"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv\vehicles\/white"
	"$bumpmap" "models\gtaiv\vehicles\/vehicle_generic_carbon_normal"
	"$phong" "1"
	"$phongexponent" "500"
	"$phongboost" "3"	
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "1"	
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmapFresnelMinMaxExp" "[.5 .6 .4]"
}
