//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.7 on Thu Nov 12 18:21:00 2015
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb12[30], immediateIndexed
dcl_constantbuffer cb2[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
//dcl_temps 8
dcl_temps 28

mul r0.xy, v0.xyxx, cb2[22].xyxx
mul r0.xy, r0.xyxx, cb2[0].xyxx
mul r1.x, v0.x, cb2[0].x
deriv_rtx_coarse r0.z, r0.x
deriv_rty_coarse r0.w, r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t3.yzxw, s3, r0.zzzz, r0.wwww
ge r0.w, l(0.010000), r0.z
if_nz r0.w
  mul r2.z, r0.z, l(100.000000)
  mov r3.xyzw, cb12[24].xyzw
  mov r4.xyzw, cb12[25].xyzw
  mov r5.xyzw, cb12[26].xyzw
  mov r6.xyzw, cb12[27].xyzw
else 
  mad r2.z, r0.z, l(1.010000), l(-0.010000)
  mov r3.xyzw, cb12[20].xyzw
  mov r4.xyzw, cb12[21].xyzw
  mov r5.xyzw, cb12[22].xyzw
  mov r6.xyzw, cb12[23].xyzw
endif 
mad r1.z, -v0.y, cb2[0].y, l(1.000000)
mad r2.xy, r1.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r2.w, l(1.000000)
dp4 r1.x, r3.xyzw, r2.xyzw
dp4 r1.y, r4.xyzw, r2.xyzw
dp4 r1.z, r5.xyzw, r2.xyzw
dp4 r0.z, r6.xyzw, r2.xyzw
div r1.xyz, r1.xyzx, r0.zzzz

ld_indexable(texture2d)(float,float,float,float) r28.xyzw, l(0, 0, 0, 0), t125.xyzw
add r28.w, r1.z, -r28.y
mul r28.w, r28.w, r28.x
mul r28.w, r28.w, cb12[20].x
add r1.x, r1.x, -r28.w

add r2.xyz, -r1.xyzx, cb2[1].xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.w, r0.z
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
div_sat r0.z, r0.w, cb2[1].w
log r0.z, r0.z
mul r0.z, r0.z, cb2[3].z
exp r0.z, r0.z
mad_sat r0.z, cb2[3].y, r0.z, cb2[3].x
add r0.z, -r0.z, l(1.000000)
log r0.z, r0.z
mul r0.z, r0.z, l(2.200000)
exp r0.z, r0.z
dp3_sat r0.w, -r2.xyzx, cb2[5].xyzx
add r0.w, -r0.w, l(1.000000)
add r1.w, -cb2[5].w, l(1.000000)
div r0.w, r0.w, r1.w
add_sat r0.w, -r0.w, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, cb2[20].x
exp r0.w, r0.w
min r0.w, r0.w, l(1.000000)
mul r0.z, r0.w, r0.z
ge r0.w, l(0.001000), r0.z
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s1
if_nz r0.w
  mov o0.xyzw, l(0,0,0,0)
  mov o1.xyzw, l(0,0,0,0)
  ret 
endif 
mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), l(-2.000000, -2.000000, 0.000000, 0.000000)
dp2 r0.w, r0.xyxx, r0.xyxx
mad r4.xy, -r0.wwww, l(0.250000, 0.500000, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
sqrt r0.w, r4.x
mul r5.xy, r0.wwww, r0.xyxx
mov r5.z, -r4.y
dp3 r0.x, -r1.xyzx, -r1.xyzx
rsq r0.x, r0.x
mul r4.xyz, r0.xxxx, -r1.xyzx
dp3 r0.y, r5.xyzx, r2.xyzx
max r0.y, r0.y, l(0.000000)
min r0.w, r0.y, l(1.000000)
mad r2.w, r3.w, l(255.000000), l(-1.000000)
lt r2.w, |r2.w|, l(0.250000)
if_nz r2.w
  dp3 r2.w, r3.xyzx, r2.xyzx
  dp3 r3.z, r3.xyzx, r4.xyzx
  mul r3.w, r2.w, r2.w
  min r3.w, r3.w, l(1.000000)
  add r3.w, -r3.w, l(1.000000)
  sqrt r3.w, r3.w
  mul r4.w, r3.z, r3.z
  min r4.w, r4.w, l(1.000000)
  add r4.w, -r4.w, l(1.000000)
  sqrt r4.w, r4.w
  sincos r6.x, r7.x, cb12[29].y
  mul r5.w, r3.w, r6.x
  mad r5.w, -r2.w, r7.x, -r5.w
  mad r6.x, -r5.w, r5.w, l(1.000000)
  sqrt r6.x, r6.x
  mul r6.x, r4.w, r6.x
  mad r5.w, r5.w, r3.z, r6.x
  max r5.w, r5.w, l(0.000000)
  log r5.w, r5.w
  mul r5.w, r5.w, cb12[28].w
  exp r5.w, r5.w
  mad_sat r5.w, cb12[28].z, r5.w, r0.y
  min r0.y, r1.w, r5.w
  sincos r6.x, r7.x, cb12[29].x
  mul r1.w, r3.w, r6.x
  mad r1.w, -r2.w, r7.x, -r1.w
  mad r2.w, -r1.w, r1.w, l(1.000000)
  sqrt r2.w, r2.w
  mul r2.w, r4.w, r2.w
  mad r1.w, r1.w, r3.z, r2.w
  max r1.w, r1.w, l(0.000000)
  log r1.w, r1.w
  mul r1.w, r1.w, cb12[28].y
  exp r1.w, r1.w
  mul r1.w, r1.w, cb12[28].x
  mul r6.xyz, r1.wwww, cb2[2].xyzx
  mul r6.xyz, r0.wwww, r6.xyzx
else 
  mad r1.w, r3.x, l(10.000000), l(1.000000)
  exp r1.w, r1.w
  mad r1.xyz, -r1.xyzx, r0.xxxx, r2.xyzx
  dp3 r0.x, r1.xyzx, r1.xyzx
  rsq r0.x, r0.x
  mul r1.xyz, r0.xxxx, r1.xyzx
  dp3_sat r0.x, r4.xyzx, r5.xyzx
  dp3_sat r2.x, r4.xyzx, r1.xyzx
  dp3_sat r1.x, r1.xyzx, r5.xyzx
  add r1.y, r1.w, l(2.000000)
  mul r1.y, r1.y, l(0.159154937)
  log r1.z, r1.x
  mul r1.z, r1.z, r1.w
  exp r1.z, r1.z
  mul r1.y, r1.z, r1.y
  max r1.z, r2.x, l(1.192092896E-007)
  min r1.w, r0.w, r0.x
  add r1.x, r1.x, r1.x
  mul r2.y, r1.x, r1.w
  ge r2.y, r1.z, r2.y
  eq r1.w, r0.x, r1.w
  div r2.z, r0.w, r0.x
  movc r1.w, r1.w, l(1.000000), r2.z
  mul r1.x, r1.x, r1.w
  div r1.x, r1.x, r1.z
  div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
  movc r0.x, r2.y, r1.x, r0.x
  add r1.x, -r2.x, l(1.000000)
  mul r1.z, r1.x, r1.x
  mul r1.z, r1.z, r1.z
  mul r1.w, r1.z, r1.x
  mad r1.x, -r1.x, r1.z, l(1.000000)
  mad r1.x, r1.x, l(0.200000), r1.w
  min r1.x, r1.x, l(1.000000)
  mul r0.x, r0.x, r1.x
  mul r0.x, r1.y, r0.x
  mul r0.x, r0.x, l(0.250000)
  min r0.x, r0.x, l(15.000000)
  mul r0.x, r3.y, r0.x
  mul r0.x, r0.x, l(3.14159274)
  mul r1.xyz, r0.xxxx, cb2[2].xyzx
  mul r6.xyz, r0.wwww, r1.xyzx
endif 
mul r0.xyw, r0.yyyy, cb2[2].xyxz
mul o1.xyz, r0.zzzz, r6.xyzx
mul r0.xyz, r0.zzzz, r0.xywx
mov r0.w, l(0)
div o0.xyzw, r0.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
mov o1.w, l(1.000000)
ret 
// Approximately 0 instruction slots used
