![CDATA[archives]]></string>
<string id="667157"><![CDATA[Archives_Wernher(Clone)]]></string>
<string id="667204"><![CDATA[V ]]></string>
<string id="667209"><![CDATA[UV ]]></string>
<string id="667216"><![CDATA[Tri ]]></string>
<string id="667225"><![CDATA[N ]]></string>
<string id="667230"><![CDATA[Links Created: ]]></string>
<string id="667261"><![CDATA[MeshBuild: ]]></string>
<string id="667284"><![CDATA[_sunLightDirection]]></string>
<string id="667321"><![CDATA[_FadeAltitude]]></string>
<string id="667348"><![CDATA[CelestialBodyTransform: Cannot find CelestialBody.]]></string>
<string id="667449"><![CDATA[[PQS Error]: Sphere target is null!]]></string>
<string id="667520"><![CDATA[: Resetting]]></string>
<string id="667543"><![CDATA[ColGrav]]></string>
<string id="667558"><![CDATA[ColVel]]></string>
<string id="667571"><![CDATA[ColVelCliff]]></string>
<string id="667594"><![CDATA[Scatter ]]></string>
<string id="667611"><![CDATA[Unass]]></string>
<string id="667622"><![CDATA[LandClass]]></string>
<string id="667641"><![CDATA[amtr_test]]></string>
<string id="667660"><![CDATA[AltitudeMultiTextureRamp: Create Texture ARGB]]></string>
<string id="667751"><![CDATA[AltitudeMultiTextureRamp: Create Texture GS]]></string>
<string id="667838"><![CDATA[_globalDensity]]></string>
<string id="667867"><![CDATA[_heightFallOff]]></string>
<string id="667896"><![CDATA[_atmosphereDepth]]></string>
<string id="667929"><![CDATA[_cameraAltitude]]></string>
<string id="667960"><![CDATA[_heightDensityAtViewer]]></string>
<string id="668005"><![CDATA[AbyPl]]></string>
<string id="668016"><![CDATA[Beach]]></string>
<string id="668027"><![CDATA[Grass]]></string>
<string id="668038"><![CDATA[Rocky]]></string>
<string id="668049"><![CDATA[Snow]]></string>
<string id="668058"><![CDATA[Ass]]></string>
<string id="668065"><![CDATA[_WaterTex]]></string>
<string id="668084"><![CDATA[_WaterTex1]]></string>
<string id="668105"><![CDATA[_Mix]]></string>
<string id="668114"><![CDATA[SetupQuad: ]]></string>
<string id="668137"><![CDATA[Subdivide: ]]></string>
<string id="668160"><![CDATA[pqsMap]]></string>
<string id="668173"><![CDATA[No PQS cache found]]></string>
<string id="668210"><![CDATA[PQS - Graphics shader in fallback mode]]></string>
<string id="668287"><![CDATA[[PQS]: PQS already marked as started during Start() method. This is probably wrong!]]></string>
<string id="668455"><![CDATA[UpdateSphere]]></string>
<string id="668480"><![CDATA[ResetAndWaitCoroutine]]></string>
<string id="668523"><![CDATA[PQSMap: SaveMap]]></string>
<string id="668554"><![CDATA[Xp]]></string>
<string id="668559"><![CDATA[Xn]]></string>
<string id="668564"><![CDATA[Yp]]></string>
<string id="668569"><![CDATA[Yn]]></string>
<string id="668574"><![CDATA[Zp]]></string>
<string id="668579"><![CDATA[Zn]]></string>
<string id="668584"><![CDATA[PQS ]]></string>
<string id="668593"><![CDATA[: Restarted]]></string>
<string id="668616"><![CDATA[vertCount]]></string>
<string id="668635"><![CDATA[cacheMeshSize]]></string>
<string id="668662"><![CDATA[cacheQuadSize]]></string>
<string id="668689"><![CDATA[Cannot have both Sphere UV and Quad UV mods enabled. Defaulting to UV]]></string>
<string id="668829"><![CDATA[OnReady]]></string>
<string id="668844"><![CDATA[TERRAIN]]></string>
<string id="668859"><![CDATA[Creating terrain preset list]]></string>
<string id="668916"><![CDATA[PQS]]></string>
<string id="668923"><![CDATA[Terrain Preset list is incompatible. Reverting to Defaults.]]></string>
<string id="669042"><![CDATA[KerbinOcean]]></string>
<string id="669065"><![CDATA[EveOcean]]></string>
<string id="669082"><![CDATA[LaytheOcean]]></string>
<string id="669105"><![CDATA[High]]></string>
<string id="669114"><![CDATA[PQSCache already exists. Removing]]></string>
<string id="669181"><![CDATA[PQSCache: Increased PQ Cache by ]]></string>
<string id="669246"><![CDATA[No preset name found]]></string>
<string id="669287"><![CDATA[0.0.0]]></string>
<string id="669298"><![CDATA[PRESET]]></string>
<string id="669311"><![CDATA[Cannot find preset ']]></string>
<string id="669352"><![CDATA[' for pqs ']]></string>
<string id="669375"><![CDATA[PLANET]]></string>
<string id="669388"><![CDATA[minDistance]]></string>
<string id="669411"><![CDATA[minSubdivision]]></string>
<string id="669440"><![CDATA[maxSubdivision]]></string>
<string id="669469"><![CDATA[PQSCollider]]></string>
<string id="669492"><![CDATA[ProfileTimer ]]></string>
<string id="669519"><![CDATA[F6]]></string>
<string id="669524"><![CDATA[LinkedMesh: Mesh is null, aborting.]]></string>
<string id="669595"><![CDATA[LinkedMesh: Mesh is locked, cannot rebuild.]]></string>
<string id="669682"><![CDATA[Unlit]]></string>
<string id="669693"><![CDATA[Creation time: ]]></string>
<string id="669724"><![CDATA[Subdivision cancelled.]]></string>
<string id="669769"><![CDATA[End of vert array! ]]></string>
<string id="669808"><![CDATA[GoForLaunch]]></string>
<string id="669831"><![CDATA[CamXP]]></string>
<string id="669842"><![CDATA[CamXN]]></string>
<string id="669853"><![CDATA[CamYP]]></string>
<string id="669864"><![CDATA[CamYN]]></string>
<string id="669875"><![CDATA[CamZP]]></string>
<string id="669886"><![CDATA[CamZN]]></string>
<string id="669897"><![CDATA[Starfield created: ]]></string>
<string id="669936"><![CDATA[Emitter]]></string>
<string id="669951"><![CDATA[ScaledSpaceFader(]]></string>
<string id="669986"><![CDATA[): No body assigned]]></string>
<string id="670025"><![CDATA[_Offset]]></string>
<string id="670040"><![CDATA[_RampMap]]></string>
<string id="670057"><![CDATA[[CameraManager]: Active IVA Space ]]></string>
<string id="670126"><![CDATA[ is no longer part of active vessel ]]></string>
<string id="670199"><![CDATA[ is destroyed.]]></string>
<string id="670228"><![CDATA[Target: ]]></string>
<string id="670245"><![CDATA[No Target]]></string>
<string id="670264"><![CDATA[Target Switching Locked]]></string>
<string id="670311"><![CDATA[disableOverride]]></string>
<string id="670342"><![CDATA[[FlightGlobals]: threw during UpdateInformation, fixed=]]></string>
<string id="670453"><![CDATA[. Exception: ]]></string>
<string id="670480"><![CDATA[[FLIGHT GLOBALS]: Switching To Vessel ]]></string>
<string id="670557"><![CDATA[ ---------------------- ]]></string>
<string id="670606"><![CDATA[Cannot switch vessels while in atmosphere.]]></string>
<string id="670691"><![CDATA[Cannot switch vessels while under acceleration.]]></string>
<string id="670786"><![CDATA[Cannot switch vessels while moving over the surface.]]></string>
<string id="670891"><![CDATA[Cannot switch vessels while about to crash.]]></string>
<string id="670978"><![CDATA[Cannot switch vessels while on a ladder.]]></string>
<string id="671059"><![CDATA[Cannot switch vessels while the current one is throttled up.]]></string>
<string id="671180"><![CDATA[Cannot focus an object we do not own.]]></string>
<string id="671255"><![CDATA[[FlightGlobals]: Active Vessel is dead. Saving not impossile but not advisable unless leaving flight.]]></string>
<string id="671459"><![CDATA[There are Kerbals on a ladder. Cannot save]]></string>
<string id="671544"><![CDATA[Active Vessel is about to crash. Cannot save]]></string>
<string id="671633"><![CDATA[Active Vessel is in atmosphere. Cannot save.]]></string>
<string id="671722"><![CDATA[Active Vessel is under acceleration (G = ]]></string>
<string id="671805"><![CDATA[). Cannot save.]]></string>
<string id="671836"><![CDATA[Active Vessel is moving (sqrVel = ]]></string>
<string id="671905"><![CDATA[Cannot ]]></string>
<string id="671920"><![CDATA[ while flying in atmosphere.]]></string>
<string id="671977"><![CDATA[ while under acceleration.]]></string>
<string id="672030"><![CDATA[ while about to crash.]]></string>
<string id="672075"><![CDATA[ while moving over the surface.]]></string>
<string id="672138"><![CDATA[ while Kerbals are on a ladder.]]></string>
<string id="672201"><![CDATA[ while the ship is throttled up.]]></string>
<string id="672266"><![CDATA[Clear to ]]></string>
<string id="672285"><![CDATA[Warning: Tried to search for a part with ID 0]]></string>
<string id="672376"><![CDATA[KerbalEVA]]></string>
<string id="672395"><![CDATA[ModuleAsteroid]]></string>
<string id="672424"><![CDATA[[FlightIntegrator]: Reloaded drag cube for zeroed cube root part ]]></string>
<string id="672556"><![CDATA[ on vessel ]]></string>
<string id="672579"><![CDATA[[FlightIntegrator]: Root part's drag cube is still zeroed!]]></string>
<string id="672696"><![CDATA[[FlightIntegrator]: Vessel ]]></string>
<string id="672751"><![CDATA[ has been unloaded ]]></string>
<string id="672790"><![CDATA[, applying analytic temperature ]]></string>
<string id="672855"><![CDATA[[FlightIntegrator]: Analytic temp is NaN for vessel ]]></string>
<string id="672960"><![CDATA[[FlightIntegrator]: For part ]]></string>
<string id="673019"><![CDATA[ expMassFactor NaN]]></string>
<string id="673056"><![CDATA[ unexpMassFactor NaN]]></string>
<string id="673097"><![CDATA[ partMassFactor NaN]]></string>
<string id="673136"><![CDATA[ part.thermalInternalFlux NaN]]></string>
<string id="673195"><![CDATA[ part.thermalSkinFlux NaN]]></string>
<string id="673246"><![CDATA[ part.thermalExposedFlux NaN]]></string>
<string id="673303"><![CDATA[ part.skinToInternalFlux NaN]]></string>
<string id="673360"><![CDATA[ part.thermalConductionFlux NaN]]></string>
<string id="673423"><![CDATA[ expSkin NaN]]></string>
<string id="673448"><![CDATA[SCF ]]></string>
<string id="673457"><![CDATA[, SSCF ]]></string>
<string id="673472"><![CDATA[, SICF ]]></string>
<string id="673487"><![CDATA[, USICF ]]></string>
<string id="673504"><![CDATA[ unexpSkin NaN]]></string>
<string id="673533"><![CDATA[ part.thermalConvectionFlux NaN]]></string>
<string id="673596"><![CDATA[ expRad NaN]]></string>
<string id="673619"><![CDATA[ unexpRad NaN]]></string>
<string id="673646"><![CDATA[ temp NaN]]></string>
<string id="673665"><![CDATA[ skinTemp NaN]]></string>
<string id="673692"><![CDATA[ skinUnexpTemp NaN]]></string>
<string id="673729"><![CDATA[[FlightIntegrator]: *** Part ]]></string>
<string id="673788"><![CDATA[ over-temp. 
Previous were ]]></string>
<string id="673843"><![CDATA[. 
Rad ]]></string>
<string id="673858"><![CDATA[, expFrac ]]></string>
<string id="673879"><![CDATA[.
 TMs ]]></string>
<string id="673894"><![CDATA[. Factors are ]]></string>
<string id="673923"><![CDATA[.
Fluxes are: 
Add: ]]></string>
<string id="673964"><![CDATA[ to int, ]]></string>
<string id="673983"><![CDATA[
Rad: ]]></string>
<string id="673996"><![CDATA[
Cnv: ]]></string>
<string id="674009"><![CDATA[
CdI: ]]></string>
<string id="674022"><![CDATA[
SC:  ]]></string>
<string id="674035"><![CDATA[
SIC: ]]></string>
<string id="674048"><![CDATA[
SSC: ]]></string>
<string id="674061"><![CDATA[
UIC: ]]></string>
<string id="674074"><![CDATA[For part ]]></string>
<string id="674093"><![CDATA[ overflow > change! System temp ]]></string>
<string id="674158"><![CDATA[, our temp ]]></string>
<string id="674181"><![CDATA[, unclamped delta ]]></string>
<string id="674218"><![CDATA[, unified skin temp is NaN]]></string>
<string id="674271"><![CDATA[, conductionMult is NaN]]></string>
<string id="674318"><![CDATA[[FlightIntegrator]: For remote part ]]></string>
<string id="674391"><![CDATA[, remote unified skin temp is NaN]]></string>
<string id="674458"><![CDATA[ and remote ]]></string>
<string id="674483"><![CDATA[, energy is NaN]]></string>
<string id="674514"><![CDATA[, system temp is NaN]]></string>
<string id="674555"><![CDATA[, tempDelta is NaN]]></string>
<string id="674592"><![CDATA[, our unified ]]></string>
<string id="674621"><![CDATA[, offset is NaN]]></string>
<string id="674652"><![CDATA[ in SSP, skintemp NaN]]></string>
<string id="674695"><![CDATA[ in SSP, now NaN, transfer ]]></string>
<string id="674750"><![CDATA[, delta ]]></string>
<string id="674767"><![CDATA[, old unexp ]]></string>
<string id="674792"><![CDATA[, exp ]]></string>
<string id="674805"><![CDATA[, new exp ]]></string>
<string id="674826"><![CDATA[, recips ]]></string>
<string id="674845"><![CDATA[LaunchPad_spawn]]></string>
<string id="674876"><![CDATA[, frac NaN]]></string>
<string id="674897"><![CDATA[, skintemp NaN]]></string>
<string id="674926"><![CDATA[, ueSkintemp NaN]]></string>
<string id="674959"><![CDATA[Analytic: Part ]]></string>
<string id="674990"><![CDATA[ has multiple IAnalyticTemperatureModifier!]]></string>
<string id="675077"><![CDATA[, rectRect is NaN]]></string>
<string id="675112"><![CDATA[Occlusion area test is NAN! Args ]]></string>
<string id="675179"><![CDATA[part1: ]]></string>
<string id="675194"><![CDATA[part2: ]]></string>
<string id="675209"><![CDATA[part3: ]]></string>
<string id="675224"><![CDATA[[SurfaceObject]: Cannot return to original parent, it no longer exists.]]></string>
<string id="675368"><![CDATA[Cannot warp time in this scenario.]]></string>
<string id="675437"><![CDATA[Using Physics Warp can affect the structural stability of the vessel.

Be careful using it with large ships.]]></string>
<string id="675655"><![CDATA[Warning:]]></string>
<string id="675672"><![CDATA[Don't show again]]></string>
<string id="675705"><![CDATA[Time Warp: ]]></string>
<string id="675728"><![CDATA[TimeWarpLock]]></string>
<string id="675753"><![CDATA[Cannot warp faster than ]]></string>
<string id="675802"><![CDATA[x while in atmosphere.]]></string>
<string id="675847"><![CDATA[x while the ship is under acceleration]]></string>
<string id="675924"><![CDATA[x while moving over terrain.]]></string>
<string id="675981"><![CDATA[x while below ]]></string>
<string id="676010"><![CDATA[x while Kerbals are on a ladder.]]></string>
<string id="676075"><![CDATA[Orbit event imminent. Dropping TimeWarp to max limit: ]]></string>
<string id="676184"><![CDATA[Cannot switch time rate modes while above ]]></string>
<string id="676269"><![CDATA[x Warp.]]></string>
<string id="676284"><![CDATA[TimeWarpTo]]></string>
<string id="676305"><![CDATA[<color=orange>Warp already in progress</color>]]></string>
<string id="676398"><![CDATA[Auto-TimeWarp Cancelled.]]></string>
<string id="676447"><![CDATA[GetWarpAccel: Time Scale cannot be zero!]]></string>
<string id="676528"><![CDATA[Couldn't find part with id ]]></string>
<string id="676583"><![CDATA[Vessel.GetCurrentOrbit: orbit driver is null!]]></string>
<string id="676674"><![CDATA[Ground Contact on ]]></string>
<string id="676711"><![CDATA[Collision between ]]></string>
<string id="676748"><![CDATA[...and ]]></string>
<string id="676763"><![CDATA[PRELAUNCH]]></string>
<string id="676782"><![CDATA[SUB_ORBITAL]]></string>
<string id="676805"><![CDATA[ESCAPING]]></string>
<string id="676822"><![CDATA[DOCKED]]></string>
<string id="676835"><![CDATA[LOST]]></string>
<string id="676844"><![CDATA[vessel_noControl_]]></string>
<string id="676879"><![CDATA[<color=orange>Warning: Approaching G Limits!</color>]]></string>
<string id="676984"><![CDATA[<color=orange>Warning: Approaching Pressure Limits!</color>]]></string>
<string id="677103"><![CDATA[physicsHold]]></string>
<string id="677126"><![CDATA[[Vessel]: ]]></string>
<string id="677147"><![CDATA[ failed to initialize! Transform is null!]]></string>
<string id="677230"><![CDATA[]: Ready to Launch - waiting to start physics...]]></string>
<string id="677327"><![CDATA[]: landed - waiting for ground contact to resume physics...]]></string>
<string id="677446"><![CDATA[OnVesselLoad]]></string>
<string id="677471"><![CDATA[ Unloaded]]></string>
<string id="677490"><![CDATA[ (Unloaded)]]></string>
<string id="677513"><![CDATA[OnVesselUnload]]></string>
<string id="677542"><![CDATA[OnVesselActive]]></string>
<string id="677571"><![CDATA[OnVesselInactive]]></string>
<string id="677604"><![CDATA[waitAndResumeTarget]]></string>
<string id="677643"><![CDATA[waitAndResumeNavigationInfo]]></string>
<string id="677698"><![CDATA[Packing ]]></string>
<string id="677715"><![CDATA[ for orbit]]></string>
<string id="677736"><![CDATA[OnVesselPack]]></string>
<string id="677761"><![CDATA[Unpacking ]]></string>
<string id="677782"><![CDATA[OnVesselUnpack]]></string>
<string id="677811"><![CDATA[]: ground contact from a Part! Moving upwards ]]></string>
<string id="677904"><![CDATA[]: ground contact! - error: ]]></string>
<string id="677961"><![CDATA[]: Vessel ]]></string>
<string id="677982"><![CDATA[ was on-rails at ]]></string>
<string id="678017"><![CDATA[ kPa pressure and was destroyed.]]></string>
<string id="678082"><![CDATA[ crashed through terrain on ]]></string>
<string id="678139"><![CDATA[OnVesselDie]]></string>
<string id="678162"><![CDATA[[Vessel ]]></string>
<string id="678179"><![CDATA[]: Vessel was destroyed.]]></string>
<string id="678228"><![CDATA[ are now dead.]]></string>
<string id="678257"><![CDATA[Killed all parts in permanent ground contact on vessel ]]></string>
<string id="678368"><![CDATA[Standing by to Launch]]></string>
<string id="678411"><![CDATA[In Atmospheric Flight]]></string>
<string id="678454"><![CDATA[Landed on Ground]]></string>
<string id="678487"><![CDATA[In Suborbital Spaceflight]]></string>
<string id="678538"><![CDATA[On Escape Trajectory]]></string>
<string id="678579"><![CDATA[Docked to Something]]></string>
<string id="678618"><![CDATA[Doing Unknown Things]]></string>
<string id="678659"><![CDATA[Splashed down at ]]></string>
<string id="678694"><![CDATA[Pad]]></string>
<string id="678701"><![CDATA[Grounds]]></string>
<string id="678716"><![CDATA[ Debris]]></string>
<string id="678731"><![CDATA[cPch]]></string>
<string id="678740"><![CDATA[cHdg]]></string>
<string id="678749"><![CDATA[cMod]]></string>
<string id="678758"><![CDATA[[PartSet]: Recreating part sets for vessel ]]></string>
<string id="678845"><![CDATA[[empty name]]]></string>
<string id="678870"><![CDATA[vesselRenameDialog]]></string>
<string id="678907"><![CDATA[VesselModules: Found ]]></string>
<string id="678950"><![CDATA[ VesselModule types]]></string>
<string id="678989"><![CDATA[Temp]]></string>
<string id="678998"><![CDATA[VesselModules: Found VesselModule of type ]]></string>
<string id="679083"><![CDATA[ with order ]]></string>
<string id="679108"><![CDATA[VesselModules: Error getting order of VesselModule of type ]]></string>
<string id="679227"><![CDATA[ so it was not added. Exception: ]]></string>
<string id="679294"><![CDATA[PhysicsEase]]></string>
<string id="679317"><![CDATA[Physics easing in progress...]]></string>
<string id="679376"><![CDATA[administrationFacility]]></string>
<string id="679421"><![CDATA[This Facility is closed.]]></string>
<string id="679470"><![CDATA[This Facility is locked.]]></string>
<string id="679519"><![CDATA[astronautComplexFacility]]></string>
<string id="679568"><![CDATA[ACFacility]]></string>
<string id="679589"><![CDATA[Astronaut Complex]]></string>
<string id="679624"><![CDATA[flagPoleFacility]]></string>
<string id="679657"><![CDATA[Flag Pole]]></string>
<string id="679676"><![CDATA[launchSiteFacility]]></string>
<string id="679713"><![CDATA[Go to ]]></string>
<string id="679726"><![CDATA[Resuming Flight on ]]></string>
<string id="679765"><![CDATA[Ships/]]></string>
<string id="679778"><![CDATA[[LaunchSiteFacility]: Failed to load stock craft files:
]]></string>
<string id="679891"><![CDATA[[LaunchSiteFacility]: Failed to load player craft files:
]]></string>
<string id="680006"><![CDATA[Please go to the ]]></string>
<string id="680041"><![CDATA[ and create a vessel.]]></string>
<string id="680084"><![CDATA[No saved vessels found]]></string>
<string id="680129"><![CDATA[Rocket]]></string>
<string id="680142"><![CDATA[Vehicle Assembly Building]]></string>
<string id="680193"><![CDATA[missionControlFacility]]></string>
<string id="680238"><![CDATA[Mission Control]]></string>
<string id="680269"><![CDATA[RnDFacility]]></string>
<string id="680292"><![CDATA[Research & Development]]></string>
<string id="680337"><![CDATA[_ContextMenu]]></string>
<string id="680362"><![CDATA[ is not operational]]></string>
<string id="680401"><![CDATA[_ContextMenu_confirmation]]></string>
<string id="680452"><![CDATA[Are you sure you want to demolish this facility?]]></string>
<string id="680549"><![CDATA[Demolish]]></string>
<string id="680566"><![CDATA[ is up-and-running]]></string>
<string id="680603"><![CDATA[These vessels are landed at the ]]></string>
<string id="680668"><![CDATA[:

]]></string>
<string id="680675"><![CDATA[

Please remove them before continuing.]]></string>
<string id="680754"><![CDATA[ Obstructed]]></string>
<string id="680777"><![CDATA[_Repairs]]></string>
<string id="680794"><![CDATA[Moderate]]></string>
<string id="680811"><![CDATA[Severe]]></string>
<string id="680824"><![CDATA[Critical]]></string>
<string id="680841"><![CDATA[<color=orange><b>Not enough Funds to repair this facility.</b></color>]]></string>
<string id="680983"><![CDATA[<color=orange><b>Nothing to demolish.</b></color>]]></string>
<string id="681082"><![CDATA[<color=orange><b>Nothing to repair.</b></color>]]></string>
<string id="681177"><![CDATA[><b>Facility is already fully upgraded.</b></color>]]></string>
<string id="681280"><![CDATA[<color=orange><b>Not enough Funds to upgrade this facility.</b></color>]]></string>
<string id="681424"><![CDATA[><b>Facility is at lowest level.</b></color>]]></string>
<string id="681513"><![CDATA[<color=orange><b>Not enough Funds to rebuild this facility.</b></color>]]></string>
<string id="681657"><![CDATA[grass]]></string>
<string id="681668"><![CDATA[OnInViewChange]]></string>
<string id="681697"><![CDATA[OnClick]]></string>
<string id="681712"><![CDATA[Going to Hangar! CachedShipType: ]]></string>
<string id="681779"><![CDATA[SPHFacility]]></string>
<string id="681802"><![CDATA[Space Plane Hangar]]></string>
<string id="681839"><![CDATA[TSFacility]]></string>
<string id="681860"><![CDATA[VABFacility]]></string>
<string id="681883"><![CDATA[[DestructibleBuilding]: ID for this building is not defined correctly. Make sure all IDs are compiled and serialized before running the game.]]></string>
<string id="682167"><![CDATA[[DestructibleBuilding]: ID for this building is not defined correctly. Cannot unregister.]]></string>
<string id="682347"><![CDATA[[Destructible Building]: Building does not require repairs.]]></string>
<string id="682466"><![CDATA[[Destructible Building]: Building is already undergoing repairs.]]></string>
<string id="682596"><![CDATA[OnDestructibleLoaded]]></string>
<string id="682637"><![CDATA[[UpgradeableFacility]: ID for this facility is not defined correctly. Make sure all IDs are compiled and serialized before running the game.]]></string>
<string id="682919"><![CDATA[[UpgradeableFacility]: ID for this facility is not defined correctly. Cannot unregister.]]></string>
<string id="683097"><![CDATA[]: Instance unregistered.]]></string>
<string id="683148"><![CDATA[]: Loading... Node is null]]></string>
<string id="683201"><![CDATA[level]]></string>
<string id="683212"><![CDATA[]: No Level Text for level ]]></string>
<string id="683267"><![CDATA[animation]]></string>
<string id="683286"><![CDATA[SpaceCenterCamera: Cannot find PQS of name ']]></string>
<string id="683375"><![CDATA[SpaceCenterCamera: Cannot find transform of name ']]></string>
<string id="683476"><![CDATA[CameraTransform]]></string>
<string id="683507"><![CDATA[ksc_ApplicationFocus]]></string>
<string id="683548"><![CDATA[SpaceCenterMain: Game Object is now null! ]]></string>
<string id="683633"><![CDATA[idle_a]]></string>
<string id="683646"><![CDATA[idle_b]]></string>
<string id="683659"><![CDATA[idle_c]]></string>
<string id="683672"><![CDATA[idle_d]]></string>
<string id="683685"><![CDATA[idle_e]]></string>
<string id="683698"><![CDATA[idle_f]]></string>
<string id="683711"><![CDATA[idle_g]]></string>
<string id="683724"><![CDATA[idle_h]]></string>
<string id="683737"><![CDATA[animA]]></string>
<string id="683748"><![CDATA[animB]]></string>
<string id="683759"><![CDATA[animC]]></string>
<string id="683770"><![CDATA[animD]]></string>
<string id="683781"><![CDATA[animE]]></string>
<string id="683792"><![CDATA[animF]]></string>
<string id="683803"><![CDATA[animG]]></string>
<string id="683814"><![CDATA[animH]]></string>
<string id="683825"><![CDATA[animI]]></string>
<string id="683836"><![CDATA[wkC_casual]]></string>
<string id="683857"><![CDATA[wkC_run]]></string>
<string id="683872"><![CDATA[idle]]></string>
<string id="683881"><![CDATA[push_a_start]]></string>
<string id="683906"><![CDATA[push_a_mid]]></string>
<string id="683927"><![CDATA[push_a_end]]></string>
<string id="683948"><![CDATA[wkC_forward01]]></string>
<string id="683975"><![CDATA[wkC_run01]]></string>
<string id="683994"><![CDATA[left_drill_a]]></string>
<string id="684019"><![CDATA[wkC_lugDrill_right_forward01]]></string>
<string id="684076"><![CDATA[right_hit_a_start]]></string>
<string id="684111"><![CDATA[right_hit_a_mid]]></string>
<string id="684142"><![CDATA[right_hit_a_end]]></string>
<string id="684173"><![CDATA[idle_right_lugDrill]]></string>
<string id="684212"><![CDATA[right_lug_a_start]]></string>
<string id="684247"><![CDATA[right_lug_a_mid]]></string>
<string id="684278"><![CDATA[right_lug_a_end]]></string>
<string id="684309"><![CDATA[right_screwdriver_a_start]]></string>
<string id="684360"><![CDATA[right_screwdriver_a_mid]]></string>
<string id="684407"><![CDATA[right_screwdriver_a_end]]></string>
<string id="684454"><![CDATA[left_pipe_a_start]]></string>
<string id="684489"><![CDATA[left_pipe_a_mid]]></string>
<string id="684520"><![CDATA[left_pipe_a_end]]></string>
<string id="684551"><![CDATA[notes_a]]></string>
<string id="684566"><![CDATA[notes_b]]></string>
<string id="684581"><![CDATA[notes_c]]></string>
<string id="684596"><![CDATA[notes_d]]></string>
<string id="684611"><![CDATA[reading_a]]></string>
<string id="684630"><![CDATA[reading_b]]></string>
<string id="684649"><![CDATA[reading_c]]></string>
<string id="684668"><![CDATA[Whack-A-Kerbal]]></string>
<string id="684697"><![CDATA[DebugToolbar-WhackAKerbal]]></string>
<string id="684748"><![CDATA[Object Type]]></string>
<string id="684771"><![CDATA[Object Mass: ]]></string>
<string id="684798"><![CDATA[Object Size: ]]></string>
<string id="684825"><![CDATA[ARMED]]></string>
<string id="684836"><![CDATA[MMB to fire.]]></string>
<string id="684861"><![CDATA[AEROGUI]]></string>
<string id="684876"><![CDATA[WinterOwlMode]]></string>
<string id="684903"><![CDATA[AeroGUI]]></string>
<string id="684918"><![CDATA[AeroGUIThermal]]></string>
<string id="684947"><![CDATA[Thermal Info]]></string>
<string id="684972"><![CDATA[Pitch:    ]]></string>
<string id="684993"><![CDATA[°   (]]></string>
<string id="685004"><![CDATA[°/s R, ]]></string>
<string id="685019"><![CDATA[°/s A)]]></string>
<string id="685032"><![CDATA[Heading: ]]></string>
<string id="685051"><![CDATA[Roll:       ]]></string>
<string id="685076"><![CDATA[°/s R]]></string>
<string id="685087"><![CDATA[°/s A, )]]></string>
<string id="685104"><![CDATA[Mach: ]]></string>
<string id="685117"><![CDATA[EAS: ]]></string>
<string id="685128"><![CDATA[Terminal Vel (est): ]]></string>
<string id="685169"><![CDATA[ ------ ]]></string>
<string id="685186"><![CDATA[E6]]></string>
<string id="685191"><![CDATA[Dynamic Pressure: ]]></string>
<string id="685228"><![CDATA[ Pa]]></string>
<string id="685235"><![CDATA[Static Pressure: ]]></string>
<string id="685270"><![CDATA[N6]]></string>
<string id="685275"><![CDATA[Density: ]]></string>
<string id="685294"><![CDATA[ kg/m^3]]></string>
<string id="685309"><![CDATA[Static Amb. Temp: ]]></string>
<string id="685346"><![CDATA[External Temp: ]]></string>
<string id="685377"><![CDATA[Speed of sound: ]]></string>
<string id="685410"><![CDATA[AoA: ]]></string>
<string id="685421"><![CDATA[ deg]]></string>
<string id="685430"><![CDATA[Sideslip: ]]></string>
<string id="685451"><![CDATA[Climb rate: ]]></string>
<string id="685476"><![CDATA[Radar Alt: ]]></string>
<string id="685499"><![CDATA[ m]]></string>
<string id="685504"><![CDATA[Total Lift: ]]></string>
<string id="685529"><![CDATA[ kN]]></string>
<string id="685536"><![CDATA[Total Drag: ]]></string>
<string id="685561"><![CDATA[Lift / Drag Ratio: ]]></string>
<string id="685600"><![CDATA[Cd * S: ]]></string>
<string id="685617"><![CDATA[ m^2]]></string>
<string id="685626"><![CDATA[Cl * S: ]]></string>
<string id="685643"><![CDATA[Ballistic Coeff: ]]></string>
<string id="685678"><![CDATA[ kg/m^2]]></string>
<string id="685693"><![CDATA[Thrust: ]]></string>
<string id="685710"><![CDATA[Grav Force (weight): ]]></string>
<string id="685753"><![CDATA[Upwards Force: ]]></string>
<string id="685784"><![CDATA[L-I-D: ]]></string>
<string id="685799"><![CDATA[Solar Flux: ]]></string>
<string id="685824"><![CDATA[ kW]]></string>
<string id="685831"><![CDATA[Air Mass Mult: ]]></string>
<string id="685862"><![CDATA[N5]]></string>
<string id="685867"><![CDATA[Sol. Flux Mult: ]]></string>
<string id="685900"><![CDATA[Sun Incidence: ]]></string>
<string id="685931"><![CDATA[N4]]></string>
<string id="685936"><![CDATA[Lat. Temp Mod: ]]></string>
<string id="685967"><![CDATA[Seasonal Temp Mod: ]]></string>
<string id="686006"><![CDATA[Diurnal Temp Range: ]]></string>
<string id="686047"><![CDATA[Alt Temp Offset Mult: ]]></string>
<string id="686092"><![CDATA[Final Temp Mod: ]]></string>
<string id="686125"><![CDATA[Background Radiation Temp: ]]></string>
<string id="686180"><![CDATA[Body Temp under craft: ]]></string>
<string id="686227"><![CDATA[Effective Body Face Temp: ]]></string>
<string id="686280"><![CDATA[Body Radiation Flux: ]]></string>
<string id="686323"><![CDATA[Body Albedo Flux: ]]></string>
<string id="686360"><![CDATA[Convective Heat Load: ]]></string>
<string id="686405"><![CDATA[ kJ]]></string>
<string id="686412"><![CDATA[Reset Conv. Counter]]></string>
<string id="686451"><![CDATA[FlagBrowser]]></string>
<string id="686474"><![CDATA[Are you sure you want to proceed?]]></string>
<string id="686541"><![CDATA[Yes]]></string>
<string id="686548"><![CDATA[uiItem null]]></string>
<string id="686571"><![CDATA[No Function]]></string>
<string id="686594"><![CDATA[UIVerticalLayoutPrefab]]></string>
<string id="686639"><![CDATA[UIHorizontalLayoutPrefab]]></string>
<string id="686688"><![CDATA[UIGridLayoutPrefab]]></string>
<string id="686725"><![CDATA[RadialLayout]]></string>
<string id="686750"><![CDATA[Background]]></string>
<string id="686771"><![CDATA[FlexibleSpace]]></string>
<string id="686798"><![CDATA[UITextPrefab]]></string>
<string id="686823"><![CDATA[UITextInputPrefab]]></string>
<string id="686858"><![CDATA[UITogglePrefab]]></string>
<string id="686887"><![CDATA[Overlay]]></string>
<string id="686902"><![CDATA[UIToggleButtonPrefab]]></string>
<string id="686943"><![CDATA[Checkmark]]></string>
<string id="686962"><![CDATA[UIRawImagePrefab]]></string>
<string id="686995"><![CDATA[UIImagePrefab]]></string>
<string id="687022"><![CDATA[UISliderPrefab]]></string>
<string id="687051"><![CDATA[UIBoxPrefab]]></string>
<string id="687074"><![CDATA[UIButtonPrefab]]></string>
<string id="687103"><![CDATA[UIScrollViewPrefab]]></string>
<string id="687140"><![CDATA[Choose an option:]]></string>
<string id="687175"><![CDATA[ShowDuration]]></string>
<string id="687200"><![CDATA[Game Paused]]></string>
<string id="687223"><![CDATA[<size=12><i>]]></string>
<string id="687248"><![CDATA[</i></size>]]></string>
<string id="687271"><![CDATA[Resume Flight]]></string>
<string id="687298"><![CDATA[Revert Flight]]></string>
<string id="687325"><![CDATA[Load Save...]]></string>
<string id="687350"><![CDATA[Save Game...]]></string>
<string id="687375"><![CDATA[<color=orange>Space Center</color>]]></string>
<string id="687444"><![CDATA[<color=orange>Tracking Station</color>]]></string>
<string id="687521"><![CDATA[View Key Bindings]]></string>
<string id="687556"><![CDATA[End Scenario]]></string>
<string id="687581"><![CDATA[Quit to Main Menu]]></string>
<string id="687616"><![CDATA[<color=orange>Quit to Main Menu</color>]]></string>
<string id="687695"><![CDATA[Reverting will set the game back to an earlier state. Are you sure you want to continue?]]></string>
<string id="687873"><![CDATA[Revert to Launch (]]></string>
<string id="687910"><![CDATA[ ago)]]></string>
<string id="687921"><![CDATA[Revert to Vehicle Assembly (]]></string>
<string id="687978"><![CDATA[Revert to Spaceplane Hangar (]]></string>
<string id="688037"><![CDATA[Warning: You are in flight.]]></string>
<string id="688092"><![CDATA[Warning: You are under acceleration.]]></string>
<string id="688165"><![CDATA[Warning: You are on a collision course.]]></string>
<string id="688244"><![CDATA[Warning: You are moving over the surface.]]></string>
<string id="688327"><![CDATA[Warning: You are on a ladder.]]></string>
<string id="688386"><![CDATA[Warning: You are throttled up.]]></string>
<string id="688447"><![CDATA[The game cannot be saved at this point. Leaving now will set you back to the last saved state. The last save was ]]></string>
<string id="688675"><![CDATA[ ago. Are you sure you wish to proceed?]]></string>
<string id="688754"><![CDATA[Leave Anyway]]></string>
<string id="688779"><![CDATA[<color=orange>The game cannot be saved at this point. Leaving Flight now will abandon this mission and it will be lost. Are you sure you wish to continue?</color>]]></string>
<string id="689105"><![CDATA[Abandon Mission]]></string>
<string id="689136"><![CDATA[Are you sure you want to end this scenario?]]></string>
<string id="689223"><![CDATA[Are you sure you want to Exit to the Main Menu?

Your game will be saved.]]></string>
<string id="689375"><![CDATA[Exit to Main Menu]]></string>
<string id="689410"><![CDATA[Reverting Flight]]></string>
<string id="689443"><![CDATA[Leaving to Space Center]]></string>
<string id="689490"><![CDATA[Leaving to Tracking Station]]></string>
<string id="689545"><![CDATA[Leaving Scenario]]></string>
<string id="689578"><![CDATA[Leaving Flight]]></string>
<string id="689607"><![CDATA[Slice]]></string>
<string id="689618"><![CDATA[D3]]></string>
<string id="689623"><![CDATA[{0} by {1} (added in v{2})]]></string>
<string id="689676"><![CDATA[UNKNOWN]]></string>
<string id="689691"><![CDATA[RUNNING ]]></string>
<string id="689708"><![CDATA[ UNIT TESTS]]></string>
<string id="689731"><![CDATA[UNIT TESTING COMPLETE: {0} failures, {1} passes ({2}% failed)]]></string>
<string id="689854"><![CDATA[TestManager: Adding unit test: ]]></string>
<string id="689917"><![CDATA[TEST ]]></string>
<string id="689928"><![CDATA[Double]]></string>
<string id="689941"><![CDATA[Single]]></string>
<string id="689954"><![CDATA[Vector3d]]></string>
<string id="689971"><![CDATA[PASS!]]></string>
<string id="689982"><![CDATA[FAIL!  Value was: "]]></string>
<string id="690021"><![CDATA[Method ]]></string>
<string id="690036"><![CDATA[ cannot be run:  Return type != void]]></string>
<string id="690109"><![CDATA[ cannot be run:  Must not have arguments.]]></string>
<string id="690192"><![CDATA[PASS]]></string>
<string id="690201"><![CDATA[ raised an exception]]></string>
<string id="690242"><![CDATA[ FAILED: ]]></string>
<string id="690261"><![CDATA[UnitTestingWindow]]></string>
<string id="690296"><![CDATA[{0} by {1} ({2}): ]]></string>
<string id="690333"><![CDATA[FAIL!]]></string>
<string id="690344"><![CDATA[More information: ]]></string>
<string id="690381"><![CDATA[Unit testing results]]></string>
<string id="690422"><![CDATA[Exit]]></string>
<string id="690431"><![CDATA[AdvancedRagdoll.Start() ]]></string>
<string id="690480"><![CDATA[AdvancedRagdoll.SynchRagdollIn() ]]></string>
<string id="690547"><![CDATA[ passed null src!]]></string>
<string id="690582"><![CDATA[AdvancedRagdoll.SynchRagdollOut() ]]></string>
<string id="690651"><![CDATA[ passed null dest!]]></string>
<string id="690688"><![CDATA[AdvancedRagdoll.CopyTransforms() ]]></string>
<string id="690755"><![CDATA[AdvancedRagdoll.PoseToAnimation() ]]></string>
<string id="690824"><![CDATA[RagdollPose]]></string>
<string id="690847"><![CDATA[AdvancedRagdoll.TransformToAnimationClip() ]]></string>
<string id="690934"><![CDATA[ passed null clip!]]></string>
<string id="690971"><![CDATA[
 srcPath = ]]></string>
<string id="690996"><![CDATA[
 destPath = ]]></string>
<string id="691023"><![CDATA[localPosition.x]]></string>
<string id="691054"><![CDATA[localPosition.y]]></string>
<string id="691085"><![CDATA[localPosition.z]]></string>
<string id="691116"><![CDATA[localRotation.w]]></string>
<string id="691147"><![CDATA[localRotation.x]]></string>
<string id="691178"><![CDATA[localRotation.y]]></string>
<string id="691209"><![CDATA[localRotation.z]]></string>
<string id="691240"><![CDATA[localScale.x]]></string>
<string id="691265"><![CDATA[localScale.y]]></string>
<string id="691290"><![CDATA[localScale.z]]></string>
<string id="691315"><![CDATA[AdvancedRagdoll.GetTransformPathToRoot() ]]></string>
<string id="691398"><![CDATA[ passed null t!]]></string>
<string id="691429"><![CDATA[ passed null root!]]></string>
<string id="691466"><![CDATA[AdvancedRagdoll.CopyMaterials() ]]></string>
<string id="691531"><![CDATA[ number of src renderers (]]></string>
<string id="691584"><![CDATA[) does not match dest (]]></string>
<string id="691631"><![CDATA[ has no renderers!]]></string>
<string id="691668"><![CDATA[[Animation Setup Error]: no animation component found on given animation root object.]]></string>
<string id="691840"><![CDATA[Kill]]></string>
<string id="691849"><![CDATA[Flags]]></string>
<string id="691860"><![CDATA[Choose a Flag]]></string>
<string id="691887"><![CDATA[Selected Flag ]]></string>
<string id="691916"><![CDATA[FlagBrowserSkin]]></string>
<string id="691947"><![CDATA[KSPLog: Instance already exists]]></string>
<string id="692010"><![CDATA[******* Log Initiated for ]]></string>
<string id="692063"><![CDATA[ *******]]></string>
<string id="692080"><![CDATA[******* Log Initiated *******]]></string>
<string id="692139"><![CDATA[OS: ]]></string>
<string id="692148"><![CDATA[CPU: ]]></string>
<string id="692159"><![CDATA[RAM: ]]></string>
<string id="692170"><![CDATA[GPU: ]]></string>
<string id="692181"><![CDATA[MB)]]></string>
<string id="692188"><![CDATA[SM: ]]></string>
<string id="692197"><![CDATA[Log started: ]]></string>
<string id="692224"><![CDATA[ddd, MMM dd, yyyy HH:mm:ss]]></string>
<string id="692277"><![CDATA[RT Formats: ]]></string>
<string id="692302"><![CDATA[[LOG ]]></string>
<string id="692313"><![CDATA[] ]]></string>
<string id="692318"><![CDATA[[ERR ]]></string>
<string id="692329"><![CDATA[	]]></string>
<string id="692332"><![CDATA[Error: ]]></string>
<string id="692347"><![CDATA[[WRN ]]></string>
<string id="692358"><![CDATA[[ASR ]]></string>
<string id="692369"><![CDATA[[EXC ]]></string>
<string id="692380"><![CDATA[Exception: ]]></string>
<string id="692403"><![CDATA[Warning: ]]></string>
<string id="692422"><![CDATA[Assert: ]]></string>
<string id="692439"><![CDATA[<size=-3><color={0}>{1}</color></size>]]></string>
<string id="692516"><![CDATA[HH:mm:ss.fff]]></string>
<string id="692541"><![CDATA[KSP.log]]></string>
<string id="692556"><![CDATA[No errors or exceptions have been thrown.]]></string>
<string id="692639"><![CDATA[WARNING: Vector2 entry is nor formatted properly! proper format for Vector2s is x,y]]></string>
<string id="692807"><![CDATA[WARNING: Vector3 entry is nor formatted properly! proper format for Vector3s is x,y,z]]></string>
<string id="692979"><![CDATA[WARNING: Vector3d entry is nor formatted properly! proper format for Vector3s is x,y,z]]></string>
<string id="693153"><![CDATA[WARNING: Vector4 entry is nor formatted properly! proper format for Vector4s is x,y,z,w]]></string>
<string id="693329"><![CDATA[WARNING: Quaternion entry is nor formatted properly! proper format for Quaternion is x,y,z,w]]></string>
<string id="693515"><![CDATA[WARNING: QuaternionD entry is nor formatted properly! proper format for QuaternionD is x,y,z,w]]></string>
<string id="693705"><![CDATA[; ]]></string>
<string id="693710"><![CDATA[° ]]></string>
<string id="693715"><![CDATA[' ]]></string>
<string id="693720"><![CDATA[KSPUtil.GetTransformPathToRoot() passed null t!]]></string>
<string id="693815"><![CDATA[f]]></string>
<string id="693818"><![CDATA[n]]></string>
<string id="693821"><![CDATA[μ]]></string>
<string id="693824"><![CDATA[k]]></string>
<string id="693827"><![CDATA[yocto]]></string>
<string id="693838"><![CDATA[zepto]]></string>
<string id="693849"><![CDATA[atto]]></string>
<string id="693858"><![CDATA[femto]]></string>
<string id="693869"><![CDATA[pico]]></string>
<string id="693878"><![CDATA[nano]]></string>
<string id="693887"><![CDATA[micro]]></string>
<string id="693898"><![CDATA[milli]]></string>
<string id="693909"><![CDATA[kilo]]></string>
<string id="693918"><![CDATA[mega]]></string>
<string id="693927"><![CDATA[giga]]></string>
<string id="693936"><![CDATA[tera]]></string>
<string id="693945"><![CDATA[peta]]></string>
<string id="693954"><![CDATA[exa]]></string>
<string id="693961"><![CDATA[zetta]]></string>
<string id="693972"><![CDATA[yotta]]></string>
<string id="693983"><![CDATA[NaN]]></string>
<string id="693990"><![CDATA[+Inf]]></string>
<string id="693999"><![CDATA[-Inf]]></string>
<string id="694008"><![CDATA[Year]]></string>
<string id="694017"><![CDATA[Years]]></string>
<string id="694028"><![CDATA[Day]]></string>
<string id="694035"><![CDATA[Days]]></string>
<string id="694044"><![CDATA[Hour]]></string>
<string id="694053"><![CDATA[Hours]]></string>
<string id="694064"><![CDATA[Min]]></string>
<string id="694071"><![CDATA[Mins]]></string>
<string id="694080"><![CDATA[Sec]]></string>
<string id="694087"><![CDATA[Secs]]></string>
<string id="694096"><![CDATA[Year ]]></string>
<string id="694107"><![CDATA[Day ]]></string>
<string id="694116"><![CDATA[{0:00}:{1:00}]]></string>
<string id="694143"><![CDATA[:{0:00}]]></string>
<string id="694158"><![CDATA[y, ]]></string>
<string id="694165"><![CDATA[d, ]]></string>
<string id="694172"><![CDATA[d]]></string>
<string id="694175"><![CDATA[- ]]></string>
<string id="694180"><![CDATA[+ ]]></string>
<string id="694185"><![CDATA[T- ]]></string>
<string id="694192"><![CDATA[T+ ]]></string>
<string id="694199"><![CDATA[{0:00}:{1:00}:{2:00}]]></string>
<string id="694240"><![CDATA[ years]]></string>
<string id="694253"><![CDATA[ year]]></string>
<string id="694264"><![CDATA[ days]]></string>
<string id="694275"><![CDATA[ day]]></string>
<string id="694284"><![CDATA[ hour]]></string>
<string id="694295"><![CDATA[ minute]]></string>
<string id="694310"><![CDATA[ second]]></string>
<string id="694325"><![CDATA[0 seconds]]></string>
<string id="694344"><![CDATA[0 minutes]]></string>
<string id="694363"><![CDATA[0 days]]></string>
<string id="694376"><![CDATA[0s]]></string>
<string id="694381"><![CDATA[0m]]></string>
<string id="694386"><![CDATA[0d]]></string>
<string id="694391"><![CDATA[, Day ]]></string>
<string id="694404"><![CDATA[h, ]]></string>
<string id="694411"><![CDATA[ - {0:D2}:{1:D2}:{2:D2}]]></string>
<string id="694458"><![CDATA[Y{0}, D{1:00}]]></string>
<string id="694485"><![CDATA[, {0}:{1:00}]]></string>
<string id="694510"><![CDATA[Duplicate first or second]]></string>
<string id="694561"><![CDATA[first]]></string>
<string id="694572"><![CDATA[second]]></string>
<string id="694585"><![CDATA[Type mismatch when searching for event with name {0}.  Expected type {1}, but found {2}]]></string>
<string id="694761"><![CDATA[EventManager: Adding event ']]></string>
<string id="694818"><![CDATA[' for object of type ']]></string>
<string id="694863"><![CDATA[EventManager: Removing event ']]></string>
<string id="694924"><![CDATA[' from object of type ']]></string>
<string id="694971"><![CDATA[' - Cannot find listed event]]></string>
<string id="695028"><![CDATA[EventManager: Firing event ']]></string>
<string id="695085"><![CDATA['for object of type ']]></string>
<string id="695128"><![CDATA[' as object is null.]]></string>
<string id="695169"><![CDATA[Exception handling event {0} in class {1}:]]></string>
<string id="695254"><![CDATA[Invalid QuaternionD index!]]></string>
<string id="695307"><![CDATA[({0:F1}, {1:F1}, {2:F1}, {3:F1})]]></string>
<string id="695372"><![CDATA[({0}, {1}, {2}, {3})]]></string>
<string id="695413"><![CDATA[Invalid Vector2d index!]]></string>
<string id="695460"><![CDATA[({0:F1}, {1:F1})]]></string>
<string id="695493"><![CDATA[({0}, {1})]]></string>
<string id="695514"><![CDATA[Invalid Vector3 index!]]></string>
<string id="695559"><![CDATA[Invalid Vector4d index!]]></string>
<string id="695606"><![CDATA[list]]></string>
<string id="695615"><![CDATA[collection cannot be empty]]></string>
<string id="695668"><![CDATA[' does not exist]]></string>
<string id="695701"><![CDATA[// ]]></string>
<string id="695708"><![CDATA[Cannot create a ConfigNode from a value type]]></string>
<string id="695797"><![CDATA[Cannot create child instance]]></string>
<string id="695854"><![CDATA[Cannot cast to destination type]]></string>
<string id="695917"><![CDATA[Input is null for field '{0}' in config node '{1}'
{2}]]></string>
<string id="696026"><![CDATA[ConfigNode: Cannot merge value from id ]]></string>
<string id="696105"><![CDATA[ index ]]></string>
<string id="696120"><![CDATA[ConfigNode: Cannot merge node from id ]]></string>
<string id="696197"><![CDATA[link_uid]]></string>
<string id="696214"><![CDATA[Field: ']]></string>
<string id="696231"><![CDATA[' does not reference a PersistentLinkable type]]></string>
<string id="696324"><![CDATA[item]]></string>
<string id="696333"><![CDATA[' does not reference a linkable type]]></string>
<string id="696406"><![CDATA[Arrays of arrays are not supported yet]]></string>
<string id="696483"><![CDATA[Cannot create object: Node name is empty]]></string>
<string id="696564"><![CDATA[Cannot create object: Class name ']]></string>
<string id="696633"><![CDATA[Cannot create a value type straight from a ConfigNode]]></string>
<string id="696740"><![CDATA[Class of type ']]></string>
<string id="696771"><![CDATA[' requires a parameterless constructor]]></string>
<string id="696848"><![CDATA[Subclass of type ']]></string>
<string id="696885"><![CDATA[Cannot instantiate a MonoBehaviour type inside a non-MonoBehaviour class]]></string>
<string id="697031"><![CDATA[Not IEnumerable type?]]></string>
<string id="697074"><![CDATA[Arrays of arrays are not supported.]]></string>
<string id="697145"><![CDATA[Not MonoBehaviour type?]]></string>
<string id="697192"><![CDATA[Cannot create component of type ']]></string>
<string id="697259"><![CDATA[ // ]]></string>
<string id="697268"><![CDATA[{
]]></string>
<string id="697273"><![CDATA[}
]]></string>
<string id="697278"><![CDATA[WARNING: Vector2 entry is not formatted properly! Proper format for Vector2 is x,y]]></string>
<string id="697444"><![CDATA[WARNING: Vector3 entry is not formatted properly! Proper format for Vector3 is x,y,z]]></string>
<string id="697614"><![CDATA[WARNING: Vector3D entry is not formatted properly! Proper format for Vector3D is x,y,z]]></string>
<string id="697788"><![CDATA[WARNING: Vector4 entry is not formatted properly! Proper format for Vector4s is x,y,z,w]]></string>
<string id="697964"><![CDATA[WARNING: Quaternion entry is not formatted properly! Proper format for Quaternion is x,y,z,w]]></string>
<string id="698150"><![CDATA[WARNING: QuaternionD entry is not formatted properly! Proper format for QuaternionD is x,y,z,w]]></string>
<string id="698340"><![CDATA[WARNING: Matrix4x4 entry is not formatted properly! Proper format for Matrix4x4 is 16 csv floats (m00,m01,m02,m03,m10,m11..m33)]]></string>
<string id="698596"><![CDATA[WARNING: Color entry is not formatted properly! Proper format for Colors is r,g,b{,a}]]></string>
<string id="698768"><![CDATA[Error: Empty part config file]]></string>
<string id="698827"><![CDATA[//]]></string>
<string id="698832"><![CDATA[FSM Error: Cannot add events to state ]]></string>
<string id="698909"><![CDATA[. It is not registered in this FSM (or is null)]]></string>
<string id="699004"><![CDATA[FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM.]]></string>
<string id="699196"><![CDATA[[KFSM ERROR]: Cannot Start. Could not find a state called ]]></string>
<string id="699313"><![CDATA[source1]]></string>
<string id="699328"><![CDATA[source2]]></string>
<string id="699343"><![CDATA[func]]></string>
<string id="699352"><![CDATA[selector]]></string>
<string id="699369"><![CDATA[predicate]]></string>
<string id="699388"><![CDATA[keySelector]]></string>
<string id="699411"><![CDATA[elementSelector]]></string>
<string id="699442"><![CDATA[resultSelector]]></string>
<string id="699471"><![CDATA[collectionSelector]]></string>
<string id="699508"><![CDATA[outer]]></string>
<string id="699519"><![CDATA[inner]]></string>
<string id="699530"><![CDATA[outerKeySelector]]></string>
<string id="699563"><![CDATA[innerKeySelector]]></string>
<string id="699596"><![CDATA[Sequence contains no elements]]></string>
<string id="699655"><![CDATA[Sequence contains no matching element]]></string>
<string id="699730"><![CDATA[Sequence contains more than one element]]></string>
<string id="699809"><![CDATA[Sequence contains more than one matching element]]></string>
<string id="699906"><![CDATA[List Item]]></string>
<string id="699925"><![CDATA[Edit]]></string>
<string id="699934"><![CDATA[X2]]></string>
<string id="699939"><![CDATA[>V</color>]]></string>
<string id="699960"><![CDATA[>X</color>]]></string>
<string id="699981"><![CDATA[[ReflectionUtil]: Found ]]></string>
<string id="700030"><![CDATA[ attribute in ]]></string>
<string id="700059"><![CDATA[Invalid Hex Format: ]]></string>
<string id="700100"><![CDATA[ -- Acceptable formats are either #rrggbb or #rrggbbaa]]></string>
<string id="700209"><![CDATA[x2]]></string>
<string id="700214"><![CDATA[#feb200]]></string>
<string id="700229"><![CDATA[#8a939c]]></string>
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<string id="700304"><![CDATA[#b2996e]]></string>
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<string id="700559"><![CDATA[#61de2a]]></string>
<string id="700574"><![CDATA[#3778bf]]></string>
<string id="700589"><![CDATA[#2242c7]]></string>
<string id="700604"><![CDATA[#533cc6]]></string>
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<string id="700634"><![CDATA[#05ffa6]]></string>
<string id="700649"><![CDATA[#1f6357]]></string>
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<string id="700679"><![CDATA[#0cb577]]></string>
<string id="700694"><![CDATA[#ff0789]]></string>
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<string id="700724"><![CDATA[#08787f]]></string>
<string id="700739"><![CDATA[#dd85d7]]></string>
<string id="700754"><![CDATA[#a6c875]]></string>
<string id="700769"><![CDATA[#a7ffb5]]></string>
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<string id="700799"><![CDATA[#e78ea5]]></string>
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<string id="701039"><![CDATA[#ffb2d0]]></string>
<string id="701054"><![CDATA[#997570]]></string>
<string id="701069"><![CDATA[#ad900d]]></string>
<string id="701084"><![CDATA[#c48efd]]></string>
<string id="701099"><![CDATA[#507b9c]]></string>
<string id="701114"><![CDATA[#7d7103]]></string>
<string id="701129"><![CDATA[#fffd78]]></string>
<string id="701144"><![CDATA[#da467d]]></string>
<string id="701159"><![CDATA[#410200]]></string>
<string id="701174"><![CDATA[#c9d179]]></string>
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<string id="701219"><![CDATA[#6b7c85]]></string>
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<string id="701279"><![CDATA[#d0e429]]></string>
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<string id="701309"><![CDATA[#1d5dec]]></string>
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<string id="701504"><![CDATA[#efc0fe]]></string>
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<string id="701579"><![CDATA[#f2ab15]]></string>
<string id="701594"><![CDATA[#ac4f06]]></string>
<string id="701609"><![CDATA[#c4fe82]]></string>
<string id="701624"><![CDATA[#2cfa1f]]></string>
<string id="701639"><![CDATA[#9a6200]]></string>
<string id="701654"><![CDATA[#ca9bf7]]></string>
<string id="701669"><![CDATA[#875f42]]></string>
<string id="701684"><![CDATA[#3a2efe]]></string>
<string id="701699"><![CDATA[#fd8d49]]></string>
<string id="701714"><![CDATA[#8b3103]]></string>
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<string id="701759"><![CDATA[#0cdc73]]></string>
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<string id="701819"><![CDATA[#63a950]]></string>
<string id="701834"><![CDATA[#c87f89]]></string>
<string id="701849"><![CDATA[#b1fc99]]></string>
<string id="701864"><![CDATA[#ff9a8a]]></string>
<string id="701879"><![CDATA[#f6688e]]></string>
<string id="701894"><![CDATA[#76fda8]]></string>
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<string id="702209"><![CDATA[#78d1b6]]></string>
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<string id="702239"><![CDATA[#fb5ffc]]></string>
<string id="702254"><![CDATA[#20f986]]></string>
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<string id="702299"><![CDATA[#3a18b1]]></string>
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<string id="702359"><![CDATA[#ffda03]]></string>
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<string id="702404"><![CDATA[#014600]]></string>
<string id="702419"><![CDATA[#9900fa]]></string>
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<string id="702449"><![CDATA[#8e7618]]></string>
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<string id="702614"><![CDATA[#3c73a8]]></string>
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<string id="702644"><![CDATA[#021bf9]]></string>
<string id="702659"><![CDATA[#734a65]]></string>
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<string id="702704"><![CDATA[#e6f2a2]]></string>
<string id="702719"><![CDATA[#4b57db]]></string>
<string id="702734"><![CDATA[#d90166]]></string>
<string id="702749"><![CDATA[#015482]]></string>
<string id="702764"><![CDATA[#9d0216]]></string>
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<string id="702794"><![CDATA[#ffe5ad]]></string>
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<string id="702929"><![CDATA[#b2713d]]></string>
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<string id="702974"><![CDATA[#56fca2]]></string>
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<string id="703004"><![CDATA[#3e82fc]]></string>
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<string id="703109"><![CDATA[#89a0b0]]></string>
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<string id="703154"><![CDATA[#cafffb]]></string>
<string id="703169"><![CDATA[#b6ffbb]]></string>
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<string id="704009"><![CDATA[#9af764]]></string>
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<string id="704039"><![CDATA[#ffc512]]></string>
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<string id="704099"><![CDATA[#0203e2]]></string>
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<string id="714494"><![CDATA[#7e1e9c]]></string>
<string id="714509"><![CDATA[time]]></string>
<string id="714518"><![CDATA[iTween Error: You must first add a camera fade object with CameraFadeAdd() before atttempting to use camera fading.]]></string>
<string id="714750"><![CDATA[onupdate]]></string>
<string id="714767"><![CDATA[from]]></string>
<string id="714776"><![CDATA[to]]></string>
<string id="714781"><![CDATA[iTween Error: ValueTo() requires an 'onupdate' callback function and a 'from' and 'to' property.  The supplied 'onupdate' callback must accept a single argument that is the same type as the supplied 'from' and 'to' properties!]]></string>
<string id="715235"><![CDATA[iTween Error: ValueTo() only works with interpolating Vector3s, Vector2s, floats, ints, Rects and Colors!]]></string>
<string id="715447"><![CDATA[easetype]]></string>
<string id="715464"><![CDATA[alpha]]></string>
<string id="715475"><![CDATA[includechildren]]></string>
<string id="715506"><![CDATA[ischild]]></string>
<string id="715521"><![CDATA[b]]></string>
<string id="715524"><![CDATA[audiosource]]></string>
<string id="715547"><![CDATA[iTween Error: AudioFrom requires an AudioSource.]]></string>
<string id="715644"><![CDATA[audio]]></string>
<string id="715655"><![CDATA[audioclip]]></string>
<string id="715674"><![CDATA[delay]]></string>
<string id="715685"><![CDATA[stab]]></string>
<string id="715694"><![CDATA[looktarget]]></string>
<string id="715715"><![CDATA[up]]></string>
<string id="715720"><![CDATA[look]]></string>
<string id="715729"><![CDATA[move]]></string>
<string id="715738"><![CDATA[islocal]]></string>
<string id="715753"><![CDATA[path]]></string>
<string id="715762"><![CDATA[add]]></string>
<string id="715769"><![CDATA[shake]]></string>
<string id="715780"><![CDATA[punch]]></string>
<string id="715791"><![CDATA[iTween Error: AudioTo requires an AudioSource.]]></string>
<string id="715884"><![CDATA[iTween Error: LookTo needs a 'looktarget' property!]]></string>
<string id="715987"><![CDATA[iTween Error: Attempting a path movement with MoveTo requires an array of more than 1 entry!]]></string>
<string id="716173"><![CDATA[movetopath]]></string>
<string id="716194"><![CDATA[orienttopath]]></string>
<string id="716219"><![CDATA[onupdateparams]]></string>
<string id="716248"><![CDATA[lookahead]]></string>
<string id="716267"><![CDATA[onstart]]></string>
<string id="716282"><![CDATA[curve]]></string>
<string id="716293"><![CDATA[oncomplete]]></string>
<string id="716314"><![CDATA[TweenRestart]]></string>
<string id="716339"><![CDATA[iTween Error: AudioUpdate requires an AudioSource.]]></string>
<string id="716440"><![CDATA[looktime]]></string>
<string id="716457"><![CDATA[iTween Error: LookUpdate needs a 'looktarget' property!]]></string>
<string id="716568"><![CDATA[gizmos]]></string>
<string id="716581"><![CDATA[handles]]></string>
<string id="716596"><![CDATA[iTween Camera Fade]]></string>
<string id="716633"><![CDATA[TweenDelay]]></string>
<string id="716654"><![CDATA[Tween Error: Hash requires an even number of arguments!]]></string>
<string id="716765"><![CDATA[iTween Error: Drawing a line with Handles is temporarily disabled because of compatability issues with Unity 2.6!]]></string>
<string id="716993"><![CDATA[iTween Error: Drawing a path with Handles is temporarily disabled because of compatability issues with Unity 2.6!]]></string>
<string id="717221"><![CDATA[namedcolorvalue]]></string>
<string id="717252"><![CDATA[iTween: Unsupported namedcolorvalue supplied! Default will be used.]]></string>
<string id="717388"><![CDATA[looptype]]></string>
<string id="717405"><![CDATA[iTween: Unsupported loopType supplied! Default will be used.]]></string>
<string id="717526"><![CDATA[iTween: Unsupported easeType supplied! Default will be used.]]></string>
<string id="717647"><![CDATA[space]]></string>
<string id="717658"><![CDATA[iTween: Unsupported space supplied! Default will be used.]]></string>
<string id="717773"><![CDATA[ignoretimescale]]></string>
<string id="717804"><![CDATA[params]]></string>
<string id="717817"><![CDATA[iTween Error: Callback method references must be passed as a String!]]></string>
<string id="717955"><![CDATA[Craft Browser]]></string>
<string id="717982"><![CDATA[ part]]></string>
<string id="717993"><![CDATA[ parts]]></string>
<string id="718006"><![CDATA[ stage.]]></string>
<string id="718021"><![CDATA[ stages.]]></string>
<string id="718038"><![CDATA[<color=#ffffff>Cost: ]]></string>
<string id="718081"><![CDATA[<color=#8dffec>*** Contains experimental parts ***</color>]]></string>
<string id="718198"><![CDATA[<color=#db6227>*** Contains locked or invalid parts ***</color>]]></string>
<string id="718325"><![CDATA[<color=#db6227>  *** Incompatible with this version of KSP ***</color>]]></string>
<string id="718467"><![CDATA[ (Stock)]]></string>
<string id="718484"><![CDATA[Cleanup]]></string>
<string id="718499"><![CDATA[Not Now]]></string>
<string id="718514"><![CDATA[There are incompatible craft files in the folder.

Would you like to delete them?]]></string>
<string id="718678"><![CDATA[Deleting craft ]]></string>
<string id="718709"><![CDATA[Cannot delete ]]></string>
<string id="718738"><![CDATA[Delete File]]></string>
<string id="718761"><![CDATA[No]]></string>
<string id="718766"><![CDATA[Do you want to delete this craft?]]></string>
<string id="718833"><![CDATA[Select a craft to load]]></string>
<string id="718878"><![CDATA[Ships/@thumbs/]]></string>
<string id="718907"><![CDATA[thumbs/]]></string>
<string id="718922"><![CDATA[test.txt]]></string>
<string id="718939"><![CDATA[Assets/Scenery/KSC/]]></string>
<string id="718978"><![CDATA[OnSpawn]]></string>
<string id="718993"><![CDATA[[NestedPrefabSpawner]: Instances for the linked prefabs already exist! Did you forget to clean up before playing?]]></string>
<string id="719221"><![CDATA[Noise shaders are not set up! Disabling noise effect.]]></string>
<string id="719328"><![CDATA[_GrainTex]]></string>
<string id="719347"><![CDATA[_ScratchTex]]></string>
<string id="719370"><![CDATA[_GrainOffsetScale]]></string>
<string id="719405"><![CDATA[_ScratchOffsetScale]]></string>
<string id="719444"><![CDATA[[Left: ]]></string>
<string id="719459"><![CDATA[ ]]]></string>
<string id="719464"><![CDATA[[Right: ]]></string>
<string id="719481"><![CDATA[Some(]]></string>
<string id="719492"><![CDATA[A ]]></string>
<string id="719497"><![CDATA[ has been requested for a non-registered value type with JIT disabled, this is a fragile operation and may result in a JIT exception.
Type:]]></string>
<string id="719777"><![CDATA[ has been requested that will perform inefficient comparisons and/or cause boxing allocations.
Type:]]></string>
<string id="719979"><![CDATA[ has been requested for a non-comparable type.  Using the comparer will cause exceptions.
Type:]]></string>
<string id="720171"><![CDATA[Tried to register a ]]></string>
<string id="720212"><![CDATA[ over an existing registration.
Type: ]]></string>
<string id="720289"><![CDATA[Sort Order Comparer]]></string>
<string id="720328"><![CDATA[Equality Comparer]]></string>
<string id="720363"><![CDATA[l]]></string>
<string id="720366"><![CDATA[Equals]]></string>
<string id="720379"><![CDATA[Compare]]></string>
<string id="720394"><![CDATA[GetHashCode]]></string>
<string id="720417"><![CDATA[Key]]></string>
<string id="720424"><![CDATA[Tried to register a non-enumeration type as an enumeration.]]></string>
<string id="720543"><![CDATA[Tried to register a null comparer for: ]]></string>
<string id="720622"><![CDATA[Tried to register a null equality comparer for: ]]></string>
<string id="720719"><![CDATA[Smooth.Compare.CustomConfiguration]]></string>
<string id="720788"><![CDATA[A Smooth.Compare.CustomConfiguration class exists in your project, but will not be used because it does have a default constructor.]]></string>
<string id="721052"><![CDATA[A Smooth.Compare.CustomConfiguration class exists in your project, but will not be used because it does not inherit from ]]></string>
<string id="721296"><![CDATA[Unregistered ]]></string>
<string id="721323"><![CDATA[s :]]></string>
<string id="721330"><![CDATA[Only one ]]></string>
<string id="721349"><![CDATA[ should exist at a time, instantiated by the ]]></string>
<string id="721440"><![CDATA[ class.]]></string>
<string id="721455"><![CDATA[Lookup had dictionary keys that were not in the key list.]]></string>
<string id="721570"><![CDATA[Smooth.Slinq is running with backtrack detection enabled which will significantly reduce performance and should only be used for debugging purposes.]]></string>
<string id="721868"><![CDATA[Element count: ]]></string>
<string id="721899"><![CDATA[, value range: ]]></string>
<string id="721930"><![CDATA[, loops: ]]></string>
<string id="721949"><![CDATA[Testing Correctness.]]></string>
<string id="721990"><![CDATA[Aggregate failed.]]></string>
<string id="722025"><![CDATA[AggregateWhile / AggregateRunning failed.]]></string>
<string id="722108"><![CDATA[All failed.]]></string>
<string id="722131"><![CDATA[AverageOrNone failed.]]></string>
<string id="722174"><![CDATA[Concat failed.]]></string>
<string id="722203"><![CDATA[Contains failed.]]></string>
<string id="722236"><![CDATA[Count failed.]]></string>
<string id="722263"><![CDATA[Distinct failed.]]></string>
<string id="722296"><![CDATA[Except failed.]]></string>
<string id="722325"><![CDATA[FirstOrNone failed.]]></string>
<string id="722364"><![CDATA[FirstOrNone(predicate) failed.]]></string>
<string id="722425"><![CDATA[FirstOrNone(predicate, parameter) failed.]]></string>
<string id="722508"><![CDATA[Flatten failed.]]></string>
<string id="722539"><![CDATA[ForEach failed.]]></string>
<string id="722570"><![CDATA[Intersect failed.]]></string>
<string id="722605"><![CDATA[GroupBy failed.]]></string>
<string id="722636"><![CDATA[GroupJoin failed.]]></string>
<string id="722671"><![CDATA[Join failed.]]></string>
<string id="722696"><![CDATA[LastOrNone failed.]]></string>
<string id="722733"><![CDATA[LastOrNone(predicate) failed.]]></string>
<string id="722792"><![CDATA[LastOrNone(predicate, parameter) failed.]]></string>
<string id="722873"><![CDATA[Max failed.]]></string>
<string id="722896"><![CDATA[Min failed.]]></string>
<string id="722919"><![CDATA[MaxOrNone failed.]]></string>
<string id="722954"><![CDATA[MinOrNone failed.]]></string>
<string id="722989"><![CDATA[OrderBy failed.]]></string>
<string id="723020"><![CDATA[OrderByDescending failed.]]></string>
<string id="723071"><![CDATA[OrderBy keyless failed.]]></string>
<string id="723118"><![CDATA[OrderByDescending keyless failed.]]></string>
<string id="723185"><![CDATA[OrderByGroup failed.]]></string>
<string id="723226"><![CDATA[OrderByGroupDescending failed.]]></string>
<string id="723287"><![CDATA[Remove failed.]]></string>
<string id="723316"><![CDATA[Remove descending failed.]]></string>
<string id="723367"><![CDATA[Remove(int) failed.]]></string>
<string id="723406"><![CDATA[RemoveWhile failed.]]></string>
<string id="723445"><![CDATA[RemoveWhile aggregating failed.]]></string>
<string id="723508"><![CDATA[Remove LL failed.]]></string>
<string id="723543"><![CDATA[Remove descending LL failed.]]></string>
<string id="723600"><![CDATA[Remove(int) LL failed.]]></string>
<string id="723645"><![CDATA[RemoveWhile LL failed.]]></string>
<string id="723690"><![CDATA[RemoveWhile aggregating LL failed.]]></string>
<string id="723759"><![CDATA[Reverse failed.]]></string>
<string id="723790"><![CDATA[Select failed.]]></string>
<string id="723819"><![CDATA[SelectMany failed.]]></string>
<string id="723856"><![CDATA[SelectMany option failed.]]></string>
<string id="723907"><![CDATA[SequenceEqual failed.]]></string>
<string id="723950"><![CDATA[SingleOrNone failed.]]></string>
<string id="723991"><![CDATA[Skip failed.]]></string>
<string id="724016"><![CDATA[SkipWhile failed.]]></string>
<string id="724051"><![CDATA[SlinqDescending failed.]]></string>
<string id="724098"><![CDATA[SlinqDescending LL failed.]]></string>
<string id="724151"><![CDATA[SlinqNodes LL failed.]]></string>
<string id="724194"><![CDATA[SlinqNodesDescending LL failed.]]></string>
<string id="724257"><![CDATA[SlinqWithIndex failed.]]></string>
<string id="724302"><![CDATA[SlinqWithIndexDescending failed.]]></string>
<string id="724367"><![CDATA[Sum failed.]]></string>
<string id="724390"><![CDATA[Take failed.]]></string>
<string id="724415"><![CDATA[TakeRight failed.]]></string>
<string id="724450"><![CDATA[TakeWhile failed.]]></string>
<string id="724485"><![CDATA[Union failed.]]></string>
<string id="724512"><![CDATA[Where failed.]]></string>
<string id="724539"><![CDATA[Zip tuples failed.]]></string>
<string id="724576"><![CDATA[Zip failed.]]></string>
<string id="724599"><![CDATA[ZipAll tuples failed.]]></string>
<string id="724642"><![CDATA[ZipAll failed.]]></string>
<string id="724671"><![CDATA[ZipWithIndex failed.]]></string>
<string id="724712"><![CDATA[Timing0 threw during Update: ]]></string>
<string id="724771"><![CDATA[Timing0 threw during FixedUpdate: ]]></string>
<string id="724840"><![CDATA[Timing0 threw during LateUpdate: ]]></string>
<string id="724907"><![CDATA[Timing1 threw during Update: ]]></string>
<string id="724966"><![CDATA[Timing1 threw during FixedUpdate: ]]></string>
<string id="725035"><![CDATA[Timing1 threw during LateUpdate: ]]></string>
<string id="725102"><![CDATA[Timing2 threw during Update: ]]></string>
<string id="725161"><![CDATA[Timing2 threw during FixedUpdate: ]]></string>
<string id="725230"><![CDATA[Timing2 threw during LateUpdate: ]]></string>
<string id="725297"><![CDATA[Timing3 threw during Update: ]]></string>
<string id="725356"><![CDATA[Timing3 threw during FixedUpdate: ]]></string>
<string id="725425"><![CDATA[Timing3 threw during LateUpdate: ]]></string>
<string id="725492"><![CDATA[Timing4 threw during Update: ]]></string>
<string id="725551"><![CDATA[Timing4 threw during FixedUpdate: ]]></string>
<string id="725620"><![CDATA[Timing4 threw during LateUpdate: ]]></string>
<string id="725687"><![CDATA[Timing5 threw during Update: ]]></string>
<string id="725746"><![CDATA[Timing5 threw during FixedUpdate: ]]></string>
<string id="725815"><![CDATA[Timing5 threw during LateUpdate: ]]></string>
<string id="725882"><![CDATA[TimingFI threw during Update: ]]></string>
<string id="725943"><![CDATA[TimingFI threw during FixedUpdate: ]]></string>
<string id="726014"><![CDATA[TimingFI threw during LateUpdate: ]]></string>
<string id="726083"><![CDATA[TimingManager: Instance already exists, destroying.]]></string>
<string id="726186"><![CDATA[TimingPre threw during Update: ]]></string>
<string id="726249"><![CDATA[TimingPre threw during FixedUpdate: ]]></string>
<string id="726322"><![CDATA[TimingPre threw during LateUpdate: ]]></string>
<string id="726393"><![CDATA[[KSPUpgradePipeline]: ]]></string>
<string id="726438"><![CDATA[ updated from ]]></string>
<string id="726467"><![CDATA[) is up to date.]]></string>
<string id="726500"><![CDATA[SaveUpgradeFailDialog]]></string>
<string id="726543"><![CDATA[
The game was unable to upgrade the file to version ]]></string>
<string id="726648"><![CDATA[ format. Check the game log (Alt+F2) for more information.

Upgrade Log:]]></string>
<string id="726794"><![CDATA[Could not upgrade ]]></string>
<string id="726831"><![CDATA[
What would you like to do?]]></string>
<string id="726886"><![CDATA[Attempt to Load Anyway]]></string>
<string id="726931"><![CDATA[Original File Version: ]]></string>
<string id="726978"><![CDATA[Upgrades Failed. ]]></string>
<string id="727013"><![CDATA[ iterations. Runtime: ]]></string>
<string id="727058"><![CDATA[ms]]></string>
<string id="727063"><![CDATA[[SaveUpgradePipeline]: ]]></string>
<string id="727110"><![CDATA[Upgrades Finished with result Continue! This is madness!]]></string>
<string id="727223"><![CDATA[ iterations.Runtime: ]]></string>
<string id="727266"><![CDATA[Upgrades Completed. ]]></string>
<string id="727307"><![CDATA[[SaveUpgradePipeline]: A script's target version should never be LEqual to its earliest-compat version. ]]></string>
<string id="727517"><![CDATA[ will be skipped.]]></string>
<string id="727552"><![CDATA[[SaveUpgradePipeline]: A script's versions should never exceed the current application version ]]></string>
<string id="727744"><![CDATA[[SaveUpgradePipeline] ]]></string>
<string id="727789"><![CDATA[returned ]]></string>
<string id="727808"><![CDATA[ after having passed in a previous iteration. this doesn't make sense.]]></string>
<string id="727950"><![CDATA[Multiple LoadContexts cannot be used as a parameter in this method.]]></string>
<string id="728086"><![CDATA[Cannot Run tests, given node is null!]]></string>
<string id="728161"><![CDATA[[SaveUpgradePipeline]: Test Module ]]></string>
<string id="728232"><![CDATA[ does not apply for ]]></string>
<string id="728273"><![CDATA[ loading!]]></string>
<string id="728292"><![CDATA[Cannot Run upgrade, given node is null!]]></string>
<string id="728371"><![CDATA[<b>Upgrade Log for ]]></string>
<string id="728410"><![CDATA[:</b>
]]></string>
<string id="728423"><![CDATA[>> #]]></string>
<string id="728432"><![CDATA[</b>	 | ]]></string>
<string id="728449"><![CDATA[</color> 		| ]]></string>
<string id="728476"><![CDATA[Upgraded]]></string>
<string id="728493"><![CDATA[Not Upgraded]]></string>
<string id="728518"><![CDATA[<color=green>Upgraded</color>]]></string>
<string id="728577"><![CDATA[ 	| ]]></string>
<string id="728586"><![CDATA[<color=yellow>Not Upgraded</color>]]></string>
<string id="728655"><![CDATA[Applies a small upwards offset to smallGearBay parts]]></string>
<string id="728760"><![CDATA[1.1 SmallGearBay Offset]]></string>
<string id="728807"><![CDATA[SmallGearBay]]></string>
<string id="728832"><![CDATA[In 1.1.0, the LT1 legs were re-exported with a different pivot orientation and origin]]></string>
<string id="729004"><![CDATA[1.1 LT1 Legs Offset		]]></string>
<string id="729047"><![CDATA[landingLeg1]]></string>
<string id="729070"><![CDATA[In 1.1.0, the LT2 legs were re-exported with a different pivot orientation and origin]]></string>
<string id="729242"><![CDATA[1.1 LT2 Legs Offset		]]></string>
<string id="729285"><![CDATA[landingLeg1-2]]></string>
<string id="729312"><![CDATA[1.1 Wheel Module Overhaul]]></string>
<string id="729363"><![CDATA[Upgrades obsolete ModuleWheel, ModuleLandingGear, ModuleLandingLeg data into the new ModuleWheelBase and WheelSubmodules scheme.]]></string>
<string id="729621"><![CDATA[ModuleWheel]]></string>
<string id="729644"><![CDATA[ModuleLandingGear]]></string>
<string id="729679"><![CDATA[ModuleLandingGearFixed]]></string>
<string id="729724"><![CDATA[ModuleLandingLeg]]></string>
<string id="729757"><![CDATA[ModuleSteering]]></string>
<string id="729786"><![CDATA[ModuleWheelBrakes]]></string>
<string id="729821"><![CDATA[brakesEngaged]]></string>
<string id="729848"><![CDATA[brakeInput]]></string>
<string id="729869"><![CDATA[brakesEnabled]]></string>
<string id="729896"><![CDATA[brakeTweak]]></string>
<string id="729917"><![CDATA[ModuleWheelSteering]]></string>
<string id="729956"><![CDATA[steeringLocked]]></string>
<string id="729985"><![CDATA[steeringEnabled]]></string>
<string id="730016"><![CDATA[invertSteering]]></string>
<string id="730045"><![CDATA[steeringInvert]]></string>
<string id="730074"><![CDATA[ModuleWheelMotorSteering]]></string>
<string id="730123"><![CDATA[ModuleWheelMotor]]></string>
<string id="730156"><![CDATA[motorEnabled]]></string>
<string id="730181"><![CDATA[ModuleWheelDamage]]></string>
<string id="730216"><![CDATA[isDamaged]]></string>
<string id="730235"><![CDATA[ModuleWheelDeployment]]></string>
<string id="730278"><![CDATA[storedAnimationTime]]></string>
<string id="730317"><![CDATA[storedGearState]]></string>
<string id="730348"><![CDATA[StartDeployed]]></string>
<string id="730375"><![CDATA[savedAnimationTime]]></string>
<string id="730412"><![CDATA[savedLegState]]></string>
<string id="730439"><![CDATA[upgraded]]></string>
<string id="730456"><![CDATA[[UpgradeScript]: ]]></string>
<string id="730491"><![CDATA[ supports files from ]]></string>
<string id="730534"><![CDATA[ and higher only!]]></string>
<string id="730569"><![CDATA[[UpgradeScript]: Module ]]></string>
<string id="730618"><![CDATA[ Failed for ]]></string>
<string id="730643"><![CDATA[ test was undefined  for ]]></string>
<string id="730694"><![CDATA[ []]></string>
<string id="730699"><![CDATA[ > ]]></string>
<string id="730706"><![CDATA[DoubleCurve: Invalid line. Requires two values, 'time' and 'value', or four values, 'time', 'value', 'inTangent', and 'outTangent'.]]></string>
<string id="730970"><![CDATA[_ChannelFactor]]></string>
<string id="730999"><![CDATA[_ClipRange]]></string>
<string id="731020"><![CDATA[_DstTex]]></string>
<string id="731035"><![CDATA[basicDefault]]></string>
<string id="731060"><![CDATA[basicClick]]></string>
<string id="731081"><![CDATA[basicRClick]]></string>
<string id="731104"><![CDATA[OffsetGizmo]]></string>
<string id="731127"><![CDATA[RotateGizmo]]></string>
<string id="731150"><![CDATA[ An icon with this name is already loaded]]></string>
<string id="731233"><![CDATA[Couldn't find loaded texture at path: {0}]]></string>
<string id="731316"><![CDATA[ An icon with this name is already loaded : ]]></string>
<string id="731405"><![CDATA[IconLoader]]></string>
<string id="731426"><![CDATA[Squad/PartList/Icons/]]></string>
<string id="731469"><![CDATA[Squad/PartList/SimpleIcons/]]></string>
<string id="731524"><![CDATA[Squad/Resources/RDSimpleIcons/]]></string>
<string id="731585"><![CDATA[KSCUpgradeableLevelText Syntax Error: Missing closing bracket on replacement block: ]]></string>
<string id="731755"><![CDATA[KSCUpgradeableLevelText Syntax Error: Mismatched brackets on replacement block: ]]></string>
<string id="731917"><![CDATA[[KSCUpgradeableFacilityText]: Parse Error. No KSC Facility exists called ]]></string>
<string id="732065"><![CDATA[facility]]></string>
<string id="732082"><![CDATA[CraftSize]]></string>
<string id="732101"><![CDATA[CraftSizeYXZ]]></string>
<string id="732126"><![CDATA[CraftSizeHgtDiam]]></string>
<string id="732159"><![CDATA[CraftParts]]></string>
<string id="732180"><![CDATA[CraftMass]]></string>
<string id="732199"><![CDATA[CrewCount]]></string>
<string id="732218"><![CDATA[CrewLevel]]></string>
<string id="732237"><![CDATA[StrategyCount]]></string>
<string id="732264"><![CDATA[StrategyRange]]></string>
<string id="732291"><![CDATA[StrategyLevel]]></string>
<string id="732318"><![CDATA[ContractCount]]></string>
<string id="732345"><![CDATA[ContractLevel]]></string>
<string id="732372"><![CDATA[TrackedObjects]]></string>
<string id="732401"><![CDATA[PatchesAhead]]></string>
<string id="732426"><![CDATA[ScienceDataRatio]]></string>
<string id="732459"><![CDATA[MapMode]]></string>
<string id="732474"><![CDATA[DSNRange]]></string>
<string id="732491"><![CDATA[FlightPlanning]]></string>
<string id="732520"><![CDATA[EVAFlags]]></string>
<string id="732537"><![CDATA[EVAClamber]]></string>
<string id="732558"><![CDATA[EVASrfSample]]></string>
<string id="732583"><![CDATA[UnownedObjects]]></string>
<string id="732612"><![CDATA[UnownedObjectsMinSize]]></string>
<string id="732655"><![CDATA[FuelTransfer]]></string>
<string id="732680"><![CDATA[ActionGroupsStock]]></string>
<string id="732715"><![CDATA[ActionGroupsCustom]]></string>
<string id="732752"><![CDATA[Unlimited]]></string>
<string id="732771"><![CDATA[Max Level]]></string>
<string id="732790"><![CDATA[Map View Available]]></string>
<string id="732827"><![CDATA[Orbits visible in Map]]></string>
<string id="732870"><![CDATA[Patched Conics visible in Map]]></string>
<string id="732929"><![CDATA[Max DSN Power: ]]></string>
<string id="732960"><![CDATA[Flight Planning Available]]></string>
<string id="733011"><![CDATA[>Tracking Station Upgrade required for Flight Planning</color>]]></string>
<string id="733136"><![CDATA[Kerbals can perform EVAs]]></string>
<string id="733185"><![CDATA[Kerbals can disembark only on Kerbin]]></string>
<string id="733258"><![CDATA[Kerbals on EVA can place Flags]]></string>
<string id="733319"><![CDATA[Kerbal EVAs can clamber onto objects]]></string>
<string id="733392"><![CDATA[Kerbal EVAs can collect surface samples]]></string>
<string id="733471"><![CDATA[>Astronaut Complex Upgrade required for offworld EVA Surface Samples</color>]]></string>
<string id="733625"><![CDATA[Unowned Object Tracking]]></string>
<string id="733672"><![CDATA[Track Class ]]></string>
<string id="733697"><![CDATA[ objects or larger]]></string>
<string id="733734"><![CDATA[Resource Transfer Available]]></string>
<string id="733789"><![CDATA[ Action Groups Available]]></string>
<string id="733838"><![CDATA[Action Groups Available]]></string>
<string id="733885"><![CDATA[Custom Action Groups Available]]></string>
<string id="733946"><![CDATA[Level ]]></string>
<string id="733959"><![CDATA[KSC Pause Menu Handler]]></string>
<string id="734004"><![CDATA[kscPauseMenu]]></string>
<string id="734029"><![CDATA[<size=11><i>]]></string>
<string id="734054"><![CDATA[Resume]]></string>
<string id="734067"><![CDATA[<color=orange>Creating saves is not allowed in this scenario.</color>]]></string>
<string id="734207"><![CDATA[<color=orange>Loading saves is not allowed in this game.</color>]]></string>
<string id="734337"><![CDATA[<color=orange>Exiting to the main menu is not allowed now.</color>]]></string>
<string id="734471"><![CDATA[There aren't any records to see here.]]></string>
<string id="734546"><![CDATA[curious]]></string>
<string id="734561"><![CDATA[We know almost nothing about these subjects. Any data on them would be very valuable.]]></string>
<string id="734733"><![CDATA[half-way]]></string>
<string id="734750"><![CDATA[We've got some data on these topics, but there's still a lot to learn here.]]></string>
<string id="734902"><![CDATA[satisfied]]></string>
<string id="734921"><![CDATA[We've got a lot of research done on these subjects! Excellent!]]></string>
<string id="735046"><![CDATA[unsure]]></string>
<string id="735059"><![CDATA[Some of these topics are much further researched than others. There are definitely some opportunities here.]]></string>
<string id="735275"><![CDATA[ArrowPointer]]></string>
<string id="735300"><![CDATA[get_blitMaterial]]></string>
<string id="735333"><![CDATA[get_blendMaterial]]></string>
<string id="735368"><![CDATA[CURRENCY WIDGET ]]></string>
<string id="735401"><![CDATA[CurrencyWidget]]></string>
<string id="735430"><![CDATA[Foreground]]></string>
<string id="735451"><![CDATA[[CurrencyWidgetsApp]: Widgets already spawned!]]></string>
<string id="735544"><![CDATA[[CurrencyWidgetsApp]: No live widgets to Despawn!]]></string>
<string id="735643"><![CDATA[FlightResultsDialog]]></string>
<string id="735682"><![CDATA[Flight Result Dialog Handler]]></string>
<string id="735739"><![CDATA[Flight Events:

]]></string>
<string id="735772"><![CDATA[Flight Achievements:

]]></string>
<string id="735817"><![CDATA[Return to Vehicle Assembly]]></string>
<string id="735870"><![CDATA[Return to Spaceplane Hangar]]></string>
<string id="735925"><![CDATA[Quit to Menu]]></string>
<string id="735950"><![CDATA[SpacePlane Hangar]]></string>
<string id="735985"><![CDATA[[LeavingFlight]: Invalid Destination. Only VAB, SPH and TrackingStation require calling this method.]]></string>
<string id="736187"><![CDATA[LeavingFlightCheck]]></string>
<string id="736224"><![CDATA[MissionRecoveryDialog]]></string>
<string id="736267"><![CDATA[ Recovery Dialog Handler]]></string>
<string id="736316"><![CDATA[Science Summary for <i>]]></string>
<string id="736363"><![CDATA[</i>]]></string>
<string id="736372"><![CDATA[Mission Summary for <i>]]></string>
<string id="736419"><![CDATA[MissionSummaryDialog]]></string>
<string id="736460"><![CDATA[[Mission Summary Dialog]: Skipping ]]></string>
<string id="736531"><![CDATA[ as it contains only debris.]]></string>
<string id="736588"><![CDATA[ Part]]></string>
<string id="736599"><![CDATA[ Parts]]></string>
<string id="736612"><![CDATA[ Resource]]></string>
<string id="736631"><![CDATA[ Resources]]></string>
<string id="736652"><![CDATA[ Recovered]]></string>
<string id="736673"><![CDATA[ Value:]]></string>
<string id="736688"><![CDATA[ Experiment]]></string>
<string id="736711"><![CDATA[ Experiments]]></string>
<string id="736736"><![CDATA[ Recovered:]]></string>
<string id="736759"><![CDATA[ Science earned ]]></string>
<string id="736792"><![CDATA[<color=orange>R&D out of service. No Science Earned.</color>]]></string>
<string id="736913"><![CDATA[Science: ]]></string>
<string id="736932"><![CDATA[ Funds from recovered Parts ]]></string>
<string id="736989"><![CDATA[Funds: ]]></string>
<string id="737004"><![CDATA[ Crewmember]]></string>
<string id="737027"><![CDATA[ Crewmembers]]></string>
<string id="737052"><![CDATA[Total Reputation: ]]></string>
<string id="737089"><![CDATA[ScienceResultsDialog]]></string>
<string id="737130"><![CDATA[Experiments Result Dialog Handler]]></string>
<string id="737197"><![CDATA[

Are you sure you want to continue?]]></string>
<string id="737270"><![CDATA[Transmit Data]]></string>
<string id="737297"><![CDATA[Data Size: ]]></string>
<string id="737320"><![CDATA[ Mits]]></string>
<string id="737331"><![CDATA[<color=orange>Inoperable after Transmitting.</color>]]></string>
<string id="737436"><![CDATA[<color=#99ff00ff>Re-Runnable.</color>]]></string>
<string id="737511"><![CDATA[Recovery: +]]></string>
<string id="737534"><![CDATA[ Science]]></string>
<string id="737551"><![CDATA[Transmit: +]]></string>
<string id="737574"><![CDATA[Transmit Data
(]]></string>
<string id="737605"><![CDATA[ Science Value)]]></string>
<string id="737636"><![CDATA[Process in a Lab]]></string>
<string id="737669"><![CDATA[Process in the Lab]]></string>
<string id="737706"><![CDATA[---]]></string>
<string id="737713"><![CDATA[[FlowGraph]: Graph already contains item!]]></string>
<string id="737796"><![CDATA[ Part ]]></string>
<string id="737809"><![CDATA[ host]]></string>
<string id="737820"><![CDATA[CanvasGroupInputLock ']]></string>
<string id="737865"><![CDATA[ MASK: ]]></string>
<string id="737880"><![CDATA[DialogMouseEnterControlLock]]></string>
<string id="737935"><![CDATA[KSPGraphicRaycaster ']]></string>
<string id="737978"><![CDATA[UIDragPanel]]></string>
<string id="738001"><![CDATA[UIDragPanel not draggable]]></string>
<string id="738052"><![CDATA[UIList: RemoveItem didn't find any item to remove.]]></string>
<string id="738153"><![CDATA[ResizingLayoutElement]]></string>
<string id="738196"><![CDATA[TweenignElement]]></string>
<string id="738227"><![CDATA[V: ]]></string>
<string id="738234"><![CDATA[SliderValueToText: Terminating -> Slider not found.]]></string>
<string id="738337"><![CDATA[DialogGUISelectFile: Directory does not exist]]></string>
<string id="738428"><![CDATA[ dialog handler]]></string>
<string id="738459"><![CDATA[PrefabSpawner ]]></string>
<string id="738488"><![CDATA[ spawning ]]></string>
<string id="738509"><![CDATA[UICanvasPrefabSpawner: UIMasterController is not present. Cannot spawn anything.]]></string>
<string id="738671"><![CDATA[UICanvasPrefabSpawner ]]></string>
<string id="738716"><![CDATA[UIMasterController: Only one instance can exist at any time. Destroying potential usurper.]]></string>
<string id="738898"><![CDATA[[UIMasterController]: Canvas named ']]></string>
<string id="738971"><![CDATA[' already exists. Cannot spawn another of same name.]]></string>
<string id="739076"><![CDATA[[UIMasterController] RemoveCanvas:]]></string>
<string id="739145"><![CDATA[[UIMasterController]: ShowUI]]></string>
<string id="739202"><![CDATA[[UIMasterController]: HideUI]]></string>
<string id="739259"><![CDATA[TooltipController ']]></string>
<string id="739298"><![CDATA[' has no prefab type defined]]></string>
<string id="739355"><![CDATA[UIMasterController:ModalDialog]]></string>
<string id="739416"><![CDATA[[UIPanelTransitionToggle]: Invalid Setup on ]]></string>
<string id="739505"><![CDATA[! Toggle type panels can only have 2 states!]]></string>
<string id="739594"><![CDATA[Cannot time warp to next morning, because there is no sun!]]></string>
<string id="739711"><![CDATA[Warping to morning. Local time is ]]></string>
<string id="739780"><![CDATA[ and desired time is ]]></string>
<string id="739823"><![CDATA[ so ETA for daylight: ]]></string>
<string id="739868"><![CDATA[UI2WorldPointer]]></string>
<string id="739899"><![CDATA[KSPedia: Cannot find item of url ']]></string>
<string id="739968"><![CDATA[AspectController: Must set screen canvas]]></string>
<string id="740049"><![CDATA[OnAspectControllerLayoutChange]]></string>
<string id="740110"><![CDATA[LOL?]]></string>
<string id="740119"><![CDATA[KSPedia]]></string>
<string id="740134"><![CDATA[Localiser: Set language to ]]></string>
<string id="740189"><![CDATA[ with font ]]></string>
<string id="740212"><![CDATA[NoValidPath]]></string>
<string id="740235"><![CDATA[Localiser: Updated language ]]></string>
<string id="740292"><![CDATA[ from path ]]></string>
<string id="740315"><![CDATA[Localiser: Loaded language ]]></string>
<string id="740370"><![CDATA[GameData/Localisation]]></string>
<string id="740413"><![CDATA[*.unity3d]]></string>
<string id="740432"><![CDATA[Localiser: Loaded font ]]></string>
<string id="740479"><![CDATA[*.xml]]></string>
<string id="740490"><![CDATA[Localiser: Language ]]></string>
<string id="740531"><![CDATA[ has font ]]></string>
<string id="740552"><![CDATA[ but no such font available!]]></string>
<string id="740609"><![CDATA[Localisation/]]></string>
<string id="740636"><![CDATA[_export.xml]]></string>
<string id="740659"><![CDATA[_untranslated.xml]]></string>
<string id="740694"><![CDATA[UNTRANSLATED]]></string>
<string id="740719"><![CDATA[GameData]]></string>
<string id="740736"><![CDATA[flowGizmo_]]></string>
<string id="740757"><![CDATA[flowPriText_]]></string>
<string id="740782"><![CDATA[flowLine_aug_]]></string>
<string id="740809"><![CDATA[->]]></string>
<string id="740814"><![CDATA[flowLine_aug2_]]></string>
<string id="740843"><![CDATA[flowLine_]]></string>
<string id="740862"><![CDATA[Ignore Raycast]]></string>
<string id="740891"><![CDATA[**Not Found**]]></string>
<string id="740918"><![CDATA[FVSet: ]]></string>
<string id="740933"><![CDATA[FV: ]]></string>
<string id="740942"><![CDATA[   ]]></string>
<string id="740949"><![CDATA[XP : ]]></string>
<string id="740960"><![CDATA[XN : ]]></string>
<string id="740971"><![CDATA[YP : ]]></string>
<string id="740982"><![CDATA[YN : ]]></string>
<string id="740993"><![CDATA[ZP : ]]></string>
<string id="741004"><![CDATA[ZN : ]]></string>
<string id="741015"><![CDATA[Drag Vector: ]]></string>
<string id="741042"><![CDATA[A.Cd: ]]></string>
<string id="741055"><![CDATA[Drag: ]]></string>
<string id="741068"><![CDATA[Fuel ]]></string>
<string id="741079"><![CDATA[Request]]></string>
<string id="741094"><![CDATA[Delivery]]></string>
<string id="741111"><![CDATA[ Overlay]]></string>
<string id="741128"><![CDATA[Thermal Mass: ]]></string>
<string id="741157"><![CDATA[ kJ/K]]></string>
<string id="741168"><![CDATA[Skin T.Mass: ]]></string>
<string id="741195"><![CDATA[Internal Temp: ]]></string>
<string id="741226"><![CDATA[Exposed Skin: ]]></string>
<string id="741255"><![CDATA[All Skin: ]]></string>
<string id="741276"><![CDATA[Cond Flux: ]]></string>
<string id="741299"><![CDATA[Conv Flux: ]]></string>
<string id="741322"><![CDATA[Rad Flux: ]]></string>
<string id="741343"><![CDATA[Int Flux: ]]></string>
<string id="741364"><![CDATA[SkinToInt Flux: ]]></string>
<string id="741397"><![CDATA[Can only have one UIPartActionController in the scene!]]></string>
<string id="741506"><![CDATA[ItemPrefab ']]></string>
<string id="741531"><![CDATA[' has no UI_Control defined]]></string>
<string id="741586"><![CDATA[' has same UI_Control type as ']]></string>
<string id="741649"><![CDATA[ItemPrefab for control type ']]></string>
<string id="741708"><![CDATA[ RT Canvas]]></string>
<string id="741729"><![CDATA[RT]]></string>
<string id="741734"><![CDATA[ RT Camera]]></string>
<string id="741755"><![CDATA[ RT]]></string>
<string id="741762"><![CDATA[KerbNetDialog]]></string>
<string id="741789"><![CDATA[KerbNet Dialog Handler]]></string>
<string id="741834"><![CDATA[noVisibility]]></string>
<string id="741859"><![CDATA[refreshNone]]></string>
<string id="741882"><![CDATA[<color=#FFFFFF>]]></string>
<string id="741913"><![CDATA[error]]></string>
<string id="741924"><![CDATA[KerbNetDialog - Unable to add mode ]]></string>
<string id="741995"><![CDATA[) with a null sprite]]></string>
<string id="742036"><![CDATA[Field of View: ]]></string>
<string id="742067"><![CDATA[fullVisibility]]></string>
<string id="742096"><![CDATA[halfVisibility]]></string>
<string id="742125"><![CDATA[Placed waypoint "]]></string>
<string id="742160"><![CDATA[" on ]]></string>
<string id="742171"><![CDATA[ at targeted location.]]></string>
<string id="742216"><![CDATA[Resources]]></string>
<string id="742235"><![CDATA[[KerbNet] Unable to add mode ]]></string>
<string id="742294"><![CDATA[) with the same name as an other added mode ]]></string>
<string id="742383"><![CDATA[[KerbNet] Adding mode ]]></string>
<string id="742428"><![CDATA[) from ]]></string>
<string id="742443"><![CDATA[refreshSlow]]></string>
<string id="742466"><![CDATA[refreshFast]]></string>
<string id="742489"><![CDATA[KerbNet will automatically refresh every ]]></string>
<string id="742572"><![CDATA[KerbNet will no longer automatically refresh.]]></string>
<string id="742663"><![CDATA[Please ensure that you are accessing KerbNet with a compatible scanning mode.]]></string>
<string id="742819"><![CDATA[Please ensure that you are accessing KerbNet from a compatible device.]]></string>
<string id="742961"><![CDATA[Please verify the integrity of your scanning device before accessing KerbNet.]]></string>
<string id="743117"><![CDATA[Please ensure that you have a reliable communications link with Kerbal Space Center before attempting to access KerbNet.]]></string>
<string id="743359"><![CDATA[Please ensure that you are in full control of your vessel before attempting to access KerbNet.]]></string>
<string id="743549"><![CDATA[KerbNet automatic refresh was interrupted.]]></string>
<string id="743634"><![CDATA[<color=#FFFFFF>Drag Targeting Reticle</color>]]></string>
<string id="743725"><![CDATA[ModeName]]></string>
<string id="743742"><![CDATA[Terrain]]></string>
<string id="743757"><![CDATA[Scanners/terrain]]></string>
<string id="743790"><![CDATA[Altitude]]></string>
<string id="743807"><![CDATA[Biome]]></string>
<string id="743818"><![CDATA[Scanners/biome]]></string>
<string id="743847"><![CDATA[Surface of ]]></string>
<string id="743870"><![CDATA[Scanners/resource]]></string>
<string id="743905"><![CDATA[Color]]></string>
<string id="743916"><![CDATA[Cycle Resource Colors]]></string>
<string id="743959"><![CDATA[There is no orbital survey data available.  Conduct an orbital survey using a survey scanner to enable high-definition detail.

Enhance data accuracy for a biome by landing and operating a surface scanner.]]></string>
<string id="744371"><![CDATA[Tgt: ]]></string>
<string id="744382"><![CDATA[% - Avg: ]]></string>
<string id="744401"><![CDATA[Administration: Instance already exists.]]></string>
<string id="744482"><![CDATA[Strategy_AvatarLights]]></string>
<string id="744525"><![CDATA[
(]]></string>
<string id="744530"><![CDATA[Active Strategies: ]]></string>
<string id="744569"><![CDATA[ [Max: ]]></string>
<string id="744584"><![CDATA[stratText]]></string>
<string id="744603"><![CDATA[cancel]]></string>
<string id="744616"><![CDATA[accept]]></string>
<string id="744629"><![CDATA[nothing]]></string>
<string id="744644"><![CDATA[<color=#ff7512>]]></string>
<string id="744675"><![CDATA[

Setup Cost:
]]></string>
<string id="744704"><![CDATA[ Funds]]></string>
<string id="744717"><![CDATA[ Reputation]]></string>
<string id="744740"><![CDATA[

No Refunds.]]></string>
<string id="744767"><![CDATA[Are you sure you want to ACTIVATE this strategy? It can't be modified once activated.]]></string>
<string id="744939"><![CDATA[Are you sure you want to CANCEL this strategy?]]></string>
<string id="745032"><![CDATA[ok]]></string>
<string id="745037"><![CDATA[[AdministrationStrategyListIcon] SetupButton not called]]></string>
<string id="745148"><![CDATA[#caff00]]></string>
<string id="745163"><![CDATA[[ApplicationLauncher] Awake ]]></string>
<string id="745220"><![CDATA[ApplicationLauncher already exist, destroying this instance]]></string>
<string id="745339"><![CDATA[[ApplicationLauncher] OnSceneLoadedGUIReady: scene ]]></string>
<string id="745442"><![CDATA[ ShouldBeVisible() ]]></string>
<string id="745481"><![CDATA[ ShouldBeOnTop() ]]></string>
<string id="745516"><![CDATA[ iIsPositionedAtTop ]]></string>
<string id="745557"><![CDATA[[ApplicationLauncher] SpawnSimpleLayout: ]]></string>
<string id="745640"><![CDATA[[ApplicationLauncher] SetVisible: ]]></string>
<string id="745709"><![CDATA[[ApplicationLauncher] SetHidden: ]]></string>
<string id="745776"><![CDATA[ScaleModList: listSize ]]></string>
<string id="745823"><![CDATA[ maxListSize ]]></string>
<string id="745850"><![CDATA[AppFrame ]]></string>
<string id="745869"><![CDATA[[GenericAppFrame] Reposition ]]></string>
<string id="745928"><![CDATA[keyRich]]></string>
<string id="745943"><![CDATA[valueRich]]></string>
<string id="745962"><![CDATA[[UiApp] Awake: ]]></string>
<string id="745993"><![CDATA[[UIApp] OnDestroy: ]]></string>
<string id="746032"><![CDATA[ContractsApp already exist, destroying this instance]]></string>
<string id="746137"><![CDATA[[Contracts App]: Trying to add a contract which already exists in the list.]]></string>
<string id="746289"><![CDATA[[Contracts App]: No contract found while attempting to refresh contracts list]]></string>
<string id="746445"><![CDATA[<color=#ff0000>]]></string>
<string id="746476"><![CDATA[<color=#00ff00>]]></string>
<string id="746507"><![CDATA[<color=#e6752a>]]></string>
<string id="746538"><![CDATA[    ]]></string>
<string id="746547"><![CDATA[[+] Note:</color>]]></string>
<string id="746582"><![CDATA[[-] Note: ]]></string>
<string id="746603"><![CDATA[<color=#bdbdbd>]]></string>
<string id="746634"><![CDATA[<color=#7e7e7e>]]></string>
<string id="746665"><![CDATA[<color=#636363>]]></string>
<string id="746696"><![CDATA[<color=#acfcff>]]></string>
<string id="746727"><![CDATA[<color=#7eb5bc>]]></string>
<string id="746758"><![CDATA[<color=#527c80>]]></string>
<string id="746789"><![CDATA[<color=#3f5f62>]]></string>
<string id="746820"><![CDATA[Engineer's Report]]></string>
<string id="746855"><![CDATA[<color=#e6752a>Design checklist</color>]]></string>
<string id="746934"><![CDATA[[Engineer's Report] couldn't find the test.]]></string>
<string id="747021"><![CDATA[Nothing to report, nothing to see either.]]></string>
<string id="747104"><![CDATA[There is nothing concerning about this vessel.]]></string>
<string id="747197"><![CDATA[radioBtn_notice]]></string>
<string id="747228"><![CDATA[radioBtn_warning]]></string>
<string id="747261"><![CDATA[radioBtn_critical]]></string>
<string id="747296"><![CDATA[<color=#e6752a>Craft Stats</color>]]></string>
<string id="747365"><![CDATA[Parts:]]></string>
<string id="747378"><![CDATA[Mass:]]></string>
<string id="747389"><![CDATA[Size
Height:
Width:
Length:]]></string>
<string id="747444"><![CDATA[>Parts:</color>]]></string>
<string id="747475"><![CDATA[>Mass:</color>]]></string>
<string id="747504"><![CDATA[t / ]]></string>
<string id="747513"><![CDATA[t</color>]]></string>
<string id="747532"><![CDATA[>Size</color>
<color=]]></string>
<string id="747575"><![CDATA[>Height:</color>
<color=]]></string>
<string id="747624"><![CDATA[>Width:</color>
<color=]]></string>
<string id="747671"><![CDATA[>Length:</color>]]></string>
<string id="747704"><![CDATA[ 
<color=]]></string>
<string id="747723"><![CDATA[m / ]]></string>
<string id="747732"><![CDATA[m</color>
<color=]]></string>
<string id="747767"><![CDATA[     [+] ]]></string>
<string id="747786"><![CDATA[     [-] ]]></string>
<string id="747805"><![CDATA[MessageSystem already exist, destroying this instance]]></string>
<string id="747912"><![CDATA[[MessageSystem] OnAppInitialized]]></string>
<string id="747977"><![CDATA[[MessageSystem] Reposition ]]></string>
<string id="748032"><![CDATA[[MessageSystem] Load Messages]]></string>
<string id="748091"><![CDATA[MessageSystem: Cannot load messages - GAME node does not exist]]></string>
<string id="748216"><![CDATA[MESSAGESYSTEM]]></string>
<string id="748243"><![CDATA[MessageSystem: Cannot load messages - MESSAGESYSTEM node does not exist]]></string>
<string id="748387"><![CDATA[flash]]></string>
<string id="748398"><![CDATA[MESSAGE]]></string>
<string id="748413"><![CDATA[message]]></string>
<string id="748428"><![CDATA[~n]]></string>
<string id="748433"><![CDATA[read]]></string>
<string id="748442"><![CDATA[MessageSystem: Message config is invalid]]></string>
<string id="748523"><![CDATA[[MessageSystem] Save Messages]]></string>
<string id="748582"><![CDATA[Image]]></string>
<string id="748593"><![CDATA[[MessageSystem] is live but not accepting messages in MainMenu.]]></string>
<string id="748720"><![CDATA[[ResourceDisplay] OnAppStarted(): id: ]]></string>
<string id="748797"><![CDATA[ResourceDisplay already exist, destroying this instance]]></string>
<string id="748908"><![CDATA[<color=#000000>]]></string>
<string id="748939"><![CDATA[ <color=#000000>(0)</color>]]></string>
<string id="748994"><![CDATA[ <color=#110000>(-]]></string>
<string id="749031"><![CDATA[ <color=#000011>(]]></string>
<string id="749066"><![CDATA[On EVA]]></string>
<string id="749079"><![CDATA[Passenger seat]]></string>
<string id="749108"><![CDATA[
Seat: ]]></string>
<string id="749123"><![CDATA[, Part: ]]></string>
<string id="749140"><![CDATA[For hire]]></string>
<string id="749157"><![CDATA[Ready for next mission]]></string>
<string id="749202"><![CDATA[Available for next mission]]></string>
<string id="749255"><![CDATA[Available for sightseeing]]></string>
<string id="749306"><![CDATA[K.I.A.]]></string>
<string id="749319"><![CDATA[Missing in Action]]></string>
<string id="749354"><![CDATA[Active Kerbals: ]]></string>
<string id="749387"><![CDATA[	[Max: ]]></string>
<string id="749402"><![CDATA[>Active Kerbals: ]]></string>
<string id="749437"><![CDATA[	<b>[Max: ]]></string>
<string id="749458"><![CDATA[]</b></color>]]></string>
<string id="749485"><![CDATA[>Cannot Hire</color>]]></string>
<string id="749526"><![CDATA[>Astronaut Complex Capacity Reached</color>]]></string>
<string id="749613"><![CDATA[Available []]></string>
<string id="749636"><![CDATA[Assigned []]></string>
<string id="749657"><![CDATA[Lost []]></string>
<string id="749670"><![CDATA[ Missing]]]></string>
<string id="749689"><![CDATA[>Next Hire: ]]></string>
<string id="749714"><![CDATA[Next Hire: ]]></string>
<string id="749737"><![CDATA[<b><color=orange>Not enough {0} to hire another recruit.</color></b>]]></string>
<string id="749875"><![CDATA[<color=#CCCCCC><b>Effects</b></color>
]]></string>
<string id="749952"><![CDATA[<color=#CCCCCC><b>Log</b></color>
]]></string>
<string id="750021"><![CDATA[
Extra Experience: ]]></string>
<string id="750060"><![CDATA[

G-Forces: Endurance ]]></string>
<string id="750105"><![CDATA[x
Max Sustainable G: ]]></string>
<string id="750148"><![CDATA[

<b>]]></string>
<string id="750159"><![CDATA[

Inactive until: {0}]]></string>
<string id="750202"><![CDATA[CrewAssignmentDialog: Instance already exists.]]></string>
<string id="750295"><![CDATA[[DETACHED]]]></string>
<string id="750316"><![CDATA[partname]]></string>
<string id="750333"><![CDATA[[CrewAssignmentDialog] attempting to move a non CrewListItem.]]></string>
<string id="750456"><![CDATA[[CrewAssignmentDialog] attempting to move to a invalid seat.]]></string>
<string id="750577"><![CDATA[ACoperationalCheck]]></string>
<string id="750614"><![CDATA[AstronautComplex]]></string>
<string id="750647"><![CDATA[[CrewListItem] No tooltip serialized.]]></string>
<string id="750722"><![CDATA[kerbalicon_suit]]></string>
<string id="750753"><![CDATA[kerbalicon_suit_orange]]></string>
<string id="750798"><![CDATA[kerbalicon_eva]]></string>
<string id="750827"><![CDATA[kerbalicon_recruit]]></string>
<string id="750864"><![CDATA[kerbalicon_tourist]]></string>
<string id="750901"><![CDATA[kerbalicon_suit_female]]></string>
<string id="750946"><![CDATA[kerbalicon_suit_orange_female]]></string>
<string id="751005"><![CDATA[kerbalicon_eva_female]]></string>
<string id="751048"><![CDATA[kerbalicon_recruit_female]]></string>
<string id="751099"><![CDATA[kerbalicon_tourist_female]]></string>
<string id="751150"><![CDATA[help]]></string>
<string id="751159"><![CDATA[Shows all commands available, and help information for each one.]]></string>
<string id="751289"><![CDATA[Shows the current time in both real world and kerbal variants.]]></string>
<string id="751414"><![CDATA[comment]]></string>
<string id="751429"><![CDATA[Allows the player to brand his log with a comment that will be very visible to modders or developers reading it. Example: "/comment KSP is great!"]]></string>
<string id="751723"><![CDATA[info]]></string>
<string id="751732"><![CDATA[Dumps a great deal of information about the current state of the game, which is helpful for debugging.]]></string>
<string id="751938"><![CDATA[stacktrace]]></string>
<string id="751959"><![CDATA[Prints a stack trace for the last error or exception.]]></string>
<string id="752066"><![CDATA[vessels]]></string>
<string id="752081"><![CDATA[Flexibly searches for vessels by name and displays their status. No name will display all vessels. Example: "/vessels Mun Satellite Alpha"]]></string>
<string id="752359"><![CDATA[switch]]></string>
<string id="752372"><![CDATA[Switches current vessel to the first vessel found with the exact name given. Example: "/switch Duna Outpost Delta"]]></string>
<string id="752602"><![CDATA[waypoint]]></string>
<string id="752619"><![CDATA[Adds a custom waypoint to the game. Pass a position, or pass nothing to tag current position in flight. Usage: "/waypoint" or "/waypoint Kerbin 52.8 22.5 My Waypoint Name"]]></string>
<string id="752963"><![CDATA[ksc]]></string>
<string id="752970"><![CDATA[Shortcut to add a custom waypoint to the space center. Usage: "/ksc"]]></string>
<string id="753108"><![CDATA[Sets the amount of funds available in your game. Example: "/funds 1000000"]]></string>
<string id="753258"><![CDATA[Sets the amount of science available in your game. Example: "/science 2500"]]></string>
<string id="753410"><![CDATA[reputation]]></string>
<string id="753431"><![CDATA[Sets the amount of reputation available in your game. Example: "/reputation 1000"]]></string>
<string id="753595"><![CDATA[Rendezvous with a vessel. Pass a vessel index, relative position and relative velocity. Usage: "/rendezvous  vslidx posx posy posz velx vely velz"]]></string>
<string id="753889"><![CDATA[targetv]]></string>
<string id="753904"><![CDATA[Target a vessel. Pass a vessel index. Usage: "/targetv  vslidx"]]></string>
<string id="754031"><![CDATA[b4d455]]></string>
<string id="754044"><![CDATA[Makes all of your wildest dreams come true.]]></string>
<string id="754131"><![CDATA[settingsload]]></string>
<string id="754156"><![CDATA[Reload the game settings from the settings.cfg.]]></string>
<string id="754251"><![CDATA[settingssave]]></string>
<string id="754276"><![CDATA[Force a write of the settings.cfg.]]></string>
<string id="754345"><![CDATA[[DebugConsole]: Help is listing every available command, use "/help command" to learn more about each one...]]></string>
<string id="754563"><![CDATA[[DebugConsole]: Help could not find command "/]]></string>
<string id="754656"><![CDATA[", but did find these similar commands...]]></string>
<string id="754739"><![CDATA[[DebugConsole]: Help could not find any commands similar to "/]]></string>
<string id="754864"><![CDATA[[DebugConsole]: Help found command "/]]></string>
<string id="754939"><![CDATA[", displaying info...]]></string>
<string id="754982"><![CDATA[[DebugConsole]: The current kerbal time is ]]></string>
<string id="755069"><![CDATA[. The current real world time is ]]></string>
<string id="755136"><![CDATA[[DebugConsole]: Cannot print empty comment.]]></string>
<string id="755223"><![CDATA[[DebugConsole] Dumping current game state information...]]></string>
<string id="755336"><![CDATA[[DebugConsole]: Cannot display stack trace as the log does not exist.]]></string>
<string id="755476"><![CDATA[[DebugConsole]: Displaying a stack trace for the last error or exception...]]></string>
<string id="755628"><![CDATA[[DebugConsole]: Cannot perform a vessel search, flight globals does not exist.]]></string>
<string id="755786"><![CDATA[[DebugConsole]: Displaying all current vessels.]]></string>
<string id="755881"><![CDATA[[DebugConsole]: Searching for vessels with names matching "]]></string>
<string id="756000"><![CDATA[) ]]></string>
<string id="756005"><![CDATA[[DebugConsole]: No vessels found.]]></string>
<string id="756072"><![CDATA[[DebugConsole]: Vessel "]]></string>
<string id="756121"><![CDATA[" found. Switching to vessel.]]></string>
<string id="756180"><![CDATA[[DebugConsole]: Cannot switch to "]]></string>
<string id="756249"><![CDATA[" as the vessel could not be found.]]></string>
<string id="756320"><![CDATA[[DebugConsole]: Cannot add waypoint, the custom waypoint scenario does not exist. Try from the flight or tracking station scenes.]]></string>
<string id="756580"><![CDATA[[DebugConsole]: Cannot add waypoint at current position, as there is no active vessel loaded in a flight scene.]]></string>
<string id="756804"><![CDATA[[DebugConsole]: Not enough arguments to add a waypoint. Please see /help waypoint]]></string>
<string id="756968"><![CDATA[[DebugConsole]: Could not find celestial body "]]></string>
<string id="757063"><![CDATA[" while adding waypoint.]]></string>
<string id="757112"><![CDATA[[DebugConsole]: Error parsing latitude while adding waypoint.]]></string>
<string id="757235"><![CDATA[[DebugConsole]: Error parsing longitude while adding waypoint.]]></string>
<string id="757360"><![CDATA[[DebugConsole]: Added waypoint ]]></string>
<string id="757423"><![CDATA[[DebugConsole]: Cannot add KSC waypoint, as KSC does not currently exist.]]></string>
<string id="757571"><![CDATA[ Kerbal Space Center]]></string>
<string id="757612"><![CDATA[[DebugConsole]: Cannot set funds, funding scenario not available.]]></string>
<string id="757744"><![CDATA[[DebugConsole]: Cannot set funds, amount not recognized.]]></string>
<string id="757857"><![CDATA[[DebugConsole]: Funds set to ]]></string>
<string id="757916"><![CDATA[[DebugConsole]: Cannot set science, Research and Development scenario not available.]]></string>
<string id="758086"><![CDATA[[DebugConsole]: Cannot set science, amount not recognized.]]></string>
<string id="758203"><![CDATA[[DebugConsole]: Science set to ]]></string>
<string id="758266"><![CDATA[[DebugConsole]: Cannot set reputation, reputation scenario not available.]]></string>
<string id="758414"><![CDATA[[DebugConsole]: Cannot set reputation, amount not recognized.]]></string>
<string id="758537"><![CDATA[[DebugConsole]: Reputation set to ]]></string>
<string id="758606"><![CDATA[[DebugConsole]: Cannot rendezvous, as there is no active vessel loaded in a flight scene.]]></string>
<string id="758786"><![CDATA[[DebugConsole]: Not enough arguments to rendezvous with a vessel. Please see /help rendezvous]]></string>
<string id="758974"><![CDATA[[DebugConsole]: Error parsing vessel index while rendezvousing.]]></string>
<string id="759101"><![CDATA[[DebugConsole]: Invalid vessel index while rendezvousing.]]></string>
<string id="759216"><![CDATA[[DebugConsole]: Unable to rendezvous with self.]]></string>
<string id="759311"><![CDATA[[DebugConsole]: Error parsing position x while rendezvousing.]]></string>
<string id="759434"><![CDATA[[DebugConsole]: Error parsing position y while rendezvousing.]]></string>
<string id="759557"><![CDATA[[DebugConsole]: Error parsing position z while rendezvousing.]]></string>
<string id="759680"><![CDATA[[DebugConsole]: Error parsing velocity x while rendezvousing.]]></string>
<string id="759803"><![CDATA[[DebugConsole]: Error parsing velocity y while rendezvousing.]]></string>
<string id="759926"><![CDATA[[DebugConsole]: Error parsing velocity z while rendezvousing.]]></string>
<string id="760049"><![CDATA[[DebugConsole]: rendezvousing with ]]></string>
<string id="760120"><![CDATA[[DebugConsole]: Cannot target, as there is no active vessel loaded in a flight scene.]]></string>
<string id="760292"><![CDATA[[DebugConsole]: Not enough arguments to target a vessel. Please see /help targetv]]></string>
<string id="760456"><![CDATA[[DebugConsole]: targeting ]]></string>
<string id="760509"><![CDATA[That's one small step for a kerbal, one giant leap for kerbalkind]]></string>
<string id="760641"><![CDATA[[DebugConsole]: Loading Settings.cfg]]></string>
<string id="760714"><![CDATA[[DebugConsole]: Saving settings to settings.cfg.]]></string>
<string id="760811"><![CDATA[DebugConsole]]></string>
<string id="760836"><![CDATA[[DebugConsole]: Command ]]></string>
<string id="760885"><![CDATA[" was not recognized. Please use ]]></string>
<string id="760952"><![CDATA[help for a full list of commands.]]></string>
<string id="761019"><![CDATA[Error]]></string>
<string id="761030"><![CDATA[Warning]]></string>
<string id="761045"><![CDATA[Assert]]></string>
<string id="761058"><![CDATA[Exception]]></string>
<string id="761077"><![CDATA[<b><color=#ff8000ff>]]></string>
<string id="761118"><![CDATA[<b><color=#ffff00ff>]]></string>
<string id="761159"><![CDATA[<b><color=#00ff00ff>]]></string>
<string id="761200"><![CDATA[<b><color=#ff0000ff>]]></string>
<string id="761241"><![CDATA[DebugConsole: Cannot add command as ']]></string>
<string id="761316"><![CDATA[No help for this command is available.]]></string>
<string id="761393"><![CDATA[Armed]]></string>
<string id="761404"><![CDATA[Unarmed]]></string>
<string id="761419"><![CDATA[There is no active vessel.
]]></string>
<string id="761474"><![CDATA[Eccentricity cannot be exactly 1, adding a tiny fraction for you
]]></string>
<string id="761606"><![CDATA[SMA was below what is safe, setting it to minimum safe value for orbit.
]]></string>
<string id="761752"><![CDATA[Eccentricity is below zero
]]></string>
<string id="761807"><![CDATA[Inclination is greater than 180 degrees
]]></string>
<string id="761888"><![CDATA[Inclination is less than -180 degrees
]]></string>
<string id="761965"><![CDATA[SMA Cannot be Infinity
]]></string>
<string id="762012"><![CDATA[There is no valid selected vessel.
]]></string>
<string id="762083"><![CDATA[Selected vessel is the active vessel.
]]></string>
<string id="762160"><![CDATA[Selected vessel is not in a stable orbit to rendezvous.
]]></string>
<string id="762273"><![CDATA[Placed active vessel ]]></string>
<string id="762316"><![CDATA[ meters from ]]></string>
<string id="762343"><![CDATA[Contract system is not available at this time!]]></string>
<string id="762436"><![CDATA[Remove]]></string>
<string id="762449"><![CDATA[Complete]]></string>
<string id="762466"><![CDATA[<color=red>Uncancellable</color>]]></string>
<string id="762531"><![CDATA[<color=red>Undeclinable</color>]]></string>
<string id="762594"><![CDATA[There are no active contracts!]]></string>
<string id="762655"><![CDATA[There are no offered contracts!]]></string>
<string id="762718"><![CDATA[There are no archived contracts!]]></string>
<string id="762783"><![CDATA[There are no valid contracts!]]></string>
<string id="762842"><![CDATA[' could not be generated.]]></string>
<string id="762893"><![CDATA[DatabaseList is not properly set up.]]></string>
<string id="762966"><![CDATA[Create Kerbal]]></string>
<string id="762993"><![CDATA[<color=red><b>Name In Use</b></color>]]></string>
<string id="763068"><![CDATA[<color=red><b>Roster Full</b></color>]]></string>
<string id="763143"><![CDATA[Cannot create kerbal "]]></string>
<string id="763188"><![CDATA[CraftBrowser]]></string>
<string id="763213"><![CDATA[<color=orange>Delete</color>]]></string>
<string id="763270"><![CDATA[There are incompatible craft files in the folder.
Would you like to delete them?]]></string>
<string id="763432"><![CDATA[CraftBrowserWidget]]></string>
<string id="763469"><![CDATA[<b>Cost:</b> ]]></string>
<string id="763496"><![CDATA[Category_]]></string>
<string id="763515"><![CDATA[partCategorizerButtonRepository]]></string>
<string id="763578"><![CDATA[Filter by Function]]></string>
<string id="763615"><![CDATA[stockIcon_function]]></string>
<string id="763652"><![CDATA[Pods]]></string>
<string id="763661"><![CDATA[stockIcon_pods]]></string>
<string id="763690"><![CDATA[Fuel Tanks]]></string>
<string id="763711"><![CDATA[stockIcon_fueltank]]></string>
<string id="763748"><![CDATA[Engines]]></string>
<string id="763763"><![CDATA[stockIcon_engine]]></string>
<string id="763796"><![CDATA[Command and Control]]></string>
<string id="763835"><![CDATA[stockIcon_cmdctrl]]></string>
<string id="763870"><![CDATA[Structural]]></string>
<string id="763891"><![CDATA[stockIcon_structural]]></string>
<string id="763932"><![CDATA[Coupling]]></string>
<string id="763949"><![CDATA[stockIcon_coupling]]></string>
<string id="763986"><![CDATA[stockIcon_payload]]></string>
<string id="764021"><![CDATA[Aerodynamics]]></string>
<string id="764046"><![CDATA[stockIcon_aerodynamics]]></string>
<string id="764091"><![CDATA[stockIcon_ground]]></string>
<string id="764124"><![CDATA[Thermal]]></string>
<string id="764139"><![CDATA[stockIcon_thermal]]></string>
<string id="764174"><![CDATA[Electrical]]></string>
<string id="764195"><![CDATA[stockIcon_electrical]]></string>
<string id="764236"><![CDATA[Communication]]></string>
<string id="764263"><![CDATA[stockIcon_communication]]></string>
<string id="764310"><![CDATA[stockIcon_science]]></string>
<string id="764345"><![CDATA[Utility]]></string>
<string id="764360"><![CDATA[stockIcon_utility]]></string>
<string id="764395"><![CDATA[stockIcon_subassemblies]]></string>
<string id="764442"><![CDATA[Subassemblies]]></string>
<string id="764469"><![CDATA[All subassemblies]]></string>
<string id="764504"><![CDATA[Add custom category]]></string>
<string id="764543"><![CDATA[internalIcon_plus]]></string>
<string id="764578"><![CDATA[Filter by Cross-Section Profile]]></string>
<string id="764641"><![CDATA[cs_main]]></string>
<string id="764656"><![CDATA[stockIcon_fallback]]></string>
<string id="764693"><![CDATA[size0]]></string>
<string id="764704"><![CDATA[size2]]></string>
<string id="764715"><![CDATA[size3]]></string>
<string id="764726"><![CDATA[mk2]]></string>
<string id="764733"><![CDATA[mk3]]></string>
<string id="764740"><![CDATA[Size 0 [0.625m]]]></string>
<string id="764771"><![CDATA[cs_size0]]></string>
<string id="764788"><![CDATA[Size 1 [1.25m]]]></string>
<string id="764817"><![CDATA[cs_size1]]></string>
<string id="764834"><![CDATA[Size 2 [2.5m]]]></string>
<string id="764861"><![CDATA[cs_size2]]></string>
<string id="764878"><![CDATA[Size 3 [3.75m]]]></string>
<string id="764907"><![CDATA[cs_size3]]></string>
<string id="764924"><![CDATA[Mk 2]]></string>
<string id="764933"><![CDATA[cs_mk2]]></string>
<string id="764946"><![CDATA[Mk 3]]></string>
<string id="764955"><![CDATA[cs_mk3]]></string>
<string id="764968"><![CDATA[Surface Attach Only]]></string>
<string id="765007"><![CDATA[cs_surface]]></string>
<string id="765028"><![CDATA[stockIcon_module]]></string>
<string id="765061"><![CDATA[Filter by Module]]></string>
<string id="765094"><![CDATA[Aero Surface]]></string>
<string id="765119"><![CDATA[Gimbal]]></string>
<string id="765132"><![CDATA[Alternator]]></string>
<string id="765153"><![CDATA[Control Surface]]></string>
<string id="765184"><![CDATA[Winglet]]></string>
<string id="765199"><![CDATA[Reaction Wheel]]></string>
<string id="765228"><![CDATA[Command]]></string>
<string id="765243"><![CDATA[Deployable Solar Panel]]></string>
<string id="765288"><![CDATA[RCS]]></string>
<string id="765295"><![CDATA[Resource Intake]]></string>
<string id="765326"><![CDATA[Data Transmitter]]></string>
<string id="765359"><![CDATA[Parachute]]></string>
<string id="765378"><![CDATA[Landing Gear Fixed]]></string>
<string id="765415"><![CDATA[Landing Leg]]></string>
<string id="765438"><![CDATA[Lifting Surface]]></string>
<string id="765469"><![CDATA[Grapple Node]]></string>
<string id="765494"><![CDATA[Docking Node]]></string>
<string id="765519"><![CDATA[Science Lab]]></string>
<string id="765542"><![CDATA[Orbital Surveyor]]></string>
<string id="765575"><![CDATA[Resource Converter]]></string>
<string id="765612"><![CDATA[Resource Harvester]]></string>
<string id="765649"><![CDATA[Resource Scanner]]></string>
<string id="765682"><![CDATA[Science Experiment]]></string>
<string id="765719"><![CDATA[R&D_node_icon_aerodynamicsystems]]></string>
<string id="765784"><![CDATA[R&D_node_icon_flightcontrol]]></string>
<string id="765839"><![CDATA[R&D_node_icon_highaltitudeflight]]></string>
<string id="765904"><![CDATA[R&D_node_icon_advconstruction]]></string>
<string id="765963"><![CDATA[R&D_node_icon_supersonicflight]]></string>
<string id="766024"><![CDATA[R&D_node_icon_stability]]></string>
<string id="766071"><![CDATA[R&D_node_icon_largecontrol]]></string>
<string id="766124"><![CDATA[R&D_node_icon_advflightcontrol]]></string>
<string id="766185"><![CDATA[R&D_node_icon_fuelsystems]]></string>
<string id="766236"><![CDATA[R&D_node_icon_automation]]></string>
<string id="766285"><![CDATA[R&D_node_icon_largeelectrics]]></string>
<string id="766342"><![CDATA[R&D_node_icon_specializedelectrics]]></string>
<string id="766411"><![CDATA[R&D_node_icon_specializedcontrol]]></string>
<string id="766476"><![CDATA[R&D_node_icon_experimentalaerodynamics]]></string>
<string id="766553"><![CDATA[R&D_node_icon_advunmanned]]></string>
<string id="766604"><![CDATA[R&D_node_icon_survivability]]></string>
<string id="766659"><![CDATA[R&D_node_icon_sciencetech]]></string>
<string id="766710"><![CDATA[R&D_node_icon_advancedmotors]]></string>
<string id="766767"><![CDATA[R&D_node_icon_advlanding]]></string>
<string id="766816"><![CDATA[R&D_node_icon_landing]]></string>
<string id="766859"><![CDATA[R&D_node_icon_aerospacetech]]></string>
<string id="766914"><![CDATA[R&D_node_icon_specializedconstruction]]></string>
<string id="766989"><![CDATA[R&D_node_icon_advsciencetech]]></string>
<string id="767046"><![CDATA[R&D_node_icon_largeprobes]]></string>
<string id="767097"><![CDATA[fuels_ore]]></string>
<string id="767116"><![CDATA[R&D_node_icon_unmannedtech]]></string>
<string id="767169"><![CDATA[R&D_node_icon_experimentalscience]]></string>
<string id="767236"><![CDATA[Module_]]></string>
<string id="767251"><![CDATA[Animate Generic]]></string>
<string id="767282"><![CDATA[R&D_node_icon_robotics]]></string>
<string id="767327"><![CDATA[Module_ModuleAnimateGeneric]]></string>
<string id="767382"><![CDATA[stockIcon_resource]]></string>
<string id="767419"><![CDATA[Filter by Resource]]></string>
<string id="767456"><![CDATA[fuels_solidfuel]]></string>
<string id="767487"><![CDATA[fuels_oxidizer]]></string>
<string id="767516"><![CDATA[R&D_node_icon_advelectrics]]></string>
<string id="767569"><![CDATA[fuels_monopropellant]]></string>
<string id="767610"><![CDATA[fuels_xenongas]]></string>
<string id="767639"><![CDATA[Resource_]]></string>
<string id="767658"><![CDATA[stockIcon_manufacturer]]></string>
<string id="767703"><![CDATA[Filter by Manufacturer]]></string>
<string id="767748"><![CDATA[Ionic Symphonic Protonic Electronics]]></string>
<string id="767821"><![CDATA[Kerlington Model Rockets and Paper Products Inc]]></string>
<string id="767916"><![CDATA[Probodobodyne Inc]]></string>
<string id="767951"><![CDATA[internalIcon_ionicSymphonic]]></string>
<string id="768006"><![CDATA[internalIcon_kerlington]]></string>
<string id="768053"><![CDATA[internalIcon_probodobodyne]]></string>
<string id="768106"><![CDATA[Manufacturer_]]></string>
<string id="768133"><![CDATA[C7 Aerospace Division and Rockomax Conglomerate]]></string>
<string id="768228"><![CDATA[Manufacturer_C7 Aerospace Division and Rockomax Conglomerate]]></string>
<string id="768349"><![CDATA[Filter by Tech Level]]></string>
<string id="768390"><![CDATA[stockIcon_techlevel]]></string>
<string id="768429"><![CDATA[SearchFieldTextInput]]></string>
<string id="768470"><![CDATA[radial]]></string>
<string id="768483"><![CDATA[ categories selected]]></string>
<string id="768524"><![CDATA[ filters selected]]></string>
<string id="768559"><![CDATA[Category has no subcategory. This is not supported.]]></string>
<string id="768662"><![CDATA[CUSTOM_PARTLIST_CATEGORY]]></string>
<string id="768711"><![CDATA[categoryName]]></string>
<string id="768736"><![CDATA[SUBCATEGORY]]></string>
<string id="768759"><![CDATA[PARTS]]></string>
<string id="768770"><![CDATA[CUSTOM_SUBASSEMBLY_SUBCATEGORY]]></string>
<string id="768831"><![CDATA[SUBASSEMBLIES]]></string>
<string id="768858"><![CDATA[subassembly]]></string>
<string id="768881"><![CDATA[GameData/Squad/PartList/PartCategories.cfg]]></string>
<string id="768966"><![CDATA[GameData/Squad/PartList/SubassemblyCategories.cfg]]></string>
<string id="769065"><![CDATA[New category name:]]></string>
<string id="769102"><![CDATA[A category with this name already exist]]></string>
<string id="769181"><![CDATA[Everything ok]]></string>
<string id="769208"><![CDATA[No category selected.]]></string>
<string id="769251"><![CDATA[This category already has this part.]]></string>
<string id="769324"><![CDATA[Everything ok.]]></string>
<string id="769353"><![CDATA[PARTS
]]></string>
<string id="769366"><![CDATA[ModuleAnimateGeneric]]></string>
<string id="769407"><![CDATA[Function_Pods]]></string>
<string id="769434"><![CDATA[Function_Engine]]></string>
<string id="769465"><![CDATA[Function_FuelTank]]></string>
<string id="769500"><![CDATA[Function_Control]]></string>
<string id="769533"><![CDATA[Function_Structural]]></string>
<string id="769572"><![CDATA[Function_Coupling]]></string>
<string id="769607"><![CDATA[Function_Payload]]></string>
<string id="769640"><![CDATA[Function_Aero]]></string>
<string id="769667"><![CDATA[Function_Ground]]></string>
<string id="769698"><![CDATA[Function_Thermal]]></string>
<string id="769731"><![CDATA[Function_Electrical]]></string>
<string id="769770"><![CDATA[Function_Communication]]></string>
<string id="769815"><![CDATA[Function_Science]]></string>
<string id="769848"><![CDATA[Function_Utility]]></string>
<string id="769881"><![CDATA[FilterLeftBar]]></string>
<string id="769908"><![CDATA[Subassembly_LeftBar]]></string>
<string id="769947"><![CDATA[Subassembly_Nothing]]></string>
<string id="769986"><![CDATA[Subassembly_Everything]]></string>
<string id="770031"><![CDATA[Parts_CustomCategory]]></string>
<string id="770072"><![CDATA[FilterGenericNothing]]></string>
<string id="770113"><![CDATA[0.625]]></string>
<string id="770124"><![CDATA[)mini]]></string>
<string id="770135"><![CDATA[small]]></string>
<string id="770146"><![CDATA[tiny]]></string>
<string id="770155"><![CDATA[little]]></string>
<string id="770168"><![CDATA[1.25]]></string>
<string id="770177"><![CDATA[FL-T]]></string>
<string id="770186"><![CDATA[regular]]></string>
<string id="770201"><![CDATA[standard]]></string>
<string id="770218"><![CDATA[average]]></string>
<string id="770233"><![CDATA[medium]]></string>
<string id="770246"><![CDATA[2.5]]></string>
<string id="770253"><![CDATA[huge]]></string>
<string id="770262"><![CDATA[jumbo]]></string>
<string id="770273"><![CDATA[large]]></string>
<string id="770284"><![CDATA[big]]></string>
<string id="770291"><![CDATA[3.75]]></string>
<string id="770300"><![CDATA[enormous]]></string>
<string id="770317"><![CDATA[massive]]></string>
<string id="770332"><![CDATA[gigantic]]></string>
<string id="770349"><![CDATA[giant]]></string>
<string id="770360"><![CDATA[surface]]></string>
<string id="770375"><![CDATA[cross]]></string>
<string id="770386"><![CDATA[feed]]></string>
<string id="770395"><![CDATA[(crew]]></string>
<string id="770406"><![CDATA[(mann]]></string>
<string id="770417"><![CDATA[(uncrew]]></string>
<string id="770432"><![CDATA[(unmann]]></string>
<string id="770447"><![CDATA[Add custom subcategory]]></string>
<string id="770492"><![CDATA[CustomSubassembly_]]></string>
<string id="770529"><![CDATA[CustomSubategory_]]></string>
<string id="770564"><![CDATA[New subcategory name:]]></string>
<string id="770607"><![CDATA[Another subcategory with this name already exist for this category.]]></string>
<string id="770743"><![CDATA[Another category with this name already exist.]]></string>
<string id="770836"><![CDATA[Another subcategory with this name already exist.]]></string>
<string id="770935"><![CDATA[This category has one or more subcategories with parts assigned to it. Deleting this category will delete all subcategories. Are you sure you want to delete?]]></string>
<string id="771251"><![CDATA[Deleting this category will delete all subcategories. Are you sure you want to delete?]]></string>
<string id="771425"><![CDATA[This subcategory has parts assigned to it. Are you sure you want to delete?]]></string>
<string id="771577"><![CDATA[This subcategory has subassemblies assigned to it. Are you sure you want to delete?]]></string>
<string id="771745"><![CDATA[Edit category name:]]></string>
<string id="771784"><![CDATA[Edit subcategory name:]]></string>
<string id="771829"><![CDATA[PartCategorizerPopup]]></string>
<string id="771870"><![CDATA[Yes (Delete)]]></string>
<string id="771895"><![CDATA[new icon]]></string>
<string id="771912"><![CDATA[Add part to category: ]]></string>
<string id="771957"><![CDATA[IconList]]></string>
<string id="771974"><![CDATA[text_category]]></string>
<string id="772001"><![CDATA[text_subCategory]]></string>
<string id="772034"><![CDATA[PartDropZone: Needs to have a part selected to save]]></string>
<string id="772137"><![CDATA[SubassemblyDropZone: Needs to have a part selected to save]]></string>
<string id="772254"><![CDATA[SubassemblyDropZone: Cannot save a part which is not attachable]]></string>
<string id="772381"><![CDATA[SubassemblyDropZone]]></string>
<string id="772420"><![CDATA[No Description.]]></string>
<string id="772451"><![CDATA[Name:]]></string>
<string id="772462"><![CDATA[Save subassembly]]></string>
<string id="772495"><![CDATA[A subassembly named ']]></string>
<string id="772538"><![CDATA[' already exists! Do you wish to overwrite it?]]></string>
<string id="772631"><![CDATA[Drag and drop a part here to save it as a subassembly.]]></string>
<string id="772740"><![CDATA[
NO PART SELECTED!]]></string>
<string id="772777"><![CDATA[
THE SELECTED PART IS NOT ATTACHABLE!]]></string>
<string id="772852"><![CDATA[</color>

<color=]]></string>
<string id="772887"><![CDATA[<b>Cost: </b><sprite=2 tint=1>  <b>]]></string>
<string id="772958"><![CDATA[<b>Purchase</b> [Entry Cost: ]]></string>
<string id="773017"><![CDATA[1m]]></string>
<string id="773022"><![CDATA[cm]]></string>
<string id="773027"><![CDATA[Unlocked Cost]]></string>
<string id="773054"><![CDATA[Upgrade Cost]]></string>
<string id="773079"><![CDATA[<b>Mass: </b>]]></string>
<string id="773106"><![CDATA[ t
<b>Tolerance: </b>]]></string>
<string id="773149"><![CDATA[ m/s Impact
<b>Tolerance: </b>]]></string>
<string id="773210"><![CDATA[ Gees, ]]></string>
<string id="773225"><![CDATA[ kPA Pressure
<b>Max. Temp. Int/Skin: </b>]]></string>
<string id="773310"><![CDATA[
<b>Crew Capacity: </b>]]></string>
<string id="773357"><![CDATA[
<color=orange>No Fuel Crossfeed</color>]]></string>
<string id="773438"><![CDATA[
<color=orange>Crossfeed toggles in ]]></string>
<string id="773511"><![CDATA[Editor and Flight]]></string>
<string id="773546"><![CDATA[. Requires ]]></string>
<string id="773569"><![CDATA[. Default On.</color>]]></string>
<string id="773612"><![CDATA[. Default Off.</color>]]></string>
<string id="773657"><![CDATA[

** EXPERIMENTAL **]]></string>
<string id="773698"><![CDATA[<color=orange>Not enough Funds to purchase this.</color>]]></string>
<string id="773811"><![CDATA[[RMB]: More Info]]></string>
<string id="773844"><![CDATA[[RMB]: Pin, Less]]></string>
<string id="773877"><![CDATA[[RMB]: Less Info]]></string>
<string id="773910"><![CDATA[<color=orange>No More Info</color>]]></string>
<string id="773979"><![CDATA[partTooltipCheckingRnDState]]></string>
<string id="774034"><![CDATA[Tooltip Camera]]></string>
<string id="774063"><![CDATA[PartTooltips_extendedInfoSafeArea]]></string>
<string id="774130"><![CDATA[PartTooltips_ExtendedInfoHover]]></string>
<string id="774191"><![CDATA[CrewHatchDialog]]></string>
<string id="774222"><![CDATA[ Crew:]]></string>
<string id="774235"><![CDATA[Module Crew: ]]></string>
<string id="774262"><![CDATA[You have a growing suspicion you're not actually learning anything.]]></string>
<string id="774398"><![CDATA[It doesn't feel like this is contributing to Science in any meaningful way.]]></string>
<string id="774550"><![CDATA[With the R&D Facility closed, it's hard to tell what any of this means.]]></string>
<string id="774694"><![CDATA[You feel there would be a lot more to learn if the R&D Facility were open.]]></string>
<string id="774844"><![CDATA[Something tells you these are not the results you were looking for.]]></string>
<string id="774980"><![CDATA[It doesn't seem like there is any scientific value on doing this.]]></string>
<string id="775112"><![CDATA[The plaque on ]]></string>
<string id="775141"><![CDATA[ reads:]]></string>
<string id="775156"><![CDATA[[FlightUIModeController ERROR]: Cannot start without references to the mode buttons]]></string>
<string id="775324"><![CDATA[[FlightUIModeController ERROR]: Cannot start without references to the UI Sliding Tabs]]></string>
<string id="775498"><![CDATA[Element Scaling is Globally Disabled]]></string>
<string id="775571"><![CDATA[Element Scale not supported for ]]></string>
<string id="775636"><![CDATA[ Scaling]]></string>
<string id="775653"><![CDATA[Element Scale not supported for Staging and Modes]]></string>
<string id="775752"><![CDATA[G Loss-of-Consciousness Meter: {0}]]></string>
<string id="775821"><![CDATA[P1]]></string>
<string id="775826"><![CDATA[Go EVA]]></string>
<string id="775839"><![CDATA[MET]]></string>
<string id="775846"><![CDATA[Est. Burn: ]]></string>
<string id="775869"><![CDATA[Node in T ]]></string>
<string id="775890"><![CDATA[Maneuver Mode enabled]]></string>
<string id="775933"><![CDATA[Maneuver Mode disabled]]></string>
<string id="775978"><![CDATA[On]]></string>
<string id="775983"><![CDATA[No Crew Control]]></string>
<string id="776014"><![CDATA[Limited Crew Control]]></string>
<string id="776055"><![CDATA[Full Crew Control]]></string>
<string id="776090"><![CDATA[No Probe Control]]></string>
<string id="776123"><![CDATA[Limited Probe Control]]></string>
<string id="776166"><![CDATA[Full Probe Control]]></string>
<string id="776203"><![CDATA[No Data]]></string>
<string id="776218"><![CDATA[Data TX
<color="green">Can transmit Science</color>]]></string>
<string id="776321"><![CDATA[Data RX
<color="orange">Cannot transmit Science</color>]]></string>
<string id="776432"><![CDATA[Bounced Signal Through Relay]]></string>
<string id="776489"><![CDATA[Remote Control From Vessel]]></string>
<string id="776542"><![CDATA[Direct Connection to Space Center]]></string>
<string id="776609"><![CDATA[Remote Signal From Vessel]]></string>
<string id="776660"><![CDATA[Direct Signal From Space Center]]></string>
<string id="776723"><![CDATA[ ({0:0%})]]></string>
<string id="776742"><![CDATA[Kerbal is EVA]]></string>
<string id="776769"><![CDATA[Gauge OnDestroy caught exception ]]></string>
<string id="776836"><![CDATA[KbApp.OnDestroy ]]></string>
<string id="776869"><![CDATA[<color=#2ae678>Physical Characteristics:</color>]]></string>
<string id="776966"><![CDATA[<color=#2ae678>Atmospheric Characteristics:</color>]]></string>
<string id="777069"><![CDATA[Eq. Radius]]></string>
<string id="777090"><![CDATA[<color=#b8f4d1>]]></string>
<string id="777121"><![CDATA[ km</color>]]></string>
<string id="777144"><![CDATA[0.###E+0]]></string>
<string id="777161"><![CDATA[ m²</color>]]></string>
<string id="777184"><![CDATA[Mass]]></string>
<string id="777193"><![CDATA[ kg</color>]]></string>
<string id="777216"><![CDATA[GM]]></string>
<string id="777221"><![CDATA[ m³/s²</color>]]></string>
<string id="777250"><![CDATA[ASL Gravity]]></string>
<string id="777273"><![CDATA[0.#####]]></string>
<string id="777288"><![CDATA[ g</color>]]></string>
<string id="777309"><![CDATA[Escape Velocity]]></string>
<string id="777340"><![CDATA[ m/s</color>]]></string>
<string id="777365"><![CDATA[Rotation Period]]></string>
<string id="777396"><![CDATA[SOI]]></string>
<string id="777403"><![CDATA[Atmosphere Present]]></string>
<string id="777440"><![CDATA[Atmos. Height]]></string>
<string id="777467"><![CDATA[ m</color>]]></string>
<string id="777488"><![CDATA[Atmos. Pressure]]></string>
<string id="777519"><![CDATA[ atm</color>]]></string>
<string id="777544"><![CDATA[ASL Temperature]]></string>
<string id="777575"><![CDATA[ K</color>]]></string>
<string id="777596"><![CDATA[f1]]></string>
<string id="777601"><![CDATA[No resource data available
You will need to perform an orbital survey first.]]></string>
<string id="777755"><![CDATA[No resource of this type exists here.]]></string>
<string id="777830"><![CDATA[dots]]></string>
<string id="777839"><![CDATA[solid]]></string>
<string id="777850"><![CDATA[monochrome]]></string>
<string id="777871"><![CDATA[inverse]]></string>
<string id="777886"><![CDATA[hmgr]]></string>
<string id="777895"><![CDATA[hmbl]]></string>
<string id="777904"><![CDATA[_Emission]]></string>
<string id="777923"><![CDATA[..]]></string>
<string id="777928"><![CDATA[<color=#e6752a>Tracking Info</color>]]></string>
<string id="778001"><![CDATA[<color=#c8d782>]]></string>
<string id="778032"><![CDATA[<color=#e6752a>Class Description</color>]]></string>
<string id="778113"><![CDATA[Discovered: ]]></string>
<string id="778138"><![CDATA[Last Seen: ]]></string>
<string id="778161"><![CDATA[ ago.</color>]]></string>
<string id="778188"><![CDATA[[KnowledgeBase.KbApp_VesselCrew]: ]]></string>
<string id="778257"><![CDATA[ is dead, can't display crew info for it]]></string>
<string id="778338"><![CDATA[<color=#e6752a>EVA Suit</color>]]></string>
<string id="778401"><![CDATA[Max. Absorb. Garment]]></string>
<string id="778442"><![CDATA[<color=#e6752a>Vessel classification: Flag</color>]]></string>
<string id="778543"><![CDATA[FlagSite]]></string>
<string id="778560"><![CDATA[placedBy]]></string>
<string id="778577"><![CDATA[<color=#e6752a>Flag:</color>]]></string>
<string id="778634"><![CDATA[Planted by]]></string>
<string id="778655"><![CDATA[Date]]></string>
<string id="778664"><![CDATA[<color=#e6752a>Vessel classification</color>]]></string>
<string id="778753"><![CDATA[ t</color>]]></string>
<string id="778774"><![CDATA[Sphere of influence]]></string>
<string id="778813"><![CDATA[Situation]]></string>
<string id="778832"><![CDATA[Flight time]]></string>
<string id="778855"><![CDATA[<color=#e6752a>Surface Location</color>]]></string>
<string id="778934"><![CDATA[Celestial body]]></string>
<string id="778963"><![CDATA[Latitude]]></string>
<string id="778980"><![CDATA[Longitude]]></string>
<string id="778999"><![CDATA[<color=#e6752a>Orbital Characteristics</color>]]></string>
<string id="779092"><![CDATA[Velocity]]></string>
<string id="779109"><![CDATA[Max. Acceleration]]></string>
<string id="779144"><![CDATA[Burn Time to 0m/s]]></string>
<string id="779179"><![CDATA[First Hop]]></string>
<string id="779198"><![CDATA[First Hop Distance]]></string>
<string id="779235"><![CDATA[First Hop Signal]]></string>
<string id="779268"><![CDATA[Overall Signal]]></string>
<string id="779297"><![CDATA[<color=#e6752a>CommNet</color>]]></string>
<string id="779358"><![CDATA[:</color>]]></string>
<string id="779377"><![CDATA[ m/s²</color>]]></string>
<string id="779404"><![CDATA[<color=#c8d782>N/A</color>]]></string>
<string id="779457"><![CDATA[<color=#c8d782>-</color>]]></string>
<string id="779506"><![CDATA[KnowledgeBase already exist, destroying this instance]]></string>
<string id="779613"><![CDATA[[KnowledgeBase] OnAppLauncherReady ]]></string>
<string id="779684"><![CDATA[Info]]></string>
<string id="779693"><![CDATA[CallHomeDialog]]></string>
<string id="779722"><![CDATA[Game ID: ]]></string>
<string id="779741"><![CDATA[Game Version: ]]></string>
<string id="779770"><![CDATA[Platform: ]]></string>
<string id="779791"><![CDATA[IP Address]]></string>
<string id="779812"><![CDATA[Deleting save ]]></string>
<string id="779841"><![CDATA[Couldn't delete ]]></string>
<string id="779874"><![CDATA[Are you sure you want to delete this game?
You will lose all progress and ships in it.]]></string>
<string id="780048"><![CDATA[Delete Game]]></string>
<string id="780071"><![CDATA[.loadmeta]]></string>
<string id="780090"><![CDATA[Unable to delete save: ]]></string>
<string id="780137"><![CDATA[<color=orange>Unable to delete save:
]]></string>
<string id="780212"><![CDATA[

Details in Log</color>]]></string>
<string id="780261"><![CDATA[LoadGamePrefab]]></string>
<string id="780290"><![CDATA[Load Saved Game Dialog]]></string>
<string id="780335"><![CDATA[[LoadGameDialog]: Unable to get MD5 for SFS file-{0}-{1}
{2}]]></string>
<string id="780456"><![CDATA[[LoadGameDialog]: Errored when loading .loadmeta file, will load full save-{0}-{1}
{2}]]></string>
<string id="780630"><![CDATA[[LoadGameDialog]: Failed to save .loadmeta data for save-{0}-{1}
{2}]]></string>
<string id="780768"><![CDATA[Issue loading save ]]></string>
<string id="780807"><![CDATA[/persistent.sfs]]></string>
<string id="780838"><![CDATA[File length is 0]]></string>
<string id="780871"><![CDATA[There are incompatible/invalid saves in your saves folder.

Would you like to delete them now?
]]></string>
<string id="781063"><![CDATA[<color=#FF4300>Error Accesing this save.</color>]]></string>
<string id="781160"><![CDATA[ flight]]></string>
<string id="781175"><![CDATA[ flights]]></string>
<string id="781192"><![CDATA[ in progress]]></string>
<string id="781217"><![CDATA[>{0, -30}</color><color=]]></string>
<string id="781266"><![CDATA[>{1, -18}</color><color=]]></string>
<string id="781315"><![CDATA[>{2, 18}</color>]]></string>
<string id="781348"><![CDATA[Reputation: ]]></string>
<string id="781373"><![CDATA[     Flights: ]]></string>
<string id="781402"><![CDATA[     Contracts: ]]></string>
<string id="781435"><![CDATA[ in progress		<color=]]></string>
<string id="781478"><![CDATA[>Science: ]]></string>
<string id="781499"><![CDATA[Just started]]></string>
<string id="781524"><![CDATA[Incompatible with this version of KSP.]]></string>
<string id="781601"><![CDATA[No persistent.sfs file in save folder.]]></string>
<string id="781678"><![CDATA[Funding]]></string>
<string id="781693"><![CDATA[vesselCount]]></string>
<string id="781716"><![CDATA[gameMode]]></string>
<string id="781733"><![CDATA[gameNull]]></string>
<string id="781750"><![CDATA[gameCompatible]]></string>
<string id="781779"><![CDATA[reputationPercent]]></string>
<string id="781814"><![CDATA[ongoingContracts]]></string>
<string id="781847"><![CDATA[saveMD5]]></string>
<string id="781862"><![CDATA[No meta file found for path: ]]></string>
<string id="781921"><![CDATA[ScenarioLoadDialog]]></string>
<string id="781958"><![CDATA[Load Scenario Dialog]]></string>
<string id="781999"><![CDATA[Select a file to load]]></string>
<string id="782042"><![CDATA[SCENARIO_BLACKLIST]]></string>
<string id="782079"><![CDATA[<color=orange><size=10>Incompatible with this version</size></color>]]></string>
<string id="782217"><![CDATA[<color=orange>No save file exists.</color>]]></string>
<string id="782302"><![CDATA[Are you sure you want to restart this scenario?
You will lose all progress in it.]]></string>
<string id="782466"><![CDATA[Restart Scenario]]></string>
<string id="782499"><![CDATA[Continue]]></string>
<string id="782516"><![CDATA[Start]]></string>
<string id="782527"><![CDATA[Clicking the ScnLink button should not be possible unless a save is selected and contains a non-empty link url and caption]]></string>
<string id="782773"><![CDATA[MapContextMenu_]]></string>
<string id="782804"><![CDATA[<color=orange>Cannot Add Maneuver Node (Control Locked)</color>]]></string>
<string id="782931"><![CDATA[Add Maneuver]]></string>
<string id="782956"><![CDATA[Warp Here]]></string>
<string id="782975"><![CDATA[Warp to Next Maneuver]]></string>
<string id="783018"><![CDATA[Cannot Auto-Warp so far]]></string>
<string id="783065"><![CDATA[Waypoint "]]></string>
<string id="783086"><![CDATA[" was deleted.]]></string>
<string id="783115"><![CDATA[Delete Waypoint]]></string>
<string id="783146"><![CDATA[Switch To]]></string>
<string id="783165"><![CDATA[View in Tracking Station]]></string>
<string id="783214"><![CDATA[Focus View]]></string>
<string id="783235"><![CDATA[Focus]]></string>
<string id="783246"><![CDATA[Set as Target]]></string>
<string id="783273"><![CDATA[Unset Target]]></string>
<string id="783298"><![CDATA[Set Target]]></string>
<string id="783319"><![CDATA[Navigation Error]]></string>
<string id="783352"><![CDATA[Activate Navigation]]></string>
<string id="783391"><![CDATA[Deactivate Navigation]]></string>
<string id="783434"><![CDATA[ Map Node]]></string>
<string id="783453"><![CDATA[Unnamed Map Node]]></string>
<string id="783486"><![CDATA[nodeCanvasContainer]]></string>
<string id="783525"><![CDATA[VesselRenameDialog]]></string>
<string id="783562"><![CDATA[VesselRenameDialogTextInput]]></string>
<string id="783617"><![CDATA[#C0C4B0FF]]></string>
<string id="783636"><![CDATA[animTrigger_accept]]></string>
<string id="783673"><![CDATA[Mission accepted. I'm looking forward to reading your reports.]]></string>
<string id="783798"><![CDATA[Excellent! Hopefully this one will turn out alright.]]></string>
<string id="783903"><![CDATA[Here we go!]]></string>
<string id="783926"><![CDATA[Challenge Accepted!]]></string>
<string id="783965"><![CDATA[Contract Accepted! Best of luck with it.]]></string>
<string id="784046"><![CDATA[Accepted! All Controllers standing by to watch the firewor-- erhm, the launch.]]></string>
<string id="784204"><![CDATA[animTrigger_decline]]></string>
<string id="784243"><![CDATA[Yeah, we probably didn't need to do that mission anyway.]]></string>
<string id="784356"><![CDATA[That mission was probably going to be boring anyways.]]></string>
<string id="784463"><![CDATA[Mission Declined. Understood.]]></string>
<string id="784522"><![CDATA[That one definitely didn't seem very interesting, did it?]]></string>
<string id="784637"><![CDATA[Was it just me, or did that explanation make no sense at all?]]></string>
<string id="784760"><![CDATA[animTrigger_cancel]]></string>
<string id="784797"><![CDATA[The contractor may not like it very much, but this contract is effectively terminated.]]></string>
<string id="784971"><![CDATA[Contract Cancelled. It's not as if we care about penalties and fines, do we?]]></string>
<string id="785125"><![CDATA[Cancelled. Worry no more about this contract.]]></string>
<string id="785216"><![CDATA[Boring conversation anyways.]]></string>
<string id="785273"><![CDATA[Mission Cancelled. We're done following their orders for now.]]></string>
<string id="785396"><![CDATA[animTrigger_selectNormal]]></string>
<string id="785445"><![CDATA[Looks like an interesting proposition. It should be fun.]]></string>
<string id="785558"><![CDATA[Sounds pretty reasonable, although I must admit we didn't really read the details, or any of it...]]></string>
<string id="785756"><![CDATA[Seems to be a fair offer. There's no reason not to take on this contract.]]></string>
<string id="785904"><![CDATA[Doesn't seem to be anything we can't handle.]]></string>
<string id="785993"><![CDATA[Looks ok, as far as we can tell from here.]]></string>
<string id="786078"><![CDATA[animTrigger_selectEasy]]></string>
<string id="786123"><![CDATA[Who says there's no glory in doing small jobs?]]></string>
<string id="786216"><![CDATA[It may not be exactly glamorous, but the rewards seem reasonable, and the risks are comparatively low.]]></string>
<string id="786422"><![CDATA[Not every mission has to be a groundbreaking achievement, does it?]]></string>
<string id="786556"><![CDATA[This probably won't make the front page on the news, but it is a proper job and it needs doing.]]></string>
<string id="786748"><![CDATA[Not exactly a noteworthy endeavour, but should be a relatively safe thing to attempt.]]></string>
<string id="786920"><![CDATA[It may be a bit low-profile, but maybe it's just the sort of job we need right now.]]></string>
<string id="787088"><![CDATA[We may be overqualified for this mission, but maybe we overestimate our qualifications.]]></string>
<string id="787264"><![CDATA[animTrigger_selectHard]]></string>
<string id="787309"><![CDATA[This one sounds like a properly tall order, I can't wait to see it attempted!]]></string>
<string id="787465"><![CDATA[They have to be mad to propose such a thing, and we must be equally mad to be considering it!]]></string>
<string id="787653"><![CDATA[Given enough rocket science, anything can be done, right?]]></string>
<string id="787768"><![CDATA[How hard could this be, anyway? It's not as if it were rocket sci-- oh.]]></string>
<string id="787912"><![CDATA[I think we have achieved things as impressive as this before, but I can't quite remember any examples.]]></string>
<string id="788118"><![CDATA[You know something is worth doing, when there are others questioning whether it can be done at all.]]></string>
<string id="788318"><![CDATA[This sounds risky. Very Risky. It also sounds like a lot of fun!]]></string>
<string id="788448"><![CDATA[The very mention of this proposal had the Astronaut Complex common room buzzing with excitement!]]></string>
<string id="788642"><![CDATA[Whoever gets assigned to this will either be screaming in delight or in terror all the way there!]]></string>
<string id="788838"><![CDATA[animTrigger_select]]></string>
<string id="788875"><![CDATA[Mission selected]]></string>
<string id="788908"><![CDATA[EASY]]></string>
<string id="788917"><![CDATA[MEDIUM]]></string>
<string id="788930"><![CDATA[HARD]]></string>
<string id="788939"><![CDATA[<color=#fefa87>]]></string>
<string id="788970"><![CDATA[<b><color=#DB8310>Contract:</color></b>
]]></string>
<string id="789051"><![CDATA[

<b><color=#DB8310>Agent:</color></b>
]]></string>
<string id="789130"><![CDATA[<b><color=#DB8310>Expires:</color></b>
Never]]></string>
<string id="789219"><![CDATA[<b><color=#DB8310>Expires:</color></b>
]]></string>
<string id="789298"><![CDATA[Expires:]]></string>
<string id="789315"><![CDATA[Offer Expires:]]></string>
<string id="789344"><![CDATA[<b><color=#DB8310>]]></string>
<string id="789381"><![CDATA[</color></b>
Never]]></string>
<string id="789418"><![CDATA[Select a contract]]></string>
<string id="789453"><![CDATA[<b><color=#DB8310>Gene Kerman:</color></b>
]]></string>
<string id="789540"><![CDATA[<b><color=#DB8310>Active Contracts: </color></b> ]]></string>
<string id="789639"><![CDATA[><b>Active Contracts: ]]></string>
<string id="789684"><![CDATA[<color=#00ff00>[Completed]</color> <color=#fefa87>]]></string>
<string id="789785"><![CDATA[<color=#ff0000>[Failed]</color> <color=#fefa87>]]></string>
<string id="789880"><![CDATA[<color=#ff0000>[Expired]</color> <color=#fefa87>]]></string>
<string id="789977"><![CDATA[<color=#aaaaaa>[Cancelled]</color> <color=#fefa87>]]></string>
<string id="790078"><![CDATA[Experiments]]></string>
<string id="790101"><![CDATA[Situations]]></string>
<string id="790122"><![CDATA[Biomes]]></string>
<string id="790135"><![CDATA[ <color=#aaaaaa>]]></string>
<string id="790168"><![CDATA[ hidden</color>]]></string>
<string id="790199"><![CDATA[science report]]></string>
<string id="790228"><![CDATA[ displayed. Out of a total of ]]></string>
<string id="790289"><![CDATA[ found. Out of a total of ]]></string>
<string id="790342"><![CDATA[/Atmosphere]]></string>
<string id="790365"><![CDATA[<b><color=#DB8310>Wernher von Kerman:</color></b>
]]></string>
<string id="790466"><![CDATA[RDController: Instance already exist.]]></string>
<string id="790541"><![CDATA[research]]></string>
<string id="790558"><![CDATA[purchase]]></string>
<string id="790575"><![CDATA[Requires Any:]]></string>
<string id="790602"><![CDATA[Requires All:]]></string>
<string id="790629"><![CDATA[Requires Nothing:]]></string>
<string id="790664"><![CDATA[Research []]></string>
<string id="790685"><![CDATA[Purchase ]]></string>
<string id="790704"><![CDATA[ Part []]></string>
<string id="790719"><![CDATA[ Parts []]></string>
<string id="790736"><![CDATA[OnRDTreeSpawn]]></string>
<string id="790763"><![CDATA[OnRDTreeDespawn]]></string>
<string id="790794"><![CDATA[Nothing is known about this technology.]]></string>
<string id="790873"><![CDATA[>Researched</color>]]></string>
<string id="790912"><![CDATA[

Cannot afford technology cost.</color>]]></string>
<string id="790993"><![CDATA[

Cannot research technologies over ]]></string>
<string id="791066"><![CDATA[

Technology has unresearched requirements.</color>]]></string>
<string id="791169"><![CDATA[RESEARCHED]]></string>
<string id="791190"><![CDATA[RESEARCHABLE]]></string>
<string id="791215"><![CDATA[FADED]]></string>
<string id="791226"><![CDATA[nodeName]]></string>
<string id="791243"><![CDATA[RDicon_generic]]></string>
<string id="791272"><![CDATA[OnRDNodeSelected]]></string>
<string id="791305"><![CDATA[OnRDNodeUnselected]]></string>
<string id="791342"><![CDATA[lineFrom]]></string>
<string id="791359"><![CDATA[lineTo]]></string>
<string id="791372"><![CDATA[No RDNode registered with id ]]></string>
<string id="791431"><![CDATA[9+]]></string>
<string id="791436"><![CDATA[<color=#90ff00>owned</color>]]></string>
<string id="791493"><![CDATA[unlocked]]></string>
<string id="791510"><![CDATA[purchaseable]]></string>
<string id="791535"><![CDATA[_localLightDirection]]></string>
<string id="791576"><![CDATA[_rimPower]]></string>
<string id="791595"><![CDATA[_rimBlend]]></string>
<string id="791614"><![CDATA[planetCam_]]></string>
<string id="791635"><![CDATA[Science report]]></string>
<string id="791664"><![CDATA[Close report]]></string>
<string id="791689"><![CDATA[Current Data Value: ]]></string>
<string id="791730"><![CDATA[GameData/Squad/Resources/ResourcesGeneric.cfg]]></string>
<string id="791821"><![CDATA[[TestLoader]: No R&D Node found on given sfs file]]></string>
<string id="791920"><![CDATA[[TestLoader]: Loaded ]]></string>
<string id="791963"><![CDATA[ subjects!]]></string>
<string id="791984"><![CDATA[[TestLoader]: No GAME Node found on given sfs file]]></string>
<string id="792085"><![CDATA[[TestLoader]: ]]></string>
<string id="792114"><![CDATA[ does not exist.]]></string>
<string id="792147"><![CDATA[[TestLoader]: Added Experiment Definition: ]]></string>
<string id="792234"><![CDATA[[TestLoader]: ScienceDefs file not found at ]]></string>
<string id="792323"><![CDATA[[TestLoader]: experiment definitions not loaded... make sure the ScienceDefs filepath is set right.]]></string>
<string id="792523"><![CDATA[[TestLoader]: No Experiment definition found with id ]]></string>
<string id="792630"><![CDATA[In Sandbox Mode, there is no Science to be done.]]></string>
<string id="792727"><![CDATA[saves/default/persistent.sfs]]></string>
<string id="792784"><![CDATA[GameData/Squad/Resources/ScienceDefs.cfg]]></string>
<string id="792865"><![CDATA[UpdateInputSettings]]></string>
<string id="792904"><![CDATA[InputSettings.xml]]></string>
<string id="792939"><![CDATA[OnTryBind]]></string>
<string id="792958"><![CDATA[Current Assignment: <b>]]></string>
<string id="793005"><![CDATA[OnFinished]]></string>
<string id="793026"><![CDATA[ x ]]></string>
<string id="793033"><![CDATA[PQSCache null]]></string>
<string id="793060"><![CDATA[ANTI_ALIASING]]></string>
<string id="793087"><![CDATA[SettingControl ']]></string>
<string id="793120"><![CDATA[': Cannot find TrackIR field named ']]></string>
<string id="793193"><![CDATA[TRACKIR_ENABLED]]></string>
<string id="793224"><![CDATA[SettingChanged]]></string>
<string id="793253"><![CDATA[': Cannot find GameSetting field named ']]></string>
<string id="793334"><![CDATA[ReflectedSettingsSetup.xml]]></string>
<string id="793387"><![CDATA[Reset Settings!]]></string>
<string id="793418"><![CDATA[If a tab has no subtabs, it needs to have a window assigned]]></string>
<string id="793537"><![CDATA[SettingsSetup.xml]]></string>
<string id="793572"><![CDATA[[BuildingPicker]: Facility Name Mismatch: No entry exists for ]]></string>
<string id="793697"><![CDATA[ in BuildingPicker list]]></string>
<string id="793744"><![CDATA[FacilityContextMenu]]></string>
<string id="793783"><![CDATA[ Context Menu]]></string>
<string id="793810"><![CDATA[Facility Level ]]></string>
<string id="793841"><![CDATA[Upgrade
]]></string>
<string id="793858"><![CDATA[Fully Upgraded]]></string>
<string id="793887"><![CDATA[Status: <b><color=]]></string>
<string id="793924"><![CDATA[>Operational (]]></string>
<string id="793953"><![CDATA[ Damage)</color></b>]]></string>
<string id="793994"><![CDATA[Status: <b><color=#B4D455>Fully Operational</color></b>]]></string>
<string id="794105"><![CDATA[>Out of Service</color></b>]]></string>
<string id="794160"><![CDATA[Rebuild lvl ]]></string>
<string id="794185"><![CDATA[>Stand By...</color>
]]></string>
<string id="794228"><![CDATA[<color=#B4D455>No Repairs Needed
</color>]]></string>
<string id="794311"><![CDATA[Repair for <color=]]></string>
<string id="794348"><![CDATA[Repair Facility]]></string>
<string id="794379"><![CDATA[KSC Facility]]></string>
<string id="794404"><![CDATA[This is a facility at the Kerbal Space Center. If you hit it hard enough, it might collapse in a nice, satisfying explosion.]]></string>
<string id="794654"><![CDATA[KSCVesselMarker]]></string>
<string id="794685"><![CDATA[
<i>(]]></string>
<string id="794696"><![CDATA[ More)</>]]></string>
<string id="794715"><![CDATA[ parts, ]]></string>
<string id="794732"><![CDATA[ stages]]></string>
<string id="794747"><![CDATA[Marker_]]></string>
<string id="794762"><![CDATA[WidgetRecoveredCrew]]></string>
<string id="794801"><![CDATA[ XP gained!]]></string>
<string id="794824"><![CDATA[Advanced to level ]]></string>
<string id="794861"><![CDATA[No XP gain]]></string>
<string id="794882"><![CDATA[Ready for next assignment]]></string>
<string id="794933"><![CDATA[WidgetRecoveredPart]]></string>
<string id="794972"><![CDATA[Qty: ]]></string>
<string id="794983"><![CDATA[Part Value: ]]></string>
<string id="795008"><![CDATA[WidgetRecoveredResource]]></string>
<string id="795055"><![CDATA[Unit Value: ]]></string>
<string id="795080"><![CDATA[WidgetRecoveredScience]]></string>
<string id="795125"><![CDATA[<i>]]></string>
<string id="795132"><![CDATA[ Data Gathered]]></string>
<string id="795161"><![CDATA[Data Value: ]]></string>
<string id="795186"><![CDATA[[StageGroup] AddIconAt(]]></string>
<string id="795233"><![CDATA[) failed (already in group) ->]]></string>
<string id="795294"><![CDATA[[StageGroup] RemoveIcon() failed (not in group) ->]]></string>
<string id="795395"><![CDATA[Blink]]></string>
<string id="795406"><![CDATA[DisableAfterMove]]></string>
<string id="795439"><![CDATA[[StageIcon] DisableGroup: Null icon in grouped icons.]]></string>
<string id="795546"><![CDATA[StageManager: Only one instance of this class may exist per scene. Destroying potential usurper.]]></string>
<string id="795740"><![CDATA[Staging Reset to Default:
All stageicons moved to their default stage groups.]]></string>
<string id="795896"><![CDATA[Nothing to reset.]]></string>
<string id="795931"><![CDATA[StageGroup has null icon ->]]></string>
<string id="795986"><![CDATA[switch out of flight]]></string>
<string id="796027"><![CDATA[[Tracking Station]: SetVessel(]]></string>
<string id="796088"><![CDATA[Terminate]]></string>
<string id="796107"><![CDATA[End Track]]></string>
<string id="796126"><![CDATA[Cannot switch to ]]></string>
<string id="796161"><![CDATA[a vessel]]></string>
<string id="796178"><![CDATA[an object]]></string>
<string id="796197"><![CDATA[ we do not own.]]></string>
<string id="796228"><![CDATA[If you stop tracking this object, you may not be able to find it again. Are you sure you want to continue?]]></string>
<string id="796442"><![CDATA[Stop Tracking Object]]></string>
<string id="796483"><![CDATA[Stop Tracking]]></string>
<string id="796510"><![CDATA[This will destroy the vessel, killing all crew in it. Are you sure you want to continue?]]></string>
<string id="796688"><![CDATA[Terminate Mission]]></string>
<string id="796723"><![CDATA[Are you sure you want to recover this vessel?]]></string>
<string id="796814"><![CDATA[Recover Vessel]]></string>
<string id="796843"><![CDATA[Now Tracking ]]></string>
<string id="796870"><![CDATA[Stopped Tracking ]]></string>
<string id="796905"><![CDATA[ is lost.]]></string>
<string id="796924"><![CDATA[summaryDialogLock]]></string>
<string id="796959"><![CDATA[Discovered on ]]></string>
<string id="796988"><![CDATA[Last Observed on ]]></string>
<string id="797023"><![CDATA[MET: ]]></string>
<string id="797034"><![CDATA[>MNV: ]]></string>
<string id="797047"><![CDATA[<color=green>[Tracking Station]: Now tracking <i>]]></string>
<string id="797146"><![CDATA[Cost: ]]></string>
<string id="797159"><![CDATA[Size: ]]></string>
<string id="797172"><![CDATA[VesselSpawnDialog: Instance already exists.]]></string>
<string id="797259"><![CDATA[[Craft Browser Error]: Flag Browser is enabled, but HighLogic has no currentGame!]]></string>
<string id="797423"><![CDATA[[Craft Browser Error]: Flag Browser is enabled, but GameDatabase has no running instance!]]></string>
<string id="797603"><![CDATA[<color=#8dffec>* Experimental Parts!</color>]]></string>
<string id="797692"><![CDATA[<color=#db6227>*Locked or Invalid Parts!</color>]]></string>
<string id="797789"><![CDATA[>Mass: ]]></string>
<string id="797804"><![CDATA[><sprite=2 tint=1>  ]]></string>
<string id="797845"><![CDATA[>Size: N/A [Edit to Fix]</color>]]></string>
<string id="797910"><![CDATA[>Size: ]]></string>
<string id="797925"><![CDATA[m, ]]></string>
<string id="797932"><![CDATA[Are you sure you want to delete this craft?]]></string>
<string id="798019"><![CDATA[No description available for this vessel. 

Go to the VAB or SPH to enter one.]]></string>
<string id="798177"><![CDATA[No text]]></string>
<string id="798192"><![CDATA[0x]]></string>
<string id="798197"><![CDATA[Fonts & Materials/ARIAL SDF - Drop Shadow]]></string>
<string id="798280"><![CDATA[The <#0050FF>count is: </color>{0}]]></string>
<string id="798349"><![CDATA[The <color=#0050FF>count is: </color>]]></string>
<string id="798424"><![CDATA[Fonts & Materials/ARIAL SDF BEVEL]]></string>
<string id="798491"><![CDATA[The <#0050FF>count is: </color>]]></string>
<string id="798554"><![CDATA[{0}]]></string>
<string id="798561"><![CDATA[DragCubeSystem: Part ']]></string>
<string id="798606"><![CDATA[' has defined a procedural drag cube setup]]></string>
<string id="798691"><![CDATA[DragCubeSystem: Creating drag cubes for part ']]></string>
<string id="798784"><![CDATA[DragTextures/]]></string>
<string id="798811"><![CDATA[DragCubeSystem: Pausing at ]]></string>
<string id="798866"><![CDATA[Asteroid Collider Gen Starting... range is ]]></string>
<string id="798953"><![CDATA[Asteroid Collider Generation: Done. ]]></string>
<string id="799026"><![CDATA[ solids generated from ]]></string>
<string id="799073"><![CDATA[ chunks (]]></string>
<string id="799092"><![CDATA[ chunks dropped). Gen time: ]]></string>
<string id="799149"><![CDATA[s over ]]></string>
<string id="799164"><![CDATA[ frames.]]></string>
<string id="799181"><![CDATA[GForce]]></string>
<string id="799194"><![CDATA[GroundRoll]]></string>
<string id="799215"><![CDATA[AtmoFlight]]></string>
<string id="799236"><![CDATA[EngineVibration]]></string>
<string id="799267"><![CDATA[Unnamed Kerbal]]></string>
<string id="799296"><![CDATA[. Vel: ]]></string>
<string id="799311"><![CDATA[KerbalEVA Error: Trying to restore EVA vessel data, but EVA does not own the vessel]]></string>
<string id="799479"><![CDATA[------------------- initializing editor mode... ------------------]]></string>
<string id="799613"><![CDATA[editor started]]></string>
<string id="799642"><![CDATA[VABCrew]]></string>
<string id="799657"><![CDATA[SPHCrew]]></string>
<string id="799672"><![CDATA[model_props]]></string>
<string id="799695"><![CDATA[model_vab_prop_truck_01]]></string>
<string id="799742"><![CDATA[model_vab_elevators]]></string>
<string id="799781"><![CDATA[KerbalSpacePart_VAB]]></string>
<string id="799820"><![CDATA[KSP/Scenery/Decal/Multiply]]></string>
<string id="799873"><![CDATA[KerbalSpacePart_Flight]]></string>
<string id="799918"><![CDATA[Surface Attach Collider]]></string>
<string id="799965"><![CDATA[exploded.]]></string>
<string id="799984"><![CDATA[Vessel is destroyed. Cannot Autosave at this point.]]></string>
<string id="800087"><![CDATA[Autosaving...]]></string>
<string id="800114"><![CDATA[[AutoSave]: ]]></string>
<string id="800139"><![CDATA[Game Backed Up and Saved]]></string>
<string id="800188"><![CDATA[Game Saved]]></string>
<string id="800209"><![CDATA[Outcome: ]]></string>
<string id="800228"><![CDATA[Config(]]></string>
<string id="800243"><![CDATA[Loading Resources]]></string>
<string id="800278"><![CDATA[Loading Experience System]]></string>
<string id="800329"><![CDATA[Loading Part Upgrades]]></string>
<string id="800372"><![CDATA[GameDatabase: Assets loaded in ]]></string>
<string id="800435"><![CDATA[Load(Assembly): ]]></string>
<string id="800468"><![CDATA[ASSEMBLY]]></string>
<string id="800485"><![CDATA[
************************************************************************
]]></string>
<string id="800635"><![CDATA[
Environment Info
]]></string>
<string id="800672"><![CDATA[X16]]></string>
<string id="800679"><![CDATA[  Args: ]]></string>
<string id="800696"><![CDATA[ *** ]]></string>
<string id="800707"><![CDATA[
Mod DLLs found:
]]></string>
<string id="800742"><![CDATA[ v]]></string>
<string id="800747"><![CDATA[ / v]]></string>
<string id="800756"><![CDATA[Stock assembly: ]]></string>
<string id="800789"><![CDATA[
Folders and files in GameData:
]]></string>
<string id="800854"><![CDATA[Stock folder: ]]></string>
<string id="800883"><![CDATA[Stock file: ]]></string>
<string id="800908"><![CDATA[Load(Audio): ]]></string>
<string id="800935"><![CDATA[ OUT OF DATE]]></string>
<string id="800960"><![CDATA[Load(Texture): ]]></string>
<string id="800991"><![CDATA[Load(Model): ]]></string>
<string id="801018"><![CDATA[Loading Asset Bundle Definitions]]></string>
<string id="801083"><![CDATA[Loading ]]></string>
<string id="801100"><![CDATA[ Asset Bundle Objects]]></string>
<string id="801143"><![CDATA[GameObject]]></string>
<string id="801164"><![CDATA[AudioClip]]></string>
<string id="801183"><![CDATA[Texture2D]]></string>
<string id="801202"><![CDATA[Shader]]></string>
<string id="801215"><![CDATA[Audio load error: ]]></string>
<string id="801252"><![CDATA[node_collider]]></string>
<string id="801279"><![CDATA[Model load error in ']]></string>
<string id="801322"><![CDATA[Texture load error in ']]></string>
<string id="801369"><![CDATA[NRM]]></string>
<string id="801376"><![CDATA[Loading Systems: Elapsed time is ]]></string>
<string id="801443"><![CDATA[PartLoader: Compiling Part ']]></string>
<string id="801500"><![CDATA[__OVERLOAD]]></string>
<string id="801521"><![CDATA[[PartLoader]: Part ]]></string>
<string id="801560"><![CDATA[ is still active!]]></string>
<string id="801595"><![CDATA[PartLoader: Encountered exception during compilation. ]]></string>
<string id="801704"><![CDATA[PartCompiler: Cannot compile part]]></string>
<string id="801771"><![CDATA[PartLoader: Compiling Internal Prop ']]></string>
<string id="801846"><![CDATA[PartLoader: Compiling Internal Space ']]></string>
<string id="801923"><![CDATA[loadingBuffer]]></string>
<string id="801950"><![CDATA[platform]]></string>
<string id="801967"><![CDATA[dont_send_ip]]></string>
<string id="801992"><![CDATA[[CallHome]: ]]></string>
<string id="802017"><![CDATA[OBTAINED]]></string>
<string id="802034"><![CDATA[act]]></string>
<string id="802041"><![CDATA[patchermd5]]></string>
<string id="802062"><![CDATA[major]]></string>
<string id="802073"><![CDATA[minor]]></string>
<string id="802084"><![CDATA[revision]]></string>
<string id="802101"><![CDATA[platID]]></string>
<string id="802114"><![CDATA[Checking patcher at ]]></string>
<string id="802155"><![CDATA[Connecting to patcher updater: ]]></string>
<string id="802218"><![CDATA[Server returned an error: ]]></string>
<string id="802271"><![CDATA[[Updater] Server reports that Patcher has MD5 of ]]></string>
<string id="802370"><![CDATA[[Updater] Our own copy of ]]></string>
<string id="802423"><![CDATA[ has MD5 of ]]></string>
<string id="802448"><![CDATA[[Updater]  Well, they don't match.  Redownloading...]]></string>
<string id="802553"><![CDATA[[Updater] Patcher does NOT exist! Redownloading.]]></string>
<string id="802650"><![CDATA[KSP_LATEST_VERSION.vrs]]></string>
<string id="802695"><![CDATA[Error connecting to KSP home. Unable to fetch version info. 
msg: ]]></string>
<string id="802829"><![CDATA[MAJOR]]></string>
<string id="802840"><![CDATA[MINOR]]></string>
<string id="802851"><![CDATA[REV]]></string>
<string id="802858"><![CDATA[BETA]]></string>
<string id="802867"><![CDATA[EXP]]></string>
<string id="802874"><![CDATA[ISPATCH]]></string>
<string id="802889"><![CDATA[latest version from KSP site is: ]]></string>
<string id="802956"><![CDATA[There is a major update to KSP available!]]></string>
<string id="803039"><![CDATA[There is a new version out!]]></string>
<string id="803094"><![CDATA[There is a new update with bugfixes and improvements.]]></string>
<string id="803201"><![CDATA[This is the latest version.]]></string>
<string id="803256"><![CDATA[PSystemSetup: Cannot find PQS of name ']]></string>
<string id="803335"><![CDATA['!]]></string>
<string id="803340"><![CDATA[PSystemSetup: PQS ']]></string>
<string id="803379"><![CDATA[' has no celestial body mod!!]]></string>
<string id="803438"><![CDATA[: Cannot find transform of name ']]></string>
<string id="803505"><![CDATA[ Taken from ]]></string>
<string id="803530"><![CDATA[FairingReconnect_]]></string>
<string id="803565"><![CDATA[]: Starting Transmission...]]></string>
<string id="803620"><![CDATA[Uploading Data...]]></string>
<string id="803655"><![CDATA[]: Uploading Data... ]]></string>
<string id="803698"><![CDATA[]: Warning! ]]></string>
<string id="803723"><![CDATA[!</color></b>]]></string>
<string id="803750"><![CDATA[Charge: ]]></string>
<string id="803767"><![CDATA[Returning Data...Aborting Transmission...]]></string>
<string id="803850"><![CDATA[Done!]]></string>
<string id="803861"><![CDATA[]: Done!]]></string>
<string id="803878"><![CDATA[Overwrite existing ]]></string>
<string id="803917"><![CDATA[Overwrite ]]></string>
<string id="803938"><![CDATA[]: Cannot run experiment while stowed.</color>]]></string>
<string id="804031"><![CDATA[ data collected on <i>]]></string>
<string id="804076"><![CDATA[</i></color>]]></string>
<string id="804101"><![CDATA[[Experiments]: Setting FX Modules to ]]></string>
<string id="804176"><![CDATA[[Experiments]: FX Modules set: ]]></string>
<string id="804239"><![CDATA[Lab Analysis on ]]></string>
<string id="804272"><![CDATA[ Complete (]]></string>
<string id="804295"><![CDATA[ data stored).]]></string>
<string id="804324"><![CDATA[[Lab Module]: ]]></string>
<string id="804353"><![CDATA[ does not require cleanup]]></string>
<string id="804404"><![CDATA[<color=#99ff0099>[]]></string>
<string id="804441"><![CDATA[]: Cleaning out ]]></string>
<string id="804474"><![CDATA[... {1}</color>]]></string>
<string id="804505"><![CDATA[]: Not enough {0} to clean out ]]></string>
<string id="804568"><![CDATA[ {1}</color>]]></string>
<string id="804593"><![CDATA[]: Cleanout on <i>]]></string>
<string id="804630"><![CDATA[</i> Complete.</color></b>]]></string>
<string id="804683"><![CDATA[%]]]></string>
<string id="804688"><![CDATA[Docked]]></string>
<string id="804701"><![CDATA[(dockee)]]></string>
<string id="804718"><![CDATA[[Parameter.ReachFlightEnvelope]: Tracking Started for ]]></string>
<string id="804827"><![CDATA[ is invalid]]></string>
<string id="804850"><![CDATA[We have launched our first vessel.]]></string>
<string id="804919"><![CDATA[gameId]]></string>
<string id="804932"><![CDATA[profile]]></string>
<string id="804947"><![CDATA[progressData]]></string>
<string id="804972"><![CDATA[[Progress Tracking WWW Error]: ]]></string>
<string id="805035"><![CDATA[[Progress Tracking]: Posted anonymous data to server successfully. Server Reply: ]]></string>
<string id="805199"><![CDATA[[Rendezvous]: Now tracking ]]></string>
<string id="805254"><![CDATA[ vs. ]]></string>
<string id="805265"><![CDATA[We have performed a rendezvous maneuver around ]]></string>
<string id="805360"><![CDATA[[Rendezvous]: Tracking ]]></string>
<string id="805407"><![CDATA[ ended.]]></string>
<string id="805422"><![CDATA[PQSGlobeDisplay: No PQS in scene!]]></string>
<string id="805489"><![CDATA[_Offset0]]></string>
<string id="805506"><![CDATA[_Offset1]]></string>
<string id="805523"><![CDATA[_Offset2]]></string>
<string id="805540"><![CDATA[_Offset3]]></string>
<string id="805557"><![CDATA[Warping to UT:]]></string>
<string id="805586"><![CDATA[. Max Rate Allowed: ]]></string>
<string id="805627"><![CDATA[x.]]></string>
<string id="805632"><![CDATA[TimeWarping... T]]></string>
<string id="805665"><![CDATA[
Press []]></string>
<string id="805682"><![CDATA[] to Cancel.]]></string>
<string id="805707"><![CDATA[TimeWarp Stopped.]]></string>
<string id="805742"><![CDATA[Warping down...  UT: ]]></string>
<string id="805785"><![CDATA[ DecelStart at ]]></string>
<string id="805816"><![CDATA[ Overshoot is ]]></string>
<string id="805845"><![CDATA[Warping... T]]></string>
<string id="805870"><![CDATA[TimeWarp Complete!]]></string>
<string id="805907"><![CDATA[Real-time resumed. Current UT is: ]]></string>
<string id="805976"><![CDATA[. TgtUT Error is ]]></string>
<string id="806011"><![CDATA[s. ]]></string>
<string id="806018"><![CDATA[(Overshot)]]></string>
<string id="806039"><![CDATA[(Undershot)]]></string>
<string id="806062"><![CDATA[: Cannot find a facility of name ']]></string>
<string id="806131"><![CDATA[SpaceCenterMain: Cannot find gameObject of url ]]></string>
<string id="806226"><![CDATA[[UIApp] Adding ]]></string>
<string id="806257"><![CDATA[ to Application Launcher]]></string>
<string id="806306"><![CDATA[UIApp: No Applauncher button specified, aborting]]></string>
<string id="806403"><![CDATA[Database is already recompiling!]]></string>
<string id="806468"><![CDATA[GameDatabase is not available to reload right now.]]></string>
<string id="806569"><![CDATA[PartLoader is not available to reload right now.]]></string>
<string id="806666"><![CDATA[<color=green><b>Kerbal Created</b></color>]]></string>
<string id="806751"><![CDATA[SearchFilter_]]></string>
<string id="806778"><![CDATA[/banners/]]></string>
<string id="806797"><![CDATA[/banners/default.png]]></string>
<string id="806838"><![CDATA[Loading banner texture from ]]></string>
<string id="806895"><![CDATA[[Tracking Station]: Could not find vessel with id ]]></string>
<string id="806996"><![CDATA[ something went wrong there.]]></string>
<string id="807053"><![CDATA[/saves/]]></string>
<string id="807068"><![CDATA[\saves\]]></string>
<string id="807083"><![CDATA[Autogen thumbnail for ]]></string>
<string id="807128"><![CDATA[ (Stock) from ]]></string>
<string id="807157"><![CDATA[Crew respawn timer: {0} hours]]></string>
<string id="807216"><![CDATA[Starting Funds: ]]></string>
<string id="807249"><![CDATA[Starting Science: ]]></string>
<string id="807286"><![CDATA[Starting Reputation: ]]></string>
<string id="807329"><![CDATA[Science Rewards: ]]></string>
<string id="807364"><![CDATA[Funds Rewards: ]]></string>
<string id="807395"><![CDATA[Reputation Rewards: ]]></string>
<string id="807436"><![CDATA[Funds Penalties: ]]></string>
<string id="807471"><![CDATA[Reputation Penalties: ]]></string>
<string id="807516"><![CDATA[Decline Penalty: ]]></string>
<string id="807551"><![CDATA[Re-Entry Heating: ]]></string>
<string id="807588"><![CDATA[Resource Abundance: ]]></string>
<string id="807629"><![CDATA[{0}: {1}]]></string>
<string id="807646"><![CDATA[Error calling custom Interactible method in type {0}:]]></string>
<string id="807753"><![CDATA[Error calling custom Enabled method in type {0}:]]></string>
<string id="807850"><![CDATA[{0}: {1}{2}]]></string>
<string id="807873"><![CDATA[ %]]></string>
<string id="807878"><![CDATA[Nice to meet you!

I'm Gene Kerman, Flight Director and your guide for this quick introduction.

This is the Space Center. From here you can manage all aspects of the Space Program. Feel free to have a look around (Hold the <color=]]></string>
<string id="808342"><![CDATA[>Right Mouse Button</color> to move the camera, or use the <color=]]></string>
<string id="808476"><![CDATA[>[Arrow Keys]</color>).

<color=]]></string>
<string id="808541"><![CDATA[>Right-Click</color> over the Space Center Facilities to view more about them, and <color=]]></string>
<string id="808723"><![CDATA[>Left-Click</color> when you're ready to head inside.

If you need more information, check out the Training Section on the Main Menu.]]></string>
<string id="808991"><![CDATA[Thanks, I've got it]]></string>
<string id="809030"><![CDATA[Hello! I'm Wernher von Kerman, Chief Rocketry Engineer.

This is the Vehicle Assembly Building where we build spacecraft and later roll them out to the Launchpad for flight. Pretty impressive isn't it?

On your left you'll find components to construct your own spacecraft. Select a starting part, then attach others to it to build a ship.

You can then have a look around with <color=]]></string>
<string id="809800"><![CDATA[>Right Mouse Button</color> or the <color=]]></string>
<string id="809885"><![CDATA[>[Arrow Keys]</color>. That's it really, it's not as if it were rocket sc... Oh. 

Anyhow, if you need a more in-depth explanation on how to build, have a look at the Training Section at the Main Menu.]]></string>
<string id="810289"><![CDATA[Got it!]]></string>
<string id="810304"><![CDATA[Hello! I'm Wernher von Kerman, Chief Rocketry Engineer.

This is the Spaceplane Hangar. Here is where we build spacecraft that later will take off from the Runway.

On your left you'll find components to construct your own spaceplane. Select a starting part, then attach others to it to build. You can then have a look around with <color=]]></string>
<string id="810982"><![CDATA[>[Arrow Keys]</color>. We just got this place cleaned up, so try to not mess it up too much.

If you need more guidance on how to build spacecraft, have a look at the Training Section at the Main Menu.]]></string>
<string id="811386"><![CDATA[Hello! I'm Wernher von Kerman, Chief Rocketry Engi--

Wait, what is this place? It doesn't seem to be part of the Space Center... Have you been messing with the game files?]]></string>
<string id="811732"><![CDATA[Sorry...]]></string>
<string id="811749"><![CDATA[Hi Again!

This is the Tracking Station Facility. In here you can view all of the Solar System, as well as the current positions and trajectories of all ongoing missions.

When you have missions in progress, you'll see them listed on the panel at your left, and you'll be able to take command of them from this screen.

Sometimes contracts may require specific destinations in orbit or on the surface. Those will also be visible here.

Lastly, if you want to see this same Map View during flight, just hit the <color=]]></string>
<string id="812785"><![CDATA[]</color> Key]]></string>
<string id="812812"><![CDATA[[ScenarioTypes]: Loaded Scenario definitions already contains a scenario with name ']]></string>
<string id="812982"><![CDATA[Script-Level testing shouldn't return TooEarly. This value is only meaningful for Version testing. Override VersionTest if necessary.]]></string>
</en>
