module QG { 
		
	item BrowningHP
	{	
		Type				=	Weapon,
		SoundVolume			=	35,
		SoundGain			= 	1.2,
		Icon				=	BrowningHP,
		DisplayName			=	Browning Hi-Power,
		Weight				=	1,
		WeaponWeight		=	1,
		SwingSound			=	QGBrowningHP,
		AmmoType			=	BrowningHPMag,
		ClipSize 			= 	13,
		ReloadTime 			= 	10,
		AimingTime			=	30,
		HitChance 			= 	60,
		MinDamage			=	1.5,
		MaxDamage			=	2.5,
		MinimumSwingTime	=	0.8,
		MaxRange			=	14,
		SwingTime			=	0.6,
		SoundRadius			=	150,
		MaxHitCount			=	1,
		CriticalChance 		= 	65,
		RecoilDelay 		= 	10,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	handgun,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		MinRange	=	0.6,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item BrowningHPL15
	{	
		Type				=	Weapon,
		SoundVolume			=	35,
		SoundGain			= 	1.2,
		Icon				=	BrowningHPL15,
		DisplayName			=	Browning Hi-Power (+15 rounds loader),
		Weight				=	1,
		WeaponWeight		=	1,
		SwingSound			=	QGBrowningHP,
		AmmoType			=	BrowningHPMag15,
		ClipSize 			= 	15,
		ReloadTime 			= 	10,
		AimingTime			=	30,
		HitChance 			= 	60,
		MinDamage			=	1.5,
		MaxDamage			=	2.5,
		MinimumSwingTime	=	0.8,
		MaxRange			=	14,
		SwingTime			=	0.6,
		SoundRadius			=	150,
		MaxHitCount			=	1,
		CriticalChance 		= 	65,
		RecoilDelay 		= 	10,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	handgun,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		MinRange	=	0.6,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item BrowningHPMag
	{
		CanStack	=	FALSE,
		Weight		=	0.25,
		Type		=	Normal,
		DisplayName	=	Browning Hi-Power Magazine (9mm),
		Icon		=	BrowningHPLoader13,
	}
	
	item BrowningHPMag15
	{
		CanStack	=	FALSE,
		Weight		=	0.25,
		Type		=	Normal,
		DisplayName	=	Browning Hi-Power 15 rounds Magazine (9mm),
		Icon		=	Glock17Loader33,
	}
	
	item BrowningHPCrossChamber
	{
		CanStack	=	FALSE,
		Weight		=	0.50,
		Type		=	Normal,
		DisplayName	=	Browning Hi-Power Cross Chamber,
		Icon		=	BrowningHPCrossChamber,
	}
	
	item BrowningHPHandleBar
	{
		CanStack	=	FALSE,
		Weight		=	0.25,
		Type		=	Normal,
		DisplayName	=	Browning Hi-Power HandleBar,
		Icon		=	BrowningHPHandleBar,
	}
	
	recipe Assemble Browning Hi-Power
	{
		BrowningHPMag,
		BrowningHPHandleBar,
		BrowningHPCrossChamber,
        Result:BrowningHP,
		OnCreate:play_assembling_gun,
        Time:150.0,
	}
	
	recipe Disassemble Browning Hi-Power
	{
		BrowningHP,
        Result:BrowningHPCrossChamber,
		OnCreate:get_browningHP_pieces,
        Time:150.0,
	}
	
	recipe Assemble Browning Hi-Power L15
	{
		BrowningHPMag15,
		BrowningHPHandleBar,
		BrowningHPCrossChamber,
        Result:BrowningHPL15,
		OnCreate:play_assembling_gun,
        Time:150.0,
	}
	
	recipe Disassemble Browning Hi-Power L15
	{
		BrowningHPL15,
        Result:BrowningHPCrossChamber,
		OnCreate:get_browningHPL15_pieces,
        Time:150.0,
	}
	
	fixing Repair Browning Hi-Power
	{
		Require : BrowningHP,
		Fixer 	: Maintkit; Aiming=2,
		Fixer	: Brushkit; Aiming=1,
		Fixer 	: WD40,
	}
	
	fixing Repair Browning Hi-Power L15
	{
		Require : BrowningHPL15,
		Fixer 	: Maintkit; Aiming=2,
		Fixer	: Brushkit; Aiming=1,
		Fixer 	: WD40,
	}

	
	
	

}