    --[[
	--- This is Wilson's speech file for Don't Starve Together ---
	Write your character's lines here.
	If you want to use another speech file as a base, or use a more up-to-date version, get them from data\scripts\
	
	If you want to use quotation marks in a quote, put a \ before it.
	Example:
	"Like \"this\"."
]]
return {

	ACTIONFAIL =
	{
        REPAIR =
        {
            WRONGPIECE = "I don't think that was right.",
        },
        BUILD =
        {
            MOUNTED = "I should get down first.",
            HASPET = "I first should put this one in the PC.",
        },
		SHAVE =
		{
			AWAKEBEEFALO = "I'm not going to try that while he's awake.",
			GENERIC = "I can't shave it right now.",
			NOBITS = "It's nothing left",
		},
		STORE =
		{
			GENERIC = "It's full.",
			NOTALLOWED = "I can't put it there.",
			INUSE = "I should wait my turn.",
		},
		RUMMAGE =
		{	
			GENERIC = "I can't do that.",
			INUSE = "They're elbow deep in junk right now.",
		},
        COOK =
        {
            GENERIC = "I can't cook right now.",
            INUSE = "Looks like we had the same idea.",
            TOOFAR = "It's too far from me",
        },
        GIVE =
        {
            GENERIC = "That doesn't go there.",
            DEAD = "I don't think they need this right now.",
            SLEEPING = "I shouldn't wake them up.",
            BUSY = "I'll try again in a second.",
            ABIGAILHEART = "It was worth a shot.",
            GHOSTHEART = "Perhaps this is a bad idea.",
            NOTGEM = "This doesn't belong there",
            WRONGGEM = "This gem won't work here.",
            NOTSTAFF = "It's not quite the right shape.",
            MUSHROOMFARM_NEEDSSHROOM = "A mushroom would probably be of more use.",
            MUSHROOMFARM_NEEDSLOG = "A living log would probably be of more use.",
            SLOTFULL = "We already put something there.",
            DUPLICATE = "We already know that one.",
            NOTSCULPTABLE = "Not really for sculpting.",
        },
        GIVETOPLAYER =
        {
        	FULL = "You can't carry anything else.",
            DEAD = "I don't think they need this right now.",
            SLEEPING = "I shouldn't wake them up.",
            BUSY = "I'll try again in a second.",
    	},
    	GIVEALLTOPLAYER =
        {
        	FULL = "You can't carry anything else.",
            DEAD = "I don't think they need this right now.",
            SLEEPING = "I shouldn't wake them up.",
            BUSY = "I'll try again in a second.",
    	},
        WRITE =
        {
            GENERIC = "It's fine as is.",
            INUSE = "There's no room for mine.",
        },
        CHANGEIN =
        {
            GENERIC = "I don't want to change right now.",
            BURNING = "It would burn my clothes",
            INUSE = "It can only handle one person.",
        },
        ATTUNE =
        {
            NOHEALTH = "I think I need to visit a Pokecenter.",
        },
        MOUNT =
        {
            TARGETINCOMBAT = "I shouldn't bother him!",
            INUSE = "Someone beat me to the saddle!",
        },
        SADDLE =
        {
            TARGETINCOMBAT = "It won't let me put it while it's angry.",
        },
        TEACH =
        {
            --Recipes/Teacher
            KNOWN = "I already know this.",
            CANTLEARN = "I can't learn this.",

            --MapRecorder/MapExplorer
            WRONGWORLD = "This map was made for some other place.",
        },
	},
	ACTIONFAIL_GENERIC = "I can't do that.",
	ANNOUNCE_DIG_DISEASE_WARNING = "It looks better.",
	ANNOUNCE_PICK_DISEASE_WARNING = "Uh, I don't think it should look like this",
	ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.",
    ANNOUNCE_MOUNT_LOWHEALTH = "He needs a potion.",
	ANNOUNCE_BEES = "Not the bees!",
	ANNOUNCE_BOOMERANG = "Ow! My bad!",
	ANNOUNCE_CHARLIE = "Hello?",
	ANNOUNCE_CHARLIE_ATTACK = "OW! Something attacked me!",
	ANNOUNCE_COLD = "I'm feelling cold!",
	ANNOUNCE_HOT = "Too hot... even for me...",
	ANNOUNCE_CRAFTING_FAIL = "I'm missing a couple ingredients.",
	ANNOUNCE_DEERCLOPS = "That sounded big!",
	ANNOUNCE_DUSK = "It's late. I should make a fire.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Yum!",
		PAINFUL = "Ewgh... that can't be good for me.",
		SPOILED = "Yuck! I feel like throwing up!",
		STALE = "It tasted weird.",
		INVALID = "I can't eat that!",
		YUCKY = "Putting that in my mouth would be disgusting!",
	},
    ANNOUNCE_ENCUMBERED =
    {
        "Huff... Pant...",
        "I'm not fitted for this... pant...",
        "Lift... with your back...",
        "This isn't... lady's... work...",
        "Pant... oof!",
        "Why... is this so heavy?",
        "Hngh...!",
        "Pant... Pant...",
        "This is the worst...",
    },

	ANNOUNCE_ENTER_DARK = "I can't see anything!",
	ANNOUNCE_ENTER_LIGHT = "Finally!",
	ANNOUNCE_FREEDOM = "I'm free! I'm finally free!",
	ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
	ANNOUNCE_HOUNDS = "Did I hear something?",
	ANNOUNCE_WORMS = "It felt like coming from the ground",
	ANNOUNCE_HUNGRY = "I need some food!",
	ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh. I should try and follow.",
	ANNOUNCE_HUNT_LOST_TRAIL = "I think I lost it.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "This wet soil can't hold a footprint for long.",
	ANNOUNCE_INV_FULL = "I'm full of items",
	ANNOUNCE_KNOCKEDOUT = "Oww, my head!",
	ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
	ANNOUNCE_MOSQUITOS = "Aaah! Away!",
    ANNOUNCE_NOWARDROBEONFIRE = "I can't change while it's on fire!",
    ANNOUNCE_NODANGERGIFT = "I can't open presents with monsters around!",
    ANNOUNCE_NOMOUNTEDGIFT = "I should get off my beefalo first.",
	ANNOUNCE_NODANGERSLEEP = "I'm too scared to sleep right now!",
	ANNOUNCE_NODAYSLEEP = "It's too bright out.",
	ANNOUNCE_NODAYSLEEP_CAVE = "I'm not too tired.",
	ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep!",
	ANNOUNCE_NOSLEEPONFIRE = "I don't exactly have a burning desire to sleep in that.",
	ANNOUNCE_NODANGERSIESTA = "It's too dangerous to siesta right now!",
	ANNOUNCE_NONIGHTSIESTA = "Night is for sleeping, not taking siestas.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't think I could really relax down here.",
	ANNOUNCE_NOHUNGERSIESTA = "I'm too hungry for a siesta!",
	ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!",
	ANNOUNCE_NO_TRAP = "Well, that was easy.",
	ANNOUNCE_PECKED = "Ow! Quit it!",
	ANNOUNCE_QUAKE = "That doesn't sound good.",
	ANNOUNCE_RESEARCH = "Never stop learning!",
	ANNOUNCE_SHELTER = "Thanks for the protection, tree!",
	ANNOUNCE_THORNS = "Ouch!",
	ANNOUNCE_BURNT = "Hot! Maybe a bit too much!",
	ANNOUNCE_TORCH_OUT = "I need another light!",
	ANNOUNCE_FAN_OUT = "My fan is gone.",
    ANNOUNCE_COMPASS_OUT = "This compass doesn't work.",
	ANNOUNCE_TRAP_WENT_OFF = "Oops.",
	ANNOUNCE_UNIMPLEMENTED = "Awww! I don't think it's ready yet.",
	ANNOUNCE_WORMHOLE = "I shouldn't have done that",
	ANNOUNCE_CANFIX = "I think I can fix this",
	ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my trainer could see me now...",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "I think it needs more",
	ANNOUNCE_TOOL_SLIP = "Woah",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "I feel like a ground pokemon right now!",
	ANNOUNCE_TOADESCAPING = "The toad is getting away.",
	ANNOUNCE_TOADESCAPED = "The toad got away.",

	ANNOUNCE_DAMP = "... Please no.",
	ANNOUNCE_WET = "Water my weakness!",
	ANNOUNCE_WETTER = "I'm not a water type!",
	ANNOUNCE_SOAKED = "I feel like fainting.",
	
	ANNOUNCE_BECOMEGHOST = "oOooOooo!!",
	ANNOUNCE_GHOSTDRAIN = "This isn't right...",
	ANNOUNCE_PETRIFED_TREES = "They seem a bit tense",
	
	BATTLECRY =
	{
		GENERIC = "Scratch!",
		PIG = "Don't run!",
		PREY = "Sorry but else my trainer will miss me!",
		SPIDER = "Burn!",
		SPIDER_WARRIOR = "Burn!",
		DEER= "Battle me!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "Humph!",
		PIG = "Humph!",
		PREY = "I can find something else to eat",
		SPIDER = "Leave me alone!",
		SPIDER_WARRIOR = "Not like I care!",
	},
	DESCRIBE =
	{
		MULTIPLAYER_PORTAL = "What even is this?",

		ABIGAIL_FLOWER = 
		{ 
			GENERIC ="It's... pretty?",
			LONG = "Something's up with that flower",
			MEDIUM = "It's giving me the creeps.",
			SOON = "That is can't be good!",
			HAUNTED_POCKET = "I don't think I should hang on to this.",
			HAUNTED_GROUND = "I should leave it alone.",
		},

		BALLOONS_EMPTY = "It's a ballon.",
		BALLOON = "Pretty",

		BERNIE_INACTIVE =
		{
			BROKEN = "I broke.",
			GENERIC = "It's all scorched, but it wasn't my fault.",
		},

		BERNIE_ACTIVE = "It reminds me of a fellow pokemon",
		
		BOOK_BIRDS = "Not really interested in birds.",
		BOOK_TENTACLES = "A thrilling lecture.",
		BOOK_GARDENING = "I guess it could be useful.",
		BOOK_SLEEP = "So boring!.",
		BOOK_BRIMSTONE = "Not a bad book.",

        PLAYER =
        {
            GENERIC = "Hi there, %s!",
            ATTACKER = "%s looks angry...",
            MURDERER = "Psycho!!!",
            REVIVER = "%s, is a good pal.",
            GHOST = "%s could use a full restore.",
            FIRESTARTER = "Why, %s.",
        },
		WILSON = 
		{
			GENERIC = "%s, is really smart",
			ATTACKER = "What did I do?",
			MURDERER = "Please stop, Mr. %s!",
			REVIVER = "%s used is big brain to bring me back.",
			GHOST = "He's too smart to let him stay like that.",
			FIRESTARTER = "Burning that wasn't very like you, %s.",
		},
		WOLFGANG = 
		{
			GENERIC = "Hi, %s!",
			ATTACKER = "He's too strong! I couldn't take him on a fight",
			MURDERER = "Murderer! Someone help!",
			REVIVER = "%s is big, but just as nice.",
			GHOST = "He's too nice to let him down, %s.",
			FIRESTARTER = "You can't actually \"fight\" fire, %s!",
		},
		WAXWELL = 
		{
			GENERIC = "Good day, %s!",
			ATTACKER = "You looked like such a gentleman.",
			MURDERER = "Guess he did looked like a psycopath",
			REVIVER = "%s. I didn't knew you have this habilities",
			GHOST = "I guess i'll help you, %s!",
			FIRESTARTER = "%s's that wasn't very nice!.",
		},
		WX78 = 
		{
			GENERIC = "Hello, %s!",
			ATTACKER = "I thought you were a good robot, %s...",
			MURDERER = "%s! You shouldn't do that!",
			REVIVER = "I guess %s isn't just a robot.",
			GHOST = "Didn't knew %s had a heart.",
			FIRESTARTER = "You look like you're gonna melt, %s.",
		},
		WILLOW = 
		{
			GENERIC = "Hello there, %s!",
			ATTACKER = "Good thing I'm fire resistant, right?...",
			MURDERER = "Murderer!",
			REVIVER = "%s. We are like fire gals!",
			GHOST = "I'll give you a warm heart, %s.",
			FIRESTARTER = "Again?",
		},
		WENDY = 
		{
			GENERIC = "Hi, %s!",
			ATTACKER = "%s, looked like a nice girl!",
			MURDERER = "She isn't just a little child!",
			REVIVER = "%s treats ghosts like family.",
			GHOST = "Is it abigail or %s?",
			FIRESTARTER = "Kids shouldn't play with fire... %s.",
		},
		WOODIE = 
		{
			GENERIC = "Greetings, %s!",
			ATTACKER = "%s look different today...",
			MURDERER = "Murder!",
			REVIVER = "%s saved me!.",
			GHOST = "I should give you a heart, %s?",
			BEAVER = "%s's looks like a pokemon I've seen before",
			BEAVERGHOST = "I guess I should help you, even if you are like this, %s?",
			FIRESTARTER = "I thought you liked wood, %s.",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "Hello, Ms. %s!",
			ATTACKER = "%s's always was so quiet!",
			MURDERER = "The quiet ones are the ones with the darkest secrets!",
			REVIVER = "%s's sure read that on a book.",
			GHOST = "I guess I like your quiet personality, %s?",
			FIRESTARTER = "Guess she wasn't happy with her books?.",
		},
		WES = 
		{
			GENERIC = "Hello, %s!",
			ATTACKER = "%s didn't even worn me",
			MURDERER = "He killed someone!",
			REVIVER = "%s always helps... most of the time.",
			GHOST = "You didn't say anything but I guess you need a heart",
			FIRESTARTER = "Wait, don't tell me. You lit a fire.",
		},
		WEBBER = 
		{
			GENERIC = "Hi there, %s!",
			ATTACKER = "Those spiders are a bad influence!.",
			MURDERER = "Murderer!",
			REVIVER = "%s is a sweet child.",
			GHOST = "I mustn't let a poor child like that.",
			FIRESTARTER = "Kid need to be carefull around fires!.",
		},
		WATHGRITHR = 
		{
			GENERIC = "Hello, %s!",
			ATTACKER = "She's a strong warrior, is shouldn't fight her.",
			MURDERER = "%s's gone berserk!",
			REVIVER = "%s looks tought but she's nice.",
			GHOST = "I should help, she's a strong woman, %s.",
			FIRESTARTER = "%s is a bit excited.",
		},
        MIGRATION_PORTAL = 
        {
            GENERIC = "This may sent me to my trainer.",
            OPEN = "If I step through, will I be out of this world?",
            FULL = "It seems to be popular over there.",
        },
		GLOMMER = "It's cute, a pokemon kind of cute.",
		GLOMMERFLOWER = 
		{
			GENERIC = "They are bright near light.",
			DEAD = "Looks like it died, but it still bright enough.",
		},
		GLOMMERWINGS = "Poor little thing!",
		GLOMMERFUEL = "Ewww.",
		BELL = "Now I have command.",
		STATUEGLOMMER = 
		{	
			GENERIC = "Looks like an ancient pokemon.",
			EMPTY = "I hope no one minds that.",
		},

		LAVA_POND_ROCK = "It's really hot!.",
		LAVA_POND_ROCK2 = "It's really hot!.",
		LAVA_POND_ROCK3 = "It's really hot!.",
		LAVA_POND_ROCK4 = "It's really hot!.",
		LAVA_POND_ROCK5 = "It's really hot!.",
		LAVA_POND_ROCK6 = "It's really hot!.",
		LAVA_POND_ROCK7 = "It's really hot!.",

		WEBBERSKULL = "I should find a place for him to rest",
		WORMLIGHT = "So pretty!",
		WORMLIGHT_LESSER = "Ewww.",
		WORM =
		{
		    PLANT = "Looks really pretty.",
		    DIRT = "I think it's just dirt.",
		    WORM = "It's a worm!",
		},
        WORMLIGHT_PLANT = "Looks really pretty and shines!",
		MOLE =
		{
			HELD = "Poor him.",
			UNDERGROUND = "Maybe a pokemon?",
			ABOVEGROUND = "He just wants some rocks.",
		},
		MOLEHILL = "Looks like a house of sorts",
		MOLEHAT = "Allows me to see in the dark. Neat.",

		EEL = "This will make a delicious meal.",
		EEL_COOKED = "Smells great!",
		UNAGI = "Should taste good.",
		EYETURRET = "I feel like it's watching me.",
		EYETURRET_ITEM = "I think it's sleeping.",
		MINOTAURHORN = "Sharp and dangerous!",
		MINOTAURCHEST = "Looks like something from a monster.",
		THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
		POND_ALGAE = "Some plants grow in ponds.",
		GREENSTAFF = "This will come in handy.",
		POTTEDFERN = "Not as pretty as a flower, but it'll do.",
		SENTRYWARD = "Not sure what this does.",
        MOONROCK_PIECES = "I could probably break that.",
        MOONBASE =
        {
            GENERIC = "Looks like I can put something in that crack.",
            BROKEN = "It's all smashed up.",
            STAFFED = "What do I do with this?",
            WRONGSTAFF = "It looks like this won't do.",
            MOONSTAFF = "It started glowing!.",
        },
        MOONDIAL = 
        {
			GENERIC = "It look pretty, and tells me how the moon will look today.",
			NIGHT_NEW = "It's new moon.",
			NIGHT_WAX = "The moon is waxing.",
			NIGHT_FULL = "It's a full moon.",
			NIGHT_WANE = "The moon is waning.",
			CAVE = "The moon can't be seen from down here.",
        },
 		--MOWER = "I like the cut of this blade.",
		--MACHETE = "I like the cut of this blade.",
		--GOLDENMACHETE = "Hack in style!",
		--OBSIDIANMACHETE = "It's hot to the touch.",
		--BOOK_METEOR = "The foreword just says \"Hope you like dragoons.\"",
		THULECITE = "I wonder where this is from?",
		ARMORRUINS = "It's oddly light.",
		RUINS_BAT = "It has quite a heft to it.",
		RUINSHAT = "It feels old.",
		NIGHTMARE_TIMEPIECE =
		{
            CALM = "Everything is good.",
            WARN = "I feel uneasy.",
            WAXING = "It feels like bad magic!",
            STEADY = "It seems to be still!.",
            WANING = "Feels like it's receding.",
            DAWN = "I think it's disipating!",
            NOMAGIC = "Everything feels like usual.",
		},
		BISHOP_NIGHTMARE = "It's falling apart!",
		ROOK_NIGHTMARE = "Terrifying!",
		KNIGHT_NIGHTMARE = "It's a knightmare!",
		MINOTAUR = "That thing doesn't look happy.",
		SPIDER_DROPPER = "I came from the ceiling.",
		NIGHTMARELIGHT = "I wonder what this was supposed to do.",
		NIGHTSTICK = "It's electric!",
		GREENGEM = "It's green.",
		RELIC = "Ancient.",
		MULTITOOL_AXE_PICKAXE = "Two for the price of one!",
		ORANGESTAFF = "Who need to walk anyway?.",
		YELLOWAMULET = "Warm.",
		GREENAMULET = "No base should be without one!",
		SLURPERPELT = "Doesn't look all that much different dead.",	

		SLURPER = "It's so hairy!",
		SLURPER_PELT = "Doesn't look all that much different dead.",
		ARMORSLURPER = "A soggy, sustaining, succulent suit.",
		ORANGEAMULET = "Teleportation can be so useful.",
		YELLOWSTAFF = "It's a stick with a yellow gem atached to it.",
		YELLOWGEM = "This gem is yellow.",
		ORANGEGEM = "It's orange.",
        OPALSTAFF = "It just has a gem at the top.",
        OPALPRECIOUSGEM = "This gem seems special.",
        TELEBASE = 
		{
			VALID = "It's ready.",
			GEMS = "It needs more purple gems.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		STAFFLIGHT = "That seems really dangerous.",
        STAFFCOLDLIGHT = "Brr! Chilling.",

        ANCIENT_ALTAR = "An ancient and mysterious structure.",

        ANCIENT_ALTAR_BROKEN = "This seems to be broken.",

        ANCIENT_STATUE = "Looks out of place.",

        LICHEN = "Only a cyanobacteria could grow in this light.",
		CUTLICHEN = "Nutritious, but it won't last long.",

		CAVE_BANANA = "At least it's familiar.",
		CAVE_BANANA_COOKED = "Yum!",
		CAVE_BANANA_TREE = "How can it grow here?",
		ROCKY = "It some sharp claws.",
		
		COMPASS =
		{
			GENERIC="This can help me.",
			N = "North.",
			S = "South.",
			E = "East.",
			W = "West.",
			NE = "Northeast.",
			SE = "Southeast.",
			NW = "Northwest.",
			SW = "Southwest.",
		},

        HOUNDSTOOTH = "It's sharp!",
        ARMORSNURTLESHELL = "It sticks to your back when you wear it.",
        BAT = "As annoying as they ever were!",
        BATBAT = "They are really big, for a bat.",
        BATWING = "It's actually his arm!.",
        BATWING_COOKED = "Not bad, if I don't think were it came from.",
        BATCAVE = "I don't want to wake them.",
        BEDROLL_FURRY = "It's so warm and comfy.",
        BUNNYMAN = "Not sure if cute or creppy.",
        FLOWER_CAVE = "It glows! Woah!.",
        FLOWER_CAVE_DOUBLE = "It glows! Woah!.",
        FLOWER_CAVE_TRIPLE = "It glows! Woah!.",
        GUANO = "Not as useful as the other one.",
        LANTERN = "Nice, a portable source of light.",
        LIGHTBULB = "I guess eating it can't be bad.",
        MANRABBIT_TAIL = "Fluffy",
        MUSHROOMHAT = "Makes the wearer look like a fun guy.",
        MUSHROOM_LIGHT2 =
        {
            ON = "Blue. Not really my favorite color.",
            OFF = "It may look nicer on.",
            BURNT = "Owwww.",
        },
        MUSHROOM_LIGHT =
        {
            ON = "It gives some light.",
            OFF = "It really big!.",
            BURNT = "It got burnt.",
        },
        MUSHROOMBOMB = "Better be carefull!",
        SHROOM_SKIN = "Warts and all!",
        TOADSTOOL_CAP =
        {
            EMPTY = "Just a hole in the ground.",
            INGROUND = "There's something poking out.",
            GENERIC = "I feel the urge to use cut on that.",
        },
        TOADSTOOL =
        {
            GENERIC = "It could be uglier, I guess",
            RAGE = "I think it's angry!",
        }, -- last edit
        MUSHROOMSPROUT =
        {
            GENERIC = "Shroom!",
            BURNT = "It's not useful anymore!",
        },
        MUSHTREE_TALL =
        {
            GENERIC = "Never seen anything like that.",
            BLOOM = "It even glows!.",
        },
        MUSHTREE_MEDIUM =
        {
            GENERIC = "Bigger than a regular mushroom.",
            BLOOM = "Interesting.",
        },
        MUSHTREE_SMALL =
        {
            GENERIC = "I don't think it's the right size.",
            BLOOM = "Amazing!",
        },
        MUSHTREE_TALL_WEBBED = "Better not to go near that.",
        SPORE_TALL = "It floats around.",
        SPORE_MEDIUM = "Look at it go.",
        SPORE_SMALL = "It seem to have it's own light source.",
        SPORE_TALL_INV = "If it can get me safe through the night I'll keep it.",
        SPORE_MEDIUM_INV = "If it can get me safe through the night I'll keep it.",
        SPORE_SMALL_INV = "If it can get me safe through the night I'll keep it.",
        RABBITHOUSE =
        {
            GENERIC = "A house shapped as a carrot.",
            BURNT = "I could have lived there.",
        },
        SLURTLE = "Ew. Just ew.",
        SLURTLE_SHELLPIECES = "A puzzle.",
        SLURTLEHAT = "Messy.",
        SLURTLEHOLE = "A den of \"ew\".",
        SLURTLESLIME = "If it wasn't useful, I wouldn't touch it.",
        SNURTLE = "He's less gross, but still gross.",
        SPIDER_HIDER = "Gah! More spiders!",
        SPIDER_SPITTER = "I hate spiders!",
        SPIDERHOLE = "It's covered in web!",
        SPIDERHOLE_ROCK = "It's covered in web!",
        STALAGMITE = "Looks like a rock to me.",
        STALAGMITE_FULL = "Looks like a rock to me.",
        STALAGMITE_LOW = "Looks like a rock to me.",
        STALAGMITE_MED = "Looks like a rock to me.",
        STALAGMITE_TALL = "Rocks, rocks, rocks, rocks...",
        STALAGMITE_TALL_FULL = "Rocks, rocks, rocks, rocks...",
        STALAGMITE_TALL_LOW = "Rocks, rocks, rocks, rocks...",
        STALAGMITE_TALL_MED = "Rocks, rocks, rocks, rocks...",
        TREASURECHEST_TRAP = "How convenient!",

        TURF_CARPETFLOOR = "It's surprisingly scratchy.",
        TURF_CHECKERFLOOR = "These are pretty snazzy.",
        TURF_DIRT = "A chunk of ground.",
        TURF_FOREST = "A chunk of ground.",
        TURF_GRASS = "A chunk of ground.",
        TURF_MARSH = "A chunk of ground.",
        TURF_ROAD = "Hastily cobbled stones.",
        TURF_ROCKY = "A chunk of ground.",
        TURF_SAVANNA = "A chunk of ground.",
        TURF_WOODFLOOR = "These are floorboards.",

		TURF_CAVE="Yet another ground type.",
		TURF_FUNGUS="Yet another ground type.",
		TURF_SINKHOLE="Yet another ground type.",
		TURF_UNDERROCK="Yet another ground type.",
		TURF_MUD="Yet another ground type.",

		TURF_DECIDUOUS = "Yet another ground type.",
		TURF_SANDY = "Yet another ground type.",
		TURF_BADLANDS = "Yet another ground type.",
		TURF_DESERTDIRT = "A chunk of ground.",
		TURF_FUNGUS_GREEN = "A chunk of ground.",
		TURF_FUNGUS_RED = "A chunk of ground.",
		TURF_DRAGONFLY = "It resist any fire damage.",

		POWCAKE = "I don't know if I'm hungry enough.",
        CAVE_ENTRANCE = "It looks like it can be moved!.",
        CAVE_ENTRANCE_RUINS = "Not sure what's beyond.",
       
       	CAVE_ENTRANCE_OPEN = 
        {
            GENERIC = "It looks like I can't go in!",
            OPEN = "Who knows what's in there.",
            FULL = "Looks like someone is already there.",
        },
        CAVE_EXIT = 
        {
            GENERIC = "No way out?",
            OPEN = "I think i'm leaving!.",
            FULL = "The surface is too crowded!",
        },

		MAXWELLPHONOGRAPH = "The source of the music.",
		BOOMERANG = "It's fun to throw!",
		PIGGUARD = "He looks at me angrily.",
		ABIGAIL = "I've seen quite a few ghosts before, but this one is so unique!.",
		ADVENTURE_PORTAL = "Should I really go in?.",
		AMULET = "It gives a feel of safety.",
		ANIMAL_TRACK = "Tracks left by an animal.",
		ARMORGRASS = "I hope I don't burn it with my skin!.",
		ARMORMARBLE = "Resistan, but heavy.",
		ARMORWOOD = "As long as it protects me.",
		ARMOR_SANITY = "I have mixed feelings while using this.",
		ASH =
		{
			GENERIC = "I think it wasn't my fault!.",
			REMAINS_GLOMMERFLOWER = "The flower burned down!",
			REMAINS_EYE_BONE = "The eyebone was consumed by fire!",
			REMAINS_THINGIE = "Not sure how it ended like that.",
		},
		AXE = "I can get wood with this!.",
		BABYBEEFALO = "Awwww. So cute!",
		BACKPACK = "Now I can carry more.",
		BACONEGGS = "Delicious.",
		BANDAGE = "Just in case.",
		BASALT = "That's too strong to break through!",
		BEARDHAIR = "Itchy.",
		BEARGER = "It looks like two animals merged together.",
		BEARGERVEST = "Even warmer!",
		ICEPACK = "Helps cool down things.",
		BEARGER_FUR = "A mat of thick fur.",
		BEDROLL_STRAW = "Looks comfy, but it smells like mildew.",
		BEEQUEEN = "This remind me of a very alike looking pokemon!",
		BEEQUEENHIVE = 
		{
			GENERIC = "It's too sticky to walk on.",
			GROWING = "Was that there before?",
		},
        BEEQUEENHIVEGROWN = "How did it get so big?!",
        BEEGUARD = "It's guarding the queen.",
		BEE =
		{
			GENERIC = "They sting, if you perturb them.",
			HELD = "Careful!",
		},
		BEEBOX =
		{
			READY = "It's full of honey.",
			FULLHONEY = "It's full of honey.",
			GENERIC = "They'll help me survive!",
			NOHONEY = "It's empty.",
			SOMEHONEY = "Need to wait a bit.",
			BURNT = "How did it get burned?!!",
		},
		MUSHROOM_FARM =
		{
			STUFFED = "That's a lot of mushrooms!",
			LOTS = "The mushrooms have really taken to the log.",
			SOME = "It should keep growing now.",
			EMPTY = "It could use a spore. Or a mushroom transplant.",
			ROTTEN = "The log is dead. We should replace it with a live one.",
			BURNT = "Nothing last forever.",
			SNOWCOVERED = "I don't think it can grow in this cold.",
		},
		BEEFALO =
		{
			FOLLOWER = "He's my buddy now.",
			GENERIC = "It's a beefalo.",
			NAKED = "Aww, he's so sad.",
			SLEEPING = "They're slepping.",
            --Domesticated states:
            DOMESTICATED = "He's nicer than the others.",
            ORNERY = "Looks a bit annoyed.",
            RIDER = "Excelent for long journeys!.",
            PUDGY = "Hmmm, he needs some exercise!.",
		},

		BEEFALOHAT = "It makes my head itchy.",
		BEEFALOWOOL = "I can't imagine anyone taking my fur.",
		BEEHAT = "Helps against bees.",
		BEEHIVE = "It's home of those little insects.",
		BEEMINE = "This seems dangerous.",
		BEEMINE_MAXWELL = "Even more dangerous than the other one",
		BERRIES = "This taste good, but could be better.",
		BERRIES_COOKED = "Doesn't look bad, but neither look good.",
        BERRIES_JUICY = "Juicy!.",
        BERRIES_JUICY_COOKED = "Not bad",
		BERRYBUSH =
		{
			BARREN = "I needs some attention.",
			WITHERED = "The heat is to much for it.",
			GENERIC = "I hope those aren't poisonous.",
			PICKED = "I should wait a bit",
			DISEASED = "It looks sick.",
			DISEASING = "Err, something's not right.",
			BURNING = "It's on fire.",
		},
		BERRYBUSH_JUICY =
		{
			BARREN = "It won't make any berries.",
			WITHERED = "The heat dry them.",
			GENERIC = "I should leave them there until it's time to eat.",
			PICKED = "They won't tae long to grow.",
			DISEASED = "It looks pretty sick.",
			DISEASING = "Err, something's not right.",
			BURNING = "It's very much on fire.",
		},
		BIGFOOT = "That is one biiig foot.",
		BIRDCAGE =
		{
			GENERIC = "Now it just needs a bird.",
			OCCUPIED = "Who's a good bird?",
			SLEEPING = "Awwww, he's asleep.",
			HUNGRY = "He's looking a bit peckish.",
			STARVING = "Has no one fed you in awhile?",
			DEAD = "Maybe he's just resting?",
			SKELETON = "That isn't good!.",
		},
		BIRDTRAP = "For my birdcage",
		CAVE_BANANA_BURNT = "Not my fault!",
		BIRD_EGG = "An egg.",
		BIRD_EGG_COOKED = "Hope it was unfertilized",
		BISHOP = "Back off!",
		BLOWDART_FIRE = "I like these ones!.",
		BLOWDART_SLEEP = "As long as I don't touch the point.",
		BLOWDART_PIPE = "I can blow this...",
		BLOWDART_YELLOW = "It has shocking accuracy.",
		BLUEAMULET = "Chill to the touch.",
		BLUEGEM = "It sparkles with cold energy.",
		BLUEPRINT = 
		{ 
            COMMON = "Some kind of recipe!",
            RARE = "A rare recipe!",
        },
        SKETCH = "A picture of a sculpture. We'll need somewhere to make it.",
		--BELL_BLUEPRINT = "There's SCIENCE afoot!",
		BLUE_CAP = "At least it's not a danger red.",
		BLUE_CAP_COOKED = "Not sure how good this is.",
		BLUE_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "I can't pick it.",
			PICKED = "Maybe it grows back?",
		},
		BOARDS = "Boards.",
		BONESHARD = "Bits of bone.",
		BONESTEW = "A stew made with bones.",
		BUGNET = "For catching bugs.",
		BUSHHAT = "It's kind of scratchy.",
		BUTTER = "Nice!!!",
		BUTTERFLY =
		{
			GENERIC = "It flies along.",
			HELD = "Such a beauty",
		},
		BUTTERFLYMUFFIN = "A muffin.",
		BUTTERFLYWINGS = "The wings of a beautiful insect.",
		BUZZARD = "What a bizarre buzzard!",

		SHADOWDIGGER = "Oh good. Now there's more of him.",

		CACTUS = 
		{
			GENERIC = "Look out for it's spines!.",
			PICKED = "I took what was edible.",
		},
		CACTUS_MEAT_COOKED = "Looks good to me.",
		CACTUS_MEAT = "There are still some spines left.",
		CACTUS_FLOWER = "A pretty flower.",

		COLDFIRE =
		{
			EMBERS = "It need some fuel.",
			GENERIC = "A light and a warmt source.",
			HIGH = "Good thing fire doesn't hurt.",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "Well, that's over.",
		},
		CAMPFIRE =
		{
			EMBERS = "It need some fuel.",
			GENERIC = "A light and a warmt source.",
			HIGH = "Good thing fire doesn't hurt.",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "Well, that's over.",
		},
		CANE = "I helps me walk faster.",
		CATCOON = "It's cute!",
		CATCOONDEN = 
		{
			GENERIC = "I would live there.",
			EMPTY = "Maybe I can take it?.",
		},
		CATCOONHAT = "Ears uppon ears!",
		COONTAIL = "...",
		CARROT = "Food is food.",
		CARROT_COOKED = "A bit better.",
		CARROT_PLANTED = "I should pick that.",
		CARROT_SEEDS = "It's a carrot seed.",
		CARTOGRAPHYDESK = 
		{	
			GENERIC = "I can share my map!",
			BURNING = "So much for that.",
			BURNT = "Nothing but ash now.",
		},
		WATERMELON_SEEDS = "It's a melon seed.",
		CAVE_FERN = "It's a fern.",
		CHARCOAL = "I can use these to write, I only need paper.",
        CHESSPIECE_PAWN = 
        {
			GENERIC = "I don't get this game.",
		},
        CHESSPIECE_ROOK = 
        {
			GENERIC = "So heavy!.",
			STRUGGLE = "The chess pieces are moving themselves!",
		},
        CHESSPIECE_KNIGHT = 
        {
			GENERIC = "It's a horse, of course.",
			STRUGGLE = "The chess pieces are moving themselves!",
		},
        CHESSPIECE_BISHOP = 
        {
			GENERIC = "It's a stone bishop.",
			STRUGGLE = "The chess pieces are moving themselves!",
		},
        CHESSPIECE_MUSE = 
        {
			GENERIC = "Hmm...",
			--STRUGGLE = "Something's coming!!",
		},
        CHESSPIECE_FORMAL = 
        {
			GENERIC = "It is the queen parter, or it should be, right?.",
		},
        CHESSPIECE_HORNUCOPIA = 
        {
			GENERIC = "Makes my stomach rumble just looking at it.",
		},
        CHESSPIECE_PIPE = 
        {
			GENERIC = "That was never really my thing.",
		},
        CHESSJUNK1 = "A pile of broken chess pieces.",
        CHESSJUNK2 = "Another pile of broken chess pieces.",
        CHESSJUNK3 = "Even more broken chess pieces.",
		CHESTER = "It follows me around, and helps me carry things.",
		CHESTER_EYEBONE =
		{
			GENERIC = "Bit creepy.",
			WAITING = "He's bored.",
		},
		COOKEDMANDRAKE = "Was it alive before?.",
		COOKEDMEAT = "Hmmhmmm!.",
		COOKEDMONSTERMEAT = "I still don't want to eat it, but if I have to...",
		COOKEDSMALLMEAT = "Better than before",
		COOKPOT =
		{
			COOKING_LONG = "It's taking some time.",
			COOKING_SHORT = "It should be done any minute",
			DONE = "Mmmmm! It's ready to eat!",
			EMPTY = "I should cook something!.",
			BURNT = "The pot got burned!.",
		},
		CORN = "It's yellow.",
		CORN_COOKED = "I guess it'll do",
		CORN_SEEDS = "It's a corn seed.",
        CANARY =
		{
			GENERIC = "Such a beautiful singing!.",
			HELD = "I'll take you home!",
		},
        CANARY_POISONED = "He doesn't look fine!.",

		CRITTERLAB = "I hear noises coming from there",
        CRITTER_GLOMLING = "It so cute!",
        CRITTER_DRAGONLING = "He also likes fire!.",
		CRITTER_LAMB = "Fluffy!.",
        CRITTER_PUPPY = "Small and cute.",
        CRITTER_KITTEN = "I think he likes me.",

		CROW =
		{
			GENERIC = "So black!",
			HELD = "He's not very happy in there.",
		},
		CUTGRASS = "Cut grass.",
		CUTREEDS = "Cut reeds.",
		CUTSTONE = "Smooth.",
		DEADLYFEAST = "A most potent dish.",
		DEERCLOPS = "It's looking at me with that one eye of him!!!",
		DEERCLOPS_EYEBALL = "This is really gross.",
		EYEBRELLAHAT =	"It protects me from my worst weakness.",
		DEPLETED_GRASS =
		{
			GENERIC = "It's probably a tuft of grass.",
		},
		DEVTOOL = "It smells of bacon!",
		DEVTOOL_NODEV = "I'm not strong enough to wield it.",
		DIRTPILE = "Looks like just dirt.",
		DIVININGROD =
		{
			COLD = "The signal is very faint.",
			GENERIC = "It's a weird looking device.",
			HOT = "Am I close!?",
			WARM = "I'm headed in the right direction.",
			WARMER = "Must be getting pretty close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I wonder what it does.",
			READY = "I guess I need to put something in there.",
			UNLOCKED = "Now I can use it!",
		},
		DIVININGRODSTART = "That rod looks useful!",
		DRAGONFLY = "It won't attack a fellow fire type, right?!",
		ARMORDRAGONFLY = "So protective!",
		DRAGON_SCALES = "They're still warm.",
		DRAGONFLYCHEST = "Next best thing to a lockbox!",
		DRAGONFLYFURNACE = 
		{
			HAMMERED = "It looks broken.",
			GENERIC = "It really hot!.", --no gems
			NORMAL = "I think it's hotter than before.", --one gem
			HIGH = "So HOT!", --two gems
		},
        
        HUTCH = "Why does he have one eye?.",
        HUTCH_FISHBOWL =
        {
            GENERIC = "He's pretty useful.",
            WAITING = "I think it's waiting something.",
        },
		LAVASPIT = 
		{
			HOT = "Hot spit!",
			COOL = "I like to call it \"Basaliva\".",
		},
		LAVA_POND = "Even if I can resist the heat, I shouldn't go near!",
		LAVAE = "Some kind of fire worm thingie.",
		LAVAE_COCOON = "It looks rock solid.",
		LAVAE_PET = 
		{
			STARVING = "Poor thing must be starving.",
			HUNGRY = "I hear a tiny stomach grumbling.",
			CONTENT = "It seems happy.",
			GENERIC = "Aww. Who's a good monster?",
		},
		LAVAE_EGG = 
		{
			GENERIC = "There's a faint warmth coming from inside.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "It looks to cold.",
			COMFY = "I think it's doing fine.",
		},
		LAVAE_TOOTH = "It's an egg tooth!",

		DRAGONFRUIT = "I don't see anything dragon ralated on it.",
		DRAGONFRUIT_COOKED = "It smells sweet.",
		DRAGONFRUIT_SEEDS = "No even a little dragon-y to me.",
		DRAGONPIE = "Sweet and filling.",
		DRUMSTICK = "The best I could find.",
		DRUMSTICK_COOKED = "Even better!",
		DUG_BERRYBUSH = "I should plant it again.",
		DUG_BERRYBUSH_JUICY = "I'm sure it can be of use.",
		DUG_GRASS = "I should put this near home.",
		DUG_MARSH_BUSH = "I should take it somewhere close to me.",
		DUG_SAPLING = "If I plant it, it'll grow again.",
		DURIAN = "Oh, it smells!",
		DURIAN_COOKED = "Not a nice smell.",
		DURIAN_SEEDS = "It's a durian seed.",
		EARMUFFSHAT = "Ears over my ears.",
		EGGPLANT = "It's weird shaped.",
		EGGPLANT_COOKED = "I guess...",
		EGGPLANT_SEEDS = "It's an eggplant seed.",
		
		ENDTABLE = 
		{
			BURNT = "A burnt vase on a burnt table.",
			GENERIC = "Looks fancy.",
			EMPTY = "I should decorated it.",
			WILTED = "I should change those.",
			FRESHLIGHT = "It's nice to have a some light.",
			OLDLIGHT = "Meybe it need to be replaced.", -- will be wilted soon, light radius will be very small at this point
		},
		DECIDUOUSTREE = 
		{
			BURNING = "I could have used that.",
			BURNT = "Maybe it's still useful.",
			CHOPPED = "I needed wood.",
			POISON = "I think it isn't happy!",
			GENERIC = "So much leafs!.",
		},
		ACORN = "There's definitely something inside there.",
        ACORN_SAPLING = "It'll be a tree soon!",
		ACORN_COOKED = "Roasted to perfection.",
		BIRCHNUTDRAKE = "Doesn't looks safe.",
		EVERGREEN =
		{
			BURNING = "I could have used that.",
			BURNT = "Maybe it's still useful.",
			CHOPPED = "I needed wood.",
			GENERIC = "It's all piney.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "I could have used that.",
			BURNT = "Maybe it's still useful.",
			CHOPPED = "I needed wood.",
			GENERIC = "It doesn't have any seeds to plant.",
		},
		TWIGGYTREE = 
		{
			BURNING = "I could have used that.",
			BURNT = "Maybe it's still useful.",
			CHOPPED = "I needed wood.",
			GENERIC = "I would have loved one of those as Fennekin!",			
			DISEASED = "It doesn't look good.",
		},
		TWIGGY_NUT_SAPLING = "It'll grow in no time.",
        TWIGGY_OLD = "I can get some stick from there.",
		TWIGGY_NUT = "I should give this one to Fennekin.",
		EYEPLANT = "Is it looking at me?.",
		INSPECTSELF = "I'm as pretty as ever! I think...",
		FARMPLOT =
		{
			GENERIC = "I can plant seeds here.",
			GROWING = "Hope it is ready soon.",
			NEEDSFERTILIZER = "I looks like needs attention.",
			BURNT = "I don't think anything will grow in a pile of ash.",
		},
		FEATHERHAT = "Pretty.",
		FEATHER_CROW = "A crow feather.",
		FEATHER_ROBIN = "A redbird feather.",
		FEATHER_ROBIN_WINTER = "A snowbird feather.",
		FEATHER_CANARY = "A canary feather.",
		FEATHERPENCIL = "I should write something.",
		FEM_PUPPET = "She's trapped!",
		FIREFLIES =
		{
			GENERIC = "I like how they glow in th dark.",
			HELD = "They still glowing.",
		},
		FIREHOUND = "I think he can use fire!",
		FIREPIT =
		{
			EMBERS = "It needs fuel!",
			GENERIC = "Sure beats the other one.",
			HIGH = "Now it won't hurt anybody.",
			LOW = "The fire's getting low.",
			NORMAL = "Nice and comfy.",
			OUT = "Good thing this one can be reignited.",
		},
		COLDFIREPIT =
		{
			EMBERS = "It needs fuel!",
			GENERIC = "Sure beats the cold one.",
			HIGH = "Now it won't hurt anybody...?",
			LOW = "The fire's getting low.",
			NORMAL = "Cold and comfy...?",
			OUT = "Good thing this one can be reignited.",
		},
		FIRESTAFF = "It makes me feel safer.",
		FIRESUPPRESSOR = 
		{	
			ON = "It helps me not burn things!",
			OFF = "I don't need it right now.",
			LOWFUEL = "I think it need to be refilled.",
		},

		FISH = "I think it's still moving.",
		FISHINGROD = "Good thing I saw my trainer do this a lot!",
		FISHSTICKS = "Looks good!",
		FISHTACOS = "Crunchy and delicious!",
		FISH_COOKED = "It's so good!.",
		FLINT = "I should be carefull not to cut myself.",
		FLOWER = 
		{
            GENERIC = "It's pretty.",
            ROSE = "Prettier, but dangerous.",
        },
        FLOWER_WITHERED = "It looks sad.",
		FLOWERHAT = "It smells like prettiness.",
		FLOWER_EVIL = "It's te making of something evil for sure!",
		FOLIAGE = "Some leafy greens.",
		FOOTBALLHAT = "It kind of hurts my ears, but protects me from everything else.",
        FOSSIL_PIECE = "Maybe it can be revived!.",
        FOSSIL_STALKER =
        {
			GENERIC = "Still missing some pieces.",
			FUNNY = "It doesn't looks rigth.",
			COMPLETE = "It's alive! Oh wait, no, it's not.",
        },
		FROG =
		{
			DEAD = "Poor him.",
			GENERIC = "He's so cute!",
			SLEEPING = "Aww, look at him sleep!",
		},
		FROGGLEBUNWICH = "It kink of familiar.",
		FROGLEGS = "I've heard it's a delicacy.",
		FROGLEGS_COOKED = "Tastes like chicken.",
		FRUITMEDLEY = "Colorfull and sweet.",
		FURTUFT = "Black and white fur.", 
		GEARS = "This reminds me of something...",
		GHOST = "I've seen a lot alike before.",
		GOLDENAXE = "Like an axe, but more shiny.",
		GOLDENPICKAXE = "Better than a normal one.",
		GOLDENPITCHFORK = "It looks good, even if it's only for getting dirt",
		GOLDENSHOVEL = "The better tool for digging.",
		GOLDNUGGET = "It shines so bright.",
		GRASS =
		{
			BARREN = "It needs something.",
			WITHERED = "Not everything can stand this heat.",
			BURNING = "That's burning fast!",
			GENERIC = "It's tall grass.",
			PICKED = "It can be useful, or at least burned if nedeed.",
			DISEASED = "It looks pretty sick.",
			DISEASING = "Err, something's not right.",
		},
		GRASSGEKKO = 
		{
			GENERIC = "It must be an undiscovered species!",	
			DISEASED = "It needs a Pokecenter.",
		},
		GREEN_CAP = "Green isn't my color.",
		GREEN_CAP_COOKED = "Should I ingest this?",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "I can't pick it.",
			PICKED = "It sure will be back.",
		},
		GUNPOWDER = "I don't think I'm the right one that should be handling this.",
		HAMBAT = "Like the ham one, but made of bats.",
		HAMMER = "Watch the fingers!",
		HEALINGSALVE = "Like a potion.",
		HEATROCK =
		{
			FROZEN = "It's taking away all my warmth.",
			COLD = "Brr... it's chilling!",
			GENERIC = "It get hot and cold rahter fast.",
			WARM = "It's quite warm and cuddly... for a rock!",
			HOT = "Nice and hot!",
		},
		HOME = "Someone must live here.",
		HOMESIGN =
		{
			GENERIC = "It says \"You are here\".",
            UNWRITTEN = "It doesn't say anything.",
			BURNT = "What a waste.",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "It says \"Thataway\".",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "Now I don't know where to go.",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "It says \"Thataway\".",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "Now I don't know where to go.",
		},
		HONEY = "Looks delicious!",
		HONEYCOMB = "House for bees.",
		HONEYHAM = "This is the BEST!",
		HONEYNUGGETS = "It's sweet, and crunchy.",
		HORN = "Sounds like a beefalo.",
		HOUND = "I sure can take him on!",
		HOUNDBONE = "Looks like it's from a dog.",
		HOUNDMOUND = "Looks like the house of those doggies.",
		ICEBOX = "It will help me make things cold",
		ICEHAT = "I don't think it's going to last long.",
		ICEHOUND = "He's very cold hearted!",
		INSANITYROCK =
		{
			ACTIVE = "I feel slightly crazier than before.",
			INACTIVE = "What a weird looking thing.",
		},
		JAMMYPRESERVES = "Probably should have made a jar.",

		KABOBS = "As a Fennekin I would have even eated the stick.",
		KILLERBEE =
		{
			GENERIC = "Looks more dangerous than a normal bee.",
			HELD = "This seems dangerous.",
		},
		KNIGHT = "Check it out!",
		KOALEFANT_SUMMER = "Adorable.",
		KOALEFANT_WINTER = "How does he resist this cold weather!",
		KRAMPUS = "Get your hands of my stuff!",
		KRAMPUS_SACK = "Bigger, but somehow as light as a backpack.",
		LEIF = "He's huge!",
		LEIF_SPARSE = "He's huge!",
		LIGHTER  = "It's her lucky lighter.",
		LIGHTNING_ROD =
		{
			CHARGED = "It's full of electricity.",
			GENERIC = "It makes me feel safe while it raining.",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "This thing has electric powers!",
			CHARGED = "Meybe actually it didn't.",
		},
		LIGHTNINGGOATHORN = "It's like a miniature lightning rod.",
		GOATMILK = "It's like milk, but from a goat",
		LITTLE_WALRUS = "To bad has a parent like that one.",
		LIVINGLOG = "I'm not sure if I should feel bad.",
		LOG =
		{
			BURNING = "Nooooo!!!",
			GENERIC = "It's wood.",
		},
		LUCY = "Did it talked?.",
		LUREPLANT = "I feel like going for it.",
		LUREPLANTBULB = "Should I even consider planting this thing?.",
		MALE_PUPPET = "He's trapped!",

		MANDRAKE_ACTIVE = "Can you shut it!",
		MANDRAKE_PLANTED = "Never thought I see a plant like this here.",
		MANDRAKE = "I wonder what it it?.",

		MANDRAKESOUP = "Poor, thing, at least I'll be alive for another day.",
		MANDRAKE_COOKED = "It looks like a carrot, but different.",
		MAPSCROLL = "A blank map.",
		MARBLE = "Fancy!",
		MARBLEBEAN = "How does this even grow?.",
		MARBLEBEAN_SAPLING = "Well I'm not going to question it.",
        MARBLESHRUB = "Makes sense to me.",
		MARBLEPILLAR = "I think I could use that.",
		MARBLETREE = "I don't think an axe will work.",
		MARSH_BUSH =
		{
			BURNING = "It's burning fast!",
			GENERIC = "Carefull!",
			PICKED = "Ouch.",
		},
		BURNT_MARSH_BUSH = "It's all burnt up.",
		MARSH_PLANT = "It's a plant.",
		MARSH_TREE =
		{
			BURNING = "Fire!",
			BURNT = "It got burnt.",
			CHOPPED = "It still has some spikes",
			GENERIC = "Even trees are dangerous",
		},
		MAXWELL = "Who is he?.",
		MAXWELLHEAD = "That a big head.",
		MAXWELLLIGHT = "I wonder how they work.",
		MAXWELLLOCK = "Looks almost like a key hole.",
		MAXWELLTHRONE = "Who would want to sit there?.",
		MEAT = "Fnally, some real food.",
		MEATBALLS = "Not my favorite, but this'll do.",
		MEATRACK =
		{
			DONE = "It finally is done.",
			DRYING = "Meat takes a while to dry.",
			DRYINGINRAIN = "Meat takes even longer to dry in rain.",
			GENERIC = "I should dry some meats.",
			BURNT = "The rack got burned.",
		},
		MEAT_DRIED = "A bit salty, but no bad.",
		MERM = "Ugly, even for a fish.",
		MERMHEAD = 
		{
			GENERIC = "Ewww.",
			BURNT = "Just don't breath in.",
		},
		MERMHOUSE = 
		{
			GENERIC = "Who would live here?",
			BURNT = "Nothing to live in, now.",
		},
		MINERHAT = "Now I can use my hands while working at night.",
		MONKEY = "Curious little guy.",
		MONKEYBARREL = "Did that just move?",
		MONSTERLASAGNA = "Not looking to tasty.",
		FLOWERSALAD = "For a balanced diet.",
        ICECREAM = "So creammy and delicious.",
        WATERMELONICLE = "Like a frosted lollipop.",
        TRAILMIX = "A healthy, natural snack.",
        HOTCHILI = "Hot!",
        GUACAMOLE = "It's better with some tacos.",
		MONSTERMEAT = "Ugh. I don't think I should eat this.",
		MONSTERMEAT_DRIED = "Strange-smelling jerky.",
		MOOSE = "Looks silly.",
		MOOSE_NESTING_GROUND = "It puts its babies there.",
		MOOSEEGG = "It looks like trouble.",
		MOSSLING = "And make it double.",
		FEATHERFAN = "A easy way to cool off.",
        MINIFAN = "For those heated days.",
		GOOSE_FEATHER = "Fluffy!",
		STAFF_TORNADO = "It like a wind attack.",
		MOSQUITO =
		{
			GENERIC = "Hopefully my fur will protect me.",
			HELD = "Hey, is that my blood?!",
		},
		MOSQUITOSACK = "It's probably someone else's blood...",
		MOUND =
		{
			DUG = "I shouldn't be doing this.",
			GENERIC = "Maybe I can find treasure there!",
		},
		NIGHTLIGHT = "It gives off light.",
		NIGHTMAREFUEL = "It's like it came from a nightmare!",
		NIGHTSWORD = "It's like a deep, dark fear, turned into a weapon.",
		NITRE = "Looks different from a usual rock.",
		ONEMANBAND = "I feel so musically talented now.",
		PANDORASCHEST = "It's like from an old tale.",
		PANFLUTE = "Even I feel sleppy while using it.",
		PAPYRUS = "Some sheets of paper.",
		PENGUIN = "What are they doing here?.",
		PERD = "Leave my berries alone!",
		PEROGIES = "These turned out pretty good.",
		PETALS = "Smells good.",
		PETALS_EVIL = "Just touching them gives me the creeps.",
		PHLEGM = "It's thick and pliable. And salty.",
		PICKAXE = "To destroy rocks! Who's weak to who now?!",
		PIGGYBACK = "For even more stuff.",
		PIGHEAD = 
		{	
			GENERIC = "Who would do that?.",
			BURNT = "What pourpuse did it even had?",
		},
		PIGHOUSE =
		{
			FULL = "Looks crowded.",
			GENERIC = "Why can't I have one?.",
			LIGHTSOUT = "Rude!",
			BURNT = "Good thing it wasn't my house!",
		},
		PIGKING = "Is he like their boss?",
		PIGMAN =
		{
			DEAD = "He may be just slepping.",
			FOLLOWER = "He's my friend now.",
			GENERIC = "Where they did come from?",
			GUARD = "Looks serious.",
			WEREPIG = "Not a friendly pig!!",
		},
		PIGSKIN = "It still has the tail on it.",
		PIGTENT = "Smells like bacon.",
		PIGTORCH = "Sure looks cozy.",
		PINECONE = "I should replant this.",
        PINECONE_SAPLING = "It'll be a tree soon.",
        LUMPY_SAPLING = "How did this tree even reproduce?",
		PITCHFORK = "It'll come handy... Someday.",
		PLANTMEAT = "I would preffer real meat.",
		PLANTMEAT_COOKED = "It is better now...?",
		PLANT_NORMAL =
		{
			GENERIC = "Leafy!",
			GROWING = "Patience.",
			READY = "Ready to harvest.",
			WITHERED = "The heat killed it.",
		},
		POMEGRANATE = "At least is somewhat juicy.",
		POMEGRANATE_COOKED = "Now I'm just desperated.",
		POMEGRANATE_SEEDS = "It's a pome-something-something seed.",
		POND = "I don't want to get wet.",
		POOP = "This must be very valuable!",
		--PORTABLECOOKPOT_ITEM = "Now we're cookin'!",
		FERTILIZER = "It sure makes plants happy.",
		PUMPKIN = "Spooky!",
		PUMPKINCOOKIE = "Not a chocolate one, but it's still a cookie.",
		PUMPKIN_COOKED = "Who know you could use this ones, for something else besides pie.",
		PUMPKIN_LANTERN = "Even spookier!",
		PUMPKIN_SEEDS = "It's a pumpkin seed.",
		PURPLEAMULET = "I think I heard a voice.",
		PURPLEGEM = "SHINY!.",
		RABBIT =
		{
			GENERIC = "Looks like a fellow pokemon. Hello?",
			HELD = "So cute!",
		},
		RABBITHOLE = 
		{
			GENERIC = "Where all the bunnies came.",
			SPRING = "No more cute bunnies for the time being.",
		},
		RAINOMETER = 
		{	
			GENERIC = "It'll tell when I should bring my protective gear against water.",
			BURNT = "I now have to look out for rain, myself.",
		},
		RAINCOAT = "Keeps the raindrops outside your body.",
		RAINHAT = "Anything to not get wet.",
		RATATOUILLE = "Looks like a random mix of things.",
		RAZOR = "I don't really need this myself",
		REDGEM = "My favorite colored gem.",
		RED_CAP = "Red usually means danger, or fire.",
		RED_CAP_COOKED = "Maybe it's not poisonous",
		RED_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's hidden.",
			PICKED = "I wonder if it will come back?",
		},
		REEDS =
		{
			BURNING = "Oh no!",
			GENERIC = "Sure this are going to be useful.",
			PICKED = "Nothing left for me to pick.",
		},
        RELIC = 
        {
            GENERIC = "Ancient household goods.",
            BROKEN = "Nothing to work with here.",
        },
        RUINS_RUBBLE = "This can be fixed.",
        RUBBLE = "Just bits and pieces of rock.",
		RESEARCHLAB = 
		{	
			GENERIC = "This'll teach me more.",
			BURNT = "Maybe I should get another one.",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "Even more smart than the last one!",
			BURNT = "I need to get another!.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "This seems to amplify my psiquic powers! And magic.",
			BURNT = "Not sure how much I need it.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "Even more powerfull that the last one.",
			BURNT = "So hard to make, and it's gone.",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "This will keep me alive!",
			BURNT = "This won't keep me alive!.",
		},		
		RESURRECTIONSTONE = "I feel like I should touch it.",
		ROBIN =
		{
			GENERIC = "Does that mean winter is gone?",
			HELD = "He likes my pocket.",
		},
		ROBIN_WINTER =
		{
			GENERIC = "It's white.",
			HELD = "It's so soft.",
		},
		ROBOT_PUPPET = "They're trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Looks fragile.",
			LOW = "The lava's crusting over.",
			NORMAL = "Nice and comfy.",
		},
		ROCK = "Not rock! another weaknes of mine!.",
		PETRIFIED_TREE = "Looks sacred stiff.",
		ROCK_PETRIFIED_TREE = "Looks sacred stiff.",
		ROCK_PETRIFIED_TREE_OLD = "Looks sacred stiff.",
		ROCK_ICE = 
		{
			GENERIC = "If I touch it, it starts to melt.",
			MELTED = "Won't be useful until it freezes again.",
		},
		ROCK_ICE_MELTED = "Won't be useful until it freezes again.",
		ICE = "I should put it un the freezeer before it melts in my hand.",
		ROCKS = "At least this ones are tiny.",
        ROOK = "Storm the castle!",
		ROPE = "Useful for tiying.",
		ROTTENEGG = "Ew! It stinks!",
		ROYAL_JELLY = "Even better than normal jelly",
        JELLYBEAN = "One of the best candies.",
        SADDLE_BASIC = "I should work.",
        SADDLE_RACE = "Lighter and faster than the others.",
        SADDLE_WAR = "When only fighting is the answer.",
        SADDLEHORN = "This should take a saddle off.",
        SALTLICK = "To salty!",
        BRUSH = "I would like a comb of my own.",
		SANITYROCK =
		{
			ACTIVE = "Really weird.",
			INACTIVE = "Where did the rest of it go?",
		},
		SAPLING =
		{
			BURNING = "That's burning!",
			WITHERED = "It might be okay if it cooled down.",
			GENERIC = "Baby trees are cute!",
			PICKED = "Sticks for me.",
			DISEASED = "It looks pretty sick.",
			DISEASING = "Err, something's not right.",
		},
   		SCARECROW = 
   		{
			GENERIC = "A neat decoration, with not real purpuse.",
			BURNING = "Poor guy!.",
			BURNT = "He died as he lived.",
   		},
   		SCULPTINGTABLE=
   		{
			EMPTY = "I'll let my creativity free.",
			BLOCK = "Ready for sculpting.",
			SCULPTURE = "A masterpiece!",
			BURNT = "No more fun.",
   		},
        SCULPTURE_KNIGHTHEAD = "Where's the rest of it?",
		SCULPTURE_KNIGHTBODY = 
		{
			COVERED = "It's an odd marble statue.",
			UNCOVERED = "It looks a bit cracked.",
			FINISHED = "At least it's back in one piece now.",
			READY = "Is something moving inside?",
		},
        SCULPTURE_BISHOPHEAD = "Looks like a head.",
		SCULPTURE_BISHOPBODY = 
		{
			COVERED = "It looks old, but it feels new.",
			UNCOVERED = "There's pieces missing.",
			FINISHED = "Now what?",
			READY = "Something's moving inside.",
		},
        SCULPTURE_ROOKNOSE = "Where did this come from?",
		SCULPTURE_ROOKBODY = 
		{
			COVERED = "It's some sort of statue.",
			UNCOVERED = "It's not in the best shape.",
			FINISHED = "All patched up.",
			READY = "Something's moving inside!",
		},
        GARGOYLE_HOUND = "Good thing isn't a real one.",
        GARGOYLE_WEREPIG = "It looks like is alive!",
		SEEDS = "Who knows what will grow out of these.",
		SEEDS_COOKED = "Now it's useless but edible",
		SEWING_KIT = "Now i can patch up my clothes all by myself.",
		SHOVEL = "It should come handy.",
		SILK = "Smooth.",
		SKELETON = "I hope he wasn't my trainer.",
		SCORCHED_SKELETON = "Spooky.",
		SKULLCHEST = "I'm not sure if I want to open it.",
		SMALLBIRD =
		{
			GENERIC = "That's a small bird.",
			HUNGRY = "It looks hungry.",
			STARVING = "It must be starving!",
		},
		SMALLMEAT = "It won't fill me, but it's something.",
		SMALLMEAT_DRIED = "A little jerky.",
		SPAT = "What a crusty looking animal.",
		SPEAR = "For self defense... mostly.",
		SPEAR_WATHGRITHR = "Better than the one I had.",
		WATHGRITHRHAT = "Sturdy.",
		SPIDER =
		{
			DEAD = "Ewwww!",
			GENERIC = "I don't want to fight you!",
			SLEEPING = "I'd better not be here when he wakes up.",
		},
		SPIDERDEN = "Sticky!",
		SPIDEREGGSACK = "Who would want to rise spiders?",
		SPIDERGLAND = "Looks like the most useful thing that could come from a spider.",
		SPIDERHAT = "Maybe I can blend with the other spiders.",
		SPIDERQUEEN = "AHHHHHHHH! Get away!",
		SPIDER_WARRIOR =
		{
			DEAD = "Good thing hes not moving.",
			GENERIC = "I think I shouldn't bother him.",
			SLEEPING = "I should keep my distance.",
		},
		SPOILED_FOOD = "It's rotten food.",
        STAGEHAND =
        {
			AWAKE = "Is it following me?",
			HIDING = "Looks a bit out of place.",
        },
        STATUE_MARBLE = 
        {
            GENERIC = "It's a fancy marble statue.",
            TYPE1 = "It's missing its head",
            TYPE2 = "Fancy.",
        },
		STATUEHARP = "What happened to the head?",
		STATUEMAXWELL = "Looks familiar.",
		STEELWOOL = "Scratchy metal fibers.",
		STINGER = "Sharp!",
		STRAWHAT = "It'll keep me a bit dry.",
		STUFFEDEGGPLANT = "Just stuffed with other things",
		--SUNKBOAT = "It's no use out there!",
		SWEATERVEST = "This vest is dapper.",
		REFLECTIVEVEST = "Keep off, evil sun!",
		HAWAIIANSHIRT = "So colorful.",
		TAFFY = "A bit to sweet.",
		TALLBIRD = "That bird is odly tall.",
		TALLBIRDEGG = "That's where they come from!",
		TALLBIRDEGG_COOKED = "Delicious and nutritious.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Looks cold.",
			GENERIC = "It's hatching.",
			HOT = "Are eggs supposed to sweat?",
			LONG = "I have a feeling this is going to take a while...",
			SHORT = "It should hatch any time now.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "It looks small for them.",
			PICKED = "Sorry if I took you egg!",
		},
		TEENBIRD =
		{
			GENERIC = "Not a very tall.",
			HUNGRY = "It's hungry",
			STARVING = "I should give him some food!",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "It looks like it'll take me to another dimension!",
			GENERIC = "This appears to be a nexus to another world!",
			LOCKED = "I think I need the key.",
			PARTIAL = "Almost done.",
		},
		TELEPORTATO_BOX = "What a strange looking box.",
		TELEPORTATO_CRANK = "What is this?.",
		TELEPORTATO_POTATO = "It's like a metal potato.",
		TELEPORTATO_RING = "To big for my fingers.",
		TELESTAFF = "A staff with strange properties.",
		TENT = 
		{
			GENERIC = "I can rest whenever I want.",
			BURNT = "It was to good to be true.",
		},
		SIESTAHUT = 
		{
			GENERIC = "A nice place for those hot days of summer.",
			BURNT = "It won't provide much shade now.",
		},
		TENTACLE = "Who knows what it'll do if I get near.",
		TENTACLESPIKE = "Wish it wasn't all slimy.",
		TENTACLESPOTS = "It was part of it.",
		TENTACLE_PILLAR = "A slimy pole.",
        TENTACLE_PILLAR_HOLE = "Should I even get near?.",
		TENTACLE_PILLAR_ARM = "Little arms.",
		TENTACLE_GARDEN = "Yet another slimy pole.",
		TOPHAT = "The classiest of hats.",
		TORCH = "It's basically a stick in fire, my especialty.",
		TRANSISTOR = "Looks like electricity likes it.",
		TRAP = "A simple trap.",
		TRAP_TEETH = "Watch out where you step.",
		TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!",
		TREASURECHEST = 
		{
			GENERIC = "It can hold many things.",
			BURNT = "It won't serve any purpuse now.",
		},
		TREASURECHEST_TRAP = "How convenient!",
		TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
		
		TRINKET_1 = "Melted. Maybe Willow had some fun with them?", --Melted Marbles
		TRINKET_2 = "It's fake.", --Fake Kazoo
		TRINKET_3 = "The knot is stuck.", --Gord's Knot
		TRINKET_4 = "It's like a small person.", --Gnome
		TRINKET_5 = "It doesn't really work.", --Toy Rocketship
		TRINKET_6 = "They don't seem to work anymore.", --Frazzled Wires
		TRINKET_7 = "I shouldn't be playing with this.", --Ball and Cup
		TRINKET_8 = "Not sure what to do with this.", --Rubber Bung
		TRINKET_9 = "Not like I need them.", --Mismatched Buttons
		TRINKET_10 = "They're Wes' favorite prop.", --Dentures
		TRINKET_11 = "I think it lying to me.", --Lying Robot
		TRINKET_12 = "Kind of gross.", --Dessicated Tentacle
		TRINKET_13 = "It's like a small person.", --Gnomette
		TRINKET_14 = "Now I only need some tea.", --Leaky Teacup
		TRINKET_15 = "I don't need this.", --Pawn
		TRINKET_16 = "I don't need this.", --Pawn
		TRINKET_17 = "A fork and a spoon merged together.", --Bent Spork
		TRINKET_18 = "I wonder what it's hiding?", --Trojan Horse
		TRINKET_19 = "It doesn't spin too well.", --Unbalanced Top
		TRINKET_20 = "This scratch you back.", --Backscratcher
		TRINKET_21 = "This egg beater is all bent out of shape.", --Egg Beater
		TRINKET_22 = "Cats like these, right?.", --Frayed Yarn
		TRINKET_23 = "I don't really use shoes.", --Shoehorn
		TRINKET_24 = "I think Wickerbottom had a cat.", --Lucky Cat Jar
		TRINKET_25 = "It smells kind of stale.", --Air Unfreshener
		TRINKET_26 = "Food and a cup! The ultimate survival container.", --Potato Cup
		TRINKET_27 = "For hanging coats.", --Coat Hanger
		TRINKET_28 = "It like a tiny tower.", --Rook
        TRINKET_29 = "It like a tiny tower.", --Rook
        TRINKET_30 = "I don't think I can use this for anything.", --Knight
        TRINKET_31 = "I don't think I can use this for anything.", --Knight
        TRINKET_32 = "Maybe I could see the future!", --Cubic Zirconia Ball
        TRINKET_33 = "Not really a rings fan.", --Spider Ring
        TRINKET_34 = "A bit creepy.", --Monkey Paw
        TRINKET_35 = "It's empty.", --Empty Elixir
		TRINKET_36 = "I already have fang.", --Faux fangs
		TRINKET_37 = "Maybe I can use it as a weapon.", --Broken Stake

		HALLOWEENCANDY_1 = "The cavities are probably worth it, right?",
        HALLOWEENCANDY_2 = "What corruption of science grew these?",
        HALLOWEENCANDY_3 = "It's... corn.",
        HALLOWEENCANDY_4 = "They wriggle on the way down.",
        HALLOWEENCANDY_5 = "My teeth are going to have something to say about this tomorrow.",
        HALLOWEENCANDY_6 = "I... don't think I'll be eating those.",
        HALLOWEENCANDY_7 = "Not the best thing to get.",
        HALLOWEENCANDY_8 = "Only a sucker wouldn't love this.",
        HALLOWEENCANDY_9 = "Sticks to your teeth.",
        HALLOWEENCANDY_10 = "Only a sucker wouldn't love this.",
        HALLOWEENCANDY_11 = "These are not what they look to be.",
        CANDYBAG = "Put candy in it!",

		BISHOP_CHARGE_HIT = "Ow!",
		TRUNKVEST_SUMMER = "Wilderness casual.",
		TRUNKVEST_WINTER = "For winter.",
		TRUNK_COOKED = "Somehow doesn't look appetizing.",
		TRUNK_SUMMER = "A light breezy trunk.",
		TRUNK_WINTER = "A thick, hairy trunk.",
		TUMBLEWEED = "They just roll around.",
		TURKEYDINNER = "Nice!",
		TWIGS = "I would have love these before evolving.",
		UMBRELLA = "My best friend!",
		GRASS_UMBRELLA = "It will have to do, for now.",
		UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.",
		WAFFLES = "Some syrup, and these would be completed!.",
		WALL_HAY = 
		{	
			GENERIC = "Hope they don't burn down.",
			BURNT = "They did.",
		},
		WALL_HAY_ITEM = "This seems like a bad idea.",
		WALL_STONE = "At least they wont randomly combust.",
		WALL_STONE_ITEM = "They make me feel so safe.",
		WALL_RUINS = "An ancient wall.",
		WALL_RUINS_ITEM = "A solid piece of history.",
		WALL_WOOD = 
		{
			GENERIC = "Maybe this are more durable.",
			BURNT = "They weren't.",
		},
		WALL_WOOD_ITEM = "Please don't burn",
		WALL_MOONROCK = "Feels like from another world.",
		WALL_MOONROCK_ITEM = "Very light, but surprisingly tough.",
		FENCE = "It's just a wood fence.",
        FENCE_ITEM = "All we need to build a nice, sturdy fence.",
        FENCE_GATE = "It opens. And closes, too.",
        FENCE_GATE_ITEM = "All we need to build a nice, sturdy gate.",
		WALRUS = "They don't look friendly.",
		WALRUSHAT = "It's covered with walrus hairs.",
		WALRUS_CAMP =
		{
			EMPTY = "Looks like somebody was here.",
			GENERIC = "It looks warm and cozy inside.",
		},
		WALRUS_TUSK = "I'm sure I'll find a use for it eventually.",
		WARDROBE = 
		{
			GENERIC = "Who knows what going in there!",
            BURNING = "That's burning!",
			BURNT = "Now we'll never know how it worked.",
		},
		WARG = "Good doggie... Good doggie!",
		WASPHIVE = "I think those bees are mad.",
		WATERBALLOON = "I hope no one throws this at me.",
		WATERMELON = "Sticky sweet.",
		WATERMELON_COOKED = "Juicy and warm.",
		WATERMELONHAT = "I don't like it.",
		WAXWELLJOURNAL = "Spooky.",
		WETGOOP = "It tastes like nothing.",
        WHIP = "Not really for fighting.",
		WINTERHAT = "It'll be good for when winter comes.",
		WINTEROMETER = 
		{
			GENERIC = "It tells me how is the weather.",
			BURNT = "It won't work anymore.",
		},
		WORMHOLE =
		{
			GENERIC = "What is that?",
			OPEN = "I shouldn't.",
		},
		WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.",
		ACCOMPLISHMENT_SHRINE = "I want to use it, and I want my trainer to know that I did.",        
		LIVINGTREE = "Is it watching me?",
		ICESTAFF = "It's cold to the touch.",
		REVIVER = "Wonder if it'll work on pokemon.",
		SHADOWHEART = "It's like a dark heart.",
		LIFEINJECTOR = "It's like a full restore.",
		SKELETON_PLAYER =
		{
			MALE = "%s must've troubles with %s.",
			FEMALE = "%s must've troubles with %s.",
			ROBOT = "%s must've troubles with %s.",
			DEFAULT = "%s must've troubles with %s.",
		},
		HUMANMEAT = "This isn't right!",
		HUMANMEAT_COOKED = "I think this made it worst!.",
		HUMANMEAT_DRIED = "It's even worst!",
		ROCK_MOON = "That rock came from the moon.",
		MOONROCKNUGGET = "That rock came from the moon.",
		MOONROCKCRATER = "Looks like something will fit in it.",

        REDMOONEYE = "It can see and be seen for miles!",
        PURPLEMOONEYE = "Makes a good marker, but I wish it'd stop looking at me.",
        GREENMOONEYE = "That'll keep a watchful eye on the place.",
        ORANGEMOONEYE = "No one could get lost with that thing looking out for them.",
        YELLOWMOONEYE = "That ought to show everyone the way.",
        BLUEMOONEYE = "It's always smart to keep an eye out.",
	},
	DESCRIBE_GENERIC = "It's a....",
	DESCRIBE_TOODARK = "I need light!",
	DESCRIBE_SMOLDERING = "Looks like it's going to burn.",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Mmmhm.",
	},
	DEER = 
		{
			GENERIC = "How can it know where anything is?",
			ANTLER = "I hope he doesn't knows drain horn!",
		},
}
