<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ThingDef Name="BasePawn" Abstract="True">
    <thingClass>Pawn</thingClass>
    <category>Pawn</category>
    <selectable>true</selectable>
    <tickerType>Normal</tickerType>
    <altitudeLayer>Pawn</altitudeLayer>
    <useHitPoints>false</useHitPoints>
    <hasTooltip>true</hasTooltip>
    <soundImpactDefault>BulletImpactFlesh</soundImpactDefault>
    <statBases>
      <Mass>70</Mass>
    </statBases>
    <inspectorTabs>
      <li>ITab_Pawn_Health</li>
      <li>ITab_Pawn_Needs</li>
      <li>ITab_Pawn_Character</li>
      <li>ITab_Pawn_Training</li>
      <li>ITab_Pawn_Gear</li>
      <li>ITab_Pawn_Guest</li>
      <li>ITab_Pawn_Prisoner</li>
      <li>ITab_Pawn_Social</li>
    </inspectorTabs>
    <comps>
      <li>
        <compClass>CompAttachBase</compClass>
      </li>
    </comps>
    <drawGUIOverlay>true</drawGUIOverlay>
  </ThingDef>

  <ThingDef ParentName="BasePawn" Name="AnimalThingBase" Abstract="True">
    <statBases>
      <Flammability>1.0</Flammability>
      <LeatherAmount>25</LeatherAmount>
    </statBases>
    <race>
      <thinkTreeMain>Animal</thinkTreeMain>
      <thinkTreeConstant>AnimalConstant</thinkTreeConstant>
      <hasGenders>true</hasGenders>
      <nameGenerator>NamerAnimalGenericMale</nameGenerator>
      <nameGeneratorFemale>NamerAnimalGenericFemale</nameGeneratorFemale>
      <manhunterOnDamageChance>0.0125</manhunterOnDamageChance>
      <manhunterOnTameFailChance>0.003</manhunterOnTameFailChance>
      <nameOnNuzzleChance>0.5</nameOnNuzzleChance>
      <hediffGiverSets>
        <li>OrganicStandard</li>
      </hediffGiverSets>
    </race>
    <recipes>
			<li>ExciseCarcinoma</li>
      <li>RemoveBodyPart</li>
      <li>Euthanize</li>
      <li>Anesthetize</li>
    </recipes>
  </ThingDef>

  <PawnKindDef Name="AnimalKindBase" Abstract="True">
  </PawnKindDef>
  
</Defs>