// Translation By：Sky_Orc_Mm
// Special Thanks：半夏微凉丶柒染
// Last updated：March 7, 2016 20:05
// Without the author's permission is prohibited edit following content
// 未经作者许可,禁止编辑/转载/拷贝/传播/以下内容！
*****************************************

Sandbox_CN = {
    Sandbox_SavedPresets = "保存预设:",
    Sandbox_SaveButton = "保存",
    Sandbox_SavePrompt = "保存当前沙盒设置",
    --
    Sandbox_PopulationOptions = "详细设置",
    Sandbox_ZombieCount = "僵尸数量:",
    Sandbox_ZombieCount_option1 = "极多",
    Sandbox_ZombieCount_option2 = "较多",
    Sandbox_ZombieCount_option3 = "普通",
    Sandbox_ZombieCount_option4 = "少量",
    Sandbox_ZombieCount_option5 = "无",
    Sandbox_ZombieDistribution = "僵尸分布:",
    Sandbox_ZombieDistribution_option1 = "城镇分布",
    Sandbox_ZombieDistribution_option2 = "平均分布",
    --
    Sandbox_TimeOptions = "时间设置",
    Sandbox_DayLength = "一天时长:",
    Sandbox_DayLength_option1 = "15 分钟",
    Sandbox_DayLength_option2 = "30 分钟",
    Sandbox_DayLength_option3 = "1 小时",
    Sandbox_DayLength_option4 = "2 小时",
    Sandbox_DayLength_option5 = "3 小时",
    Sandbox_DayLength_option6 = "4 小时",
    Sandbox_DayLength_option7 = "5 小时",
    Sandbox_DayLength_option8 = "12 小时",
    Sandbox_DayLength_option9 = "现实时间",
    Sandbox_StartMonth = "开始月份:",
    Sandbox_StartMonth_option1 = "1月",
    Sandbox_StartMonth_option2 = "2月",
    Sandbox_StartMonth_option3 = "3月",
    Sandbox_StartMonth_option4 = "4月",
    Sandbox_StartMonth_option5 = "5月",
    Sandbox_StartMonth_option6 = "6月",
    Sandbox_StartMonth_option7 = "7月",
    Sandbox_StartMonth_option8= "8月",
    Sandbox_StartMonth_option9 = "9月",
    Sandbox_StartMonth_option10 = "10月",
    Sandbox_StartMonth_option11 = "11月",
    Sandbox_StartMonth_option12 = "12月",
    Sandbox_StartTime = "开始时间:",
    Sandbox_StartTime_option1 = "7 点",
    Sandbox_StartTime_option2 = "9 点",
    Sandbox_StartTime_option3 = "12 点",
    Sandbox_StartTime_option4 = "14 点",
    Sandbox_StartTime_option5 = "17 点",
    Sandbox_StartTime_option6 = "21 点",
    Sandbox_StartTime_option7 = "0 点",
    Sandbox_StartTime_option8 = "2 点",
    Sandbox_StartTime_option9 = "5 点",
	Sandbox_Nutrition = "营养功能:",
	Sandbox_Nutrition_tooltip = "设定是否启用/关闭人物的营养功能.",
    --
    Sandbox_WorldOptions = "世界设置",
    Sandbox_WaterShut = "断水时间:",
    Sandbox_Shutoff_option1 = "立即",
    Sandbox_Shutoff_option2 = "0-30 天",
    Sandbox_Shutoff_option3 = "0-2 个月",
    Sandbox_Shutoff_option4 = "0-6 个月",
    Sandbox_Shutoff_option5 = "0-1 年",
    Sandbox_Shutoff_option6 = "0-5 年",
    Sandbox_Shutoff_option7 = "2-6 个月",
    Sandbox_Shutoff_option8 = "6-12 个月",
    Sandbox_ElecShut = "断电时间:",
    Sandbox_HouseAlarmFrequency = "房屋报警率:",
    Sandbox_Frequency_option1 = "无",
    Sandbox_Frequency_option2 = "非常少",
    Sandbox_Frequency_option3 = "较少",
    Sandbox_Frequency_option4 = "一般",
    Sandbox_Frequency_option5 = "较高",
    Sandbox_Frequency_option6 = "非常高",
    Sandbox_LockedHouseFrequency = "关闭房屋数量:",
    Sandbox_LockedHouseFrequency_tooltip = "这将改变游戏中关闭/开启的房屋生成数量..",
    Sandbox_FoodSpoil = "食物变质速度:",
    Sandbox_FoodSpoil_tooltip = "这将改变游戏中食物的变质速度.",
    Sandbox_FastSlow_option1 = "非常快",
    Sandbox_FastSlow_option2 = "快",
    Sandbox_FastSlow_option3 = "正常",
    Sandbox_FastSlow_option4 = "慢",
    Sandbox_FastSlow_option5 = "非常慢",
    Sandbox_FridgeEffect = "冷藏效果:",
    Sandbox_FridgeEffect_tooltip = "这将改变游戏中冰箱的冷藏效果/冷藏时间.",
    Sandbox_FridgeEffect_option1 = "非常低",
    Sandbox_FridgeEffect_option2 = "低",
    Sandbox_FridgeEffect_option3 = "正常",
    Sandbox_FridgeEffect_option4 = "高",
    Sandbox_FridgeEffect_option5 = "非常高",
    Sandbox_LootRespawn = "物品刷新:",
    Sandbox_LootRespawn_tooltip = "这将改变游戏中物品刷新的时间..",
    Sandbox_Respawn_option1 = "关闭",
    Sandbox_Respawn_option2 = "每天",
    Sandbox_Respawn_option3 = "每周",
    Sandbox_Respawn_option4 = "一个月",
    Sandbox_Respawn_option5 = "两个月",
    Sandbox_ZombieRespawn = "僵尸刷新:",
    Sandbox_ZombieRespawn_tooltip = "这将改变游戏中僵尸刷新的时间.",
    --
    Sandbox_NatureOptions = "环境设置",
    Sandbox_WorldTemperature = "温度:",
    Sandbox_WorldTemperature_option1 = "很低",
    Sandbox_WorldTemperature_option2 = "较低",
    Sandbox_WorldTemperature_option3 = "正常",
    Sandbox_WorldTemperature_option4 = "较热",
    Sandbox_WorldTemperature_option5 = "很热",
    Sandbox_RainAmount = "降雨:",
    Sandbox_RainAmount_option1 = "很干燥",
    Sandbox_RainAmount_option2 = "干燥",
    Sandbox_RainAmount_option3 = "正常",
    Sandbox_RainAmount_option4 = "多雨",
    Sandbox_RainAmount_option5 = "非常多雨",
    Sandbox_StartErosion = "侵蚀开始:",
    Sandbox_StartErosion_option1 = "关闭",
    Sandbox_StartErosion_option2 = "0%",
    Sandbox_StartErosion_option3 = "5%",
    Sandbox_StartErosion_option4 = "10%",
    Sandbox_StartErosion_option5 = "15%",
    Sandbox_StartErosion_option6 = "20%",
    Sandbox_StartErosion_option7 = "25%",
    Sandbox_StartErosion_option8 = "30%",
    Sandbox_StartErosion_option9 = "35%",
    Sandbox_StartErosion_option10 = "40%",
    Sandbox_StartErosion_option11 = "45%",
    Sandbox_StartErosion_option12 = "50%",
    Sandbox_StartErosion_option13 = "55%",
    Sandbox_StartErosion_option14 = "60%",
    Sandbox_StartErosion_option15 = "65%",
    Sandbox_StartErosion_option16 = "70%",
    Sandbox_StartErosion_option17 = "75%",
    Sandbox_StartErosion_option18 = "80%",
    Sandbox_StartErosion_option19 = "85%",
    Sandbox_StartErosion_option20 = "90%",
    Sandbox_StartErosion_option21 = "95%",
    Sandbox_StartErosion_option22 = "100%",
    Sandbox_StartErosion_tooltip = "选择/关闭 将禁用“侵蚀”功能.",
    Sandbox_ErosionSpeed = "侵蚀速度:",
    Sandbox_ErosionSpeed_tooltip = "选择多少天后达到100%的侵蚀效果.",
    Sandbox_ErosionSpeed_option1 = "非常快 (20 天)",
    Sandbox_ErosionSpeed_option2 = "快 (50 天)",
    Sandbox_ErosionSpeed_option3 = "正常 (100 天)",
    Sandbox_ErosionSpeed_option4 = "慢 (200 天)",
    Sandbox_ErosionSpeed_option5 = "非常慢 (500 天)",
    Sandbox_FarmingSpeed = "植物生长速度:",
    Sandbox_NatureAmount = "环境资源:",
    Sandbox_NatureAmount_tooltip = "定义地图中的鱼类/动物数量..",
    Sandbox_NatureAmount_option1 = "很少",
    Sandbox_NatureAmount_option2 = "少量",
    Sandbox_NatureAmount_option3 = "正常",
    Sandbox_NatureAmount_option4 = "丰富",
    Sandbox_NatureAmount_option5 = "非常丰富",
    --
    Sandbox_LootRarity = "物资数量",
    Sandbox_LootFood = "食物:",
    Sandbox_Rarity_option1 = "很少",
    Sandbox_Rarity_option2 = "较少",
    Sandbox_Rarity_option3 = "正常",
    Sandbox_Rarity_option4 = "较多",
    Sandbox_Rarity_option5 = "极多",
    Sandbox_LootWeapon = "武器:",
    Sandbox_LootOther = "其他:",
    --
    Sandbox_Character = "特性设置",
    Sandbox_XpMultiplier = "经验加成:",
    Sandbox_StatDecrease = "属性降低速度:",
    Sandbox_StatDecrease_tooltip = "定义游戏中人物的口渴/饥饿/疲劳的速度.",
    Sandbox_StarterKit = "初始补给:",
    Sandbox_StarterKit_tooltip = "给予你一些有用的工具和食物.",
    --
    Sandbox_ZombieLore = "僵尸设置",
    Sandbox_ProperZombies = "默认设置",
    --
    Sandbox_ZSpeed = "速度:",
    Sandbox_ZSpeed_option1 = "快速",
    Sandbox_ZSpeed_option2 = "普通",
    Sandbox_ZSpeed_option3 = "慢速",
    Sandbox_ZStrength = "力量:",
    Sandbox_ZStrength_option1 = "超人",
    Sandbox_ZStrength_option2 = "正常",
    Sandbox_ZStrength_option3 = "虚弱",
    Sandbox_ZToughness = "韧性:",
    Sandbox_ZToughness_option1 = "坚韧",
    Sandbox_ZToughness_option2 = "普通",
    Sandbox_ZToughness_option3 = "脆弱",
    Sandbox_ZTransmission = "传染性:",
    Sandbox_ZTransmission_option1 = "血液+唾液",
    Sandbox_ZTransmission_option2 = "每个僵尸都会将你感染",
    Sandbox_ZTransmission_option3 = "关闭",
    Sandbox_ZInfectionMortality = "感染致死:",
    Sandbox_ZInfectionMortality_option1 = "立即",
    Sandbox_ZInfectionMortality_option2 = "0-30 秒",
    Sandbox_ZInfectionMortality_option3 = "0-1 分钟",
    Sandbox_ZInfectionMortality_option4 = "0-12 小时",
    Sandbox_ZInfectionMortality_option5 = "2-3 天",
    Sandbox_ZInfectionMortality_option6 = "1-2 星期",
    Sandbox_ZInfectionMortality_option7 = "关闭",
    Sandbox_ZReanimateTime = "复活时间:",
    Sandbox_ZReanimateTime_option1 = "立即",
    Sandbox_ZReanimateTime_option2 = "0-30 秒",
    Sandbox_ZReanimateTime_option3 = "0-1 分钟",
    Sandbox_ZReanimateTime_option4 = "0-12 小时",
    Sandbox_ZReanimateTime_option5 = "2-3 天",
    Sandbox_ZReanimateTime_option6 = "1-2 星期",
    Sandbox_ZCognition = "感知:",
    Sandbox_ZCognition_option1 = "开门和行走",
    Sandbox_ZCognition_option2 = "行走",
    Sandbox_ZCognition_option3 = "基础行走",
    Sandbox_ZMemory = "记忆:",
    Sandbox_ZMemory_option1 = "长",
    Sandbox_ZMemory_option2 = "正常",
    Sandbox_ZMemory_option3 = "短",
    Sandbox_ZMemory_option4 = "无",
    Sandbox_ZDecomposition = "腐烂程度:"
    Sandbox_ZDecomposition_option1 = "缓慢和衰弱",
    Sandbox_ZDecomposition_option2 = "缓慢",
    Sandbox_ZDecomposition_option3 = "衰弱",
    Sandbox_ZDecomposition_option4 = "无影响",
    Sandbox_ZSight = "视觉:",
    Sandbox_ZSight_option1 = "鹰眼",
    Sandbox_ZSight_option2 = "正常",
    Sandbox_ZSight_option3 = "差",
    Sandbox_ZHearing = "听觉:",
    Sandbox_ZHearing_option1 = "敏锐",
    Sandbox_ZHearing_option2 = "正常",
    Sandbox_ZHearing_option3 = "差",
    Sandbox_ZSmell = "嗅觉:",
    Sandbox_ZSmell_option1 = "敏感",
    Sandbox_ZSmell_option2 = "正常",
    Sandbox_ZSmell_option3 = "差",
	Sandbox_TimeSinceApo = "现代启示录:",
    Sandbox_TimeSinceApo_tooltip = "这将影响游戏时间进程,0=默认设置 12=12个月后",
    Sandbox_TimeSinceApo_option1 = "0",
    Sandbox_TimeSinceApo_option2 = "1",
    Sandbox_TimeSinceApo_option3 = "2",
    Sandbox_TimeSinceApo_option4 = "3",
    Sandbox_TimeSinceApo_option5 = "4",
    Sandbox_TimeSinceApo_option6 = "5",
    Sandbox_TimeSinceApo_option7 = "6",
    Sandbox_TimeSinceApo_option8 = "7",
    Sandbox_TimeSinceApo_option9 = "8",
    Sandbox_TimeSinceApo_option10 = "9",
    Sandbox_TimeSinceApo_option11 = "10",
    Sandbox_TimeSinceApo_option12 = "11",
    Sandbox_TimeSinceApo_option13 = "12",
	Sandbox_PlantResilience = "作物需求",
    Sandbox_PlantResilience_tooltip = "这将定义游戏中农作物的水分需求,疾病抵抗力",
    Sandbox_PlantResilience_option1 = "非常高",
    Sandbox_PlantResilience_option2 = "高",
    Sandbox_PlantResilience_option3 = "正常",
    Sandbox_PlantResilience_option4 = "低",
    Sandbox_PlantResilience_option5 = "非常低",
    Sandbox_PlantAbundance = "农业丰富程度",
    Sandbox_PlantAbundance_tooltip = "这将定义游戏中农作物的收获数量.",
	Sandbox_EnduranceRegen = "耐力恢复:",
	
	Sandbox_StartYear = "开始年份:",
	Sandbox_StartDay = "开始天数:",
	Sandbox_ZombieRespawnPercent = "僵尸重生数量:",
	Sandbox_ZombieRespawnPercent_tooltip = "僵尸重生百分比基数.",
	Sandbox_ZombieRespawnPercent_option1 = "10%",
	Sandbox_ZombieRespawnPercent_option2 = "20%",
	Sandbox_ZombieRespawnPercent_option3 = "30%",
	Sandbox_ZombieRespawnPercent_option4 = "40%",
	Sandbox_ZombieRespawnPercent_option5 = "50%",
	Sandbox_ZombieRespawnPercent_option6 = "60%",
	Sandbox_ZombieRespawnPercent_option7 = "70%",
	Sandbox_ZombieRespawnPercent_option8 = "80%",
	Sandbox_ZombieRespawnPercent_option9 = "90%",
	Sandbox_ZombieRespawnPercent_option10 = "100%",
	
	Sandbox_Advanced = "高级设置",
	Sandbox_ZombieCount_tooltip = "设定数量,和高级设置中的僵尸数量设置相同!",
	Sandbox_ZombieAdvanced = "僵尸属性设置",
	Sandbox_ZombieOptions = "僵尸设置",
	Sandbox_PopulationMultiplier = "僵尸数量",
	Sandbox_PopulationStartMultiplier = "僵尸初始数量",
	Sandbox_PopulationPeakMultiplier = "僵尸峰值数量",
	Sandbox_PopulationPeakDay = "僵尸数量达到峰值的时间",
	Sandbox_RespawnHours = "刷新小时",
	Sandbox_RespawnUnseenHours = "不可见的刷新时间",
	Sandbox_RespawnMultiplier = "刷新乘数",
	Sandbox_RedistributeHours = "群体迁徙时间",
	Sandbox_FollowSoundDistance = "跟随声音的距离",
	Sandbox_RallyGroupSize = "群体规模",
	Sandbox_RallyTravelDistance = "僵尸随机移动距离",
	Sandbox_RallyGroupSeparation = "随机移动到另一个群体",
	Sandbox_RallyGroupRadius = "群体半径",
	Sandbox_PopulationMultiplier_help = "和沙盒设置 \"僵尸数量\相同" 设置为.\n4.0 = 最多, 2.0 = 多, 1.0 = 正常, 0.35 = 少, 0.0 = 没有.",
	Sandbox_PopulationStartMultiplier_help = "调整游戏开始时的僵尸数量.",
	Sandbox_PopulationPeakMultiplier_help = "调整僵尸数量的总数.",
	Sandbox_PopulationPeakDay_help = "当僵尸数量达到最多的那一天.",
	Sandbox_RespawnHours_help = "设定多少时间后 刷新区块内的僵尸.\如果设置为0, 则禁用.",
	Sandbox_RespawnUnseenHours_help = "不可见的僵尸刷新时间.",
	Sandbox_RespawnMultiplier_help = "每个区块每小时的僵尸刷新.",
	Sandbox_RedistributeHours_help = "僵尸迁移到同一区块使用的时间.",
	Sandbox_FollowSoundDistance_help = "僵尸的听力范围大小.",
	Sandbox_RallyGroupSize_help = "群体的大小,僵尸形成的群体大小 /设置为0则为随机",
	Sandbox_RallyTravelDistance_help = "僵尸随机移动的距离 /随机生成群体.",
	Sandbox_RallyGroupSeparation_help = "僵尸群体之间的距离.",
	Sandbox_RallyGroupRadius_help = "僵尸会慢慢聚集在一个僵尸身边.",
	Sandbox_MinMaxDefault = "\n最低=%1 最高=%2 默认=%3",
	Sandbox_ThumpNoChasing = "僵尸意识",
	Sandbox_ThumpNoChasing_option1 = "启用",
	Sandbox_ThumpNoChasing_option2 = "禁用",
	Sandbox_ThumpNoChasing_tooltip = "设置僵尸是否会无意识的攻击周围的建筑或物品.",
}
