//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.7 on Thu Nov 12 18:21:16 2015
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[28], immediateIndexed
dcl_constantbuffer cb2[28], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s5, mode_comparison
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
//dcl_temps 7
dcl_temps 28

mul r0.xy, v0.xyxx, cb2[27].xyxx
mul r0.xy, r0.xyxx, cb2[0].xyxx
mul r1.x, v0.x, cb2[0].x
deriv_rtx_coarse r0.z, r0.x
deriv_rty_coarse r0.w, r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t3.yzxw, s3, r0.zzzz, r0.wwww
ge r0.w, l(0.010000), r0.z
if_nz r0.w
  mul r2.z, r0.z, l(100.000000)
  mov r3.xyzw, cb12[24].xyzw
  mov r4.xyzw, cb12[25].xyzw
  mov r5.xyzw, cb12[26].xyzw
  mov r6.xyzw, cb12[27].xyzw
else 
  mad r2.z, r0.z, l(1.010000), l(-0.010000)
  mov r3.xyzw, cb12[20].xyzw
  mov r4.xyzw, cb12[21].xyzw
  mov r5.xyzw, cb12[22].xyzw
  mov r6.xyzw, cb12[23].xyzw
endif 
mad r1.z, -v0.y, cb2[0].y, l(1.000000)
mad r2.xy, r1.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r2.w, l(1.000000)
dp4 r1.x, r3.xyzw, r2.xyzw
dp4 r1.y, r4.xyzw, r2.xyzw
dp4 r1.z, r5.xyzw, r2.xyzw
dp4 r0.z, r6.xyzw, r2.xyzw
div r1.xyz, r1.xyzx, r0.zzzz

ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, r1.z, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb12[20].x
add r1.x, r1.x, -r28.w

sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t2.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s1
mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), l(-2.000000, -2.000000, 0.000000, 0.000000)
dp2 r0.z, r0.xyxx, r0.xyxx
mad r0.zw, -r0.zzzz, l(0.000000, 0.000000, 0.250000, 0.500000), l(0.000000, 0.000000, 1.000000, 1.000000)
sqrt r0.z, r0.z
mul r3.xy, r0.zzzz, r0.xyxx
mov r3.z, -r0.w
mov r3.w, l(1.000000)
dp4 r0.x, cb2[6].xyzw, r3.xyzw
dp4 r0.y, cb2[7].xyzw, r3.xyzw
dp4 r0.z, cb2[8].xyzw, r3.xyzw
log r4.x, r0.x
log r4.y, r0.y
log r4.z, r0.z
mul r0.xyz, r4.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp r0.xyz, r0.xyzx
mad r2.z, r2.z, l(255.000000), l(-1.000000)
lt r2.z, |r2.z|, l(0.250000)
mov r1.w, l(1.000000)
dp4 r4.x, cb2[11].xyzw, r1.xyzw
dp4 r4.y, cb2[12].xyzw, r1.xyzw
dp4 r1.w, cb2[13].xyzw, r1.xyzw
min r1.w, r1.w, l(0.999999)
mov r4.z, cb2[9].y
sample_c_lz_indexable(texture2darray)(float,float,float,float) r1.w, r4.xyzx, t5.xxxx, s5, r1.w
dp3 r2.w, r1.xyzx, r1.xyzx
div_sat r2.w, r2.w, cb2[24].x
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, r2.w
mad r2.w, -r2.w, r2.w, l(1.000000)
add r1.w, r1.w, l(-1.000000)
mul r4.w, r1.w, r2.w
mad r3.w, r2.w, r1.w, l(1.000000)
if_nz r2.z
  mov r5.xyz, l(0,0,0,0)
else 
  dp3 r2.z, -r1.xyzx, -r1.xyzx
  rsq r2.z, r2.z
  mul r1.xyz, -r1.xyzx, r2.zzzz
  dp3 r2.z, r3.xyzx, r1.xyzx
  add r5.w, r2.z, r2.z
  mad r6.xyz, r5.wwww, r3.xyzx, -r1.xyzx
  mov_sat r2.z, r2.z
  add r1.x, -r2.z, l(1.000000)
  add r1.y, -r2.x, l(3.000000)
  log r1.x, r1.x
  mul r1.x, r1.x, r1.y
  exp r1.x, r1.x
  mul r1.x, r1.x, l(0.250000)
  mov r6.w, l(1.000000)
  dp4 r1.y, cb2[6].xyzw, r6.xyzw
  dp4 r1.z, cb2[7].xyzw, r6.xyzw
  dp4 r2.x, cb2[8].xyzw, r6.xyzw
  log r3.x, r1.y
  log r3.y, r1.z
  log r3.z, r2.x
  mul r3.xyz, r3.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
  exp r3.xyz, r3.xyzx
  mul r1.xyz, r1.xxxx, r3.xyzx
  mul r5.xyz, r2.yyyy, r1.xyzx
endif 
add o1.xyz, r3.wwww, r5.xyzx
mov o1.w, l(1.000000)
mov r0.w, l(1.000000)
mad r4.xyz, r2.wwww, r1.wwww, l(1.000000, 1.000000, 1.000000, 0.000000)
add o0.xyzw, r0.xyzw, r4.xyzw
ret 
// Approximately 0 instruction slots used
