module QG { 
		
	item Taurus1911
	{
		Type				=	Weapon,
		SoundVolume			=	35,
		SoundGain			= 	1.2,
		Icon				=	Taurus1911,
		DisplayName			=	Taurus 1911,
		Weight				=	1.1,
		WeaponWeight		=	1.1,
		SwingSound			=	QGGlock21,
		AmmoType			=	Taurus1911Mag,
		ClipSize 			= 	9,
		ReloadTime 			= 	10,
		AimingTime			=	20,
		HitChance 			= 	55,
		MinDamage			=	1,
		MaxDamage			=	3,
		MinRange			=	0.6,
		MaxRange			=	14,
		MinimumSwingTime	=	1,
		SwingTime			=	0.6,
		SoundRadius			=	130,
		MaxHitCount			=	1,
		CriticalChance 		= 	30,
		RecoilDelay 		= 	11,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	handgun,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item Taurus1911Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.3,
		Type		=	Normal,
		DisplayName	=	Taurus 1911 Magazine (9mm),
		Icon		=	Taurus1911Loader9,
	}
	
	item Taurus1911CrossChamber
	{
		CanStack	=	FALSE,
		Weight		=	0.5,
		Type		=	Normal,
		DisplayName	=	Taurus 1911 Cross Chamber,
		Icon		=	Taurus1911CrossChamber,
	}
	
	item Taurus1911HandleBar
	{
		CanStack	=	FALSE,
		Weight		=	0.3,
		Type		=	Normal,
		DisplayName	=	Taurus 1911 HandleBar,
		Icon		=	Taurus1911HandleBar,
	}
		
	recipe Assemble Taurus 1911
	{
		Taurus1911Mag,
		Taurus1911HandleBar,
		Taurus1911CrossChamber,
        Result:Taurus1911,
		OnCreate:play_assembling_gun,
        Time:150.0,
	}
	
	recipe Disassemble Taurus 1911
	{
		Taurus1911,
        Result:Taurus1911CrossChamber,
		OnCreate:get_taurus1911_pieces,
        Time:150.0,
	}
	
	fixing Repair Taurus 1911
	{
		Require : Taurus1911,
		Fixer 	: Maintkit; Aiming=2,
		Fixer	: Brushkit; Aiming=1,
		Fixer 	: WD40,
	}
	
	item Taurus809
	{
		Type				=	Weapon,
		SoundVolume			=	35,
		SoundGain			= 	1.1,
		Icon				=	Taurus809,
		DisplayName			=	Taurus 809,
		Weight				=	0.95,
		WeaponWeight		=	0.95,
		SwingSound			=	QGGlock21,
		AmmoType			=	Taurus809Mag,
		ClipSize 			= 	17,
		ReloadTime 			= 	8,
		AimingTime			=	20,
		HitChance 			= 	50,
		MinDamage			=	1,
		MaxDamage			=	2,
		MinRange			=	0.6,
		MaxRange			=	12,
		MinimumSwingTime	=	1,
		SwingTime			=	0.6,
		SoundRadius			=	135,
		MaxHitCount			=	1,
		CriticalChance 		= 	35,
		RecoilDelay 		= 	9,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	handgun,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item Taurus809Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.25,
		Type		=	Normal,
		DisplayName	=	Taurus 809 Magazine (9mm),
		Icon		=	Taurus809Loader17,
	}
	
	item Taurus809CrossChamber
	{
		CanStack	=	FALSE,
		Weight		=	0.45,
		Type		=	Normal,
		DisplayName	=	Taurus 809 Cross Chamber,
		Icon		=	Taurus809CrossChamber,
	}
	
	item Taurus809HandleBar
	{
		CanStack	=	FALSE,
		Weight		=	0.25,
		Type		=	Normal,
		DisplayName	=	Taurus 809 HandleBar,
		Icon		=	Taurus809HandleBar,
	}
		
	recipe Assemble Taurus 809
	{
		Taurus809Mag,
		Taurus809HandleBar,
		Taurus809CrossChamber,
        Result:Taurus809,
		OnCreate:play_assembling_gun,
        Time:150.0,
	}
	
	recipe Disassemble Taurus 809
	{
		Taurus809,
        Result:Taurus809CrossChamber,
		OnCreate:get_taurus809_pieces,
        Time:150.0,
	}
	
	fixing Repair Taurus 809
	{
		Require : Taurus809,
		Fixer 	: Maintkit; Aiming=2,
		Fixer	: Brushkit; Aiming=1,
		Fixer 	: WD40,
	}

	
	
	

}