<?xml version="1.0" encoding="Windows-1252"?>
<ElricOptionsFile>
  <MeshConverter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
    <OptOptions>
      <EndianConvert>false</EndianConvert>
      <NamefilePath></NamefilePath>
      <BoneSupport>Both</BoneSupport>
      <ObjectName>LeaveAll</ObjectName>
      <BonesPerPartition>100</BonesPerPartition>
      <AnimKeyTolerance>0.0001</AnimKeyTolerance>
      <WeldHardwareSkin>true</WeldHardwareSkin>
      <SortByTexturingProperties>false</SortByTexturingProperties>
      <RemoveExtraData>true</RemoveExtraData>
      <ReduceAnimationKeys>false</ReduceAnimationKeys>
      <CreateExtendedMeshShapes>false</CreateExtendedMeshShapes>
      <PreprocessCollisionGeometry>true</PreprocessCollisionGeometry>
      <RemoveHiddenBones>false</RemoveHiddenBones>
      <RemoveExtraLookAt>true</RemoveExtraLookAt>
      <RemoveExtraVis>false</RemoveExtraVis>
      <RemoveExtraNormals>true</RemoveExtraNormals>
      <RemoveExtraTextureCoords>true</RemoveExtraTextureCoords>
      <RemoveDegenerateTriShapeData>false</RemoveDegenerateTriShapeData>
      <NiTriShapeVertexCacheOptimization>false</NiTriShapeVertexCacheOptimization>
      <DontMergeAlphaBlended>true</DontMergeAlphaBlended>
      <MergeSiblingTriShapes>false</MergeSiblingTriShapes>
      <MergeSiblingNodes>false</MergeSiblingNodes>
      <RemoveUselessChildNodes>false</RemoveUselessChildNodes>
      <RemoveChildlessNodes>false</RemoveChildlessNodes>
      <RemoveMultiMaterialNodes>true</RemoveMultiMaterialNodes>
      <RemoveBadTextureProperties>true</RemoveBadTextureProperties>
      <RemoveDuplicateProperties>false</RemoveDuplicateProperties>
      <MoveBonesBeforeSkins>true</MoveBonesBeforeSkins>
      <RemoveEditorMarkers>false</RemoveEditorMarkers>
      <MoveEditorMarkersToRoot>true</MoveEditorMarkersToRoot>
      <OptimizeTriangleOrder>false</OptimizeTriangleOrder>
	  <ClearUnusedMaterialValues>true</ClearUnusedMaterialValues>
    </OptOptions>
    <OptimizeMeshes>true</OptimizeMeshes>
	<ProcessAsHead>false</ProcessAsHead>
  </MeshConverter>
  <TextureConverter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
    <SaveForPlatform>PC</SaveForPlatform>
    <ForcedFormat>NONE</ForcedFormat>
    <GenerateMipMaps>true</GenerateMipMaps>
    <KeepFormat>false</KeepFormat>
    <MultiThreadConvert>false</MultiThreadConvert>
    <QuarteringThreshold>NONE</QuarteringThreshold>
    <BC7QuarteringThreshold>1024</BC7QuarteringThreshold>
    <QuarterNormals>false</QuarterNormals>
    <ForceBelowThreshold>false</ForceBelowThreshold>
  </TextureConverter>
  <ElricOptions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
    <OutputDirectory>.\Processed\</OutputDirectory>
    <UseFilterScript>true</UseFilterScript>
    <FilterScript>.\Settings\PCFilter.cs</FilterScript>
    <SaveLog>false</SaveLog>
    <LogFile>.\Logs\PCMeshes-%m-%d-%y_%h-%n-%s.elf</LogFile>
    <CloseWhenFinished>false</CloseWhenFinished>
    <DoSubdirectories>true</DoSubdirectories>
    <ForceOverwrite>true</ForceOverwrite>
    <OverwriteIfNewer>false</OverwriteIfNewer>
    <AutoStartConversion>true</AutoStartConversion>
    <ConvertTarget>.\Source\Meshes\</ConvertTarget>
	<Platform>PC</Platform>
  </ElricOptions>
</ElricOptionsFile>