"VertexLitGeneric"
{
	"$baseTexture" "models\gtaiv\vehicles\green_flat"
	"$bumpmap" "models\gtaiv\vehicles\vehicle_generic_metalpaint_normal"


	"$phong" "1"
	"$phongexponent" "20"
	"$phongboost" "15"	
	"$phongfresnelranges"	"[.3 1 8]"
	"$phongtint"	"[0.5 1 0]"
	"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "5"
	"$envmap" "env_cubemap"
//	"$envmapfresnel" "1"
//	"$envmapFresnelMinMaxExp" "[.3 1 8]"
	"$envmaptint" "[.1 1 .1]"
}
