module Hydrocraft
{
    imports
    {
        Base

    }

/************************ITEMS************************/

item HCPenny
    {
        Weight    		= 0.02,
        Type    		= Normal,
        DisplayName         	= Penny,
        icon 			= HCPenny,
	DisplayCategory 	= Money,
    }

item HCNickel
    {
        Weight    		= 0.03,
        Type    		= Normal,
        DisplayName         	= Nickel,
        icon 			= HCNickel,
	DisplayCategory 	= Money,
    }

item HCDime
    {
        Weight    		= 0.01,
        Type    		= Normal,
        DisplayName         	= Dime,
        icon 			= HCDime,
	DisplayCategory 	= Money,
    }

item HCQuarter
    {
        Weight    		= 0.04,
        Type    		= Normal,
        DisplayName         	= Quarter,
        icon 			= HCQuarter,
	DisplayCategory 	= Money,
    }

item HCHalfdollar
    {
        Weight    		= 0.05,
        Type   			= Normal,
        DisplayName         	= Half Dollar,
        icon 			= HCHalfdollar,
	DisplayCategory 	= Money,
    }

item HCDollar
    {
        Weight    		= 0.04,
        Type    		= Normal,
        DisplayName         	= Dollar,
        icon 			= HCDollar,
	DisplayCategory 	= Money,
    }

item HC1dollarbill
    {
        Weight    		= 0.01,
        Type    		= Normal,
        DisplayName         	= 1 Dollar Bill,
        icon 			= HC1dollarbill,
	DisplayCategory 	= Money,
    }


item HC2dollarbill
    {
        Weight    		= 0.01,
        Type    		= Normal,
        DisplayName         	= 2 Dollar Bill,
        icon 			= HC2dollarbill,
	DisplayCategory 	= Money,
    }


item HC5dollarbill
    {
        Weight    		= 0.01,
        Type    		= Normal,
        DisplayName         	= 5 Dollar Bill,
        icon 			= HC5dollarbill,
	DisplayCategory 	= Money,
    }


item HC10dollarbill
    {
        Weight    		= 0.01,
        Type    		= Normal,
        DisplayName         	= 10 Dollar Bill,
        icon 			= HC10dollarbill,
	DisplayCategory 	= Money,
    }


item HC20dollarbill
    {
        Weight    		= 0.01,
        Type    		= Normal,
        DisplayName         	= 20 Dollar Bill,
        icon 			= HC20dollarbill,
	DisplayCategory 	= Money,
    }


item HC50dollarbill
    {
        Weight    		= 0.01,
        Type    		= Normal,
        DisplayName         	= 50 Dollar Bill,
        icon 			= HC50dollarbill,
	DisplayCategory 	= Money,
    }


item HC100dollarbill
    {
        Weight    		= 0.01,
        Type    		= Normal,
        DisplayName         	= 100 Dollar Bill,
        icon 			= HC100dollarbill,
	DisplayCategory 	= Money,
    }

item HCPiggybank
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Piggy Bank,
        icon 			= HCPiggybank,
    }

item HCCoinpress
    {
        Weight    		= 20,
        Type    		= Normal,
        DisplayName         	= Coin Press,
        icon 			= HCCoinpress,
    }

item HCCoincopper
    {
        Weight    		= 0.04,
        Type    		= Normal,
        DisplayName         	= Copper Coin,
        icon 			= HCCoincopper,
	DisplayCategory 	= Money,
    }

item HCCoinsilver
    {
        Weight    		= 0.04,
        Type    		= Normal,
        DisplayName         	= Silver Coin,
        icon 			= HCCoinsilver,
	DisplayCategory 	= Money,
    }

item HCCoingold
    {
        Weight    		= 0.04,
        Type    		= Normal,
        DisplayName         	= Gold Coin,
        icon 			= HCCoingold,
	DisplayCategory 	= Money,
    }

/************************RECIPES************************/
    

recipe Recycle Zinc
    {
    HCPenny=100,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter/HCSmelter2,
    Result:HCZincingot,
    NeedToBeLearn:true,
    Time:100,
    Category:Blacksmithing,
    }

recipe Recycle Zinc
    {
    HCNickel=80,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter/HCSmelter2,
    Result:HCZincingot,
    NeedToBeLearn:true,
    Time:100,
    Category:Blacksmithing,
    }

recipe Recycle Zinc
    {
    HCDime=120,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter/HCSmelter2,
    Result:HCZincingot,
    NeedToBeLearn:true,
    Time:100,
    Category:Blacksmithing,
    }

recipe Recycle Zinc
    {
    HCQuarter=60,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter/HCSmelter2,
    Result:HCZincingot,
    NeedToBeLearn:true,
    Time:100,
    Category:Blacksmithing,
    }

recipe Recycle Zinc
    {
    HCHalfdollar=20,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter/HCSmelter2,
    Result:HCZincingot,
    NeedToBeLearn:true,
    Time:100,
    Category:Blacksmithing,
    }

recipe Recycle Zinc
    {
    HCDollar=40,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter/HCSmelter2,
    Result:HCZincingot,
    NeedToBeLearn:true,
    Time:100,
    Category:Blacksmithing,
    }

recipe Recycle Copper
    {
    HCCoincopper=20,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter/HCSmelter2,
    Result:HCCopperingot,
    NeedToBeLearn:true,
    Time:100,
    Category:Blacksmithing,
    }

recipe Recycle Silver
    {
    HCCoinsilver=20,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter/HCSmelter2,
    Result:HCSilveringot,
    NeedToBeLearn:true,
    Time:100,
    Category:Blacksmithing,
    }

recipe Recycle Gold
    {
    HCCoingold=20,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter/HCSmelter2,
    Result:HCGoldingot,
    NeedToBeLearn:true,
    Time:100,
    Category:Blacksmithing,
    }

recipe Press Coin
    {
    HCCopperingot,
    keep HCCoinpress,
    Result:HCCoincopper=10,
    NeedToBeLearn:true,
    Time:100,
    Category:Engineer,
    }

recipe Press Coin
    {
    HCSilveringot,
    keep HCCoinpress,
    Result:HCCoinsilver=10,
    NeedToBeLearn:true,
    Time:100,
    Category:Engineer,
    }

recipe Press Coin
    {
    HCGoldingot,
    keep HCCoinpress,
    Result:HCCoingold=10,
    NeedToBeLearn:true,
    Time:100,
    Category:Engineer,
    }

recipe Make Coin Press
	{
	   	HCSteelingot,
	   	HCIroningot=5,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil,
    		CanBeDoneFromFloor:true,
	   	Result:HCCoinpress,
    		NeedToBeLearn:true,
	   	Time:150.0,
       		Category:Engineer,
	}
	
}