//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.7 on Thu Nov 12 18:21:03 2015
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[30], immediateIndexed
dcl_constantbuffer cb2[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s5, mode_comparison
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
//dcl_temps 9
dcl_temps 28

mul r0.xy, v0.xyxx, cb2[22].xyxx
mul r0.xy, r0.xyxx, cb2[0].xyxx
mul r1.x, v0.x, cb2[0].x
deriv_rtx_coarse r0.z, r0.x
deriv_rty_coarse r0.w, r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t3.yzxw, s3, r0.zzzz, r0.wwww
ge r0.w, l(0.010000), r0.z
if_nz r0.w
  mul r2.z, r0.z, l(100.000000)
  mov r3.xyzw, cb12[24].xyzw
  mov r4.xyzw, cb12[25].xyzw
  mov r5.xyzw, cb12[26].xyzw
  mov r6.xyzw, cb12[27].xyzw
else 
  mad r2.z, r0.z, l(1.010000), l(-0.010000)
  mov r3.xyzw, cb12[20].xyzw
  mov r4.xyzw, cb12[21].xyzw
  mov r5.xyzw, cb12[22].xyzw
  mov r6.xyzw, cb12[23].xyzw
endif 
mad r1.z, -v0.y, cb2[0].y, l(1.000000)
mad r2.xy, r1.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r2.w, l(1.000000)
dp4 r1.x, r3.xyzw, r2.xyzw
dp4 r1.y, r4.xyzw, r2.xyzw
dp4 r1.z, r5.xyzw, r2.xyzw
dp4 r0.z, r6.xyzw, r2.xyzw
div r1.xyz, r1.xyzx, r0.zzzz

ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, r1.z, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb12[20].x
add r1.x, r1.x, -r28.w

add r2.xyz, -r1.xyzx, cb2[1].xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.w, r0.z
div_sat r0.w, r0.w, cb2[1].w
log r0.w, r0.w
mul r0.w, r0.w, cb2[3].z
exp r0.w, r0.w
mad_sat r0.w, cb2[3].y, r0.w, cb2[3].x
add r0.w, -r0.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, l(2.200000)
exp r0.w, r0.w
ge r2.w, l(0.001000), r0.w
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.x, r0.xyxx, t0.wxyz, s0
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s1
mov r1.w, l(1.000000)
dp4 r5.x, cb2[11].xyzw, r1.xyzw
dp4 r5.y, cb2[12].xyzw, r1.xyzw
dp4 r5.z, cb2[13].xyzw, r1.xyzw
dp4 r1.w, cb2[14].xyzw, r1.xyzw
mad r4.y, r5.z, l(0.500000), l(0.500000)
div r5.xyz, r5.xyzx, r1.wwww
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r4.z, r1.w
lt r4.w, r4.y, l(0.000000)
movc r6.xyz, r4.wwww, l(0,0,-1.000000,0), l(0,0,1.000000,0)
mad r5.xyz, r5.xyzx, r4.zzzz, r6.xyzx
dp3 r4.z, r5.xyzx, r5.xyzx
rsq r4.z, r4.z
mul r5.xyz, r4.zzzz, r5.xyzx
div r5.xy, r5.xyxx, r5.zzzz
mad r5.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r4.z, -r5.y, l(1.000000)
mad r6.x, r4.z, l(0.500000), l(0.500000)
mul r6.y, r5.y, l(0.500000)
movc r5.z, r4.w, r6.x, r6.y
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xzxx, t7.xyzw, s7
if_nz r2.w
  mov o0.xyzw, l(0,0,0,0)
  mov o1.xyzw, l(0,0,0,0)
  ret 
endif 
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), l(-2.000000, -2.000000, 0.000000, 0.000000)
dp2 r0.z, r0.xyxx, r0.xyxx
mad r7.xy, -r0.zzzz, l(0.250000, 0.500000, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
sqrt r0.z, r7.x
mul r0.xy, r0.zzzz, r0.xyxx
mov r0.z, -r7.y
sqrt r1.w, r1.w
div_sat r1.w, r1.w, cb2[1].w
ge r2.w, r4.y, l(0.000000)
movc r5.w, r2.w, r4.z, r5.y
mul r7.xy, r5.xwxx, cb2[20].zzzz
mad r4.y, -r5.w, cb2[20].z, l(1.000000)
movc r5.z, r2.w, r4.y, r7.y
add r8.z, -r5.z, l(1.000000)
mov r8.w, l(1.000000)
mov r5.w, l(0)
movc r7.zw, r4.wwww, r8.zzzw, r5.zzzw
add r1.w, r1.w, -cb2[15].x
mov r5.z, r7.w
mov r2.w, l(0)
mov r4.y, l(0)
loop 
  ige r4.z, r4.y, l(3)
  breakc_nz r4.z
  itof r4.z, r4.y
  add r8.x, r4.z, l(-1.000000)
  mov r4.z, r2.w
  mov r4.w, l(0)
  loop 
    ige r5.w, r4.w, l(3)
    breakc_nz r5.w
    itof r5.w, r4.w
    add r8.y, r5.w, l(-1.000000)
    mad r5.xy, r8.xyxx, cb2[15].zwzz, r7.xzxx
    sample_c_lz_indexable(texture2darray)(float,float,float,float) r5.x, r5.xyzx, t5.xxxx, s5, r1.w
    add r4.z, r4.z, r5.x
    iadd r4.w, r4.w, l(1)
  endloop 
  mov r2.w, r4.z
  iadd r4.y, r4.y, l(1)
endloop 
mul r1.w, r2.w, l(0.111111112)
dp3 r2.w, r1.xyzx, r1.xyzx
div_sat r2.w, r2.w, cb2[19].x
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, r2.w
mad r2.w, -r2.w, r2.w, l(1.000000)
mul r1.w, r1.w, r2.w
mul r0.w, r0.w, r1.w
mad r1.w, r3.w, l(255.000000), l(-1.000000)
lt r1.w, |r1.w|, l(0.250000)
if_nz r1.w
  dp3 r1.w, -r1.xyzx, -r1.xyzx
  rsq r1.w, r1.w
  mul r1.xyz, r1.wwww, -r1.xyzx
  dp3 r1.w, r3.xyzx, r2.xyzx
  dp3 r1.x, r3.xyzx, r1.xyzx
  mul r1.yz, r1.wwxw, r1.wwxw
  min r1.yz, r1.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
  add r1.yz, -r1.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
  sqrt r1.yz, r1.yyzy
  dp3 r2.w, r0.xyzx, r2.xyzx
  max r2.w, r2.w, l(0.000000)
  sincos r3.x, r5.x, cb12[29].y
  mul r1.y, r1.y, r3.x
  mad r1.y, -r1.w, r5.x, -r1.y
  mad r1.w, -r1.y, r1.y, l(1.000000)
  sqrt r1.w, r1.w
  mul r1.z, r1.z, r1.w
  mad r1.x, r1.y, r1.x, r1.z
  max r1.x, r1.x, l(0.000000)
  log r1.x, r1.x
  mul r1.x, r1.x, cb12[28].w
  exp r1.x, r1.x
  mad_sat r1.x, cb12[28].z, r1.x, r2.w
  min r1.x, r1.x, r4.x
else 
  dp3 r0.x, r2.xyzx, r0.xyzx
  max r1.x, r0.x, l(0.000000)
endif 
mul r0.xyz, r1.xxxx, cb2[2].xyzx
mul r0.xyz, r6.xyzx, r0.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
mov r0.w, l(0)
div o0.xyzw, r0.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
mov o1.xyzw, l(0,0,0,1.000000)
ret 
// Approximately 0 instruction slots used
