//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.7 on Thu Nov 12 18:21:16 2015
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[31], immediateIndexed
dcl_constantbuffer cb2[28], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s5, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
//dcl_temps 10
dcl_temps 28

mul r0.xy, v0.xyxx, cb2[27].xyxx
mul r0.xy, r0.xyxx, cb2[0].xyxx
mul r1.x, v0.x, cb2[0].x
deriv_rtx_coarse r0.z, r0.x
deriv_rty_coarse r0.w, r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t3.yzxw, s3, r0.zzzz, r0.wwww
ge r0.w, l(0.010000), r0.z
if_nz r0.w
  mul r2.z, r0.z, l(100.000000)
  mov r3.xyzw, cb12[24].xyzw
  mov r4.xyzw, cb12[25].xyzw
  mov r5.xyzw, cb12[26].xyzw
  mov r6.xyzw, cb12[27].xyzw
else 
  mad r2.z, r0.z, l(1.010000), l(-0.010000)
  mov r3.xyzw, cb12[20].xyzw
  mov r4.xyzw, cb12[21].xyzw
  mov r5.xyzw, cb12[22].xyzw
  mov r6.xyzw, cb12[23].xyzw
endif 
mad r1.z, -v0.y, cb2[0].y, l(1.000000)
mad r2.xy, r1.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r2.w, l(1.000000)
dp4 r1.x, r3.xyzw, r2.xyzw
dp4 r1.y, r4.xyzw, r2.xyzw
dp4 r1.z, r5.xyzw, r2.xyzw
dp4 r0.z, r6.xyzw, r2.xyzw
div r1.xyz, r1.xyzx, r0.zzzz

ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, r1.z, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb12[20].x
add r1.x, r1.x, -r28.w

sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r0.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s1
mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), l(-2.000000, -2.000000, 0.000000, 0.000000)
dp2 r0.z, r0.xyxx, r0.xyxx
mad r0.zw, -r0.zzzz, l(0.000000, 0.000000, 0.250000, 0.500000), l(0.000000, 0.000000, 1.000000, 1.000000)
sqrt r0.z, r0.z
mul r0.xy, r0.zzzz, r0.xyxx
mov r0.z, -r0.w
add r0.w, -r3.x, l(1.000000)
dp3 r2.x, -r1.xyzx, -r1.xyzx
rsq r2.x, r2.x
mul r5.xyz, -r1.xyzx, r2.xxxx
lt r2.yw, r2.zzzz, cb2[10].yyyx
if_nz r2.y
  mov r1.w, l(1.000000)
  dp4 r6.x, cb2[11].xyzw, r1.xyzw
  dp4 r6.y, cb2[12].xyzw, r1.xyzw
  dp4 r2.y, cb2[13].xyzw, r1.xyzw
  mov r7.z, l(0)
  mov r5.w, l(0)
  mov r6.z, l(0)
  loop 
    ige r6.w, r6.z, l(3)
    breakc_nz r6.w
    itof r6.w, r6.z
    add r8.x, r6.w, l(-1.000000)
    mov r6.w, r5.w
    mov r7.w, l(0)
    loop 
      ige r8.z, r7.w, l(3)
      breakc_nz r8.z
      itof r8.z, r7.w
      add r8.y, r8.z, l(-1.000000)
      mad r7.xy, r8.xyxx, cb2[20].zwzz, r6.xyxx
      sample_c_lz_indexable(texture2darray)(float,float,float,float) r7.x, r7.xyzx, t5.xxxx, s5, r2.y
      add r6.w, r6.w, r7.x
      iadd r7.w, r7.w, l(1)
    endloop 
    mov r5.w, r6.w
    iadd r6.z, r6.z, l(1)
  endloop 
  mul r2.y, r5.w, l(0.111111112)
else 
  mov r2.y, l(1.000000)
endif 
lt r6.xy, cb2[10].xyxx, r2.zzzz
if_nz r6.x
  mov r1.w, l(1.000000)
  dp4 r7.x, cb2[14].xyzw, r1.xyzw
  dp4 r7.y, cb2[15].xyzw, r1.xyzw
  dp4 r1.w, cb2[16].xyzw, r1.xyzw
  mov r8.z, l(1.000000)
  mov r5.w, l(0)
  mov r6.x, l(0)
  loop 
    ige r6.z, r6.x, l(3)
    breakc_nz r6.z
    itof r6.z, r6.x
    add r9.x, r6.z, l(-1.000000)
    mov r6.z, r5.w
    mov r6.w, l(0)
    loop 
      ige r7.z, r6.w, l(3)
      breakc_nz r7.z
      itof r7.z, r6.w
      add r9.y, r7.z, l(-1.000000)
      mad r8.xy, r9.xyxx, cb2[20].zwzz, r7.xyxx
      sample_c_lz_indexable(texture2darray)(float,float,float,float) r7.z, r8.xyzx, t5.xxxx, s5, r1.w
      add r6.z, r6.z, r7.z
      iadd r6.w, r6.w, l(1)
    endloop 
    mov r5.w, r6.z
    iadd r6.x, r6.x, l(1)
  endloop 
  mul r1.w, r5.w, l(0.111111112)
else 
  mov r1.w, l(1.000000)
endif 
add r5.w, -cb2[10].x, cb2[10].y
add r2.z, r2.z, -cb2[10].x
div r5.w, l(1.000000, 1.000000, 1.000000, 1.000000), r5.w
mul_sat r2.z, r2.z, r5.w
mad r5.w, r2.z, l(-2.000000), l(3.000000)
mul r2.z, r2.z, r2.z
mul r2.z, r2.z, r5.w
min r2.z, r2.z, l(1.000000)
add r5.w, -r2.y, r1.w
mad r2.z, r2.z, r5.w, r2.y
movc r1.w, r6.y, r1.w, r2.z
movc r1.w, r2.w, r2.y, r1.w
dp3 r2.y, r1.xyzx, r1.xyzx
div_sat r2.y, r2.y, cb2[24].x
mul r2.y, r2.y, r2.y
mul r2.y, r2.y, r2.y
mad r2.y, -r2.y, r2.y, l(1.000000)
add r1.w, r1.w, l(-1.000000)
mad r1.w, r2.y, r1.w, l(1.000000)
mul r2.yzw, r4.wwww, r4.xxyz
dp3 r5.w, r0.xyzx, cb2[1].xyzx
max r6.x, r5.w, l(0.000000)
min r6.y, r6.x, l(1.000000)
mov_sat r6.z, cb12[30].y
add r6.z, -r6.z, l(1.000000)
mul r6.w, r6.z, r6.z
mul r6.w, r6.w, r6.w
mad r6.z, -r6.z, r6.w, l(1.000000)
mad r3.w, r3.w, l(255.000000), l(-1.000000)
lt r3.w, |r3.w|, l(0.250000)
if_nz r3.w
  dp3 r3.w, r3.xyzx, cb2[1].xyzx
  dp3 r6.w, r3.xyzx, r5.xyzx
  mul r7.x, r3.w, r3.w
  min r7.x, r7.x, l(1.000000)
  add r7.x, -r7.x, l(1.000000)
  mul r7.y, r6.w, r6.w
  min r7.y, r7.y, l(1.000000)
  add r7.y, -r7.y, l(1.000000)
  sqrt r7.xy, r7.xyxx
  sincos r8.x, r9.x, cb12[29].y
  mul r7.z, r7.x, r8.x
  mad r7.z, -r3.w, r9.x, -r7.z
  mad r7.w, -r7.z, r7.z, l(1.000000)
  sqrt r7.w, r7.w
  mul r7.w, r7.y, r7.w
  mad r7.z, r7.z, r6.w, r7.w
  max r7.z, r7.z, l(0.000000)
  log r7.z, r7.z
  mul r7.z, r7.z, cb12[28].w
  exp r7.z, r7.z
  mad_sat r7.z, cb12[28].z, r7.z, r6.x
  min r4.w, r4.w, r7.z
  sincos r8.x, r9.x, cb12[29].x
  mul r7.x, r7.x, r8.x
  mad r3.w, -r3.w, r9.x, -r7.x
  mad r7.x, -r3.w, r3.w, l(1.000000)
  sqrt r7.x, r7.x
  mul r7.x, r7.y, r7.x
  mad r3.w, r3.w, r6.w, r7.x
  max r3.w, r3.w, l(0.000000)
  log r3.w, r3.w
  mul r3.w, r3.w, cb12[28].y
  exp r3.w, r3.w
  mul r3.w, r3.w, cb12[28].x
  mul r7.xyz, r3.wwww, cb2[2].xyzx
  mul r7.xyz, r6.yyyy, r7.xyzx
  mov r3.w, l(0)
else 
  mul r3.w, r3.z, l(100.000000)
  mad r3.x, r3.x, l(10.000000), l(1.000000)
  exp r3.x, r3.x
  mad r3.z, r6.z, l(-0.980000), l(1.000000)
  mul r6.w, r3.z, r3.x
  dp3 r7.w, r5.xyzx, r0.xyzx
  mad r8.xyz, -r0.xyzx, r7.wwww, r5.xyzx
  mad r9.xyz, -r0.xyzx, r5.wwww, cb2[1].xyzx
  dp3 r8.x, r8.xyzx, r9.xyzx
  mul r8.y, r0.w, r0.w
  mad r8.zw, r0.wwww, r0.wwww, l(0.000000, 0.000000, 0.570000, 0.090000)
  div r8.yz, r8.yyyy, r8.zzwz
  mul r8.z, r8.z, l(0.450000)
  mad r8.y, -r8.y, l(0.500000), l(1.000000)
  mad r8.w, -r7.w, r7.w, l(1.000000)
  mad r9.x, -r5.w, r5.w, l(1.000000)
  mul_sat r8.w, r8.w, r9.x
  sqrt r8.w, r8.w
  max r9.x, r5.w, r7.w
  div r8.w, r8.w, r9.x
  max r8.x, r8.x, l(0.000000)
  mul r8.x, r8.x, r8.z
  mad r8.x, r8.x, r8.w, r8.y
  mul r4.w, r6.x, r8.x
  mad r1.xyz, -r1.xyzx, r2.xxxx, cb2[1].xyzx
  dp3 r2.x, r1.xyzx, r1.xyzx
  rsq r2.x, r2.x
  mul r1.xyz, r1.xyzx, r2.xxxx
  mov_sat r7.w, r7.w
  dp3_sat r2.x, r5.xyzx, r1.xyzx
  dp3_sat r1.x, r1.xyzx, r0.xyzx
  mad r1.y, r3.x, r3.z, l(2.000000)
  mul r1.y, r1.y, l(0.159154937)
  log r1.z, r1.x
  mul r1.z, r1.z, r6.w
  exp r1.z, r1.z
  mul r1.y, r1.z, r1.y
  max r1.z, r2.x, l(1.192092896E-007)
  min r3.x, r6.y, r7.w
  add r1.x, r1.x, r1.x
  mul r3.z, r1.x, r3.x
  ge r3.z, r1.z, r3.z
  eq r3.x, r7.w, r3.x
  div r6.x, r6.y, r7.w
  movc r3.x, r3.x, l(1.000000), r6.x
  mul r1.x, r1.x, r3.x
  div r1.x, r1.x, r1.z
  div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r7.w
  movc r1.x, r3.z, r1.x, r1.z
  add r1.z, -r2.x, l(1.000000)
  mul r2.x, r1.z, r1.z
  mul r2.x, r2.x, r2.x
  mul r3.x, r1.z, r2.x
  mad r1.z, -r1.z, r2.x, l(1.000000)
  mad r1.z, r1.z, l(0.200000), r3.x
  min r1.z, r1.z, l(1.000000)
  mul r1.x, r1.x, r1.z
  mul r1.x, r1.y, r1.x
  mul r1.x, r1.x, l(0.250000)
  min r1.x, r1.x, l(15.000000)
  mul r1.x, r3.y, r1.x
  mul r1.x, r1.x, l(3.14159274)
  mul r1.xyz, r1.xxxx, cb2[2].xyzx
  mul r7.xyz, r6.yyyy, r1.xyzx
endif 
dp3_sat r0.x, r0.xyzx, r5.xyzx
add r0.x, -r0.x, l(1.000000)
log r0.x, r0.x
mul r0.x, r0.x, l(0.010000)
exp r0.x, r0.x
dp3_sat r0.y, r5.xyzx, -cb2[1].xyzx
mul r0.x, r0.y, r0.x
mul r0.x, r6.y, r0.x
mul r0.x, r0.w, r0.x
mul r0.xyz, r0.xxxx, cb2[2].xyzx
mad r0.xyz, cb2[2].xyzx, r4.wwww, r0.xyzx
mov_sat r0.w, -r5.w
mul r1.xyz, r2.yzwy, r0.wwww
mad r0.xyz, cb2[2].xyzx, r1.xyzx, r0.xyzx
add r0.w, r3.w, r5.w
add r1.x, r3.w, l(1.000000)
div_sat r0.w, r0.w, r1.x
add r0.w, -r6.y, r0.w
max r0.w, r0.w, l(0.000000)
mul r1.xyz, r0.wwww, cb2[2].xyzx
mad r0.xyz, r1.xyzx, r4.xyzx, r0.xyzx
mad r0.w, r6.z, l(-0.500000), l(1.000000)
mul r1.xyz, r0.wwww, r7.xyzx
mul o1.xyz, r1.wwww, r1.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mov r0.w, l(0)
div o0.xyzw, r0.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
mov o1.w, l(1.000000)
ret 
// Approximately 0 instruction slots used
