//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.7 on Thu Nov 12 18:21:53 2015
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[30], immediateIndexed
dcl_constantbuffer cb2[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s5, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
//dcl_temps 8
dcl_temps 28

mul r0.xy, v0.xyxx, cb2[22].xyxx
mul r0.xy, r0.xyxx, cb2[0].xyxx
mul r1.x, v0.x, cb2[0].x
deriv_rtx_coarse r0.z, r0.x
deriv_rty_coarse r0.w, r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t3.yzxw, s3, r0.zzzz, r0.wwww
ge r0.w, l(0.010000), r0.z
if_nz r0.w
  mul r2.z, r0.z, l(100.000000)
  mov r3.xyzw, cb12[24].xyzw
  mov r4.xyzw, cb12[25].xyzw
  mov r5.xyzw, cb12[26].xyzw
  mov r6.xyzw, cb12[27].xyzw
else 
  mad r2.z, r0.z, l(1.010000), l(-0.010000)
  mov r3.xyzw, cb12[20].xyzw
  mov r4.xyzw, cb12[21].xyzw
  mov r5.xyzw, cb12[22].xyzw
  mov r6.xyzw, cb12[23].xyzw
endif 
mad r1.z, -v0.y, cb2[0].y, l(1.000000)
mad r2.xy, r1.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r2.w, l(1.000000)
dp4 r1.x, r3.xyzw, r2.xyzw
dp4 r1.y, r4.xyzw, r2.xyzw
dp4 r1.z, r5.xyzw, r2.xyzw
dp4 r0.z, r6.xyzw, r2.xyzw
div r1.xyz, r1.xyzx, r0.zzzz

ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, r1.z, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb12[20].x
add r1.x, r1.x, -r28.w

add r2.xyz, -r1.xyzx, cb2[1].xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.w, r0.z
div_sat r0.w, r0.w, cb2[1].w
log r0.w, r0.w
mul r0.w, r0.w, cb2[3].z
exp r0.w, r0.w
mad_sat r0.w, cb2[3].y, r0.w, cb2[3].x
add r0.w, -r0.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, l(2.200000)
exp r0.w, r0.w
ge r2.w, l(0.001000), r0.w
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.x, r0.xyxx, t0.wxyz, s0
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s1
if_nz r2.w
  mov o0.xyzw, l(0,0,0,0)
  mov o1.xyzw, l(0,0,0,0)
  ret 
endif 
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), l(-2.000000, -2.000000, 0.000000, 0.000000)
dp2 r0.z, r0.xyxx, r0.xyxx
mad r4.yz, -r0.zzzz, l(0.000000, 0.250000, 0.500000, 0.000000), l(0.000000, 1.000000, 1.000000, 0.000000)
sqrt r0.z, r4.y
mul r0.xy, r0.zzzz, r0.xyxx
mov r0.z, -r4.z
dp3 r2.w, -r1.xyzx, -r1.xyzx
rsq r2.w, r2.w
mul r4.yzw, -r1.xxyz, r2.wwww
mov r1.w, l(1.000000)
dp4 r5.x, cb2[11].xyzw, r1.xyzw
dp4 r5.y, cb2[12].xyzw, r1.xyzw
dp4 r5.z, cb2[13].xyzw, r1.xyzw
dp4 r1.w, cb2[14].xyzw, r1.xyzw
div r5.xyz, r5.xyzx, r1.wwww
mad r6.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r1.w, r5.z, -cb2[15].x
mov r6.z, l(0)
sample_c_lz_indexable(texture2darray)(float,float,float,float) r1.w, r6.xyzx, t5.xxxx, s5, r1.w
add r6.w, -r6.y, l(1.000000)
add r5.xy, r6.xwxx, -cb2[20].yyyy
div r5.xy, r5.xyxx, cb2[20].zzzz
dp2 r5.x, r5.xyxx, r5.xyxx
sqrt r5.x, r5.x
log r5.x, r5.x
mul r5.x, r5.x, cb2[20].x
exp r5.x, r5.x
min r5.x, r5.x, l(1.000000)
add r5.x, -r5.x, l(1.000000)
mul r1.w, r1.w, r5.x
dp3 r5.x, r1.xyzx, r1.xyzx
div_sat r5.x, r5.x, cb2[19].x
mul r5.x, r5.x, r5.x
mul r5.x, r5.x, r5.x
mad r5.x, -r5.x, r5.x, l(1.000000)
mul r1.w, r1.w, r5.x
mul r0.w, r0.w, r1.w
dp3 r1.w, r0.xyzx, r2.xyzx
max r1.w, r1.w, l(0.000000)
min r5.x, r1.w, l(1.000000)
mad r3.w, r3.w, l(255.000000), l(-1.000000)
lt r3.w, |r3.w|, l(0.250000)
if_nz r3.w
  dp3 r3.w, r3.xyzx, r2.xyzx
  dp3 r3.z, r3.xyzx, r4.yzwy
  mul r5.yz, r3.wwzw, r3.wwzw
  min r5.yz, r5.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
  add r5.yz, -r5.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
  sqrt r5.yz, r5.yyzy
  sincos r6.x, r7.x, cb12[29].y
  mul r5.w, r5.y, r6.x
  mad r5.w, -r3.w, r7.x, -r5.w
  mad r6.x, -r5.w, r5.w, l(1.000000)
  sqrt r6.x, r6.x
  mul r6.x, r5.z, r6.x
  mad r5.w, r5.w, r3.z, r6.x
  max r5.w, r5.w, l(0.000000)
  log r5.w, r5.w
  mul r5.w, r5.w, cb12[28].w
  exp r5.w, r5.w
  mad_sat r5.w, cb12[28].z, r5.w, r1.w
  min r1.w, r4.x, r5.w
  sincos r4.x, r6.x, cb12[29].x
  mul r4.x, r4.x, r5.y
  mad r3.w, -r3.w, r6.x, -r4.x
  mad r4.x, -r3.w, r3.w, l(1.000000)
  sqrt r4.x, r4.x
  mul r4.x, r5.z, r4.x
  mad r3.z, r3.w, r3.z, r4.x
  max r3.z, r3.z, l(0.000000)
  log r3.z, r3.z
  mul r3.z, r3.z, cb12[28].y
  exp r3.z, r3.z
  mul r3.z, r3.z, cb12[28].x
  mul r5.yzw, r3.zzzz, cb2[2].xxyz
  mul r5.yzw, r5.xxxx, r5.yyzw
else 
  mad r3.x, r3.x, l(10.000000), l(1.000000)
  exp r3.x, r3.x
  mad r1.xyz, -r1.xyzx, r2.wwww, r2.xyzx
  dp3 r2.x, r1.xyzx, r1.xyzx
  rsq r2.x, r2.x
  mul r1.xyz, r1.xyzx, r2.xxxx
  dp3_sat r2.x, r4.yzwy, r0.xyzx
  dp3_sat r2.y, r4.yzwy, r1.xyzx
  dp3_sat r0.x, r1.xyzx, r0.xyzx
  add r0.y, r3.x, l(2.000000)
  mul r0.y, r0.y, l(0.159154937)
  log r0.z, r0.x
  mul r0.z, r0.z, r3.x
  exp r0.z, r0.z
  mul r0.y, r0.z, r0.y
  max r0.z, r2.y, l(1.192092896E-007)
  min r1.x, r5.x, r2.x
  add r0.x, r0.x, r0.x
  mul r1.y, r0.x, r1.x
  ge r1.y, r0.z, r1.y
  eq r1.x, r2.x, r1.x
  div r1.z, r5.x, r2.x
  movc r1.x, r1.x, l(1.000000), r1.z
  mul r0.x, r0.x, r1.x
  div r0.x, r0.x, r0.z
  div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
  movc r0.x, r1.y, r0.x, r0.z
  add r0.z, -r2.y, l(1.000000)
  mul r1.x, r0.z, r0.z
  mul r1.x, r1.x, r1.x
  mul r1.y, r0.z, r1.x
  mad r0.z, -r0.z, r1.x, l(1.000000)
  mad r0.z, r0.z, l(0.200000), r1.y
  min r0.z, r0.z, l(1.000000)
  mul r0.x, r0.x, r0.z
  mul r0.x, r0.y, r0.x
  mul r0.x, r0.x, l(0.250000)
  min r0.x, r0.x, l(15.000000)
  mul r0.x, r3.y, r0.x
  mul r0.x, r0.x, l(3.14159274)
  mul r0.xyz, r0.xxxx, cb2[2].xyzx
  mul r5.yzw, r5.xxxx, r0.xxyz
endif 
mul r0.xyz, r1.wwww, cb2[2].xyzx
mul o1.xyz, r0.wwww, r5.yzwy
mul r0.xyz, r0.wwww, r0.xyzx
mov r0.w, l(0)
div o0.xyzw, r0.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
mov o1.w, l(1.000000)
ret 
// Approximately 0 instruction slots used
