	@NATIONS
********************************Nations*********************************
	@aus
Rakousko
	@fra
Francie
	@eng
Anglie
	@spa
panlsko
	@rus
Rusko
	@ukr
Ukrajina
	@pol
Polsko
	@swe
vdsko
	@pru
Prusko
	@ven
Bentky
	@tur
Turecko
	@alg
Alrsko
	@por
Portugalsko
	@pie
Piemont
	@net
Nizozemsko
	@sax
Sasko
	@mis
Pvodn
	@*************Symbols************************
	@def
#151
	@pos
#151
	@neg
#151
	@*************INCLUDES TEMPLATES*************

	@descr.inf.sword
%def%Pk vyzbrojen meem.
	@descr.inf.saber
%def%Pk vyzbrojen avl.
	@descr.inf.longpike
%def%Pk vyzbrojen dlouhou pkou.
	@descr.inf.musket
%def%Pk vyzbrojen muketou.
	@descr.inf.musketbayonet
%def%Pk vyzbrojen muketou a bajonetem.
	@descr.inf.bow
%def%Pk vyzbrojen lukem a py.
	@descr.any.musketbayonet
%def%Pk vyzbrojen muketou, bajonetem a granty.
	@descr.any.musketonly
%def%Vyzbrojen muketou bez bajonetu.
	@descr.any.musket
%def%Vyzbrojen muketou.
	@descr.any.bow
%def%Vyzbrojen lukem a py.
	@descr.cav.light.saber
%def%Lehk jezdec vyzbrojen avl.
	@descr.cav.light.spear
%def%Lehk jezdec vyzbrojen jezdeckm kopm.
	@descr.cav.light.pike
%def%Lehk jezdec vyzbrojen kopm.
	@descr.cav.light.longpike
%def%Lehk jezdec vyzbrojen dlouhm kopm.
	@descr.cav.heavy.sword
%def%Tk jezdec vyzbrojen meem.
	@descr.cav.heavy.broadsword
%def%Tk jezdec vyzbrojen irokm meem.
	@descr.cav.heavy.mace
%def%Tk jezdec vyzbrojen palctem.
	@descr.cav.heavy.longpike
%def%Tk jezdec vyzbrojen dlouhm kopm.
	@descr.cav.any.saber
%def%Jezdec vyzbrojen avl.
	@descr.cav.any.longpike
%def%Jezdec vyzbrojen dlouhm kopm.
	@descr.cav.any.musket
%def%Jezdec vyzbrojen muketou.
	@descr.cav.any.bow
%def%Jezdec vyzbrojen lukem.
	@***********************

	@descr.armored
%pos%Zbroj chrnc ped stelami a rapnely.
	@***********************

	@descr.effective.form
%pos%Efektivn v bojovch formacch.
	@descr.effective.formvscav
%pos%Efektivn v protijzdnch bojovch formacch.
	@descr.effective.infcav
%pos%Efektivn proti pchot i jzd.
	@descr.effective.formonly
%pos%Efektivn pouze v bojovch formacch.
	@descr.effective.melee
%pos%Efektivn v kontaktnm boji.
	@descr.effective.squareform
%pos%Efektivn ve tvercov bojov formaci.
	@descr.effective.onlywithinf
%pos%Efektivn pouze v kombinaci s pchotou.
	@descr.effective.sabotage
%pos%Efektivn pi naruitelskch njezdech.
	@descr.effective.notforminfheavycav
%neg%Neefektivn vi pchot v bojovch formacch i vi tk jzd.
	@descr.effective.notcuirassier
%neg%Neefektivn vi kyrysnkm.
	@descr.effective.infcavsabotage
%pos%Efektivn proti pchot i jzd a pi naruitelskch njezdech.
	@descr.effective.inflightcav
%pos%Efektivn proti pchot i lehk jzd.
	@descr.effective.infcav2
%pos%Efektivn proti pchot i jzd.
	@descr.effective.inf
%pos%Efektivn proti pchot.
	@descr.effective.mercgrenadier
%pos%Efektivn proti oldckm grantnkm.
	@descr.effective.ships
%pos%Efektivn pi zapalovn lod.
	@descr.effective.merc
%pos%Efektivn proti vem druhm oldk.
	@***********************

	@descr.mosteffective.pikeman17
%pos%Nejefektivnj pikenr 18. stolet.
	@descr.mosteffective.shooter
%pos%Pat mezi ty nejefektivnj steleck jednotky.
	@descr.mosteffective.shooter2
%pos%Pat mezi ty nejlep steleck jednotky ve he.
	@descr.mosteffective.speedcav
%pos%Pat mezi ty nejrychlej jezdce.
	@***********************

	@descr.combination.highbuildmovespeed
%pos%Rychl vcvik, vysok rychlost pohybu.
	@descr.combination.highcostlowbuildtime
%neg%Vysok cena, pomal vcvik.
	@descr.combination.longbuildtimehighcost
%neg%Vysok cena, velmi pomal vcvik.
	@descr.combination.highbuildspeedhighcost
%pos%Nzk cena, rychl vcvik.
	@descr.combination.lowrateoffirehighbuildtime
%neg%Nzk rychlost stelby, velmi pomal vcvik.
	@***********************

	@descr.params.lowattack
%neg%Nzk ton parametry.
	@descr.params.midattack
%def%Prmrn ton parametry.
	@descr.params.highattack
%pos%Vysok ton parametry.
	@descr.params.veryhighattack
%pos%Velmi vysok ton parametry.
	@descr.params.lowattackprotection
%neg%Nzk ton a obrann parametry.
	@descr.params.highattackprotection
%pos%Vysok ton a obrann parametry.
	@descr.params.veryhighattackprotection
%pos%Velmi vysok ton a obrann parametry.
	@descr.params.lowshootdamage
%neg%Nzk palebn sla.
	@***********************

	@descr.cost.low
%pos%Nzk stavebn nklady.
	@descr.cost.low2
%pos%Nzk nklady.
	@descr.cost.lowafterupgrade
%pos%Nzk nklady po vylepen v akademii.
	@descr.cost.nothigh
%neg%Prmrn stavebn nklady.
	@descr.cost.nothigh2
%pos%Prmrn nklady.
	@descr.cost.high
%neg%Vysok nklady.
	@descr.cost.high2
%neg%Vysok stavebn nklady.
	@***********************

	@descr.build.veryhighspeed
%pos%Velmi rychl vcvik.
	@descr.build.veryhighspeed2
%pos%Velmi rychl vcvik.
	@descr.build.highspeed
%pos%Rychl vcvik.
	@descr.build.highspeed2
%pos%Rychl vcvik.
	@descr.build.lowspeed
%neg%Pomal vcvik.
	@descr.build.lowspeed2
%neg%Pomal vcvik.
	@descr.build.lowspeed3
%neg%Velmi pomal vcvik.
	@descr.build.lowspeed4
%neg%Velmi pomal vcvik.
	@***********************

	@descr.canshoot
%pos%to na vzdlen cle.
	@descr.canmeleeandshoot
%pos%to na vzdlen i blzk cle.
	@descr.cantshotclose
%neg%Nestl, pokud je neptel blzko.
	@***********************

	@descr.eliteinf
%pos%Elitn pchota.
	@descr.elitecav
%pos%Elite jzda.
	@***********************

	@descr.ability.highshootingrange
%pos%Velk dostel.
	@descr.ability.highspeed
%pos%Vysok rychlost pohybu.
	@descr.ability.highrateoffire
%pos%Vysok rychlost stelby.
	@descr.highvisionradius
%pos%Dalek dohled.
	@***********************

	@descr.ability.grenades
%pos%Doke niit neptelsk budovy a opevnn pomoc grant.
	@descr.ability.firearrows
%pos%Stl hoc py na budovy, opevnn a lod.
	@descr.ability.canfightwhenguarded
%neg%Doke bojovat bok po boku vojenskch jednotek.
	@descr.ability.canbecaptured
%neg%Nehldanho vesniana me zajmout neptel.
	@descr.ability.cannotbecaptured
%pos%Nelze zajmout neptelem.
	@descr.ability.consumegold
%neg%Vyaduje zlato na drbu.
	@descr.ability.cannottfight
%neg%Neum bojovat.
	@descr.ability.canextractresources
%def%T suroviny.
	@descr.canbuildandrepair
%def%Stav a opravuje budovy a opevnn.
	@descr.canheal
%pos%L zrann vojky.
	@***********************

	@descr.ability.highshootcost
%neg%Pi stelb m vysokou spotebu uhl a eleza.
	@***********************

	@descr.ability.createformation
%pos%Vel pchotnm bojovm formacm.
	@descr.ability.createformation17
%pos%Vel pchotnm bojovm formacm ze 17. stolet.
	@descr.ability.createformation18
%pos%Vel pchotnm bojovm formacm z 18. stolet.
	@descr.ability.neededforformation
%pos%Je teba k formovn pchotnch bojovch formac.
	@descr.ability.neededforformation17
%pos%Je teba k formovn pchotnch bojovch formac ze 17. stolet.
	@descr.ability.neededforformation18
%pos%Je teba k formovn pchotnch bojovch formac z 18. stolet.
	@***********************

	@descr.ability.mercenary
 (oldk)
	@UNITS.INF.MELEE
********************************Melee********************************
	@pikeman
Pikenr, 17. stolet
	@pikeman.ext
%include(units;descr.inf.longpike)%
%include(units;descr.armored)%
%include(units;descr.effective.form)%
	@pikemanpol
Pikenr, 17. stolet
	@pikemanpol.ext
%include(units;descr.inf.longpike)%
%include(units;descr.effective.form)%
	@pikemantur
Osmansk pikenr
	@pikemantur.ext
%include(units;descr.inf.longpike)%
%include(units;descr.effective.form)%
%include(units;descr.build.highspeed2)%
	@pikemanrus
Kopink
	@pikemanrus.ext
%include(units;descr.inf.longpike)%
%include(units;descr.armored)%
%include(units;descr.mosteffective.pikeman17)%
	@pikeman18
Pikenr, 18. stolet
	@pikeman18.ext
%include(units;descr.inf.longpike)%
%include(units;descr.effective.infcav)%
%include(units;descr.params.midattack)%
%include(units;descr.build.veryhighspeed2)%
	@pikeman18swe
Pikenr, 18. stolet
	@pikeman18swe.ext
%include(units;descr.inf.longpike)%
%include(units;descr.effective.infcav)%
%include(units;descr.params.midattack)%
%include(units;descr.build.veryhighspeed2)%
	@lightinfantry
Lehk pchota
	@lightinfantry.ext
%include(units;descr.inf.saber)%
%include(units;descr.params.lowattack)%
%include(units;descr.build.veryhighspeed)%
%include(units;descr.effective.formonly)%
	@roundshier
Rondar
	@roundshier.ext
%include(units;descr.inf.sword)%
%include(units;descr.armored)%
%include(units;descr.build.highspeed)%
%include(units;descr.params.lowattack)%
	@UNITS.INF.SHOOTER
********************************Ranged*********************************
	@musketeer
Muketr, 17. stolet
	@musketeer.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.build.lowspeed3)%
	@musketeeraus
Muketr, 17. stolet
	@musketeeraus.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.build.lowspeed3)%
	@musketeernet
Muketr, 17. stolet
	@musketeernet.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.build.lowspeed3)%
	@musketeerpol
Muketr, 17. stolet
	@musketeerpol.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.build.lowspeed3)%
	@musketeerspa
Muketr, 17. stolet
	@musketeerspa.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.armored)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.midattack)%
%include(units;descr.build.lowspeed3)%
	@musketeer18
Muketr, 18. stolet
	@musketeer18.ext
%include(units;descr.inf.musketbayonet)%
%include(units;descr.canmeleeandshoot)%
%include(units;descr.cost.lowafterupgrade)%
%include(units;descr.effective.melee)%
	@musketeer18pru
Muketr, 18. stolet
	@musketeer18pru.ext
%include(units;descr.inf.musketbayonet)%
%include(units;descr.canmeleeandshoot)%
%include(units;descr.cost.lowafterupgrade)%
%include(units;descr.effective.melee)%
	@musketeer18sax
Muketr, 18. stolet
	@musketeer18sax.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.mosteffective.shooter)%
	@grenadier
Grantnk
	@grenadier.ext
%include(units;descr.eliteinf)%
%include(units;descr.any.musketbayonet)%
%include(units;descr.canshoot)%
%include(units;descr.effective.squareform)%
%include(units;descr.ability.grenades)%
	@grenadiersax
Grantnk
	@grenadiersax.ext
%include(units;descr.eliteinf)%
%include(units;descr.any.musketbayonet)%
%include(units;descr.canshoot)%
%include(units;descr.effective.squareform)%
%include(units;descr.ability.grenades)%
%include(units;descr.params.highattackprotection)%
%include(units;descr.cost.high2)%
	@chasseur
Lovec
	@chasseur.ext
%include(units;descr.any.musketonly)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.cost.low)%
	@highlander
Horal
	@highlander.ext
%include(units;descr.any.musketonly)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.cost.low)%
	@strelet
Rusk stelec
	@strelet.ext
%include(units;descr.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.build.lowspeed3)%
	@pandur
Pandur
	@pandur.ext
%include(units;descr.inf.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.mosteffective.shooter)%
	@serdiuk
Serdiuk
	@serdiuk.ext
%include(units;descr.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.mosteffective.shooter2)%
%include(units;descr.ability.highshootingrange)%
	@jannisary
Jani
	@jannisary.ext
%include(units;descr.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.build.lowspeed)%
	@archer
Luitnk
	@archer.ext
%include(units;descr.any.bow)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
	@UNITS.INF.SUPPORT
********************************support*********************************
	@peaaus
Vesnian
	@peaaus.ext
%include(units;descr.ability.canextractresources)%
%include(units;descr.canbuildandrepair)%
%include(units;descr.ability.canfightwhenguarded)%
%include(units;descr.ability.canbecaptured)%
	@peaukr
Vesnian
	@peaukr.ext
%include(units;descr.ability.canextractresources)%
%include(units;descr.canbuildandrepair)%
%include(units;descr.ability.cannotbecaptured)%
	@peatur
Vesnian
	@peatur.ext
%include(units;peaaus.ext)%
	@pearus
Nevolnk
	@pearus.ext
%include(units;peaaus.ext)%
	@peapol
Vesnian
	@peapol.ext
%include(units;peaaus.ext)%
	@peaspa
Vesnian
	@peaspa.ext
%include(units;peaaus.ext)%
	@peaeng
Vesnian
	@peaeng.ext
%include(units;peaaus.ext)%
	@officer
Dstojnk, 17. stolet
	@officer.ext
%include(units;descr.ability.createformation17)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.ability.consumegold)%
	@officertur
Dstojnk
	@officertur.ext
%include(units;descr.ability.createformation)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.ability.consumegold)%
	@officerrus
Velitel
	@officerrus.ext
%include(units;descr.ability.createformation17)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.ability.consumegold)%
	@officer18
Dstojnk, 18. stolet
	@officer18.ext
%include(units;descr.ability.createformation18)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.ability.consumegold)%
	@drummer
Bubenk, 17. stolet
	@drummer.ext
%include(units;descr.ability.neededforformation17)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@drummerrus
Bubenk, 17. stolet
	@drummerrus.ext
%include(units;descr.ability.neededforformation17)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@drummertur
Bubenk, 17. stolet
	@drummertur.ext
%include(units;descr.ability.neededforformation)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@drummer18
Bubenk, 18. stolet
	@drummer18.ext
%include(units;descr.ability.neededforformation18)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@bagpiper
Dudk
	@bagpiper.ext
%include(units;descr.ability.neededforformation18)%
%include(units;descr.ability.cannottfight)%
%include(units;descr.highvisionradius)%
	@priest
Knz
	@priest.ext
%include(units;descr.canheal)%
	@padre
Padre
	@padre.ext
%include(units;descr.canheal)%
	@pope
Pop
	@pope.ext
%include(units;descr.canheal)%
	@mullah
Mullah
	@mullah.ext
%include(units;descr.canheal)%
	@UNITS.CAV.FAST
********************************Fast cavalry*********************************
	@croat
Krabat
	@croat.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.combination.highbuildmovespeed)%
%include(units;descr.effective.notforminfheavycav)%
	@hussar
Husar
	@hussar.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.combination.highbuildmovespeed)%
%include(units;descr.effective.notcuirassier)%
	@hussarpru
Husar
	@hussarpru.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.combination.highbuildmovespeed)%
%include(units;descr.effective.notcuirassier)%
	@wingedhussar
Okdlen husar
	@wingedhussar.ext
%include(units;descr.cav.heavy.longpike)%
%include(units;descr.effective.infcavsabotage)%
%include(units;descr.armored)%
%include(units;descr.ability.highspeed)%
%include(units;descr.params.highattackprotection)%
%include(units;descr.build.lowspeed3)%
	@cossacksich
Sisk kozk
	@cossacksich.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.mosteffective.speedcav)%
	@UNITS.CAV.SLOW
********************************Slow cavalry*********************************
	@reiter
Jezdec
	@reiter.ext
%include(units;descr.cav.heavy.sword)%
%include(units;descr.armored)%
%include(units;descr.effective.inflightcav)%
	@cuirassier
Kyrysnk
	@cuirassier.ext
%include(units;descr.cav.heavy.broadsword)%
%include(units;descr.armored)%
%include(units;descr.effective.infcav2)%
%include(units;descr.params.highattackprotection)%
%include(units;descr.build.lowspeed2)%
%include(units;descr.cost.high)%
	@cavalryguard
Jzdn str
	@cavalryguard.ext
%include(units;descr.cav.heavy.sword)%
%include(units;descr.armored)%
%include(units;descr.effective.inflightcav)%
	@reiterswe
vdsk jezdec
	@reiterswe.ext
%include(units;descr.cav.heavy.sword)%
%include(units;descr.armored)%
%include(units;descr.effective.inflightcav)%
	@reiterpol
Lehk jezdec
	@reiterpol.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.inf)%
%include(units;descr.build.highspeed)%
%include(units;descr.params.lowattack)%
	@hetman
Hejtman
	@hetman.ext
%include(units;descr.cav.any.saber)%
%include(units;descr.effective.infcav)%
%include(units;descr.params.veryhighattackprotection)%
%include(units;descr.combination.highcostlowbuildtime)%
	@cossackdon
Donsk kozk
	@cossackdon.ext
%include(units;descr.cav.light.spear)%
%include(units;descr.effective.inf)%
%include(units;descr.combination.highbuildspeedhighcost)%
	@vityaz
Bohatr
	@vityaz.ext
%include(units;descr.cav.heavy.mace)%
%include(units;descr.armored)%
%include(units;descr.effective.inflightcav)%
%include(units;descr.params.highattackprotection)%
%include(units;descr.combination.longbuildtimehighcost)%
	@cossackregister
Registrov kozk
	@cossackregister.ext
%include(units;descr.cav.light.pike)%
%include(units;descr.effective.inf)%
%include(units;descr.build.highspeed)%
%include(units;descr.cost.low2)%
	@spakh
Sipah
	@spakh.ext
%include(units;descr.cav.light.longpike)%
%include(units;descr.effective.inf)%
%include(units;descr.build.highspeed)%
%include(units;descr.params.lowattackprotection)%
	@mameluke
Mameluk
	@mameluke.ext
%include(units;descr.cav.any.longpike)%
%include(units;descr.effective.inf)%
%include(units;descr.combination.highbuildspeedhighcost)%
	@UNITS.CAV.SHOOTERS
********************************Mounted shooters*********************************
	@dragoon
Dragoun, 17. stolet
	@dragoon.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.highshootingrange)%
%include(units;descr.combination.lowrateoffirehighbuildtime)%
	@dragoon18fra
Dragoun, 18. stolet
	@dragoon18fra.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.build.highspeed2)%
	@dragoon18
Dragoun, 18. stolet
	@dragoon18.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.combination.lowrateoffirehighbuildtime)%
	@kingmusketeer
Krlovsk muketr
	@kingmusketeer.ext
%include(units;descr.elitecav)%
%include(units;descr.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.veryhighattack)%
%include(units;descr.build.lowspeed4)%
	@tatar
Tatar
	@tatar.ext
%include(units;descr.cav.any.bow)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
	@UNITS.DIP.MERCENARIES
********************************Mercenaries*********************************
	@roundshierdip
%include(units;roundshier)%%include(units;descr.ability.mercenary)%
	@roundshierdip.ext
%include(units;descr.cost.nothigh)%
%include(units;descr.params.lowattackprotection)%
%include(units;descr.effective.mercgrenadier)%
	@grenadierdip
%include(units;grenadier)%%include(units;descr.ability.mercenary)%
	@grenadierdip.ext
%include(units;descr.eliteinf)%
%include(units;descr.any.musketbayonet)%
%include(units;descr.cost.low)%
%include(units;descr.params.lowshootdamage)%
%include(units;descr.ability.grenades)%
	@lightinfantrydip
%include(units;lightinfantry)%%include(units;descr.ability.mercenary)%
	@lightinfantrydip.ext
%include(units;descr.cost.nothigh2)%
%include(units;descr.params.lowattackprotection)%
	@archerdip
%include(units;archer)%%include(units;descr.ability.mercenary)%
	@archerdip.ext
%include(units;descr.inf.bow)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
%include(units;descr.effective.ships)%
	@dragoon18dip
%include(units;dragoon18)%%include(units;descr.ability.mercenary)%
	@dragoon18dip.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.highrateoffire)%
%include(units;descr.ability.consumegold)%
%include(units;descr.ability.highshootcost)%
%include(units;descr.effective.merc)%
	@cossacksichdip
%include(units;cossacksich)%%include(units;descr.ability.mercenary)%
	@cossacksichdip.ext
%include(units;descr.cav.light.saber)%
%include(units;descr.effective.sabotage)%
%include(units;descr.mosteffective.speedcav)%
	@SHIPS
********************************Navy*********************************
	@fishboat
Brka
	@fishboat.ext
%def%Slou pouze k rybaen. Neme se astnit bitev.
	@yacht
Jachta
	@yacht.ext
%def%Vlen lo nzk tdy.
%pos%Snadn iditelnost.
%pos%Vysok rychlost pohybu.
%neg%Pomal stelba.
%neg%Pi stelb m vysokou spotebu uhl a eleza.
	@yachttur
Jachta
	@yachttur.ext
%def%Tureck flotily zalenily mnoho druh exotickch jedno- i dvoustovch stedozemnch plavidel.
%def%V nmonictvu slouily jako hldkov a zpravodajsk lod. Pouvali je i pirti pi pepadvn kesanskch nmonch cest.
	@galley
Galra
	@galley.ext
%def%Vlen lo stedn tdy.
%pos%Veze dva druhy dlostelectva: dla a mode.
%pos%Dla jsou efektivn na malou vzdlenost, zatmco mode slou na hodn velk vzdlenosti.
%pos%Mode jsou efektivn pi toku na poben budovy a opevnn.
%neg%Vyaduje zlato na drbu.
%neg%Kdy zlato dojde, galra pestane stlet.
%neg%Pi stelb m vysokou spotebu uhl a eleza.
	@frigate
Fregata
	@frigate.ext
%def%Vlen lo stedn tdy.
%neg%Vyaduje finann zdroje.
%neg%Pi stelb m vysokou spotebu uhl a eleza.
	@battleship
adov lo
	@battleship.ext
%def%Vlen lo vysok tdy.
%pos%Rychl stelba a vysok palebn sla.
%neg%Vyaduje hodn zlata na drbu.
%neg%Nzk spoteba uhl a eleza.
%neg%Nzk rychlost pohybu.
	@ferry
Dopravn lo
	@ferry.ext
%def%Pev jednotky pes eky a moe.
%def%Najednou uveze a 80 jednotek.
	@xebec
ebeka
	@xebec.ext
%def%Vlen lo stedn tdy.
%neg%Nevyaduje zlato na drbu.
%neg%Pi stelb m vysokou spotebu uhl a eleza.
	@ARTILLERY
********************************Artillery*********************************
	@cannon
Dlo
	@cannon.ext
%def%Poln dlo.
%pos%Efektivn proti neptelskm budovm, opevnnm a lodm.
%pos%Stl dlov koule na stedn a velkou vzdlenost.
%pos%Stl rapnely na pchotu a jzdu na men vzdlenost.
%neg%Vyaduje zlato na drbu.
%neg%Kdy zlato dojde, dla pestanou stlet.
%neg%Nehldan dla me zajmout neptel.
%neg%Pi stelb m vysokou spotebu uhl a eleza.
	@howitzer
Houfnice
	@howitzer.ext
%def%Oblhac dlo.
%pos%Stl obloukem.
%pos%Efektivn proti opevnnm a shlukm pchoty.
%neg%Pomal stelba a nzk pesnost.
%neg%Vyaduje zlato na drbu.
%neg%Kdy zlato dojde, houfnice pestanou stlet.
%neg%Nehldan houfnice me zajmout neptel.
%neg%Pi stelb m vysokou spotebu uhl a eleza.
	@mortar
Mod
	@mortar.ext
%def%Dalekonosn dlo.
%pos%Stl obloukem na velmi velkou vzdlenost.
%pos%Efektivn proti budovm a vm.
%neg%Me stlet jen na lod a budovy.
%pos%Rychl stelba a vysok pesnost.
%neg%Vyaduje zlato pro drbu.
%neg%Kdy zlato dojde, mode pestanou stlet.
%neg%Nehldan mode me zajmout neptel.
%neg%Pi stelb m vysokou spotebu uhl a eleza.
	@multicannon
Vcehlavov dlo
	@multicannon.ext
%def%Stl rapnely na men vzdlenost.
%pos%Efektivn proti neobrnn pchot.
%pos%Rychl stelba.
%neg%Vyaduje zlato na drbu.
%neg%Kdy zlato dojde, vcehlavov dla pestanou stlet.
%neg%Nehldan vcehlavov dla me zajmout neptel.
%neg%Pi stelb m vysokou spotebu uhl a eleza.
	@BUILDINGS.NATIONAL
********************************National structures*********************************
	@%nat%aca
Akademie
	@%nat%aca.ext
%def%Vzkumn stedisko msta.
%def%Pidv monost vzkumu technologi a spoustu vylepen.
%neg%Me ji zabrat neptel.
	@%nat%art
Dlosteleck sklad
	@%nat%art.ext
%def%Vyrb dlosteleck jednotky.
%neg%Me ho zabrat neptel.
	@%nat%bar
Kasrna, 17. stolet
	@%nat%bar.ext
%def%Cvi pchotn jednotky, dstojnky a bubenky 17. stolet.
%pos%Poskytuje dodaten ubytovn pro %farm% osob.
	@%nat%ba2
Kasrna, 18. stolet
	@%nat%ba2.ext
%def%Cvi pchotn jednotky, dstojnky a bubenky 18. stolet.
%pos%Poskytuje dodaten ubytovn pro %farm% osob.
%neg%Dostupn pouze v 18. stolet.
	@%nat%bla
Kovrna
	@%nat%bla.ext
%def%Pidv monost vylepen vrobk ze eleza.
%neg%Me ji zabrat neptel.
	@%nat%cen
Radnice
	@%nat%cen.ext
%def%Cvi vesniany.
%def%Vesnian do radnice nos kmen, devo a jdlo.
%pos%Poskytuje ubytovn pro %farm% osob.
%neg%Me ji zabrat neptel.
%def%Po postaven vech potebnch budov me na radnici postoupit do dalho technologickho obdob.
	@%nat%dip
Diplomatick ad
	@%nat%dip.ext
%def%Umouje najmat ciz oldky.
%neg%Lze postavit jen jeden diplomatick ad.
	@%nat%hou
Obydl
	@%nat%hou.ext
%pos%Poskytuje ubytovn pro %farm% osob.
%neg%Me ho zabrat neptel.
	@%nat%sta
Stje
	@%nat%sta.ext
%def%Cvi jzdu 17. stolet.
%pos%Po postupu do 18. stolet je ve stjch k dispozici jzda 18. stolet.
	@%nat%tem
Katedrla
	@%nat%tem.ext
%def%Slou k vcviku knz.
	@BUILDINGS.COMMON
********************************Common structures*********************************
	@%com%coa
Uheln dl
	@%com%coa.ext
%def%Produkuje uhl.
%neg%Me ho zabrat neptel.
%def%Poet vesnian pracujcch v dole lze zvit pomoc vylepen.
%def%Kad dl je nutn vylepit zvl᚝.
%def%Maximln poet vesnian pracujcch v jednom dole se vemi vylepenmi je 95.
	@%com%gol
Dl
	@%com%gol.ext
%def%Produkuje zlato.
%neg%Me ho zabrat neptel.
%def%Poet vesnian pracujcch v dole lze zvit pomoc vylepen.
%def%Kad dl je nutn vylepit zvl᚝.
%def%Maximln poet vesnian pracujcch v jednom dole se vemi vylepenmi je 95.
	@%com%iro
elezn dl
	@%com%iro.ext
%def%Produkuje elezo.
%neg%Me ho zabrat neptel.
%def%Poet vesnian pracujcch v dole lze zvit pomoc vylepen.
%def%Kad dl je nutn vylepit zvl᚝.
%def%Maximln poet vesnian pracujcch v jednom dole se vemi vylepenmi je 95.
	@%com%mar
Trit
	@%com%mar.ext
%def%Umouje nkup, prodej a vmnu surovin.
%neg%Me ho zabrat neptel.
	@%com%mil
Mln
	@%com%mil.ext
%def%Slou k vrob a zpracovvn obilnin.
%def%Vesnian mohou do mlna nosit sklizen jdlo.
%neg%Me ho zabrat neptel.
%def%Mln tak pidv monost vylepen vroby jdla.
	@%com%sto
Skladit
	@%com%sto.ext
%def%Skladuje devo a kmen, kter sem donesou vesnian.
%neg%Me ho zabrat neptel.
	@%com%por
Lodnice
	@%com%por.ext
%def%Slou k vrob lod.
%def%Lod do pstavu voz ryby.
	@%com%sga
Brna
	@%com%sga.ext
%def%Siln obrann opevnn.
%pos%Zniit ji mohou pouze dla, lod, grantnci i luitnci.
%def%Steleck jednotky nemohou stlet skrz kamenn hradby.
%def%Brny lze stavt v kamennch hradbch.
%neg%drba vyaduje kmen.
	@%com%swa
Hradba
	@%com%swa.ext
%def%Siln obrann opevnn.
%pos%Zniit ji mohou pouze dla, lod, grantnci i luitnci.
%def%Steleck jednotky nemohou stlet skrz kamenn hradby.
%def%V kamennch hradbch lze stavt brny.
%neg%drba vyaduje kmen.
	@%com%tow
V
	@%com%tow.ext
%def%ton opevnn.
%pos%Zniit ji mohou pouze dla, lod, grantnci i luitnci.
%def%Rychlost stelby ve lze zvit pomoc vylepen, kter pidvaj dla.
%def%Kadou v je nutn vylepit zvl᚝.
%neg%Vn dla maj pi stelb vysokou spotebu uhl a eleza.
	@%com%wga
Brna
	@%com%wga.ext
%def%Nejlevnj obrann opevnn, nejsnadnj stavba.
%def%Steleck jednotky mohou stlet skrz palisdu.
%def%Brny lze stavt v palisd.
	@%com%wwa
Palisda
	@%com%wwa.ext
%def%Nejlevnj obrann opevnn, nejsnadnj stavba.
%def%Steleck jednotky mohou stlet skrz palisdu.
%def%V palisd lze stavt brny.
	@field
Obilniny
	@_del_polaca
%include(units;ausaca)%
	@_del_polaca.ext
%include(units;ausaca.ext)%
	@_del_polart
%include(units;ausart)%
	@_del_polart.ext
%include(units;ausart.ext)%
	@_del_polbar
%include(units;ausbar)%
	@_del_polbar.ext
%include(units;ausbar.ext)%
	@_del_polba2
%include(units;ausba2)%
	@_del_polba2.ext
%include(units;ausba2.ext)%
	@_del_polbla
%include(units;ausbla)%
	@_del_polbla.ext
%include(units;ausbla.ext)%
	@_del_polcen
%include(units;auscen)%
	@_del_polcen.ext
%include(units;auscen.ext)%
	@_del_poldip
%include(units;ausdip)%
	@_del_poldip.ext
%include(units;ausdip.ext)%
	@_del_polhou
%include(units;aushou)%
	@_del_polhou.ext
%include(units;aushou.ext)%
	@_del_polsta
%include(units;aussta)%
	@_del_polsta.ext
%include(units;aussta.ext)%
	@_del_poltem
%include(units;austem)%
	@_del_poltem.ext
%include(units;austem.ext)%
	@UNIQUE
*********************Unique structures and hints********************
	@turbar
Kasrna
	@turbar.ext
%def%Cvi pchotn jednotky, dstojnky a bubenky.
%pos%Poskytuje dodaten ubytovn pro %farm% osob.
	@turtem
Meita
	@algtem
Meita
	@rustem
Pravoslavn katedrla
	@ukrtem
Pravoslavn katedrla
	@algbar
%include(units;turbar)%
	@algbar.ext
%include(units;turbar.ext)%
	@turcen.ext
%def%Cvi vesniany.
%def%Vesnian do radnice nos kmen, devo a jdlo.
%pos%Poskytuje ubytovn pro %farm% osob.
%neg%Me ji zabrat neptel.
	@algcen.ext
%include(units;turcen.ext)%
	@ruscen.ext
%include(units;turcen.ext)%
	@ukrbar.ext
%def%Cvi steleck jednotky.
%pos%Poskytuje ubytovn pro %farm% osob.
	@tursta.ext
%def%Cvi jzdu.
	@algsta.ext
%include(units;tursta.ext)%
	@ukrsta.ext
%include(units;tursta.ext)%
	@rushou
Jizba
	@ukrhou
Chatr
	@rusbar
Kasrna ruskch stelc
	@ukrbar
Kozck dm
	@turmar
Bazar
	@algmar
Bazar
	@turaca
Minaret
	@algaca
Minaret
	@misdonkey
Nkladn k
	@misflagman
Vlajkono
	@misgeneral
Generl
	@mistrader
Kupec
	@misbridge
Most
	@misblg
Devn chatka
	@misblg2
Devn chatka
	@miscommandcenter
Velitelsk stedisko
	@mistent
Stan
	@misyurt
Jurta
	@chaika
ajka
	@chaika.ext
%def%Vlen lo ni tdy.
%pos%Dobr ovladatelnost.
%pos%Vysok rychlost pohybu.
%pos%Doke stlet z luku a ze zdi.
%neg%Slab stelba.
	@archertur
Turkish lukostelec
	@archertur.ext
%include(units;descr.any.bow)%
%include(units;descr.effective.onlywithinf)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
	@archerturdip
%include(units;archertur)%%include(units;descr.ability.mercenary)%
	@archerturdip.ext
%include(units;descr.inf.bow)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.firearrows)%
%include(units;descr.effective.ships)%
	@lightcavalry
Lehk jzda
	@lightcavalry.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.params.highattack)%
%include(units;descr.combination.lowrateoffirehighbuildtime)%
	@lightcavalrydip
%include(units;lightcavalry)%%include(units;descr.ability.mercenary)%
	@lightcavalrydip.ext
%include(units;descr.cav.any.musket)%
%include(units;descr.canshoot)%
%include(units;descr.cantshotclose)%
%include(units;descr.ability.highrateoffire)%
%include(units;descr.ability.consumegold)%
%include(units;descr.ability.highshootcost)%
%include(units;descr.effective.merc)%