module Hydrocraft
{
    imports
    {
        Base, camping

    }

/************************ITEMS************************/


/************************WEAPONS************************/

	item HCHalberdsteel
	{
		MaxRange					=	2.0,
		WeaponSprite					=	Fireaxe,
		MinAngle					=	0.2,
		Type						=	Weapon,
		MinimumSwingTime				=	4.0,
		KnockBackOnNoDeath				=	TRUE,
		SwingAmountBeforeImpact				=	0.002,
		Categories					=	Axe,
		ConditionLowerChanceOneIn			=	20,
		Weight						=	3.5,
		SplatNumber					=	1,
		PushBackMod					=	0.3,
		MinDamage					=	1,
		MaxDamage					=	2.5,
		SubCategory					=	Swinging,
		ConditionMax					=	15,
		MaxHitCount					=	2,
		DoorDamage					=	25,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		CriticalChance					=	20,
		WeaponWeight					=	3.5,
		DisplayName					=	Steel Halberd,
		MinRange					=	0.61,
		SwingTime					=	4.0,
		HitAngleMod					=	-30,
		SplatSize					=	5,
		KnockdownMod					=	2,
		SplatBloodOnNoDeath				=	TRUE,
		Icon						=	HCHalberdsteel,
		RunAnim						=	Run_Weapon2,
        	TwoHandWeapon 					= 	TRUE,
       		BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	25,
		RequiresEquippedBothHands 			= 	true
	}

	item HCHalberdiron
	{
		MaxRange					=	2.0,
		WeaponSprite					=	Fireaxe,
		MinAngle					=	0.2,
		Type						=	Weapon,
		MinimumSwingTime				=	4.0,
		KnockBackOnNoDeath				=	TRUE,
		SwingAmountBeforeImpact				=	0.002,
		Categories					=	Axe,
		ConditionLowerChanceOneIn			=	15,
		Weight						=	3.5,
		SplatNumber					=	1,
		PushBackMod					=	0.3,
		MinDamage					=	1,
		MaxDamage					=	2.5,
		SubCategory					=	Swinging,
		ConditionMax					=	15,
		MaxHitCount					=	2,
		DoorDamage					=	25,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		CriticalChance					=	20,
		WeaponWeight					=	3.5,
		DisplayName					=	Iron Halberd,
		MinRange					=	0.61,
		SwingTime					=	4.0,
		HitAngleMod					=	-30,
		SplatSize					=	5,
		KnockdownMod					=	2,
		SplatBloodOnNoDeath				=	TRUE,
		Icon						=	HCHalberdiron,
		RunAnim						=	Run_Weapon2,
        	TwoHandWeapon 					= 	TRUE,
       		BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	25,
		RequiresEquippedBothHands 			= 	true
	}

	item HCHalberdbronze
	{
		MaxRange					=	2.0,
		WeaponSprite					=	Fireaxe,
		MinAngle					=	0.2,
		Type						=	Weapon,
		MinimumSwingTime				=	4.0,
		KnockBackOnNoDeath				=	TRUE,
		SwingAmountBeforeImpact				=	0.002,
		Categories					=	Axe,
		ConditionLowerChanceOneIn			=	10,
		Weight						=	3.5,
		SplatNumber					=	1,
		PushBackMod					=	0.3,
		MinDamage					=	1,
		MaxDamage					=	2.5,
		SubCategory					=	Swinging,
		ConditionMax					=	15,
		MaxHitCount					=	2,
		DoorDamage					=	25,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		CriticalChance					=	20,
		WeaponWeight					=	3.5,
		DisplayName					=	Bronze Halberd,
		MinRange					=	0.61,
		SwingTime					=	4.0,
		HitAngleMod					=	-30,
		SplatSize					=	5,
		KnockdownMod					=	2,
		SplatBloodOnNoDeath				=	TRUE,
		Icon						=	HCHalberdbronze,
		RunAnim						=	Run_Weapon2,
        	TwoHandWeapon 					= 	TRUE,
       		BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	25,
		RequiresEquippedBothHands 			= 	true
	}

	item HCHalberdcopper
	{
		MaxRange					=	2.0,
		WeaponSprite					=	Fireaxe,
		MinAngle					=	0.2,
		Type						=	Weapon,
		MinimumSwingTime				=	4.0,
		KnockBackOnNoDeath				=	TRUE,
		SwingAmountBeforeImpact				=	0.002,
		Categories					=	Axe,
		ConditionLowerChanceOneIn			=	5,
		Weight						=	3.5,
		SplatNumber					=	1,
		PushBackMod					=	0.3,
		MinDamage					=	1,
		MaxDamage					=	2.5,
		SubCategory					=	Swinging,
		ConditionMax					=	15,
		MaxHitCount					=	2,
		DoorDamage					=	25,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		CriticalChance					=	20,
		WeaponWeight					=	3.5,
		DisplayName					=	Copper Halberd,
		MinRange					=	0.61,
		SwingTime					=	4.0,
		HitAngleMod					=	-30,
		SplatSize					=	5,
		KnockdownMod					=	2,
		SplatBloodOnNoDeath				=	TRUE,
		Icon						=	HCHalberdcopper,
		RunAnim						=	Run_Weapon2,
        	TwoHandWeapon 					= 	TRUE,
       		BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	25,
		RequiresEquippedBothHands 			= 	true
	}

     item HCSpearsteel
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	20,
        	Weight						=	0.4,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.7,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Steel Spear,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.5,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCSpearsteel,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }

     item HCSpeariron
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	15,
        	Weight						=	0.4,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.7,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Iron Spear,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.5,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCSpeariron,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }

     item HCSpearbronze
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	10,
        	Weight						=	0.4,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.7,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Bronze Spear,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.5,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCSpearbronze,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }

     item HCSpearcopper
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	5,
        	Weight						=	0.4,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.7,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Copper Spear,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.5,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCSpearcopper,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }

     item HCSpearobsidian
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	4,
        	Weight						=	0.4,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.7,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Obsidian Spear,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.5,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCSpearobsidian,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }


     item HCSpearstone
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	3,
        	Weight						=	0.4,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.7,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Stone Spear,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.5,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCSpearstone,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }


   item HCQuarterstaff
    {
		MaxRange					=	2,
		WeaponSprite					=	Poolcue,
		MinAngle					=	0.2,
		Type						=	Weapon,
		MinimumSwingTime				=	2,
		KnockBackOnNoDeath				=	FALSE,
		SwingAmountBeforeImpact				=	0.02,
		Categories					=	Improvised;Blunt,
		ConditionLowerChanceOneIn			=	20,
		Weight						=	1,
		SplatNumber					=	0,
		PushBackMod					=	0.75,
		MaxDamage					=	0.7,
		SubCategory					=	Swinging,
		ConditionMax					=	10,
		MaxHitCount					=	3,
		DoorDamage					=	2,
		SwingAnim					=	Bat,
		WeaponWeight					=	1,
		DisplayName					=	Quarterstaff,
		MinRange					=	0.61,
		SwingTime					=	2,
		MinDamage					=	0.5,
		KnockdownMod					=	2.25,
		SplatBloodOnNoDeath				=	FALSE,
		Icon						=	HCQuarterstaff,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	TwoHandWeapon 					= 	TRUE,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
	}

     item HCTridentsteel
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	20,
        	Weight						=	0.5,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.9,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Steel Trident,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.7,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCTridentsteel,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }

     item HCTridentiron
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	15,
        	Weight						=	0.5,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.9,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Iron Trident,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.7,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCTridentiron,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }

     item HCTridentbronze
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	10,
        	Weight						=	0.5,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.9,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Bronze Trident,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.7,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCTridentbronze,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }

     item HCTridentcopper
    	{
        	MaxRange					=	1.5,
        	WeaponSprite					=	Poolcue,
        	MinAngle					=	0.2,
        	Type						=	Weapon,
        	MinimumSwingTime				=	2,
        	KnockBackOnNoDeath				=	FALSE,
        	SwingAmountBeforeImpact				=	0.02,
        	Categories					=	Blade,
        	ConditionLowerChanceOneIn			=	10,
        	Weight						=	0.5,
        	SplatNumber					=	0,
        	PushBackMod					=	0.3,
        	MaxDamage					=	0.9,
        	SubCategory					=	Swinging,
        	ConditionMax					=	10,
        	MaxHitCount					=	2,
        	DoorDamage					=	2,
        	SwingAnim					=	Bat,
        	WeaponWeight					=	1,
        	DisplayName					=	Copper Trident,
        	MinRange					=	0.61,
        	SwingTime					=	2,
        	MinDamage					=	0.7,
        	KnockdownMod					=	0,
        	SplatBloodOnNoDeath				=	FALSE,
        	Icon						=	HCTridentcopper,
        	RunAnim						=	Run_Weapon2,
        	IdleAnim					=	Idle_Weapon2,
        	BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	0,
        	TwoHandWeapon 					= 	TRUE,
    }

	item HCScythesteel
	{
		DisplayName					=	Steel Scythe,
		Type						=	Weapon,
		Categories					=	Axe,
		SubCategory					=	Swinging,
		WeaponSprite					=	Fireaxe,
		Icon						=	HCScythesteel,
		MaxRange					=	1.5,
		ConditionLowerChanceOneIn			=	20,
		Weight						=	2.0,
		MinAngle					=	0.2,
		KnockBackOnNoDeath				=	TRUE,
		SwingAmountBeforeImpact				=	0.002,
		SplatNumber					=	1,
		PushBackMod					=	0.3,
		MinDamage					=	1,
		MaxDamage					=	2.5,
		ConditionMax					=	15,
		MaxHitCount					=	2,
		DoorDamage					=	25,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		CriticalChance					=	20,
		WeaponWeight					=	3.5,
		MinRange					=	0.61,
		SwingTime					=	2.5,
		MinimumSwingTime				=	2.5,
		HitAngleMod					=	-30,
		SplatSize					=	5,
		KnockdownMod					=	2,
		SplatBloodOnNoDeath				=	TRUE,
		RunAnim						=	Run_Weapon2,
        	TwoHandWeapon 					= 	TRUE,
       		BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	25,
		RequiresEquippedBothHands 			= 	true
	}

	item HCScytheiron
	{
		DisplayName					=	Iron Scythe,
		Type						=	Weapon,
		Categories					=	Axe,
		SubCategory					=	Swinging,
		WeaponSprite					=	Fireaxe,
		Icon						=	HCScytheiron,
		MaxRange					=	1.5,
		ConditionLowerChanceOneIn			=	15,
		Weight						=	2.0,
		MinAngle					=	0.2,
		KnockBackOnNoDeath				=	TRUE,
		SwingAmountBeforeImpact				=	0.002,
		SplatNumber					=	1,
		PushBackMod					=	0.3,
		MinDamage					=	1,
		MaxDamage					=	2.5,
		ConditionMax					=	15,
		MaxHitCount					=	2,
		DoorDamage					=	25,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		CriticalChance					=	20,
		WeaponWeight					=	3.5,
		MinRange					=	0.61,
		SwingTime					=	2.5,
		MinimumSwingTime				=	2.5,
		HitAngleMod					=	-30,
		SplatSize					=	5,
		KnockdownMod					=	2,
		SplatBloodOnNoDeath				=	TRUE,
		RunAnim						=	Run_Weapon2,
        	TwoHandWeapon 					= 	TRUE,
       		BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	25,
		RequiresEquippedBothHands 			= 	true
	}

	item HCScythebronze
	{
		DisplayName					=	Bronze Scythe,
		Type						=	Weapon,
		Categories					=	Axe,
		SubCategory					=	Swinging,
		WeaponSprite					=	Fireaxe,
		Icon						=	HCScythebronze,
		MaxRange					=	1.5,
		ConditionLowerChanceOneIn			=	10,
		Weight						=	2.0,
		MinAngle					=	0.2,
		KnockBackOnNoDeath				=	TRUE,
		SwingAmountBeforeImpact				=	0.002,
		SplatNumber					=	1,
		PushBackMod					=	0.3,
		MinDamage					=	1,
		MaxDamage					=	2.5,
		ConditionMax					=	15,
		MaxHitCount					=	2,
		DoorDamage					=	25,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		CriticalChance					=	20,
		WeaponWeight					=	3.5,
		MinRange					=	0.61,
		SwingTime					=	2.5,
		MinimumSwingTime				=	2.5,
		HitAngleMod					=	-30,
		SplatSize					=	5,
		KnockdownMod					=	2,
		SplatBloodOnNoDeath				=	TRUE,
		RunAnim						=	Run_Weapon2,
        	TwoHandWeapon 					= 	TRUE,
       		BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	25,
		RequiresEquippedBothHands 			= 	true
	}

	item HCScythecopper
	{
		DisplayName					=	Copper Scythe,
		Type						=	Weapon,
		Categories					=	Axe,
		SubCategory					=	Swinging,
		WeaponSprite					=	Fireaxe,
		Icon						=	HCScythecopper,
		MaxRange					=	1.5,
		ConditionLowerChanceOneIn			=	5,
		Weight						=	2.0,
		MinAngle					=	0.2,
		KnockBackOnNoDeath				=	TRUE,
		SwingAmountBeforeImpact				=	0.002,
		SplatNumber					=	1,
		PushBackMod					=	0.3,
		MinDamage					=	1,
		MaxDamage					=	2.5,
		ConditionMax					=	15,
		MaxHitCount					=	2,
		DoorDamage					=	25,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		CriticalChance					=	20,
		WeaponWeight					=	3.5,
		MinRange					=	0.61,
		SwingTime					=	2.5,
		MinimumSwingTime				=	2.5,
		HitAngleMod					=	-30,
		SplatSize					=	5,
		KnockdownMod					=	2,
		SplatBloodOnNoDeath				=	TRUE,
		RunAnim						=	Run_Weapon2,
        	TwoHandWeapon 					= 	TRUE,
       		BreakSound  					=   	PZ_WoodSnap,
        	TreeDamage  					=   	25,
		RequiresEquippedBothHands 			= 	true
	}

/************************RECIPES************************/	

recipe Make Steel Halberd
	{
		SkillRequired:BladeMaintenance=6,
	   	HCSteelingot=3,
    		WoodenStick,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCHalberdsteel,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Iron Halberd
	{
		SkillRequired:BladeMaintenance=6,
	   	HCIroningot=3,
    		WoodenStick,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCHalberdiron,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Bronze Halberd
	{
		SkillRequired:BladeMaintenance=6,
	   	HCBronzeingot=3,
    		WoodenStick,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCHalberdbronze,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Copper Halberd
	{
		SkillRequired:BladeMaintenance=6,
	   	HCCopperingot=3,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCHalberdcopper,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Steel Spear
	{
		SkillRequired:BladeMaintenance=2,
	   	HCSteelingot,
    		WoodenStick/TreeBranch,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpearsteel,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Iron Spear
	{
		SkillRequired:BladeMaintenance=2,
	   	HCIroningot,
    		WoodenStick/TreeBranch,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpeariron,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Bronze Spear
	{
		SkillRequired:BladeMaintenance=2,
	   	HCBronzeingot,
    		WoodenStick/TreeBranch,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpearbronze,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Copper Spear
	{
		SkillRequired:BladeMaintenance=2,
	   	HCCopperingot,
    		WoodenStick/TreeBranch,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpearcopper,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Obsdian Spear
	{
		SkillRequired:BladeMaintenance=2,
	   	HCObsidian,
    		WoodenStick/TreeBranch,
    		Twine,
    		keep Stone/HCChisel,
	   	Result:HCSpearobsidian,
	   	Time:100.0,
    		Category:Survivalist,
	}

recipe Make Stone Spear
	{
		SkillRequired:BladeMaintenance=2,
    		SharpedStone,
    		WoodenStick/TreeBranch,
    		Twine,
    		keep Stone/HCChisel,
	   	Result:HCSpearstone,
	   	Time:50.0,
    		Category:Survivalist,
	}

recipe Make Quarterstaff
	{
    		TreeBranch,
	   	Result:HCQuarterstaff,
	   	Time:25.0,
    		Category:Survivalist,
	}

recipe Make Steel Trident
	{
		SkillRequired:BladeMaintenance=4,
	   	HCSteelingot=2,
    		WoodenStick/TreeBranch,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCTridentsteel,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Iron Trident
	{
		SkillRequired:BladeMaintenance=4,
	   	HCIroningot=2,
    		WoodenStick/TreeBranch,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCTridentiron,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Bronze Trident
	{
		SkillRequired:BladeMaintenance=4,
	   	HCBronzeingot=2,
    		WoodenStick/TreeBranch,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCTridentbronze,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Copper Trident
	{
		SkillRequired:BladeMaintenance=4,
	   	HCCopperingot=2,
    		WoodenStick/TreeBranch,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCTridentcopper,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Steel Scythe
	{
		SkillRequired:BladeMaintenance=5,
	   	HCSteelingot=2,
    		WoodenStick,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCScythesteel,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Iron Scythe
	{
		SkillRequired:BladeMaintenance=5,
	   	HCIroningot=2,
    		WoodenStick,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCScytheiron,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Bronze Scythe
	{
		SkillRequired:BladeMaintenance=5,
	   	HCBronzeingot=2,
    		WoodenStick,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCScythebronze,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

recipe Make Copper Scythe
	{
		SkillRequired:BladeMaintenance=5,
	   	HCCopperingot=2,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		keep HCTongs,
    		keep HCWorkgloves/HCOvenmitts,
		keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCScythecopper,
	   	Time:150.0,
       		Category:Blacksmithing,
	}

/************************FIXING************************/

	fixing Fix Steel Halberd
    {
		Require : HCHalberdsteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Halberd
    {
		Require : HCHalberdiron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Halberd
    {
		Require : HCHalberdbronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Halberd
    {
		Require : HCHalberdcopper,

		Fixer : HCCopperingot,
    }

	fixing Fix Steel Spear
    {
		Require : HCSpearsteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Spear
    {
		Require : HCSpeariron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Spear
    {
		Require : HCSpearbronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Spear
    {
		Require : HCSpearcopper,

		Fixer : HCCopperingot,
    }

	fixing Fix Steel Trident
    {
		Require : HCTridentsteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Trident
    {
		Require : HCTridentiron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Trident
    {
		Require : HCTridentbronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Trident
    {
		Require : HCTridentcopper,

		Fixer : HCCopperingot,
    }

	fixing Fix Steel Scythe
    {
		Require : HCScythesteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Scythe
    {
		Require : HCScytheiron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Scythe
    {
		Require : HCScythebronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Scythe
    {
		Require : HCScythecopper,

		Fixer : HCCopperingot,
    }

}