
"*" "-[ |A1mInG| ]-" { //A1M V3cZ
	"*" "-[PM.Member Vecs]-" { //M4d3 By PM M3mb3rz
	  	"*" ">-[PM.EviLSteVEN]- VeCz" { // From -[PM.evilsteven]-
			"*" "Fate | All Around" 		"modelaim 0;evilheadx"
			"*" "Fate | MP5" 			"modelaim 0;Fat|Mp5"
			"*" "Fate | M4A1-Colt" 			"modelaim 0;Fat|Colt"
			"*" "Fate | Sig" 			"modelaim 0;Fat|Sig"
			"*" "Fate | AK47" 			"modelaim 0;hf2"
			"*" "Fate | Scout" 			"modelaim 0;Pre|Scout"
			"*" "Fate | Scout Advanced" 		"modelaim 0;scout1"
			"*" "Fate | AWP" 			"modelaim 0;Snd2"
			"*" "eXtreme | Colt"			"modelaim 0;kxcvp"
			"*" "eXtreme | AK47"			"modelaim 0;kxav4"
			"*" "System Colt"			"modelaim 0;sys-colt"
			"*" "System AK47"			"modelaim 0;sys-ak"
		}
		" " ">-[PM.Goalie]- VeCz" { // From -[PM.Goalie31]-
			" " "Goalies ::Project $platter::"                        "modelaim 0;psplat9"
                	" " "Goalies Glove Save Colt"				  "goalie3"
			" " "G04lies $kate In Th3 Face Mp5"			  "gmp5"
			" " "Goalies AK47 Uber Leetness"			  "gak"
			" " "Goalies $cout Cha Ching"				  "gsct"
			" " "Goalies Awp"					  "gawp"
			" " "Goalies Head Save Sig vec"				  "gsig"
			" " "Goalies Aug vec"					  "gaug"
			" " "Goalies Pad $tack Deagle"				  "geagle"
			" " "Goalies Angel of Death USP"			  "gusp"
			" " "Goalies God of Thunder Glock"			  "gock"
			" " "Blocker to the neck"				  "gneck"
			" " "Puck in teh eyes"					  "pies"
		}
		" " ">-[PM.K0rnD0g]- VeCz" { // From -[PM.K0rnD0g]-
              	 	" " "K0rnD0g's c0lt 1 sh0t"                               "rejectvec"
               		" " "K0rnD0gs c0lt hs"                                    "noobscolt"
               		" " "K0rnD0g's pwn4g3 v3c"                                "fragnet3"
			" " "K0rnD0g's Ak v3c"          			  "b0ink3ab" 
		}
		" " ">-[PM.h00chi3]- VeCz" { // From -[PM.h00chi3]-
			" " "h00chi3's ultra kill"				  "pmultra"
			" " "h00chi3's Are You Ready"   			  "w00t3r"
			" " "93.9% Head Shot"					  "ohshit"
			" " "h00chi3's 1 Shot Sig/Colt/AK"			  "h00chi3"
			" " "h00chi3's 1-shot mp5"				  "mp5"
		}
		" " ">-[PM.Jessen]- VeCz" { // From -[PM.Jessen]-
			" " "Small Alien 1"		"jsn_ns1;txt Jessen's Small Alien ( Marine )"
			" " "Small Alien 2"		"jsn_ns2;txt Jessen's Small Alien 2 ( Marine )"
			" " "Onos Pwnos"		"jsn_ns3;txt Jessen's Onos pWn0s ( Marine )"
			" " "Fade Capade"		"jsn_ns4;txt Jessen's Fade Capade ( Marine )"
			" " "Shotgun Ownage"		"jsn_ns7;txt Jessen's Shotgun Ownage ( Marine )"
			" " "Kill The Marines"		"jsn_ns5;txt Jessen's Marine Vec ( Alien )"
			" " "Lerk Sniping"		"jsn_ns6;txt Jessen's Lerk Shot ( Alien )"
		}
		" " ">-[PM.g3n0c][d3]- VeCz" { // From -[PM.g3n0c][d3]-
			" " "b0[X]e[D] ][N by g3n0"				  "boxedin"
			" " "[X]ed 0uT |3y g3n0c][d3"            		  "xout"
			" " "D3@th |3y $m!ley"					  "dbs"
			" " "[_]b3r 0wn4g3 V3C"					  "bigpimp"
		}
		" " ">-[PM.C[R]As|-|]- VeCz" { // From -[PM.C[R]As|-|]-
			" " "C[R]As|-|'s z3[R]0-p41n C0lt-AK" "temp" 
			" " "C[R]As|-|'s 100% [P]41N VeC" "zer0" 
			" " "C[R]as|-|'s h4x0r sh0t" "painz" 
			" " "C[R]as|-|'s Z[E]R0 V3l0C1Ty " "pa11nz" 

		}
		"*" "-< Dr4w V3ct0rs >-"  "avdraw 1" // dr4w v3ct0r 41m1ng p0sit1ons
		"*" "-<  Dr4w 0ff  >-"  "avdraw 0" // dis4ble a1m sp0ts draw1ng
	}
       "*" "{AIMING VECTORS}" { // aiming vectors for the vector based aimbot
		"*" "new-head"  "modelaim 0;NewAimHead"     // aim for head 
		"*" "head"      "modelaim 0;HeadBunny"      // aim for head (old setting)
		"*" "chest"     "modelaim 0;HeartBunny"     // aim for chest
		"*" "stomach"   "modelaim 0;StomachBunny"   // aim for stomach
		"*" "testies"   "modelaim 0;TestieBunny"    // aim for testies
		"*" "--draw vectors--"  "avdraw 1" // draw aiming vectors
		"*" "--drawing  off--"  "avdraw 0" // disable aim vector drawing
	}
	"*" "{-B0n3 A1m1nG-}" {
		"*" "H34d"      "modelaim 1;mdl0"    // 4im f0r he4d 
		"*" "N3ck"      "modelaim 1;mdl1"    // 4im f0r n3ck 
		"*" "B0dy"      "modelaim 1;mdl2"    // 4im f0r b0dy 
		"*" "L3ft 4rm"     "modelaim 1;mdl3"    // 4im f0r l3ft aRm
		"*" "R1ght 4rm"     "modelaim 1;mdl4"    // 4im f0r r1ght 4rm 
		"*" "L3ft F00t"    "modelaim 1;mdl5"    // 4im f0r l3ft f0ot
		"*" "R1ght F00t"    "modelaim 1;mdl6"    // 4im f0r r1ght fo0t
		"*" "-< Dr4w B0n3s >-"  "avdraw 4" // dr4w b0ne aim1ng positions
		"*" "-<  Dr4w 0ff  >-"  "avdraw 0" // dis4ble aim sp0ts dr4wing
	}
}
	
"*" "-[ |A1mb0t| ]-" { // 4dVanc3D A1mb0t
	"*" "{-4ct1v4ti0n-}"   { // bind aiming functions to mouse buttons
		"*" ".>M0US3 1" { // binds using mouse1
			"*" "M0use1: csg proof"   		"bind mouse1 +csgaim;shoot 0;lock 0;fov 25" // M0us3 1, C0rr3ct AiM 0nc3 B3f0r3 Sh00t1ng
			"*" "M0use1: xqz2 style"  		"bind mouse1 +doaim;shoot 0;lock 0;aim 0" // M0us3 1, aim while button is pressed
			"*" "M0use1: HLH style"   		"bind mouse1 +doshoot;shoot 0;lock 0" // M0us3 1, 4im Wh1le Sh00ting, as in HLH
			"*" "M0use1: aimthru"     		"bind mouse1 +thru;aimthru 0" // M0us3 1, 4im Thr0ugH W4lls Wh1le Butt0n is pr3ss3d
			}
		"*" ".>M0US3 2" { // binds using mouse2
			"*" "M0use2: csg proof"   		"bind mouse2 +csgaim;shoot 0;lock 0;fov 25" // M0us3 2, C0rr3ct AiM 0nc3 B3f0r3 Sh00t1ng
			"*" "M0use2: xqz2 style"  		"bind mouse2 +doaim;shoot 0;lock 0;aim 0" // M0us3 2, aim while button is pressed
			"*" "M0use2: HLH style"   		"bind mouse2 +doshoot;shoot 0;lock 0" // M0us3 2, 4im Wh1le Sh00ting, as in HLH
			"*" "M0use2: aimthru"     		"bind mouse2 +thru;aimthru 0" // M0us3 2, 4im Thr0ugH W4lls Wh1le Butt0n is pr3ss3d
			}
		"*" ".>M0US3 3" { // binds using mouse2
			"*" "M0use2: csg proof"   		"bind mouse3 +csgaim;shoot 0;lock 0;fov 25" // M0us3 3, C0rr3ct AiM 0nc3 B3f0r3 Sh00t1ng
			"*" "M0use2: xqz2 style"  		"bind mouse3 +doaim;shoot 0;lock 0;aim 0" // M0us3 3, aim while button is pressed
			"*" "M0use2: HLH style"   		"bind mouse3 +doshoot;shoot 0;lock 0" // M0us3 3, 4im Wh1le Sh00ting, as in HLH
			"*" "M0use2: aimthru"     		"bind mouse3 +thru;aimthru 0" // M0us3 3, 4im Thr0ugH W4lls Wh1le Butt0n is pr3ss3d
			}
		"*" ".>M0US3 4" { // binds using mouse2
			"*" "M0use2: csg proof"   		"bind mouse4 +csgaim;shoot 0;lock 0;fov 25" // M0us3 4, C0rr3ct AiM 0nc3 B3f0r3 Sh00t1ng
			"*" "M0use2: xqz2 style"  		"bind mouse4 +doaim;shoot 0;lock 0;aim 0" // M0us3 4, aim while button is pressed
			"*" "M0use2: HLH style"   		"bind mouse4 +doshoot;shoot 0;lock 0" // M0us3 4, 4im Wh1le Sh00ting, as in HLH
			"*" "M0use2: aimthru"     		"bind mouse4 +thru;aimthru 0" // M0us3 4, 4im Thr0ugH W4lls Wh1le Butt0n is pr3ss3d
			}
		"*" ".>M0US3 5" { // binds using mouse2
			"*" "M0use2: csg proof"   		"bind mouse5 +csgaim;shoot 0;lock 0;fov 25" // M0us3 5, C0rr3ct AiM 0nc3 B3f0r3 Sh00t1ng
			"*" "M0use2: xqz2 style"  		"bind mouse5 +doaim;shoot 0;lock 0;aim 0" // M0us3 5, aim while button is pressed
			"*" "M0use2: HLH style"   		"bind mouse5 +doshoot;shoot 0;lock 0" // M0us3 5, 4im Wh1le Sh00ting, as in HLH
			"*" "M0use2: aimthru"     		"bind mouse5 +thru;aimthru 0" // M0us3 5, 4im Thr0ugH W4lls Wh1le Butt0n is pr3ss3d
			}
		"*" "4ut0sho0t"   				"aim 1;shoot 1" // aims and shoots automatically 
		"*" "4ut0a1m"   				"aim 1;shoot 0" // aims automatically 
		"*" "- B0th 0ff"   				"shoot 0;aim 0" // autoaim and autoshoot off
		"*" "- UnB1nd 4ll" 		    		"ubthemal" // unbind aiming button functions. (restores HL binds)
		}
	"*" "{-T4rG3t S3l3cTi0n-}" { // T4rg3t Pr10r1ti3s
		"*" "EneM1eS 0nLy"    				"team 0" // aim at enemies only
		"*" "Fr1eNdS 0nLy"    				"team 2" // aim at team mates only
		"*" "EverYoNe"        				"team 1" // aim at everyone
		"*" "AiM ThRu W4llS"  				"aimthru change" // don't aim at targets behind a wall
		"*" " - d1st4nc3"  				"mode 0" // select nearest target
		"*" " - f0v"       				"mode 1" // select the target you point at
		"*" " - p01nts"    				"mode 2" // select the most threatening target based on a points system
		"*" ".>BOT FOV" { // restricts the aimbots field of view
			"*" "0   deg" 				"fov   0" // sets fov to 0, and completely off
			"*" "10  deg" 				"fov  10" // 0nly l0ck at pl4yers 10 degr33s 0ff y0ur curr3nt vi3w
			"*" "30  deg" 				"fov  30" // 0nly l0ck at pl4yers 30 degr33s 0ff y0ur curr3nt vi3w
			"*" "90  deg" 				"fov  90" // 0nly l0ck at pl4yers 90 degr33s 0ff y0ur curr3nt vi3w
			"*" "180 deg" 				"fov 180" // 4im at all pl4y3rs th4t 4r3 n0t beh1nd y0u
			"*" "360 deg" 				"fov 360" // 4llow 180 d3gr33 4imb0t r0tati0n
			}
		}
	"*" "{-Autoshoot Modes-}" { // configures autoshoot weapon handling
		"*" "Aut0maTic BuRsT"   			"autoburst 1"
		"*" "CoNt1nUoUs FiRe"   			"autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.0;ftime 0.01;burstflags 0"
		"*" "Sh0rT BuRsTs"      			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.5;ftime 0.1;burstflags 0" 
		"*" "MeDiUm BuRsTs"     			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.4;ftime 0.2;burstflags 0" 
		"*" "FaSt BuRsTs"       			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0" 
		"*" "StRaFe BuRsTs"     			"autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.32;ftime 0.1;burstflags 0"
		"*" "UlTr4 BuRsTs"      			"autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.05;ftime 0.2;burstflags 0"
		"*" "hYp3r BuRsTs"      			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.02;ftime 0.1;burstflags 0"
		"*" "0wNaGe BuRsTs"     			"autoburst 0;sdelay 0.02;rdelay 0.1;dtime 0.06;ftime 0.2;burstflags 0"
		"*" "VeLoC1tY BuRsTs" 				"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.04;ftime 0.2;burstflags 0" 
		} 
	"*" "{-Misc-}" { // various aiming related options
		"*" "Draw 4iMiNg: on/off"       		"avdraw  change" // draws current aiming vectors (ogc style)
		"*" "TaRg3t LoCk: on/off"  			"lock    change" // lock on target
		"*" "Pred1ct1oN: on/off"   			"pred    change" // predict player movement, predahead x to change amount in console
		"*" "RaNd0m1zeD 4iMinG"   			"humaim" // randomized aiming system (decreases accuracy)
		"*" "Smo0th 4iMinG"       			"smooth_t" // smooth aiming system (decreases speed)
		}
	}
"*" "-[ |Visual| ]-" { // VaRiOus ViSuaL MoDif1cat1oNs 0f tHe g4me
	"*" "{-Chase Cam-}" {
		"*" "Ch4s3 C4m: [on/off] "  "chase_cam change" // 3rd person chase cam (ogc style)
		"*" "Ch4s3 C4m - Left"      "repeat2;chase_right up -10" 
		"*" "Ch4s3 C4m - R1ght"     "repeat2;chase_right up  10" 
		"*" "Ch4s3 C4m - D0wn"      "repeat2;chase_up    up -10" 
		"*" "Ch4s3 C4m - Up"        "repeat2;chase_up    up  10" 
		"*" "Ch4s3 C4m - F0rward"   "repeat2;chase_back  up -10" 
		"*" "Ch4s3 C4m - B4ck"      "repeat2;chase_back  up  10"
		"*" "Ch4s3 C4m - D3f4ult"   "chase_back 100;chase_up 15;chase_right 0" // reset to defaults
	}
	"*" "{-Hidden-}" {
		"*" "Sp4rks: OFF " 				"sparks 0" // 3rd person chase cam (ogc style)
		"*" "Sp4rks: 4lways"      "sparks 1" 
		"*" "Sp4rks: 0n m0del"     "sparks 2" 
		"*" "L4ser 0n"      "laser 1" 
		"*" "L4ser 0ff"        "laser 0" 
	}
	"*" "{-Crosshairs-}" { // change crosshairs styles and colors
		"*" ".>CROSSHAIR 1" {
			"*" "default" 				"cross 1;color cross 255 255 255"
			"*" "white" 				"cross 1;color cross 255 255 255"
			"*" "ice" 				"cross 1;color cross 130 130 255 0"
			"*" "blue" 				"cross 1;color cross 0 0 255 200"
			"*" "green" 				"cross 1;color cross 000 255 000"
			"*" "yellow" 				"cross 1;color cross 255 255 000"
			}
		"*" ".>CROSSHAIR 2" {
			"*" "default" 				"cross 2;color cross 166 166 166 166"
			"*" "white" 				"cross 2;color cross 255 255 255"
			"*" "ice" 				"cross 2;color cross 130 130 255 0"
			"*" "blue" 				"cross 2;color cross 0 0 255 200"
			"*" "green" 				"cross 2;color cross 000 255 000"
			"*" "yellow" 				"cross 2;color cross 255 255 000"
			}
		"*" ".>CROSSHAIR 3" {
			"*" "default" 				"cross 3;color cross 100 100 255 100"
			"*" "white" 				"cross 3;color cross 255 255 255"
			"*" "ice" 				"cross 3;color cross 130 130 255 0"
			"*" "blue" 				"cross 3;color cross 0 0 255 200"
			"*" "green" 				"cross 3;color cross 000 255 000"
			"*" "yellow" 				"cross 3;color cross 255 255 000"
			}
		"*" ".>CROSSHAIR 4" {
			"*" "default" 				"cross 4;color cross 100 100 255 100"
			"*" "white" 				"cross 4;color cross 255 255 255"
			"*" "ice" 				"cross 4;color cross 130 130 255 0"
			"*" "blue" 				"cross 4;color cross 0 0 255 200"
			"*" "green" 				"cross 4;color cross 000 255 000"
			"*" "yellow" 				"cross 4;color cross 255 255 000"
			}
		"*" "sig/aug ch" 				"cross 5" // aug crosshair 
		"*" "scout/awp ch" 				"cross 6" // sniper rifle crosshair 
		"*" "oversized ch" 				"cross 7" // really oversized crosshair 
		"*" "ugc style ch" 				"cross 8" // killer ugc crosshair (ugc style) 
		"*" "- crosshair: off" 				"cross 0" // default crosshair 
		}
	"*" "{-W4llh4cks-}" { // opengl wallhacks
                "*" "StYl3: " " "
                "*" "  XQZ" "wall 1"
                "*" "  Asus" "wall 2;color back 100 25 52"
                "*" "  Wire" "glextra 3;wall 0;color wire 0 0 255;color back 33 33 33"
                "*" "C0l0rs: " " "
                "*" "  {-BaCkrOuNd-}" {
                        "*" "R3d (+)" "color back +2 x x x"
                        "*" "R3d (-)" "color back -2 x x x"
                        "*" "Gr33n (+)" "color back x +2 x x"
                        "*" "Gr33n (-)" "color back x -2 x x"
                        "*" "BlUe (+)" "color back x x +2 x"
                        "*" "BlUe (-)" "color back x x -2 x"
                        "*" "Tr4nS (+)" "color back x x x +2"
                        "*" "Tr4nS (-)" "color back x x x -2"
                }
                "*" "  {-W1r3-}" {
                    	"*" "R3d (+)" "color wire +2 x x x"
                        "*" "R3d (-)" "color wire -2 x x x"
                        "*" "Gr33n (+)" "color wire x +2 x x"
                        "*" "Gr33n (-)" "color wire x -2 x x"
                        "*" "BlUe (+)" "color wire x x +2 x"
                        "*" "BlUe (-)" "color wire x x -2 x"
                        "*" "Tr4nS (+)" "color wire x x x +2"
                        "*" "Tr4nS (-)" "color wire x x x -2"
                }
                "*" "  {-L4mBeRt-}" {
                        "*" "R3d (+)" "color lambert +2 x x x"
                        "*" "R3d (-)" "color lambert -2 x x x"
                        "*" "Gr33n (+)" "color lambert x +2 x x"
                        "*" "Gr33n (-)" "color lambert x -2 x x"
                        "*" "BLu3 (+)" "color lambert x x +2 x"
                        "*" "BLu3 (-)" "color lambert x x -2 x"
                        "*" "Tr4ns (+)" "color lambert x x x +2"
                        "*" "Tr4ns (-)" "color lambert x x x -2"
                }
  		"*" "EFFecTs: " " "	
		"*" "  Wh1tew4LLs" "glextra 1" //enables texture removal on walls
  		"*" "  N1ghtMod3" "glextra 2" //enables nightmode effect
		"*" "  M0d3lsh4d2" "lambert 2" //colors models t=red ct=blue
 		"*" "  FuLLbr1ghT" "light 10000" //sets a full bright effect on the map
                "*" "  Nosky" "nosky 1" //removes the sky box
		"*" "  Bl00d" "blood3" //15x more blood then normal
                "*" "  L4mb3rt" "lambert 1" //disables shading on players
 		"*" "  Entity Alpha" "trans 100" //makes all entities clear
                "*" "- wallhacks OFF -" "glextra 0; wall 0; trans 0; lambert 0; nosky 0; light 0; blood 0" //disables all wallhacks
	}
	"*" "{-R4d4r-}" { // radar display features, and placement
		"*" "RaDaR m0de: off"     			"radar 0" // disable radar
		"*" "RaDaR m0de: on"      			"radar 1" // enable  radar (enemies and friends)
		"*" "RadaR m0de: enemies" 			"radar 2" // enable  radar (enemies only)
		"*" "RaDaR m0de: friends" 			"radar 3" // enable  radar (friends only)
		"*" "{-RADAR PLACEMENT-}" { // radar placement
		        "*" "MoVe l3ft"   			"radar_x down 40"
		        "*" "MoVe r1ght"  			"radar_x up   40"
		        "*" "MoVe up"     			"radar_y down 32"
		        "*" "MoVe d0wn"   			"radar_y up   32"
		        "*" "SiZe up"     			"radar_size up 32"
		        "*" "SiZe d0wn"   			"radar_size down 32"
		        "*" "RaNgE up"    			"radar_range up 200"
		        "*" "RaNgE down"  			"radar_range down 200"
		        "*" "- Defaults"    			"radar_x 108;radar_y 96;radar_size 87;radar_range 3500.0"
		        }
		}
	}
"*" "-[ |E$P| ]-" { // various esp settings and features
	"*" "{-Gl0w E#P-}" { // glowing esp related markings
		"*" "Reload Glow"      				"rglow change" // special glow color for players when reloading (ltfx style)
		"*" "Target Color"     				"tglow change" // special color for targeted player
		"*" "Vip/bomb Color"   				"sglow change" // special color for vip or bomb carrier
		"*" "Grenade Glow"                         	"grenadeshell change" // adds glowing shell to grenades (ogc style)
		"*" "Weapon Glow"                       	"weaponshell change" // adds glowing shell to weapons (majestic style)
		"*" "Player Glow"     				"glow change" // adds glowing shell to players (adminmod style)
		"*" "Trans. Team"     				"tm_trans change" // makes transparent team mate models (ltfx style)
		}
	"*" "{-Pl4yeR E$P-}" { // player esp related markings
		"*" "Boxes: OFF"           			"box 0" // draw no boxes 
		"*" "Boxes: hlh style"     			"box 1" // draw distance dependent boxes as in HLH
		"*" "Boxes: ogc style"     			"box 2" // draw fixed size boxes from (ogc style)
		"*" "Names: OFF"           			"name 0" // don't show player names
		"*" "Names: full"          			"name 31" // show full player names
		"*" "Names: 6 chars"       			"name 6" // show player names up to 6 characters.
		"*" "Names: 12 chars"       			"name 12" // show player names up to 12 characters.
		"*" "We3pon names [on/off]"  			"weapon change" // show player weapon names
		"*" "He4lth: OFF"				"health_esp 2" // accurate estimated health esp, makes others obsolete (ugc style)
		"*" "He4lth: bar"				"health_esp 1" // accurate estimated health esp, makes others obsolete (ugc style)
		"*" "He4lth: numeric"				"health_esp 2" // accurate estimated health esp, makes others obsolete (ugc style)
		"*" "St4tus e$p"    				"reload_esp change; frozen_esp change; shoot_esp change" // shows current player status (reloading, frozen, shooting)
		"*" "H1t 1nd1c4t0r"         			"hit_esp change" // indicates if target was hit & where on body (ugc style)
		"*" "D1st4nc3 [on/off]"  			"distance change" // show player distance and visibility information
		}
	"*" "{-Sound E$P-}" { // visualize 3d sound data
		"*" "{-Mode-}" { // enable/disable sound hack
			"*" "DisaBleD"            		"soundfilter 0" // disables sound hack
			"*" "Non ViSiBl3 Pl4y3rS" 		"soundfilter 1" // discard sounds from visible players
			"*" "EneMieS 0nLy"        		"soundfilter 2" // discard sounds from teammates
			"*" "AlL (except)"                 	"soundfilter 3" // show all sounds (except yours)
			"*" "AlL (including)"   		"soundfilter 4" // show all sounds (including yours)
			}
	        "*" "{-Marker Timeout-}" { // how long until a sound marker disappears
			"*" "0.5 sec"    			"soundtime  0.5"
			"*" "1.0 sec"    			"soundtime  1.0"
			"*" "1.5 sec"    			"soundtime  1.5"
			"*" "2.0 sec"    			"soundtime  2.0"
			"*" "2.5 sec"    			"soundtime  2.5"
			"*" "3.0 sec"    			"soundtime  3.0"
			}
		"*" "{-# of markers-}" { // set maximum number of sound markers displayed at once
			"*" " 8 markers"     			"soundmax  8"
			"*" "16 markers"     			"soundmax 16"
			"*" "32 markers"     			"soundmax 32"
			"*" "64 markers"     			"soundmax 64" 
			}
		"*" "DiSpl4y m0d3: off"      			"sounddisplay 0" // doesnt display sound data on the map
		"*" "DiSpl4y m0d3: boxfill"  			"sounddisplay 1" // display small boxes at the sound origin
		"*" "DiSpl4y m0d3: text"     			"sounddisplay 2" // display sound name at sound origin
		"*" "DiSpl4y m0d3: box&text" 			"sounddisplay 3" // display sound and box (outline)
		"*" "DiSpl4y m0d3: boxframe" 			"sounddisplay 4" // display box frame
		"*" "SnD markers: on/off"       		"soundradar change" // toggle sound display on radar
		"*" "CoLoR St3pS: on/off"    			"colorstep change" // show team colors for footsteps (ltfx style)
		"*" "- reset markers"          			"soundmax" // clear markers
		}
	"*" "Esp trans (+)" 				"esp_trans up 0.1" // increases esp transparency
	"*" "Esp trans (-)" 				"esp_trans down 0.1" // decreases esp transparency
	"*" "  Target light (+)"	 				"tlight up 100" // increases target light
	"*" "  Target light (-)" 					"tlight down 100" // decreases target light
	"*" "E$P Style: ogc/ugc"  				"esp_fix change" // toggles between ogc/ugc style esp
	"*" "  Weapon ESP: on/off" 		      		"esp change" // esp for weapons on ground, radar too
	"*" "Spike models: on"  				"spiked up 100" // spiked models: increase spike size
	"*" "Spike models: off" 				"spiked 0" // disable spikes
	"*" "  Barrel hack: on"  					"barrel up 100" // barrel hack: increase barrel size
	"*" "  Barrel hack: off" 					"barrel 0" // barrel hack: disable
	"*" "- all esp: off"    				"espoff1"
	}
"*" "-[ |4uToMaT1oN| ]-" { // 4dv4nc3d 4ut0m4t1on 0pt1ons
	"*" "-> Buy Bots <-" {
		"*" "AWP Only"             "exec buybots/awp"         // always saves for awp, small restock for found weapons
		"*" "Sub-Machine Guns"      "exec buybots/smg"         // submachine guns, small restock for found weapons
		"*" "AK/M4 Only"           "exec buybots/akm4"        // ak/m4 when possible, small restock for found weapons
		"*" "Best Rifle"           "exec buybots/bestrifle"   // sig/aug if possible, else ak/m4, small restock for found weapons
		"*" "Best Weapon"          "exec buybots/bestweapon"  // best weapon of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "Best Weapon (No AWP)"   "exec buybots/bestweapon2" // best weapon of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "Best Weapon (No Zoom)"  "exec buybots/bestweapon3" // best weapon of (ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "Economical"           "exec buybots/economical"  // if you dont already have a weapon, best of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "Economical (No AWP)"   "exec buybots/economical2" // if you dont already have a weapon, best of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "Economical (No Zoom)"  "exec buybots/economical3" // if you dont already have a weapon, best of (ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "- Disable Buy Bots -" "alias siground nop"       // disables buy bots
		"*" "-> Buy Bot Options <-"         {                      // various buy bot settings
	        	"*" "# Of HE Grenades"      "buyhe_t"            // number of he grenades to buy with each weapon
	        	"*" "# Of Flashbangs"       "buyflash_t"         // number of flashbangs to buy with each weapon
	        	"*" "# Of Smoke Grenades"   "buysmoke_t"         // number of smoke grenades to buy with each weapon
	        	"*" "Switch To Knife"    "toknife_t"          // automatically switch to knife after buying
		}
	}
	"*" "auto pistol switch" 				"aswitch" // automatically switch to pistol when out of primary ammo
	"*" "pistol auto fire"   				"pistol change" // pistol rapid fire
	"*" "bunny hop: on/off"   				"jump change" // keep jumping while jump button is pressed
	"*" "duck jump: on/off"   				"duck change" // automatically duck while jumping
	}
"*" "-[ |Sp33dh4cK| ]-" { // speed hack options (warning creates lag, freezing may occur)
	"*" "{-AUTO SPEED-}" { // auto speed select (speed while shooting)
		"*" "{-NO LIMIT ASPEED-}" { // no limit speed, doesnt stop
			"*" "[ 1.1 - 2 ]" {
				"*" "aspeed 1.1"              		"sx-1;text :[ no limit aspeed 1.1 ]:"
				"*" "aspeed 1.2"              		"sx-2;text :[ no limit aspeed 1.2 ]:"
				"*" "aspeed 1.3"              		"sx-3;text :[ no limit aspeed 1.3 ]:"
				"*" "aspeed 1.4"             		"sx-4;text :[ no limit aspeed 1.4 ]:"
				"*" "aspeed 1.5"              		"sx-5;text :[ no limit aspeed 1.5 ]:"
				"*" "aspeed 1.6"              		"sx-6;text :[ no limit aspeed 1.6 ]:"
				"*" "aspeed 1.7"              		"sx-7;text :[ no limit aspeed 1.7 ]:"
				"*" "aspeed 1.8"              		"sx-8;text :[ no limit aspeed 1.8 ]:"
				"*" "aspeed 1.9"              		"sx-9;text :[ no limit aspeed 1.9 ]:"
				"*" "aspeed 2.0"              		"sx-10;text :[ no limit aspeed 2.0 ]:"
				}
			"*" "[ 2.1 - 3 ]" {
				"*" "aspeed 2.1"              		"sx-11;text :[ no limit aspeed 2.1 ]:"
				"*" "aspeed 2.2"              		"sx-12;text :[ no limit aspeed 2.2 ]:"
				"*" "aspeed 2.3"              		"sx-13;text :[ no limit aspeed 2.3 ]:"
				"*" "aspeed 2.4"              		"sx-14;text :[ no limit aspeed 2.4 ]:"
				"*" "aspeed 2.5"              		"sx-15;text :[ no limit aspeed 2.5 ]:"
				"*" "aspeed 2.6"              		"sx-16;text :[ no limit aspeed 2.6 ]:"
				"*" "aspeed 2.7"              		"sx-17;text :[ no limit aspeed 2.7 ]:"
				"*" "aspeed 2.8"              		"sx-18;text :[ no limit aspeed 2.8 ]:"
				"*" "aspeed 2.9"              		"sx-19;text :[ no limit aspeed 2.9 ]:"
				"*" "aspeed 3.0"              		"sx-20;text :[ no limit aspeed 3.0 ]:"
				}
			"*" "[ 3.1 - 4 ]" {
				"*" "aspeed 3.1"              		"sx-21;text :[ no limit aspeed 3.1 ]:"
				"*" "aspeed 3.2"              		"sx-22;text :[ no limit aspeed 3.2 ]:"
				"*" "aspeed 3.3"              		"sx-23;text :[ no limit aspeed 3.3 ]:"
				"*" "aspeed 3.4"              		"sx-24;text :[ no limit aspeed 3.4 ]:"
				"*" "aspeed 3.5"              		"sx-25;text :[ no limit aspeed 3.5 ]:"
				"*" "aspeed 3.6"              		"sx-26;text :[ no limit aspeed 3.6 ]:"
				"*" "aspeed 3.7"              		"sx-27;text :[ no limit aspeed 3.7 ]:"
				"*" "aspeed 3.8"              		"sx-28;text :[ no limit aspeed 3.8 ]:"
				"*" "aspeed 3.9"              		"sx-29;text :[ no limit aspeed 3.9 ]:"
				"*" "aspeed 4.0"              		"sx-30;text :[ no limit aspeed 4.0 ]:"
				}
			"*" "[ 4.1 - 5 ]" {
				"*" "aspeed 4.1"              		"sx-31;text :[ no limit aspeed 4.1 ]:"
				"*" "aspeed 4.2"              		"sx-32;text :[ no limit aspeed 4.2 ]:"
				"*" "aspeed 4.3"              		"sx-33;text :[ no limit aspeed 4.3 ]:"
				"*" "aspeed 4.4"              		"sx-34;text :[ no limit aspeed 4.4 ]:"
				"*" "aspeed 4.5"              		"sx-35;text :[ no limit aspeed 4.5 ]:"
				"*" "aspeed 4.6"              		"sx-36;text :[ no limit aspeed 4.6 ]:"
				"*" "aspeed 4.7"              		"sx-37;text :[ no limit aspeed 4.7 ]:"
				"*" "aspeed 4.8"              		"sx-38;text :[ no limit aspeed 4.8 ]:"
				"*" "aspeed 4.9"              		"sx-39;text :[ no limit aspeed 4.9 ]:"
				"*" "aspeed 5.0"              		"sx-40;text :[ no limit aspeed 5.0 ]:"
				}
			"*" "[ 5.1 - 6 ]" {
				"*" "aspeed 5.1"              		"sx-41;text :[ no limit aspeed 5.1 ]:"
				"*" "aspeed 5.2"              		"sx-42;text :[ no limit aspeed 5.2 ]:"
				"*" "aspeed 5.3"              		"sx-43;text :[ no limit aspeed 5.3 ]:"
				"*" "aspeed 5.4"              		"sx-44;text :[ no limit aspeed 5.4 ]:"
				"*" "aspeed 5.5"              		"sx-45;text :[ no limit aspeed 5.5 ]:"
				"*" "aspeed 5.6"              		"sx-46;text :[ no limit aspeed 5.6 ]:"
				"*" "aspeed 5.7"              		"sx-47;text :[ no limit aspeed 5.7 ]:"
				"*" "aspeed 5.8"              		"sx-48;text :[ no limit aspeed 5.8 ]:"
				"*" "aspeed 5.9"              		"sx-49;text :[ no limit aspeed 5.9 ]:"
				"*" "aspeed 6.0"              		"sx-50;text :[ no limit aspeed 6.0 ]:"
			}
		}
		"*" "{-LIMITED ASPEED-}" { // stops after period of time so you don't freeze
			"*" "aspeed 6.0"            "lx-1;text :[ limited aspeed 6.0 ]:"
			"*" "aspeed 3.0"            "lx-2;text :[ limited aspeed 3.0 ]:"
			"*" "aspeed 2.0"            "lx-3;text :[ limited aspeed 2.0 ]:"
			"*" "aspeed 1.2"            "lx-4;text :[ limited aspeed 1.2 ]:"
			}
		}
	"*" "{-MANUAL SPEED-}" { // manual speed (from 1.1x to 6.0x)
		"*" "[ 1.1 - 2 ]" {
			"*" "manual 1.1"               		"ss-1;text :[ manual speed 1.1 ]:"
			"*" "manual 1.2"               		"ss-2;text :[ manual speed 1.2 ]:"
			"*" "manual 1.3"               		"ss-3;text :[ manual speed 1.3 ]:"
			"*" "manual 1.4"               		"ss-4;text :[ manual speed 1.4 ]:"
			"*" "manual 1.5"               		"ss-5;text :[ manual speed 1.5 ]:"
			"*" "manual 1.6"               		"ss-6;text :[ manual speed 1.6 ]:"
			"*" "manual 1.7"               		"ss-7;text :[ manual speed 1.7 ]:"
			"*" "manual 1.8"               		"ss-8;text :[ manual speed 1.8 ]:"
			"*" "manual 1.9"               		"ss-9;text :[ manual speed 1.9 ]:"
			"*" "manual 2.0"               		"ss-10;text :[ manual speed 2.0 ]:"
			}
		"*" "[ 2.1 - 3 ]" {
			"*" "manual 2.1"               		"ss-11;text :[ manual speed 2.1 ]:"
			"*" "manual 2.2"               		"ss-12;text :[ manual speed 2.2 ]:"
			"*" "manual 2.3"               		"ss-13;text :[ manual speed 2.3 ]:"
			"*" "manual 2.4"               		"ss-14;text :[ manual speed 2.4 ]:"
			"*" "manual 2.5"               		"ss-15;text :[ manual speed 2.5 ]:"
			"*" "manual 2.6"               		"ss-16;text :[ manual speed 2.6 ]:"
			"*" "manual 2.7"               		"ss-17;text :[ manual speed 2.7 ]:"
			"*" "manual 2.8"               		"ss-18;text :[ manual speed 2.8 ]:"
			"*" "manual 2.9"               		"ss-19;text :[ manual speed 2.9 ]:"
			"*" "manual 3.0"               		"ss-20;text :[ manual speed 3.0 ]:"
			}
		"*" "[ 3.1 - 4 ]" {
			"*" "manual 3.1"               		"ss-21;text :[ manual speed 3.1 ]:"
			"*" "manual 3.2"               		"ss-22;text :[ manual speed 3.2 ]:"
			"*" "manual 3.3"               		"ss-23;text :[ manual speed 3.3 ]:"
			"*" "manual 3.4"               		"ss-24;text :[ manual speed 3.4 ]:"
			"*" "manual 3.5"               		"ss-25;text :[ manual speed 3.5 ]:"
			"*" "manual 3.6"               		"ss-26;text :[ manual speed 3.6 ]:"
			"*" "manual 3.7"               		"ss-27;text :[ manual speed 3.7 ]:"
			"*" "manual 3.8"               		"ss-28;text :[ manual speed 3.8 ]:"
			"*" "manual 3.9"               		"ss-29;text :[ manual speed 3.9 ]:"
			"*" "manual 4.0"               		"ss-30;text :[ manual speed 4.0 ]:"
			}
		"*" "[ 4.1 - 5 ]" {
			"*" "manual 4.1"               		"ss-31;text :[ manual speed 4.1 ]:"
			"*" "manual 4.2"               		"ss-32;text :[ manual speed 4.2 ]:"
			"*" "manual 4.3"               		"ss-33;text :[ manual speed 4.3 ]:"
			"*" "manual 4.4"               		"ss-34;text :[ manual speed 4.4 ]:"
			"*" "manual 4.5"               		"ss-35;text :[ manual speed 4.5 ]:"
			"*" "manual 4.6"               		"ss-36;text :[ manual speed 4.6 ]:"
			"*" "manual 4.7"               		"ss-37;text :[ manual speed 4.7 ]:"
			"*" "manual 4.8"               		"ss-38;text :[ manual speed 4.8 ]:"
			"*" "manual 4.9"               		"ss-39;text :[ manual speed 4.9 ]:"
			"*" "manual 5.0"               		"ss-40;text :[ manual speed 5.0 ]:"
			}
		"*" "[ 5.1 - 6 ]" {
			"*" "manual 5.1"               		"ss-41;text :[ manual speed 5.1 ]:"
			"*" "manual 5.2"               		"ss-42;text :[ manual speed 5.2 ]:"
			"*" "manual 5.3"               		"ss-43;text :[ manual speed 5.3 ]:"
			"*" "manual 5.4"               		"ss-44;text :[ manual speed 5.4 ]:"
			"*" "manual 5.5"               		"ss-45;text :[ manual speed 5.5 ]:"
			"*" "manual 5.6"               		"ss-46;text :[ manual speed 5.6 ]:"
			"*" "manual 5.7"               		"ss-47;text :[ manual speed 5.7 ]:"
			"*" "manual 5.8"               		"ss-48;text :[ manual speed 5.8 ]:"
			"*" "manual 5.9"               		"ss-49;text :[ manual speed 5.9 ]:"
			"*" "manual 6.0"               		"ss-50;text :[ manual speed 6.0 ]:"
		}
	}
	"*" "{-ULTRA SPEED-}" { // ultra speed (from 010x to 200x)
		"*" "[ 010 - 100 ]" {
			"*" "uspeed 10"               		"us-1;text :[ ultra speed 10 ]:"
			"*" "uspeed 20"               		"us-2;text :[ ultra speed 20 ]:"
			"*" "uspeed 30"               		"us-3;text :[ ultra speed 30 ]:"
			"*" "uspeed 40"               		"us-4;text :[ ultra speed 40 ]:"
			"*" "uspeed 50"               		"us-5;text :[ ultra speed 50 ]:"
			"*" "uspeed 60"               		"us-6;text :[ ultra speed 60 ]:"
			"*" "uspeed 70"               		"us-7;text :[ ultra speed 70 ]:"
			"*" "uspeed 80"               		"us-8;text :[ ultra speed 80 ]:"
			"*" "uspeed 90"               		"us-9;text :[ ultra speed 90 ]:"
			"*" "uspeed 100"               		"us-10;text :[ ultra speed 100 ]:"
			}
		"*" "[ 110 - 200 ]" {
			"*" "uspeed 110"               		"us-11;text :[ ultra speed 110 ]:"
			"*" "uspeed 120"               		"us-12;text :[ ultra speed 120 ]:"
			"*" "uspeed 130"               		"us-13;text :[ ultra speed 130 ]:"
			"*" "uspeed 140"               		"us-14;text :[ ultra speed 140 ]:"
			"*" "uspeed 150"               		"us-15;text :[ ultra speed 150 ]:"
			"*" "uspeed 160"               		"us-16;text :[ ultra speed 160 ]:"
			"*" "uspeed 170"               		"us-17;text :[ ultra speed 170 ]:"
			"*" "uspeed 180"               		"us-18;text :[ ultra speed 180 ]:"
			"*" "uspeed 190"               		"us-19;text :[ ultra speed 190 ]:"
			"*" "uspeed 200"               		"us-20;text :[ ultra speed 200 ]:"
		}
	}

	"*" "{-AIRSHOX JUMP-}" { // duck and jump on mouse2 using manual speed
		"*" "airshox: on"		"airson" // activates airshox on mouse2, use = to change
		"*" "airshox: off"		"airsoff" // unbinds mouse2, use = to change
			}
	"*" "{-OPTIONS+BINDS-}" { // change manual/ultra/rshot binds here!
		"*" "{-MSPEED BINDS-}" { // manual speed binds
			"*" "bind mouse3"          		"bind mouse3 +mspeed"
			"*" "bind rshift"          		"bind rshift +mspeed"
			"*" "bind ctrl"            		"bind ctrl +mspeed"
			"*" "bind e"               		"bind e +mspeed"
			"*" "bind q"               		"bind q +mspeed"
			"*" "bind z"               		"bind z +mspeed"
			"*" "bind x"               		"bind x +mspeed"
			"*" "bind r"               		"bind r +mspeed"
			}
		"*" "{-USPEED BINDS-}" { // ultra speed binds
			"*" "bind mouse3"          		"bind mouse3 +uspeed"
			"*" "bind rshift"			"bind rshift +uspeed"
			"*" "bind ctrl"            		"bind ctrl +uspeed"
			"*" "bind e"               		"bind e +uspeed"
			"*" "bind q"               		"bind q +uspeed"
			"*" "bind z"               		"bind z +uspeed"
			"*" "bind x"               		"bind x +uspeed"
			"*" "gbind r"               		"bind r +uspeed"
			}
		"*" "{-RSHOT BINDS-}" { // rshot speed binds
			"*" "bind mouse3"          		"bind mouse3 +rshot"
			"*" "bind rshift"				"bind rshift +rshot"
			"*" "bind ctrl"            		"bind ctrl +rshot"
			"*" "bind e"               		"bind e +rshot"
			"*" "bind q"               		"bind q +rshot"
			"*" "bind z"               		"bind z +rshot"
			"*" "bind x"               		"bind x +rshot"
			"*" "bind r"               		"bind r +rshot"
			}
		"*" "freeze detect"					"freezeoff change" // turn off speedhack when frozen, see options for cvar frames
		"*" "frames up"						"frames up 1" // increase time to perform a check if frozen by 1
		"*" "frames down"					"frames down 1" // decrease time to perform a check if frozen by 1
		"*" "nade speed: on/off"			"nspeed change" // toggles speed while holding & throwing nades (ugc style)
		"*" "- unbind all" 		    		"ubthemal" // unbind speed button functions. (restores HL binds)
		}
	}
"*" "-[ |Removals| ]-" { // remove certain aspects from the game
	"*" "Hide Flash/Smoke"    				"smoke 1;flash 1" // remove smoke, never be blinded by flashbangs
	"*" "Show Flash/Smoke"    				"smoke 0;flash 0" // normal smoke/flash behaviour
	"*" "Sprites [on/off]" 				"blocksprites change" // hides selected sprites (impulse 102 abuse)
	"*" "Scope [on/off]"	 			"sniper change" // remove blackout when zoomed in with sniper rifles
	"*" "Corpses [on/off]"    				"dead change" // removes dead bodies from the ground
	"*" "Explosions [on/off]"   				"noexplode change" // hides explosions, but they still do damage
	"*" "Anti-Zoom [on/off]"    				"antizoom change" // dont zoom in with sniper rifles when in zoom mode
	"*" " norecoil: off"        "recoil 0.0"      // dont compensate recoil
	"*" " norecoil: soft"       "recoil 0.8"      // light recoil compensation
	"*" " norecoil: best"       "recoil 1.43"      // ideal recoil compensation
	"*" " norecoil: max"        "recoil 1.65"      // recoil moves your weapon down instead of up
}
"*" "-[ |Info| ]-" { // various information
	"*" "{-Hud Stats-}" { // report your stats to hud display
		"*" "Ugc StYl3"  				"ugc_stats 1" // detailed hud stat display (ugc style)
		"*" "Ogc StYl3"  				"ugc_stats 2" // simplier hud stat display (ogc style)
		"*" "1ce StYl3"  				"ugc_stats 3" // advanced hud stat display (ice style)
		"*" "- hUd st4ts: off" 				"ugc_stats 0" // disables hud stats feature
		}
	"*" "{-Round Stats-}" { // report your stats at round start
		"*" "As Say m3ss4g3"  				"rndstats 1" // report your stats at round start (ugc style)
		"*" "To UgC c0ns0l3"  				"rndstats 2" // print your stats on the ugc console (ugc style)
		"*" "- rnd stats: off" 				"rndstats 0" // disables round stats feature
		}
	"*" "{-Say Stats \-" { // report your stats to other players or console
		"*" "As s4y MeSSaGe"  				"saystats 1" // report your stats as say message (ugc style)
		"*" "To UgC CoNs0l3"  				"saystats 2" // print your stats on the ugc console (ugc style)
		"*" "- say stats: off" 				"saystats 0" // disables say stats feature
		}
	"*" "HuD 1nf0: aim"           				"info 1" // show who is aiming at whoom
	"*" "HuD 1nf0: default"       				"info 2" // hud messages: on
	"*" "HuD 1nf0: cvar changes"  				"info 3" // hud messages: show all cvar changes
	"*" "HuD 1nf0: off"           				"info 0" // don't display hud messages or aiming info
	"*" "De4th 1nfo: on/off"      				"death change" // show the path of the bullet that killed you.
	"*" "Fr4gs 1nfo: on/off"       				"frag change" // show the path of your bullet that killed victim
	"*" "B0mb t1m3r: on/off"      				"bombtimer change" // c4 countdown timer
	"*" "Sp33dom3t3r: on/off"      				"speedometer change" // displays estimated speed (estimates a targets speed)
	"*" "SySt3m time: on/off"       			"systime change" // show current time
	"*" "KiLl sounds: on/off"      				"ugc_snd change" // plays kill sounds (headshot,doublekill & triple kill)
	}
"*" "-[ |Zooming| ]-" { // zooming speed modes and magnification
	"*" "{-Activation-}" { // zoom magnification settings
		"*" ".>M0US3 1" { // zoom binds using mouse1
			"*" "M0uSe 1: Slow z00m"      		"bind mouse1 +cm" // mouse 1, bind slow zoom
			"*" "M0uSe 1: Fast z00m"      		"bind mouse1 +cf" // mouse 1, bind fast zoom
			"*" "M0uSe 1: 1nstant z00m"   		"bind mouse1 +dozoom" // mouse 1, bind instant zoom
			}
		"*" ".>M0US3 2" { // zoom binds using mouse2
			"*" "MoUs3 2: Slow z00m"    		"bind mouse2 +cm" // mouse 2, bind slow zoom
			"*" "MoUs3 2: Fast z00m"    		"bind mouse2 +cf" // mouse 2, bind fast zoom
			"*" "MoUs3 2: 1nstant z00m" 		"bind mouse2 +dozoom" // mouse 2, bind instant zoom
			}
		"*" ".>M0US3 3" { // zoom binds using mouse3
			"*" "MouS3 3: Slow z00m"      		"bind mouse3 +cm" // mouse 3, bind slow zoom 
			"*" "MouS3 3: Fast z00m"      		"bind mouse3 +cf" // mouse 3, bind fast zoom
			"*" "MouS3 3: 1nstant z00m"   		"bind mouse3 +dozoom" // mouse 3, bind instant zoom
			}
		"*" ".>M0US3 4" { // zoom binds using mouse4
			"*" "MoUs3 4: Slow z00m"    		"bind mouse4 +cm" // mouse 4, bind slow zoom
			"*" "MoUs3 4: Fast z00m"    		"bind mouse4 +cf" // mouse 4, bind fast zoom
			"*" "MoUs3 4: 1nstant z00m" 		"bind mouse4 +dozoom" // mouse 4, bind instant zoom
			}
		"*" ".>M0US3 5" { // zoom binds using mouse5
			"*" "MoUsE 5: Slow z00m"      		"bind mouse5 +cm" // mouse 5, bind slow zoom
			"*" "MoUsE 5: Fast z00m"      		"bind mouse5 +cf" // mouse 5, bind fast zoom
			"*" "MoUsE 5: 1nstant z00m"   		"bind mouse5 +dozoom" // mouse 5, bind instant zoom
			}	
	"*" "- unbind all"              			"ubthemal" // unbind zoom button functions. (restores HL binds)
		}
	"*" "{-Zoom Selection-}" { // zoom magnification settings
		"*" "zoom: 90x" 				"zoom 10"
		"*" "zoom: 80x" 				"zoom 20"
		"*" "zoom: 70x" 				"zoom 30"
		"*" "zoom: 60x" 				"zoom 40"
		"*" "zoom: 50x" 				"zoom 50"
		"*" "zoom: 40x" 				"zoom 60"
		"*" "zoom: 30x" 				"zoom 70"
		"*" "zoom: 20x" 				"zoom 80" 
		"*" "- zoom: off" 				"zoom 90;czoom 1000" 
		}
	}
"*" "-[ |Extra| ]-" { // miscellaneous options
	"*" "{-Scripts-}" {
  		"*" "Admin Mod Crash" "crash" //crash an admin mod server
  		"*" "Toggle FF" "ff" //toggle ff on statsme servers
		"*" "Respawn [on/off]"	 "respawn_t" //toggles respawn hack...
		"*" "Voice Annoy [on/off]"	"extoggle" //voice annoy
		"*" "Silent Walk [on/off]"	"speedTog" //toggles silent walking on/off, good for sound esp goofs
	}
        "*" "{-HALFLIFE-}" { // half life related options
                "*" "UGC Console [on/off]"      				"console_toggle" // access the ugc console
		"*" "Text Background [on/off]"         			"text_background change" // tint background before drawing admin-mod style text
		"*" "Font Toggle [hl/amod]"     			"confont change" // toggle console style or admin mod style text
		"*" "Enable HL Console" 				"#console 1;#bind ~ toggleconsole" // reenable the HL console (useful if you lost HL console access)
                "*" "Default Binds" 				"#exec config.cfg" // reload config.cfg, useful if some evil admin unbinded your keys
                "*" "Quit HL " 					"#quit" // normal HL quit
                "*" "Quit HL (fast)" 				"quit" // fast quit. might not work correctly on all machines
                }
	"*" "{-CONSOLE PLACEMENT-}" { // console placement    
	        "*" "move left"   				"con_x  down 40"
	        "*" "move right"  				"con_x  up   40"
	        "*" "move up"     				"con_y  down 32"
	        "*" "move down"   				"con_y  up   32"
	        "*" "width up"    				"con_w  up   40"
	        "*" "width down"  				"con_w  down 40"
	        "*" "height up"   				"con_h  up   32"
	        "*" "height down" 				"con_h  down 32"
	        "*" "- defaults"    				"con_x 500;con_y 0;con_w 524;con_h 600"
	        }
	"*" "{-MENU PLACEMENT-}" { // menu placement
	        "*" "move left"   				"menu_x down 40"
	        "*" "move right"  				"menu_x up   40"
	        "*" "move up"     				"menu_y down 32"
	        "*" "move down"   				"menu_y up   32"
	        "*" "width up"    				"menu_w up   20"
	        "*" "width down"  				"menu_w down 20"	   
		"*" "menu background"    			"menuback change"
		"*" "- defaults"    				"menu_x 280;menu_y 181;menu_w 200;menuback 0"
	        }
	"*" "{-STATS PLACEMENT-}" { // hud stats placement
		"*" "move left"					"stat_x down 10"
		"*" "move right"				"stat_x up   10"
		"*" "move up"					"stat_y down 10"
		"*" "move down"					"stat_y up   10"
		"*" "- defaults"    				"stat_x 210;stat_y 11"
		}
	"*" "save settings"   					"save"
	"*" "load settings"   					"load"
	"*" "- all cheats: off"  				"alloff1"
	}
"*" "-[ |Winamp| ]-" { // in game winamp controls,volume,misc settings
	"*" "-=>  play"   				"winamp play" // play the current track
	"*" "[] stop"   				"winamp stop" // stops the current track playback
	"*" "|| pause"  				"winamp pause" // pauses playback
	"*" "-=>-=> fast forward" 			"winamp forward" // skips forward 10 seconds
	"*" "<< fast rewind"  				"winamp back" // skips back 10 seconds
	"*" "|-=> next track"   			"winamp next" // next track
	"*" "<| prev track"   				"winamp prev" // previous track
	"*" "=>VOLUME"   { // volume control
		"*" "automatic control" 		"wa_autovolume 1;" // fades out when alive, fades in when dead
		"*" "**--------------"  		"wa_autovolume 0;winamp volume  32;#volume 0.7"  
		"*" "****------------"  		"wa_autovolume 0;winamp volume  64;#volume 0.6"  
		"*" "******----------"  		"wa_autovolume 0;winamp volume  96;#volume 0.5"  
		"*" "********--------"  		"wa_autovolume 0;winamp volume 128;#volume 0.4"  
		"*" "**********------"  		"wa_autovolume 0;winamp volume 160;#volume 0.3"    
		"*" "************----"  		"wa_autovolume 0;winamp volume 192;#volume 0.3"    
		"*" "**************--"  		"wa_autovolume 0;winamp volume 224;#volume 0.2"    
		"*" "****************"  		"wa_autovolume 0;winamp volume 255;#volume 0.2"  
		}
	"*" "=>OTHER OPTIONS"   { // various other winamp options
		"*" "winamp control: off" 		"wa_active 0" // releases winamp control
		"*" "winamp control: on"  		"wa_active 1" // enables  winamp control
		"*" "draw current title"  		"wa_title change" // draws the current playing track
		"*" "shuffle: on"  			"winamp shuffle 1"   
		"*" "shuffle: off" 			"winamp shuffle 0"   
		"*" "repeat : on"  			"winamp repeat  1"   
		"*" "repeat : off" 			"winamp repeat  0"   
		}
	}
"*" "-[ |ScRipTz| ]-" { // S0m3 Nic3 ScripTs
	"*" "{-ReSpawN SCrIpt-}" { //ReSpaWn ScRipt
		"*" "C0unt3r-T3rr0r1st ReSpawN"		"terrorspec"
		"*" "T3rr0r1st ReSpawN"			"counterspec"
		"*" "R4nD0m ReSpawN"			"radomspec"
	}
	"*" "{-N4d3 Spam-}" {// N4d3 ScRipt
		"*" "HE greN4de Sp4M"		"nadespa"
		"*" "Fl4sh greN4de Sp4M"	"flashspa"
		"*" "Sm0k3 greN4de Sp4M"	"smokespa"
	}
	"*" "{-Cr4sH ScRipTs-}" { //Cr4sH ScRiptz
		"*" "CrAsH #1" 		"bitchbegone"
		"*" "CrAsH #2"		"exec crash.cfg"
		"*" "CrAsH #3"		"thecrash"
	}
	"*" "{-Sp33d ScRipT-}" { //Sp33d DefUse, ReLoAd, etc
		"*" "Sp33d R3lo3d on" 		"+spreload"
		"*" "Sp33d R3lo3d off" 		"-spreload"
		"*" "================="		";"
		"*" "Sp33d D3Fus3 on" 	"+speeduse change"
		"*" "Sp33d D3Fus3 off" 	"-speeduse change"
	}
	"*" "{-Sp4m1n4t0r-}" { //Sp4m1n4t0rby -[PM]-
		"*" "Sp4m" 	"spam_1"
		"*" "Sp4m" 	"spamm"
	}
	"*" "{-MisC-}" { //0th3r ScRiptz
		"*" "M3Ssag3 Bl0cK On" 		"blk2"
		"*" "M3Ssag3 Bl0cK OFF" 	"blk1"
		"*" "================="		";"
		"*" "Sil3Nt W4lK On"		"silenton"
		"*" "Sil3Nt W4lK Off"		"silentoff"
		}
	}

////////////////////////////////////////////////////////////////////////////////////////////////
