module Hydrocraft
{
    imports
    {
        Base

    }

/************************ITEMS************************/


item HCBonepowder
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Bone Powder,
        icon 			= HCBonepowder,
    }

item HCBone
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Bone,
        icon 			= HCBone,
    } 

item HCZombiebones
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Zombie Bones,
        icon 			= HCZombiebones,
    } 

item HCSheepbones
	{
	Weight 				= 	1,
	Type 				= 	Normal,
	DisplayName 			= 	Sheep Skeleton,
	Icon				=	HCSheepbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCGoatbones
	{
	Weight 				= 	1,
	Type 				= 	Normal,
	DisplayName 			= 	Goat Skeleton,
	Icon				=	HCGoatbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCGoathorn
    {
        Weight    			= 	0.1,
        Type    			= 	Normal,
        DisplayName         		= 	Goat Horn,
        icon 				= 	HCGoathorn,
    } 

item HCPigbones
	{
	Weight 				= 	3,
	Type 				= 	Normal,
	DisplayName 			= 	Pig Skeleton,
	Icon				=	HCPigbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCCowbones
	{
	Weight 				= 	5,
	Type 				= 	Normal,
	DisplayName 			= 	Cow Skeleton,
	Icon				=	HCCowbones,
	ResizeWorldIcon 		= 	2.5,
	}

item HCCowbones2
	{
	Weight 				= 	5,
	Type 				= 	Normal,
	DisplayName 			= 	Cow Skeleton,
	Icon				=	HCCowbones2,
	ResizeWorldIcon 		= 	2.5,
	}

item HCDonkeybones
	{
	Weight 				= 	5,
	Type 				= 	Normal,
	DisplayName 			= 	Donkey Skeleton,
	Icon				=	HCDonkeybones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCHorsebones
	{
	Weight 				= 	5,
	Type 				= 	Normal,
	DisplayName 			= 	Horse Skeleton,
	Icon				=	HCHorsebones,
	ResizeWorldIcon 		= 	2.5,
	}

item HCFoxbones
	{
	Weight 				= 	0.4,
	Type 				= 	Normal,
	DisplayName 			= 	Fox Skeleton,
	Icon				=	HCFoxbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCRaccoonbones
	{
	Weight 				= 	0.4,
	Type 				= 	Normal,
	DisplayName 			= 	Raccoon Skeleton,
	Icon				=	HCRaccoonbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCBoarbones
	{
	Weight 				= 	4,
	Type 				= 	Normal,
	DisplayName 			= 	Boar Skeleton,
	Icon				=	HCBoarbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCBoartusk
    {
        Weight    			= 	0.1,
        Type    			= 	Normal,
        DisplayName         		= 	Boar Tusk,
        icon 				= 	HCBoartusk,
    } 

item HCDeerbones
	{
	Weight 				= 	4,
	Type 				= 	Normal,
	DisplayName 			= 	Deer Skeleton,
	Icon				=	HCDeerbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCDeerbones2
	{
	Weight 				= 	4,
	Type 				= 	Normal,
	DisplayName 			= 	Deer Skeleton,
	Icon				=	HCDeerbones2,
	ResizeWorldIcon 		= 	2.0,
	}

item HCDeerantlers
    {
        Weight    			= 	0.6,
        Type    			= 	Normal,
        DisplayName         		= 	Deer Antlers,
        icon 				= 	HCDeerantlers,
    } 

item HCBearbones
	{
	Weight 				= 	5,
	Type 				= 	Normal,
	DisplayName 			= 	Grizzly Bear Skeleton,
	Icon				=	HCBearbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCBlackbearbones
	{
	Weight 				= 	5,
	Type 				= 	Normal,
	DisplayName 			= 	Black Bear Skeleton,
	Icon				=	HCBlackbearbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCZedbones
	{
	Weight 				= 	3,
	Type 				= 	Normal,
	DisplayName 			= 	Skeleton,
	Icon				=	HCZedbones,
	ResizeWorldIcon 		= 	2.0,
	}

item HCZedbonesheadless
	{
	Weight 				= 	2.5,
	Type 				= 	Normal,
	DisplayName 			= 	Headless Skeleton,
	Icon				=	HCZedbonesheadless,
	ResizeWorldIcon 		= 	2.0,
	}

item HCZedskull
	{
	Weight 				= 	0.5,
	Type 				= 	Normal,
	DisplayName 			= 	Skull,
	Icon				=	HCZedskull,
	}

item HCDicebone
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Bone Dice,
        icon 			= HCDicebone,
    } 

/************************WEAPONS************************/

	item HCBoneshiv
	{
		MaxRange			=	0.9,
		WeaponSprite			=	Knife,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	2,
		KnockBackOnNoDeath		=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blade,
		ConditionLowerChanceOneIn	=	2,
		Weight				=	0.3,
		SplatNumber			=	0,
		PushBackMod			=	0.3,
		MaxDamage			=	0.5,
		SubCategory			=	Stab,
		AimingMod			=	0.8,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		IsAimedHandWeapon		=	TRUE,
		DoorDamage			=	1,
		SwingAnim			=	Stab,
		WeaponWeight			=	1.5,
		DisplayName			=	Bone Shiv,
		MinRange			=	0.61,
		CloseKillMove 			= 	Jaw_Stab,
		SwingTime			=	2,
		MinDamage			=	0.3,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCBoneshiv,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			=   	PZ_WoodSnap,
        	TreeDamage  			=   	1,
        	EnduranceMod 			= 	0.5,
	}

/************************RECIPES************************/
    
recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCSheepbones,
    Result:HCBone=3,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCGoatbones,
    Result:HCBone=3,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    OnCreate:recipe_hcgoathorn,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCPigbones,
    Result:HCBone=4,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCCowbones,
    Result:HCBone=6,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCCowbones2,
    Result:HCBone=6,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCDonkeybones,
    Result:HCBone=6,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCHorsebones,
    Result:HCBone=6,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCFoxbones,
    Result:HCBone=2,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCRaccoonbones,
    Result:HCBone=2,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCBoarbones,
    Result:HCBone=4,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    OnCreate:recipe_hcboartusks,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCDeerbones,
    Result:HCBone=6,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    OnCreate:recipe_hcdeerantlers,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCDeerbones2,
    Result:HCBone=6,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCBearbones,
    Result:HCBone=12,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCBlackbearbones,
    Result:HCBone=10,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Remove Skull
    {
    keep HCBonesaw/Saw,
    HCZedbones,
    Result:HCZedbonesheadless,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    OnCreate:recipe_hczedskull,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCZedbonesheadless,
    Result:HCBone=4,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Harvest Bones
    {
    keep HCBonesaw/Saw,
    HCZedbones,
    Result:HCBone=4,
    NeedToBeLearn:true,
    Time:15,
    Category:Survivalist,
    }

recipe Make Bone Powder
    	{
    		keep MortarPestle/HCMortarandpestle/HCGrindstone/HCLab,
    		HCBone/HCZombiebones,
    		Result:HCBonepowder,
    		NeedToBeLearn:true,
    		Time:50,
    		Category:Alchemy,
    	}

recipe Make Bone Powder
    	{
    		keep HCMacerator,
    		PetrolCan,
    		HCBone/HCZombiebones,
    		CanBeDoneFromFloor:true,
    		Result:HCBonepowder=2,
    		NeedToBeLearn:true,
    		Time:50,
    		Category:Alchemy,
    	}

recipe Make Glue
    	{
    		HCBonepowder=10,
    		Charcoal,
    		Lighter/Matches/PercedWood,
    		Water,
    		keep HCClaycauldron/HCCauldroniron,
    		CanBeDoneFromFloor:true,
    		Result:Glue,
    		NeedToBeLearn:true,
    		Time:50,
    		Category:Alchemy,
    	}

recipe Make Wood Glue
    	{
    		HCBonepowder=10,
		HCCandleberrywax/HCRefinedbeeswax/HCWaxrecycled,
    		Charcoal,
    		Lighter/Matches/PercedWood,
    		Water,
    		keep HCClaycauldron/HCCauldroniron,
    		CanBeDoneFromFloor:true,
    		Result:Woodglue,
    		NeedToBeLearn:true,
    		Time:50,
    		Category:Alchemy,
    	}

recipe Craft Bone Shiv
	{
    		HCBone/HCZombiebones,
		keep KitchenKnife/ButterKnife/HuntingKnife/HCJackknife/HCSteakknife/HCBreadknife/HCMeatcleaver/HCPumpkinknife/Scissors/HCScalpel/SharpedStone/HCMachete/HCCombatknife/HCKatana/HCKnifesteel/HCKnifeiron/HCKnifebronze/HCKnifecopper/HCDaggersteel/HCDaggeriron/HCDaggerbronze/HCDaggercopper/HCKnifestone,		
		Result:HCBoneshiv,
		Sound:PZ_Saw,
    		NeedToBeLearn:true,
		Time:250.0,
    		Category:Survivalist,
	}

recipe Craft Bone Dice
	{
    		HCBone/HCZombiebones,
		keep KitchenKnife/ButterKnife/HuntingKnife/HCJackknife/HCSteakknife/HCBreadknife/HCMeatcleaver/HCPumpkinknife/Scissors/HCScalpel/SharpedStone/HCMachete/HCCombatknife/HCKatana/HCKnifesteel/HCKnifeiron/HCKnifebronze/HCKnifecopper/HCDaggersteel/HCDaggeriron/HCDaggerbronze/HCDaggercopper/HCKnifestone,		
		Result:HCDicebone,
		Sound:PZ_Saw,
    		NeedToBeLearn:true,
		Time:250.0,
		Category:Leisure,
	}

recipe Roll Bone Dice
    {
	HCDicebone,
   	Result:HCDicebone,
    	Time:15,
       	OnCreate:rprolld6,
	Category:Leisure,
    }

}