module QG { 
		
	item RugerSR9
	{
		
		Type				=	Weapon,
		SoundVolume			=	35,
		SoundGain			= 	1.2,
		Icon				=	RugerSR9,
		DisplayName			=	Ruger SR9,
		Weight				=	0.75,
		WeaponWeight		=	0.75,
		SwingSound	=	QGGlock17,
		AmmoType			=	RugerSR9Mag,
		ClipSize 			= 	17,
		ReloadTime 			= 	10,
		AimingTime			=	30,
		HitChance 			= 	50,
		MinDamage			=	1,
		MaxDamage			=	1.8,
		MinimumSwingTime	=	0.8,
		MaxRange			=	11,
		SwingTime			=	0.6,
		SoundRadius			=	110,
		MaxHitCount			=	1,
		CriticalChance 		= 	25,
		RecoilDelay 		= 	08,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	handgun,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		MinRange	=	0.6,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item RugerSR9Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.15,
		Type		=	Normal,
		DisplayName	=	Ruger SR9 Magazine (9mm),
		Icon		=	RugerSR9Loader17,
	}
	
	item RugerSR9CrossChamber
	{
		CanStack	=	FALSE,
		Weight		=	0.45,
		Type		=	Normal,
		DisplayName	=	Ruger SR9 Cross Chamber,
		Icon		=	RugerSR9CrossChamber,
	}
	
	item RugerSR9HandleBar
	{
		CanStack	=	FALSE,
		Weight		=	0.15,
		Type		=	Normal,
		DisplayName	=	Ruger SR9 HandleBar,
		Icon		=	RugerSR9HandleBar,
	}
	
	recipe Assemble Ruger SR9
	{
		RugerSR9Mag,
		RugerSR9HandleBar,
		RugerSR9CrossChamber,
        Result:RugerSR9,
		OnCreate:play_assembling_gun,
        Time:150.0,
	}
	
	recipe Disassemble Ruger SR9
	{
		RugerSR9,
        Result:RugerSR9CrossChamber,
		OnCreate:get_rugerSR9_pieces,
        Time:150.0,
	}
	
	fixing Repair Ruger SR9
	{
		Require : RugerSR9,
		Fixer 	: Maintkit; Aiming=2,
		Fixer	: Brushkit; Aiming=1,
		Fixer 	: WD40,
	}

	
	
	

}