//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.7 on Thu Nov 12 18:21:01 2015
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[30], immediateIndexed
dcl_constantbuffer cb2[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s5, mode_comparison
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
//dcl_temps 7
dcl_temps 28

mul r0.xy, v0.xyxx, cb2[22].xyxx
mul r0.xy, r0.xyxx, cb2[0].xyxx
mul r1.x, v0.x, cb2[0].x
deriv_rtx_coarse r0.z, r0.x
deriv_rty_coarse r0.w, r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t3.yzxw, s3, r0.zzzz, r0.wwww
ge r0.w, l(0.010000), r0.z
if_nz r0.w
  mul r2.z, r0.z, l(100.000000)
  mov r3.xyzw, cb12[24].xyzw
  mov r4.xyzw, cb12[25].xyzw
  mov r5.xyzw, cb12[26].xyzw
  mov r6.xyzw, cb12[27].xyzw
else 
  mad r2.z, r0.z, l(1.010000), l(-0.010000)
  mov r3.xyzw, cb12[20].xyzw
  mov r4.xyzw, cb12[21].xyzw
  mov r5.xyzw, cb12[22].xyzw
  mov r6.xyzw, cb12[23].xyzw
endif 
mad r1.z, -v0.y, cb2[0].y, l(1.000000)
mad r2.xy, r1.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r2.w, l(1.000000)
dp4 r1.x, r3.xyzw, r2.xyzw
dp4 r1.y, r4.xyzw, r2.xyzw
dp4 r1.z, r5.xyzw, r2.xyzw
dp4 r0.z, r6.xyzw, r2.xyzw
div r1.xyz, r1.xyzx, r0.zzzz

ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, r1.z, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb12[20].x
add r1.x, r1.x, -r28.w

add r2.xyz, -r1.xyzx, cb2[1].xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.w, r0.z
div_sat r0.w, r0.w, cb2[1].w
log r0.w, r0.w
mul r0.w, r0.w, cb2[3].z
exp r0.w, r0.w
mad_sat r0.w, cb2[3].y, r0.w, cb2[3].x
add r0.w, -r0.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, l(2.200000)
exp r0.w, r0.w
ge r2.w, l(0.001000), r0.w
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.x, r0.xyxx, t0.wxyz, s0
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s1
mov r1.w, l(1.000000)
dp4 r5.x, cb2[11].xyzw, r1.xyzw
dp4 r5.y, cb2[12].xyzw, r1.xyzw
dp4 r5.z, cb2[13].xyzw, r1.xyzw
dp4 r1.w, cb2[14].xyzw, r1.xyzw
div r4.yzw, r5.xxyz, r1.wwww
add r1.w, cb2[20].y, l(-0.500000)
mad r5.xy, -r1.wwww, l(2.000000, -2.000000, 0.000000, 0.000000), r4.yzyy
add r1.w, cb2[20].z, cb2[20].z
div r5.xy, r5.xyxx, r1.wwww
mad r5.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t7.xyzw, s7
if_nz r2.w
  mov o0.xyzw, l(0,0,0,0)
  mov o1.xyzw, l(0,0,0,0)
  ret 
endif 
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), l(-2.000000, -2.000000, 0.000000, 0.000000)
dp2 r0.z, r0.xyxx, r0.xyxx
mad r6.xy, -r0.zzzz, l(0.250000, 0.500000, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
sqrt r0.z, r6.x
mul r0.xy, r0.zzzz, r0.xyxx
mov r0.z, -r6.y
mad r6.xy, r4.yzyy, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r1.w, r4.w, -cb2[15].x
mov r6.z, l(0)
sample_c_lz_indexable(texture2darray)(float,float,float,float) r1.w, r6.xyzx, t5.xxxx, s5, r1.w
add r6.w, -r6.y, l(1.000000)
add r4.yz, r6.xxwx, -cb2[20].yyyy
div r4.yz, r4.yyzy, cb2[20].zzzz
dp2 r2.w, r4.yzyy, r4.yzyy
sqrt r2.w, r2.w
log r2.w, r2.w
mul r2.w, r2.w, cb2[20].x
exp r2.w, r2.w
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
mul r1.w, r1.w, r2.w
dp3 r2.w, r1.xyzx, r1.xyzx
div_sat r2.w, r2.w, cb2[19].x
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, r2.w
mad r2.w, -r2.w, r2.w, l(1.000000)
mul r1.w, r1.w, r2.w
mul r0.w, r0.w, r1.w
mad r1.w, r3.w, l(255.000000), l(-1.000000)
lt r1.w, |r1.w|, l(0.250000)
if_nz r1.w
  dp3 r1.w, -r1.xyzx, -r1.xyzx
  rsq r1.w, r1.w
  mul r1.xyz, r1.wwww, -r1.xyzx
  dp3 r1.w, r3.xyzx, r2.xyzx
  dp3 r1.x, r3.xyzx, r1.xyzx
  mul r1.yz, r1.wwxw, r1.wwxw
  min r1.yz, r1.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
  add r1.yz, -r1.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
  sqrt r1.yz, r1.yyzy
  dp3 r2.w, r0.xyzx, r2.xyzx
  max r2.w, r2.w, l(0.000000)
  sincos r3.x, r6.x, cb12[29].y
  mul r1.y, r1.y, r3.x
  mad r1.y, -r1.w, r6.x, -r1.y
  mad r1.w, -r1.y, r1.y, l(1.000000)
  sqrt r1.w, r1.w
  mul r1.z, r1.z, r1.w
  mad r1.x, r1.y, r1.x, r1.z
  max r1.x, r1.x, l(0.000000)
  log r1.x, r1.x
  mul r1.x, r1.x, cb12[28].w
  exp r1.x, r1.x
  mad_sat r1.x, cb12[28].z, r1.x, r2.w
  min r1.x, r1.x, r4.x
else 
  dp3 r0.x, r2.xyzx, r0.xyzx
  max r1.x, r0.x, l(0.000000)
endif 
mul r0.xyz, r1.xxxx, cb2[2].xyzx
mul r0.xyz, r5.xyzx, r0.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
mov r0.w, l(0)
div o0.xyzw, r0.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
mov o1.xyzw, l(0,0,0,1.000000)
ret 
// Approximately 0 instruction slots used
