	@version
%ver%%dataver%
	@progressbar.loadingenvironment
 ...
	@progressbar.generatingterrain
 ...
	@progressbar.setupstartingpoints
  ...
	@progressbar.preparingstartingpoints
  ...
	@progressbar.generatingmountainsandhills
   ...
	@progressbar.generatingmines
 ...
	@progressbar.generatingforestsandstones
   ...
	@progressbar.lastpreparations
 ...
	@progressbar.loadingtextures
 ...
	@resourcepanel.farms
%farmused%  %farmexist%
	@resourcepanel.farmsnotenough
%farmused%  %farmexist%
	@unitcontrol.gateopen
 
	@unitcontrol.gateclose
 
	@menu.exittomainmenu.header
 
	@menu.exittomainmenu
   !  ,      ?
	@menu.exittomainmenu.yes

	@menu.exittomainmenu.no

	@endgame.campaign.victory
!  ESC  .
	@internetshell.welcome
   - Cossacks 3!
 : %datetimenow%.  : %getbuildversion%
    ,  /help.
	@endgamestatistics.header

	@endgamestatistics.population
  
	@endgamestatistics.scores
 
	@endgamestatistics.players

	@endgamestatistics.player

	@endgamestatistics.backtogame
  
	@endgamestatistics.restart
 
	@endgamestatistics.replay
 
	@endgamestatistics.savereplay
 
	@endgamestatistics.exittomenu
  
	@endgamestatistics.exit

	@endgamestatistics.upgrades

	@endgamestatistics.resources

	@endgamestatistics.restotal
  
	@endgamestatistics.rescurrent
    
	@endgamestatistics.resupgrades
  
	@endgamestatistics.resmines
   
	@endgamestatistics.rescreateunits
   
	@endgamestatistics.rescraetebuildings
  
	@endgamestatistics.resmaintain
   
	@endgamestatistics.resmarketbuy
  
	@endgamestatistics.resmarketsell
  
	@endgamestatistics.listunitscreated
  
	@endgamestatistics.listunitslost
  
	@endgamestatistics.listunits

	@endgamestatistics.listbuildings

	@endgamestatistics.listships

	@endgamestatistics.listartillery

	@menu.customgame
 
	@menu.multiplayerroom

	@internetshell.status

	@internetshell.players

	@internetshell.total

	@internetshell.chat.nonick
 %nick%      
	@internetshell.chat.help
/help, /h -   
/whisper, /w nick -     nick
/clear, /c -   
	@campaignmenu.campaignmenu
 
	@campaignmenu.campaign

	@campaignmenu.mission
 
	@campaignmenu.selectcampaign
 
	@campaignmenu.selectmission
 
	@campaignmenu.startmission
 
	@campaignmenu.backtomainmenu
  
	@campaignmenu.backtocampaign

	@campaignmenu.difficulty
:
	@settings.random

	@settings.lightpreset
 
	@settings.low

	@settings.medium

	@settings.high

	@CFG.PROFILE.INFINITEONLEFTCLICK.SHORT
 
	@CFG.PROFILE.SELECTALLUNITSONZ.SHORT
 Z  
	@CFG.PROFILE.CENTERSQUADPOS.SHORT
   
	@loadgame.saves
 
	@loadgame.replays
 
	@loadgame.loadgame
 
	@loadgame.savegame
 
	@loadgame.loadreplay
 
	@loadgame.savereplay
 
	@loadgame.save

	@loadgame.load

	@loadgame.loadreplayhead
 
	@loadgame.savereplayhead
 
	@loadgame.switchtoreplay
 
	@loadgame.switchtoload
 
	@loadgame.delete

	@loadgame.close

	@loadgame.loadreplayapprove
   !  ,    ?
	@loadgame.savegameapprove
    %savefilename%?
	@loadgame.loadgameapprove
   !  ,    ?
	@loadgame.deletesaveapprove
 ,     ?
	@btn.approve.yes

	@btn.approve.no

	@loadgame.savegameapproveheader
 
	@loadgame.loadgameapproveheader
 
	@loadgame.deletegameapproveheader
 
	@btn.closewindow

	@DONOTTRANSLATELINE
==================== translate and move to file units.txt. game will take text from that file =================
	@chaika

	@chaika.ext
%def%   .
%pos% .
%pos%  .
%pos%     .
%neg%  .
	@DONOTTRANSLATELINE
==================== translate and move to file upgrades.txt. game will take text from that file =================
	@%com%wwa.1
 
	@%com%swa.1
 
	@DONOTTRANSLATELINE
==============160905===================
	@inet.rank.0

	@inet.rank.1

	@inet.rank.2

	@inet.rank.3

	@inet.rank.4

	@inet.rank.5

	@inet.rank.6

	@inet.rank.7

	@inet.rank.8

	@DONOTTRANSLATELINE
==============160911===================
	@control.btn.fillform
 
	@DONOTTRANSLATELINE
==============160912===================
	@control.btn.unloadall
  
	@DONOTTRANSLATELINE
==============160913===================
	@log.alarmattack
   .
	@log.alarmcapture
      .
	@log.alarmattacked
    .
	@log.alarmcaptured
     .
	@resourcepanel.showobjectivesdisabled
 
	@resourcepanel.showobjectives
 
	@resourcepanel.hideobjectives
 