module QS
{   
	
	item SpectreM4
	{
		Type				=	Weapon,
		RequiresEquippedBothHands = TRUE,
		SoundVolume			=	25,
		SoundGain			= 	1.4,
		Icon				=	SpectreM4,
		DisplayName			=	Spectre M4,
		Weight				=	3.5,
		WeaponWeight		=	3.5,
		SwingSound			=	QSKelTecP32,
		AmmoType			=	SpectreM4Mag,
		ClipSize 			= 	50,
		ReloadTime 			= 	14,
		AimingTime			=	30,
		HitChance 			= 	40,
		MinDamage			=	1,
		MaxDamage			=	2.5,
		MinimumSwingTime	=	0.2,
		MaxRange			=	12,
		SwingTime			=	0.2,
		SoundRadius			=	100,
		MaxHitCount			=	1,
		CriticalChance 		= 	25,
		RecoilDelay 		= 	4,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	Handgun,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		MinRange	=	0.6,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}

	item SpectreM4Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.55,
		Type		=	Normal,
		DisplayName	=	Spectre M4 Magazine (9x19mm),
		Icon		=	SpectreM4Mag,
	}
	
	
	fixing Repair Spectre M4
	{
		Require : SpectreM4,
		Fixer 	: Maintkit; Aiming=2,
		Fixer	: Brushkit; Aiming=1,
		Fixer 	: WD40,
	}
	
	
}