module QS
{   
	
	item MP5
	{
		Type				=	Weapon,
		RequiresEquippedBothHands = TRUE,
		SoundVolume			=	35,
		SoundGain			= 	1.2,
		Icon				=	MP5,
		DisplayName			=	H&K MP5,
		Weight				=	2.9,
		WeaponWeight		=	2.9,
		SwingSound			=	QSHKMP5,
		AmmoType			=	MP5Mag,
		ClipSize 			= 	30,
		ReloadTime 			= 	12,
		AimingTime			=	35,
		HitChance 			= 	50,
		MinDamage			=	1.5,
		MaxDamage			=	2.5,
		MinimumSwingTime	=	0.3,
		MaxRange			=	16,
		SwingTime			=	0.3,
		SoundRadius			=	100,
		MaxHitCount			=	1,
		CriticalChance 		= 	30,
		RecoilDelay 		= 	5,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	Handgun,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		MinRange	=	0.6,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item MP5sawed
	{
		Type				=	Weapon,
		RequiresEquippedBothHands = TRUE,
		SoundVolume			=	30,
		SoundGain			= 	1.3,
		Icon				=	MP5sawed,
		DisplayName			=	H&K MP5 Sawed,
		Weight				=	1.7,
		WeaponWeight		=	1.7,
		SwingSound			=	QSHKMP5,
		AmmoType			=	MP5Mag,
		ClipSize 			= 	30,
		ReloadTime 			= 	10,
		AimingTime			=	30,
		HitChance 			= 	40,
		MinDamage			=	1.5,
		MaxDamage			=	2.5,
		MinimumSwingTime	=	0.3,
		MaxRange			=	12,
		SwingTime			=	0.3,
		SoundRadius			=	110,
		MaxHitCount			=	1,
		CriticalChance 		= 	25,
		RecoilDelay 		= 	6,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	Handgun,,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		MinRange	=	0.6,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item MP5Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.4,
		Type		=	Normal,
		DisplayName	=	MP5 Magazine (9x19mm),
		Icon		=	MP5Mag,
	}
	
	recipe Saw H&K MP5's canon and cross
	{
		MP5,
		keep Saw,
        Result:MP5sawed,
		Sound:PZ_Saw,
        Time:50.0,
	}
	
	fixing Repair MP5
	{
		Require : MP5,
		Fixer 	: Maintkit; Aiming=2,
		Fixer	: Brushkit; Aiming=1,
		Fixer 	: WD40,
	}
	
	item UMP
	{
		Type				=	Weapon,
		RequiresEquippedBothHands = TRUE,
		SoundVolume			=	35,
		SoundGain			= 	1.2,
		Icon				=	UMP,
		DisplayName			=	H&K UMP,
		Weight				=	2.6,
		WeaponWeight		=	2.6,
		SwingSound			=	QSHKMP5,
		AmmoType			=	UMPMag,
		ClipSize 			= 	30,
		ReloadTime 			= 	12,
		AimingTime			=	35,
		HitChance 			= 	50,
		MinDamage			=	1.5,
		MaxDamage			=	2.5,
		MinimumSwingTime	=	0.4,
		MaxRange			=	16,
		SwingTime			=	0.4,
		SoundRadius			=	110,
		MaxHitCount			=	1,
		CriticalChance 		= 	30,
		RecoilDelay 		= 	4,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	Handgun,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		MinRange	=	0.6,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item UMPsawed
	{
		Type				=	Weapon,
		RequiresEquippedBothHands = TRUE,
		SoundVolume			=	35,
		SoundGain			= 	1.4,
		Icon				=	UMPsawed,
		DisplayName			=	H&K UMP Sawed,
		Weight				=	2,
		WeaponWeight		=	2,
		SwingSound			=	QSHKMP5,
		AmmoType			=	UMPMag,
		ClipSize 			= 	30,
		ReloadTime 			= 	12,
		AimingTime			=	35,
		HitChance 			= 	45,
		MinDamage			=	1.5,
		MaxDamage			=	2.5,
		MinimumSwingTime	=	0.4,
		MaxRange			=	12,
		SwingTime			=	0.4,
		SoundRadius			=	110,
		MaxHitCount			=	1,
		CriticalChance 		= 	30,
		RecoilDelay 		= 	5,
		AimingPerkCritModifier = 10,
		AimingPerkRangeModifier = 1.5,
		AimingPerkHitChanceModifier = 15,
		AimingPerkMinAngleModifier = 0.05,
		ImpactSound	=	null,
		WeaponSprite	=	Handgun,
		MinAngle	=	0.95,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.2,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		MinRange	=	0.6,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item UMPMag
	{
		CanStack	=	FALSE,
		Weight		=	0.4,
		Type		=	Normal,
		DisplayName	=	UMP Magazine (.45 ACP),
		Icon		=	UMPMag,
	}
	
	recipe Saw H&K UMP's canon and cross
	{
		UMP,
		keep Saw,
        Result:UMPsawed,
		Sound:PZ_Saw,
        Time:50.0,
	}
	
	fixing Repair UMP
	{
		Require : UMP,
		Fixer 	: Maintkit; Aiming=2,
		Fixer	: Brushkit; Aiming=1,
		Fixer 	: WD40,
	}

}