//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.7 on Thu Nov 12 18:21:52 2015
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[31], immediateIndexed
dcl_constantbuffer cb2[28], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s5, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
//dcl_temps 10
dcl_temps 28

mul r0.xy, v0.xyxx, cb2[27].xyxx
mul r0.xy, r0.xyxx, cb2[0].xyxx
mul r1.x, v0.x, cb2[0].x
deriv_rtx_coarse r0.z, r0.x
deriv_rty_coarse r0.w, r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t3.yzxw, s3, r0.zzzz, r0.wwww
ge r0.w, l(0.010000), r0.z
if_nz r0.w
  mul r2.z, r0.z, l(100.000000)
  mov r3.xyzw, cb12[24].xyzw
  mov r4.xyzw, cb12[25].xyzw
  mov r5.xyzw, cb12[26].xyzw
  mov r6.xyzw, cb12[27].xyzw
else 
  mad r2.z, r0.z, l(1.010000), l(-0.010000)
  mov r3.xyzw, cb12[20].xyzw
  mov r4.xyzw, cb12[21].xyzw
  mov r5.xyzw, cb12[22].xyzw
  mov r6.xyzw, cb12[23].xyzw
endif 
mad r1.z, -v0.y, cb2[0].y, l(1.000000)
mad r2.xy, r1.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r2.w, l(1.000000)
dp4 r1.x, r3.xyzw, r2.xyzw
dp4 r1.y, r4.xyzw, r2.xyzw
dp4 r1.z, r5.xyzw, r2.xyzw
dp4 r0.z, r6.xyzw, r2.xyzw
div r1.xyz, r1.xyzx, r0.zzzz

ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, r1.z, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb12[20].x
add r1.x, r1.x, -r28.w

sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r0.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s1
mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), l(-2.000000, -2.000000, 0.000000, 0.000000)
dp2 r0.z, r0.xyxx, r0.xyxx
mad r0.zw, -r0.zzzz, l(0.000000, 0.000000, 0.250000, 0.500000), l(0.000000, 0.000000, 1.000000, 1.000000)
sqrt r0.z, r0.z
mul r0.xy, r0.zzzz, r0.xyxx
mov r0.z, -r0.w
dp3 r0.w, -r1.xyzx, -r1.xyzx
rsq r0.w, r0.w
mul r2.xyw, r0.wwww, -r1.xyxz
lt r5.x, r2.z, cb2[9].w
if_nz r5.x
  lt r5.xy, r2.zzzz, cb2[10].yxyy
  if_nz r5.x
    mov r1.w, l(1.000000)
    dp4 r6.x, cb2[11].xyzw, r1.xyzw
    dp4 r6.y, cb2[12].xyzw, r1.xyzw
    dp4 r5.x, cb2[13].xyzw, r1.xyzw
    mov r6.z, l(0)
    sample_c_lz_indexable(texture2darray)(float,float,float,float) r5.x, r6.xyzx, t5.xxxx, s5, r5.x
  else 
    mov r5.x, l(1.000000)
  endif 
  lt r5.zw, cb2[10].xxxy, r2.zzzz
  if_nz r5.z
    mov r1.w, l(1.000000)
    dp4 r6.x, cb2[14].xyzw, r1.xyzw
    dp4 r6.y, cb2[15].xyzw, r1.xyzw
    dp4 r1.w, cb2[16].xyzw, r1.xyzw
    mov r6.z, l(1.000000)
    sample_c_lz_indexable(texture2darray)(float,float,float,float) r1.w, r6.xyzx, t5.xxxx, s5, r1.w
  else 
    mov r1.w, l(1.000000)
  endif 
  movc r1.w, r5.w, r1.w, l(1.000000)
  movc r1.w, r5.y, r5.x, r1.w
  dp3 r2.z, r1.xyzx, r1.xyzx
  div_sat r2.z, r2.z, cb2[24].x
  mul r2.z, r2.z, r2.z
  mul r2.z, r2.z, r2.z
  mad r2.z, -r2.z, r2.z, l(1.000000)
  add r1.w, r1.w, l(-1.000000)
  mad r1.w, r2.z, r1.w, l(1.000000)
else 
  mov r1.w, l(1.000000)
endif 
mul r5.xyz, r4.wwww, r4.xyzx
dp3 r2.z, r0.xyzx, cb2[1].xyzx
max r5.w, r2.z, l(0.000000)
min r6.x, r5.w, l(1.000000)
mov_sat r6.y, cb12[30].y
add r6.y, -r6.y, l(1.000000)
mul r6.z, r6.y, r6.y
mul r6.z, r6.z, r6.z
mad r6.y, -r6.y, r6.z, l(1.000000)
mad r3.w, r3.w, l(255.000000), l(-1.000000)
lt r3.w, |r3.w|, l(0.250000)
if_nz r3.w
  dp3 r3.w, r3.xyzx, cb2[1].xyzx
  dp3 r6.z, r3.xyzx, r2.xywx
  mul r6.w, r3.w, r3.w
  min r6.w, r6.w, l(1.000000)
  add r6.w, -r6.w, l(1.000000)
  sqrt r6.w, r6.w
  mul r7.x, r6.z, r6.z
  min r7.x, r7.x, l(1.000000)
  add r7.x, -r7.x, l(1.000000)
  sincos r8.x, r9.x, cb12[29].y
  mul r7.y, r6.w, r8.x
  mad r7.y, -r3.w, r9.x, -r7.y
  mad r7.z, -r7.y, r7.y, l(1.000000)
  sqrt r7.xz, r7.xxzx
  mul r7.z, r7.x, r7.z
  mad r7.y, r7.y, r6.z, r7.z
  max r7.y, r7.y, l(0.000000)
  log r7.y, r7.y
  mul r7.y, r7.y, cb12[28].w
  exp r7.y, r7.y
  mad_sat r7.y, cb12[28].z, r7.y, r5.w
  min r5.w, r4.w, r7.y
  sincos r8.x, r9.x, cb12[29].x
  mul r4.w, r6.w, r8.x
  mad r3.w, -r3.w, r9.x, -r4.w
  mad r4.w, -r3.w, r3.w, l(1.000000)
  sqrt r4.w, r4.w
  mul r4.w, r7.x, r4.w
  mad r3.w, r3.w, r6.z, r4.w
  max r3.w, r3.w, l(0.000000)
  log r3.w, r3.w
  mul r3.w, r3.w, cb12[28].y
  exp r3.w, r3.w
  mul r3.w, r3.w, cb12[28].x
  mul r7.xyz, r3.wwww, cb2[2].xyzx
  mul r7.xyz, r6.xxxx, r7.xyzx
  mov r3.w, l(0)
else 
  mul r3.w, r3.z, l(100.000000)
  mad r3.x, r3.x, l(10.000000), l(1.000000)
  exp r3.x, r3.x
  mad r3.z, r6.y, l(-0.980000), l(1.000000)
  mul r4.w, r3.z, r3.x
  mad r1.xyz, -r1.xyzx, r0.wwww, cb2[1].xyzx
  dp3 r0.w, r1.xyzx, r1.xyzx
  rsq r0.w, r0.w
  mul r1.xyz, r0.wwww, r1.xyzx
  dp3_sat r0.w, r2.xywx, r0.xyzx
  dp3_sat r2.x, r2.xywx, r1.xyzx
  dp3_sat r0.x, r1.xyzx, r0.xyzx
  mad r0.y, r3.x, r3.z, l(2.000000)
  mul r0.y, r0.y, l(0.159154937)
  log r0.z, r0.x
  mul r0.z, r0.z, r4.w
  exp r0.z, r0.z
  mul r0.y, r0.z, r0.y
  max r0.z, r2.x, l(1.192092896E-007)
  min r1.x, r6.x, r0.w
  add r0.x, r0.x, r0.x
  mul r1.y, r0.x, r1.x
  ge r1.y, r0.z, r1.y
  eq r1.x, r0.w, r1.x
  div r1.z, r6.x, r0.w
  movc r1.x, r1.x, l(1.000000), r1.z
  mul r0.x, r0.x, r1.x
  div r0.x, r0.x, r0.z
  div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
  movc r0.x, r1.y, r0.x, r0.z
  add r0.z, -r2.x, l(1.000000)
  mul r0.w, r0.z, r0.z
  mul r0.w, r0.w, r0.w
  mul r1.x, r0.w, r0.z
  mad r0.z, -r0.z, r0.w, l(1.000000)
  mad r0.z, r0.z, l(0.200000), r1.x
  min r0.z, r0.z, l(1.000000)
  mul r0.x, r0.x, r0.z
  mul r0.x, r0.y, r0.x
  mul r0.x, r0.x, l(0.250000)
  min r0.x, r0.x, l(15.000000)
  mul r0.x, r3.y, r0.x
  mul r0.x, r0.x, l(3.14159274)
  mul r0.xyz, r0.xxxx, cb2[2].xyzx
  mul r7.xyz, r6.xxxx, r0.xyzx
endif 
mov_sat r0.x, -r2.z
mul r0.xyz, r5.xyzx, r0.xxxx
mul r0.xyz, r0.xyzx, cb2[2].xyzx
mad r0.xyz, cb2[2].xyzx, r5.wwww, r0.xyzx
add r0.w, r2.z, r3.w
add r1.x, r3.w, l(1.000000)
div_sat r0.w, r0.w, r1.x
add r0.w, -r6.x, r0.w
max r0.w, r0.w, l(0.000000)
mul r1.xyz, r0.wwww, cb2[2].xyzx
mad r0.xyz, r1.xyzx, r4.xyzx, r0.xyzx
mad r0.w, r6.y, l(-0.500000), l(1.000000)
mul r1.xyz, r0.wwww, r7.xyzx
mul o1.xyz, r1.wwww, r1.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mov r0.w, l(0)
div o0.xyzw, r0.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
mov o1.w, l(1.000000)
ret 
// Approximately 0 instruction slots used
