VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\uzi\uzidiffuse"
	"$bumpmap"     "models\weapons\v_models\uzi\uzinormal"
	"$phongexponenttexture" "models\weapons\v_models\uzi\uzigloss"

	"$phong" "1"
   	"$phongexponent" "7"
	"$phongboost"   "0.4"
	"$phongfresnelranges" "[10 10 10]"
	"$halflambert" "1"
	
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
	"envmapcontrast" "1"
	"$envmapsaturation" 0.1
	"$envmaptint" "[0.05 0.05 0.05]"
	
}

