//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.7 on Thu Nov 12 18:21:00 2015
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[28], immediateIndexed
dcl_constantbuffer cb2[23], immediateIndexed
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
//dcl_temps 7
dcl_temps 28

mul r0.xy, v0.xyxx, cb2[22].xyxx
mul r0.xy, r0.xyxx, cb2[0].xyxx
mul r1.x, v0.x, cb2[0].x
deriv_rtx_coarse r0.z, r0.x
deriv_rty_coarse r0.w, r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t3.xyzw, s3, r0.zzzz, r0.wwww
ge r0.y, l(0.010000), r0.x
if_nz r0.y
  mul r2.z, r0.x, l(100.000000)
  mov r3.xyzw, cb12[24].xyzw
  mov r4.xyzw, cb12[25].xyzw
  mov r5.xyzw, cb12[26].xyzw
  mov r6.xyzw, cb12[27].xyzw
else 
  mad r2.z, r0.x, l(1.010000), l(-0.010000)
  mov r3.xyzw, cb12[20].xyzw
  mov r4.xyzw, cb12[21].xyzw
  mov r5.xyzw, cb12[22].xyzw
  mov r6.xyzw, cb12[23].xyzw
endif 
mad r1.z, -v0.y, cb2[0].y, l(1.000000)
mad r2.xy, r1.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r2.w, l(1.000000)
dp4 r0.x, r3.xyzw, r2.xyzw
dp4 r0.y, r4.xyzw, r2.xyzw
dp4 r0.z, r5.xyzw, r2.xyzw
dp4 r0.w, r6.xyzw, r2.xyzw
div r0.xyz, r0.xyzx, r0.wwww

ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, r0.z, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb12[20].x
add r0.x, r0.x, -r28.w

add r0.xyz, -r0.xyzx, cb2[1].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
div_sat r0.x, r0.x, cb2[1].w
log r0.x, r0.x
mul r0.x, r0.x, cb2[3].z
exp r0.x, r0.x
mad_sat r0.x, cb2[3].y, r0.x, cb2[3].x
add r0.x, -r0.x, l(1.000000)
log r0.x, r0.x
mul r0.x, r0.x, l(2.200000)
exp r0.x, r0.x
ge r0.y, l(0.001000), r0.x
if_nz r0.y
  mov o0.xyzw, l(0,0,0,0)
  mov o1.xyzw, l(0,0,0,0)
  ret 
endif 
mul r0.xyz, r0.xxxx, cb2[2].xyzx
mov r0.w, l(0)
div o0.xyzw, r0.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
mov o1.xyzw, l(0,0,0,1.000000)
ret 
// Approximately 0 instruction slots used
