module Hydrocraft
{
    imports
    {
        Base

    }

/************************ITEMS************************/


item HCHandcuffs
	{
	Weight			=	0.3,
        Type			=	Normal,
        DisplayName		=	Handcuffs,
	Icon			=	HCHandcuffs,
	}



/************************WEAPONS************************/

item HCBaton
	{
		MaxRange			=	1.5,
		WeaponSprite			=	Baseballbat,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	30,
		Weight				=	1,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.2,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	10,
		WeaponWeight			=	1,
		DisplayName			=	Police Baton,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	0.8,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCBaton,
		RunAnim				=	Run_Weapon2,
		BreakSound  			=   	PZ_MetalSnap,
        	TreeDamage  			=   	1,
	}

/************************RECIPES************************/




}




