.223 Pistol AKA "That Gun" by Skibadaa v1.4
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Who remembers this beauty? A staple in fallout games since 1997; The .223 pistol, AKA "That Gun", AKA The Hero Blaster,
AKA Deckards Sidearm, AKA the last pistol you will EVER need.

Made exclusively from vanilla assets.... No, no really... Seriously, guys im not fucking around this time. 
Anyway, this is as close a recreation as I can make with the limited resources available to me.

With custom firing sound, levelled list integration, and a selection of mods including:

8 Recievers!
4 Barrels!
4 Sights/Scopes!
5 Muzzles!
And 2 grips!

EDIT:

v1.2 adds:

2 sights, ring and pin. Pin glows like night sights
1 new grip

If you are using "Loads of Ammo - Switchable Ammunition Types" by TheTalkieToaster, and I would sincerely recommend you 
do, because its fucking GODLIKE, I have included a patch that will make the .223 Pistol able to utilize the ammo switching system.

EDit:

v1.3 adds:

Night sights and glow ring sights
An optional esp that doesnt have the gun spawn on enemies, It can only be bought from vendors at a high enough level.

Installation
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1. -Download the main file.

2. -Copy the contents of the zip to your Fallout4 "data" directory, or Install with NMM.

3. -Activate your chosen esp. The default esp is "Skibs223Pistol.esp"

   -If you want to use the AWKCR or the Shop only esp's they will be located in the "Alternate Esp's" folder.
   
4. -Load the game.

5. -Smoke some fools.


If you just cant wait to get the gun, type this into the console: 

help 223 4 weap

This will list the itemcode for the gun. Then use this code:

player.additem xxxxxxxx 1

Where "xxxxxxxx" is the itemcode.

Known Issues/Possible Conflicts
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This will conflict with other weapon mods that add weapons to the same levelled lists, which will result in the weapon not 
spawning on enemies or in shop inventories. This can be remedied by making a merged patch with FO4edit. If you don't know 
how to do this, go on to youtube and search for "Gopher", watch his tutorials.

Version History
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v1.0 - Original release.

v1.0a - Added new normal and specular texture for long barrel.

v1.1 - Fixed ironsights so they line up
     - Edited firing speed for heavy recievers, makes them more workable.
     - Added muzzles to weapon templates so the can now spawn on enemies with muzzles.

v1.2 - Added 2 new sights and one new grip
     - New reciever meshes, closer to source material in look.

v1.3 - Added 2 new night sights.
     - Optional esp with no spawns on enemies, only in shops.

v1.3a - Added AWKCR version.
      - Rebuilt Levelled Lists.

v1.4 - Added See Through Combat Scopes to the 223.
     - Changed ESP's so you only need to pick one, no patches needed.